OSDN Git Service
deskull [Sun, 22 Dec 2019 03:32:16 +0000 (12:32 +0900)]
[Refactor] #38997 monspell_to_player() に player_type * 引数を追加. / Add player_type * argument to monspell_to_player().
deskull [Sun, 22 Dec 2019 03:21:35 +0000 (12:21 +0900)]
[Refactor] #38997 update_view_aux() に floor_type * 引数を追加. / Add floor_type * argument to update_view_aux().
deskull [Sun, 22 Dec 2019 03:17:33 +0000 (12:17 +0900)]
[Refactor] #38997 identify_pack() に player_type * 引数を追加. / Add player_type * argument to identify_pack().
deskull [Sun, 22 Dec 2019 03:14:15 +0000 (12:14 +0900)]
[Fix] #38997 generate_rooms() 内変数参照修正. / Fix variable references in generate_rooms().
deskull [Sun, 22 Dec 2019 03:10:55 +0000 (12:10 +0900)]
[Refactor] #38997 prt_ac(), prt_hp(), prt_sp() に player_type * 引数を追加. / Add player_type * argument to prt_ac(), prt_hp(), prt_sp().
deskull [Sun, 22 Dec 2019 03:05:54 +0000 (12:05 +0900)]
[Refactor] #38997 prt_stat() に player_type * 引数を追加. / Add player_type * argument to prt_stat().
deskull [Sun, 22 Dec 2019 03:03:17 +0000 (12:03 +0900)]
[Refactor] #38997 prt_status() に player_type * 引数を追加. / Add player_type * argument to prt_status().
deskull [Sat, 21 Dec 2019 10:31:38 +0000 (19:31 +0900)]
[Refactor] #38997 prt_exp() に player_type * 引数を追加. / Add player_type * argument to prt_exp().
deskull [Sat, 21 Dec 2019 10:27:36 +0000 (19:27 +0900)]
[Fix] #39551 英語版のレベル表示位置ズレを修正。 / Fix English level display alignment.
deskull [Sat, 21 Dec 2019 10:22:54 +0000 (19:22 +0900)]
[Refactor] #38997 prt_level() に player_type * 引数を追加. / Add player_type * argument to prt_level().
deskull [Sat, 21 Dec 2019 10:19:52 +0000 (19:19 +0900)]
[Refactor] #38997 prt_title() に player_type * 引数を追加. / Add player_type * argument to prt_title().
deskull [Sat, 21 Dec 2019 10:17:28 +0000 (19:17 +0900)]
[Refactor] #38997 prt_cut(), prt_stun() に player_type * 引数を追加. / Add player_type * argument to prt_cut(), prt_stun().
deskull [Sat, 21 Dec 2019 10:11:53 +0000 (19:11 +0900)]
[Refactor] #38997 health_redraw() に player_type * 引数を追加. / Add player_type * argument to health_redraw().
deskull [Sat, 21 Dec 2019 09:59:17 +0000 (18:59 +0900)]
[Refactor] #38997 check_room_boundary() に floor_type * 引数を追加. / Add floor_type * argument to check_room_boundary().
deskull [Sat, 21 Dec 2019 09:56:20 +0000 (18:56 +0900)]
[Refactor] #38997 place_solid_perm_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_solid_perm_bold().
deskull [Sat, 21 Dec 2019 09:55:32 +0000 (18:55 +0900)]
[Fix] #38997 number_of_mirrors() の引数ミスを修正. / Fix argument of number_of_mirrors() in mind.c.
deskull [Fri, 20 Dec 2019 14:26:37 +0000 (23:26 +0900)]
[Refactor] #38997 number_of_mirrors() に player_type * 引数を追加. / Add player_type * argument to number_of_mirrors().
deskull [Fri, 20 Dec 2019 14:22:42 +0000 (23:22 +0900)]
[Fix] #38997 get_is_floor() 内変数参照修正. / Fix variable references in get_is_floor().
deskull [Fri, 20 Dec 2019 14:21:01 +0000 (23:21 +0900)]
[Refactor] #38997 try_door() に player_type * 引数を追加. / Add player_type * argument to try_door().
deskull [Thu, 19 Dec 2019 09:59:55 +0000 (18:59 +0900)]
[Fix] #38997 cave_gen() 内変数参照修正. / Fix variable references in cave_gen().
deskull [Thu, 19 Dec 2019 09:58:10 +0000 (18:58 +0900)]
[Refactor] #38997 get_is_floor() に player_type * 引数を追加. / Add player_type * argument to get_is_floor().
deskull [Wed, 18 Dec 2019 15:38:33 +0000 (00:38 +0900)]
[Refactor] #38997 trump_summoning() に player_type * 引数を追加. / Add player_type * argument to trump_summoning().
deskull [Wed, 18 Dec 2019 15:33:42 +0000 (00:33 +0900)]
[Refactor] #38997 check_local_illumination() に player_type * 引数を追加. / Add player_type * argument to check_local_illumination().
deskull [Wed, 18 Dec 2019 15:27:02 +0000 (00:27 +0900)]
[Refactor] #38997 process_upkeep_with_speed() に player_type * 引数を追加. / Add player_type * argument to process_upkeep_with_speed().
deskull [Wed, 18 Dec 2019 15:22:44 +0000 (00:22 +0900)]
[Fix] #38997 recall_player() 内変数参照修正. / Fix variable references in recall_player().
deskull [Wed, 18 Dec 2019 15:21:09 +0000 (00:21 +0900)]
[Refactor] #38997 cast_summon_greater_demon() に player_type * 引数を追加. / Add player_type * argument to cast_summon_greater_demon().
deskull [Wed, 18 Dec 2019 14:59:46 +0000 (23:59 +0900)]
[Refactor] #38997 chest_death() に player_type * 引数を追加. / Add player_type * argument to chest_death().
deskull [Wed, 18 Dec 2019 14:56:28 +0000 (23:56 +0900)]
[Refactor] #38997 breath_direct() に player_type * 引数を追加. / Add player_type * argument to breath_direct().
deskull [Wed, 18 Dec 2019 14:51:58 +0000 (23:51 +0900)]
[Fix] #38997 update_mon_lite() 内変数参照修正. / Fix variable references in update_mon_lite().
deskull [Wed, 18 Dec 2019 14:49:03 +0000 (23:49 +0900)]
[Refactor] #38997 carry() に player_type * 引数を追加. / Add player_type * argument to carry().
deskull [Wed, 18 Dec 2019 14:44:22 +0000 (23:44 +0900)]
[Refactor] #38997 py_pickup_floor() に player_type * 引数を追加. / Add player_type * argument to py_pickup_floor().
deskull [Wed, 18 Dec 2019 14:40:14 +0000 (23:40 +0900)]
[Refactor] #38997 spell_RF4_SHRIEK() に player_type * 引数を追加. / Add player_type * argument to spell_RF4_SHRIEK().
deskull [Wed, 18 Dec 2019 14:33:44 +0000 (23:33 +0900)]
[Refactor] #38997 spell_RF4_DISPEL() に player_type * 引数を追加. / Add player_type * argument to spell_RF4_DISPEL().
deskull [Tue, 17 Dec 2019 11:59:53 +0000 (20:59 +0900)]
[Refactor] #38997 spell_RF5_HOLD() に player_type * 引数を追加. / Add player_type * argument to spell_RF5_HOLD().
deskull [Tue, 17 Dec 2019 11:58:13 +0000 (20:58 +0900)]
[Refactor] #38997 spell_RF5_SLOW() に player_type * 引数を追加. / Add player_type * argument to spell_RF5_SLOW().
deskull [Tue, 17 Dec 2019 11:55:34 +0000 (20:55 +0900)]
[Refactor] #38997 spell_RF5_SCARE() に player_type * 引数を追加. / Add player_type * argument to spell_RF5_SCARE().
deskull [Tue, 17 Dec 2019 11:53:16 +0000 (20:53 +0900)]
[Refactor] #38997 spell_RF5_BLIND() に player_type * 引数を追加. / Add player_type * argument to spell_RF5_BLIND().
deskull [Tue, 17 Dec 2019 11:50:51 +0000 (20:50 +0900)]
[Refactor] #38997 spell_RF5_CONF() に player_type * 引数を追加. / Add player_type * argument to spell_RF5_CONF().
deskull [Tue, 17 Dec 2019 11:47:11 +0000 (20:47 +0900)]
[Refactor] #38997 process_fishing() に player_type * 引数を追加. / Add player_type * argument to process_fishing().
deskull [Mon, 16 Dec 2019 17:15:04 +0000 (02:15 +0900)]
[Refactor] #38997 project_all_los() に player_type * 引数を追加. / Add player_type * argument to project_all_los().
deskull [Mon, 16 Dec 2019 17:05:55 +0000 (02:05 +0900)]
[Refactor] #38997 remove_all_mirrors() に player_type * 引数を追加. / Add player_type * argument to remove_all_mirrors().
deskull [Mon, 16 Dec 2019 17:03:27 +0000 (02:03 +0900)]
[Refactor] #38997 activate_ty_curse() に player_type * 引数を追加. / Add player_type * argument to activate_ty_curse().
deskull [Mon, 16 Dec 2019 16:57:19 +0000 (01:57 +0900)]
[Refactor] #38997 wall_breakers() に player_type * 引数を追加. / Add player_type * argument to wall_breaker().
deskull [Mon, 16 Dec 2019 16:53:45 +0000 (01:53 +0900)]
[Fix] #38997 do_cmd_wiz_jump() 内変数参照修正. / Fix variable references in do_cmd_wiz_jump().
deskull [Mon, 16 Dec 2019 16:50:38 +0000 (01:50 +0900)]
[Refactor] #38997 do_cmd_knowledge_artifacts() に player_type * 引数を追加. / Add player_type * argument to do_cmd_knowledge_artifacts().
deskull [Mon, 16 Dec 2019 16:47:41 +0000 (01:47 +0900)]
[Fix] #38997 calc_alignment() 内変数参照修正. / Fix variable references in calc_alignment().
deskull [Mon, 16 Dec 2019 16:43:24 +0000 (01:43 +0900)]
[Refactor] #38997 dimension_door_aux() に player_type * 引数を追加. / Add player_type * argument to dimension_door_aux().
deskull [Mon, 16 Dec 2019 16:39:21 +0000 (01:39 +0900)]
[Refactor] #38997 start_singing() に player_type * 引数を追加. / Add player_type * argument to start_singing().
deskull [Mon, 16 Dec 2019 16:34:20 +0000 (01:34 +0900)]
[Refactor] #38997 wiz_create_named_art() に player_type * 引数を追加. / Add player_type * argument to wiz_create_named_art().
deskull [Sun, 15 Dec 2019 16:43:33 +0000 (01:43 +0900)]
[Refactor] #38997 project_m() に player_type * 引数を追加. / Add player_type * argument to project_m().
deskull [Sun, 15 Dec 2019 16:31:33 +0000 (01:31 +0900)]
[Refactor] #38997 process_world() に player_type * 引数を追加. / Add player_type * argument to process_world().
deskull [Sun, 15 Dec 2019 16:28:06 +0000 (01:28 +0900)]
[Refactor] #38997 stop_mouth() に player_type * 引数を追加. / Add player_type * argument to stop_mouth().
deskull [Sun, 15 Dec 2019 16:25:06 +0000 (01:25 +0900)]
[Fix] #38997 cast_shuffle() 内変数参照修正. / Fix variable references in cast_shuffle().
deskull [Sun, 15 Dec 2019 16:23:11 +0000 (01:23 +0900)]
[Fix] #38997 check_music() 内変数参照修正. / Fix variable references in check_music().
deskull [Sun, 15 Dec 2019 16:20:41 +0000 (01:20 +0900)]
[Refactor] #38997 teleport_away_followable() に player_type * 引数を追加. / Add player_type * argument to teleport_away_followable().
deskull [Sun, 15 Dec 2019 16:17:59 +0000 (01:17 +0900)]
[Refactor] #38997 bress_weapon() に player_type * 引数を追加. / Add player_type * argument to bress_weapon().
deskull [Sun, 15 Dec 2019 16:15:36 +0000 (01:15 +0900)]
[Refactor] #38997 discharge_minion() に player_type * 引数を追加. / Add player_type * argument to discharge_minion().
deskull [Sun, 15 Dec 2019 16:13:36 +0000 (01:13 +0900)]
[Refactor] #38997 cast_meteor() に player_type * 引数を追加. / Add player_type * argument to cast_meteor().
deskull [Sun, 15 Dec 2019 16:09:06 +0000 (01:09 +0900)]
[Refactor] #38997 psychometry() に player_type * 引数を追加. / Add player_type * argument to psychometry().
deskull [Sun, 15 Dec 2019 16:05:18 +0000 (01:05 +0900)]
[Refactor] #38997 dungeon() に player_type * 引数を追加. / Add player_type * argument to dungeon().
deskull [Sun, 15 Dec 2019 07:25:55 +0000 (16:25 +0900)]
[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify some item increase and decrease processes to vary_item().
deskull [Sun, 15 Dec 2019 04:16:12 +0000 (13:16 +0900)]
[Refactor] #39076 Remove item reduction process comments.
deskull [Sun, 15 Dec 2019 04:01:00 +0000 (13:01 +0900)]
[Refactor] #38997 alchemy() に player_type * 引数を追加. / Add player_type * argument to alchemy().
deskull [Sun, 15 Dec 2019 03:57:48 +0000 (12:57 +0900)]
[Refactor] #38997 do_cmd_target(), do_cmd_look() に player_type * 引数を追加. / Add player_type * argument to do_cmd_target(), do_cmd_look().
deskull [Sun, 15 Dec 2019 03:54:34 +0000 (12:54 +0900)]
[Fix] #38997 do_cmd_drop() 内変数参照修正. / Fix variable references in do_cmd_drop().
deskull [Sat, 14 Dec 2019 16:20:50 +0000 (01:20 +0900)]
[Refactor] #38997 alter_reality() に player_type * 引数を追加して, reserve_alter_reality() に改名. / Add player_type * argument to alter_reality() and rename to reserve_alter_reality().
deskull [Sat, 14 Dec 2019 16:13:40 +0000 (01:13 +0900)]
[Refactor] #38997 regenhp() に player_type * 引数を追加. / Add player_type * argument to regenhp().
deskull [Sat, 14 Dec 2019 16:09:27 +0000 (01:09 +0900)]
[Fix] #38997 destroy_area() 内変数参照修正. / Fix variable references in destroy_area().
deskull [Sat, 14 Dec 2019 16:01:21 +0000 (01:01 +0900)]
[Fix] #38997 project() 内変数参照修正. / Fix variable references in project().
deskull [Sat, 14 Dec 2019 15:42:53 +0000 (00:42 +0900)]
[Refactor] #38997 identify_item() に player_type * 引数を追加. / Add player_type * argument to identify_item().
deskull [Sat, 14 Dec 2019 15:35:24 +0000 (00:35 +0900)]
[Fix] #38997 process_world_aux_curse() 内変数参照修正. / Fix variable references in process_world_aux_curse().
deskull [Sat, 14 Dec 2019 15:33:49 +0000 (00:33 +0900)]
[Fix] #38997 exe_racial_power() 内変数参照修正. / Fix variable references in exe_racial_power().
deskull [Sat, 14 Dec 2019 15:30:38 +0000 (00:30 +0900)]
[Fix] #38997 teleport_level_other() 内変数参照修正. / Fix variable references in teleport_level_other().
deskull [Sat, 14 Dec 2019 15:26:19 +0000 (00:26 +0900)]
[Fix] #38997 process_world_aux_mutation() 内変数参照修正. / Fix variable references in process_world_aux_mutation().
deskull [Sat, 14 Dec 2019 15:22:11 +0000 (00:22 +0900)]
[Fix] #38997 cmd-hissatsu.c 内変数参照修正. / Fix variable references in cmd-hissatsu.c.
deskull [Sat, 14 Dec 2019 14:08:30 +0000 (23:08 +0900)]
[Fix] #39556 英語版でモンスターの思い出表記が2度になっている問題を修正. / Fix player level twice mentions of monster lore on English.
deskull [Sat, 14 Dec 2019 09:23:26 +0000 (18:23 +0900)]
[Refactor] #38997 vault_trap_aux() に player_type * 引数を追加. / Add player_type * argument to vault_trap_aux().
deskull [Sat, 14 Dec 2019 09:16:35 +0000 (18:16 +0900)]
[Refactor] #38997 place_closed_door() に player_type * 引数を追加. / Add player_type * argument to place_closed_door().
deskull [Sat, 14 Dec 2019 09:06:24 +0000 (18:06 +0900)]
[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to project().
deskull [Sat, 14 Dec 2019 07:53:47 +0000 (16:53 +0900)]
[Refactor] #38997 stop_hex_spell() に player_type * 引数を追加. / Add player_type * argument to stop_hex_spell().
deskull [Sat, 14 Dec 2019 07:49:07 +0000 (16:49 +0900)]
[Refactor] #38997 hex_spell_fully() に player_type * 引数を追加. / Add player_type * argument to hex_spell_fully().
deskull [Sat, 14 Dec 2019 07:41:49 +0000 (16:41 +0900)]
[Refactor] #38997 fire_breath() に player_type * 引数を追加. / Add player_type * argument to fire_breath().
deskull [Sat, 14 Dec 2019 07:35:20 +0000 (16:35 +0900)]
[Refactor] #38997 project_hook() に player_type * 引数を追加. / Add player_type * argument to project_hook().
deskull [Sat, 14 Dec 2019 07:22:55 +0000 (16:22 +0900)]
[Refactor] #38997 fire_bolt() に player_type * 引数を追加. / Add player_type * argument to fire_bolt().
deskull [Sat, 14 Dec 2019 07:14:08 +0000 (16:14 +0900)]
[Refactor] #38997 fire_ball() に player_type * 引数を追加. / Add player_type * argument to fire_ball().
deskull [Sat, 14 Dec 2019 07:02:22 +0000 (16:02 +0900)]
[Refactor] #38997 cast_wonder() に player_type * 引数を追加. / Add player_type * argument to cast_wonder().
deskull [Sat, 14 Dec 2019 06:58:03 +0000 (15:58 +0900)]
[Refactor] #38997 mass_genocide_undead() に player_type * 引数を追加. / Add player_type * argument to mass_genocide_undead().
deskull [Sat, 14 Dec 2019 06:55:11 +0000 (15:55 +0900)]
[Refactor] #38997 genocide_aux() に player_type * 引数を追加. / Add player_type * argument to genocide_aux().
deskull [Sat, 14 Dec 2019 06:40:12 +0000 (15:40 +0900)]
[Refactor] #38997 mass_genocide() に player_type * 引数を追加. / Add player_type * argument to mass_genocide().
deskull [Sat, 14 Dec 2019 06:35:21 +0000 (15:35 +0900)]
[Refactor] #38997 cast_wrath_of_the_god() に player_type * 引数を追加. / Add player_type * argument to cast_wrath_of_the_god().
deskull [Sat, 14 Dec 2019 06:27:18 +0000 (15:27 +0900)]
[Refactor] #38997 process_warning() に player_type * 引数を追加. / Add player_type * argument to process_warning().
deskull [Sat, 14 Dec 2019 06:24:16 +0000 (15:24 +0900)]
[Refactor] #38997 ident_spell() に player_type * 引数を追加. / Add player_type * argument to ident_spell().
deskull [Sat, 14 Dec 2019 04:35:53 +0000 (13:35 +0900)]
[Refactor] #38997 wild_magic() に player_type * 引数を追加. / Add player_type * argument to wild_magic().
deskull [Sat, 14 Dec 2019 04:31:51 +0000 (13:31 +0900)]
[Refactor] #38997 未使用関数 place_floor(), place_room() を削除. / Delete unused place_floor(), place_room().
deskull [Sat, 14 Dec 2019 04:25:40 +0000 (13:25 +0900)]
[Refactor] #38997 generate_challenge_arena() に player_type * 引数を追加. / Add player_type * argument to generate_challenge_arena().
deskull [Fri, 13 Dec 2019 15:12:44 +0000 (00:12 +0900)]
[Fix] #38997 display_inven() と display_equip() に player_type * 引数を追加.さらにキャラ作成前にnullポインタ参照になる問題を回避.(Hourier氏に感謝) / Add player_type * argument to display_inven() and display_equip(). Fix null pointer exception before player character made. (Thanks for Hourier)
deskull [Thu, 12 Dec 2019 15:05:31 +0000 (00:05 +0900)]
[Fix] #38997 common_saving_throw_charm() と common_saving_throw_control() 内変数参照修正. / Fix variable references in common_saving_throw_charm() and common_saving_throw_control().
deskull [Wed, 11 Dec 2019 11:19:09 +0000 (20:19 +0900)]
[Implement] #39832 ウィザードモードの@コマンドに "vanish dungeon" を追加. / Add 'vanish dungeon' to '@' wizard command.
deskull [Wed, 11 Dec 2019 10:52:04 +0000 (19:52 +0900)]
[Fix] #38997 vanish_dungeon() 引数修正. / Fix arguments of vanish_dungeon().
deskull [Wed, 11 Dec 2019 10:18:18 +0000 (19:18 +0900)]
[Refactor] #38997 hex_spelling_any() に player_type * 引数を追加. / Add player_type * argument to hex_spelling_any().