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[Refactor] #37353 close_game() to dungeon.c.
[hengband/hengband.git]
/
src
/
z-term.c
2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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commitdiff
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diff to current
2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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commitdiff
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diff to current
2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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commitdiff
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diff to current
2018-11-11
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-11
Deskull
[Refactor] #37287 #37353 TERM_POSITION を TERM_LEN に改名。
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) TERM_POSITION, SYMBOL_COLOR...
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2017-09-17
Habu
Merge branch 'quest-sort-by-level'
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2017-09-12
Deskull
#37287 (2.2.0.85) z-term.c, z-rand.c, z-form.c 中のVCコンパイ...
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2014-06-28
Deskull
フォーラムメッセージ https://sourceforge.jp/projects/hengband...
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2014-03-08
Habu
Merge branch 'dash-tilde-fix'
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2014-03-08
Habu
ascii_to_zenkakuの全角マイナス記号を適切なものに修正
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2014-03-08
Habu
全角ダッシュ、波ダッシュの文字コードを統一
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ハイフン→ダッシュに修正
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2014-02-28
Habu
ソースコードのUTF-8化。
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2013-01-03
dis-
Fix Term_fresh for X11 cursor problem.
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2004-03-05
nothere
1.25の修正で, 英語版でコンパイルできなくなっていたので修正.
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2004-03-05
nothere
2chのスレッド "ローグ系のRPG地下29階" の248氏のパッチを取り込み, タイ
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2003-11-22
mogami
ムービー機能実装への準備。コード整理。
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2003-10-30
mogami
AF_TILE1の位置が間違っていて英語版がコンパイルできなかった。
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2003-10-24
mogami
再びエンバグ修正。タイルの1byte目を表す 0x80 と Bigtile の2byte目を表
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2003-10-24
mogami
ワーニング除去と、エンバグ修正。
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2003-10-24
mogami
bigtile_attr()を廃止して、Term_queue_char()のbigtile版関数
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2003-10-24
mogami
#ifdef USE_TRANSPARENCY をデフォルトで固定。
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2002-11-08
mogami
既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で
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2002-09-26
mogami
Bit tileモード用のカーソル表示コードを整理。main-xxx.cの中で地形情報の配列の
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2002-05-23
iks
沢山ワーニング除去。
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2002-05-23
mogami
char に 255 を入れるなどのwarningを直した。
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2002-05-03
mogami
- 二倍幅ASCII表示で、漢字の2byte目のattr(色指定)を勝手に255に決め打ちして
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2002-04-21
mogami
デバックメッセージの外し忘れ修正。
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2002-04-19
mogami
&& || の優先順が曖昧だったので修正。括弧忘れてた。
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2002-04-18
mogami
revision 1.10 、ホス、タオ、マエェー网、、キ、ニ、、、ニ。「チエチウス、タオ、ヒ、ハ、テ...
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2002-04-17
mogami
Bigtileのタイルモードで全角ASCIIしかないモンスター等が動いたときに、
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2002-04-13
_nothere
全角文字モードで, 周囲と色が全く同じ物の左バイトが更新されず, 右バイトの文字だけが更新されて半角で現れたり...
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2002-04-13
mogami
二倍幅豆腐、内部コードに「Å」を使う方法で実装。
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2002-04-12
_nothere
全角カーソルの右半分が正しく消去されないのを修正. ついでに, 先程のcave.cの変更部分に#ifdef...
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2002-04-09
mogami
branch-mogami-autopick、゙。シ・ク
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2002-03-22
mogami
Bigtile使用時にマップ画面の左端がその場所地形によっては正しくアップデート
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2002-03-21
mogami
英語版でbigtileモードのとき、タイルの右半分だけ削除された後で正しく書き直し
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2002-03-12
mogami
branch-mogami-bigtile 、゙。シ・ク。」
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2002-01-12
mogami
hengband 1.0.8 fix2
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2002-01-12
mogami
Initial revision
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