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Pixel unpack buffer validation
[android-x86/external-swiftshader.git] / src /
2017-11-17 Alexis HetuPixel unpack buffer validation
2017-11-16 Nicolas CapensReduce temporaries used during rvalue evaluation.
2017-11-16 Nicolas CapensFix taking the index into account for write mask.
2017-11-16 Nicolas CapensReduce lifetime of address temporary.
2017-11-16 Nicolas CapensRefactor lvalue() to return the root node.
2017-11-16 Nicolas CapensDon't needlessly traverse the left hand side of assignm...
2017-11-16 Nicolas CapensDisallow assigning to interface block fields.
2017-11-16 Nicolas CapensPrint uniform buffer registers as cb#[index].
2017-11-16 Nicolas CapensEliminate integer destination modifier.
2017-11-16 Nicolas CapensRemove matrix field selectors.
2017-11-15 Alexis HetuFix glDeleteSync validation
2017-11-15 Alexis HetuglVertexAttribPointer validation
2017-11-15 Alexis HetuAllow multiple query types simultaneously
2017-11-14 Alexis HetuBuffer mapping state validation fixes
2017-11-14 Alexis Hetuarcsin/arccos/arctan precision fix
2017-11-14 Alexis HetuHide ASTC support
2017-11-14 Alexis HetuPrevent mapped buffers from getting mapped again
2017-11-14 Alexis HetuHigh precision implementation for sin/cos/tan
2017-11-14 Alexis HetuFix for glBindTransformFeedback and glDeleteTransformFe...
2017-11-14 Alexis HetuPrecision fix for inversesqrt.
2017-11-14 Alexis HetuFixes for exp and log functions
2017-11-10 Alexis Hetuisnan and isinf implementation
2017-11-10 Cezary KulakowskiDon't use macro expressions in another macro
2017-11-07 Nicolas CapensRefactor FrameBuffer blit/flip source.
2017-11-07 Nicolas CapensUse the source stride for framebuffer blit.
2017-11-07 Nicolas CapensRefactor FrameBuffer state.
2017-11-07 Nicolas CapensDefault to libGLESv2 for EGL surface buffer creation.
2017-11-07 Nicolas CapensWork around Visual Studio bug causing access violation.
2017-11-07 Nicolas CapensImplement shadow texture depth comparison.
2017-11-07 Nicolas CapensFix cube texture gradient calculation.
2017-11-07 Nicolas CapensPass the sampling lod/bias as a separate parameter.
2017-11-07 Nicolas CapensRefactor sampling functions to use a return value.
2017-11-07 Nicolas CapensCreate SamplerCore on demand.
2017-11-07 Nicolas CapensPass down the texture compare state.
2017-11-07 Alexis HetuFixed Vertex Array Objects
2017-11-03 Alexis HetuStruct varyings implementation
2017-11-02 Alexis HetuPrevent initializing outline edges to out of bound...
2017-11-01 Corentin Walleztranslator: Add define to disable pool allocation.
2017-10-31 Nicolas CapensFix Visual Studio warning treated as error.
2017-10-30 Alexis HetuSupport for gl_MaxDrawBuffers in OpenGL ES 3.0
2017-10-30 Alexis HetuSwitching MacOS to use Subzero
2017-10-27 Nicolas CapensFix last stream type enum.
2017-10-27 Corentin WallezlibGLESv2: compile entry points in the shared library.
2017-10-26 Nicolas CapensUse more explicit include paths.
2017-10-26 Alexis HetuData race fix
2017-10-26 Alexis HetuPrimitive restart implementation
2017-10-26 Nicolas CapensFix rendering to single-channel color buffers.
2017-10-24 Corentin WallezAdd a stub "vertex routine" fuzzer
2017-10-19 Alexis HetuUpdate the Windows Target Platform Version
2017-10-11 Nicolas CapensFix Visual Studio 2017 build of Debug D3D8.
2017-10-10 Nicolas CapensUpgrade SwiftShader solution and projects to Visual...
2017-10-06 Alexis HetuDo not assign a location to uniform block members
2017-10-06 Nicolas CapensRename version scripts to linker scripts.
2017-10-06 Nicolas CapensFix depth clamping during 'very' early depth test.
2017-10-03 Casey DahlinIncrease coverage of Swizzle test in Reactor
2017-10-03 Alexis HetuFix for 3D texture sampling
2017-10-03 Nicolas CapensEnable use of NEON intrinsics on ARM.
2017-10-03 Nicolas CapensSpill whole vector registers to the stack.
2017-10-03 Casey DahlinAdd test for MulAdd in Reactor
2017-10-03 Alexis HetuAdding support for more format/internalformat combinations
2017-10-02 Casey DahlinAdd test for MulHigh in Reactor
2017-10-02 Nicolas CapensFix emulation of Short to Byte saturation.
2017-10-02 Nicolas CapensFix vector packing regression.
2017-10-02 Casey DahlinAdd test for PackSigned/PackUnsigned in Reactor
2017-10-02 Alexis HetuFix for integer modulo operations
2017-09-29 Casey DahlinAdd test for Unpack in Reactor
2017-09-29 Alexis HetuPrevent division by 0
2017-09-29 Alexis HetuHandle WindowSurface::checkForResize() errors gracefully
2017-09-29 Casey DahlinAdd tests for AddSat/SubSat in Reactor
2017-09-27 Nicolas CapensRefactor vector packing.
2017-09-27 Nicolas CapensFix initial framerate and show maximum.
2017-09-27 Alexis HetuFixed crash in Renderer
2017-09-27 Alexis HetuLinux build fix
2017-09-26 Alexis HetuProperly initializing image's memory
2017-09-25 Alexis HetuMore data races fixed
2017-09-21 Alexis HetuUse atomic operations to specify shared memory access...
2017-09-21 Alexis HetuEnable more checks on Chromium trybots
2017-09-18 Nicolas CapensImplement X11 onscreen framerate counter.
2017-09-18 Nicolas CapensFix implementation format for default renderbuffer.
2017-09-15 Nicolas CapensFix polygon offset depth clamp and units resolution.
2017-09-14 Nicolas CapensFix libGL build.
2017-09-13 Nicolas CapensFree thread-local storage implicitly on thread termination.
2017-09-11 Nicolas CapensFix sign-correcting of masked stencil reference.
2017-09-05 Nicolas CapensFix thread-local storage memory leak.
2017-09-01 Nicolas CapensFix constant vector construction for emulated types.
2017-08-31 Nicolas CapensClarify new dependencies since project Treble.
2017-08-31 Jiyong ParkBuild lib*_swiftshader with BOARD_VNDK_VERSION
2017-08-17 Alexis HetuglGetFragDataLocation implementation
2017-08-16 Alexis HetuImplement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTUR...
2017-08-11 Nicolas CapensRestrict building Subzero to Marshmallow and up.
2017-08-10 Alexis HetuAlways produce an optimized library on Chromium
2017-08-10 Nicolas CapensRestrict GLSL globals to be initialized with constant...
2017-08-09 Nicolas CapensEliminate unnecessary inverse masks.
2017-08-09 Branimir KaradžićFixed D3DQUERYTYPE_TIMESTAMP behaviour.
2017-08-08 Alexis HetuSkeleton for Ozone FrameBuffer implementation
2017-08-08 Alexis HetuRollback debug specific changes to build files
2017-08-05 Nicolas CapensGeneralize 4x32-bit vector swizzling.
2017-08-04 Nicolas CapensLog an error when unsupported Android pixel formats...
2017-08-04 Nicolas CapensCheck against sRGB formats for eglBindTexImage().
2017-08-04 Alexis HetuEnable Subzero on ChromeOS
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