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Alexis Hetu [Wed, 10 Jun 2015 18:13:09 +0000 (14:13 -0400)]
Increasing the number of vertex texture units allowed
Technically, the rest of the code *should* already
support changing this value and all related changes
should propagate properly. This allows a few dEQP
tests that were "unsupported" to now pass.
Change-Id: Ie99e1fba88e7642be447a380b78969365194ca5f
Reviewed-on: https://swiftshader-review.googlesource.com/3461
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 10 Jun 2015 20:03:17 +0000 (16:03 -0400)]
Transform feedback varyings API
Implemented the API functions to set and get
the varyings used for transform feedback.
Change-Id: I0d6451cfbd4a4b1b96dd9c064bb9b310b46764c4
Reviewed-on: https://swiftshader-review.googlesource.com/3462
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Greg Hartman [Thu, 11 Jun 2015 18:23:06 +0000 (11:23 -0700)]
Allow an optional supplemental commit message on builds
Change-Id: I8a9cd32b50121f6c02b78b1f97eb78d6946cd71e
Reviewed-on: https://swiftshader-review.googlesource.com/3476
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Alexis Hetu [Tue, 9 Jun 2015 20:15:30 +0000 (16:15 -0400)]
More ground work for Uniform blocks
Moved some of the struct / indexing code
from glslang.y to the ParserHelper class
and prepared it for uniform blocks.
Change-Id: I2d5d380f662f36f04d74783fd542c4b258d3f3a5
Reviewed-on: https://swiftshader-review.googlesource.com/3441
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 11 Jun 2015 02:51:05 +0000 (19:51 -0700)]
Compile fixes for JBMR2.
Change-Id: I121abb32d898f5887586680b52c4283ee6e58f96
Reviewed-on: https://swiftshader-review.googlesource.com/3472
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 11 Jun 2015 13:53:40 +0000 (08:53 -0500)]
Fix Linux compilation.
INT_MAX is defined in limits.h
Change-Id: Ic7e223aebae594e1ed18e1185edc573114d851ff
Reviewed-on: https://swiftshader-review.googlesource.com/3474
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 9 Jun 2015 21:06:31 +0000 (17:06 -0400)]
Remove unnecessary RGB565 conversion.
Bug
21716622
Change-Id: I60a90b91371276f512befb9c1b809a3c4d388eb2
Reviewed-on: https://swiftshader-review.googlesource.com/3447
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 9 Jun 2015 21:01:52 +0000 (17:01 -0400)]
Fix texture uploads using different formats.
Bug
21716622
Change-Id: I3154fc0c3da5c9f2f280101e8e5840ca45eb144e
Reviewed-on: https://swiftshader-review.googlesource.com/3446
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 9 Jun 2015 20:59:22 +0000 (16:59 -0400)]
Make back buffers non-lockable.
Bug
21716622
Change-Id: I041fd37d461114a52a3b3dfa57e4aee6c01e5ee5
Reviewed-on: https://swiftshader-review.googlesource.com/3445
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 9 Jun 2015 20:47:29 +0000 (16:47 -0400)]
Support creating a Surface from a user pointer.
Bug
21716622
Change-Id: Ifa5940c17932066b3860ff148be8b6b2bec726c0
Reviewed-on: https://swiftshader-review.googlesource.com/3444
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 9 Jun 2015 20:42:56 +0000 (16:42 -0400)]
Add support for OpenGL ES 2.0 image formats to Surface.
Bug
21716622
Change-Id: Ie416118676c984ebdd2f153b35c6f60fa616e4c7
Reviewed-on: https://swiftshader-review.googlesource.com/3443
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 9 Jun 2015 20:33:50 +0000 (16:33 -0400)]
Fix color component defaults.
Bug
21716622
Change-Id: I1e07ee9b8ccfd0bd34af9b1f1d76802f3398f7ca
Reviewed-on: https://swiftshader-review.googlesource.com/3442
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 10 Jun 2015 17:52:24 +0000 (13:52 -0400)]
Lock the external buffer when dirty.
Optimize blitting by avoiding locking the internal buffer
when the external one is dirty.
Bug
21424351
Change-Id: Ib798418d0fa93ae5049102ca767dadc2806cd224
Reviewed-on: https://swiftshader-review.googlesource.com/3439
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 10 Jun 2015 17:43:52 +0000 (13:43 -0400)]
Use only external surface dimensions.
They should always be identical to the internal ones.
Bug
21424351
Change-Id: Iafa18c14cc4d2e16f20238dac0208a8159cbaa6a
Reviewed-on: https://swiftshader-review.googlesource.com/3460
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 10 Jun 2015 20:09:20 +0000 (16:09 -0400)]
Fix potential null pointer dereference.
Change-Id: I12249cc2e647296eb45f9e7f9082fe3b477b9011
Reviewed-on: https://swiftshader-review.googlesource.com/3463
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 10 Jun 2015 15:06:16 +0000 (11:06 -0400)]
Create a global and thread-safe Blitter.
Bug
21716622
Change-Id: I090154cdfbb6f8781df578b3f493d3ecd297c847
Reviewed-on: https://swiftshader-review.googlesource.com/3437
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 10 Jun 2015 15:03:20 +0000 (11:03 -0400)]
Move blit routine generation to a method.
Bug
21716622
Change-Id: Ida62ad1f1f51f035969754f2c5ff800a0afc6fd5
Reviewed-on: https://swiftshader-review.googlesource.com/3452
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 10 Jun 2015 15:48:40 +0000 (11:48 -0400)]
Adding Struct related types
Added TField, TFieldListCollection, TStructure
and TInterfaceBlock for structures and uniform
blocks.
In the TType class, changed structure's type
from TTypeList to TStructure and made related
changes in other files to reflect this change.
Change-Id: Ided4c535651a566952c3314c8c4f31c2d0ccdcca
Reviewed-on: https://swiftshader-review.googlesource.com/3451
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 9 Jun 2015 18:20:30 +0000 (14:20 -0400)]
glGetActiveUniformsiv implementation
Added proper structures to implement
glGetActiveUniformsiv and added it to
the Program class.
Change-Id: I41b8fd17b6e533ad2638778de9854206d10fe13d
Reviewed-on: https://swiftshader-review.googlesource.com/3435
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 9 Jun 2015 15:37:45 +0000 (11:37 -0400)]
Added proper number suffixes in GLSL parser
Numbers like "1.0f" or "10u" are now allowed
in GLSL, so I added code to do proper parsing
of these numbers.
Change-Id: Ia4635ab2b449399bd4adea2c5c94567b5b8a5f8e
Reviewed-on: https://swiftshader-review.googlesource.com/3434
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 9 Jun 2015 18:28:06 +0000 (14:28 -0400)]
Fixing some warnings in libGLESv3.cpp
A missing & was causing an uninitialized
parameter issue and a missing return in
glGetUniformBlockIndex, in the case where
the context is NULL, were causing warnings.
Change-Id: Ifb40583c6d08d185d2e60f96066f1436398318ac
Reviewed-on: https://swiftshader-review.googlesource.com/3436
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 9 Jun 2015 14:50:51 +0000 (10:50 -0400)]
Remove the Radiance prototype.
Change-Id: Ife60e89ac857e103138a139c01be68f761d6dc3c
Reviewed-on: https://swiftshader-review.googlesource.com/3432
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 30 Apr 2015 19:48:23 +0000 (15:48 -0400)]
Uniform Blocks API
Implemented API level functionality for
Uniform Blocks all the way down to the
Program, without actually linking the
uniforms, which will require more work
in shaders to interpret these properly.
Change-Id: I503a9bca63adb5160be7ff7597d3996d356fc1e3
Reviewed-on: https://swiftshader-review.googlesource.com/3015
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Mon, 8 Jun 2015 20:22:57 +0000 (16:22 -0400)]
Fixed instanced rendering
Instanced rendering only requires a
single attribute per instance, which
was handled properly everywhere except
in the streaming buffer, so that had to
be fixed. All related dEQP tests pass.
Change-Id: I9b9bd6cd790dfe7ecf7f5d2ed84623bfa4da4b6f
Reviewed-on: https://swiftshader-review.googlesource.com/3430
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Alexis Hetu [Fri, 5 Jun 2015 21:08:39 +0000 (17:08 -0400)]
glInstanceID implementation
Implementation attempt for glInstanceID.
Related dEQP tests pass.
Change-Id: I6391699a127cc7c159a2a64e3ffeaa528b611f97
Reviewed-on: https://swiftshader-review.googlesource.com/3412
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Fri, 5 Jun 2015 17:42:05 +0000 (13:42 -0400)]
ShaderCore const inputs
Made all inputs const in ShaderCore.
Change-Id: I56792cea564f40e6f5b096349447b22439606e43
Reviewed-on: https://swiftshader-review.googlesource.com/3410
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 3 Jun 2015 20:03:48 +0000 (16:03 -0400)]
Add proper in/out shader types
Fragment and Vertex inputs and outputs were treated as OpenGL ES2.0
attributes and varyings, but OpenGL ES3.0 inputs and outputs have
different limitations and must be treated differently. This cl simply
introduces the new types, without modifying the ES2.0 behavior and
only modifying ES3.0 to allow integer varyings when they are flat.
Change-Id: I965cb576bab3f505602af9e055438bcc7c18cdfd
Reviewed-on: https://swiftshader-review.googlesource.com/3371
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Maxime Grégoire [Fri, 5 Jun 2015 20:17:46 +0000 (16:17 -0400)]
Use a non-blocking lock for the streaming vertex buffer
Change-Id: I85f6306434f5810dd8357eeeedfb764bf2318668
Reviewed-on: https://swiftshader-review.googlesource.com/3411
Tested-by: Maxime Grégoire <mgregoire@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Mon, 1 Jun 2015 17:48:07 +0000 (13:48 -0400)]
Adding base type changes related to Uniform Blocks
This cl should be a NOOP. It simply adds some basic
functionality in BaseTypes.h that will be useful in
eventually enabling Uniform Blocks in the parser.
Change-Id: I0c2b3200e0ae95ddce86367663081c2aef751308
Reviewed-on: https://swiftshader-review.googlesource.com/3311
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 4 Jun 2015 15:30:54 +0000 (11:30 -0400)]
RoundEven implementation
Implementation for the roundEven glsl intrinsic function.
All dEQP roundEven tests pass.
Change-Id: I8b6f3704f03eea32b08a6c2dc318ecb99a01957d
Reviewed-on: https://swiftshader-review.googlesource.com/3382
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 4 Jun 2015 17:04:17 +0000 (13:04 -0400)]
Adding more built-in function definitions
Defined more derivatives and texture functions
for glsl. By itself, this enables a few hundred
dEQP tests to pass for derivatives, which were
already implemented properly in some cases.
Change-Id: I84063205447ee4813409a3eb52aeb2ad79793a88
Reviewed-on: https://swiftshader-review.googlesource.com/3383
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 4 Jun 2015 19:34:04 +0000 (15:34 -0400)]
Support different component orders for decoding RGB565.
Bug
21635916
Change-Id: I1216a96d17228e53155aaaf24d43365afb5cead7
Reviewed-on: https://swiftshader-review.googlesource.com/3392
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 4 Jun 2015 19:11:19 +0000 (15:11 -0400)]
Pass the internal format to the image data loading functions.
Bug
21635916
Change-Id: Ib6836cbc42fa4ceebf0af66b9891dde1491594c3
Reviewed-on: https://swiftshader-review.googlesource.com/3391
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 4 Jun 2015 12:59:09 +0000 (08:59 -0400)]
Fix infinite loop when using EGL_DONT_CARE.
Change-Id: I27471691cc0d0d475c089483c560ca5e00f5d64a
Reviewed-on: https://swiftshader-review.googlesource.com/3380
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 29 Apr 2015 18:29:49 +0000 (14:29 -0400)]
glFramebufferTextureLayer API implementation
Implemented API level of glFramebufferTextureLayer.
All functions should now be adapted to handle level
and layer, all the way to RenderbufferTexture3D,
where layer is still unimplemented.
Change-Id: Id5fe94f998ee517ae84cb0d6e60d535cc7891fe3
Reviewed-on: https://swiftshader-review.googlesource.com/3320
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 3 Jun 2015 20:33:02 +0000 (16:33 -0400)]
Use the last triangle vertex for flat shading on OpenGL.
Bug
21559270
Change-Id: I4c2b5eb7076cc459422fbbb397a684c19bd643c2
Reviewed-on: https://swiftshader-review.googlesource.com/3372
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 3 Jun 2015 18:54:38 +0000 (14:54 -0400)]
Sort config IDs by smaller color component depth.
This helps select configs without alpha component.
Also fixed handling of EGL_DONT_CARE and EGL_BUFFER_SIZE.
Bug
21538709
Change-Id: I432a71e5df2a0da19a0c38195edf6c42c2d8b9aa
Reviewed-on: https://swiftshader-review.googlesource.com/3370
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 3 Jun 2015 18:00:55 +0000 (14:00 -0400)]
Don't restrict format combinations on CopyTexSubImage.
CopyTexSubImage does not have the format combination restriction
that CopyTexImage has. The destination may have components not
present in the source image.
Bug
21610276
Change-Id: I90f4c0679ceb1061b05a404aa6ca817205b5077f
Reviewed-on: https://swiftshader-review.googlesource.com/3361
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Sun, 31 May 2015 05:38:47 +0000 (01:38 -0400)]
Fix choosing configs with 0 alpha bits.
Configs with 0 alpha bits were not being stored in the set because
the sorting functor did not compare alpha and thus did not achieve
strict ordering. Having separate functors for strict comparison and
sorting by EGL rules fixes it, and also allows to control config ID
assignment. Android expects a config with alpha bits even though not
explicitly requested.
Bug
21538709
Change-Id: I76472e0eb2a8ad9ca39c6e8ce08225d0ce5cef45
Reviewed-on: https://swiftshader-review.googlesource.com/3310
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Keun Soo Yim <yim@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 21 Apr 2015 21:06:14 +0000 (17:06 -0400)]
gl_InstanceID implementation
I need some help connecting the dots here.
I can see a few ways of doing it, but it
isn't trivial for me to see which one
would be right. Could you tell me how the
value should go from the VertexProcessor to
being assigned a value in the actual shader.
Change-Id: Ie0bc2024f51a904ab8144c435b623cfefe8e6704
Reviewed-on: https://swiftshader-review.googlesource.com/2920
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 27 May 2015 20:58:29 +0000 (16:58 -0400)]
Update to RenderbufferStorage's supported format list
Added OpenGL ES 3.0 supported formats to the list
of formats supported by glRenderbufferStorage().
Change-Id: Ifc73de17b678e2a5b782d2fe239d5442b98edd95
Reviewed-on: https://swiftshader-review.googlesource.com/3290
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Mon, 1 Jun 2015 21:08:57 +0000 (17:08 -0400)]
Removing a D3D limitation from SwiftShader
The limitation of not being able to have
different values for stencil and stencilBack
was put in place in Angle because of a D3D
limitation, which we do not have in Swift
Shader, so I doubt we need the same limitation.
FYI, this fixes about 600 dEQP tests.
Change-Id: I74d1786c612e817fb5ef46f233751e6f2581c33f
Reviewed-on: https://swiftshader-review.googlesource.com/3321
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 27 May 2015 19:18:29 +0000 (15:18 -0400)]
outerProduct implementation
outerProduct is now implemented for dynamic
variables. All outerProduct dEQP tests pass.
Change-Id: I81e29640347844bd9548030aa69ffbb2eb060fdf
Reviewed-on: https://swiftshader-review.googlesource.com/3283
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Alexis Hetu [Wed, 27 May 2015 19:22:18 +0000 (15:22 -0400)]
transpose implementation
transpose is now implemented for dynamic
variables. All NxN transpose dEQP tests pass.
There's still an issue with some NxM matrices,
but it seems to be unrelated to this code.
Change-Id: Ie422706d0085c85fa6fc9a95dc21bb441dcddfe8
Reviewed-on: https://swiftshader-review.googlesource.com/3284
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Alexis Hetu [Thu, 23 Apr 2015 15:45:35 +0000 (11:45 -0400)]
Fixed NxM matrix construction and minor issues
Fixed NxM matrix construction by
properly checking for these types in
TIntermOperator::isConstructor. Also
fixed a few areas of the code where
the secondary size wasn't properly
taken into account.
Change-Id: I646a41e37460255316f5712f1d744c3a06d8a64d
Reviewed-on: https://swiftshader-review.googlesource.com/3195
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Greg Hartman [Thu, 28 May 2015 05:16:36 +0000 (22:16 -0700)]
Remove direct references to stlport. These break the M branch.
Change-Id: I044e252115993acf91d79daae78cccbd5ea97f74
Reviewed-on: https://swiftshader-review.googlesource.com/3300
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Greg Hartman [Thu, 28 May 2015 06:43:38 +0000 (23:43 -0700)]
Remove reference to M-incompatible format
Change-Id: Ia8053af04c687894dfcf3b03e2001678e194b058
Reviewed-on: https://swiftshader-review.googlesource.com/3302
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Greg Hartman [Thu, 28 May 2015 06:43:16 +0000 (23:43 -0700)]
Add a fix for LLVM for late versions of clang
Change-Id: Id32b0b975af8bdff31c822cf5a67792fe7f785b1
Reviewed-on: https://swiftshader-review.googlesource.com/3301
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Ping-Hao Wu [Tue, 26 May 2015 23:16:00 +0000 (16:16 -0700)]
Add a missing break.
Change-Id: I459bb15a59dbdae7619b108099f49c2a0c89ecc8
Reviewed-on: https://swiftshader-review.googlesource.com/3281
Tested-by: Ping-Hao Wu <pinghao@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 26 May 2015 20:36:35 +0000 (16:36 -0400)]
Fix R5G6B5 blend.
blend() unpacks to ARGB order.
Bug
20891368
Change-Id: I9a505631ee0751d4ef4b01b82c8617f155e95ca5
Reviewed-on: https://swiftshader-review.googlesource.com/3280
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 26 May 2015 15:20:46 +0000 (11:20 -0400)]
Optimize R5G6B5 conversion.
Bug
20891368
Change-Id: I876e4dab9ab5ba7df5887d4b184e9750f9563edc
Reviewed-on: https://swiftshader-review.googlesource.com/3261
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 26 May 2015 03:47:18 +0000 (23:47 -0400)]
Implement R5G6B5 framebuffer present.
Bug
20891368
Change-Id: If4b0b84d141eb16c96600b7ade98a552e5f2ad0e
Reviewed-on: https://swiftshader-review.googlesource.com/3251
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 7 May 2015 15:41:43 +0000 (11:41 -0400)]
Replace if/else with switch.
Change-Id: I970a64ffdc18b240239092615f87a59b84c5e364
Reviewed-on: https://swiftshader-review.googlesource.com/3071
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 26 May 2015 05:11:26 +0000 (01:11 -0400)]
Implement R5G6B5 write masking.
Bug
20891368
Change-Id: Ie4e153330c0a422c849953caf02b199df860b8f0
Reviewed-on: https://swiftshader-review.googlesource.com/3256
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 26 May 2015 04:18:01 +0000 (00:18 -0400)]
Implement R5G6B5 raster operations.
Bug
20891368
Change-Id: I1ca80709b945b4b7f7b82ad7b08d4a6f6d7da9b8
Reviewed-on: https://swiftshader-review.googlesource.com/3254
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 26 May 2015 14:56:05 +0000 (10:56 -0400)]
Compute clear colors where they'll be used.
Change-Id: I54ee6018980088d8820e35483f4be7bbf974b7ef
Reviewed-on: https://swiftshader-review.googlesource.com/3260
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Mon, 25 May 2015 21:11:04 +0000 (17:11 -0400)]
Implement R5G6B5 clear.
Bug
20891368
Change-Id: I5c283589c1fb08003194e668c66ade4d0fe36842
Reviewed-on: https://swiftshader-review.googlesource.com/3250
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 14 May 2015 03:40:44 +0000 (23:40 -0400)]
Implement Concatenate() and Insert() for Int2.
Change-Id: I2f5bbf0cab904a9500a6219bd6a218cb877611fa
Reviewed-on: https://swiftshader-review.googlesource.com/3142
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 14 May 2015 00:23:04 +0000 (20:23 -0400)]
Remove redundant/unreachable code.
Change-Id: Id69a6e7c9fcf5de559101028ba912aed7725ca77
Reviewed-on: https://swiftshader-review.googlesource.com/3119
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 26 May 2015 18:05:36 +0000 (14:05 -0400)]
Implement R5G6B5 to 4.12 normalization.
Bug
20891368
Change-Id: I492a3420facefed5a0ff7e469da54fd67bd68092
Reviewed-on: https://swiftshader-review.googlesource.com/3115
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 12 May 2015 19:16:06 +0000 (15:16 -0400)]
Implement R5G6B5 texel fetch.
Bug
20891368
Change-Id: I9e45baa999eef62452c8ee467b1be69998f74187
Reviewed-on: https://swiftshader-review.googlesource.com/3091
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 13 May 2015 21:39:44 +0000 (17:39 -0400)]
Add utility function for 16-bit texture formats.
Bug
20891368
Change-Id: I6fb0ed00b903fe86c3b5c730842d28e9c212e04e
Reviewed-on: https://swiftshader-review.googlesource.com/3100
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 13 May 2015 20:48:18 +0000 (16:48 -0400)]
Add 6-bit and 5-bit sRGB conversion.
Bug
20891368
Change-Id: I3b7066f20f0e669dc1d3abe9222654318ae3b011
Reviewed-on: https://swiftshader-review.googlesource.com/3114
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 12 May 2015 19:40:20 +0000 (15:40 -0400)]
Match parameter order between float and integer sampling.
Change-Id: I86333f0f4d8a9e180a2f7f902d865b664eb836eb
Reviewed-on: https://swiftshader-review.googlesource.com/3102
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Sun, 29 Mar 2015 15:19:59 +0000 (11:19 -0400)]
Eliminate unnecessary casts.
Change-Id: I7db8aa80460d80975898dc941a34c26179539cf6
Reviewed-on: https://swiftshader-review.googlesource.com/2743
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 26 May 2015 18:34:54 +0000 (14:34 -0400)]
Fix matrix mangled name
NxM matrices weren't mangled properly,
since only the nominal size was taken
into account, not the secondary size,
in the mangled name.
Change-Id: I94f4d8e1909cce085e8748bbe5355c5f17b0e7c2
Reviewed-on: https://swiftshader-review.googlesource.com/3271
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Mon, 25 May 2015 19:57:03 +0000 (15:57 -0400)]
Interpret integer color and normal coordinates as normalized.
Bug
21278131
Change-Id: Ieef56c20684906037345960d015a5662fe25551e
Reviewed-on: https://swiftshader-review.googlesource.com/3240
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 21 May 2015 14:47:04 +0000 (10:47 -0400)]
Implemented matrix transpose
Implemented matrix transpose for
uniform matrices. Also found and
fixed a minor issue in OutputASM
which was causing a bad GL error.
Change-Id: I2d6c603770548c60e56d417b240ca276ec33ba45
Reviewed-on: https://swiftshader-review.googlesource.com/3191
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 21 May 2015 15:45:03 +0000 (11:45 -0400)]
GL_HALF_FLOAT vs GL_HALF_FLOAT_OES
GL_HALF_FLOAT and GL_HALF_FLOAT_OES
do not have the same value, so to
be able to support GL_HALF_FLOAT
(in OpenGL ES 3.0) the same way we
used to support GL_HALF_FLOAT_OES
(in OpenGL ES 2.0), a few spots in
the code need to handle both cases.
Change-Id: I1fa60c51c65d693f5cc45124cd71411320f24014
Reviewed-on: https://swiftshader-review.googlesource.com/3192
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 22 May 2015 21:34:45 +0000 (17:34 -0400)]
Update validation for GL_COMBINE.
Bug
21278131
Change-Id: I9542d396cb7ea10b8ce2b5ef2050606e68cdffb9
Reviewed-on: https://swiftshader-review.googlesource.com/3233
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Mon, 25 May 2015 14:01:46 +0000 (10:01 -0400)]
Implement GL_COMBINE.
Bug
21278131
Change-Id: If0cf8aa09b582e0252c4cedd73426764fd4dff53
Reviewed-on: https://swiftshader-review.googlesource.com/3232
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 22 May 2015 20:50:22 +0000 (16:50 -0400)]
Add state for GL_COMBINE.
Bug
21278131
Change-Id: I0590b67be5fad5690739b8ebaa9245cba4187b40
Reviewed-on: https://swiftshader-review.googlesource.com/3231
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 22 May 2015 20:32:40 +0000 (16:32 -0400)]
Implement predefined texture functions.
Bug
21278131
Change-Id: I16f27aeaf530f7672e4f60ea379ec82450cc5243
Reviewed-on: https://swiftshader-review.googlesource.com/3230
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 22 May 2015 18:38:39 +0000 (14:38 -0400)]
Fix auto generating mipmaps for incomplete textures.
Bug
21278131
Change-Id: I1969f40ab4cb5e475c9c0a4e5f7d4238a3deb7be
Reviewed-on: https://swiftshader-review.googlesource.com/3220
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Ping-Hao Wu <pinghao@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 21 May 2015 20:32:44 +0000 (16:32 -0400)]
Implement GL_GENERATE_MIPMAP.
Bug
21278131
Change-Id: I6252b84f0fd810496475a6e19c9f131bb69d977f
Reviewed-on: https://swiftshader-review.googlesource.com/3194
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 21 May 2015 20:31:15 +0000 (16:31 -0400)]
Implement GL_PERSPECTIVE_CORRECTION_HINT.
Bug
21278131
Change-Id: I370d9498778ac23c70cdb521aedaf4600bacca15
Reviewed-on: https://swiftshader-review.googlesource.com/3193
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 22 May 2015 04:40:51 +0000 (00:40 -0400)]
Implement several OpenGL ES 1.1 functions with fixed-point parameters.
Bug
21278131
Change-Id: I008863c5289e1396765d70eb40b9cfb6cd0e43c5
Reviewed-on: https://swiftshader-review.googlesource.com/3211
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 22 May 2015 04:16:01 +0000 (00:16 -0400)]
Implement glPointSize for OpenGL ES 1.1.
Bug
21278131
Change-Id: I36c2ac37d8f999d4fa9dbf3eecb73f3537380cba
Reviewed-on: https://swiftshader-review.googlesource.com/3210
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Keun Soo Yim [Wed, 20 May 2015 18:09:15 +0000 (11:09 -0700)]
Use llvm-ss static lib in EGLlib.so
Change-Id: I4610a2a9e5e28b3ea3922eb0266ad26382041cb4
Reviewed-on: https://swiftshader-review.googlesource.com/3180
Reviewed-by: Nicolas Capens <capn@google.com>
Reviewed-by: Keun Soo Yim <yim@google.com>
Tested-by: Keun Soo Yim <yim@google.com>
Nicolas Capens [Thu, 30 Apr 2015 00:32:04 +0000 (17:32 -0700)]
Remove tracing of memory allocations.
Change-Id: Ia906e27d2ded0cafb1c597a369e7a5fe58b0bae1
Reviewed-on: https://swiftshader-review.googlesource.com/3020
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 20 May 2015 16:58:27 +0000 (12:58 -0400)]
Do not allow GLES 3.0 on Android
Prevented the creation of an
OpenGL ES 3.0 Context on Android.
Bug
21323928
Change-Id: I61a0972f772c8e66b57b267e1d596847063927a8
Reviewed-on: https://swiftshader-review.googlesource.com/3176
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Greg Hartman <ghartman@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Greg Hartman [Wed, 20 May 2015 08:12:23 +0000 (01:12 -0700)]
Break the link to the swiftshader source after the build
Change-Id: Id047cf6f7efcb9d5497fba9ee2f765f35cdce512
Reviewed-on: https://swiftshader-review.googlesource.com/3174
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Alexis Hetu [Wed, 13 May 2015 20:37:50 +0000 (16:37 -0400)]
Added type checking for Mod and bitwise ops
Added type checking and bitwise logic in a
few cases for Mod and bitwise operators for
TIntermediate, TIntermBinary and
TIntermConstantUnion.
Change-Id: Ic6ac624fd8d6d9f407f1b8fac40ae31f54a6c7da
Reviewed-on: https://swiftshader-review.googlesource.com/3113
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 29 Apr 2015 19:53:26 +0000 (15:53 -0400)]
glClearBuffer implementation
Implemented glClearBuffer* functions.
Right now, all colors are represented
as floats internally, but should that
change, and integer types be supported,
we'd be able to remove the casts to
float here.
Change-Id: Ie785858d77ce7ac03b78fca9e43ac922c15e76e0
Reviewed-on: https://swiftshader-review.googlesource.com/3004
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 12 May 2015 19:18:37 +0000 (15:18 -0400)]
Adding unsigned int support for uniforms
Added unsigned int uniforms related
functions and entries where appropriate
to enable it.
Change-Id: Ia3086817a25e6736cee9ba3d58d97bc8eaf520a3
Reviewed-on: https://swiftshader-review.googlesource.com/3101
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 12 May 2015 21:13:56 +0000 (17:13 -0400)]
Adding NxM matrices uniform support
Added NxM matrices related functions
and entries to Program and utilities.
Change-Id: I5839c21cb3a9dc469fca4c553a0b5f97e0ad48bf
Reviewed-on: https://swiftshader-review.googlesource.com/3105
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Ping-Hao Wu [Tue, 19 May 2015 06:45:36 +0000 (23:45 -0700)]
Implement glClearColorx()
Change-Id: Icd89b98b35c3450be81c6cccbc1c071ee20de2e4
Reviewed-on: https://swiftshader-review.googlesource.com/3170
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Greg Hartman [Mon, 18 May 2015 21:13:26 +0000 (14:13 -0700)]
Fix a NULL delete via reference bug in LLVM
Change-Id: Ie189a528f6f92b7b8b9023d6dcc829130f2f14ec
Reviewed-on: https://swiftshader-review.googlesource.com/3161
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Greg Hartman [Mon, 18 May 2015 07:42:50 +0000 (00:42 -0700)]
Turn off tracing on the release build
Change-Id: I5e850a2c874a4273d5b85897379f3e16ba00b276
Reviewed-on: https://swiftshader-review.googlesource.com/3160
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Greg Hartman [Fri, 15 May 2015 18:47:05 +0000 (11:47 -0700)]
Fixes for JBMR1
Remove references to JBMR2+ HAL pixel formats. We don't support them anyway.
Link EGL against LLVM. This happens because there are some dependencies in
the android_top libraries. I suspect it's happening because we link per-file,
not per-function.
Change-Id: Ibc37d3fcbe9967fcffdaa35e07d4cc654c13d46e
Reviewed-on: https://swiftshader-review.googlesource.com/3150
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Nicolas Capens [Fri, 15 May 2015 19:24:08 +0000 (15:24 -0400)]
Analyze the shader for define instructions.
This eliminates the need to specify if shaders can contain defined
constant values in the front-end using a global variable.
Change-Id: If7802a2743c0afa650a2631cd7945c8b3d7cf645
Reviewed-on: https://swiftshader-review.googlesource.com/3152
Reviewed-by: Greg Hartman <ghartman@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Greg Hartman [Fri, 15 May 2015 18:44:11 +0000 (11:44 -0700)]
Suppress unused parameter warnings
Change-Id: Ibb3fc68726fbea174ce1c499bcca2a9b6cfbfd5d
Reviewed-on: https://swiftshader-review.googlesource.com/3149
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Greg Hartman [Thu, 14 May 2015 23:20:46 +0000 (16:20 -0700)]
Add automatic commit to the build process
Also update the script name.
Change-Id: I5d0a1012262eb61658d7d4a5e32a19aefff10ece
Reviewed-on: https://swiftshader-review.googlesource.com/3146
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Nicolas Capens [Fri, 15 May 2015 16:10:47 +0000 (12:10 -0400)]
Fix texture unit enable/disable and binding prioritization.
Bug
21194513
Change-Id: I487a7e07aa936b8613200fae319fe09b86e81cb1
Reviewed-on: https://swiftshader-review.googlesource.com/3148
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 14 May 2015 22:17:14 +0000 (18:17 -0400)]
Fix texture coordinate transformations on OpenGL.
Add a texture coordinate generation mode to always use
4-component homogeneous texture coordinates on OpenGL.
Bug
21187909
Change-Id: I58714404002102f4138add454cf5a8c0aecfb062
Reviewed-on: https://swiftshader-review.googlesource.com/3145
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Maxime Grégoire <mgregoire@google.com>
Tested-by: Maxime Grégoire <mgregoire@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Greg Hartman [Thu, 14 May 2015 00:36:22 +0000 (17:36 -0700)]
Remove the stripped libraries to save space.
Change-Id: Id94ea39742b69bb24c655381e537affccd9ca5c5
Reviewed-on: https://swiftshader-review.googlesource.com/3140
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Greg Hartman [Wed, 13 May 2015 18:32:46 +0000 (11:32 -0700)]
Improve log messages on unsupported formats
Change-Id: Idb24d792f8a50ca9a560a8a2d7b23e1053afaf5e
Reviewed-on: https://swiftshader-review.googlesource.com/3118
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Greg Hartman [Wed, 13 May 2015 22:23:54 +0000 (15:23 -0700)]
Improve advice for attaching the debugger
Change-Id: I6ca5697a8b672a1e20bcb7999cf4d9ba544f9558
Reviewed-on: https://swiftshader-review.googlesource.com/3117
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Alexis Hetu [Mon, 4 May 2015 20:51:06 +0000 (16:51 -0400)]
Added handling of a few more types of variable
Added a few missing types:
- Unsigned ints and vectors
- Signed and unsigned int samplers
- 2D Array samplers
Change-Id: I052f7da3b2cb24c5cd2bdd1cf1e3b3a2b0ee0a50
Reviewed-on: https://swiftshader-review.googlesource.com/3042
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Greg Hartman [Wed, 13 May 2015 03:57:51 +0000 (20:57 -0700)]
Avoid NULL pointer exceptions when blitting without a buffer
Change-Id: Ic670895f50ff3aa12fb0963e321541b21e886e12
Reviewed-on: https://swiftshader-review.googlesource.com/3110
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>