OSDN Git Service

Merge branch 'Feature/Fix-Fall-Horse' into develop/3.0.0.1Alpha
[hengband/hengband.git] / src / wizard /
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-12-02 deskull[Refactor] #39077 fixed-artifacts-spoiler.c 中の一部型定義とキャス...
2020-11-23 iksRevert ef43e5d32 [Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-08 deskull[Refactor] player_type から total_weight を削除し calc_invent...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-07 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-09-06 Eric BranlundIncluded spell/summon-types.h to avoid incomplete type...
2020-09-06 deskull[Refactor] #40514 cheat_death() を wizard/wizard-special...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-23 deskull[Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change naming from Hengb...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 deskull[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
2020-08-21 Hourier[Refactor] #40581 Separated summon_self() from on_dead_...
2020-08-21 Hourier[Refactor] #40647 Moved player/selfinfo.c/h to player...
2020-08-20 Hourier[Refactor] #40577 Unified floor.c/h into floor-util.c/h
2020-08-20 Hourier[Refactor] #40577 Moved cave_set_feat() from floor...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-18 Eric BranlundInclude mind/mind-blue-mage.h to avoid an incomplete...
2020-08-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-14 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-14 Hourier[Refactor] #40617 Separated floor-mode-changer.c/h...
2020-08-05 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-02 Hourier[Refactor] #40512 Removed unused headers in wizard...
2020-08-02 Hourier[Refactor] #40512 Separated random-art-info-dumper.c/h
2020-08-02 Hourier[Refactor] #40512 Renamed monster-spoiler.c/h to monste...
2020-08-02 Hourier[Refactor] #40512 Separated monster-spoiler.c/h from...
2020-08-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-02 Hourier[Refactor] #40512 Separated fixed-artifact-spoiler...
2020-08-02 Hourier[Refactor] #40512 artifact-analyzer.c/h from wizard...
2020-08-02 Hourier[Refactor] #40512 Moved spoiler_blanklines() and spoile...
2020-08-02 Hourier[Refactor] #40512 Separated items-spoiler.c/h from...
2020-08-01 Hourier[Refcactor] #40512 Reshaped wizard-spoiler.c
2020-08-01 Hourier[Refactor] #40512 Separated spoiler-util.c/h from wizar...
2020-08-01 Hourier[Refactor] #40512 Reshaped wizard-spoiler.c
2020-08-01 Hourier[Refactor] #40512 Separated wizard-item-modifier.c...
2020-08-01 Hourier[Refactor] #40512 Separated cmd-wizard.c/h from wizard...
2020-08-01 Hourier[Refcator] #40512 Reshaped wizard-special-process.c
2020-08-01 Hourier[Refactor] #40574 Renamed mutation-investor.c/h to...
2020-08-01 Hourier[Refactor] #40574 Separated mutation/mutation-investor...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-26 Hourier[Refactor] #40571 Separated grid-selector.c/h from...
2020-07-26 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-25 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-25 Hourier[Refactor] #40571 Separated grid-selector.c/h from...
2020-07-24 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-19 Hourier[Refactor] #37285 Separated specified-summon.c/h from...
2020-07-18 Hourier[Refactor] #40481 Renamed mspells3.c/h to blue-magic...
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-16 Hourier[Refactor] #40567 Renamed Term_*() to term_*()
2020-07-14 Hourier[Refactor] #40561 Moved artifact.c/h to artifact-type...
2020-07-14 Hourier[Refactor] #40561 fixed-art-generator.c/h from artifact.c/h
2020-07-14 Hourier[Refactor] #40561 Separated random-art-generator.c...
2020-07-14 Hourier[Refactor] #40561 Separated artifact-bias-table.c/h...
2020-07-10 Hourier[Refactor] #40534 Moved object-flavor.c/h from object...
2020-07-07 Hourier[Refactor] #40534 Separated describe_book_demon() from...
2020-07-06 Hourier[Refactor] #40534 Separated flavor-describer.c/h from...
2020-07-06 Hourier[Refactor] #40534 Separated object-flavor-types.h from...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-05 Hourier[Refactor] #37353 Defined MAX_SPELLS constant value...
2020-07-04 Hourier[Refactor] #40467 Changed names of static variables...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-02 Hourier[Refactor] #40521 Moved choose_object() from player...
2020-06-30 Hourier[Refactor] #40466 Separated experience.c/h from player...
2020-06-29 Hourier[Refactor] #40466 Moved set_food() from player-effects...
2020-06-29 Hourier[Refactor] #38997 Added player_type * argument to wizar...
2020-06-29 Hourier[Refactor] #40512 Separated wizard-messages.c/h from...
2020-06-28 Hourier[Refactor] #40466 Moved drop_weapons() from player...
2020-06-28 Hourier[Refactor] #37353 Separated hook-enchant.c/h from objec...
2020-06-28 Hourier[Refactor] #38997 Added player_type* argument to item_t...
2020-06-28 Hourier[Refactor] #38997 Added player_type* argument to sort.c/h
2020-06-27 Hourier[Refactor] #40482 Separated spells-perception.c/h from...
2020-06-27 Hourier[Refactor] #40482 Separated spells-chaos.c/h from spell...
2020-06-27 Hourier[Refactor] #40512 Separated wizard-spells.c/h from...
2020-06-27 Hourier[Refactor] #40512 Changed return type in wiz_dimension_...
2020-06-27 Hourier[Refactor] #40512 Separated spoiler-table.c/h from...
2020-06-27 Hourier[Refactor] #40512 Reshaped wizard-spoiler.c
2020-06-27 Hourier[Refactor] #40512 Reshaped wizard-spoiler.c automatically
2020-06-27 Hourier[Refactor] #40512 Unified spells-world.c/h into wizard...
2020-06-27 Hourier[Refactor] #40512 Separated tval-descriptions-table...
2020-06-27 Hourier[Refactor] #40512 Reshaped wizard-special-process.c...
2020-06-27 Hourier[Refactor] #37353 wizard-special-process.c において1行ごとに挟まれ...
2020-06-27 Hourier[Refactor] #40483 Separated floor-util.c/h from display...
2020-06-27 Hourier[Refactor] #40483 Moved cmd-draw.c/h and cmd-visuals...
2020-06-20 Hourier[Refactor] #40478 Divided monster-spells.h to mspells1...
2020-06-15 Hourier[Refactor] #38844 Continued removing inclusion of monst...
next