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Hourier [Sat, 7 Nov 2020 14:36:40 +0000 (23:36 +0900)]
[Implement] #37285 投稿モンスター数種+αを実装した / Added posted and bethought monsters
Hourier [Sat, 7 Nov 2020 13:49:29 +0000 (22:49 +0900)]
[Implement] #37285 『ロボ・ガンダルフ』の台詞を追加した / Added speeches of Robo-Gandalf
iks [Sat, 7 Nov 2020 13:09:27 +0000 (22:09 +0900)]
[Revert] Remove code inserted by wrong commit. Sorry.
iks [Sat, 7 Nov 2020 12:57:34 +0000 (21:57 +0900)]
Merge branch 'For3.0.0-Artifact-Monster-Addition' of git.osdn.net:/gitroot/hengband/hengband into For3.0.0-Artifact-Monster-Addition
iks [Sat, 7 Nov 2020 12:56:21 +0000 (21:56 +0900)]
[Fix] #39008 Update daily bounty when staying inn at night.
iks [Sat, 7 Nov 2020 12:35:03 +0000 (21:35 +0900)]
[Fix] Change 'or' to 'and' to generate wilderness right when on ground except in fixed quiests.
iks [Sat, 7 Nov 2020 12:20:43 +0000 (21:20 +0900)]
[Fix] #40932 Initialize buildings to create them right when staying in a town after start/restart the game.
iks [Sat, 7 Nov 2020 06:25:40 +0000 (15:25 +0900)]
[Implement] #39671 Can display UTF-8 or other locale's multi byte string on GCU console. Also we should imply like this about key input process.
iks [Sat, 7 Nov 2020 06:18:34 +0000 (15:18 +0900)]
[Fix] When SET_UID is true, not wipe player_uid from player_type, to save to or load from a right save file.
iks [Sat, 7 Nov 2020 04:13:34 +0000 (13:13 +0900)]
[Implement] Translate same texts to Japanese.
iks [Fri, 6 Nov 2020 14:16:14 +0000 (23:16 +0900)]
[Implement] #37346 Translate to Japanese as possible, and add some new texts.
Hourier [Wed, 4 Nov 2020 10:24:18 +0000 (19:24 +0900)]
[Refactor] #40916 Reshaped load.c
Hourier [Wed, 4 Nov 2020 09:59:52 +0000 (18:59 +0900)]
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue that quick start feature couldn't be used
Hourier [Tue, 3 Nov 2020 12:51:03 +0000 (21:51 +0900)]
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved the issue that new game couldn't be started in non-Windows environment
Hourier [Tue, 3 Nov 2020 12:19:00 +0000 (21:19 +0900)]
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr is duplicated with Debian's header (signal.h)
Hourier [Tue, 3 Nov 2020 12:15:21 +0000 (21:15 +0900)]
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted if-conditions in one-monster-placer.c
Hourier [Wed, 28 Oct 2020 11:45:20 +0000 (20:45 +0900)]
[Implement] #37285 シヴァ靴(モンスター)のパラメータ調整 / Adjusted parameters of Shiva's boots (monster)
Hourier [Wed, 28 Oct 2020 11:09:20 +0000 (20:09 +0900)]
[Implement] #37285 モンスターとしてのシヴァ靴を実装した / Added Shiva's boots as monster
Hourier [Wed, 28 Oct 2020 11:08:56 +0000 (20:08 +0900)]
[Fix] #37324 シヴァ靴の英文説明にタイポがあったので修正 / Fixed typo in Shiva's boots
Hourier [Tue, 27 Oct 2020 12:34:37 +0000 (21:34 +0900)]
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion' to 'boots' in Doxygen's comment
Hourier [Tue, 27 Oct 2020 12:31:43 +0000 (21:31 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
Hourier [Tue, 27 Oct 2020 12:31:18 +0000 (21:31 +0900)]
[Implement] #37285 靴ドロップを実装した / Added dropping procedure for boots
Hourier [Tue, 27 Oct 2020 12:23:53 +0000 (21:23 +0900)]
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement specific drop from monster
Hourier [Tue, 27 Oct 2020 12:13:40 +0000 (21:13 +0900)]
[Implement] #37285 投稿頂いたモンスター5種を実装した / Added 5 races of monster
Hourier [Mon, 26 Oct 2020 23:51:10 +0000 (08:51 +0900)]
[Implement] #37285 ロボ・ガンダルフを追加した / Added Robo-Gandalf
Hourier [Mon, 26 Oct 2020 23:50:34 +0000 (08:50 +0900)]
[Implement] #37285 モアイのパラメータ調整 / Adjusted moais' parameter
deskull [Sun, 25 Oct 2020 07:28:16 +0000 (16:28 +0900)]
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削除. / Delete the old *.md already separated in the "web" repository.
deskull [Sun, 25 Oct 2020 06:30:11 +0000 (15:30 +0900)]
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. / Rename Japanese translation of "Exploding Flame" for duplication of Ninja's "Rengoku-Kaen".
Hourier [Sun, 25 Oct 2020 04:19:16 +0000 (13:19 +0900)]
[Implement] #37285 古代Dのパラメータ調整 / Adjusted ancient dragons
Hourier [Sun, 25 Oct 2020 01:20:00 +0000 (10:20 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
deskull [Sat, 24 Oct 2020 16:14:18 +0000 (01:14 +0900)]
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一. / Unified player_type variable names in cmd-item/cmd-refill.c.
deskull [Sat, 24 Oct 2020 16:08:13 +0000 (01:08 +0900)]
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply DARK_SOURCE flag.
deskull [Sat, 24 Oct 2020 15:35:53 +0000 (00:35 +0900)]
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_SOURCE item flag.
Hourier [Sat, 24 Oct 2020 03:20:32 +0000 (12:20 +0900)]
[Refactor] #37285 タイポを修正 / Fixed typo
Hourier [Fri, 23 Oct 2020 14:21:49 +0000 (23:21 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
Hourier [Fri, 23 Oct 2020 14:13:24 +0000 (23:13 +0900)]
[Implement] #37285 ムカデの英語フレーバーテキストを追加した / Added English flavor texts for centipedes
Hourier [Fri, 23 Oct 2020 13:02:53 +0000 (22:02 +0900)]
[Implement] #37285 ムカデの再生処理を実装した/ Added reproduction of centipedes
Hourier [Fri, 23 Oct 2020 12:43:27 +0000 (21:43 +0900)]
[Implement] #37285 投稿頂いたムカデ×3を実装した / Added posted 3 centipede monsters
deskull [Wed, 21 Oct 2020 15:31:27 +0000 (00:31 +0900)]
[Refactor] #40514 TODOコメント付加. / Add todo comments.
deskull [Tue, 20 Oct 2020 15:23:51 +0000 (00:23 +0900)]
[Refactor] #40514 player-status-flags.c/h 内の is_*() 関数を has_*() に改名. / Renamed is_*() function in player-status-flags.c/h to has_*().
Hourier [Mon, 19 Oct 2020 12:52:55 +0000 (21:52 +0900)]
[Implement] #37285 投稿して頂いたアーティファクトを1件追加 / Added a posted artifact
Hourier [Mon, 19 Oct 2020 12:52:08 +0000 (21:52 +0900)]
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added message display when the specific unique monster is detected
Hourier [Mon, 19 Oct 2020 12:30:24 +0000 (21:30 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
Hourier [Mon, 19 Oct 2020 12:21:31 +0000 (21:21 +0900)]
[Implement] #37324 隠者の紫のフラグを調整した / Adjusted flags of hermit purple
Hourier [Mon, 19 Oct 2020 12:21:05 +0000 (21:21 +0900)]
[Implement] #37324 隠者の紫のフラグを変更した / Changed flags of hermit purple
Hourier [Mon, 19 Oct 2020 12:09:24 +0000 (21:09 +0900)]
[Implement] #37285 ピエロのユニークを追加した / Added unique monster of clown
Hourier [Mon, 19 Oct 2020 12:08:40 +0000 (21:08 +0900)]
[Implement] #37324 ヘヴィ・ランスのアーティファクトを追加した / Added artifact of heavy lance
Hourier [Mon, 19 Oct 2020 12:05:53 +0000 (21:05 +0900)]
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした / Improved so that even quantum monsters can participate in the monster arena if they are unique
Hourier [Mon, 19 Oct 2020 12:03:08 +0000 (21:03 +0900)]
[Refactor] #37285 Reshaped monster-race-hook.c and one-monster-placer.c
deskull [Sun, 18 Oct 2020 12:40:14 +0000 (21:40 +0900)]
[Fix] #40514 effect_player_lite() と effect_player_dark() 内の盲目判定バグ修正. / Fixed blind status bug in effect_player_lite() and effect_player_dark().
Hourier [Sun, 18 Oct 2020 01:08:00 +0000 (10:08 +0900)]
[Refactor] #40655 Reshaped player-damage.c
Hourier [Thu, 15 Oct 2020 23:24:13 +0000 (08:24 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
deskull [Thu, 15 Oct 2020 14:47:09 +0000 (23:47 +0900)]
[Refactor] #40514 コメント追加. / Add comments.
deskull [Thu, 15 Oct 2020 14:46:21 +0000 (23:46 +0900)]
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance calculation error by refactoring of #40514.
deskull [Mon, 12 Oct 2020 15:01:40 +0000 (00:01 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-record-play-movie-fixes' into For2.2.2-Refactoring
deskull [Mon, 12 Oct 2020 14:55:39 +0000 (23:55 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for-enum' into For2.2.2-Refactoring
deskull [Sun, 11 Oct 2020 14:43:27 +0000 (23:43 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes' into For2.2.2-Refactoring
Hourier [Sat, 10 Oct 2020 08:19:21 +0000 (17:19 +0900)]
[Implement] #37285 hdns氏にヒアリングし、可燃性ガスにHURT_FIRE属性を追加 / Added HURT_FIRE attribute to Flammable gas as a result of asking hdns
Hourier [Fri, 9 Oct 2020 11:24:58 +0000 (20:24 +0900)]
[Implement] #37285 RR氏の新ユニークに種族指定召喚を追加 / Added special summoning for new unique monster posted by RR
Hourier [Fri, 9 Oct 2020 11:01:31 +0000 (20:01 +0900)]
[Implement] #37285 RR氏の新ユニークに護衛を追加 / Added configuration of escort for new unique monster posted by RR
Hourier [Fri, 9 Oct 2020 10:49:33 +0000 (19:49 +0900)]
[Implement] #37285 RR氏より投稿モンスターを2体追加 / Added posted monsters; ideas by RR, thanks a lot!
Hourier [Fri, 9 Oct 2020 10:02:29 +0000 (19:02 +0900)]
[Implement] #37285 hdns氏より頂いたアーティファクトを追加 / Added new artifact; idea by hdns, thanks a lot!
Hourier [Fri, 9 Oct 2020 09:56:11 +0000 (18:56 +0900)]
[Implement] #37285 hdns氏より頂いたモンスター案×4を追加 / Added 4 new monster races; ideas by hdns, thanks a lot!
Hourier [Thu, 8 Oct 2020 14:54:01 +0000 (23:54 +0900)]
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree Creation for the activation of artifact(s)
Hourier [Thu, 8 Oct 2020 13:11:10 +0000 (22:11 +0900)]
[Implement] #37324 エゴ/アーティファクトの発動に死者復活を追加した / Added activation of ego/artifact: Animate Dead
Hourier [Thu, 8 Oct 2020 10:41:51 +0000 (19:41 +0900)]
[Refactor] #37285 Reshaped object-boost.c automatically
Hourier [Thu, 8 Oct 2020 10:24:46 +0000 (19:24 +0900)]
[Implement] #37285 アーティファクトを1件追加 / Added one artifact
Hourier [Thu, 8 Oct 2020 09:23:07 +0000 (18:23 +0900)]
[Implement] #37285 アリーナテーブルを調整 / Adjusted the table of arena's monsters
Hourier [Thu, 8 Oct 2020 09:07:40 +0000 (18:07 +0900)]
[Refactor] #37285 Reshaped arena-info-table.c automatically
Hourier [Thu, 8 Oct 2020 09:06:09 +0000 (18:06 +0900)]
[Implement] #37285 特異点クエストのワイアームを強化 / Strengthened wyrms in all Node quests
Eric Branlund [Wed, 7 Oct 2020 15:46:36 +0000 (08:46 -0700)]
Replaced the call to the missing prepare_browse_movie_aux() with what it did in earlier versions.
Eric Branlund [Wed, 7 Oct 2020 15:44:24 +0000 (08:44 -0700)]
Pick up prototype for gettimeofday() for non-Windows systems.
Eric Branlund [Wed, 7 Oct 2020 15:42:05 +0000 (08:42 -0700)]
Fixed "#endif" that broke compilation with clang 12 on OS X.
Eric Branlund [Mon, 5 Oct 2020 00:52:31 +0000 (17:52 -0700)]
Included monster-attack-effect.h and monster-attack-types.h to avoid compiler errors with clang for incomplete type definitions (the enums referenced in monster_blow).
Hourier [Wed, 7 Oct 2020 14:29:48 +0000 (23:29 +0900)]
[Implement] #37285 calc_blow_un_power() とprocess_un_power()において、魔道具使用能力向上フラグによるダメージ減衰処理を追加 / Added attenuating calculation for un-power into calc_blow_un_power() and process_un_power()
Hourier [Wed, 7 Oct 2020 14:04:35 +0000 (23:04 +0900)]
[Implement] #37285 Added damage decreasing calculation to calc_blow_drain_mana()
Hourier [Wed, 7 Oct 2020 11:31:44 +0000 (20:31 +0900)]
[Fix] 波ダッシュの文字コードを変更 (日本語のみ)
Hourier [Wed, 7 Oct 2020 11:18:54 +0000 (20:18 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
deskull [Tue, 6 Oct 2020 16:15:41 +0000 (01:15 +0900)]
[refactor] #40514 player/player-status-resist.c にコメント追加. / Add Commments to player/player-status-resist.c.
Hourier [Mon, 5 Oct 2020 11:42:09 +0000 (20:42 +0900)]
[Fix] (Cherry Pick) #40742 Resolved the issue that monsters didn't move
deskull [Tue, 6 Oct 2020 15:48:34 +0000 (00:48 +0900)]
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. / Corrected the fear resistance calculation error of spell_RF5_SCARE () for the time being.
deskull [Tue, 6 Oct 2020 11:18:18 +0000 (20:18 +0900)]
[Implement] #40514 has_magic_mastery() を実装. / Implement has_magic_mastery()
Hourier [Mon, 5 Oct 2020 11:42:09 +0000 (20:42 +0900)]
[Fix] #40742 Resolved the issue that monsters didn't move
Hourier [Mon, 5 Oct 2020 10:54:16 +0000 (19:54 +0900)]
[Implement] #37285 SM-DOSとFuxckintoshの仁義なき戦いを追加した / Added a battle without hornor between SM-DOS and Fuxkintosh
Hourier [Mon, 5 Oct 2020 10:16:35 +0000 (19:16 +0900)]
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift-JIS based files to UTF-8 based
Hourier [Mon, 5 Oct 2020 00:11:50 +0000 (09:11 +0900)]
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue that variable was misidentified as function
Hourier [Sun, 4 Oct 2020 23:53:20 +0000 (08:53 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
deskull [Sun, 4 Oct 2020 14:21:09 +0000 (23:21 +0900)]
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type."
This reverts commit
a85b96ce5136a180f579ad93d6f4d450d219543e.
deskull [Sun, 4 Oct 2020 14:15:16 +0000 (23:15 +0900)]
[Fix] モンスター調整に関するr_info.txtのみrevert.
This reverts commit
a85b96ce5136a180f579ad93d6f4d450d219543e.
deskull [Sun, 4 Oct 2020 13:39:13 +0000 (22:39 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Change-Weird-Telepathy-Spec' into For2.2.2-Refactoring
Hourier [Sun, 4 Oct 2020 13:25:26 +0000 (22:25 +0900)]
[Implement] #37285 eとpを追加 / Added monsters symboled by 'e' and 'p'
deskull [Sun, 4 Oct 2020 10:42:53 +0000 (19:42 +0900)]
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正. / Fixed refactoring mistake in calc_nuke_damage_rate().
deskull [Sun, 4 Oct 2020 09:45:44 +0000 (18:45 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Fix-Linux' into For2.2.2-Refactoring
Hourier [Sat, 3 Oct 2020 03:23:52 +0000 (12:23 +0900)]
[Implement] #37285 Adjusted quests' difficulty except for Magic Nodes
Hourier [Thu, 1 Oct 2020 09:34:15 +0000 (18:34 +0900)]
[Refactor] #37285 pユニークを1体追加 / Added p unique
Hourier [Sun, 27 Sep 2020 14:03:18 +0000 (23:03 +0900)]
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that 'turns of light' for permanent lights was described
Hourier [Sun, 27 Sep 2020 13:21:09 +0000 (22:21 +0900)]
[Implement] #37285 シュド=メルに二つ名を追加 / Added alias for Shudde M'ell
Hourier [Sun, 27 Sep 2020 13:20:16 +0000 (22:20 +0900)]
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue that inifinite loop occurred when 'l' command was entered with hallucination
Hourier [Sat, 26 Sep 2020 09:30:38 +0000 (18:30 +0900)]
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-mana blow
Hourier [Sat, 26 Sep 2020 07:07:59 +0000 (16:07 +0900)]
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-life blow