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[Refactor] #37353 generate_random_floor() を generate_floor() に改名. / Rename generate_r...
authordeskull <deskull@users.sourceforge.jp>
Sat, 2 Nov 2019 23:11:26 +0000 (08:11 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Sat, 2 Nov 2019 23:17:32 +0000 (08:17 +0900)
src/floor-generate.c
src/floor-generate.h
src/floor-save.c

index 3f10c2a..009241d 100644 (file)
@@ -1399,7 +1399,7 @@ void clear_cave(floor_type *floor_ptr)
  * @return なし
  * @note Hack -- regenerate any "overflow" levels
  */
-void generate_random_floor(floor_type *floor_ptr)
+void generate_floor(floor_type *floor_ptr)
 {
        int num;
 
index b826af6..512868c 100644 (file)
@@ -103,7 +103,7 @@ extern dun_data *dun;
 extern bool place_quest_monsters(floor_type *floor_ptr);
 extern void wipe_generate_random_floor_flags(floor_type *floor_ptr);
 extern void clear_cave(floor_type *floor_ptr);
-extern void generate_random_floor(floor_type *floor_ptr);
+extern void generate_floor(floor_type *floor_ptr);
 
 extern bool build_tunnel(floor_type *floor_ptr, POSITION row1, POSITION col1, POSITION row2, POSITION col2);
 extern bool build_tunnel2(floor_type *floor_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2, int type, int cutoff);
index 5dbbe07..cab7a37 100644 (file)
@@ -1118,8 +1118,7 @@ void change_floor(player_type *creature_ptr)
        if (!(creature_ptr->change_floor_mode & CFM_SAVE_FLOORS) &&
            !(creature_ptr->change_floor_mode & CFM_FIRST_FLOOR))
        {
-               /* Create creature_ptr->current_floor_ptr->grid_array */
-               generate_random_floor(creature_ptr->current_floor_ptr);
+               generate_floor(creature_ptr->current_floor_ptr);
 
                /* Paranoia -- No new saved floor */
                new_floor_id = 0;
@@ -1310,8 +1309,7 @@ void change_floor(player_type *creature_ptr)
                        }
                        else
                        {
-                               /* Newly create creature_ptr->current_floor_ptr->grid_array */
-                               generate_random_floor(creature_ptr->current_floor_ptr);
+                               generate_floor(creature_ptr->current_floor_ptr);
                        }
 
                        /* Record last visit current_world_ptr->game_turn */