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hengband/hengband.git
3 years ago[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
iks [Mon, 9 Nov 2020 16:04:47 +0000 (01:04 +0900)]
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
 / Display a flag of infravision tempolary or permanently.

3 years ago[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolved the issue that infrared...
Hourier [Mon, 9 Nov 2020 13:45:06 +0000 (22:45 +0900)]
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolved the issue that infrared vision didn't work due to incorrect judgment of cold blood

3 years ago[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted at previous commit. Sorry.
iks [Sun, 8 Nov 2020 17:09:58 +0000 (02:09 +0900)]
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted at previous commit. Sorry.

3 years ago[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not calucurate window height few low...
iks [Sun, 8 Nov 2020 16:29:12 +0000 (01:29 +0900)]
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not calucurate window height few low on Windows10.

3 years ago[Fix] For macro triggers, special keys or XIM inputs are pushed into term queue rever...
iks [Sun, 8 Nov 2020 11:27:12 +0000 (20:27 +0900)]
[Fix] For macro triggers, special keys or XIM inputs are pushed into term queue reversal, beacsuse term_key_push function does now reversal queuing. When XIM inputs, convert it to EUC-JP from UTF-8 befere call term_key_push.

3 years ago[Refactor] #39604 Reshaped display_monster_launching()
Hourier [Sat, 7 Nov 2020 17:20:47 +0000 (02:20 +0900)]
[Refactor] #39604 Reshaped display_monster_launching()

3 years ago[Improve] #37756 Display SenseUnseen and NightSight on status bar when sniper's conce...
iks [Sat, 7 Nov 2020 16:44:39 +0000 (01:44 +0900)]
[Improve] #37756 Display SenseUnseen and NightSight on status bar when sniper's concentration is equal or greater than CONCENT_RADAR_THRESHOLD.

3 years ago[Improve] #37756 Sniper's skill list now colored according to their status, which...
iks [Sat, 7 Nov 2020 16:29:44 +0000 (01:29 +0900)]
[Improve] #37756 Sniper's skill list now colored according to their status, which are selectable, not enough concentration and not enough player level.

3 years agoMerge branch 'For3.0.0-Artifact-Monster-Addition' of git.osdn.net:/gitroot/hengband...
iks [Sat, 7 Nov 2020 15:23:50 +0000 (00:23 +0900)]
Merge branch 'For3.0.0-Artifact-Monster-Addition' of git.osdn.net:/gitroot/hengband/hengband into For3.0.0-Artifact-Monster-Addition

3 years ago[Fix] #39604 Display launching information right on recalls of monsters which have...
iks [Sat, 7 Nov 2020 15:21:15 +0000 (00:21 +0900)]
[Fix] #39604 Display launching information right on recalls of monsters which have their blows fully.

3 years ago[Fix] #37285 実装途中のメモを削除 / Removed memo in monster implementation
Hourier [Sat, 7 Nov 2020 14:54:49 +0000 (23:54 +0900)]
[Fix] #37285 実装途中のメモを削除 / Removed memo in monster implementation

3 years ago[Implement] #37285 ユニーク死亡時のメッセージを追加した / Added message when specific unique monster...
Hourier [Sat, 7 Nov 2020 14:47:17 +0000 (23:47 +0900)]
[Implement] #37285 ユニーク死亡時のメッセージを追加した / Added message when specific unique monster is dead

3 years ago[Implement] #37285 投稿モンスター数種+αを実装した / Added posted and bethought monsters
Hourier [Sat, 7 Nov 2020 14:36:40 +0000 (23:36 +0900)]
[Implement] #37285 投稿モンスター数種+αを実装した / Added posted and bethought monsters

3 years ago[Implement] #37285 『ロボ・ガンダルフ』の台詞を追加した / Added speeches of Robo-Gandalf
Hourier [Sat, 7 Nov 2020 13:49:29 +0000 (22:49 +0900)]
[Implement] #37285 『ロボ・ガンダルフ』の台詞を追加した / Added speeches of Robo-Gandalf

3 years ago[Revert] Remove code inserted by wrong commit. Sorry.
iks [Sat, 7 Nov 2020 13:09:27 +0000 (22:09 +0900)]
[Revert] Remove code inserted by wrong commit. Sorry.

3 years agoMerge branch 'For3.0.0-Artifact-Monster-Addition' of git.osdn.net:/gitroot/hengband...
iks [Sat, 7 Nov 2020 12:57:34 +0000 (21:57 +0900)]
Merge branch 'For3.0.0-Artifact-Monster-Addition' of git.osdn.net:/gitroot/hengband/hengband into For3.0.0-Artifact-Monster-Addition

3 years ago[Fix] #39008 Update daily bounty when staying inn at night.
iks [Sat, 7 Nov 2020 12:56:21 +0000 (21:56 +0900)]
[Fix] #39008 Update daily bounty when staying inn at night.

3 years ago[Fix] Change 'or' to 'and' to generate wilderness right when on ground except in...
iks [Sat, 7 Nov 2020 12:35:03 +0000 (21:35 +0900)]
[Fix] Change 'or' to 'and' to generate wilderness right when on ground except in fixed quiests.

3 years ago[Fix] #40932 Initialize buildings to create them right when staying in a town after...
iks [Sat, 7 Nov 2020 12:20:43 +0000 (21:20 +0900)]
[Fix] #40932 Initialize buildings to create them right when staying in a town after start/restart the game.

3 years ago[Implement] #39671 Can display UTF-8 or other locale's multi byte string on GCU conso...
iks [Sat, 7 Nov 2020 06:25:40 +0000 (15:25 +0900)]
[Implement] #39671 Can display UTF-8 or other locale's multi byte string on GCU console. Also we should imply like this about key input process.

3 years ago[Fix] When SET_UID is true, not wipe player_uid from player_type, to save to or load...
iks [Sat, 7 Nov 2020 06:18:34 +0000 (15:18 +0900)]
[Fix] When SET_UID is true, not wipe player_uid from player_type, to save to or load from a right save file.

3 years ago[Implement] Translate same texts to Japanese.
iks [Sat, 7 Nov 2020 04:13:34 +0000 (13:13 +0900)]
[Implement] Translate same texts to Japanese.

3 years ago[Implement] #37346 Translate to Japanese as possible, and add some new texts.
iks [Fri, 6 Nov 2020 14:16:14 +0000 (23:16 +0900)]
[Implement] #37346 Translate to Japanese as possible, and add some new texts.

3 years ago[Refactor] #40916 Reshaped load.c
Hourier [Wed, 4 Nov 2020 10:24:18 +0000 (19:24 +0900)]
[Refactor] #40916 Reshaped load.c

3 years ago[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue that quick start feature could...
Hourier [Wed, 4 Nov 2020 09:59:52 +0000 (18:59 +0900)]
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue that quick start feature couldn't be used

3 years ago[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved the issue that new game...
Hourier [Tue, 3 Nov 2020 12:51:03 +0000 (21:51 +0900)]
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved the issue that new game couldn't be started in non-Windows environment

3 years ago[Fix] #40743 Changed si_ptr to self_ptr because si_ptr is duplicated with Debian...
Hourier [Tue, 3 Nov 2020 12:19:00 +0000 (21:19 +0900)]
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr is duplicated with Debian's header (signal.h)

3 years ago[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted if-conditions in one-monster...
Hourier [Tue, 3 Nov 2020 12:15:21 +0000 (21:15 +0900)]
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted if-conditions in one-monster-placer.c

3 years ago[Implement] #37285 シヴァ靴(モンスター)のパラメータ調整 / Adjusted parameters of Shiva's boots (monster)
Hourier [Wed, 28 Oct 2020 11:45:20 +0000 (20:45 +0900)]
[Implement] #37285 シヴァ靴(モンスター)のパラメータ調整 / Adjusted parameters of Shiva's boots (monster)

3 years ago[Implement] #37285 モンスターとしてのシヴァ靴を実装した / Added Shiva's boots as monster
Hourier [Wed, 28 Oct 2020 11:09:20 +0000 (20:09 +0900)]
[Implement] #37285 モンスターとしてのシヴァ靴を実装した / Added Shiva's boots as monster

3 years ago[Fix] #37324 シヴァ靴の英文説明にタイポがあったので修正 / Fixed typo in Shiva's boots
Hourier [Wed, 28 Oct 2020 11:08:56 +0000 (20:08 +0900)]
[Fix] #37324 シヴァ靴の英文説明にタイポがあったので修正 / Fixed typo in Shiva's boots

3 years ago[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion' to 'boots' in Doxygen's comment
Hourier [Tue, 27 Oct 2020 12:34:37 +0000 (21:34 +0900)]
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion' to 'boots' in Doxygen's comment

3 years agoMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
Hourier [Tue, 27 Oct 2020 12:31:43 +0000 (21:31 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition

3 years ago[Implement] #37285 靴ドロップを実装した / Added dropping procedure for boots
Hourier [Tue, 27 Oct 2020 12:31:18 +0000 (21:31 +0900)]
[Implement] #37285 靴ドロップを実装した / Added dropping procedure for boots

3 years ago[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement specific drop from monster
Hourier [Tue, 27 Oct 2020 12:23:53 +0000 (21:23 +0900)]
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement specific drop from monster

3 years ago[Implement] #37285 投稿頂いたモンスター5種を実装した / Added 5 races of monster
Hourier [Tue, 27 Oct 2020 12:13:40 +0000 (21:13 +0900)]
[Implement] #37285 投稿頂いたモンスター5種を実装した / Added 5 races of monster

3 years ago[Implement] #37285 ロボ・ガンダルフを追加した / Added Robo-Gandalf
Hourier [Mon, 26 Oct 2020 23:51:10 +0000 (08:51 +0900)]
[Implement] #37285 ロボ・ガンダルフを追加した / Added Robo-Gandalf

3 years ago[Implement] #37285 モアイのパラメータ調整 / Adjusted moais' parameter
Hourier [Mon, 26 Oct 2020 23:50:34 +0000 (08:50 +0900)]
[Implement] #37285 モアイのパラメータ調整 / Adjusted moais' parameter

3 years ago[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削除. / Delete the old *.md alrea...
deskull [Sun, 25 Oct 2020 07:28:16 +0000 (16:28 +0900)]
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削除. / Delete the old *.md already separated in the "web" repository.

3 years ago[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. / Rename Japanese translation of...
deskull [Sun, 25 Oct 2020 06:30:11 +0000 (15:30 +0900)]
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. / Rename Japanese translation of "Exploding Flame" for duplication of Ninja's "Rengoku-Kaen".

3 years ago[Implement] #37285 古代Dのパラメータ調整 / Adjusted ancient dragons
Hourier [Sun, 25 Oct 2020 04:19:16 +0000 (13:19 +0900)]
[Implement] #37285 古代Dのパラメータ調整 / Adjusted ancient dragons

3 years agoMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
Hourier [Sun, 25 Oct 2020 01:20:00 +0000 (10:20 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition

3 years ago[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一. / Unified player_type variable...
deskull [Sat, 24 Oct 2020 16:14:18 +0000 (01:14 +0900)]
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一. / Unified player_type variable names in cmd-item/cmd-refill.c.

3 years ago[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply DARK_SOURCE flag.
deskull [Sat, 24 Oct 2020 16:08:13 +0000 (01:08 +0900)]
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply DARK_SOURCE flag.

3 years ago[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_SOURCE item flag.
deskull [Sat, 24 Oct 2020 15:35:53 +0000 (00:35 +0900)]
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_SOURCE item flag.

3 years ago[Refactor] #37285 タイポを修正 / Fixed typo
Hourier [Sat, 24 Oct 2020 03:20:32 +0000 (12:20 +0900)]
[Refactor] #37285 タイポを修正 / Fixed typo

3 years agoMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
Hourier [Fri, 23 Oct 2020 14:21:49 +0000 (23:21 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition

3 years ago[Implement] #37285 ムカデの英語フレーバーテキストを追加した / Added English flavor texts for centipedes
Hourier [Fri, 23 Oct 2020 14:13:24 +0000 (23:13 +0900)]
[Implement] #37285 ムカデの英語フレーバーテキストを追加した / Added English flavor texts for centipedes

3 years ago[Implement] #37285 ムカデの再生処理を実装した/ Added reproduction of centipedes
Hourier [Fri, 23 Oct 2020 13:02:53 +0000 (22:02 +0900)]
[Implement] #37285 ムカデの再生処理を実装した/ Added reproduction of centipedes

3 years ago[Implement] #37285 投稿頂いたムカデ×3を実装した / Added posted 3 centipede monsters
Hourier [Fri, 23 Oct 2020 12:43:27 +0000 (21:43 +0900)]
[Implement] #37285 投稿頂いたムカデ×3を実装した / Added posted 3 centipede monsters

3 years ago[Refactor] #40514 TODOコメント付加. / Add todo comments.
deskull [Wed, 21 Oct 2020 15:31:27 +0000 (00:31 +0900)]
[Refactor] #40514 TODOコメント付加. / Add todo comments.

3 years ago[Refactor] #40514 player-status-flags.c/h 内の is_*() 関数を has_*() に改名. / Renamed is_...
deskull [Tue, 20 Oct 2020 15:23:51 +0000 (00:23 +0900)]
[Refactor] #40514 player-status-flags.c/h 内の is_*() 関数を has_*() に改名. / Renamed is_*() function in player-status-flags.c/h to has_​​*().

3 years ago[Implement] #37285 投稿して頂いたアーティファクトを1件追加 / Added a posted artifact
Hourier [Mon, 19 Oct 2020 12:52:55 +0000 (21:52 +0900)]
[Implement] #37285 投稿して頂いたアーティファクトを1件追加 / Added a posted artifact

3 years ago[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added message display when the specific...
Hourier [Mon, 19 Oct 2020 12:52:08 +0000 (21:52 +0900)]
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added message display when the specific unique monster is detected

3 years agoMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
Hourier [Mon, 19 Oct 2020 12:30:24 +0000 (21:30 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition

3 years ago[Implement] #37324 隠者の紫のフラグを調整した / Adjusted flags of hermit purple
Hourier [Mon, 19 Oct 2020 12:21:31 +0000 (21:21 +0900)]
[Implement] #37324 隠者の紫のフラグを調整した / Adjusted flags of hermit purple

3 years ago[Implement] #37324 隠者の紫のフラグを変更した / Changed flags of hermit purple
Hourier [Mon, 19 Oct 2020 12:21:05 +0000 (21:21 +0900)]
[Implement] #37324 隠者の紫のフラグを変更した / Changed flags of hermit purple

3 years ago[Implement] #37285 ピエロのユニークを追加した / Added unique monster of clown
Hourier [Mon, 19 Oct 2020 12:09:24 +0000 (21:09 +0900)]
[Implement] #37285 ピエロのユニークを追加した / Added unique monster of clown

3 years ago[Implement] #37324 ヘヴィ・ランスのアーティファクトを追加した / Added artifact of heavy lance
Hourier [Mon, 19 Oct 2020 12:08:40 +0000 (21:08 +0900)]
[Implement] #37324 ヘヴィ・ランスのアーティファクトを追加した / Added artifact of heavy lance

3 years ago[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした / Improved so that even quantu...
Hourier [Mon, 19 Oct 2020 12:05:53 +0000 (21:05 +0900)]
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした / Improved so that even quantum monsters can participate in the monster arena if they are unique

3 years ago[Refactor] #37285 Reshaped monster-race-hook.c and one-monster-placer.c
Hourier [Mon, 19 Oct 2020 12:03:08 +0000 (21:03 +0900)]
[Refactor] #37285 Reshaped monster-race-hook.c and one-monster-placer.c

3 years ago[Fix] #40514 effect_player_lite() と effect_player_dark() 内の盲目判定バグ修正. / Fixed blind...
deskull [Sun, 18 Oct 2020 12:40:14 +0000 (21:40 +0900)]
[Fix] #40514 effect_player_lite() と effect_player_dark() 内の盲目判定バグ修正. /  Fixed blind status bug in effect_player_lite() and effect_player_dark().

3 years ago[Refactor] #40655 Reshaped player-damage.c
Hourier [Sun, 18 Oct 2020 01:08:00 +0000 (10:08 +0900)]
[Refactor] #40655 Reshaped player-damage.c

3 years agoMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
Hourier [Thu, 15 Oct 2020 23:24:13 +0000 (08:24 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition

3 years ago[Refactor] #40514 コメント追加. / Add comments.
deskull [Thu, 15 Oct 2020 14:47:09 +0000 (23:47 +0900)]
[Refactor] #40514 コメント追加. / Add comments.

3 years ago[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance calculation error by refacto...
deskull [Thu, 15 Oct 2020 14:46:21 +0000 (23:46 +0900)]
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance calculation error by refactoring of #40514.

3 years agoMerge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-record-play-movie...
deskull [Mon, 12 Oct 2020 15:01:40 +0000 (00:01 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-record-play-movie-fixes' into For2.2.2-Refactoring

3 years agoMerge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for...
deskull [Mon, 12 Oct 2020 14:55:39 +0000 (23:55 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for-enum' into For2.2.2-Refactoring

3 years agoMerge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes...
deskull [Sun, 11 Oct 2020 14:43:27 +0000 (23:43 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes' into For2.2.2-Refactoring

3 years ago[Implement] #37285 hdns氏にヒアリングし、可燃性ガスにHURT_FIRE属性を追加 / Added HURT_FIRE attribute...
Hourier [Sat, 10 Oct 2020 08:19:21 +0000 (17:19 +0900)]
[Implement] #37285 hdns氏にヒアリングし、可燃性ガスにHURT_FIRE属性を追加 / Added HURT_FIRE attribute to Flammable gas as a result of asking hdns

3 years ago[Implement] #37285 RR氏の新ユニークに種族指定召喚を追加 / Added special summoning for new unique monst...
Hourier [Fri, 9 Oct 2020 11:24:58 +0000 (20:24 +0900)]
[Implement] #37285 RR氏の新ユニークに種族指定召喚を追加 / Added special summoning for new unique monster posted by RR

3 years ago[Implement] #37285 RR氏の新ユニークに護衛を追加 / Added configuration of escort for new unique...
Hourier [Fri, 9 Oct 2020 11:01:31 +0000 (20:01 +0900)]
[Implement] #37285 RR氏の新ユニークに護衛を追加 / Added configuration of escort for new unique monster posted by RR

3 years ago[Implement] #37285 RR氏より投稿モンスターを2体追加 / Added posted monsters; ideas by RR, thanks...
Hourier [Fri, 9 Oct 2020 10:49:33 +0000 (19:49 +0900)]
[Implement] #37285 RR氏より投稿モンスターを2体追加 / Added posted monsters; ideas by RR, thanks a lot!

3 years ago[Implement] #37285 hdns氏より頂いたアーティファクトを追加 / Added new artifact; idea by hdns, thanks...
Hourier [Fri, 9 Oct 2020 10:02:29 +0000 (19:02 +0900)]
[Implement] #37285 hdns氏より頂いたアーティファクトを追加 / Added new artifact; idea by hdns, thanks a lot!

3 years ago[Implement] #37285 hdns氏より頂いたモンスター案×4を追加 / Added 4 new monster races; ideas by hdns...
Hourier [Fri, 9 Oct 2020 09:56:11 +0000 (18:56 +0900)]
[Implement] #37285 hdns氏より頂いたモンスター案×4を追加 / Added 4 new monster races; ideas by hdns, thanks a lot!

3 years ago[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree Creation for the activation of...
Hourier [Thu, 8 Oct 2020 14:54:01 +0000 (23:54 +0900)]
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree Creation for the activation of artifact(s)

3 years ago[Implement] #37324 エゴ/アーティファクトの発動に死者復活を追加した / Added activation of ego/artifact: Anima...
Hourier [Thu, 8 Oct 2020 13:11:10 +0000 (22:11 +0900)]
[Implement] #37324 エゴ/アーティファクトの発動に死者復活を追加した / Added activation of ego/artifact: Animate Dead

3 years ago[Refactor] #37285 Reshaped object-boost.c automatically
Hourier [Thu, 8 Oct 2020 10:41:51 +0000 (19:41 +0900)]
[Refactor] #37285 Reshaped object-boost.c automatically

3 years ago[Implement] #37285 アーティファクトを1件追加 / Added one artifact
Hourier [Thu, 8 Oct 2020 10:24:46 +0000 (19:24 +0900)]
[Implement] #37285 アーティファクトを1件追加 / Added one artifact

3 years ago[Implement] #37285 アリーナテーブルを調整 / Adjusted the table of arena's monsters
Hourier [Thu, 8 Oct 2020 09:23:07 +0000 (18:23 +0900)]
[Implement] #37285 アリーナテーブルを調整 / Adjusted the table of arena's monsters

3 years ago[Refactor] #37285 Reshaped arena-info-table.c automatically
Hourier [Thu, 8 Oct 2020 09:07:40 +0000 (18:07 +0900)]
[Refactor] #37285 Reshaped arena-info-table.c automatically

3 years ago[Implement] #37285 特異点クエストのワイアームを強化 / Strengthened wyrms in all Node quests
Hourier [Thu, 8 Oct 2020 09:06:09 +0000 (18:06 +0900)]
[Implement] #37285 特異点クエストのワイアームを強化 / Strengthened wyrms in all Node quests

3 years agoReplaced the call to the missing prepare_browse_movie_aux() with what it did in earli...
Eric Branlund [Wed, 7 Oct 2020 15:46:36 +0000 (08:46 -0700)]
Replaced the call to the missing prepare_browse_movie_aux() with what it did in earlier versions.

3 years agoPick up prototype for gettimeofday() for non-Windows systems.
Eric Branlund [Wed, 7 Oct 2020 15:44:24 +0000 (08:44 -0700)]
Pick up prototype for gettimeofday() for non-Windows systems.

3 years agoFixed "#endif" that broke compilation with clang 12 on OS X.
Eric Branlund [Wed, 7 Oct 2020 15:42:05 +0000 (08:42 -0700)]
Fixed "#endif" that broke compilation with clang 12 on OS X.

3 years agoIncluded monster-attack-effect.h and monster-attack-types.h to avoid compiler errors...
Eric Branlund [Mon, 5 Oct 2020 00:52:31 +0000 (17:52 -0700)]
Included monster-attack-effect.h and monster-attack-types.h to avoid compiler errors with clang for incomplete type definitions (the enums referenced in monster_blow).

3 years ago[Implement] #37285 calc_blow_un_power() とprocess_un_power()において、魔道具使用能力向上フラグによるダメージ減衰...
Hourier [Wed, 7 Oct 2020 14:29:48 +0000 (23:29 +0900)]
[Implement] #37285 calc_blow_un_power() とprocess_un_power()において、魔道具使用能力向上フラグによるダメージ減衰処理を追加 / Added attenuating calculation for un-power into calc_blow_un_power() and process_un_power()

3 years ago[Implement] #37285 Added damage decreasing calculation to calc_blow_drain_mana()
Hourier [Wed, 7 Oct 2020 14:04:35 +0000 (23:04 +0900)]
[Implement] #37285 Added damage decreasing calculation to calc_blow_drain_mana()

3 years ago[Fix] 波ダッシュの文字コードを変更 (日本語のみ)
Hourier [Wed, 7 Oct 2020 11:31:44 +0000 (20:31 +0900)]
[Fix] 波ダッシュの文字コードを変更 (日本語のみ)

3 years agoMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
Hourier [Wed, 7 Oct 2020 11:18:54 +0000 (20:18 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment

3 years ago[refactor] #40514 player/player-status-resist.c にコメント追加. / Add Commments to player...
deskull [Tue, 6 Oct 2020 16:15:41 +0000 (01:15 +0900)]
[refactor] #40514 player/player-status-resist.c にコメント追加. / Add Commments to player/player-status-resist.c.

3 years ago[Fix] (Cherry Pick) #40742 Resolved the issue that monsters didn't move
Hourier [Mon, 5 Oct 2020 11:42:09 +0000 (20:42 +0900)]
[Fix] (Cherry Pick) #40742 Resolved the issue that monsters didn't move

3 years ago[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. / Corrected the fear resistance...
deskull [Tue, 6 Oct 2020 15:48:34 +0000 (00:48 +0900)]
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. / Corrected the fear resistance calculation error of spell_RF5_SCARE () for the time being.

3 years ago[Implement] #40514 has_magic_mastery() を実装. / Implement has_magic_mastery()
deskull [Tue, 6 Oct 2020 11:18:18 +0000 (20:18 +0900)]
[Implement] #40514 has_magic_mastery() を実装. / Implement has_magic_mastery()

3 years ago[Fix] #40742 Resolved the issue that monsters didn't move
Hourier [Mon, 5 Oct 2020 11:42:09 +0000 (20:42 +0900)]
[Fix] #40742 Resolved the issue that monsters didn't move

3 years ago[Implement] #37285 SM-DOSとFuxckintoshの仁義なき戦いを追加した / Added a battle without hornor...
Hourier [Mon, 5 Oct 2020 10:54:16 +0000 (19:54 +0900)]
[Implement] #37285 SM-DOSとFuxckintoshの仁義なき戦いを追加した / Added a battle without hornor between SM-DOS and Fuxkintosh

3 years ago[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift-JIS based files to UTF-8 based
Hourier [Mon, 5 Oct 2020 10:16:35 +0000 (19:16 +0900)]
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift-JIS based files to UTF-8 based

3 years ago[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue that variable was misidentified...
Hourier [Mon, 5 Oct 2020 00:11:50 +0000 (09:11 +0900)]
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue that variable was misidentified as function

3 years agoMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
Hourier [Sun, 4 Oct 2020 23:53:20 +0000 (08:53 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment

3 years agoRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type."
deskull [Sun, 4 Oct 2020 14:21:09 +0000 (23:21 +0900)]
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type."

This reverts commit a85b96ce5136a180f579ad93d6f4d450d219543e.