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[Refactor] #38997 kawarimi() に player_type * 引数を追加. / Add player_type * argument...
[hengband/hengband.git] / src / spells2.c
2020-01-02 deskull[Refactor] #38997 kawarimi() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2020-01-01 deskull[Refactor] #38997 turn_undead() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 crusade() に player_type * 引数を追加....
2019-12-31 deskull[Refactor] #38997 call_chaos() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 fire_blast() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 fire_bolt_or_beam() に player_type...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-18 deskull[Refactor] #38997 trump_summoning() に player_type ...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-16 deskull[Refactor] #38997 remove_all_mirrors() に player_type...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-16 deskull[Refactor] #38997 wall_breakers() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
2019-12-15 deskull[Fix] #38997 cast_shuffle() 内変数参照修正. / Fix variable...
2019-12-15 deskull[Refactor] #38997 discharge_minion() に player_type...
2019-12-15 deskull[Refactor] #38997 cast_meteor() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 psychometry() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 fire_breath() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 project_hook() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wonder() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 mass_genocide_undead() に player_type...
2019-12-14 deskull[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 mass_genocide() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wrath_of_the_god() に player_type...
2019-12-14 deskull[Refactor] #38997 wild_magic() に player_type * 引数を追加...
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-12-10 deskull[Refactor] #38997 rush_attack() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 cast_invoke_spirits() に player_type...
2019-12-08 deskull[Refactor] #38997 vampirism() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #38997 ring_of_power() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Fix] #38997 double_attack() 内変数参照修正. / Fix variable...
2019-12-06 deskull[Refactor] #38997 cast_shuffle() に player_type * 引数を追加...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
2019-11-06 deskull[Refactor] #38997 teleport_player_to() に player_type...
2019-11-05 deskull[Refactor] #38997 apply_disenchant() に player_type...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-10-27 deskull[Fix] #38997 hayagake() 変数参照修正. / Fix variable referenc...
2019-10-27 deskull[Refactor] #38997 earthquake() に player_type * 引数を追加...
2019-10-26 deskull[Refactor] #38997 destroy_area() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-14 deskull[Refactor] #38997 update_local_illumination() に player_...
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
2019-08-31 deskull[Fix] #38997 Fix English version trouble by refactoring.
2019-08-25 deskull[Refactor] #38997 rakuba() に player_type * 引数を追加. ...
2019-08-24 deskull[Refactor] #37353 do_riding() を do_cmd_riding() に改名.
2019-08-24 deskull[Refactor] #38997 do_riding() に player_type * 引数を追加.
2019-08-15 deskull[Refactor] #38997 choose_object() に player_type * 引数を追加...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-18 deskull[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
2019-07-15 deskull[Refactor] #38997 music_singing() に player_type * 引数を追加.
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-07-15 deskull[Refactor] #38997 music_singing_any() に player_type...
2019-07-11 deskull[Refactor] #38997 check_experience() に player_type...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 virtue_number() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 lose_all_mutations() に player_type...
2019-06-29 deskull[Refactor] #38997 set_action() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 gain_exp() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 lose_exp() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
2019-06-26 deskull[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_food() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_cut() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
2019-06-22 deskull[Refactor] #38997 set_protevil() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_blessed() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_afraid() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 hp_player() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 dec_stat() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-15 deskull[Refactor] #39068 choose_object() の item_tester_tval...
2019-06-13 deskull[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
2019-06-12 deskull[Refactor] #37353 english.c/h を作成して plural_aux() を分離.
2019-06-11 deskull[Refactor] #37353 earthquake_aux() と earthquake() を統合.
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除 (/* Extract the location */)
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除 (/* Skip illegal grids */)
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