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deskull [Sun, 8 Dec 2019 16:46:53 +0000 (01:46 +0900)]
[Refactor] #38997 experience_of_spell() に player_type * 引数を追加. / Add player_type * argument to experience_of_spell().
deskull [Sun, 8 Dec 2019 16:43:54 +0000 (01:43 +0900)]
[Refactor] #38997 tele_town() に player_type * 引数を追加. / Add player_type * argument to tele_town().
deskull [Sun, 8 Dec 2019 16:39:42 +0000 (01:39 +0900)]
[Fix] #38997 exe_mutation_power() 内変数参照修正. / Fix variable references in exe_mutation_power().
deskull [Sun, 8 Dec 2019 16:36:36 +0000 (01:36 +0900)]
[Fix] #38997 gain_level_reward() 内変数参照修正. / Fix variable references in gain_level_reward().
deskull [Sun, 8 Dec 2019 16:33:56 +0000 (01:33 +0900)]
[Fix] #38997 mon_dark_hack() 内変数参照修正. / Fix variable references in mon_dark_hack().
deskull [Sun, 8 Dec 2019 16:29:18 +0000 (01:29 +0900)]
[Refactor] #37353 monster_type に floor_ptr * current_floor_ptr を追加。 / Add floor_ptr * current_floor_ptr to monster_type.
deskull [Sun, 8 Dec 2019 15:47:51 +0000 (00:47 +0900)]
[Refactor] #38997 pack_overflow() に player_type * 引数を追加. / Add player_type * argument to pack_overflow().
deskull [Sun, 8 Dec 2019 13:02:13 +0000 (22:02 +0900)]
[Refactor] #38997 cast_invoke_spirits() に player_type * 引数を追加. / Add player_type * argument to cast_invoke_spirits().
deskull [Sun, 8 Dec 2019 12:55:53 +0000 (21:55 +0900)]
[Refactor] #38997 blood_curse_to_enemy() に player_type * 引数を追加. / Add player_type * argument to blood_curse_to_enemy().
deskull [Sun, 8 Dec 2019 12:52:11 +0000 (21:52 +0900)]
[Refactor] #38997 vampirism() に player_type * 引数を追加. / Add player_type * argument to vampirism().
deskull [Sun, 8 Dec 2019 12:47:57 +0000 (21:47 +0900)]
[Refactor] #38997 mod_spell_chance_1(),mod_spell_chance_2() に player_type * 引数を追加. / Add player_type * argument to mod_spell_chance_1(),mod_spell_chance_2().
deskull [Sun, 8 Dec 2019 12:42:12 +0000 (21:42 +0900)]
[Refactor] #38997 ring_of_power() に player_type * 引数を追加. / Add player_type * argument to ring_of_power().
deskull [Sun, 8 Dec 2019 12:36:08 +0000 (21:36 +0900)]
[Fix] #38997 cmd-quaff.c/cmd-read.c 内変数参照修正. / Fix variable references in cmd-quaff.c/cmd-read.c.
deskull [Sun, 8 Dec 2019 12:17:37 +0000 (21:17 +0900)]
[Refactor] #37353 inside_quest を player_type から floor_type へ移動. / Move inside_quest and player_type to floor_type.
deskull [Sun, 8 Dec 2019 08:13:48 +0000 (17:13 +0900)]
[Refactor] #37353 PR_* と PW_* を player-status.h へ移動. / Move PR_* and PW_* to player-status.h.
deskull [Sun, 8 Dec 2019 07:57:38 +0000 (16:57 +0900)]
[Implement] #39832 ウィザードモードに@コマンド(任意のスペルを実行する)の基礎を実装。 / Implement basic function for '@' command (execute any spells) in wizard mode.
deskull [Sun, 8 Dec 2019 02:09:18 +0000 (11:09 +0900)]
[Refactor] #38997 vanish_dungeon() に player_type * 引数を追加. / Add player_type * argument to vanish_dungeon().
deskull [Sat, 7 Dec 2019 13:31:35 +0000 (22:31 +0900)]
[Refactor] #38997 build_cave_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_cave_vault().
deskull [Sat, 7 Dec 2019 10:38:20 +0000 (19:38 +0900)]
[Refactor] #38997 build_maze_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_maze_vault().
deskull [Sat, 7 Dec 2019 10:31:46 +0000 (19:31 +0900)]
[Refactor] #38997 place_outer_noperm_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_outer_noperm_bold().
deskull [Sat, 7 Dec 2019 10:26:50 +0000 (19:26 +0900)]
[Refactor] #38997 place_outer_perm_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_outer_perm_bold().
deskull [Sat, 7 Dec 2019 10:20:44 +0000 (19:20 +0900)]
[Refactor] #38997 place_outer_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_outer_bold().
deskull [Sat, 7 Dec 2019 10:04:38 +0000 (19:04 +0900)]
[Refactor] #38997 place_inner_perm_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_inner_perm_bold().
deskull [Sat, 7 Dec 2019 09:44:50 +0000 (18:44 +0900)]
[Refactor] #38997 place_extra_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_extra_bold().
deskull [Fri, 6 Dec 2019 10:58:22 +0000 (19:58 +0900)]
[Refactor] #38997 revenge_spell() に player_type * 引数を追加. / Add player_type * argument to revenge_spell().
deskull [Fri, 6 Dec 2019 10:54:24 +0000 (19:54 +0900)]
[Refactor] #38997 check_hex() に player_type * 引数を追加. / Add player_type * argument to check_hex().
deskull [Fri, 6 Dec 2019 10:48:01 +0000 (19:48 +0900)]
[Refactor] #38997 update_monster() に player_type * 引数を追加. / Add player_type * argument to update_monster().
deskull [Fri, 6 Dec 2019 10:33:06 +0000 (19:33 +0900)]
[Refactor] #38997 display_player_various() に player_type * 引数を追加. / Add player_type * argument to display_player_various().
deskull [Fri, 6 Dec 2019 10:26:54 +0000 (19:26 +0900)]
[Refactor] #38997 build_streamer() に floor_type * 引数を追加. / Add floor_type * argument to build_streamer().
deskull [Fri, 6 Dec 2019 07:48:47 +0000 (16:48 +0900)]
[Refactor] #38997 cave_valid_bold() に player_type * 引数を追加. / Add player_type * argument to cave_valid_bold().
deskull [Fri, 6 Dec 2019 07:42:25 +0000 (16:42 +0900)]
[Fix] #38997 double_attack() 内変数参照修正. / Fix variable references in double_attack().
deskull [Fri, 6 Dec 2019 07:39:20 +0000 (16:39 +0900)]
[Refactor] #38997 target_set_aux() に player_type * 引数を追加. / Add player_type * argument to target_set_aux().
deskull [Fri, 6 Dec 2019 07:34:02 +0000 (16:34 +0900)]
[Refactor] #38997 r_visit() に player_type * 引数を追加. / Add player_type * argument to r_visit().
deskull [Fri, 6 Dec 2019 07:23:54 +0000 (16:23 +0900)]
[Refactor] #38997 shock_power() に player_type * 引数を追加. / Add player_type * argument to shock_power().
deskull [Fri, 6 Dec 2019 07:20:10 +0000 (16:20 +0900)]
[Refactor] #38997 vault_monsters() に player_type * 引数を追加. / Add player_type * argument to vault_monsters().
deskull [Fri, 6 Dec 2019 07:13:35 +0000 (16:13 +0900)]
[Refactor] #38997 teleport_away() に player_type * 引数を追加. / Add player_type * argument to teleport_away().
deskull [Fri, 6 Dec 2019 07:03:16 +0000 (16:03 +0900)]
[Refactor] #38997 cast_shuffle() に player_type * 引数を追加. / Add player_type * argument to cast_shuffle().
deskull [Tue, 3 Dec 2019 15:15:09 +0000 (00:15 +0900)]
[Refactor] #38997 los(), projectable() に player_type * 引数を追加. / Add player_type * argument to los(), projectable().
deskull [Tue, 3 Dec 2019 10:44:29 +0000 (19:44 +0900)]
[Refactor] #38997 blow_damcalc() に player_type * 引数を追加. / Add player_type * argument to blow_damcalc().
deskull [Tue, 3 Dec 2019 10:41:52 +0000 (19:41 +0900)]
[Refactor] #38997 eat_lock() に player_type * 引数を追加. / Add player_type * argument to eat_lock().
deskull [Tue, 3 Dec 2019 10:38:41 +0000 (19:38 +0900)]
[Refactor] #38997 massacre() に player_type * 引数を追加. / Add player_type * argument to massacre().
deskull [Tue, 3 Dec 2019 10:34:37 +0000 (19:34 +0900)]
[Refactor] #38997 place_floor_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_floor_bold().
deskull [Tue, 3 Dec 2019 10:10:12 +0000 (19:10 +0900)]
[Refactor] #38997 call_the_(void) に player_type * 引数を追加して call_the_void() 改名せざるを得なかった. / Add player_type * argument to call_the_(void) and rename to call_the_void() regretfully.
deskull [Tue, 3 Dec 2019 10:03:30 +0000 (19:03 +0900)]
[Refactor] #38997 place_inner_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_inner_bold().
deskull [Tue, 3 Dec 2019 09:59:23 +0000 (18:59 +0900)]
[Refactor] #38997 place_extra_noperm_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_extra_noperm_bold().
deskull [Tue, 3 Dec 2019 09:56:11 +0000 (18:56 +0900)]
[Fix] #38997 do_cmd_pet_dismiss() 内変数参照修正. / Fix variable references in do_cmd_pet_dismiss().
deskull [Tue, 3 Dec 2019 09:53:33 +0000 (18:53 +0900)]
[Refactor] #38997 place_random_stairs() に floor_type * 引数を追加しつつ floor.c/h へ移動. / Add floor_type * argument to place_random_stairs() and move to floor.c/h.
deskull [Tue, 3 Dec 2019 09:39:47 +0000 (18:39 +0900)]
[Refactor] #38997 place_trap() に floor_type * 引数を追加. / Add floor_type * argument to place_trap().
deskull [Tue, 3 Dec 2019 09:34:43 +0000 (18:34 +0900)]
[Refactor] #38997 add_door() に floor_type * 引数を追加しつつ floor.c/h へ移動. / Add floor_type * argument to add_door() and move to floor.c/h.
deskull [Tue, 3 Dec 2019 09:28:47 +0000 (18:28 +0900)]
[Refactor] #38997 update_local_illumination_aux() に player_type * 引数を追加. / Add player_type * argument to update_local_illumination_aux().
deskull [Tue, 3 Dec 2019 09:24:55 +0000 (18:24 +0900)]
[Fix] #38997 mon_lite_hack() 内変数参照修正. / Fix variable references in mon_lite_hack().
deskull [Thu, 21 Nov 2019 16:20:39 +0000 (01:20 +0900)]
[Fix] #38997 exe_write_diary() 内変数参照修正. / Fix variable references in exe_write_diary().
deskull [Thu, 21 Nov 2019 16:18:30 +0000 (01:18 +0900)]
[Fix] #38997 do_cmd_pet() 内変数参照修正. / Fix variable references in do_cmd_pet().
deskull [Thu, 21 Nov 2019 12:03:12 +0000 (21:03 +0900)]
[Fix] #38997 cmd-activate.c 内変数参照修正. / Fix variable references in cmd-activate.c.
deskull [Thu, 21 Nov 2019 12:01:21 +0000 (21:01 +0900)]
[Refactor] #38997 phlogiston() に player_type * 引数を追加. / Add player_type * argument to phlogiston().
deskull [Thu, 21 Nov 2019 11:58:22 +0000 (20:58 +0900)]
[Refactor] #38997 do_cmd_wiz_zap() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_zap().
deskull [Thu, 21 Nov 2019 11:55:03 +0000 (20:55 +0900)]
[Fix] #38997 do_cmd_cast() 内変数参照修正. / Fix variable references in do_cmd_cast().
deskull [Wed, 20 Nov 2019 04:01:33 +0000 (13:01 +0900)]
[Fix] #38997 フロア生成関連変数参照修正. / Fix variable references in floor generation.
deskull [Wed, 20 Nov 2019 03:51:15 +0000 (12:51 +0900)]
[Fix] #38997 stair_creation() 内変数参照修正. / Fix variable references in stair_creation().
deskull [Wed, 20 Nov 2019 03:48:20 +0000 (12:48 +0900)]
[Refactor] #38997 wiz_create_item() に player_type * 引数を追加. / Add player_type * argument to wiz_create_item().
deskull [Wed, 20 Nov 2019 03:40:15 +0000 (12:40 +0900)]
[Refactor] #38997 forget_view() に floor_type * 引数を追加. / Add floor_type * argument to forget_view().
deskull [Wed, 20 Nov 2019 03:35:01 +0000 (12:35 +0900)]
[Refactor] #38997 update_smell() に player_type * 引数を追加. / Add player_type * argument to update_smell().
deskull [Wed, 20 Nov 2019 03:30:59 +0000 (12:30 +0900)]
[Refactor] #38997 show_highclass() に player_type * 引数を追加. / Add player_type * argument to show_highclass().
deskull [Wed, 20 Nov 2019 03:14:49 +0000 (12:14 +0900)]
[Refactor] #38997 update_lite() に floor_type * 引数を追加. / Add floor_type * argument to update_lite().
deskull [Wed, 20 Nov 2019 03:02:10 +0000 (12:02 +0900)]
[Refactor] #38997 binding_field() に player_type * 引数を追加. / Add player_type * argument to binding_field().
deskull [Wed, 20 Nov 2019 02:57:42 +0000 (11:57 +0900)]
[Fix] #38997 place_secret_door() 内変数参照修正. / Fix variable references in place_secret_door().
deskull [Wed, 20 Nov 2019 02:40:04 +0000 (11:40 +0900)]
[Refactor] #38997 do_cmd_wiz_summon() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_summon().
deskull [Tue, 12 Nov 2019 23:27:52 +0000 (08:27 +0900)]
[Refactor] #38997 do_cmd_summon_horde() に player_type * 引数を追加. / Add player_type * argument to do_cmd_summon_horde().
deskull [Tue, 12 Nov 2019 03:30:54 +0000 (12:30 +0900)]
[Refactor] #38997 calc_expect_crit_shot() に player_type * 引数を追加. / Add player_type * argument to calc_expect_crit_shot().
deskull [Tue, 12 Nov 2019 01:35:50 +0000 (10:35 +0900)]
[Refactor] #38997 cave_naked_bold() に player_type * と floor_type * 引数を追加. / Add player_type * and floor_type * arguments to cave_naked_bold().
deskull [Tue, 12 Nov 2019 01:27:55 +0000 (10:27 +0900)]
[Refactor] #38997 player_has_los_bold() に player_type * 引数を追加. / Add player_type * argument to player_has_los_bold().
deskull [Tue, 12 Nov 2019 01:22:10 +0000 (10:22 +0900)]
[Refactor] #38997 cave_empty_bold2() に floor_type * 引数を追加. / Add floor_type * argument to cave_empty_bold2().
deskull [Tue, 12 Nov 2019 01:20:09 +0000 (10:20 +0900)]
[Refactor] #38997 cave_empty_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_empty_bold().
deskull [Tue, 12 Nov 2019 01:17:41 +0000 (10:17 +0900)]
[Refactor] #38997 cave_drop_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_drop_bold().
deskull [Tue, 12 Nov 2019 01:14:14 +0000 (10:14 +0900)]
[Refactor] #38997 cave_clean_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_clean_bold().
deskull [Tue, 12 Nov 2019 01:10:50 +0000 (10:10 +0900)]
[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_los_bold().
deskull [Tue, 12 Nov 2019 00:49:32 +0000 (09:49 +0900)]
[Refactor] #38997 new_player_spot() に player_type * 引数を追加. / Add player_type * argument to new_player_spot().
deskull [Tue, 12 Nov 2019 00:42:02 +0000 (09:42 +0900)]
[Fix] #38997 do_cmd_feeling() 内変数参照修正. / Fix variable references in do_cmd_feeling().
deskull [Tue, 12 Nov 2019 00:39:59 +0000 (09:39 +0900)]
[Refactor] #38997 #37353 forget_flow() に floor_type * 引数を追加して floor.c/h へ移動. / Add player_type * argument to forget_flow() and move to floor.c/h.
deskull [Mon, 11 Nov 2019 12:15:31 +0000 (21:15 +0900)]
[Refactor] #38997 cave_fill() に floor_type * 引数を追加. / Add floor_type * argument to cave_fill().
deskull [Mon, 11 Nov 2019 12:11:31 +0000 (21:11 +0900)]
[Refactor] #38997 build_small_room() に floor_type * 引数を追加. / Add floor_type * argument to build_small_room().
deskull [Mon, 11 Nov 2019 12:06:39 +0000 (21:06 +0900)]
[Fix] #38997 place_locked_door() 内変数参照修正. / Fix variable references in place_locked_door().
deskull [Mon, 11 Nov 2019 12:03:09 +0000 (21:03 +0900)]
[Refactor] #38997 do_cmd_wiz_zap_all() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_zap_all().
deskull [Mon, 11 Nov 2019 00:12:26 +0000 (09:12 +0900)]
[Fix] #38997 wiz_lite() 内変数参照修正. / Fix variable references in wiz_lite().
deskull [Mon, 11 Nov 2019 00:10:21 +0000 (09:10 +0900)]
[Refactor] #38997 alloc_stairs() 内変数参照修正. / Fix variable references in alloc_stairs().
deskull [Mon, 11 Nov 2019 00:07:19 +0000 (09:07 +0900)]
[Refactor] #38997 player_flags() に player_type * 引数を追加. / Add player_type * argument to player_flags().
deskull [Sun, 10 Nov 2019 23:44:47 +0000 (08:44 +0900)]
[Refactor] #38997 top_twnenty() に player_type * 引数を追加. / Add player_type * argument to top_twnenty().
deskull [Sun, 10 Nov 2019 23:42:02 +0000 (08:42 +0900)]
[Refactor] #38997 calc_crit_ratio_shot() に player_type * 引数を追加. / Add player_type * argument to calc_crit_ratio_shot().
deskull [Sun, 10 Nov 2019 23:38:02 +0000 (08:38 +0900)]
[Refactor] #38997 place_quest_monsters() に player_type * 引数を追加. / Add player_type * argument to place_quest_monsters().
deskull [Sun, 10 Nov 2019 14:59:44 +0000 (23:59 +0900)]
[Refactor] #38997 print_spells() に player_type * 引数を追加. / Add player_type * argument to print_spells().
deskull [Sun, 10 Nov 2019 14:54:25 +0000 (23:54 +0900)]
[Fix] #38997 spells-status.c 変数参照修正. / Fix variable references in spells-status.c.
deskull [Wed, 6 Nov 2019 04:29:08 +0000 (13:29 +0900)]
[Refactor] #38997 combine_pack() に player_type * 引数を追加. / Add player_type * argument to combine_pack().
deskull [Wed, 6 Nov 2019 04:26:12 +0000 (13:26 +0900)]
[Refactor] #38997 teleport_player_to() に player_type * 引数を追加. / Add player_type * argument to teleport_player_to().
deskull [Wed, 6 Nov 2019 04:21:03 +0000 (13:21 +0900)]
[Refactor] #38997 do_cmd_wiz_cure_all() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_cure_all().
deskull [Tue, 5 Nov 2019 16:23:34 +0000 (01:23 +0900)]
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
deskull [Tue, 5 Nov 2019 16:07:16 +0000 (01:07 +0900)]
Merge branch 'For2.2.2-Refactoring' of git.osdn.net:/gitroot/hengband/hengband into For2.2.2-Refactoring
# Conflicts:
# src/bldg.c
deskull [Tue, 5 Nov 2019 16:01:23 +0000 (01:01 +0900)]
[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正. / Fix division by zero in update_gambling_monsters().
deskull [Tue, 5 Nov 2019 16:01:23 +0000 (01:01 +0900)]
[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正. / Fix division by zero in update_gambling_monsters().
deskull [Tue, 5 Nov 2019 15:52:12 +0000 (00:52 +0900)]
[Refactor] #38997 eat_magic() に player_type * 引数を追加. / Add player_type * argument to eat_magic().
deskull [Tue, 5 Nov 2019 15:49:35 +0000 (00:49 +0900)]
[Refactor] #38997 do_cmd_wiz_named_friendly(), do_cmd_wiz_named() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_named_friendly(), do_cmd_wiz_named().