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hengband/hengband.git
2020-01-21
Hourier
[Fix] #39619 backwardsEric氏によるパッチ:自動拾いファイルを開けなかった時にクラッシ...
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2020-01-20
deskull
[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-19
deskull
[Fix] Removed a old blank file.
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2020-01-19
Eric Branlund
Since "something" is singular, changed "prevent" to...
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2020-01-19
Eric Branlund
This is related to commit 874112e9ad6b4c3664588d91d176e...
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2020-01-19
Eric Branlund
Changed past tense to present perfect for the English...
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2020-01-19
Eric Branlund
Change for subject/verb agreement with "mantle of shadow".
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2020-01-19
Eric Branlund
For English message, replaced "did Seppuku" with "commi...
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2020-01-19
Eric Branlund
For one of the English messages related to CHECK_MULTIS...
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2020-01-19
Eric Branlund
Changed English message about ending the "tsuyoshi...
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2020-01-19
Eric Branlund
In English prompts for selecting an elemental immunity...
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2020-01-19
Eric Branlund
In English messages, replaced "ethereal form" with...
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2020-01-19
Eric Branlund
"Extremely faster" is an awkward expression in English...
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2020-01-19
Eric Branlund
Changed "Berserk" to "berserk" since the capitalization...
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2020-01-19
Eric Branlund
In English changed "Learning", in reference to the...
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2020-01-19
Eric Branlund
Changed floor regeneration English message to have...
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2020-01-19
Eric Branlund
For the English messages summarizing the arena result...
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2020-01-19
Eric Branlund
In one of the English messages for booze consumption...
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2020-01-19
Eric Branlund
Since "acid" is singular, change "melt" to "melts"...
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2020-01-19
Eric Branlund
Changed "electric" to "electricity" in English message...
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2020-01-19
Eric Branlund
Replaced "TinyAngband" in English heading for the optio...
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2020-01-19
Eric Branlund
For English prompt about recording, changed the verbs...
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2020-01-19
Eric Branlund
Reworded for clarity some of the English messages which...
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2020-01-19
Eric Branlund
"A reactionary of shooting" isn't clear English. Googl...
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2020-01-19
Eric Branlund
"Do activate" sounds like a command in English rather...
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2020-01-19
Eric Branlund
In English message for a door blocked from closing...
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2020-01-19
Eric Branlund
Reworded English smithing message about an unimproveabl...
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2020-01-19
Eric Branlund
Changed indefinite to definite article in English messa...
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2020-01-19
Eric Branlund
Changed English message for no monster to ride to be...
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2020-01-19
Eric Branlund
Change "go to" to "go" in English message since the...
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2020-01-19
Eric Branlund
For English message about summoning nothing, changed...
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2020-01-19
Eric Branlund
Changed English messages related to summoning just...
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2020-01-19
Eric Branlund
Changed "cast a animate dead" to "animate the dead...
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2020-01-19
Eric Branlund
Corrected subject/verb agreement in English-message...
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2020-01-19
Eric Branlund
Corrected spelling ("torche" to "torch") and subject...
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2020-01-19
Eric Branlund
Changed "teared" to "tore" since the past tense for...
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2020-01-19
Eric Branlund
Changed English prompt for teleporting between towns...
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2020-01-19
Eric Branlund
Changed "exceptionally" to "exceptional" in English...
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2020-01-18
Hourier
[Refactor] #38997 座標の誤りを修正 / Fixed arguments of positions
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2020-01-18
Hourier
[Refactor] #37353 プロトタイプ宣言の誤りを修正 / Corrected prototype...
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2020-01-18
Hourier
[Refactor] #38997 古くなったコメントを削除 / Removed old comments
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2020-01-18
Hourier
[Refactor] #38997 object_desc() と screen_object()にplaye...
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2020-01-18
Hourier
[Refactor] #38997 monster_has_hostile_align()にplayer_ty...
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2020-01-18
Hourier
[Refactor] #38997 are_enemies()にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロcave_empty_grid() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 hit_trap_set_abnormal_status_p()にplay...
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2020-01-18
Hourier
[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 is_known_trap() とis_hidden_door(...
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2020-01-18
Hourier
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 cave_*_teleportable_bold() にplayer_ty...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_noperm_bold() を削除し、place_...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_perm_bold() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_noperm_bold() を削除し、place_...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_perm_bold() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_extra_perm_bold() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_extra_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_floor_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_grid_type をgrid_hold_type に変更し...
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2020-01-18
Hourier
[Refactor] #38997 delete_monster_idx() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_perm_grid() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_noperm_grid() を削除し、place_...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_perm_grid() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_perm_grid() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_grid() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_extra_grid() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_floor_grid() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 monster2.c の整形 / Reshaped monster2.c
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2020-01-18
Hourier
[Refactor] #38997 monster1.c の整形修正 / Fixed reshaped...
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2020-01-18
Hourier
[Refactor] #38997 monster1.c の整形 / Reshaped monster1.c
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2020-01-18
Hourier
[Refactor] #38997 detele_monster_idx() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 update_view() からfloor_type * 引数削除...
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2020-01-18
Hourier
[Refactor] #38997 get_dungeon_feeling() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 monster_drop_carried_objects() にplaye...
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2020-01-18
Hourier
[Refactor] #38997 update_smart_learn() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 mon_scatter() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 get_mspeed() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 update_monsters() にplayer_type *...
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2020-01-18
Hourier
[Refactor] #38997 lore_treasure() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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2020-01-18
Hourier
[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
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2020-01-18
Hourier
[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added...
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2020-01-18
Hourier
[Refactor] #38997 summon_specific_aux() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
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2020-01-18
Hourier
[Refactor] #38997 compact_monsters() にplayer_type ...
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2020-01-18
Hourier
[Refactor] #38997 term_xtra_win_react() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 main-win.c にある Term_*() を term_*...
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2020-01-18
Hourier
[Refactor] #38997 main-win.c のstatic関数群 にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 compact_monsters_aux() にplayer_type...
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2020-01-18
Eric Branlund
Replaced "equipments" with "equipment" in explanations.
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