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iks [Sun, 15 Nov 2020 15:35:08 +0000 (00:35 +0900)]
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい、かつ、実際に打撃攻撃ができなくなってたので修正。 / Normal classes can do hand combat now.
iks [Sun, 15 Nov 2020 06:55:12 +0000 (15:55 +0900)]
[Fix] #38888 善悪がプレイヤーと反対のユニークのペットに乗馬したとき、乗馬したままで敵に回りその後がおかしくなるので、確率的に落馬処理を行い、落馬に失敗いた場合はペットのままにするように修正。 / When be riding, fall from hostile unique pet probabilistically, and when fail to fall, the pet is tamed yet.
iks [Sun, 15 Nov 2020 04:40:36 +0000 (13:40 +0900)]
[Implement] GCU版で日本語が入力できるように修正。 / Can input Japanese string in GCU console.
iks [Sun, 15 Nov 2020 02:38:14 +0000 (11:38 +0900)]
[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので、愚かでなく混乱いていない場合は、移動先にしないように修正。 / Pets avoid to move and attack to player except stupid or confused ones.
Hourier [Sat, 14 Nov 2020 00:41:03 +0000 (09:41 +0900)]
Merge branch 'For3.0.0-Artifact-Monster-Addition' of https://scm.osdn.net/gitroot/hengband/hengband into For3.0.0-Artifact-Monster-Addition
iks [Fri, 13 Nov 2020 16:23:41 +0000 (01:23 +0900)]
[Fix] #33649 宝物庫のおそらく床設定の部分が"."ではなく" "になっていたので修正。 / Put '.' onto vault's ' 's which are wrong feature.
iks [Fri, 13 Nov 2020 14:29:58 +0000 (23:29 +0900)]
[Fix] #37557 固定クエストで護衛持ちモンスターがランダムで配置されたときに、護衛の位置がプレイヤーの開始位置とかぶって重なってしまう不具合を修正。 / Fix pseudo riding bug on a kin of a monster at start position in a fixed quest.
iks [Fri, 13 Nov 2020 09:33:46 +0000 (18:33 +0900)]
[Fix] #36930 帰還と上り階段なしの場合はフラグを条件として、ワーグクエストをスキップするように変更。 / When ironman_downward is true, skips warg problem quest (No.14) and continues with quiest 18.
iks [Thu, 12 Nov 2020 23:30:37 +0000 (08:30 +0900)]
[Fix] #38217 周囲を見る(x/l)コマンド及びターゲット選択で、スペースキーで次の情報に遷らなくなっていたのを修正。 / In Look/eXamine command, can see next target by pressing space key.
iks [Thu, 12 Nov 2020 18:31:46 +0000 (03:31 +0900)]
[Implement] 武器匠の武器を比較するで、現在表示中の武器を選択できないようにした。 / Can not select weapons which are shown currently.
iks [Thu, 12 Nov 2020 18:27:56 +0000 (03:27 +0900)]
[Fix] #40954 武器匠で武器を比較したあと一部コマンドの初回に武器しか選べないのを修正。 / After comparison weapons, able to select other non weapon items when doing some commands.
iks [Thu, 12 Nov 2020 13:22:15 +0000 (22:22 +0900)]
[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して、情報表示と自動破壊適用の対象がずれるのを修正。 / In *identify*, combines and reorders inventory items after displaying item information and applying autopicks and destoructions.
Hourier [Thu, 12 Nov 2020 00:16:37 +0000 (09:16 +0900)]
Merge branch 'For3.0.0-Artifact-Monster-Addition' of https://scm.osdn.net/gitroot/hengband/hengband into For3.0.0-Artifact-Monster-Addition
iks [Wed, 11 Nov 2020 18:57:19 +0000 (03:57 +0900)]
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合に配列外アクセスしてしまうのを修正。 / Fix out of array access because hit bonus is always calculated with a weapon or *empty* object that player hands.
iks [Wed, 11 Nov 2020 18:55:59 +0000 (03:55 +0900)]
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので修正(武器の重さペナルティはcalc_to_hit()に織り込み済) / Fix that 'Has disable bonus' returns nearly 'Has enable bonus'.
iks [Wed, 11 Nov 2020 16:07:39 +0000 (01:07 +0900)]
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that monks get hit penalty by any weapons eather they are good at them or not.
Hourier [Wed, 11 Nov 2020 12:19:30 +0000 (21:19 +0900)]
[Refactor] Reshaped autopick-editor-command.c automatically
iks [Tue, 10 Nov 2020 15:36:24 +0000 (00:36 +0900)]
[Fix] #40938 get_item_floor関数でmode指定にかかわらず、インベントリ、装備欄、床上が全て対象になっていたのを修正。 / get_item_floor now picks up items according to mode set.
Hourier [Tue, 10 Nov 2020 14:42:03 +0000 (23:42 +0900)]
[Fix] #40945 Resolved the issue that out-of-array access occurs when an item was not find in autopick list
Hourier [Tue, 10 Nov 2020 14:37:04 +0000 (23:37 +0900)]
[Refactor] #40945 Reshaped autopick.c automatically
iks [Mon, 9 Nov 2020 16:04:47 +0000 (01:04 +0900)]
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
/ Display a flag of infravision tempolary or permanently.
Hourier [Mon, 9 Nov 2020 13:45:06 +0000 (22:45 +0900)]
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolved the issue that infrared vision didn't work due to incorrect judgment of cold blood
iks [Sun, 8 Nov 2020 17:09:58 +0000 (02:09 +0900)]
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted at previous commit. Sorry.
iks [Sun, 8 Nov 2020 16:29:12 +0000 (01:29 +0900)]
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not calucurate window height few low on Windows10.
iks [Sun, 8 Nov 2020 11:27:12 +0000 (20:27 +0900)]
[Fix] For macro triggers, special keys or XIM inputs are pushed into term queue reversal, beacsuse term_key_push function does now reversal queuing. When XIM inputs, convert it to EUC-JP from UTF-8 befere call term_key_push.
Hourier [Sat, 7 Nov 2020 17:20:47 +0000 (02:20 +0900)]
[Refactor] #39604 Reshaped display_monster_launching()
iks [Sat, 7 Nov 2020 16:44:39 +0000 (01:44 +0900)]
[Improve] #37756 Display SenseUnseen and NightSight on status bar when sniper's concentration is equal or greater than CONCENT_RADAR_THRESHOLD.
iks [Sat, 7 Nov 2020 16:29:44 +0000 (01:29 +0900)]
[Improve] #37756 Sniper's skill list now colored according to their status, which are selectable, not enough concentration and not enough player level.
iks [Sat, 7 Nov 2020 15:23:50 +0000 (00:23 +0900)]
Merge branch 'For3.0.0-Artifact-Monster-Addition' of git.osdn.net:/gitroot/hengband/hengband into For3.0.0-Artifact-Monster-Addition
iks [Sat, 7 Nov 2020 15:21:15 +0000 (00:21 +0900)]
[Fix] #39604 Display launching information right on recalls of monsters which have their blows fully.
Hourier [Sat, 7 Nov 2020 14:54:49 +0000 (23:54 +0900)]
[Fix] #37285 実装途中のメモを削除 / Removed memo in monster implementation
Hourier [Sat, 7 Nov 2020 14:47:17 +0000 (23:47 +0900)]
[Implement] #37285 ユニーク死亡時のメッセージを追加した / Added message when specific unique monster is dead
Hourier [Sat, 7 Nov 2020 14:36:40 +0000 (23:36 +0900)]
[Implement] #37285 投稿モンスター数種+αを実装した / Added posted and bethought monsters
Hourier [Sat, 7 Nov 2020 13:49:29 +0000 (22:49 +0900)]
[Implement] #37285 『ロボ・ガンダルフ』の台詞を追加した / Added speeches of Robo-Gandalf
iks [Sat, 7 Nov 2020 13:09:27 +0000 (22:09 +0900)]
[Revert] Remove code inserted by wrong commit. Sorry.
iks [Sat, 7 Nov 2020 12:57:34 +0000 (21:57 +0900)]
Merge branch 'For3.0.0-Artifact-Monster-Addition' of git.osdn.net:/gitroot/hengband/hengband into For3.0.0-Artifact-Monster-Addition
iks [Sat, 7 Nov 2020 12:56:21 +0000 (21:56 +0900)]
[Fix] #39008 Update daily bounty when staying inn at night.
iks [Sat, 7 Nov 2020 12:35:03 +0000 (21:35 +0900)]
[Fix] Change 'or' to 'and' to generate wilderness right when on ground except in fixed quiests.
iks [Sat, 7 Nov 2020 12:20:43 +0000 (21:20 +0900)]
[Fix] #40932 Initialize buildings to create them right when staying in a town after start/restart the game.
iks [Sat, 7 Nov 2020 06:25:40 +0000 (15:25 +0900)]
[Implement] #39671 Can display UTF-8 or other locale's multi byte string on GCU console. Also we should imply like this about key input process.
iks [Sat, 7 Nov 2020 06:18:34 +0000 (15:18 +0900)]
[Fix] When SET_UID is true, not wipe player_uid from player_type, to save to or load from a right save file.
iks [Sat, 7 Nov 2020 04:13:34 +0000 (13:13 +0900)]
[Implement] Translate same texts to Japanese.
iks [Fri, 6 Nov 2020 14:16:14 +0000 (23:16 +0900)]
[Implement] #37346 Translate to Japanese as possible, and add some new texts.
Hourier [Wed, 4 Nov 2020 10:24:18 +0000 (19:24 +0900)]
[Refactor] #40916 Reshaped load.c
Hourier [Wed, 4 Nov 2020 09:59:52 +0000 (18:59 +0900)]
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue that quick start feature couldn't be used
Hourier [Tue, 3 Nov 2020 12:51:03 +0000 (21:51 +0900)]
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved the issue that new game couldn't be started in non-Windows environment
Hourier [Tue, 3 Nov 2020 12:19:00 +0000 (21:19 +0900)]
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr is duplicated with Debian's header (signal.h)
Hourier [Tue, 3 Nov 2020 12:15:21 +0000 (21:15 +0900)]
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted if-conditions in one-monster-placer.c
Hourier [Wed, 28 Oct 2020 11:45:20 +0000 (20:45 +0900)]
[Implement] #37285 シヴァ靴(モンスター)のパラメータ調整 / Adjusted parameters of Shiva's boots (monster)
Hourier [Wed, 28 Oct 2020 11:09:20 +0000 (20:09 +0900)]
[Implement] #37285 モンスターとしてのシヴァ靴を実装した / Added Shiva's boots as monster
Hourier [Wed, 28 Oct 2020 11:08:56 +0000 (20:08 +0900)]
[Fix] #37324 シヴァ靴の英文説明にタイポがあったので修正 / Fixed typo in Shiva's boots
Hourier [Tue, 27 Oct 2020 12:34:37 +0000 (21:34 +0900)]
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion' to 'boots' in Doxygen's comment
Hourier [Tue, 27 Oct 2020 12:31:43 +0000 (21:31 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
Hourier [Tue, 27 Oct 2020 12:31:18 +0000 (21:31 +0900)]
[Implement] #37285 靴ドロップを実装した / Added dropping procedure for boots
Hourier [Tue, 27 Oct 2020 12:23:53 +0000 (21:23 +0900)]
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement specific drop from monster
Hourier [Tue, 27 Oct 2020 12:13:40 +0000 (21:13 +0900)]
[Implement] #37285 投稿頂いたモンスター5種を実装した / Added 5 races of monster
Hourier [Mon, 26 Oct 2020 23:51:10 +0000 (08:51 +0900)]
[Implement] #37285 ロボ・ガンダルフを追加した / Added Robo-Gandalf
Hourier [Mon, 26 Oct 2020 23:50:34 +0000 (08:50 +0900)]
[Implement] #37285 モアイのパラメータ調整 / Adjusted moais' parameter
deskull [Sun, 25 Oct 2020 07:28:16 +0000 (16:28 +0900)]
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削除. / Delete the old *.md already separated in the "web" repository.
deskull [Sun, 25 Oct 2020 06:30:11 +0000 (15:30 +0900)]
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. / Rename Japanese translation of "Exploding Flame" for duplication of Ninja's "Rengoku-Kaen".
Hourier [Sun, 25 Oct 2020 04:19:16 +0000 (13:19 +0900)]
[Implement] #37285 古代Dのパラメータ調整 / Adjusted ancient dragons
Hourier [Sun, 25 Oct 2020 01:20:00 +0000 (10:20 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
deskull [Sat, 24 Oct 2020 16:14:18 +0000 (01:14 +0900)]
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一. / Unified player_type variable names in cmd-item/cmd-refill.c.
deskull [Sat, 24 Oct 2020 16:08:13 +0000 (01:08 +0900)]
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply DARK_SOURCE flag.
deskull [Sat, 24 Oct 2020 15:35:53 +0000 (00:35 +0900)]
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_SOURCE item flag.
Hourier [Sat, 24 Oct 2020 03:20:32 +0000 (12:20 +0900)]
[Refactor] #37285 タイポを修正 / Fixed typo
Hourier [Fri, 23 Oct 2020 14:21:49 +0000 (23:21 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
Hourier [Fri, 23 Oct 2020 14:13:24 +0000 (23:13 +0900)]
[Implement] #37285 ムカデの英語フレーバーテキストを追加した / Added English flavor texts for centipedes
Hourier [Fri, 23 Oct 2020 13:02:53 +0000 (22:02 +0900)]
[Implement] #37285 ムカデの再生処理を実装した/ Added reproduction of centipedes
Hourier [Fri, 23 Oct 2020 12:43:27 +0000 (21:43 +0900)]
[Implement] #37285 投稿頂いたムカデ×3を実装した / Added posted 3 centipede monsters
deskull [Wed, 21 Oct 2020 15:31:27 +0000 (00:31 +0900)]
[Refactor] #40514 TODOコメント付加. / Add todo comments.
deskull [Tue, 20 Oct 2020 15:23:51 +0000 (00:23 +0900)]
[Refactor] #40514 player-status-flags.c/h 内の is_*() 関数を has_*() に改名. / Renamed is_*() function in player-status-flags.c/h to has_*().
Hourier [Mon, 19 Oct 2020 12:52:55 +0000 (21:52 +0900)]
[Implement] #37285 投稿して頂いたアーティファクトを1件追加 / Added a posted artifact
Hourier [Mon, 19 Oct 2020 12:52:08 +0000 (21:52 +0900)]
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added message display when the specific unique monster is detected
Hourier [Mon, 19 Oct 2020 12:30:24 +0000 (21:30 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
Hourier [Mon, 19 Oct 2020 12:21:31 +0000 (21:21 +0900)]
[Implement] #37324 隠者の紫のフラグを調整した / Adjusted flags of hermit purple
Hourier [Mon, 19 Oct 2020 12:21:05 +0000 (21:21 +0900)]
[Implement] #37324 隠者の紫のフラグを変更した / Changed flags of hermit purple
Hourier [Mon, 19 Oct 2020 12:09:24 +0000 (21:09 +0900)]
[Implement] #37285 ピエロのユニークを追加した / Added unique monster of clown
Hourier [Mon, 19 Oct 2020 12:08:40 +0000 (21:08 +0900)]
[Implement] #37324 ヘヴィ・ランスのアーティファクトを追加した / Added artifact of heavy lance
Hourier [Mon, 19 Oct 2020 12:05:53 +0000 (21:05 +0900)]
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした / Improved so that even quantum monsters can participate in the monster arena if they are unique
Hourier [Mon, 19 Oct 2020 12:03:08 +0000 (21:03 +0900)]
[Refactor] #37285 Reshaped monster-race-hook.c and one-monster-placer.c
deskull [Sun, 18 Oct 2020 12:40:14 +0000 (21:40 +0900)]
[Fix] #40514 effect_player_lite() と effect_player_dark() 内の盲目判定バグ修正. / Fixed blind status bug in effect_player_lite() and effect_player_dark().
Hourier [Sun, 18 Oct 2020 01:08:00 +0000 (10:08 +0900)]
[Refactor] #40655 Reshaped player-damage.c
Hourier [Thu, 15 Oct 2020 23:24:13 +0000 (08:24 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition
deskull [Thu, 15 Oct 2020 14:47:09 +0000 (23:47 +0900)]
[Refactor] #40514 コメント追加. / Add comments.
deskull [Thu, 15 Oct 2020 14:46:21 +0000 (23:46 +0900)]
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance calculation error by refactoring of #40514.
deskull [Mon, 12 Oct 2020 15:01:40 +0000 (00:01 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-record-play-movie-fixes' into For2.2.2-Refactoring
deskull [Mon, 12 Oct 2020 14:55:39 +0000 (23:55 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for-enum' into For2.2.2-Refactoring
deskull [Sun, 11 Oct 2020 14:43:27 +0000 (23:43 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes' into For2.2.2-Refactoring
Hourier [Sat, 10 Oct 2020 08:19:21 +0000 (17:19 +0900)]
[Implement] #37285 hdns氏にヒアリングし、可燃性ガスにHURT_FIRE属性を追加 / Added HURT_FIRE attribute to Flammable gas as a result of asking hdns
Hourier [Fri, 9 Oct 2020 11:24:58 +0000 (20:24 +0900)]
[Implement] #37285 RR氏の新ユニークに種族指定召喚を追加 / Added special summoning for new unique monster posted by RR
Hourier [Fri, 9 Oct 2020 11:01:31 +0000 (20:01 +0900)]
[Implement] #37285 RR氏の新ユニークに護衛を追加 / Added configuration of escort for new unique monster posted by RR
Hourier [Fri, 9 Oct 2020 10:49:33 +0000 (19:49 +0900)]
[Implement] #37285 RR氏より投稿モンスターを2体追加 / Added posted monsters; ideas by RR, thanks a lot!
Hourier [Fri, 9 Oct 2020 10:02:29 +0000 (19:02 +0900)]
[Implement] #37285 hdns氏より頂いたアーティファクトを追加 / Added new artifact; idea by hdns, thanks a lot!
Hourier [Fri, 9 Oct 2020 09:56:11 +0000 (18:56 +0900)]
[Implement] #37285 hdns氏より頂いたモンスター案×4を追加 / Added 4 new monster races; ideas by hdns, thanks a lot!
Hourier [Thu, 8 Oct 2020 14:54:01 +0000 (23:54 +0900)]
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree Creation for the activation of artifact(s)
Hourier [Thu, 8 Oct 2020 13:11:10 +0000 (22:11 +0900)]
[Implement] #37324 エゴ/アーティファクトの発動に死者復活を追加した / Added activation of ego/artifact: Animate Dead
Hourier [Thu, 8 Oct 2020 10:41:51 +0000 (19:41 +0900)]
[Refactor] #37285 Reshaped object-boost.c automatically
Hourier [Thu, 8 Oct 2020 10:24:46 +0000 (19:24 +0900)]
[Implement] #37285 アーティファクトを1件追加 / Added one artifact
Hourier [Thu, 8 Oct 2020 09:23:07 +0000 (18:23 +0900)]
[Implement] #37285 アリーナテーブルを調整 / Adjusted the table of arena's monsters