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Hourier [Sun, 18 Oct 2020 01:08:00 +0000 (10:08 +0900)]
[Refactor] #40655 Reshaped player-damage.c
Hourier [Tue, 3 Nov 2020 12:51:03 +0000 (21:51 +0900)]
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved the issue that new game couldn't be started in non-Windows environment
Hourier [Wed, 4 Nov 2020 10:24:18 +0000 (19:24 +0900)]
[Refactor] #40916 Reshaped load.c
Hourier [Wed, 4 Nov 2020 09:59:52 +0000 (18:59 +0900)]
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue that quick start feature couldn't be used
deskull [Tue, 3 Nov 2020 23:23:01 +0000 (08:23 +0900)]
[Refactor] check_death()にコメント追加. / Add check_death().
deskull [Sun, 25 Oct 2020 07:28:16 +0000 (16:28 +0900)]
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削除. / Delete the old *.md already separated in the "web" repository.
deskull [Sun, 25 Oct 2020 06:30:11 +0000 (15:30 +0900)]
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. / Rename Japanese translation of "Exploding Flame" for duplication of Ninja's "Rengoku-Kaen".
deskull [Sat, 24 Oct 2020 16:14:18 +0000 (01:14 +0900)]
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一. / Unified player_type variable names in cmd-item/cmd-refill.c.
deskull [Sat, 24 Oct 2020 16:08:13 +0000 (01:08 +0900)]
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply DARK_SOURCE flag.
deskull [Sat, 24 Oct 2020 15:35:53 +0000 (00:35 +0900)]
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_SOURCE item flag.
deskull [Wed, 21 Oct 2020 15:31:27 +0000 (00:31 +0900)]
[Refactor] #40514 TODOコメント付加. / Add todo comments.
deskull [Tue, 20 Oct 2020 15:23:51 +0000 (00:23 +0900)]
[Refactor] #40514 player-status-flags.c/h 内の is_*() 関数を has_*() に改名. / Renamed is_*() function in player-status-flags.c/h to has_*().
deskull [Sun, 18 Oct 2020 12:40:14 +0000 (21:40 +0900)]
[Fix] #40514 effect_player_lite() と effect_player_dark() 内の盲目判定バグ修正. / Fixed blind status bug in effect_player_lite() and effect_player_dark().
deskull [Thu, 15 Oct 2020 14:47:09 +0000 (23:47 +0900)]
[Refactor] #40514 コメント追加. / Add comments.
deskull [Thu, 15 Oct 2020 14:46:21 +0000 (23:46 +0900)]
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance calculation error by refactoring of #40514.
deskull [Mon, 12 Oct 2020 15:01:40 +0000 (00:01 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-record-play-movie-fixes' into For2.2.2-Refactoring
deskull [Mon, 12 Oct 2020 14:55:39 +0000 (23:55 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for-enum' into For2.2.2-Refactoring
deskull [Sun, 11 Oct 2020 14:43:27 +0000 (23:43 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes' into For2.2.2-Refactoring
Eric Branlund [Wed, 7 Oct 2020 15:46:36 +0000 (08:46 -0700)]
Replaced the call to the missing prepare_browse_movie_aux() with what it did in earlier versions.
Eric Branlund [Wed, 7 Oct 2020 15:44:24 +0000 (08:44 -0700)]
Pick up prototype for gettimeofday() for non-Windows systems.
Eric Branlund [Wed, 7 Oct 2020 15:42:05 +0000 (08:42 -0700)]
Fixed "#endif" that broke compilation with clang 12 on OS X.
Eric Branlund [Mon, 5 Oct 2020 00:52:31 +0000 (17:52 -0700)]
Included monster-attack-effect.h and monster-attack-types.h to avoid compiler errors with clang for incomplete type definitions (the enums referenced in monster_blow).
deskull [Tue, 6 Oct 2020 16:15:41 +0000 (01:15 +0900)]
[refactor] #40514 player/player-status-resist.c にコメント追加. / Add Commments to player/player-status-resist.c.
Hourier [Mon, 5 Oct 2020 11:42:09 +0000 (20:42 +0900)]
[Fix] (Cherry Pick) #40742 Resolved the issue that monsters didn't move
deskull [Tue, 6 Oct 2020 15:48:34 +0000 (00:48 +0900)]
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. / Corrected the fear resistance calculation error of spell_RF5_SCARE () for the time being.
deskull [Tue, 6 Oct 2020 11:18:18 +0000 (20:18 +0900)]
[Implement] #40514 has_magic_mastery() を実装. / Implement has_magic_mastery()
deskull [Sun, 4 Oct 2020 14:21:09 +0000 (23:21 +0900)]
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type."
This reverts commit
a85b96ce5136a180f579ad93d6f4d450d219543e.
deskull [Sun, 4 Oct 2020 14:15:16 +0000 (23:15 +0900)]
[Fix] モンスター調整に関するr_info.txtのみrevert.
This reverts commit
a85b96ce5136a180f579ad93d6f4d450d219543e.
deskull [Sun, 4 Oct 2020 13:39:13 +0000 (22:39 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Change-Weird-Telepathy-Spec' into For2.2.2-Refactoring
deskull [Sun, 4 Oct 2020 10:42:53 +0000 (19:42 +0900)]
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正. / Fixed refactoring mistake in calc_nuke_damage_rate().
deskull [Sun, 4 Oct 2020 09:45:44 +0000 (18:45 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Fix-Linux' into For2.2.2-Refactoring
Hourier [Tue, 22 Sep 2020 09:12:36 +0000 (18:12 +0900)]
[Refactor] #40742 Separated process_game_turn() from play_game()
Hourier [Tue, 22 Sep 2020 09:10:56 +0000 (18:10 +0900)]
[Refactor] #40742 Separated decide_arena_death() from play_game()
Hourier [Tue, 22 Sep 2020 09:08:32 +0000 (18:08 +0900)]
[Refactor] #40742 Separated init_riding_pet() from play_game()
Hourier [Tue, 22 Sep 2020 09:06:47 +0000 (18:06 +0900)]
[Refactor] #40742 Separated init_io() from play_game()
Hourier [Tue, 22 Sep 2020 09:04:06 +0000 (18:04 +0900)]
[Refactor] #40742 Separated generate_world() from play_game()
Hourier [Tue, 22 Sep 2020 09:02:04 +0000 (18:02 +0900)]
[Refactor] #40742 Separated change_floor_if_error() from play_game()
Hourier [Tue, 22 Sep 2020 08:59:27 +0000 (17:59 +0900)]
[Refactor] #40742 Separated generate_wilderness() from play_game()
Hourier [Tue, 22 Sep 2020 02:20:00 +0000 (11:20 +0900)]
[Refactor] #40742 Separated set_wizard_mode_by_argument() from play_game()
Hourier [Tue, 22 Sep 2020 02:17:22 +0000 (11:17 +0900)]
[Refactor] #40742 Separated reset_world_info() from play_game()
Hourier [Tue, 22 Sep 2020 01:20:09 +0000 (10:20 +0900)]
[Refactor] #40742 Reshaped monster-move.c and monster-processor.c
deskull [Mon, 21 Sep 2020 16:31:50 +0000 (01:31 +0900)]
[Refactor] #40756 blind_spell_effect_messages を仮定義. / Firstly define blind_spell_effect_messages().
deskull [Mon, 21 Sep 2020 16:14:24 +0000 (01:14 +0900)]
[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type.
deskull [Mon, 21 Sep 2020 16:04:59 +0000 (01:04 +0900)]
[Refactor] #40514 不要インクルード削除. / Delete unused include.
deskull [Mon, 21 Sep 2020 15:49:29 +0000 (00:49 +0900)]
[Refactor] #40514 effect_player_*() 関数を全て effect-player-resist-hurt.c/h へ移動. / Move all effect_player_*() to effect-player-resist-hurt.c/h.
deskull [Mon, 21 Sep 2020 15:37:17 +0000 (00:37 +0900)]
[Refactor] #40514 calc_deathray_damage_rate() を実装し effect_player_death_ray() を移動. / Implement calc_deathray_damage_rate() and move effect_player_death_ray().
Hourier [Mon, 21 Sep 2020 13:50:29 +0000 (22:50 +0900)]
[Refactor] #40742 Separated init_world_floor_info() and restore_world_floor_info() from play_game()
Hourier [Mon, 21 Sep 2020 13:40:38 +0000 (22:40 +0900)]
[Refactor] #40742 Separated init_random_seed() from play_game()
Hourier [Mon, 21 Sep 2020 13:31:37 +0000 (22:31 +0900)]
[Refactor] #40742 Separated restore_windows() from play_game()
Hourier [Mon, 21 Sep 2020 13:29:03 +0000 (22:29 +0900)]
[Refactor] #40742 Reshaped game-play.c
Hourier [Mon, 21 Sep 2020 13:23:53 +0000 (22:23 +0900)]
[Refactor] #40742 Renmaed chuukei.c/h (video relaying) to record-play-movie.c/h
Hourier [Mon, 21 Sep 2020 13:21:11 +0000 (22:21 +0900)]
[Refactor] #40742 Removed global vairable browsing_movie
Hourier [Mon, 21 Sep 2020 13:03:52 +0000 (22:03 +0900)]
[Refactor] #40742 Reshaped CHUUKEI related codes automatically
Hourier [Mon, 21 Sep 2020 13:01:54 +0000 (22:01 +0900)]
[Refactor] #40742 Removed CHUUKEI preprocessor because it's no longer unused
deskull [Sun, 20 Sep 2020 14:57:10 +0000 (23:57 +0900)]
[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add description jdefend.txt by hdns.
deskull [Fri, 18 Sep 2020 16:02:24 +0000 (01:02 +0900)]
[Refactor] #40514 calc_gravity_damage_rate() 実装. / Implement calc_gravity_damage_rate().
deskull [Thu, 17 Sep 2020 15:05:28 +0000 (00:05 +0900)]
[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_time_damage_rate().
deskull [Tue, 15 Sep 2020 14:36:37 +0000 (23:36 +0900)]
[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add description jattack.txt by hdns.
deskull [Tue, 15 Sep 2020 12:43:08 +0000 (21:43 +0900)]
[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description jbirth.txt by hdns.
Eric Branlund [Wed, 22 Jul 2020 20:45:10 +0000 (13:45 -0700)]
Include core/disturbance.h to pick up declaration for disturb().
Hourier [Sun, 13 Sep 2020 13:31:28 +0000 (22:31 +0900)]
[Refactor] #40734 Separated update_clear_monster() from update_monster()
Hourier [Sun, 13 Sep 2020 13:19:03 +0000 (22:19 +0900)]
[Refactor] #40734 Separated update_visible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 13:15:48 +0000 (22:15 +0900)]
[Refactor] #40734 Separated update_monsters_visibility() from update_monster()
Hourier [Sun, 13 Sep 2020 13:10:35 +0000 (22:10 +0900)]
[Refactor] #40734 Separated decide_sight_invisible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 12:42:24 +0000 (21:42 +0900)]
[Refactor] #40734 Separated check_invisible() from update_monster()
Hourier [Sun, 13 Sep 2020 11:58:38 +0000 (20:58 +0900)]
[Refactor] #40734 Separated check_cold_blood() from update_monster()
Hourier [Sun, 13 Sep 2020 11:53:19 +0000 (20:53 +0900)]
[Refactor] #40734 Separated update_specific_race_telepathy() from update_monster()
Hourier [Sun, 13 Sep 2020 11:52:09 +0000 (20:52 +0900)]
[Refactor] #40734 Separated update_weird_telepathy() from update_telepathy_sight()
Hourier [Sun, 13 Sep 2020 11:43:52 +0000 (20:43 +0900)]
[Refactor] #40734 Separated update_telepathy_sight() from update_monster()
deskull [Sun, 13 Sep 2020 12:29:32 +0000 (21:29 +0900)]
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description jdungeon.txt by hdns.
deskull [Sun, 13 Sep 2020 12:16:23 +0000 (21:16 +0900)]
[Refactor] #40514 calc_time_damage_rate() 実装. / Implement calc_time_damage_rate().
Hourier [Sun, 13 Sep 2020 11:34:55 +0000 (20:34 +0900)]
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号ではなく確率でテレパシーに引っかけるようにした (プレーヤーの行動1回につき1/10) / Changed the possibility of telepathically detecting monsters with the WEIRD_MIND flag to use the probability instead of the monster number on the floor (1/10 per player action)
deskull [Sun, 13 Sep 2020 11:20:20 +0000 (20:20 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Term-Fix' into For2.2.2-Refactoring
deskull [Sun, 13 Sep 2020 11:17:24 +0000 (20:17 +0900)]
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Implement calc_rocket_damage_rate().
deskull [Sun, 13 Sep 2020 11:08:42 +0000 (20:08 +0900)]
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implement calc_nexus_damage_rate().
deskull [Sun, 13 Sep 2020 11:03:57 +0000 (20:03 +0900)]
[Refactor] #40514 calc_disenchant_damage_rate() 実装. / Implement calc_disenchant_damage_rate().
deskull [Sun, 13 Sep 2020 10:58:34 +0000 (19:58 +0900)]
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implement calc_chaos_damage_rate().
deskull [Sun, 13 Sep 2020 10:54:44 +0000 (19:54 +0900)]
[Refactor] #40514 calc_conf_damage_rate() 実装. / Implement calc_conf_damage_rate().
deskull [Sun, 13 Sep 2020 10:44:09 +0000 (19:44 +0900)]
[Refactor] #40514 calc_sound_damage_rate() 実装. / Implement calc_sound_damage_rate().
Hourier [Sun, 13 Sep 2020 09:32:09 +0000 (18:32 +0900)]
[Refactor] #40734 Made um_type to devide update_monster()
deskull [Sun, 13 Sep 2020 10:37:12 +0000 (19:37 +0900)]
[Refactor] #40514 calc_shards_damage_rate() 実装. / Implement calc_shards_damage_rate().
deskull [Sun, 13 Sep 2020 10:22:56 +0000 (19:22 +0900)]
[Refactor] #40514 calc_nether_damage_rate() 実装. / Implement calc_nether_fire_damage_rate().
deskull [Sun, 13 Sep 2020 09:58:43 +0000 (18:58 +0900)]
[Refactor] #40514 calc_hell_fire_damage_rate() 実装. / Implement calc_hell_fire_damage_rate().
deskull [Sun, 13 Sep 2020 09:52:33 +0000 (18:52 +0900)]
[Refactor] #40514 calc_holy_fire_damage_rate() 実装. / Implement calc_holy_fire_damage_rate().
Hourier [Sun, 13 Sep 2020 06:03:59 +0000 (15:03 +0900)]
[Refactor] #40734 Separated update_smart_stupid_flags() from update_monster()
Hourier [Sun, 13 Sep 2020 05:58:00 +0000 (14:58 +0900)]
[Refactor] #40734 Separated decide_updated_distance() from update_monster()
Hourier [Sun, 13 Sep 2020 05:54:18 +0000 (14:54 +0900)]
[Refactor] #40734 Reshaped monster-update.c
Hourier [Sun, 13 Sep 2020 05:48:01 +0000 (14:48 +0900)]
[Refactor] #40585 Moved term_nuke() from main.c to z-term.c/h
deskull [Sun, 13 Sep 2020 02:00:07 +0000 (11:00 +0900)]
[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映. / Reflect immunity processing to calc_acid_damage_rate().
deskull [Sun, 13 Sep 2020 01:51:56 +0000 (10:51 +0900)]
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW description and judgment.
deskull [Sun, 13 Sep 2020 01:46:40 +0000 (10:46 +0900)]
[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映. / Reflect has_invlun_arrow() in the judgment.
deskull [Sun, 13 Sep 2020 01:37:10 +0000 (10:37 +0900)]
[Refactor] #40514 calc_nuke_damage_rate() 実装. / Implement calc_nuke_damage_rate().
deskull [Sun, 13 Sep 2020 01:25:57 +0000 (10:25 +0900)]
[Refactor] #40662 NO_AC の記述を screen_object() に追加. / Add NO_AC description to screen_object().
deskull [Sun, 13 Sep 2020 01:20:33 +0000 (10:20 +0900)]
[Refactor] #40662 INVULN_ARROW の記述を screen_object() に追加. / Add INVLUN_ARROW description to screen_object().
deskull [Sun, 13 Sep 2020 01:15:22 +0000 (10:15 +0900)]
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS 返り値持ちに仕様変更. / has_invlun_arrow() was changed specifications to return BIT_FLAGS value.
deskull [Sun, 13 Sep 2020 01:14:38 +0000 (10:14 +0900)]
[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVULN_ARROW item flag.
deskull [Sun, 13 Sep 2020 01:03:02 +0000 (10:03 +0900)]
[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calculation.
deskull [Sun, 13 Sep 2020 01:01:25 +0000 (10:01 +0900)]
[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映. / Reflect immunity processing to calc_elec_damage_rate().
deskull [Sat, 12 Sep 2020 17:22:20 +0000 (02:22 +0900)]
[Refactor] #40514 calc_dark_damage_rate() 実装. / Implement calc_dark_damage_rate().
deskull [Sat, 12 Sep 2020 17:13:01 +0000 (02:13 +0900)]
[Refactor] #40514 calc_pois_damage_rate() 実装. / Implement calc_pois_damage_rate().