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4 years ago[Fix] #38997 do_cmd_cast() 内変数参照修正. / Fix variable references in do_cmd_cast().
deskull [Thu, 21 Nov 2019 11:55:03 +0000 (20:55 +0900)]
[Fix] #38997 do_cmd_cast() 内変数参照修正. / Fix variable references in do_cmd_cast().

4 years ago[Fix] #38997 フロア生成関連変数参照修正. / Fix variable references in floor generation.
deskull [Wed, 20 Nov 2019 04:01:33 +0000 (13:01 +0900)]
[Fix] #38997 フロア生成関連変数参照修正. / Fix variable references in floor generation.

4 years ago[Fix] #38997 stair_creation() 内変数参照修正. / Fix variable references in stair_creation().
deskull [Wed, 20 Nov 2019 03:51:15 +0000 (12:51 +0900)]
[Fix] #38997 stair_creation() 内変数参照修正. / Fix variable references in stair_creation().

4 years ago[Refactor] #38997 wiz_create_item() に player_type * 引数を追加. / Add player_type * argume...
deskull [Wed, 20 Nov 2019 03:48:20 +0000 (12:48 +0900)]
[Refactor] #38997 wiz_create_item() に player_type * 引数を追加. / Add player_type * argument to wiz_create_item().

4 years ago[Refactor] #38997 forget_view() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Wed, 20 Nov 2019 03:40:15 +0000 (12:40 +0900)]
[Refactor] #38997 forget_view() に floor_type * 引数を追加. / Add floor_type * argument to forget_view().

4 years ago[Refactor] #38997 update_smell() に player_type * 引数を追加. / Add player_type * argument...
deskull [Wed, 20 Nov 2019 03:35:01 +0000 (12:35 +0900)]
[Refactor] #38997 update_smell() に player_type * 引数を追加. / Add player_type * argument to update_smell().

4 years ago[Refactor] #38997 show_highclass() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Wed, 20 Nov 2019 03:30:59 +0000 (12:30 +0900)]
[Refactor] #38997 show_highclass() に player_type * 引数を追加. / Add player_type * argument to show_highclass().

4 years ago[Refactor] #38997 update_lite() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Wed, 20 Nov 2019 03:14:49 +0000 (12:14 +0900)]
[Refactor] #38997 update_lite() に floor_type * 引数を追加. / Add floor_type * argument to update_lite().

4 years ago[Refactor] #38997 binding_field() に player_type * 引数を追加. / Add player_type * argument...
deskull [Wed, 20 Nov 2019 03:02:10 +0000 (12:02 +0900)]
[Refactor] #38997 binding_field() に player_type * 引数を追加. / Add player_type * argument to binding_field().

4 years ago[Fix] #38997 place_secret_door() 内変数参照修正. / Fix variable references in place_secret_d...
deskull [Wed, 20 Nov 2019 02:57:42 +0000 (11:57 +0900)]
[Fix] #38997 place_secret_door() 内変数参照修正. / Fix variable references in place_secret_door().

4 years ago[Refactor] #38997 do_cmd_wiz_summon() に player_type * 引数を追加. / Add player_type *...
deskull [Wed, 20 Nov 2019 02:40:04 +0000 (11:40 +0900)]
[Refactor] #38997 do_cmd_wiz_summon() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_summon().

4 years ago[Refactor] #38997 do_cmd_summon_horde() に player_type * 引数を追加. / Add player_type...
deskull [Tue, 12 Nov 2019 23:27:52 +0000 (08:27 +0900)]
[Refactor] #38997 do_cmd_summon_horde() に player_type * 引数を追加. / Add player_type * argument to do_cmd_summon_horde().

4 years ago[Refactor] #38997 calc_expect_crit_shot() に player_type * 引数を追加. / Add player_type...
deskull [Tue, 12 Nov 2019 03:30:54 +0000 (12:30 +0900)]
[Refactor] #38997 calc_expect_crit_shot() に player_type * 引数を追加. / Add player_type * argument to calc_expect_crit_shot().

4 years ago[Refactor] #38997 cave_naked_bold() に player_type * と floor_type * 引数を追加. / Add playe...
deskull [Tue, 12 Nov 2019 01:35:50 +0000 (10:35 +0900)]
[Refactor] #38997 cave_naked_bold() に player_type * と floor_type * 引数を追加. / Add player_type * and floor_type * arguments to cave_naked_bold().

4 years ago[Refactor] #38997 player_has_los_bold() に player_type * 引数を追加. / Add player_type...
deskull [Tue, 12 Nov 2019 01:27:55 +0000 (10:27 +0900)]
[Refactor] #38997 player_has_los_bold() に player_type * 引数を追加. / Add player_type * argument to player_has_los_bold().

4 years ago[Refactor] #38997 cave_empty_bold2() に floor_type * 引数を追加. / Add floor_type * argumen...
deskull [Tue, 12 Nov 2019 01:22:10 +0000 (10:22 +0900)]
[Refactor] #38997 cave_empty_bold2() に floor_type * 引数を追加. / Add floor_type * argument to cave_empty_bold2().

4 years ago[Refactor] #38997 cave_empty_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Tue, 12 Nov 2019 01:20:09 +0000 (10:20 +0900)]
[Refactor] #38997 cave_empty_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_empty_bold().

4 years ago[Refactor] #38997 cave_drop_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Tue, 12 Nov 2019 01:17:41 +0000 (10:17 +0900)]
[Refactor] #38997 cave_drop_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_drop_bold().

4 years ago[Refactor] #38997 cave_clean_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Tue, 12 Nov 2019 01:14:14 +0000 (10:14 +0900)]
[Refactor] #38997 cave_clean_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_clean_bold().

4 years ago[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Tue, 12 Nov 2019 01:10:50 +0000 (10:10 +0900)]
[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_los_bold().

4 years ago[Refactor] #38997 new_player_spot() に player_type * 引数を追加. / Add player_type * argume...
deskull [Tue, 12 Nov 2019 00:49:32 +0000 (09:49 +0900)]
[Refactor] #38997 new_player_spot() に player_type * 引数を追加. / Add player_type * argument to new_player_spot().

4 years ago[Fix] #38997 do_cmd_feeling() 内変数参照修正. / Fix variable references in do_cmd_feeling().
deskull [Tue, 12 Nov 2019 00:42:02 +0000 (09:42 +0900)]
[Fix] #38997 do_cmd_feeling() 内変数参照修正. / Fix variable references in do_cmd_feeling().

4 years ago[Refactor] #38997 #37353 forget_flow() に floor_type * 引数を追加して floor.c/h へ移動. / Add...
deskull [Tue, 12 Nov 2019 00:39:59 +0000 (09:39 +0900)]
[Refactor] #38997 #37353 forget_flow() に floor_type * 引数を追加して floor.c/h へ移動. / Add player_type * argument to forget_flow() and move to floor.c/h.

4 years ago[Refactor] #38997 cave_fill() に floor_type * 引数を追加. / Add floor_type * argument to...
deskull [Mon, 11 Nov 2019 12:15:31 +0000 (21:15 +0900)]
[Refactor] #38997 cave_fill() に floor_type * 引数を追加. / Add floor_type * argument to cave_fill().

4 years ago[Refactor] #38997 build_small_room() に floor_type * 引数を追加. / Add floor_type * argumen...
deskull [Mon, 11 Nov 2019 12:11:31 +0000 (21:11 +0900)]
[Refactor] #38997 build_small_room() に floor_type * 引数を追加. / Add floor_type * argument to build_small_room().

4 years ago[Fix] #38997 place_locked_door() 内変数参照修正. / Fix variable references in place_locked_d...
deskull [Mon, 11 Nov 2019 12:06:39 +0000 (21:06 +0900)]
[Fix] #38997 place_locked_door() 内変数参照修正. / Fix variable references in place_locked_door().

4 years ago[Refactor] #38997 do_cmd_wiz_zap_all() に player_type * 引数を追加. / Add player_type ...
deskull [Mon, 11 Nov 2019 12:03:09 +0000 (21:03 +0900)]
[Refactor] #38997 do_cmd_wiz_zap_all() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_zap_all().

4 years ago[Fix] #38997 wiz_lite() 内変数参照修正. / Fix variable references in wiz_lite().
deskull [Mon, 11 Nov 2019 00:12:26 +0000 (09:12 +0900)]
[Fix] #38997 wiz_lite() 内変数参照修正. / Fix variable references in wiz_lite().

4 years ago[Refactor] #38997 alloc_stairs() 内変数参照修正. / Fix variable references in alloc_stairs().
deskull [Mon, 11 Nov 2019 00:10:21 +0000 (09:10 +0900)]
[Refactor] #38997 alloc_stairs() 内変数参照修正. / Fix variable references in alloc_stairs().

4 years ago[Refactor] #38997 player_flags() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 11 Nov 2019 00:07:19 +0000 (09:07 +0900)]
[Refactor] #38997 player_flags() に player_type * 引数を追加. / Add player_type * argument to player_flags().

4 years ago[Refactor] #38997 top_twnenty() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 10 Nov 2019 23:44:47 +0000 (08:44 +0900)]
[Refactor] #38997 top_twnenty() に player_type * 引数を追加. / Add player_type * argument to top_twnenty().

4 years ago[Refactor] #38997 calc_crit_ratio_shot() に player_type * 引数を追加. / Add player_type...
deskull [Sun, 10 Nov 2019 23:42:02 +0000 (08:42 +0900)]
[Refactor] #38997 calc_crit_ratio_shot() に player_type * 引数を追加. / Add player_type * argument to calc_crit_ratio_shot().

4 years ago[Refactor] #38997 place_quest_monsters() に player_type * 引数を追加. / Add player_type...
deskull [Sun, 10 Nov 2019 23:38:02 +0000 (08:38 +0900)]
[Refactor] #38997 place_quest_monsters() に player_type * 引数を追加. / Add player_type * argument to place_quest_monsters().

4 years ago[Refactor] #38997 print_spells() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 10 Nov 2019 14:59:44 +0000 (23:59 +0900)]
[Refactor] #38997 print_spells() に player_type * 引数を追加. / Add player_type * argument to print_spells().

4 years ago[Fix] #38997 spells-status.c 変数参照修正. / Fix variable references in spells-status.c.
deskull [Sun, 10 Nov 2019 14:54:25 +0000 (23:54 +0900)]
[Fix] #38997 spells-status.c 変数参照修正. / Fix variable references in spells-status.c.

4 years ago[Refactor] #38997 combine_pack() に player_type * 引数を追加. / Add player_type * argument...
deskull [Wed, 6 Nov 2019 04:29:08 +0000 (13:29 +0900)]
[Refactor] #38997 combine_pack() に player_type * 引数を追加. / Add player_type * argument to combine_pack().

4 years ago[Refactor] #38997 teleport_player_to() に player_type * 引数を追加. / Add player_type ...
deskull [Wed, 6 Nov 2019 04:26:12 +0000 (13:26 +0900)]
[Refactor] #38997 teleport_player_to() に player_type * 引数を追加. / Add player_type * argument to teleport_player_to().

4 years ago[Refactor] #38997 do_cmd_wiz_cure_all() に player_type * 引数を追加. / Add player_type...
deskull [Wed, 6 Nov 2019 04:21:03 +0000 (13:21 +0900)]
[Refactor] #38997 do_cmd_wiz_cure_all() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_cure_all().

4 years ago[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
deskull [Tue, 5 Nov 2019 16:23:34 +0000 (01:23 +0900)]
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.

4 years agoMerge branch 'For2.2.2-Refactoring' of git.osdn.net:/gitroot/hengband/hengband into...
deskull [Tue, 5 Nov 2019 16:07:16 +0000 (01:07 +0900)]
Merge branch 'For2.2.2-Refactoring' of git.osdn.net:/gitroot/hengband/hengband into For2.2.2-Refactoring

# Conflicts:
# src/bldg.c

4 years ago[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正. / Fix division by zero in...
deskull [Tue, 5 Nov 2019 16:01:23 +0000 (01:01 +0900)]
[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正. / Fix division by zero in update_gambling_monsters().

4 years ago[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正. / Fix division by zero in...
deskull [Tue, 5 Nov 2019 16:01:23 +0000 (01:01 +0900)]
[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正. / Fix division by zero in update_gambling_monsters().

4 years ago[Refactor] #38997 eat_magic() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 5 Nov 2019 15:52:12 +0000 (00:52 +0900)]
[Refactor] #38997 eat_magic() に player_type * 引数を追加. / Add player_type * argument to eat_magic().

4 years ago[Refactor] #38997 do_cmd_wiz_named_friendly(), do_cmd_wiz_named() に player_type ...
deskull [Tue, 5 Nov 2019 15:49:35 +0000 (00:49 +0900)]
[Refactor] #38997 do_cmd_wiz_named_friendly(), do_cmd_wiz_named() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_named_friendly(), do_cmd_wiz_named().

4 years ago[Refactor] #38997 chest_trap() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 5 Nov 2019 15:44:46 +0000 (00:44 +0900)]
[Refactor] #38997 chest_trap() に player_type * 引数を追加. / Add player_type * argument to chest_trap().

4 years ago[Refactor] #38997 apply_disenchant() に player_type * 引数を追加. / Add player_type * argum...
deskull [Tue, 5 Nov 2019 15:42:11 +0000 (00:42 +0900)]
[Refactor] #38997 apply_disenchant() に player_type * 引数を追加. / Add player_type * argument to apply_disenchant().

4 years ago[Refactor] #38997 brand_weapon() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 5 Nov 2019 15:38:26 +0000 (00:38 +0900)]
[Refactor] #38997 brand_weapon() に player_type * 引数を追加. / Add player_type * argument to brand_weapon().

4 years ago[Refactor] #38997 build_lake(), generate_lake() に floor_type * 引数を追加. / Add floor_typ...
deskull [Mon, 4 Nov 2019 08:10:32 +0000 (17:10 +0900)]
[Refactor] #38997 build_lake(), generate_lake() に floor_type * 引数を追加. / Add floor_type * argument to build_lake(), generate_lake().

4 years ago[Refactor] #38997 explosive_rune() に floor_type * と座標引数を追加. / Add floor_type * and...
deskull [Mon, 4 Nov 2019 07:39:24 +0000 (16:39 +0900)]
[Refactor] #38997 explosive_rune() に floor_type * と座標引数を追加. / Add floor_type * and position arguments to explosive_rune().

4 years ago[Refactor] #38997 player_bold() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 4 Nov 2019 07:29:57 +0000 (16:29 +0900)]
[Refactor] #38997 player_bold() に player_type * 引数を追加. / Add player_type * argument to player_bold().

4 years ago[Refactor] #38997 #37353 update_smell() に floor_type * 引数を追加して floor.c/h へ移動. / Add...
deskull [Mon, 4 Nov 2019 06:50:20 +0000 (15:50 +0900)]
[Refactor] #38997 #37353 update_smell() に floor_type * 引数を追加して floor.c/h へ移動. / Add player_type * argument to update_smell() and move to floor.c/h.

4 years ago[Refactor] #38997 project_p() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 4 Nov 2019 06:38:14 +0000 (15:38 +0900)]
[Refactor] #38997 project_p() に player_type * 引数を追加. / Add player_type * argument to project_p().

4 years ago[Refactor] #38997 cast_mirror_spell() に player_type * 引数を追加. / Add player_type *...
deskull [Mon, 4 Nov 2019 06:31:54 +0000 (15:31 +0900)]
[Refactor] #38997 cast_mirror_spell() に player_type * 引数を追加. / Add player_type * argument to cast_mirror_spell().

4 years ago[Refactor] #38997 cast_ninja_spell() に player_type * 引数を追加. / Add player_type * argum...
deskull [Mon, 4 Nov 2019 06:29:21 +0000 (15:29 +0900)]
[Refactor] #38997 cast_ninja_spell() に player_type * 引数を追加. / Add player_type * argument to cast_ninja_spell().

4 years ago[Refactor] #38997 cast_berserk_spell() に player_type * 引数を追加. / Add player_type ...
deskull [Mon, 4 Nov 2019 06:27:04 +0000 (15:27 +0900)]
[Refactor] #38997 cast_berserk_spell() に player_type * 引数を追加. / Add player_type * argument to cast_berserk_spell().

4 years ago[Refactor] #38997 cast_mindcrafter_spell() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 4 Nov 2019 06:24:24 +0000 (15:24 +0900)]
[Refactor] #38997 cast_mindcrafter_spell() に player_type * 引数を追加. / Add player_type * argument to cast_mindcrafter_spell().

4 years ago[Refactor] #38997 cast_force_spell() に player_type * 引数を追加. / Add player_type * argum...
deskull [Mon, 4 Nov 2019 06:22:02 +0000 (15:22 +0900)]
[Refactor] #38997 cast_force_spell() に player_type * 引数を追加. / Add player_type * argument to cast_force_spell().

4 years ago[Refactor] #38997 generate_rooms() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Mon, 4 Nov 2019 06:17:32 +0000 (15:17 +0900)]
[Refactor] #38997 generate_rooms() に floor_type * 引数を追加. / Add floor_type * argument to generate_rooms().

4 years ago[Refactor] #38997 apply_nexus() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 4 Nov 2019 06:12:45 +0000 (15:12 +0900)]
[Refactor] #38997 apply_nexus() に player_type * 引数を追加. / Add player_type * argument to apply_nexus().

4 years ago[Refactor] #38997 teleport_level() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Sun, 3 Nov 2019 12:50:32 +0000 (21:50 +0900)]
[Refactor] #38997 teleport_level() に player_type * 引数を追加. / Add player_type * argument to teleport_level().

4 years ago[Refactor] #38997 wilderness_gen_small() に player_type * 引数を追加. / Add player_type...
deskull [Sun, 3 Nov 2019 12:43:24 +0000 (21:43 +0900)]
[Refactor] #38997 wilderness_gen_small() に player_type * 引数を追加. / Add player_type * argument to wilderness_gen_small().

4 years ago[Refactor] #38997 change_wild_mode() に player_type * 引数を追加. / Add player_type * argum...
deskull [Sun, 3 Nov 2019 12:36:14 +0000 (21:36 +0900)]
[Refactor] #38997 change_wild_mode() に player_type * 引数を追加. / Add player_type * argument to change_wild_mode().

4 years ago[Refactor] #38997 plasma_recursive() に floor_type * 引数を追加. / Add floor_type * argumen...
deskull [Sun, 3 Nov 2019 12:25:43 +0000 (21:25 +0900)]
[Refactor] #38997 plasma_recursive() に floor_type * 引数を追加. / Add floor_type * argument to plasma_recursive().

4 years ago[Fix] #38997 acquire_chaos_weapon() 変数参照修正. / Fix variable reference of acquire_chaos...
deskull [Sun, 3 Nov 2019 12:21:27 +0000 (21:21 +0900)]
[Fix] #38997 acquire_chaos_weapon() 変数参照修正. / Fix variable reference of acquire_chaos_weapon().

4 years ago[Refactor] #38997 rooms-*.c 中のダンジョンID参照先を floor_type * へ変更. / Change reference of...
deskull [Sun, 3 Nov 2019 12:17:36 +0000 (21:17 +0900)]
[Refactor] #38997 rooms-*.c 中のダンジョンID参照先を floor_type * へ変更. / Change reference of Dungeon ID in rooms-*.c to floor_type *.

4 years ago[Refactor] #38997 remove_curse(), remove_all_curse(), remove_curse_aux() に player_typ...
deskull [Sat, 2 Nov 2019 23:56:06 +0000 (08:56 +0900)]
[Refactor] #38997 remove_curse(), remove_all_curse(), remove_curse_aux() に player_type * 引数を追加. / Add player_type * argument to remove_curse(), remove_all_curse(), remove_curse_aux().

4 years ago[Refactor] #38997 project_f() に floor_type * 引数を追加. / Add floor_type * argument to...
deskull [Sat, 2 Nov 2019 23:24:06 +0000 (08:24 +0900)]
[Refactor] #38997 project_f() に floor_type * 引数を追加. / Add floor_type * argument to project_f().

4 years ago[Refactor] #38997 next_mirror() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 2 Nov 2019 23:16:55 +0000 (08:16 +0900)]
[Refactor] #38997 next_mirror() に player_type * 引数を追加. / Add player_type * argument to next_mirror().

4 years ago[Refactor] #37353 generate_random_floor() を generate_floor() に改名. / Rename generate_r...
deskull [Sat, 2 Nov 2019 23:11:26 +0000 (08:11 +0900)]
[Refactor] #37353 generate_random_floor() を generate_floor() に改名. / Rename generate_random_floor() to generate_floor().

4 years ago[Refactor] #38997 generate_gambling_arena() に player_type * 引数を追加. / Add player_type...
deskull [Sat, 2 Nov 2019 23:07:43 +0000 (08:07 +0900)]
[Refactor] #38997 generate_gambling_arena() に player_type * 引数を追加. / Add player_type * argument to generate_gambling_arena().

4 years ago[Refactor] #38997 place_secret_door(), place_locked_door() に floor_type * 引数を追加....
deskull [Sat, 2 Nov 2019 23:03:06 +0000 (08:03 +0900)]
[Refactor] #38997 place_secret_door(), place_locked_door() に floor_type * 引数を追加. / Add floor_type * argument to place_secret_door(), place_locked_door().

4 years ago[Refactor] #37353 place_locked_door(), place_secret_door() を floor.c へ移動. / Move...
deskull [Sat, 2 Nov 2019 22:52:26 +0000 (07:52 +0900)]
[Refactor] #37353 place_locked_door(), place_secret_door() を floor.c へ移動. / Move place_locked_door(), place_secret_door() to floor.c.

4 years ago[Refactor] #38997 coords_to_dir() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 2 Nov 2019 22:34:52 +0000 (07:34 +0900)]
[Refactor] #38997 coords_to_dir() に player_type * 引数を追加. / Add player_type * argument to coords_to_dir().

4 years ago[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_idx にダンジョンIDを加えて参照させる.cave_gen...
deskull [Sat, 2 Nov 2019 11:42:50 +0000 (20:42 +0900)]
[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_idx にダンジョンIDを加えて参照させる.cave_gen() の DUNGEON_IDX 引数は削除 / Delete DUNGEON_IDX  argument of cave_gen().

4 years ago[Fix] #38997 player_place() 変数参照修正. / Fix variable reference of player_place().
deskull [Sat, 2 Nov 2019 11:19:13 +0000 (20:19 +0900)]
[Fix] #38997 player_place() 変数参照修正. / Fix variable reference of player_place().

4 years ago[Refactor] #38997 update_mon_lite() 関連に player_type * 引数を追加. / Add player_type *...
deskull [Sat, 2 Nov 2019 10:13:31 +0000 (19:13 +0900)]
[Refactor] #38997 update_mon_lite() 関連に player_type * 引数を追加. / Add player_type * argument to update_mon_lite() and some called functions.

4 years ago[Refactor] #38997 mitokohmon() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 2 Nov 2019 09:44:43 +0000 (18:44 +0900)]
[Refactor] #38997 mitokohmon() に player_type * 引数を追加. / Add player_type * argument to mitokohmon().

4 years ago[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加. / Add DUNGEON_IDX argument to...
deskull [Sat, 2 Nov 2019 09:43:49 +0000 (18:43 +0900)]
[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加. / Add DUNGEON_IDX argument to level_gen().

4 years ago[Refactor] #38997 locate_connected_stairs() に floor_type * と player_type * 引数を追加...
deskull [Tue, 29 Oct 2019 12:51:38 +0000 (21:51 +0900)]
[Refactor] #38997 locate_connected_stairs() に floor_type * と player_type * 引数を追加. / Add floor_type * and player_type * arguments to locate_connected_stairs().

4 years ago[Refactor] #38997 place_quest_monsters() に floor_type * 引数を追加. / Add floor_type ...
deskull [Tue, 29 Oct 2019 12:45:49 +0000 (21:45 +0900)]
[Refactor] #38997 place_quest_monsters() に floor_type * 引数を追加. / Add floor_type * argument to place_quest_monsters().

4 years ago[Fix] #38997 do_hissatsu_spell() 変数参照修正. / Fix variable reference of do_hissatsu_spell().
deskull [Tue, 29 Oct 2019 12:38:23 +0000 (21:38 +0900)]
[Fix] #38997 do_hissatsu_spell() 変数参照修正. / Fix variable reference of do_hissatsu_spell().

4 years ago[Refactor] #38997 vanish_dungeon() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Tue, 29 Oct 2019 11:18:23 +0000 (20:18 +0900)]
[Refactor] #38997 vanish_dungeon() に floor_type * 引数を追加. / Add floor_type * argument to vanish_dungeon().

4 years ago[Refactor] #38997 display_map() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Tue, 29 Oct 2019 11:14:31 +0000 (20:14 +0900)]
[Refactor] #38997 display_map() に floor_type * 引数を追加. / Add floor_type * argument to display_map().

4 years ago[Refactor] #38997 fetch() に player_type * 引数を追加. / Add player_type * argument to...
deskull [Sun, 27 Oct 2019 07:03:28 +0000 (16:03 +0900)]
[Refactor] #38997 fetch() に player_type * 引数を追加. / Add player_type * argument to fetch().

4 years ago[Refactor] #38997 monst_attack_monst() に player_type * 引数を追加. / Add player_type ...
deskull [Sun, 27 Oct 2019 06:54:22 +0000 (15:54 +0900)]
[Refactor] #38997 monst_attack_monst() に player_type * 引数を追加. / Add player_type * argument to monst_attack_monst().

4 years ago[Refactor] #38997 predict_score() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 27 Oct 2019 06:45:41 +0000 (15:45 +0900)]
[Refactor] #38997 predict_score() に player_type * 引数を追加. / Add player_type * argument to predict_score().

4 years ago[Fix] #38997 hayagake() 変数参照修正. / Fix variable reference of hayagake().
deskull [Sun, 27 Oct 2019 06:39:02 +0000 (15:39 +0900)]
[Fix] #38997 hayagake() 変数参照修正. / Fix variable reference of hayagake().

4 years ago[Refactor] #38997 kingly() に player_type * 引数を追加. / Add player_type * argument to...
deskull [Sun, 27 Oct 2019 06:33:07 +0000 (15:33 +0900)]
[Refactor] #38997 kingly() に player_type * 引数を追加. / Add player_type * argument to kingly().

4 years ago[Refactor] #38997 spell_chance() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 27 Oct 2019 06:25:56 +0000 (15:25 +0900)]
[Refactor] #38997 spell_chance() に player_type * 引数を追加. / Add player_type * argument to spell_chance().

4 years ago[Refactor] #38997 teleport_player_aux() に player_type * 引数を追加. / Add player_type...
deskull [Sun, 27 Oct 2019 06:19:41 +0000 (15:19 +0900)]
[Refactor] #38997 teleport_player_aux() に player_type * 引数を追加. / Add player_type * argument to teleport_player_aux().

4 years ago[Refactor] #38997 polymorph_monster() に player_type * 引数を追加. / Add player_type *...
deskull [Sun, 27 Oct 2019 06:11:55 +0000 (15:11 +0900)]
[Refactor] #38997 polymorph_monster() に player_type * 引数を追加. / Add player_type * argument to polymorph_monster().

4 years ago[Refactor] #38997 earthquake() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 27 Oct 2019 06:03:01 +0000 (15:03 +0900)]
[Refactor] #38997 earthquake() に player_type * 引数を追加. / Add player_type * argument to earthquake().

4 years ago[Refactor] #38997 generate_area() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sun, 27 Oct 2019 05:49:59 +0000 (14:49 +0900)]
[Refactor] #38997 generate_area() に floor_type * 引数を追加. / Add floor_type * argument to generate_area().

4 years ago[Refactor] #38997 room_build() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sun, 27 Oct 2019 05:40:28 +0000 (14:40 +0900)]
[Refactor] #38997 room_build() に floor_type * 引数を追加. / Add floor_type * argument to room_build().

4 years ago[Fix] #39494 英語版の型警告を修正. / Fix compiler warnings on English environment.
deskull [Sat, 26 Oct 2019 10:59:01 +0000 (19:59 +0900)]
[Fix] #39494 英語版の型警告を修正. / Fix compiler warnings on English environment.

4 years ago[Fix] #39493 Makefile.amの記述ミス修正。 / Fix Makefile.am.
deskull [Sat, 26 Oct 2019 10:49:59 +0000 (19:49 +0900)]
[Fix] #39493 Makefile.amの記述ミス修正。 / Fix Makefile.am.

4 years ago[Refactor] #38997 wiz_dark() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 26 Oct 2019 10:37:18 +0000 (19:37 +0900)]
[Refactor] #38997 wiz_dark() に player_type * 引数を追加. / Add player_type * argument to wiz_dark().

4 years ago[Refactor] #38997 wilderness_gen_small() に floor_type * 引数を追加. / Add floor_type ...
deskull [Sat, 26 Oct 2019 10:31:17 +0000 (19:31 +0900)]
[Refactor] #38997 wilderness_gen_small() に floor_type * 引数を追加. / Add floor_type * argument to wilderness_gen_small().

4 years ago[Refactor] #38997 destroy_area() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 26 Oct 2019 10:26:59 +0000 (19:26 +0900)]
[Refactor] #38997 destroy_area() に floor_type * 引数を追加. / Add floor_type * argument to destroy_area().

4 years ago[Refactor] #38997 generate_wilderness_area() に floor_type * 引数を追加. / Add floor_type...
deskull [Sat, 26 Oct 2019 10:21:49 +0000 (19:21 +0900)]
[Refactor] #38997 generate_wilderness_area() に floor_type * 引数を追加. / Add floor_type * argument to generate_wilderness_area().