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[Refactor] #38997 fix_monster_list() にplayer_type * 引数を追加 / Added player_type * argum...
2020-01-12
Hourier
[Refactor] #38997 fix_monster_list() にplayer_type ...
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2020-01-12
Hourier
[Refactor] #38997 fix_inven() にplayer_type * 引数を追加し...
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2020-01-12
Hourier
[Refactor] #38997 ptint_*() にplayer_type * 引数を追加 /...
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2020-01-12
Hourier
[Refactor] #38997 ptint_speed() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 ptint_state() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 print_hunger() と print_frame_extra...
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2020-01-12
Hourier
[Refactor] #38997 change_panel() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 print_depth() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 print_gold() と print_frame_basic...
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2020-01-12
Hourier
[Refactor] #37353 prt_*() を print_*() に改名 / Renamed...
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2020-01-12
Hourier
[Refactor] #37353 files.cの整形修正 / Fixed reshaped files.c
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2020-01-12
Hourier
[Refactor] #38997 map_name() にplayer_type * 引数を追加 ...
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2020-01-12
Hourier
[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
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2020-01-12
Hourier
[Refactor] #37353 files.cの整形 / Reshaped files.c
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2020-01-12
Hourier
[Refactor] #38997 TODOコメントを追加 / Added comments for...
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2020-01-12
Hourier
[Refactor] #38997 counts_write() とcounts_read() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 do_cmd_save_and_exit() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 dump_aux_*() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 show_file() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 dump_aux_last_message() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 dump_aux_class_special() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 display_player() 内変数参照修正 / Fixed...
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2020-01-12
Hourier
[Refactor] #38997 display_flag_aux() にplayer_type ...
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2020-01-12
Hourier
[Refactor] #38997 display_player_equippy() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 display_player_melee_bonus() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 process_pref_file_expr() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 process_pref_file_command() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 CAN_TWO_HANDS_WIELDING() の関数マクロを普通の関数に変更し...
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2020-01-12
Hourier
[Refactor] #38997 IS_TIM_STEALTH() の関数マクロを普通の関数 is_time_limi...
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2020-01-12
Hourier
[Refactor] #38997 IS_TIM_ESP() の関数マクロを普通の関数 is_time_limit_es...
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2020-01-12
Hourier
[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player_type...
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2020-01-12
Hourier
[Refactor] #38997 IS_BLESSED() の関数マクロを普通の関数に変更し、store...
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2020-01-12
Hourier
[Refactor] #38997 player-status.c 内変数参照修正 / Fixed variable...
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2020-01-12
Hourier
[Refactor] #38997 関数マクロ'boundary_floor()' を普通の関数に展開...
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2020-01-12
Hourier
[Refactor] #38997 player-move.c の整形 / Reshaped player...
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2020-01-12
Hourier
[Refactor] #38997 player-move.c 内のstatic関数群にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 run_step() にplayer_type * 引数を追加 ...
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2020-01-12
Hourier
[Refactor] #37353 タイポ修正 / Fixed typo
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2020-01-12
Hourier
[Refactor] #37353 floor.h から使われていないインクルードを削除 / Removed...
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2020-01-11
Hourier
[Refactor] #38997 player_move.c 微修正 / Fixed a little...
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2020-01-11
Hourier
[Refactor] #38997 player_move.c 内変数参照修正 / Fixed variable...
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2020-01-11
Hourier
[Refactor] #38997 player_inventory.c の整形 / Reshaped...
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2020-01-11
Hourier
[Refactor] #38997 describe_use() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 py_pickup_floor_aux() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 verify() とget_item_allow() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 prepare_label_string() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 scan_floor() とshow_floor() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 can_get_item() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 get_item_okay() にplayer_type * 引数を追加し...
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2020-01-11
Hourier
[Refactor] #38997 label_to_equip() と label_to_inven...
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2020-01-11
Hourier
[Refactor] #38997 quest.cの整形 / Reshaped quest.c
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2020-01-11
Hourier
[Refactor] #38997 leave_tower_check() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 random_quest_number() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 complete_quest() と check_find_art_quest_co...
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2020-01-11
Hourier
[Refactor] #38997 calc_expect_crit() にplayer_type ...
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2020-01-11
Hourier
[Refactor] #38997 wild.cの整形 / Reshaped wild.c
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2020-01-11
Hourier
[Refactor] #38997 parse_line_wilderness() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 dungeon-file.c の整形 / Reshaped dungeon...
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2020-01-11
Hourier
[Refactor] #38997 process_dungeon_file_expr() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 parse_line_feature() にfloor_type...
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2020-01-11
Hourier
[Refactor] #38997 'yaku' を 'poker_hand' に変更 / Changed...
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2020-01-11
Hourier
[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
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2020-01-11
Hourier
[Refactor] #38997 bldg.c の整形 / Reshaped bldg.c
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2020-01-11
Hourier
[Refactor] #38997 determine_today_mon() を determine_daily_bo...
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2020-01-11
Hourier
[Refactor] #38997 determine_today_mon() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 list_weapon() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 today_target() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 update_gambling_monsters() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 gamble_comm() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 building_prt_gold() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 is_member() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 show_building() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 bldg.c のインデント調整&変数内参照修正 / Adjusted...
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2020-01-11
Hourier
[Refactor] #38997 autopick.c のインデント調整 / Adjusted indents...
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2020-01-11
Hourier
[Refactor] #38997 autopick.c のコンパイル警告に対処 / Fixed compiling...
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2020-01-11
Hourier
[Refactor] #38997 autopick.c の整形修正 / Fixed reshaping...
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2020-01-11
Hourier
[Refactor] #38997 autopick.c 内変数参照修正 / Fixed variable...
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2020-01-11
Hourier
[Refactor] #38997 autopick.c の整形 / Reshaped autopick.c
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2020-01-11
Hourier
[Refactor] #38997 autopick.c のインデント調整 / Adjusted indents...
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2020-01-11
Hourier
[Refactor] #38997 get_object_for_search() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 is_opt_confirm_destroy() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 auto_inscribe_item() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 is_autopick_aux() にplayer_type *...
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2020-01-11
Hourier
[Refactor] #38997 autopick_load_pref() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 autopick_entry_from_object() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 artifact.c の整形 / Reshaped artifact.c
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2020-01-11
Hourier
[Refactor] #38997 artifact.c 内インデント修正 / Fixed indents...
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2020-01-11
Hourier
[Refactor] #38997 artifact.c 内変数参照修正 / Fixed variable...
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2020-01-11
Hourier
[Refactor] #38997 random_artifact_resistance() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 curse_artifact() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped...
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2020-01-11
Hourier
[Refactor] #38997 '* o_ptr'を'*o_ptr'に修正 / Changed ...
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2020-01-11
Hourier
[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
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2020-01-11
Hourier
[Refactor] #38997 monspell_damage_*() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 spell_RF6_FORGET() にplayer_type ...
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2020-01-11
Hourier
[Refactor] #38997 spell_RF6_TRAPS() にplayer_type *...
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2020-01-11
Hourier
[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
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2020-01-11
Hourier
[Refactor] #38997 monster_u_mode() にfloor_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 spell_learnable() にfloor_type * 引数を追加...
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