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2019-11-21 deskull[Fix] #38997 do_cmd_cast() 内変数参照修正. / Fix variable...
2019-11-20 deskull[Fix] #38997 フロア生成関連変数参照修正. / Fix variable references...
2019-11-20 deskull[Fix] #38997 stair_creation() 内変数参照修正. / Fix variable...
2019-11-20 deskull[Refactor] #38997 wiz_create_item() に player_type ...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 update_smell() に player_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 show_highclass() に player_type *...
2019-11-20 deskull[Refactor] #38997 update_lite() に floor_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 binding_field() に player_type * 引数を追加...
2019-11-20 deskull[Fix] #38997 place_secret_door() 内変数参照修正. / Fix variabl...
2019-11-20 deskull[Refactor] #38997 do_cmd_wiz_summon() に player_type...
2019-11-12 deskull[Refactor] #38997 do_cmd_summon_horde() に player_type...
2019-11-12 deskull[Refactor] #38997 calc_expect_crit_shot() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_naked_bold() に player_type ...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold2() に floor_type ...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 cave_drop_bold() に floor_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 cave_clean_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 new_player_spot() に player_type ...
2019-11-12 deskull[Fix] #38997 do_cmd_feeling() 内変数参照修正. / Fix variable...
2019-11-12 deskull[Refactor] #38997 #37353 forget_flow() に floor_type...
2019-11-11 deskull[Refactor] #38997 cave_fill() に floor_type * 引数を追加...
2019-11-11 deskull[Refactor] #38997 build_small_room() に floor_type ...
2019-11-11 deskull[Fix] #38997 place_locked_door() 内変数参照修正. / Fix variabl...
2019-11-11 deskull[Refactor] #38997 do_cmd_wiz_zap_all() に player_type...
2019-11-11 deskull[Fix] #38997 wiz_lite() 内変数参照修正. / Fix variable referen...
2019-11-11 deskull[Refactor] #38997 alloc_stairs() 内変数参照修正. / Fix variabl...
2019-11-11 deskull[Refactor] #38997 player_flags() に player_type * 引数を追加...
2019-11-10 deskull[Refactor] #38997 top_twnenty() に player_type * 引数を追加...
2019-11-10 deskull[Refactor] #38997 calc_crit_ratio_shot() に player_type...
2019-11-10 deskull[Refactor] #38997 place_quest_monsters() に player_type...
2019-11-10 deskull[Refactor] #38997 print_spells() に player_type * 引数を追加...
2019-11-10 deskull[Fix] #38997 spells-status.c 変数参照修正. / Fix variable...
2019-11-06 deskull[Refactor] #38997 combine_pack() に player_type * 引数を追加...
2019-11-06 deskull[Refactor] #38997 teleport_player_to() に player_type...
2019-11-06 deskull[Refactor] #38997 do_cmd_wiz_cure_all() に player_type...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-05 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2019-11-05 deskull[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正...
2019-11-05 deskull[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正...
2019-11-05 deskull[Refactor] #38997 eat_magic() に player_type * 引数を追加...
2019-11-05 deskull[Refactor] #38997 do_cmd_wiz_named_friendly(), do_cmd_w...
2019-11-05 deskull[Refactor] #38997 chest_trap() に player_type * 引数を追加...
2019-11-05 deskull[Refactor] #38997 apply_disenchant() に player_type...
2019-11-05 deskull[Refactor] #38997 brand_weapon() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 build_lake(), generate_lake() に floor...
2019-11-04 deskull[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 #37353 update_smell() に floor_type...
2019-11-04 deskull[Refactor] #38997 project_p() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 cast_mirror_spell() に player_type...
2019-11-04 deskull[Refactor] #38997 cast_ninja_spell() に player_type...
2019-11-04 deskull[Refactor] #38997 cast_berserk_spell() に player_type...
2019-11-04 deskull[Refactor] #38997 cast_mindcrafter_spell() に player_typ...
2019-11-04 deskull[Refactor] #38997 cast_force_spell() に player_type...
2019-11-04 deskull[Refactor] #38997 generate_rooms() に floor_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 apply_nexus() に player_type * 引数を追加...
2019-11-03 deskull[Refactor] #38997 teleport_level() に player_type *...
2019-11-03 deskull[Refactor] #38997 wilderness_gen_small() に player_type...
2019-11-03 deskull[Refactor] #38997 change_wild_mode() に player_type...
2019-11-03 deskull[Refactor] #38997 plasma_recursive() に floor_type ...
2019-11-03 deskull[Fix] #38997 acquire_chaos_weapon() 変数参照修正. / Fix varia...
2019-11-03 deskull[Refactor] #38997 rooms-*.c 中のダンジョンID参照先を floor_type...
2019-11-02 deskull[Refactor] #38997 remove_curse(), remove_all_curse...
2019-11-02 deskull[Refactor] #38997 project_f() に floor_type * 引数を追加...
2019-11-02 deskull[Refactor] #38997 next_mirror() に player_type * 引数を追加...
2019-11-02 deskull[Refactor] #37353 generate_random_floor() を generate_fl...
2019-11-02 deskull[Refactor] #38997 generate_gambling_arena() に player_ty...
2019-11-02 deskull[Refactor] #38997 place_secret_door(), place_locked_doo...
2019-11-02 deskull[Refactor] #37353 place_locked_door(), place_secret_doo...
2019-11-02 deskull[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
2019-11-02 deskull[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_...
2019-11-02 deskull[Fix] #38997 player_place() 変数参照修正. / Fix variable...
2019-11-02 deskull[Refactor] #38997 update_mon_lite() 関連に player_type...
2019-11-02 deskull[Refactor] #38997 mitokohmon() に player_type * 引数を追加...
2019-11-02 deskull[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加....
2019-10-29 deskull[Refactor] #38997 locate_connected_stairs() に floor_typ...
2019-10-29 deskull[Refactor] #38997 place_quest_monsters() に floor_type...
2019-10-29 deskull[Fix] #38997 do_hissatsu_spell() 変数参照修正. / Fix variable...
2019-10-29 deskull[Refactor] #38997 vanish_dungeon() に floor_type * 引数を追加...
2019-10-29 deskull[Refactor] #38997 display_map() に floor_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 fetch() に player_type * 引数を追加. /...
2019-10-27 deskull[Refactor] #38997 monst_attack_monst() に player_type...
2019-10-27 deskull[Refactor] #38997 predict_score() に player_type * 引数を追加...
2019-10-27 deskull[Fix] #38997 hayagake() 変数参照修正. / Fix variable referenc...
2019-10-27 deskull[Refactor] #38997 kingly() に player_type * 引数を追加. ...
2019-10-27 deskull[Refactor] #38997 spell_chance() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 teleport_player_aux() に player_type...
2019-10-27 deskull[Refactor] #38997 polymorph_monster() に player_type...
2019-10-27 deskull[Refactor] #38997 earthquake() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 generate_area() に floor_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 room_build() に floor_type * 引数を追加...
2019-10-26 deskull[Fix] #39494 英語版の型警告を修正. / Fix compiler warnings on...
2019-10-26 deskull[Fix] #39493 Makefile.amの記述ミス修正。 / Fix Makefile.am.
2019-10-26 deskull[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
2019-10-26 deskull[Refactor] #38997 wilderness_gen_small() に floor_type...
2019-10-26 deskull[Refactor] #38997 destroy_area() に floor_type * 引数を追加...
2019-10-26 deskull[Refactor] #38997 generate_wilderness_area() に floor_ty...
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