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hengband/hengband.git
2020-11-12
iks
[Fix] #38217 周囲を見る(x/l)コマンド及びターゲット選択で、スペースキーで次の情報に遷らなくな...
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2020-11-12
iks
[Implement] 武器匠の武器を比較するで、現在表示中の武器を選択できないようにした。 / Can...
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2020-11-12
iks
[Fix] #40954 武器匠で武器を比較したあと一部コマンドの初回に武器しか選べないのを修正。 ...
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2020-11-12
iks
[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して...
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2020-11-11
iks
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
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2020-11-11
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので...
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2020-11-11
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
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2020-11-10
iks
[Fix] #40938 get_item_floor関数でmode指定にかかわらず、インベントリ、装備欄...
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2020-11-10
Hourier
[Fix] #40945 Resolved the issue that out-of-array acces...
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2020-11-10
Hourier
[Refactor] #40945 Reshaped autopick.c automatically
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2020-11-09
iks
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
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2020-11-09
Hourier
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolv...
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2020-11-08
iks
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted...
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2020-11-08
iks
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not...
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2020-11-08
iks
[Fix] For macro triggers, special keys or XIM inputs...
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2020-11-07
Hourier
[Refactor] #39604 Reshaped display_monster_launching()
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2020-11-07
iks
[Improve] #37756 Display SenseUnseen and NightSight...
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2020-11-07
iks
[Improve] #37756 Sniper's skill list now colored accord...
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2020-11-07
iks
Merge branch 'For3.0.0-Artifact-Monster-Addition' of...
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2020-11-07
iks
[Fix] #39604 Display launching information right on...
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2020-11-07
Hourier
[Fix] #37285 実装途中のメモを削除 / Removed memo in monster imple...
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2020-11-07
Hourier
[Implement] #37285 ユニーク死亡時のメッセージを追加した / Added message...
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2020-11-07
Hourier
[Implement] #37285 投稿モンスター数種+αを実装した / Added posted...
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2020-11-07
Hourier
[Implement] #37285 『ロボ・ガンダルフ』の台詞を追加した / Added speeches...
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2020-11-07
iks
[Revert] Remove code inserted by wrong commit. Sorry.
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2020-11-07
iks
Merge branch 'For3.0.0-Artifact-Monster-Addition' of...
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2020-11-07
iks
[Fix] #39008 Update daily bounty when staying inn at...
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2020-11-07
iks
[Fix] Change 'or' to 'and' to generate wilderness right...
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2020-11-07
iks
[Fix] #40932 Initialize buildings to create them right...
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2020-11-07
iks
[Implement] #39671 Can display UTF-8 or other locale...
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2020-11-07
iks
[Fix] When SET_UID is true, not wipe player_uid from...
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2020-11-07
iks
[Implement] Translate same texts to Japanese.
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2020-11-06
iks
[Implement] #37346 Translate to Japanese as possible...
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2020-11-04
Hourier
[Refactor] #40916 Reshaped load.c
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2020-11-04
Hourier
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue...
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2020-11-03
Hourier
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resol...
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2020-11-03
Hourier
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr...
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2020-11-03
Hourier
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjuste...
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2020-10-28
Hourier
[Implement] #37285 シヴァ靴(モンスター)のパラメータ調整 / Adjusted param...
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2020-10-28
Hourier
[Implement] #37285 モンスターとしてのシヴァ靴を実装した / Added Shiva...
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2020-10-28
Hourier
[Fix] #37324 シヴァ靴の英文説明にタイポがあったので修正 / Fixed typo in...
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2020-10-27
Hourier
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion...
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2020-10-27
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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2020-10-27
Hourier
[Implement] #37285 靴ドロップを実装した / Added dropping procedur...
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2020-10-27
Hourier
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement...
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2020-10-27
Hourier
[Implement] #37285 投稿頂いたモンスター5種を実装した / Added 5 races...
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2020-10-26
Hourier
[Implement] #37285 ロボ・ガンダルフを追加した / Added Robo-Gandalf
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2020-10-26
Hourier
[Implement] #37285 モアイのパラメータ調整 / Adjusted moais' parameter
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2020-10-25
deskull
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削...
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2020-10-25
deskull
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. /...
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2020-10-25
Hourier
[Implement] #37285 古代Dのパラメータ調整 / Adjusted ancient dragons
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2020-10-25
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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2020-10-24
deskull
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一...
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2020-10-24
deskull
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply...
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2020-10-24
deskull
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_S...
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2020-10-24
Hourier
[Refactor] #37285 タイポを修正 / Fixed typo
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2020-10-23
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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2020-10-23
Hourier
[Implement] #37285 ムカデの英語フレーバーテキストを追加した / Added English...
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2020-10-23
Hourier
[Implement] #37285 ムカデの再生処理を実装した/ Added reproduction...
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2020-10-23
Hourier
[Implement] #37285 投稿頂いたムカデ×3を実装した / Added posted 3...
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2020-10-21
deskull
[Refactor] #40514 TODOコメント付加. / Add todo comments.
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2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
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2020-10-19
Hourier
[Implement] #37285 投稿して頂いたアーティファクトを1件追加 / Added a poste...
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2020-10-19
Hourier
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added...
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2020-10-19
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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2020-10-19
Hourier
[Implement] #37324 隠者の紫のフラグを調整した / Adjusted flags of...
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2020-10-19
Hourier
[Implement] #37324 隠者の紫のフラグを変更した / Changed flags of...
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2020-10-19
Hourier
[Implement] #37285 ピエロのユニークを追加した / Added unique monster...
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2020-10-19
Hourier
[Implement] #37324 ヘヴィ・ランスのアーティファクトを追加した / Added artifa...
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2020-10-19
Hourier
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした...
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2020-10-19
Hourier
[Refactor] #37285 Reshaped monster-race-hook.c and...
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2020-10-18
deskull
[Fix] #40514 effect_player_lite() と effect_player_dark...
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2020-10-18
Hourier
[Refactor] #40655 Reshaped player-damage.c
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2020-10-15
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
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2020-10-15
deskull
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistanc...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-10
Hourier
[Implement] #37285 hdns氏にヒアリングし、可燃性ガスにHURT_FIRE属性を追加...
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2020-10-09
Hourier
[Implement] #37285 RR氏の新ユニークに種族指定召喚を追加 / Added special...
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2020-10-09
Hourier
[Implement] #37285 RR氏の新ユニークに護衛を追加 / Added configuratio...
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2020-10-09
Hourier
[Implement] #37285 RR氏より投稿モンスターを2体追加 / Added posted...
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2020-10-09
Hourier
[Implement] #37285 hdns氏より頂いたアーティファクトを追加 / Added new...
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2020-10-09
Hourier
[Implement] #37285 hdns氏より頂いたモンスター案×4を追加 / Added 4...
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2020-10-08
Hourier
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
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2020-10-08
Hourier
[Implement] #37324 エゴ/アーティファクトの発動に死者復活を追加した / Added...
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2020-10-08
Hourier
[Refactor] #37285 Reshaped object-boost.c automatically
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2020-10-08
Hourier
[Implement] #37285 アーティファクトを1件追加 / Added one artifact
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2020-10-08
Hourier
[Implement] #37285 アリーナテーブルを調整 / Adjusted the table...
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2020-10-08
Hourier
[Refactor] #37285 Reshaped arena-info-table.c automatically
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2020-10-08
Hourier
[Implement] #37285 特異点クエストのワイアームを強化 / Strengthened...
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2020-10-07
Eric Branlund
Replaced the call to the missing prepare_browse_movie_a...
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2020-10-07
Eric Branlund
Pick up prototype for gettimeofday() for non-Windows...
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2020-10-07
Eric Branlund
Fixed "#endif" that broke compilation with clang 12...
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2020-10-07
Eric Branlund
Included monster-attack-effect.h and monster-attack...
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2020-10-07
Hourier
[Implement] #37285 calc_blow_un_power() とprocess_un_pow...
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2020-10-07
Hourier
[Implement] #37285 Added damage decreasing calculation...
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2020-10-07
Hourier
[Fix] 波ダッシュの文字コードを変更 (日本語のみ)
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2020-10-07
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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