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hengband/hengband.git
4 years ago[Refactor] #38997 apply_disenchant() に player_type * 引数を追加. / Add player_type * argum...
deskull [Tue, 5 Nov 2019 15:42:11 +0000 (00:42 +0900)]
[Refactor] #38997 apply_disenchant() に player_type * 引数を追加. / Add player_type * argument to apply_disenchant().

4 years ago[Refactor] #38997 brand_weapon() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 5 Nov 2019 15:38:26 +0000 (00:38 +0900)]
[Refactor] #38997 brand_weapon() に player_type * 引数を追加. / Add player_type * argument to brand_weapon().

4 years ago[Refactor] #38997 build_lake(), generate_lake() に floor_type * 引数を追加. / Add floor_typ...
deskull [Mon, 4 Nov 2019 08:10:32 +0000 (17:10 +0900)]
[Refactor] #38997 build_lake(), generate_lake() に floor_type * 引数を追加. / Add floor_type * argument to build_lake(), generate_lake().

4 years ago[Refactor] #38997 explosive_rune() に floor_type * と座標引数を追加. / Add floor_type * and...
deskull [Mon, 4 Nov 2019 07:39:24 +0000 (16:39 +0900)]
[Refactor] #38997 explosive_rune() に floor_type * と座標引数を追加. / Add floor_type * and position arguments to explosive_rune().

4 years ago[Refactor] #38997 player_bold() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 4 Nov 2019 07:29:57 +0000 (16:29 +0900)]
[Refactor] #38997 player_bold() に player_type * 引数を追加. / Add player_type * argument to player_bold().

4 years ago[Refactor] #38997 #37353 update_smell() に floor_type * 引数を追加して floor.c/h へ移動. / Add...
deskull [Mon, 4 Nov 2019 06:50:20 +0000 (15:50 +0900)]
[Refactor] #38997 #37353 update_smell() に floor_type * 引数を追加して floor.c/h へ移動. / Add player_type * argument to update_smell() and move to floor.c/h.

4 years ago[Refactor] #38997 project_p() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 4 Nov 2019 06:38:14 +0000 (15:38 +0900)]
[Refactor] #38997 project_p() に player_type * 引数を追加. / Add player_type * argument to project_p().

4 years ago[Refactor] #38997 cast_mirror_spell() に player_type * 引数を追加. / Add player_type *...
deskull [Mon, 4 Nov 2019 06:31:54 +0000 (15:31 +0900)]
[Refactor] #38997 cast_mirror_spell() に player_type * 引数を追加. / Add player_type * argument to cast_mirror_spell().

4 years ago[Refactor] #38997 cast_ninja_spell() に player_type * 引数を追加. / Add player_type * argum...
deskull [Mon, 4 Nov 2019 06:29:21 +0000 (15:29 +0900)]
[Refactor] #38997 cast_ninja_spell() に player_type * 引数を追加. / Add player_type * argument to cast_ninja_spell().

4 years ago[Refactor] #38997 cast_berserk_spell() に player_type * 引数を追加. / Add player_type ...
deskull [Mon, 4 Nov 2019 06:27:04 +0000 (15:27 +0900)]
[Refactor] #38997 cast_berserk_spell() に player_type * 引数を追加. / Add player_type * argument to cast_berserk_spell().

4 years ago[Refactor] #38997 cast_mindcrafter_spell() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 4 Nov 2019 06:24:24 +0000 (15:24 +0900)]
[Refactor] #38997 cast_mindcrafter_spell() に player_type * 引数を追加. / Add player_type * argument to cast_mindcrafter_spell().

4 years ago[Refactor] #38997 cast_force_spell() に player_type * 引数を追加. / Add player_type * argum...
deskull [Mon, 4 Nov 2019 06:22:02 +0000 (15:22 +0900)]
[Refactor] #38997 cast_force_spell() に player_type * 引数を追加. / Add player_type * argument to cast_force_spell().

4 years ago[Refactor] #38997 generate_rooms() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Mon, 4 Nov 2019 06:17:32 +0000 (15:17 +0900)]
[Refactor] #38997 generate_rooms() に floor_type * 引数を追加. / Add floor_type * argument to generate_rooms().

4 years ago[Refactor] #38997 apply_nexus() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 4 Nov 2019 06:12:45 +0000 (15:12 +0900)]
[Refactor] #38997 apply_nexus() に player_type * 引数を追加. / Add player_type * argument to apply_nexus().

4 years ago[Refactor] #38997 teleport_level() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Sun, 3 Nov 2019 12:50:32 +0000 (21:50 +0900)]
[Refactor] #38997 teleport_level() に player_type * 引数を追加. / Add player_type * argument to teleport_level().

4 years ago[Refactor] #38997 wilderness_gen_small() に player_type * 引数を追加. / Add player_type...
deskull [Sun, 3 Nov 2019 12:43:24 +0000 (21:43 +0900)]
[Refactor] #38997 wilderness_gen_small() に player_type * 引数を追加. / Add player_type * argument to wilderness_gen_small().

4 years ago[Refactor] #38997 change_wild_mode() に player_type * 引数を追加. / Add player_type * argum...
deskull [Sun, 3 Nov 2019 12:36:14 +0000 (21:36 +0900)]
[Refactor] #38997 change_wild_mode() に player_type * 引数を追加. / Add player_type * argument to change_wild_mode().

4 years ago[Refactor] #38997 plasma_recursive() に floor_type * 引数を追加. / Add floor_type * argumen...
deskull [Sun, 3 Nov 2019 12:25:43 +0000 (21:25 +0900)]
[Refactor] #38997 plasma_recursive() に floor_type * 引数を追加. / Add floor_type * argument to plasma_recursive().

4 years ago[Fix] #38997 acquire_chaos_weapon() 変数参照修正. / Fix variable reference of acquire_chaos...
deskull [Sun, 3 Nov 2019 12:21:27 +0000 (21:21 +0900)]
[Fix] #38997 acquire_chaos_weapon() 変数参照修正. / Fix variable reference of acquire_chaos_weapon().

4 years ago[Refactor] #38997 rooms-*.c 中のダンジョンID参照先を floor_type * へ変更. / Change reference of...
deskull [Sun, 3 Nov 2019 12:17:36 +0000 (21:17 +0900)]
[Refactor] #38997 rooms-*.c 中のダンジョンID参照先を floor_type * へ変更. / Change reference of Dungeon ID in rooms-*.c to floor_type *.

4 years ago[Refactor] #38997 remove_curse(), remove_all_curse(), remove_curse_aux() に player_typ...
deskull [Sat, 2 Nov 2019 23:56:06 +0000 (08:56 +0900)]
[Refactor] #38997 remove_curse(), remove_all_curse(), remove_curse_aux() に player_type * 引数を追加. / Add player_type * argument to remove_curse(), remove_all_curse(), remove_curse_aux().

4 years ago[Refactor] #38997 project_f() に floor_type * 引数を追加. / Add floor_type * argument to...
deskull [Sat, 2 Nov 2019 23:24:06 +0000 (08:24 +0900)]
[Refactor] #38997 project_f() に floor_type * 引数を追加. / Add floor_type * argument to project_f().

4 years ago[Refactor] #38997 next_mirror() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 2 Nov 2019 23:16:55 +0000 (08:16 +0900)]
[Refactor] #38997 next_mirror() に player_type * 引数を追加. / Add player_type * argument to next_mirror().

4 years ago[Refactor] #37353 generate_random_floor() を generate_floor() に改名. / Rename generate_r...
deskull [Sat, 2 Nov 2019 23:11:26 +0000 (08:11 +0900)]
[Refactor] #37353 generate_random_floor() を generate_floor() に改名. / Rename generate_random_floor() to generate_floor().

4 years ago[Refactor] #38997 generate_gambling_arena() に player_type * 引数を追加. / Add player_type...
deskull [Sat, 2 Nov 2019 23:07:43 +0000 (08:07 +0900)]
[Refactor] #38997 generate_gambling_arena() に player_type * 引数を追加. / Add player_type * argument to generate_gambling_arena().

4 years ago[Refactor] #38997 place_secret_door(), place_locked_door() に floor_type * 引数を追加....
deskull [Sat, 2 Nov 2019 23:03:06 +0000 (08:03 +0900)]
[Refactor] #38997 place_secret_door(), place_locked_door() に floor_type * 引数を追加. / Add floor_type * argument to place_secret_door(), place_locked_door().

4 years ago[Refactor] #37353 place_locked_door(), place_secret_door() を floor.c へ移動. / Move...
deskull [Sat, 2 Nov 2019 22:52:26 +0000 (07:52 +0900)]
[Refactor] #37353 place_locked_door(), place_secret_door() を floor.c へ移動. / Move place_locked_door(), place_secret_door() to floor.c.

4 years ago[Refactor] #38997 coords_to_dir() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 2 Nov 2019 22:34:52 +0000 (07:34 +0900)]
[Refactor] #38997 coords_to_dir() に player_type * 引数を追加. / Add player_type * argument to coords_to_dir().

4 years ago[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_idx にダンジョンIDを加えて参照させる.cave_gen...
deskull [Sat, 2 Nov 2019 11:42:50 +0000 (20:42 +0900)]
[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_idx にダンジョンIDを加えて参照させる.cave_gen() の DUNGEON_IDX 引数は削除 / Delete DUNGEON_IDX  argument of cave_gen().

4 years ago[Fix] #38997 player_place() 変数参照修正. / Fix variable reference of player_place().
deskull [Sat, 2 Nov 2019 11:19:13 +0000 (20:19 +0900)]
[Fix] #38997 player_place() 変数参照修正. / Fix variable reference of player_place().

4 years ago[Refactor] #38997 update_mon_lite() 関連に player_type * 引数を追加. / Add player_type *...
deskull [Sat, 2 Nov 2019 10:13:31 +0000 (19:13 +0900)]
[Refactor] #38997 update_mon_lite() 関連に player_type * 引数を追加. / Add player_type * argument to update_mon_lite() and some called functions.

4 years ago[Refactor] #38997 mitokohmon() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 2 Nov 2019 09:44:43 +0000 (18:44 +0900)]
[Refactor] #38997 mitokohmon() に player_type * 引数を追加. / Add player_type * argument to mitokohmon().

4 years ago[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加. / Add DUNGEON_IDX argument to...
deskull [Sat, 2 Nov 2019 09:43:49 +0000 (18:43 +0900)]
[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加. / Add DUNGEON_IDX argument to level_gen().

4 years ago[Refactor] #38997 locate_connected_stairs() に floor_type * と player_type * 引数を追加...
deskull [Tue, 29 Oct 2019 12:51:38 +0000 (21:51 +0900)]
[Refactor] #38997 locate_connected_stairs() に floor_type * と player_type * 引数を追加. / Add floor_type * and player_type * arguments to locate_connected_stairs().

4 years ago[Refactor] #38997 place_quest_monsters() に floor_type * 引数を追加. / Add floor_type ...
deskull [Tue, 29 Oct 2019 12:45:49 +0000 (21:45 +0900)]
[Refactor] #38997 place_quest_monsters() に floor_type * 引数を追加. / Add floor_type * argument to place_quest_monsters().

4 years ago[Fix] #38997 do_hissatsu_spell() 変数参照修正. / Fix variable reference of do_hissatsu_spell().
deskull [Tue, 29 Oct 2019 12:38:23 +0000 (21:38 +0900)]
[Fix] #38997 do_hissatsu_spell() 変数参照修正. / Fix variable reference of do_hissatsu_spell().

4 years ago[Refactor] #38997 vanish_dungeon() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Tue, 29 Oct 2019 11:18:23 +0000 (20:18 +0900)]
[Refactor] #38997 vanish_dungeon() に floor_type * 引数を追加. / Add floor_type * argument to vanish_dungeon().

4 years ago[Refactor] #38997 display_map() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Tue, 29 Oct 2019 11:14:31 +0000 (20:14 +0900)]
[Refactor] #38997 display_map() に floor_type * 引数を追加. / Add floor_type * argument to display_map().

4 years ago[Refactor] #38997 fetch() に player_type * 引数を追加. / Add player_type * argument to...
deskull [Sun, 27 Oct 2019 07:03:28 +0000 (16:03 +0900)]
[Refactor] #38997 fetch() に player_type * 引数を追加. / Add player_type * argument to fetch().

4 years ago[Refactor] #38997 monst_attack_monst() に player_type * 引数を追加. / Add player_type ...
deskull [Sun, 27 Oct 2019 06:54:22 +0000 (15:54 +0900)]
[Refactor] #38997 monst_attack_monst() に player_type * 引数を追加. / Add player_type * argument to monst_attack_monst().

4 years ago[Refactor] #38997 predict_score() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 27 Oct 2019 06:45:41 +0000 (15:45 +0900)]
[Refactor] #38997 predict_score() に player_type * 引数を追加. / Add player_type * argument to predict_score().

4 years ago[Fix] #38997 hayagake() 変数参照修正. / Fix variable reference of hayagake().
deskull [Sun, 27 Oct 2019 06:39:02 +0000 (15:39 +0900)]
[Fix] #38997 hayagake() 変数参照修正. / Fix variable reference of hayagake().

4 years ago[Refactor] #38997 kingly() に player_type * 引数を追加. / Add player_type * argument to...
deskull [Sun, 27 Oct 2019 06:33:07 +0000 (15:33 +0900)]
[Refactor] #38997 kingly() に player_type * 引数を追加. / Add player_type * argument to kingly().

4 years ago[Refactor] #38997 spell_chance() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 27 Oct 2019 06:25:56 +0000 (15:25 +0900)]
[Refactor] #38997 spell_chance() に player_type * 引数を追加. / Add player_type * argument to spell_chance().

4 years ago[Refactor] #38997 teleport_player_aux() に player_type * 引数を追加. / Add player_type...
deskull [Sun, 27 Oct 2019 06:19:41 +0000 (15:19 +0900)]
[Refactor] #38997 teleport_player_aux() に player_type * 引数を追加. / Add player_type * argument to teleport_player_aux().

4 years ago[Refactor] #38997 polymorph_monster() に player_type * 引数を追加. / Add player_type *...
deskull [Sun, 27 Oct 2019 06:11:55 +0000 (15:11 +0900)]
[Refactor] #38997 polymorph_monster() に player_type * 引数を追加. / Add player_type * argument to polymorph_monster().

4 years ago[Refactor] #38997 earthquake() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 27 Oct 2019 06:03:01 +0000 (15:03 +0900)]
[Refactor] #38997 earthquake() に player_type * 引数を追加. / Add player_type * argument to earthquake().

4 years ago[Refactor] #38997 generate_area() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sun, 27 Oct 2019 05:49:59 +0000 (14:49 +0900)]
[Refactor] #38997 generate_area() に floor_type * 引数を追加. / Add floor_type * argument to generate_area().

4 years ago[Refactor] #38997 room_build() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sun, 27 Oct 2019 05:40:28 +0000 (14:40 +0900)]
[Refactor] #38997 room_build() に floor_type * 引数を追加. / Add floor_type * argument to room_build().

4 years ago[Fix] #39494 英語版の型警告を修正. / Fix compiler warnings on English environment.
deskull [Sat, 26 Oct 2019 10:59:01 +0000 (19:59 +0900)]
[Fix] #39494 英語版の型警告を修正. / Fix compiler warnings on English environment.

4 years ago[Fix] #39493 Makefile.amの記述ミス修正。 / Fix Makefile.am.
deskull [Sat, 26 Oct 2019 10:49:59 +0000 (19:49 +0900)]
[Fix] #39493 Makefile.amの記述ミス修正。 / Fix Makefile.am.

4 years ago[Refactor] #38997 wiz_dark() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 26 Oct 2019 10:37:18 +0000 (19:37 +0900)]
[Refactor] #38997 wiz_dark() に player_type * 引数を追加. / Add player_type * argument to wiz_dark().

4 years ago[Refactor] #38997 wilderness_gen_small() に floor_type * 引数を追加. / Add floor_type ...
deskull [Sat, 26 Oct 2019 10:31:17 +0000 (19:31 +0900)]
[Refactor] #38997 wilderness_gen_small() に floor_type * 引数を追加. / Add floor_type * argument to wilderness_gen_small().

4 years ago[Refactor] #38997 destroy_area() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 26 Oct 2019 10:26:59 +0000 (19:26 +0900)]
[Refactor] #38997 destroy_area() に floor_type * 引数を追加. / Add floor_type * argument to destroy_area().

4 years ago[Refactor] #38997 generate_wilderness_area() に floor_type * 引数を追加. / Add floor_type...
deskull [Sat, 26 Oct 2019 10:21:49 +0000 (19:21 +0900)]
[Refactor] #38997 generate_wilderness_area() に floor_type * 引数を追加. / Add floor_type * argument to generate_wilderness_area().

4 years ago[Refactor] #38997 build_type10() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 26 Oct 2019 10:18:19 +0000 (19:18 +0900)]
[Refactor] #38997 build_type10() に floor_type * 引数を追加. / Add floor_type * argument to build_type10().

4 years ago[Refactor] #38997 build_type16() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 18 Oct 2019 11:08:07 +0000 (20:08 +0900)]
[Refactor] #38997 build_type16() に floor_type * 引数を追加. / Add floor_type * argument to build_type16().

4 years ago[Refactor] #38997 build_type15() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 18 Oct 2019 11:05:43 +0000 (20:05 +0900)]
[Refactor] #38997 build_type15() に floor_type * 引数を追加. / Add floor_type * argument to build_type15().

4 years ago[Refactor] #38997 build_type14() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 18 Oct 2019 11:02:55 +0000 (20:02 +0900)]
[Refactor] #38997 build_type14() に floor_type * 引数を追加. / Add floor_type * argument to build_type14().

4 years ago[Refactor] #38997 build_recursive_room() に floor_type * 引数を追加. / Add floor_type ...
deskull [Fri, 18 Oct 2019 10:59:51 +0000 (19:59 +0900)]
[Refactor] #38997 build_recursive_room() に floor_type * 引数を追加. / Add floor_type * argument to build_recursive_room().

4 years ago[Refactor] #38997 build_castle_vault() に floor_type * 引数を追加. / Add floor_type * argum...
deskull [Fri, 18 Oct 2019 10:26:50 +0000 (19:26 +0900)]
[Refactor] #38997 build_castle_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_castle_vault().

4 years ago[Refactor] #38997 build_target_vault() に floor_type * 引数を追加. / Add floor_type * argum...
deskull [Fri, 18 Oct 2019 10:25:00 +0000 (19:25 +0900)]
[Refactor] #38997 build_target_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_target_vault().

4 years ago[Refactor] #38997 build_elemental_vault() に floor_type * 引数を追加. / Add floor_type...
deskull [Fri, 18 Oct 2019 10:22:13 +0000 (19:22 +0900)]
[Refactor] #38997 build_elemental_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_elemental_vault().

4 years ago[Refactor] #38997 build_mini_c_vault() に floor_type * 引数を追加. / Add floor_type * argum...
deskull [Fri, 18 Oct 2019 10:19:19 +0000 (19:19 +0900)]
[Refactor] #38997 build_mini_c_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_mini_c_vault().

4 years ago[Refactor] #38997 build_room_vault() に floor_type * 引数を追加. / Add floor_type * argumen...
deskull [Fri, 18 Oct 2019 10:16:14 +0000 (19:16 +0900)]
[Refactor] #38997 build_room_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_room_vault().

4 years ago[Refactor] #38997 build_type9() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 18 Oct 2019 10:15:30 +0000 (19:15 +0900)]
[Refactor] #38997 build_type9() に floor_type * 引数を追加. / Add floor_type * argument to build_type9().

4 years ago[Refactor] #38997 build_type9() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 18 Oct 2019 10:11:49 +0000 (19:11 +0900)]
[Refactor] #38997 build_type9() に floor_type * 引数を追加. / Add floor_type * argument to build_type9().

4 years ago[Refactor] #38997 recursive_river() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 18 Oct 2019 10:08:22 +0000 (19:08 +0900)]
[Refactor] #38997 recursive_river() に floor_type * 引数を追加. / Add floor_type * argument to recursive_river().

4 years ago[Refactor] #38997 place_trees() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 18 Oct 2019 00:47:48 +0000 (09:47 +0900)]
[Refactor] #38997 place_trees() に floor_type * 引数を追加. / Add floor_type * argument to place_trees().

4 years ago[Refactor] #38997 use_mane() に player_type * 引数を追加. / Add player_type * argument...
deskull [Fri, 18 Oct 2019 00:44:36 +0000 (09:44 +0900)]
[Refactor] #38997 use_mane() に player_type * 引数を追加. / Add player_type * argument to use_mane().

4 years agoMerge branch 'master' into For2.2.2-Refactoring
deskull [Thu, 17 Oct 2019 16:55:27 +0000 (01:55 +0900)]
Merge branch 'master' into For2.2.2-Refactoring

4 years agoMerge pull request #39637 (taotao/hengband/refresh_mon_list into master).
deskull [Thu, 17 Oct 2019 16:01:59 +0000 (01:01 +0900)]
Merge pull request #39637 (taotao/hengband/refresh_mon_list into master).

4 years ago[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Wed, 16 Oct 2019 11:31:07 +0000 (20:31 +0900)]
[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加. / Add floor_type * argument to cave_lite_hack().

4 years ago[Refactor] #38997 place_mirror() に player_type * 引数を追加. / Add player_type * argument...
deskull [Wed, 16 Oct 2019 11:19:21 +0000 (20:19 +0900)]
[Refactor] #38997 place_mirror() に player_type * 引数を追加. / Add player_type * argument to place_mirror().

4 years ago[Refactor] #38997 stair_creation() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Wed, 16 Oct 2019 11:16:12 +0000 (20:16 +0900)]
[Refactor] #38997 stair_creation() に player_type * 引数を追加. / Add player_type * argument to stair_creation().

4 years ago[Refactor] #38997 build_type7(), build_type8(), build_type17() に floor_type * 引数を追加...
deskull [Wed, 16 Oct 2019 11:12:34 +0000 (20:12 +0900)]
[Refactor] #38997 build_type7(), build_type8(), build_type17() に floor_type * 引数を追加. / Add floor_type * argument to build_type7(), build_type8() and build_type17().

4 years ago[Refactor] #38997 store_height() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Wed, 16 Oct 2019 11:07:56 +0000 (20:07 +0900)]
[Refactor] #38997 store_height() に floor_type * 引数を追加. / Add floor_type * argument to store_height().

4 years ago[Refactor] #38997 build_room() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Wed, 16 Oct 2019 11:04:30 +0000 (20:04 +0900)]
[Refactor] #38997 build_room() に floor_type * 引数を追加. / Add floor_type * argument to build_room().

4 years ago[Refactor] #38997 build_cavern() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Wed, 16 Oct 2019 10:48:10 +0000 (19:48 +0900)]
[Refactor] #38997 build_cavern() に floor_type * 引数を追加. / Add floor_type * argument to build_cavern().

4 years ago[Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix missing comma in birth.c.
deskull [Sun, 6 Oct 2019 14:23:03 +0000 (23:23 +0900)]
[Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix missing comma in birth.c.

4 years ago[Fix] #39617 英語版経験値保持の表記ズレを修正. / Align "Hold Exp" in English character summary.
deskull [Sun, 6 Oct 2019 14:17:27 +0000 (23:17 +0900)]
[Fix] #39617 英語版経験値保持の表記ズレを修正. / Align "Hold Exp" in English character summary.

4 years ago[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer reference in exe_fire().
deskull [Sun, 6 Oct 2019 10:33:05 +0000 (19:33 +0900)]
[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer reference in exe_fire().

4 years ago[Refactor] #38997 do_name_pet() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 6 Oct 2019 10:29:44 +0000 (19:29 +0900)]
[Refactor] #38997 do_name_pet() に player_type * 引数を追加. / Add player_type * argument to do_name_pet().

4 years ago[Refactor] #38997 restore_all_status() に player_type * 引数を追加. / Add player_type ...
deskull [Sun, 6 Oct 2019 10:26:52 +0000 (19:26 +0900)]
[Refactor] #38997 restore_all_status() に player_type * 引数を追加. / Add player_type * argument to restore_all_status().

4 years ago[Refactor] #38997 do_cmd_wiz_change() に player_type * 引数を追加. / Add player_type *...
deskull [Sun, 6 Oct 2019 10:23:11 +0000 (19:23 +0900)]
[Refactor] #38997 do_cmd_wiz_change() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_change().

4 years ago[Refactor] #38997 touch_zap_player() に player_type * 引数を追加. / Add player_type * argum...
deskull [Sun, 6 Oct 2019 10:21:13 +0000 (19:21 +0900)]
[Refactor] #38997 touch_zap_player() に player_type * 引数を追加. / Add player_type * argument to touch_zap_player().

4 years ago[Refactor] #38997 add_river(), generate_hmap(), generate_fracave() にfloor_type *...
deskull [Sun, 6 Oct 2019 09:07:30 +0000 (18:07 +0900)]
[Refactor] #38997 add_river(), generate_hmap(), generate_fracave() にfloor_type * ポインタ引数を追加. / Add floor_type * argument to add_river(), generate_hmap(), generate_fracave().

4 years ago[Refactor] #38997 pattern_teleport() に player_type * 引数を追加. / Add player_type * argum...
deskull [Fri, 4 Oct 2019 15:57:28 +0000 (00:57 +0900)]
[Refactor] #38997 pattern_teleport() に player_type * 引数を追加. / Add player_type * argument to pattern_teleport().

4 years ago[Refactor] #38997 py_attack() 内のポインタ参照修正. / Fix pointer reference in py_attack().
deskull [Fri, 4 Oct 2019 15:54:05 +0000 (00:54 +0900)]
[Refactor] #38997 py_attack() 内のポインタ参照修正. / Fix pointer reference in py_attack().

4 years ago[Refactor] #38997 do_cmd_wiz_play() に player_type * 引数を追加. / Add player_type * argume...
deskull [Fri, 4 Oct 2019 15:45:03 +0000 (00:45 +0900)]
[Refactor] #38997 do_cmd_wiz_play() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_play().

4 years ago[Refactor] #38997 wiz_reroll_item() 内のポインタ参照修正. / Fix pointer reference in wiz_reroll...
deskull [Fri, 4 Oct 2019 15:42:05 +0000 (00:42 +0900)]
[Refactor] #38997 wiz_reroll_item() 内のポインタ参照修正. / Fix pointer reference in wiz_reroll_item().

4 years ago[Fix] #39632 change_floor() の変数参照を整理. / Refactor variable reference in change_floor().
deskull [Fri, 4 Oct 2019 15:39:58 +0000 (00:39 +0900)]
[Fix] #39632 change_floor() の変数参照を整理. / Refactor variable reference in change_floor().

4 years ago「行動前に視界内モンスターリストを更新」オプションを追加
taotao54321 [Fri, 4 Oct 2019 14:12:26 +0000 (23:12 +0900)]
「行動前に視界内モンスターリストを更新」オプションを追加

4 years ago[Refactor] #38862 Release ビルドのインクルードファイル変更が正しく行われていないかったので修正. / Update release build...
deskull [Wed, 2 Oct 2019 17:03:01 +0000 (02:03 +0900)]
[Refactor] #38862 Release ビルドのインクルードファイル変更が正しく行われていないかったので修正. / Update release build configuration.

4 years ago[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正。 / Fix floor-saving bug by...
deskull [Wed, 2 Oct 2019 16:31:40 +0000 (01:31 +0900)]
[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正。 / Fix floor-saving bug by refactoring mistake.

4 years ago[Fix] #38997 リファクタリングに伴う current_floor_ptr のヌルポインタ参照を一時的に修正. / Fix null pointer refer...
deskull [Sat, 28 Sep 2019 07:26:27 +0000 (16:26 +0900)]
[Fix] #38997 リファクタリングに伴う current_floor_ptr のヌルポインタ参照を一時的に修正. / Fix null pointer reference of current_floor_ptr with refactoring.

4 years ago[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 27 Sep 2019 10:36:49 +0000 (19:36 +0900)]
[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加. / Add floor_type * argument to wilderness_gen().

4 years ago[Refactor] #38997 process_world_aux_movement() 内のポインタ参照修正. / Fix pointer reference...
deskull [Fri, 27 Sep 2019 10:31:00 +0000 (19:31 +0900)]
[Refactor] #38997 process_world_aux_movement() 内のポインタ参照修正. / Fix pointer reference in process_world_aux_movement().

4 years ago[Refactor] #38997 alloc_stairs_aux() に floor_type * 引数を追加. / Add floor_type * argumen...
deskull [Fri, 27 Sep 2019 10:28:01 +0000 (19:28 +0900)]
[Refactor] #38997 alloc_stairs_aux() に floor_type * 引数を追加. / Add floor_type * argument to alloc_stairs_aux().

4 years ago[Refactor] #38997 warding_glyph() に player_type * 引数を追加. / Add player_type * argument...
deskull [Fri, 27 Sep 2019 10:25:10 +0000 (19:25 +0900)]
[Refactor] #38997 warding_glyph() に player_type * 引数を追加. / Add player_type * argument to warding_glyph().