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[Refactor] #38997 cast_shuffle() に player_type * 引数を追加. / Add player_type * argument...
[hengband/hengband.git] / src / spells.h
2019-12-06 deskull[Refactor] #38997 cast_shuffle() に player_type * 引数を追加...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 eat_lock() に player_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 massacre() に player_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 call_the_(void) に player_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 binding_field() に player_type * 引数を追加...
2019-11-10 deskull[Refactor] #38997 print_spells() に player_type * 引数を追加...
2019-11-06 deskull[Refactor] #38997 teleport_player_to() に player_type...
2019-11-05 deskull[Refactor] #38997 eat_magic() に player_type * 引数を追加...
2019-11-05 deskull[Refactor] #38997 apply_disenchant() に player_type...
2019-11-03 deskull[Refactor] #38997 teleport_level() に player_type *...
2019-11-02 deskull[Refactor] #38997 remove_curse(), remove_all_curse...
2019-10-27 deskull[Refactor] #38997 fetch() に player_type * 引数を追加. /...
2019-10-27 deskull[Refactor] #38997 spell_chance() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 teleport_player_aux() に player_type...
2019-10-27 deskull[Refactor] #38997 polymorph_monster() に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-16 deskull[Refactor] #38997 display_spell_list() の参照整理 / Refactor...
2019-09-16 deskull[Refactor] #38997 fire_crimson() に player_type * 引数を追加...
2019-06-18 deskull[Refactor] #37353 brand_weapon() を spells-object.c...
2019-06-18 deskull[Refactor] #37353 enchant() と enchant_spell() を spells...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-13 deskull[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
2019-06-13 deskull[Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動.
2019-06-11 deskull[Refactor] #37353 earthquake_aux() と earthquake() を統合.
2019-06-10 deskull[Refactor] #37353 sukekaku を spells1.c, spells.h へ移動.
2019-06-06 deskull[Refactor] #37353 感知魔法範囲定義を spells.h へ移動.
2019-06-03 deskull[Refactor] #37353 TELE_LEVEL_IS_INEFF() を spells.h...
2019-06-02 deskull[Refactor] #37353 PICT, PICT_A, PICT_C を term.h へ移動.
2019-06-01 deskull[Refactor] #37353 PROJECT_WHO_* 定義をspells.h へ移動.
2019-05-25 deskull[Refactor] #37353 ENCH_* 定義を spells.h へ移動.
2019-05-25 deskull[Refactor] #37353 テレポート処理定義(TELEPORT_*) を spells.h...
2019-05-23 deskull[Refactor] #37353 REALM_* 定義を realm.h へ移動.
2019-05-07 deskull[Refactor] #37353 cap_* を spells.c/h へ移動.
2019-05-03 deskull[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
2019-05-02 deskull[Refactor] #37353 magic_type 定義を spells.h へ移動.
2019-04-30 deskull[Refactor] #37353 technic_info を spells.h 系列に移動。
2019-04-22 deskull[Refactor] #37353 bldg.h の宣言を整理。
2019-04-22 deskull[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
2019-04-16 deskull[Refactor] #37353 GF_* と gf_color を整理。
2019-02-03 Deskull[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux...
2019-02-02 Deskull[Refactor] #37353 spells.hにスペルに関する共通定義を追加。。 / Add commo...