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hengband/hengband.git
2020-01-13 Hourier[Refactor] #38997 rd_monster*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 save.c の整形 / Reshaped save.c
2020-01-13 Hourier[Refactor] #38997 wr_saved_floor() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 rumor.c の整形 / Reshaped rumor.c
2020-01-13 Hourier[Refactor] #38997 say_comment_1() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 Hourier[Refactor] #38997 scores.c の整形 / Reshaped scores.c
2020-01-13 Hourier[Refactor] #38997 check_score() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
2020-01-13 Hourier[Refactor] #38997 monster-status.c の整形 / Reshaped monst...
2020-01-13 Hourier[Refactor] #38997 monster_gain_exp() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 monster-status.c 内変数参照修正 / Fixed...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 get_exp_from_mon() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 monster_level_idx() にfloor_type ...
2020-01-13 Hourier[Refactor] #38997 monster_is_powerful() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 monster-process.c の整形修正 / Fixed resha...
2020-01-13 Hourier[Refactor] #38997 monster-process.c の整形 / Reshaped...
2020-01-13 Hourier[Refactor] #38997 get_fear_moves_aux() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 mon_will_run() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 melee1.c の整形 / Reshaped melee1.c
2020-01-13 Hourier[Refactor] #38997 mon_take_hit_mond() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 test_hit_norm() とhit_chance() にplayer...
2020-01-13 Hourier[Refactor] #38997 init.c の整形 / Reshaped init.c
2020-01-13 Hourier[Refactor] #38997 init_other() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 geometry.h にリファクタリング用コメント追加 / Added...
2020-01-13 Hourier[Refactor] #38997 gamevalue.h にリファクタリング用コメント追加 / Added...
2020-01-13 Hourier[Refactor] #38997 core.c 内変数参照修正 / Fixed variable refer...
2020-01-13 Hourier[Refactor] #38997 regen_captured_monsters() を regenerat...
2020-01-13 Hourier[Refactor] #38997 regen_captured_monsters() にplayer_typ...
2020-01-13 Hourier[Refactor] #38997 extract_day_hour_min() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 warning.c の整形 / Reshaped warning.c
2020-01-13 Hourier[Refactor] #38997 choose_warning_item() にplayer_type...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 floor.c の整形 / Reshaped floor.c
2020-01-13 Hourier[Refactor] #38997 compact_objects() の引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 place_locked_door() のfloor_type ...
2020-01-13 Hourier[Refactor] #38997 floor.c にDoxygen用のコメントを追加 / Added...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 deskull[Fix] #39587 misc-english-usage-part3.txt に従い mind...
2020-01-12 Hourier[Refactor] #38997 regen_monsters() をregenerate_monsters...
2020-01-12 Hourier[Refactor] #38997 regen_monsters() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 melee1.c、grid.c、load.c、save.c 内変数参照修正...
2020-01-12 Hourier[Refactor] #38997 place_trees()の引数修正 / Fixed argument...
2020-01-12 Hourier[Refactor] #38997 floor-generate.cの引数修正 / Fixed argumen...
2020-01-12 Hourier[Refactor] #38997 floor-events.cの整形 / Reshaped floor...
2020-01-12 Hourier[Refactor] #38997 floor-events.c の引数をplayer_type *...
2020-01-12 Hourier[Refactor] #38997 glow_deep_lava_and_bldg() の引数をplayer_...
2020-01-12 Hourier[Refactor] #38997 day_break() とnight_falls() の引数をplayer...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の引数修正 / Fix argumen...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の整形修正 / Fix reshapi...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の整形 / Reshaped...
2020-01-12 Hourier[Refactor] #38997 delayed_visual_update() の引数をplayer_ty...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c 内変数参照修正 / Fix varia...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 Hourier[Refactor] #38997 print_path() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 do_cmd_view_map() にplayer_type *...
2020-01-12 Hourier[Refactor] #38997 print_map() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 fix_*() にplayer_type * 引数を追加 / Added...
2020-01-12 Hourier[Refactor] #38997 fix_monster_list() にplayer_type ...
2020-01-12 Hourier[Refactor] #38997 fix_inven() にplayer_type * 引数を追加し...
2020-01-12 Hourier[Refactor] #38997 ptint_*() にplayer_type * 引数を追加 /...
2020-01-12 Hourier[Refactor] #38997 ptint_speed() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 ptint_state() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 print_hunger() と print_frame_extra...
2020-01-12 Hourier[Refactor] #38997 change_panel() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 print_depth() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 print_gold() と print_frame_basic...
2020-01-12 Hourier[Refactor] #37353 prt_*() を print_*() に改名 / Renamed...
2020-01-12 Hourier[Refactor] #37353 files.cの整形修正 / Fixed reshaped files.c
2020-01-12 Hourier[Refactor] #38997 map_name() にplayer_type * 引数を追加 ...
2020-01-12 Hourier[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
2020-01-12 Hourier[Refactor] #37353 files.cの整形 / Reshaped files.c
2020-01-12 Hourier[Refactor] #38997 TODOコメントを追加 / Added comments for...
2020-01-12 Hourier[Refactor] #38997 counts_write() とcounts_read() にplayer...
2020-01-12 Hourier[Refactor] #38997 do_cmd_save_and_exit() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 dump_aux_*() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 dump_aux_last_message() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 dump_aux_class_special() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 display_player() 内変数参照修正 / Fixed...
2020-01-12 Hourier[Refactor] #38997 display_flag_aux() にplayer_type ...
2020-01-12 Hourier[Refactor] #38997 display_player_equippy() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 display_player_melee_bonus() にplayer_...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_expr() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_command() にplayer_t...
2020-01-12 Hourier[Refactor] #38997 CAN_TWO_HANDS_WIELDING() の関数マクロを普通の関数...
2020-01-12 Hourier[Refactor] #38997 IS_TIM_STEALTH() の関数マクロを普通の関数 is_time...
2020-01-12 Hourier[Refactor] #38997 IS_TIM_ESP() の関数マクロを普通の関数 is_time_lim...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 Hourier[Refactor] #38997 IS_BLESSED() の関数マクロを普通の関数に変更し、store...
2020-01-12 Hourier[Refactor] #38997 player-status.c 内変数参照修正 / Fixed varia...
2020-01-12 Hourier[Refactor] #38997 関数マクロ'boundary_floor()' を普通の関数に展開...
2020-01-12 Hourier[Refactor] #38997 player-move.c の整形 / Reshaped player...
2020-01-12 Hourier[Refactor] #38997 player-move.c 内のstatic関数群にplayer_type...
2020-01-12 Hourier[Refactor] #38997 run_step() にplayer_type * 引数を追加 ...
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