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hengband/hengband.git
2021-01-23
Eric Branlund
Fixed two instances where search/replace left it_ptr...
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2021-01-23
Eric Branlund
Fix for English version so quest information is display...
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2021-01-23
Eric Branlund
Change listed keys in the English version of knowledge...
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2021-01-22
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-22
dis-
[Fix] #41308 一定条件下で無を選択する不具合を修正
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2021-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-21
Habu
[Fix] #41297 破片耐性の傷無効が効かない
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2021-01-21
Habu
[Fix] #41295 狂戦士で地震を撃ったら画面中の敵以外のマスが@で埋め尽くされる
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2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
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2021-01-20
deskull
[Fix] #41299 has_esp_nonliving()の判定基準が TR_ESP_GOOD...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
Habu
[Fix] 英語バージョン用のビルドフォルダを .gitignore に追加
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2021-01-20
Hourier
[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
dis-
[Fix] 青魔法成功時ターンとMPの消費がない
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2021-01-20
dis-
[Refactor] has_*でboolでないため修正
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2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-19
dis-
[Fix] include漏れを修正
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2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-19
Hourier
[Fix] #41266 名前の長いモンスターを検索するとソフトウェアがクラッシュする問題を解消した...
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2021-01-19
dis-
[Fix] DROP_GREAT持ちだがDROP_GOOD抜けがいる
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2021-01-19
Hourier
[Fix] #41261 カオス属性の武器で攻撃した時、混乱と地震の起きる確率が逆転していたのを修正した...
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2021-01-19
dis-
[Fix] 鏡の上で鏡魔法の消費ターンがゼロ
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2021-01-19
dis-
[Fix] #41188 影フェアリーの反感装備ペナが機能していない
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
Habu
[update] .gitignoreファイル更新
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2021-01-18
dis-
[Fix] 火炎の指輪等の発動時の挙動を修正
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
[Fix] trap.cの文字コード修正. / Fix encoding of trap.c.
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge branch 'Feature/Fix-Fall-Horse' into develop...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
Hourier
[Implement] #41192 魔導吸収打撃を受けて、かつ魔道具能力向上アイテムを装備していた場合...
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2021-01-18
dis-
[Fix] #41180 装備によって攻撃回数が0になる
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2021-01-18
dis-
[Fix] #41183 アイテム「(なし)」を拾うことがある
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2021-01-17
Hourier
[Refactor] #41192 充填魔力吸収打撃における回復量を、吸収回数 * 魔道具のレベルと定義した...
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2021-01-17
Hourier
[Fix] #41141 扉を開けた時に二重でメッセージが表示されたりすぐ閉じたりする不具合を修正した...
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2021-01-17
Hourier
[Fix] #41192 充填魔力吸収打撃において、吸収量が0だと0除算が発生する不具合を修正した ...
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2021-01-17
dis-
[Fix] Weird_Mindをテレパシーで観測したときのlookコマンドの挙動修正
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2021-01-17
dis-
[Fix] #41148 壁抜け時のモンスターの挙動が従来通りでない
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2021-01-17
Hourier
[Refactor] #41149 Reshaped process_fall_off_horse(...
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2021-01-17
Hourier
[Fix] #41149 落馬する確率が異常に高かったのを修正 / Resolved the issue...
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2021-01-17
Habu
[Fix] #41185 耐盲目があるのに盲目になる場合がある
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2021-01-16
Habu
[Fix] #41144 Linux で忍者/修行僧/練気術師で始め、オートローラーを回すと落ちる
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2021-01-16
Hourier
Revert "[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので...
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2021-01-16
Hourier
[Fix] ペットに攻撃される事象を完全修正した / Resolved the issue that...
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2021-01-16
deskull
[Version] 3.0.0Alpha1
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2021-01-16
deskull
Merge branch 'Feature/Fix/No-Fuel' into develop/3.0...
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2021-01-16
deskull
Merge branch 'Feature/Fix/Free-Action-Error' into devel...
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2021-01-16
deskull
Merge branch 'Feature/Version-Expression' into develop...
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2021-01-16
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-16
deskull
[Feature] #41179 Alpha版バージョン表記の変更. / Changed expression...
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2021-01-16
Hourier
[Refactor] #41042 デイドラ・ブラックDの経験値を修正 / Fixed the value...
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2021-01-16
Hourier
[Refactor] #41042 一部モンスターの名称とフレーバーテキストを修正 / Fixed the...
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2021-01-16
deskull
[Fix] #41174 忍者の軽装時Lv24でつく麻痺知らずが、has_free_act()の実装ミスで正し...
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2021-01-16
Hourier
[Refactor] #41042 ノロイのシンボルをrに切り戻し / Fallback the symbol...
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2021-01-16
Hourier
[Refactor] #41042 一部モンスターのパラメータ/名称変更。あと打撃の付け忘れが1体発覚したので...
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2021-01-16
deskull
[Fix] #41140 たいまつ/ランタンの燃料が残り0でも光る不具合を修正 / Fixed a bug...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
Habu
[Fix] #40340 switch case文における意図しないfall through
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge branch 'Feature/Fix-Recharge' into develop/3...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
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2021-01-15
Hourier
[Refactor] #41042 一部モンスターのシンボルとパラメータを修正した / Adjusted...
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2021-01-15
Habu
[Fix] #41173 ウィンドウフラグに装備を表示した状態で射撃武器を装備すると強制終了する不具合
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2021-01-14
deskull
[Fix] #41157 魔力充填の破壊判定後の分岐が逆になっていたために破壊が頻発していた不具合を修正...
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2021-01-14
Hourier
[Fix] #41132 盗み逃げ打撃でモンスターが逃げなかったのを修正 / Resolved the...
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2021-01-14
Hourier
[Fix] #41162 アリーナの景品を正しいものに修正した / Fixed the issue that...
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2021-01-14
Hourier
[Refactor] #41042 モンスターのフレーバーテキストを微修正 / Fixed flavor...
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2021-01-14
Hourier
[Fix] #41155 teleport_player_aux() の引数順ミスを修正 / Fixed...
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2021-01-14
Hourier
[Fix] #41165 紅衣の修行僧の進化先を紅衣の上級修行僧に修正した / Resolved the...
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2021-01-14
deskull
[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
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2021-01-12
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2021-01-12
deskull
[Fix] #41137 狂戦士の「怒り」が狂戦士化で使用不能になっている本末転倒を修正 / Fixed...
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2021-01-12
deskull
[Fix] #41137 狂戦士の「怒り」が狂戦士化で使用不能になっている本末転倒を修正 / Fixed...
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2021-01-11
deskull
[Version] 3.0.0.0Alpha.
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2021-01-11
deskull
[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
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2021-01-11
deskull
[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_chr 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_con 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_dex 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_wis 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_int 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_str 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
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2021-01-11
deskull
[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
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