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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
spells-floor.c
2019-12-11
deskull
[Refactor] #38997 map_area() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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2019-12-06
deskull
[Refactor] #38997 cave_valid_bold() に player_type ...
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2019-12-06
deskull
[Refactor] #38997 teleport_away() に player_type * 引数を追加...
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2019-11-20
deskull
[Fix] #38997 stair_creation() 内変数参照修正. / Fix variable...
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2019-11-12
deskull
[Refactor] #38997 cave_empty_bold() に floor_type *...
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2019-11-12
deskull
[Refactor] #38997 cave_clean_bold() に floor_type *...
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2019-11-12
deskull
[Refactor] #38997 #37353 forget_flow() に floor_type...
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2019-11-11
deskull
[Fix] #38997 wiz_lite() 内変数参照修正. / Fix variable referen...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-04
deskull
[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 earthquake() に player_type * 引数を追加...
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2019-10-26
deskull
[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
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2019-10-26
deskull
[Refactor] #38997 destroy_area() に floor_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-16
deskull
[Refactor] #38997 place_mirror() に player_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 stair_creation() に player_type *...
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2019-09-27
deskull
[Refactor] #38997 warding_glyph() に player_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-09-14
deskull
[Refactor] #38997 update_local_illumination() に player_...
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2019-09-01
deskull
[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
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2019-08-20
deskull
[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-18
deskull
[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_superstealth() に player_type...
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2019-06-25
deskull
[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
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2019-06-21
deskull
[Refactor] #38997 set_blind() に player_type * 引数を追加...
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-13
deskull
[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER...
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID()...
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-04-30
deskull
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
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2019-04-18
deskull
[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-17
deskull
[Refactor] #37353 stair_creation() を spells-floor.c...
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-03-06
deskull
[Refactor] #37353 place_mirror() to spells-floor.c.
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2019-03-06
deskull
[Refactor] #37353 explosive_rune() to spells-floor.c.
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2019-03-06
deskull
[Refactor] #37353 warding_glyph() to spells-floor.c.
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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