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[Refactor] #40030 decide_monster_movement_direction() からdecide_pet_movement_direction...
2020-02-17
Hourier
[Refactor] #40030 decide_monster_movement_direction...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からsweep_monster_process...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からupdate_player_window...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からdecide_monster_speed...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からdecide_process_contin...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からsave_old_race_flags...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からinit_old_race_flags...
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2020-02-17
Hourier
[Refactor] #40030 turn_flags にsee_m とaware を組み込み /...
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2020-02-17
Hourier
[Refactor] #40030 runaway_monster() からescape_monster...
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2020-02-16
Hourier
[Refactor] #40030 Doxygenコメント修正 / Fixed comments for...
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2020-02-16
Hourier
[Refactor] #40030 update_object_by_monster_movement...
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2020-02-16
Hourier
[Refactor] #40030 update_object_by_monster_movement...
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2020-02-16
Hourier
[Refactor] #40030 空行調整 / Adjusted blank lines
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_fear...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_monster_race_fl...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_player_type...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からexplode_monster...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_stealth...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_moveme...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_object_by_monst...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_riding_monster...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_post_dig_wall...
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2020-02-16
Hourier
[Refactor] #40030 process_monster_attack_to_monster...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_attack...
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2020-02-16
Hourier
[Refactor] #40030 exe_monster_attack() をexe_monster_attack_t...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からexe_monster_attack...
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2020-02-16
Hourier
[Refactor] #40030 process_door() からbash_normal_door...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() の条件分岐を修正 / Fixed...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_*_rune...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_wall...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() にあったフラグ群を構造体へ統合...
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2020-02-16
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
...Refactoring' into For2.2.2-Fix-
Hourier
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2020-02-16
Hourier
[Refactor] monster-process.c において、1行ごとに挟まれていたコメントを削除...
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2020-02-16
Hourier
[Refactor] #40030 変数の宣言と代入を統合 / Unified variable decleration...
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2020-02-16
Hourier
[Fix] #40030 時を止めた後にダミーモンスターが複製される不具合を修正 / Fixed the...
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2020-02-16
Hourier
[Refactor] #37353 残っていた'ifndef JP'のプリプロを'ifdef JP'に変更...
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2020-02-16
Hourier
[Fix] #37353 ファイルロードが重くなる事象を修正 / Fixed the issue that...
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2020-02-16
Hourier
[Implement] #37285 玲音に閃光と暗黒の耐性を追加 / Added RES_LITE...
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2020-02-16
Hourier
[Fix] #37353 if文の誤りを修正 / Fixed an error of if statement
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2020-02-15
Hourier
[Refactor] #37353 monster-process.c にDoxygen用コメントを追加...
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2020-02-15
Hourier
[Refactor] #37353 decide_drop_from_monster() をprocess_monste...
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2020-02-15
Hourier
[Refactor] #37353 process_angar() をprocess_monster...
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2020-02-15
Hourier
[Refacotr] #37353 monster-process.c の整形 / Reshaped...
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2020-02-15
Hourier
[Refactor] #37353 cast_spell() をprocess_monster() から分離...
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2020-02-15
Hourier
[Refactor] #37353 process_speak_sound() をprocess_monster...
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2020-02-15
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[Refactor] #37353 awake_monster() をprocess_monster...
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2020-02-15
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[Refactor] #37285 process_monster() からvanish_summoned_childr...
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2020-02-15
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[Refactor] #37285 process_monster() からrunaway_monster...
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2020-02-15
Hourier
[Refactor] #37353 move_monster() をdecide_monster_movement_di...
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2020-02-15
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[Refactor] #37353 process_monster() からprocess_special...
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2020-02-15
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[Refactor] #37285 process_quantum_effect() を微修正 / Fixed...
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2020-02-15
Hourier
[Implement] #37285 量子的効果の関数をprocess_monster() から分離...
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2020-02-15
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[Implement] #37285 テストプレイの結果を反映 / Reflected the result...
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2020-02-15
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[Implement] #37285 量子生物が確率的に消滅する処理を変更し、ユニークならばショートテレポートまたはテレ...
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2020-02-15
Hourier
[Fix] #37285 玲音へのユニークフラグ付け忘れを修正 / Added UNIQUE flag...
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2020-02-14
Hourier
[Refactor] #37353 monspell_to_player() の引数順を変更 / Changed...
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2020-02-14
Hourier
[Refactor] #37353 スポイラーで出力されるモンスター情報のキャラクター色を日本語に翻訳...
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2020-02-14
Hourier
[Refactor] 使われていないプリプロVERBOSE_RALLOC を削除 / Removed...
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2020-02-14
Hourier
[Refactor] 使われていないプリプロJP000 を削除 / Removed unused preprocesso...
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2020-02-14
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[Refactor] 使われていないプリプロFORCE_V_IDX を削除 / Removed unused...
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2020-02-14
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[Refactor] 使われていないプリプロAUTOROLLER_DELAY を削除 / Removed...
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2020-02-14
Hourier
[Refactor] #37353 Finished supporting CodeWarrior MetroWerks...
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2020-02-14
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[Refactor] 使われていないプリプロGO32 を削除 (MS-DOSサポートの残骸) / Removed...
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2020-02-14
Hourier
[Refactor] 使われていないプリプロDJGPP を削除 (MS-DOSサポートの残骸) / Removed...
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2020-02-14
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[Refactor] #37353 使われていないプリプロHIGHSCORE_DATE_HACK を削除...
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2020-02-14
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[Refactor] #37353 やはりgotoは悪い文明!! 粉砕する!! / After all...
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2020-02-14
Hourier
[Refactor] #37353 使われていないプリプロDEBUG_EVENT を削除 / Removed...
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2020-02-14
Hourier
[Fix] #37353 同一ヘッダの二重インクルードを除去 / Removed duplicated...
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2020-02-14
Hourier
[Refactor] #37353 object1.c の整形 / Reshaped object1.c
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2020-02-14
Hourier
[Refactor] 使われていないプリプロSPOIL_ARTIFACTS と SPOIL_EGO_ITEMS...
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2020-02-14
Hourier
[Refactor] 使われていないプリプロIGNORE_UNUSED_FUNCTIONS を削除 ...
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2020-02-14
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[Refactor] #37353 fd_chop() を微修正 / Adjusted fd_chop...
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2020-02-14
Hourier
[Refactor] #37353 NeXTSTEP OSのサポートを打ち切り / Finished...
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2020-02-13
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
...Refactoring' into For2.2.2-Fix-
Hourier
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2020-02-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
...Refactoring' into For2.2.2-Fix-
Hourier
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2020-02-10
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
...Refactoring' into For2.2.2-Fix-
Hourier
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2020-02-10
Hourier
[Implement] #37285 玲音他のパラメータ調整 / Adjusted lain's and...
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2020-02-09
Hourier
[Implement] #37285 ノロイのフレーバーテキストとパラメータを調整 / Adjusted...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.X-Add...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
...Refactoring' into For2.2.2-Fix-
Hourier
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2020-02-09
Hourier
[Implement] #37285 鬼どものステータス調整 / Adjusted new ogres
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2020-02-09
Hourier
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
Merge branch 'For2.2.2-Fix-
Hourier
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2020-02-09
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
...Refactoring' into For2.2.2-Fix-
Hourier
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2020-02-09
Hourier
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
Merge branch 'For2.2.2-Fix-
Hourier
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2020-02-09
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
...Refactoring' into For2.2.2-Fix-
Hourier
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2020-02-09
Hourier
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
Merge branch 'For2.2.2-Fix-
Hourier
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2020-02-09
Hourier
[Fix] bool型の扱いに誤りのある可能性を修正 / Fixed possible issues...
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2020-02-09
Hourier
[Refactor] #37353 静的解析のためにFxCopAnalyzersを追加 / Added...
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2020-02-08
Hourier
[Impelementat] 地獄の獄卒その他を追加 / Added hell graduates and...
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2020-02-08
Hourier
[Fix] #37353 警告を除去 / Removed warnings
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2020-02-08
Hourier
[Fix] #37353 モンスターが死体を落とさなくなる事象の可能性を修正 / Fixed possible...
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2020-02-08
Hourier
[Fix] #37353 テレポートアウェイが効かなくなる事象の可能性を修正 / Fixed possible...
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2020-02-08
Hourier
[Fix] #37353 クエスト対象のモンスターが表示されなくなる可能性のあるを修正 / Fixed...
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2020-02-08
Hourier
[Refactor] #37353 monster1.c において、1行ごとに挟まれていたコメントを削除...
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2020-02-08
Hourier
[Fix] #37353 モンスターの思い出における動詞の活用がおかしかったのを修正 / Fixed...
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2020-02-01
Hourier
[Fix] #37353 rd_byte() は実はunusedではなかったので復活 / Revived...
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2020-02-01
Hourier
[Refactor] #37353 spells3.c において、1行ごとに挟まれていたコメントを削除...
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2020-02-01
Hourier
[Refactor] #37353 monster2.c において、1行ごとに挟まれていたコメントを削除...
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2020-02-01
Hourier
[Refactor] #37353 load.c において、1行ごとに挟まれていたコメントを削除 /...
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2020-02-01
Hourier
[Refactor] #37353 player-status.c において、1行ごとに挟まれていたコメントを削除...
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