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Hourier [Wed, 7 Oct 2020 11:18:54 +0000 (20:18 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
Hourier [Mon, 5 Oct 2020 11:42:09 +0000 (20:42 +0900)]
[Fix] (Cherry Pick) #40742 Resolved the issue that monsters didn't move
deskull [Tue, 6 Oct 2020 15:48:34 +0000 (00:48 +0900)]
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. / Corrected the fear resistance calculation error of spell_RF5_SCARE () for the time being.
deskull [Tue, 6 Oct 2020 11:18:18 +0000 (20:18 +0900)]
[Implement] #40514 has_magic_mastery() を実装. / Implement has_magic_mastery()
Hourier [Mon, 5 Oct 2020 11:42:09 +0000 (20:42 +0900)]
[Fix] #40742 Resolved the issue that monsters didn't move
Hourier [Mon, 5 Oct 2020 10:54:16 +0000 (19:54 +0900)]
[Implement] #37285 SM-DOSとFuxckintoshの仁義なき戦いを追加した / Added a battle without hornor between SM-DOS and Fuxkintosh
Hourier [Mon, 5 Oct 2020 10:16:35 +0000 (19:16 +0900)]
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift-JIS based files to UTF-8 based
Hourier [Mon, 5 Oct 2020 00:11:50 +0000 (09:11 +0900)]
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue that variable was misidentified as function
Hourier [Sun, 4 Oct 2020 23:53:20 +0000 (08:53 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
deskull [Sun, 4 Oct 2020 14:21:09 +0000 (23:21 +0900)]
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type."
This reverts commit
a85b96ce5136a180f579ad93d6f4d450d219543e.
deskull [Sun, 4 Oct 2020 14:15:16 +0000 (23:15 +0900)]
[Fix] モンスター調整に関するr_info.txtのみrevert.
This reverts commit
a85b96ce5136a180f579ad93d6f4d450d219543e.
deskull [Sun, 4 Oct 2020 13:39:13 +0000 (22:39 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Change-Weird-Telepathy-Spec' into For2.2.2-Refactoring
Hourier [Sun, 4 Oct 2020 13:25:26 +0000 (22:25 +0900)]
[Implement] #37285 eとpを追加 / Added monsters symboled by 'e' and 'p'
deskull [Sun, 4 Oct 2020 10:42:53 +0000 (19:42 +0900)]
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正. / Fixed refactoring mistake in calc_nuke_damage_rate().
deskull [Sun, 4 Oct 2020 09:45:44 +0000 (18:45 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Fix-Linux' into For2.2.2-Refactoring
Hourier [Sat, 3 Oct 2020 03:23:52 +0000 (12:23 +0900)]
[Implement] #37285 Adjusted quests' difficulty except for Magic Nodes
Hourier [Thu, 1 Oct 2020 09:34:15 +0000 (18:34 +0900)]
[Refactor] #37285 pユニークを1体追加 / Added p unique
Hourier [Sun, 27 Sep 2020 14:03:18 +0000 (23:03 +0900)]
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that 'turns of light' for permanent lights was described
Hourier [Sun, 27 Sep 2020 13:21:09 +0000 (22:21 +0900)]
[Implement] #37285 シュド=メルに二つ名を追加 / Added alias for Shudde M'ell
Hourier [Sun, 27 Sep 2020 13:20:16 +0000 (22:20 +0900)]
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue that inifinite loop occurred when 'l' command was entered with hallucination
Hourier [Sat, 26 Sep 2020 09:30:38 +0000 (18:30 +0900)]
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-mana blow
Hourier [Sat, 26 Sep 2020 07:07:59 +0000 (16:07 +0900)]
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-life blow
Hourier [Sat, 26 Sep 2020 05:59:52 +0000 (14:59 +0900)]
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation calculation for inertia blow
Hourier [Sat, 26 Sep 2020 05:50:28 +0000 (14:50 +0900)]
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation calculation for time-reversal blow
Hourier [Sat, 26 Sep 2020 05:46:15 +0000 (14:46 +0900)]
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-exp blow
Hourier [Sat, 26 Sep 2020 05:11:51 +0000 (14:11 +0900)]
[Refactor] #37285 Separated monster-attach-lose.c/h from monster-attack-switcher.c
Hourier [Sat, 26 Sep 2020 04:59:27 +0000 (13:59 +0900)]
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation caluclation for lose-base-status blow
Hourier [Sat, 26 Sep 2020 04:37:25 +0000 (13:37 +0900)]
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating calculation for disease blow
Hourier [Sat, 26 Sep 2020 04:04:42 +0000 (13:04 +0900)]
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added attenuating calculation for blind, confusion, fear and paralysis blows
Hourier [Sat, 26 Sep 2020 03:39:29 +0000 (12:39 +0900)]
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating calculation for disenchant blow
Hourier [Sat, 26 Sep 2020 03:16:17 +0000 (12:16 +0900)]
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating calculation for poison blow
Hourier [Sat, 26 Sep 2020 02:31:25 +0000 (11:31 +0900)]
[Refactor] #37285 Reshaped effect-monster-resist-hurt.c and monster-summonc.
Hourier [Sat, 26 Sep 2020 02:18:14 +0000 (11:18 +0900)]
[Implement] #37285 Adjusted some monsters
Hourier [Fri, 25 Sep 2020 14:49:17 +0000 (23:49 +0900)]
[Refactor] #37285 ゾンビの特殊召喚を実装 / Added special summon of zombies
Hourier [Fri, 25 Sep 2020 14:20:51 +0000 (23:20 +0900)]
[Implement] #37285 ドラゴンの特殊召喚を実装 / Added special summon for dragons
Hourier [Fri, 25 Sep 2020 12:27:27 +0000 (21:27 +0900)]
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted summonning monsters of new uniques
Hourier [Fri, 25 Sep 2020 11:17:45 +0000 (20:17 +0900)]
[Refactor] #37285 Reshaped summonning monster functions
Hourier [Fri, 25 Sep 2020 11:03:24 +0000 (20:03 +0900)]
[Refactor] #37285 Separated decide_summon_kin_caster() from spell_RF6_S_KIN()
Hourier [Fri, 25 Sep 2020 10:53:14 +0000 (19:53 +0900)]
[Implement] #37285 リッチを少し強化 / Strengthed liches a little
Hourier [Fri, 25 Sep 2020 10:53:04 +0000 (19:53 +0900)]
[Implement] #37285 アリーナ登場モンスターとモンスター強度を調整 / Adjusted arena monsters
Hourier [Fri, 25 Sep 2020 10:30:22 +0000 (19:30 +0900)]
[Implement] #37285 Cとjをいくつか追加 / Added monsters symboled by 'C' and 'j'
Hourier [Thu, 24 Sep 2020 13:24:50 +0000 (22:24 +0900)]
[Implement] #37285 cとFをいくつか追加 / Added monsters symboled by 'c' and 'F'
Hourier [Thu, 24 Sep 2020 12:12:38 +0000 (21:12 +0900)]
[Implement] #37285 hをいくつか追加 / Added snow elves symboled by 'h' (continue)
Hourier [Tue, 22 Sep 2020 13:02:36 +0000 (22:02 +0900)]
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilation with multiple processes) option on VS2019
Hourier [Tue, 22 Sep 2020 10:25:48 +0000 (19:25 +0900)]
[Implement] #37285 Expanded buffer size of monsters' name
Hourier [Tue, 22 Sep 2020 09:12:36 +0000 (18:12 +0900)]
[Refactor] #40742 Separated process_game_turn() from play_game()
Hourier [Tue, 22 Sep 2020 09:10:56 +0000 (18:10 +0900)]
[Refactor] #40742 Separated decide_arena_death() from play_game()
Hourier [Tue, 22 Sep 2020 09:08:32 +0000 (18:08 +0900)]
[Refactor] #40742 Separated init_riding_pet() from play_game()
Hourier [Tue, 22 Sep 2020 09:06:47 +0000 (18:06 +0900)]
[Refactor] #40742 Separated init_io() from play_game()
Hourier [Tue, 22 Sep 2020 09:04:06 +0000 (18:04 +0900)]
[Refactor] #40742 Separated generate_world() from play_game()
Hourier [Tue, 22 Sep 2020 09:02:04 +0000 (18:02 +0900)]
[Refactor] #40742 Separated change_floor_if_error() from play_game()
Hourier [Tue, 22 Sep 2020 08:59:27 +0000 (17:59 +0900)]
[Refactor] #40742 Separated generate_wilderness() from play_game()
Hourier [Tue, 22 Sep 2020 02:20:00 +0000 (11:20 +0900)]
[Refactor] #40742 Separated set_wizard_mode_by_argument() from play_game()
Hourier [Tue, 22 Sep 2020 02:17:22 +0000 (11:17 +0900)]
[Refactor] #40742 Separated reset_world_info() from play_game()
Hourier [Tue, 22 Sep 2020 01:20:09 +0000 (10:20 +0900)]
[Refactor] #40742 Reshaped monster-move.c and monster-processor.c
deskull [Mon, 21 Sep 2020 16:31:50 +0000 (01:31 +0900)]
[Refactor] #40756 blind_spell_effect_messages を仮定義. / Firstly define blind_spell_effect_messages().
deskull [Mon, 21 Sep 2020 16:14:24 +0000 (01:14 +0900)]
[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type.
deskull [Mon, 21 Sep 2020 16:04:59 +0000 (01:04 +0900)]
[Refactor] #40514 不要インクルード削除. / Delete unused include.
deskull [Mon, 21 Sep 2020 15:49:29 +0000 (00:49 +0900)]
[Refactor] #40514 effect_player_*() 関数を全て effect-player-resist-hurt.c/h へ移動. / Move all effect_player_*() to effect-player-resist-hurt.c/h.
deskull [Mon, 21 Sep 2020 15:37:17 +0000 (00:37 +0900)]
[Refactor] #40514 calc_deathray_damage_rate() を実装し effect_player_death_ray() を移動. / Implement calc_deathray_damage_rate() and move effect_player_death_ray().
Hourier [Mon, 21 Sep 2020 13:50:29 +0000 (22:50 +0900)]
[Refactor] #40742 Separated init_world_floor_info() and restore_world_floor_info() from play_game()
Hourier [Mon, 21 Sep 2020 13:40:38 +0000 (22:40 +0900)]
[Refactor] #40742 Separated init_random_seed() from play_game()
Hourier [Mon, 21 Sep 2020 13:31:37 +0000 (22:31 +0900)]
[Refactor] #40742 Separated restore_windows() from play_game()
Hourier [Mon, 21 Sep 2020 13:29:03 +0000 (22:29 +0900)]
[Refactor] #40742 Reshaped game-play.c
Hourier [Mon, 21 Sep 2020 13:23:53 +0000 (22:23 +0900)]
[Refactor] #40742 Renmaed chuukei.c/h (video relaying) to record-play-movie.c/h
Hourier [Mon, 21 Sep 2020 13:21:11 +0000 (22:21 +0900)]
[Refactor] #40742 Removed global vairable browsing_movie
Hourier [Mon, 21 Sep 2020 13:03:52 +0000 (22:03 +0900)]
[Refactor] #40742 Reshaped CHUUKEI related codes automatically
Hourier [Mon, 21 Sep 2020 13:01:54 +0000 (22:01 +0900)]
[Refactor] #40742 Removed CHUUKEI preprocessor because it's no longer unused
deskull [Sun, 20 Sep 2020 14:57:10 +0000 (23:57 +0900)]
[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add description jdefend.txt by hdns.
deskull [Fri, 18 Sep 2020 16:02:24 +0000 (01:02 +0900)]
[Refactor] #40514 calc_gravity_damage_rate() 実装. / Implement calc_gravity_damage_rate().
Hourier [Fri, 18 Sep 2020 13:01:32 +0000 (22:01 +0900)]
[Implement] #37285 hをいくつか追加 / Added some snow elved symboled by 'h'
deskull [Thu, 17 Sep 2020 15:05:28 +0000 (00:05 +0900)]
[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_time_damage_rate().
deskull [Tue, 15 Sep 2020 14:36:37 +0000 (23:36 +0900)]
[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add description jattack.txt by hdns.
deskull [Tue, 15 Sep 2020 12:43:08 +0000 (21:43 +0900)]
[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description jbirth.txt by hdns.
Hourier [Mon, 14 Sep 2020 14:15:33 +0000 (23:15 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
Hourier [Mon, 14 Sep 2020 13:44:22 +0000 (22:44 +0900)]
[Implement] #37285 zユニークを追加 / Added unique zombie
Hourier [Mon, 14 Sep 2020 12:15:28 +0000 (21:15 +0900)]
[Implement] #37285 zをいくつか追加 / Added some zombies
Hourier [Sun, 13 Sep 2020 13:31:28 +0000 (22:31 +0900)]
[Refactor] #40734 Separated update_clear_monster() from update_monster()
Hourier [Sun, 13 Sep 2020 13:19:03 +0000 (22:19 +0900)]
[Refactor] #40734 Separated update_visible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 13:15:48 +0000 (22:15 +0900)]
[Refactor] #40734 Separated update_monsters_visibility() from update_monster()
Hourier [Sun, 13 Sep 2020 13:10:35 +0000 (22:10 +0900)]
[Refactor] #40734 Separated decide_sight_invisible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 12:42:24 +0000 (21:42 +0900)]
[Refactor] #40734 Separated check_invisible() from update_monster()
Hourier [Sun, 13 Sep 2020 11:58:38 +0000 (20:58 +0900)]
[Refactor] #40734 Separated check_cold_blood() from update_monster()
Hourier [Sun, 13 Sep 2020 11:53:19 +0000 (20:53 +0900)]
[Refactor] #40734 Separated update_specific_race_telepathy() from update_monster()
Hourier [Sun, 13 Sep 2020 11:52:09 +0000 (20:52 +0900)]
[Refactor] #40734 Separated update_weird_telepathy() from update_telepathy_sight()
Hourier [Sun, 13 Sep 2020 11:43:52 +0000 (20:43 +0900)]
[Refactor] #40734 Separated update_telepathy_sight() from update_monster()
deskull [Sun, 13 Sep 2020 12:29:32 +0000 (21:29 +0900)]
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description jdungeon.txt by hdns.
deskull [Sun, 13 Sep 2020 12:16:23 +0000 (21:16 +0900)]
[Refactor] #40514 calc_time_damage_rate() 実装. / Implement calc_time_damage_rate().
Hourier [Sun, 13 Sep 2020 11:34:55 +0000 (20:34 +0900)]
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号ではなく確率でテレパシーに引っかけるようにした (プレーヤーの行動1回につき1/10) / Changed the possibility of telepathically detecting monsters with the WEIRD_MIND flag to use the probability instead of the monster number on the floor (1/10 per player action)
deskull [Sun, 13 Sep 2020 11:20:20 +0000 (20:20 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Term-Fix' into For2.2.2-Refactoring
deskull [Sun, 13 Sep 2020 11:17:24 +0000 (20:17 +0900)]
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Implement calc_rocket_damage_rate().
deskull [Sun, 13 Sep 2020 11:08:42 +0000 (20:08 +0900)]
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implement calc_nexus_damage_rate().
deskull [Sun, 13 Sep 2020 11:03:57 +0000 (20:03 +0900)]
[Refactor] #40514 calc_disenchant_damage_rate() 実装. / Implement calc_disenchant_damage_rate().
deskull [Sun, 13 Sep 2020 10:58:34 +0000 (19:58 +0900)]
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implement calc_chaos_damage_rate().
deskull [Sun, 13 Sep 2020 10:54:44 +0000 (19:54 +0900)]
[Refactor] #40514 calc_conf_damage_rate() 実装. / Implement calc_conf_damage_rate().
deskull [Sun, 13 Sep 2020 10:44:09 +0000 (19:44 +0900)]
[Refactor] #40514 calc_sound_damage_rate() 実装. / Implement calc_sound_damage_rate().
Hourier [Sun, 13 Sep 2020 09:32:09 +0000 (18:32 +0900)]
[Refactor] #40734 Made um_type to devide update_monster()
deskull [Sun, 13 Sep 2020 10:37:12 +0000 (19:37 +0900)]
[Refactor] #40514 calc_shards_damage_rate() 実装. / Implement calc_shards_damage_rate().
deskull [Sun, 13 Sep 2020 10:22:56 +0000 (19:22 +0900)]
[Refactor] #40514 calc_nether_damage_rate() 実装. / Implement calc_nether_fire_damage_rate().
deskull [Sun, 13 Sep 2020 09:58:43 +0000 (18:58 +0900)]
[Refactor] #40514 calc_hell_fire_damage_rate() 実装. / Implement calc_hell_fire_damage_rate().