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android-x86/external-swiftshader.git
2017-10-27
Nicolas Capens
Fix last stream type enum.
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2017-10-27
Corentin Wallez
Fix MSVC compilation of the VertexRoutineFuzzer
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2017-10-27
Corentin Wallez
VertexRoutineFuzzer: Add code able to compile a simple...
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2017-10-27
Corentin Wallez
libGLESv2: compile entry points in the shared library.
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2017-10-26
Nicolas Capens
Use more explicit include paths.
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2017-10-26
Alexis Hetu
Data race fix
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2017-10-26
Alexis Hetu
Primitive restart implementation
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2017-10-26
Nicolas Capens
Fix rendering to single-channel color buffers.
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2017-10-24
Corentin Wallez
Add a stub "vertex routine" fuzzer
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2017-10-19
Alexis Hetu
Update the Windows Target Platform Version
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2017-10-11
Nicolas Capens
Fix Visual Studio 2017 build of Debug D3D8.
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2017-10-10
Nicolas Capens
Upgrade SwiftShader solution and projects to Visual...
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2017-10-06
Alexis Hetu
Do not assign a location to uniform block members
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2017-10-06
Nicolas Capens
Rename version scripts to linker scripts.
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2017-10-06
Nicolas Capens
Fix depth clamping during 'very' early depth test.
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2017-10-03
Casey Dahlin
Increase coverage of Swizzle test in Reactor
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2017-10-03
Alexis Hetu
Fix for 3D texture sampling
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2017-10-03
Nicolas Capens
Enable use of NEON intrinsics on ARM.
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2017-10-03
Nicolas Capens
Spill whole vector registers to the stack.
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2017-10-03
Casey Dahlin
Add test for MulAdd in Reactor
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2017-10-03
Nicolas Capens
Optimize common vector shuffle patterns for ARM32.
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2017-10-03
Nicolas Capens
Fix vector packing pseudo-instruction.
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2017-10-03
Alexis Hetu
Adding support for more format/internalformat combinations
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2017-10-02
Casey Dahlin
Add test for MulHigh in Reactor
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2017-10-02
Nicolas Capens
Fix emulation of Short to Byte saturation.
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2017-10-02
Nicolas Capens
Fix vector packing regression.
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2017-10-02
Casey Dahlin
Add test for PackSigned/PackUnsigned in Reactor
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2017-10-02
Alexis Hetu
Fix for integer modulo operations
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2017-10-02
Nicolas Capens
Implement vector intrinsics for ARM32.
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2017-09-29
Casey Dahlin
Add test for Unpack in Reactor
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2017-09-29
Alexis Hetu
Prevent division by 0
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2017-09-29
Alexis Hetu
Handle WindowSurface::checkForResize() errors gracefully
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2017-09-29
Casey Dahlin
Add tests for AddSat/SubSat in Reactor
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2017-09-29
Casey Dahlin
Support saturating vector add and subtract on ARM32.
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2017-09-28
Nicolas Capens
Support vector shift by constant for ARM32.
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2017-09-28
Nicolas Capens
Add intrinsic lowering stubs for ARM.
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2017-09-28
Aaron Gable
Upload pnacl-subzero changes to Gerrit by default
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2017-09-28
Lei Zhang
Do not inline GlobalContext TLS methods.
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2017-09-27
Nicolas Capens
Refactor vector packing.
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2017-09-27
Nicolas Capens
Break on gtest failures in debug mode.
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2017-09-27
Nicolas Capens
Build before debugging with Visual Studio Code.
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2017-09-27
Nicolas Capens
Fix initial framerate and show maximum.
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2017-09-27
Alexis Hetu
Fixed crash in Renderer
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2017-09-27
Alexis Hetu
Linux build fix
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2017-09-26
Alexis Hetu
Properly initializing image's memory
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2017-09-25
Alexis Hetu
More data races fixed
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2017-09-21
Alexis Hetu
Use atomic operations to specify shared memory access...
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2017-09-21
Alexis Hetu
Enable more checks on Chromium trybots
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2017-09-18
Nicolas Capens
Implement X11 onscreen framerate counter.
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2017-09-18
Nicolas Capens
Fix implementation format for default renderbuffer.
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2017-09-15
Nicolas Capens
Fix polygon offset depth clamp and units resolution.
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2017-09-14
Nicolas Capens
Fix libGL build.
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2017-09-13
Nicolas Capens
Free thread-local storage implicitly on thread termination.
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2017-09-11
Nicolas Capens
Fix sign-correcting of masked stencil reference.
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2017-09-05
Nicolas Capens
Fix thread-local storage memory leak.
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2017-09-01
Nicolas Capens
Fix constant vector construction for emulated types.
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2017-08-31
Nicolas Capens
Clarify new dependencies since project Treble.
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2017-08-31
Jiyong Park
Build lib*_swiftshader with BOARD_VNDK_VERSION
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2017-08-17
Alexis Hetu
Allow Chromium to create an OpenGL ES3 context
android-x86-7.1-r1
android-x86-7.1-r2
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2017-08-17
Alexis Hetu
glGetFragDataLocation implementation
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2017-08-16
Alexis Hetu
Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTUR...
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2017-08-14
Robert Liao
Remove /RTC1 for Windows Debug Builds
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2017-08-12
Nicolas Capens
Build with a newer version of XCode.
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2017-08-12
Nicolas Capens
Restrict the Travis CI Linux distro to Trusty.
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2017-08-11
Nicolas Capens
Enable Travis CI builds on Mac OS X.
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2017-08-11
Nicolas Capens
Restrict building Subzero to Marshmallow and up.
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2017-08-10
Alexis Hetu
Always produce an optimized library on Chromium
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2017-08-10
Nicolas Capens
Restrict GLSL globals to be initialized with constant...
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2017-08-09
Nicolas Capens
Eliminate unnecessary inverse masks.
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2017-08-09
Branimir Karadžić
Fixed D3DQUERYTYPE_TIMESTAMP behaviour.
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2017-08-08
Alexis Hetu
Skeleton for Ozone FrameBuffer implementation
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2017-08-08
Alexis Hetu
Rollback debug specific changes to build files
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2017-08-05
Nicolas Capens
Generalize 4x32-bit vector swizzling.
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2017-08-04
Nicolas Capens
Log an error when unsupported Android pixel formats...
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2017-08-04
Nicolas Capens
Check against sRGB formats for eglBindTexImage().
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2017-08-04
Alexis Hetu
EGL header fix for OZONE
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2017-08-04
Alexis Hetu
Update EGL and KHR headers to Khronos's current version
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2017-08-04
Alexis Hetu
Enable Subzero on ChromeOS
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2017-08-04
Alexis Hetu
Fixed some function signatures
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2017-08-04
Alexis Hetu
Fixed 'truncation of constant value' warning
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2017-08-04
Nicolas Capens
Add libnativewindow dependency.
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2017-08-04
Nicolas Capens
Suppress attributes warnings.
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2017-08-04
Nicolas Capens
Refactor Android includes.
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2017-08-04
Nicolas Capens
Work around stlport build bug.
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2017-08-04
Nicolas Capens
Update eglplatform.h to match Android NDK.
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2017-08-03
Nico Weber
Merge recent changes from LLVM's lib/Support/Atomic.cpp
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2017-08-03
Alexis Hetu
Changed 'optimize_max' for 'optimize' compile option...
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2017-08-03
Nicolas Capens
Implement GL_OES_vertex_half_float.
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2017-08-02
Alexis Hetu
Attempt to fix the MacOS build
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2017-08-02
Alexis Hetu
GL_R11F_G11F_B10F is a color renderable format in OpenG...
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2017-08-02
Alexis Hetu
Extra warnings suppression for Chromium
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2017-08-02
Alexis Hetu
Removed extra '-Wall' flag
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2017-08-02
Alexis Hetu
SwiftShader always builds its release version in Chromium
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2017-08-02
Nicolas Capens
Refactor sampleTexel() to use a return value.
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2017-08-01
Alexis Hetu
Fixed loading GL_RGB10_A2UI texture format
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2017-08-01
Nicolas Capens
Remove recursive Chromium DEPS file.
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2017-08-01
Nicolas Capens
Use unorderer_map<> for def/use information.
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2017-08-01
Nicolas Capens
Emulate 64-bit vectors using 128-bit vectors.
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2017-08-01
Nicolas Capens
Assume SSE2 support is available.
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2017-08-01
Nicolas Capens
Abstract LLVM types to enable emulation.
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