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[Refactor] #38997 artifact_scroll() にplayer_type * 引数を追加 / Added player_type * argume...
[hengband/hengband.git]
/
src
/
spells-summon.c
2020-01-07
Hourier
[Refactor] #38997 confuse_monsters()、charm_monsters...
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2020-01-03
deskull
[Fix] #38997 mitokohmon() 内変数参照修正. / Fix variable refer...
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2019-12-18
deskull
[Refactor] #38997 trump_summoning() に player_type ...
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2019-12-18
deskull
[Refactor] #38997 cast_summon_greater_demon() に player_...
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2019-12-15
deskull
[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
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2019-12-08
deskull
[Refactor] #38997 cast_summon_demon() に player_type...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-11-02
deskull
[Refactor] #38997 mitokohmon() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-08-15
deskull
[Refactor] #38997 choose_object() に player_type * 引数を追加...
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2019-06-15
deskull
[Refactor] #39068 choose_object() の item_tester_tval...
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-05-03
deskull
[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-25
deskull
[Refactor] #37353 発動のエレメンタル召喚を cast_summon_elemental...
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2019-02-25
deskull
[Refactor] #37353 ハウンド召喚を cast_summon_hound() に分離。...
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2019-02-25
deskull
[Refactor] #37353 死者召喚を cast_summon_undead() に分離。 ...
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2019-02-24
deskull
[Refactor] #37353 蛸召喚を cast_summon_octopus() に分離。 ...
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2019-02-23
deskull
[Refactor] #37353 黄門様のいつものアレを mitokohmon() に分離して spell...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-02-06
Deskull
[Refactor] #37353 summon_cyber() を spells-summon.c...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #38824 get_item() を choose_object() に置換完了...
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2019-01-04
Deskull
[Refactor] #37353 summon_specific() が可能な限りグローバル変数 summo...
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2019-01-04
Deskull
[Refactor] #37353 summon_kin_player() を spells-summon...
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2018-11-08
Deskull
[Refactor] #37353 悪魔召喚の効果をcast_summon_demon()にまとめる。
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2018-10-31
Deskull
[Fix] #37353 文字コード修正。
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2018-09-09
Deskull
[Refactor] #37353 プレイヤーの召喚処理を cmd-spell.c から spells...
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