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sparky4 [Tue, 24 Jan 2017 21:21:06 +0000 (15:21 -0600)]
animation fixed and sprite rendering is more flexible with overdraww and overdrawh
sparky4 [Tue, 24 Jan 2017 20:56:33 +0000 (14:56 -0600)]
animation fixed and sprite rendering is more flexible with overdraww and overdrawh
sparky4 [Tue, 24 Jan 2017 20:06:22 +0000 (14:06 -0600)]
I THINK I GOT THE ANIMATION FIXED AGAINrm data/spri/chikyuu.vrs
sparky4 [Tue, 24 Jan 2017 19:20:25 +0000 (13:20 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time
sparky4 [Tue, 24 Jan 2017 19:08:55 +0000 (13:08 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time
sparky4 [Tue, 24 Jan 2017 18:50:17 +0000 (12:50 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time
sparky4 [Tue, 24 Jan 2017 16:24:01 +0000 (10:24 -0600)]
pushing some changes!
sparky4 [Tue, 24 Jan 2017 00:02:19 +0000 (18:02 -0600)]
====animation mostly converted==== old bug resurfaced as animation is
12341234 instead of the proper
11223344
sparky4 [Mon, 23 Jan 2017 23:48:16 +0000 (17:48 -0600)]
====animation mostly converted==== old bug resurfaced as animation is
12341234 instead of the proper
11223344
sparky4 [Mon, 23 Jan 2017 23:29:37 +0000 (17:29 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!
sparky4 [Mon, 23 Jan 2017 20:49:00 +0000 (14:49 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!
sparky4 [Mon, 23 Jan 2017 20:08:18 +0000 (14:08 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!
sparky4 [Mon, 23 Jan 2017 17:38:11 +0000 (11:38 -0600)]
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww crap./wbuild.sh fackn hard! wwww
sparky4 [Mon, 23 Jan 2017 17:11:06 +0000 (11:11 -0600)]
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww crap./wbuild.sh fackn hard! wwww
sparky4 [Mon, 23 Jan 2017 16:18:53 +0000 (10:18 -0600)]
i think something in animate_spri is making it jump a bunch
sparky4 [Mon, 23 Jan 2017 16:09:03 +0000 (10:09 -0600)]
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww crap./wbuild.sh
sparky4 [Mon, 23 Jan 2017 14:58:17 +0000 (08:58 -0600)]
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww
sparky4 [Mon, 23 Jan 2017 14:39:14 +0000 (08:39 -0600)]
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot!
sparky4 [Wed, 18 Jan 2017 18:14:32 +0000 (12:14 -0600)]
fine tuning animation still
sparky4 [Wed, 18 Jan 2017 18:04:48 +0000 (12:04 -0600)]
fine tuning animation still
sparky4 [Wed, 18 Jan 2017 18:01:35 +0000 (12:01 -0600)]
fine tuning animation still
sparky4 [Wed, 18 Jan 2017 18:00:39 +0000 (12:00 -0600)]
Merge branch 'master' of github.com:sparky4/16
sparky4 [Wed, 18 Jan 2017 18:00:03 +0000 (12:00 -0600)]
fine tuning animation still
sparky4 [Wed, 18 Jan 2017 17:11:18 +0000 (11:11 -0600)]
fine tuning animation still
sparky4 [Wed, 18 Jan 2017 17:08:29 +0000 (11:08 -0600)]
fine tuning animation still
sparky4 [Wed, 18 Jan 2017 14:30:09 +0000 (08:30 -0600)]
i actually fixed a bug instantly O_O on 1st try holy shit lol i gotta now work on the fine tuning of the animator function
sparky4 [Tue, 17 Jan 2017 20:08:46 +0000 (14:08 -0600)]
palllist not being worked on right now... i will work on sprite animation VERY soon
sparky4 [Tue, 17 Jan 2017 19:31:40 +0000 (13:31 -0600)]
palllist not being worked on right now... i will work on sprite animation VERY soon
sparky4 [Tue, 17 Jan 2017 19:12:01 +0000 (13:12 -0600)]
palllist not being worked on right now... i will work on sprite animation VERY soon
sparky4 [Tue, 17 Jan 2017 19:09:38 +0000 (13:09 -0600)]
palllist not being worked on right now... i will work on sprite animation VERY soon
sparky4 [Tue, 17 Jan 2017 18:53:28 +0000 (12:53 -0600)]
palllist not being worked on right now... i will work on sprite animation VERY soon
sparky4 [Fri, 13 Jan 2017 18:43:47 +0000 (12:43 -0600)]
made palllist.exe as an experiment for me to make a palette system i want for p16 i am now way too tired to work on p16 for today wwww i also made animate-sprite be useable on wider than screen res wwww
sparky4 [Fri, 13 Jan 2017 17:50:36 +0000 (11:50 -0600)]
made palllist.exe as an experiment for me to make a palette system i want for p16 i am now way too tired to work on p16 for today wwww
sparky4 [Fri, 13 Jan 2017 15:44:19 +0000 (09:44 -0600)]
==== MAJOR CHANGES ARE BEING MADE!! WWWW ====
sparky4 [Fri, 13 Jan 2017 15:26:12 +0000 (09:26 -0600)]
==== MAJOR CHANGES ARE BEING MADE!! WWWW ====
sparky4 [Fri, 13 Jan 2017 00:28:14 +0000 (18:28 -0600)]
i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am going to move to VRL/VRS soon! .
sparky4 [Thu, 12 Jan 2017 23:50:07 +0000 (17:50 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am going to move to VRL/VRS soon!
sparky4 [Thu, 12 Jan 2017 22:34:12 +0000 (16:34 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am trying to find out why the sprite drawer is being a punk!
sparky4 [Thu, 12 Jan 2017 22:31:27 +0000 (16:31 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am trying to find out why the sprite drawer is being a punk!
sparky4 [Wed, 11 Jan 2017 23:43:50 +0000 (17:43 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~
sparky4 [Wed, 11 Jan 2017 21:55:21 +0000 (15:55 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~
sparky4 [Wed, 11 Jan 2017 21:50:53 +0000 (15:50 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~
sparky4 [Wed, 11 Jan 2017 21:06:37 +0000 (15:06 -0600)]
fucking show page i need to make a very special version of it wwww
sparky4 [Wed, 11 Jan 2017 18:01:08 +0000 (12:01 -0600)]
0.exe is not working how i want
sparky4 [Wed, 11 Jan 2017 17:16:04 +0000 (11:16 -0600)]
BROKE build of 0.exe
sparky4 [Tue, 10 Jan 2017 20:11:46 +0000 (14:11 -0600)]
ok i appropriately use page[0].dx and page[0].dy
sparky4 [Tue, 10 Jan 2017 20:03:20 +0000 (14:03 -0600)]
made a new function modexMVSetup() and made scroller use dx and dy on page[0].dx wwww i will mess with mv[0]dx and mv[0].dy later
sparky4 [Tue, 10 Jan 2017 19:47:42 +0000 (13:47 -0600)]
made a new function modexMVSetup() and made scroller use dx and dy on page[0].dx wwww i will mess with mv[0]dx and mv[0].dy later
sparky4 [Tue, 10 Jan 2017 19:43:16 +0000 (13:43 -0600)]
made a new function modexMVSetup() and made scroller use dx and dy on page[0].dx wwww i will mess with mv[0]dx and mv[0].dy later
sparky4 [Tue, 10 Jan 2017 19:36:58 +0000 (13:36 -0600)]
made a new function modexMVSetup() and made scroller use dx and dy on page[0].dx wwww i will mess with mv[0]dx and mv[0].dy later
sparky4 [Tue, 10 Jan 2017 18:32:15 +0000 (12:32 -0600)]
made a new function modexMVSetup() and made scroller use dx and dy on page[0].dx wwww
sparky4 [Tue, 10 Jan 2017 18:12:11 +0000 (12:12 -0600)]
made a new function modexMVSetup() and made scroller use dx and dy on page[0].dx
sparky4 [Tue, 10 Jan 2017 17:32:59 +0000 (11:32 -0600)]
made a new function modexMVSetup()
sparky4 [Mon, 9 Jan 2017 21:56:48 +0000 (15:56 -0600)]
added stuff to help me study 0.exe it is a complex program wwww what is getting to me is the preservation of the bg and how it is done and where is it wwww
sparky4 [Mon, 9 Jan 2017 18:33:21 +0000 (12:33 -0600)]
added stuff to help me study 0.exe it is a complex program wwww what is getting to me is the preservation of the bg and how it is done and where is it wwww
sparky4 [Mon, 9 Jan 2017 18:12:47 +0000 (12:12 -0600)]
added stuff to help me study 0.exe it is a complex program wwww what is getting to me is the preservation of the bg and how it is done and where is it wwww
sparky4 [Mon, 9 Jan 2017 17:55:35 +0000 (11:55 -0600)]
added stuff to help me study 0.exe it is a complex program wwww
sparky4 [Mon, 9 Jan 2017 17:48:47 +0000 (11:48 -0600)]
added stuff to help me study 0.exe it is a complex program wwww
sparky4 [Mon, 9 Jan 2017 16:24:19 +0000 (10:24 -0600)]
added stuff to help me study 0.exe
sparky4 [Mon, 9 Jan 2017 15:14:11 +0000 (09:14 -0600)]
wwww
sparky4 [Mon, 9 Jan 2017 12:36:50 +0000 (06:36 -0600)]
wwww
sparky4 [Mon, 9 Jan 2017 12:36:10 +0000 (06:36 -0600)]
wwww
sparky4 [Fri, 6 Jan 2017 20:23:01 +0000 (14:23 -0600)]
makefile polished!! it seems everything works reletively ok and i added f6 and f7 to show the vrs stride issue i am having! THEY NOW CORRespond with page num in 0.exe
sparky4 [Fri, 6 Jan 2017 19:47:57 +0000 (13:47 -0600)]
makefile polished!! it seems everything works reletively ok and i added f6 and f7 to show the vrs stride issue i am having!
sparky4 [Fri, 6 Jan 2017 19:02:52 +0000 (13:02 -0600)]
makefile polished!! it seems everything works reletively ok
sparky4 [Fri, 6 Jan 2017 18:57:27 +0000 (12:57 -0600)]
makefile polished!! it seems everything works reletively ok
sparky4 [Fri, 6 Jan 2017 18:22:07 +0000 (12:22 -0600)]
makefile polished!! it seems everything works reletively ok
sparky4 [Fri, 6 Jan 2017 18:15:51 +0000 (12:15 -0600)]
makefile polished!!
sparky4 [Fri, 6 Jan 2017 18:04:19 +0000 (12:04 -0600)]
makefile polished!!
sparky4 [Fri, 6 Jan 2017 17:49:08 +0000 (11:49 -0600)]
makefile polished!!
sparky4 [Fri, 6 Jan 2017 17:43:56 +0000 (11:43 -0600)]
makefile polished!!
sparky4 [Fri, 6 Jan 2017 17:37:22 +0000 (11:37 -0600)]
makefile polished!!
sparky4 [Thu, 5 Jan 2017 15:58:22 +0000 (09:58 -0600)]
makefile fixed from ym mistake from yesterday. i made improvements to the automated distribution functions of the make file <3
sparky4 [Thu, 5 Jan 2017 15:56:13 +0000 (09:56 -0600)]
makefile fixed from ym mistake from yesterday. i made improvements to the automated distribution functions of the make file <3
sparky4 [Thu, 5 Jan 2017 15:53:25 +0000 (09:53 -0600)]
makefile fixed from ym mistake from yesterday. i made improvements to the automated distribution functions of the make file <3
sparky4 [Thu, 5 Jan 2017 15:10:52 +0000 (09:10 -0600)]
makefile fixed from ym mistake from yesterday. i made improvements to the automated distribution functions of the make file <3
sparky4 [Thu, 5 Jan 2017 14:47:25 +0000 (08:47 -0600)]
makefile fixed from ym mistake from yesterday. i made improvements to the automated distribution functions of the make file <3
sparky4 [Thu, 5 Jan 2017 14:37:36 +0000 (08:37 -0600)]
makefile fixed from ym mistake from yesterday
sparky4 [Thu, 5 Jan 2017 14:33:12 +0000 (08:33 -0600)]
makefile fixed from ym mistake from yesterday
sparky4 [Thu, 5 Jan 2017 13:10:18 +0000 (07:10 -0600)]
boolean IN_KeyDown(byte code) polished hmmm vrs... hmmm stride is off www
sparky4 [Thu, 5 Jan 2017 05:59:08 +0000 (23:59 -0600)]
boolean IN_KeyDown(byte code) polished
sparky4 [Thu, 5 Jan 2017 01:24:41 +0000 (19:24 -0600)]
boolean IN_KeyDown(byte code) polished
sparky4 [Wed, 4 Jan 2017 20:31:58 +0000 (14:31 -0600)]
boolean IN_KeyDown(byte code) polished
sparky4 [Wed, 4 Jan 2017 20:07:03 +0000 (14:07 -0600)]
boolean IN_KeyDown(byte code) polished
sparky4 [Wed, 4 Jan 2017 19:06:33 +0000 (13:06 -0600)]
wwww
sparky4 [Wed, 4 Jan 2017 17:50:43 +0000 (11:50 -0600)]
FPU detection added
sparky4 [Wed, 4 Jan 2017 15:27:30 +0000 (09:27 -0600)]
wwww
sparky4 [Wed, 4 Jan 2017 15:21:23 +0000 (09:21 -0600)]
wwww
sparky4 [Sun, 25 Dec 2016 23:19:15 +0000 (17:19 -0600)]
hmmm trying to figure out what is going on wwww
sparky4 [Tue, 20 Dec 2016 00:29:07 +0000 (18:29 -0600)]
i am sticking to lardge memory model for speed www
sparky4 [Mon, 19 Dec 2016 21:55:45 +0000 (15:55 -0600)]
i am sticking to lardge memory model for speed www
sparky4 [Mon, 19 Dec 2016 19:42:29 +0000 (13:42 -0600)]
i am sticking to lardge memory model for speed www
sparky4 [Mon, 19 Dec 2016 18:50:41 +0000 (12:50 -0600)]
added old pallette update to vrstest.exe i am sticking to lardge memory model for speed www
sparky4 [Fri, 16 Dec 2016 16:29:50 +0000 (10:29 -0600)]
trying to figure out the issue with player sprite with pcx i have no idea wwww
sparky4 [Fri, 16 Dec 2016 16:24:59 +0000 (10:24 -0600)]
trying to figure out the issue with player sprite with pcx i have no idea wwww
sparky4 [Fri, 16 Dec 2016 15:11:24 +0000 (09:11 -0600)]
trying to figure out the issue with player sprite with pcx
sparky4 [Fri, 16 Dec 2016 14:42:49 +0000 (08:42 -0600)]
engi stuff moved to tdef and textinit is in startup16
sparky4 [Thu, 15 Dec 2016 19:08:50 +0000 (13:08 -0600)]
testing with large memory model hmm something seems faster... wwww inputest is easier to test now on hardware w i commented out some stuff w
sparky4 [Thu, 15 Dec 2016 18:20:50 +0000 (12:20 -0600)]
testing with large memory model hmm something seems faster... wwww
sparky4 [Thu, 15 Dec 2016 18:04:36 +0000 (12:04 -0600)]
testing with large memory model