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hengbandforosx/hengbandosx.git
2022-07-31
Hourier
Merge pull request #2572 from Hourier/Reshape-Wizard...
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2022-07-31
Hourier
Merge pull request #2573 from Hourier/Adjust-Speak...
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2022-07-31
Hourier
[Refactor] 外から呼ばれていないspoil_categorized_mon_desc() にstat...
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2022-07-31
Hourier
[Refactor] wiz_spell_stat をstatic constexprに変更した
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2022-07-31
Hourier
[Refactor] wizard-spoiler.h からincludeを削除し、enum classのプロ...
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2022-07-31
Hourier
[Fix] 全スポイラー出力時に成否に関わらず全ての結果メッセージが出得る潜在不具合を解消した
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2022-07-31
Hourier
[Refactor] SpoilerOutputResultType の値をenum classらしく省略した
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2022-07-31
Hourier
[Refactor] #890 コンストラクタへの参照がVSから見えなくなっていたので修正 (型は一致している...
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2022-07-31
Hourier
[Refactor] #890 escape_monster() からis_acting_monster...
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2022-07-31
Hourier
[Refactor] #890 コメントアウトされているモンスターフラグを除去した
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2022-07-31
Hourier
[Implement] #890 SPEAK_HOGE フラグについて、ALL以外のものが付与された場合に正し...
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2022-07-30
Hourier
Merge pull request #2570 from Hourier/Fix-Compilation...
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2022-07-30
Deskull
Merge pull request #2565 from backwardsEric/phial-activ...
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2022-07-24
Hourier
[Fix] #2531 VS2022環境でstd::array<T, N> 型の変数宣言でコンパイル警告が出て...
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2022-07-24
火炎の飛竜
Merge pull request #2568 from Slimebreath6078/feature...
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2022-07-19
Slimebreath6078
[Refactor] ダンジョンのモンスター出現フィルターにセリフ関連フラグ適用
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2022-07-19
Slimebreath6078
[Refactor] トークン定義をセリフフラグの再定義に合わせる
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2022-07-19
Slimebreath6078
[Refactor] セリフフラグの再定義に合わせる
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2022-07-19
Slimebreath6078
[Refactor] セリフフラグを再定義
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2022-07-16
火炎の飛竜
Merge pull request #2566 from Slimebreath6078/feature...
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2022-07-14
Slimebreath6078
[Refactor] ダンジョンのモンスター出現フィルターに出現数関連フラグ適用
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2022-07-14
Slimebreath6078
[Refactor] トークン定義を出現数上限フラグの再定義に合わせる
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2022-07-14
Slimebreath6078
[Refactor] 出現数上限フラグの再定義に合わせる
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2022-07-14
Slimebreath6078
[Refactor] 出現数フラグを再定義
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2022-07-14
Eric Branlund
Add mode, OD_BASE_NAME, for describe_flavor() which...
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2022-07-12
Habu
Merge pull request #2564 from habu1010/feature/fix...
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2022-07-11
Deskull
Merge pull request #2562 from backwardsEric/fix-sounds...
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2022-07-11
Habu
[Fix] 英語版でキャラクタダンプ出力時にクラッシュする
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2022-07-11
Habu
Merge pull request #2560 from sikabane-works/release...
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2022-07-10
Eric Branlund
Fix lib/xtra/sound/Makefile.am so "make distcheck"...
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2022-07-10
Deskull
[Release] 3.0.0Alpha63
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2022-07-10
Deskull
Merge pull request #2556 from sikabane-works/feature...
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2022-07-10
Deskull
[Delete] 効果音をhengband.xtra管轄にするため削除。
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2022-06-29
Hourier
Merge pull request #2530 from Hourier/Make-Fast-Class
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2022-06-28
Deskull
Merge pull request #2550 from sikabane-works/release...
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2022-06-28
Deskull
Merge pull request #2553 from backwardsEric/english...
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2022-06-21
Deskull
Merge pull request #2554 from backwardsEric/gcu-assumed...
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2022-06-21
Eric Branlund
GCU: remove assumed window width of 80 columns in wipe...
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2022-06-20
Eric Branlund
Preprocess out definitions for plural_aux() and is_a_vo...
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2022-06-19
Deskull
[Release] 3.0.0alpha62
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2022-06-19
Habu
Merge pull request #2544 from habu1010/feature/fix...
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2022-06-18
Habu
Merge pull request #2540 from backwardsEric/gcc-wrap...
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2022-06-18
Habu
Merge pull request #2542 from backwardsEric/smith-slay...
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2022-06-18
Habu
Merge pull request #2537 from backwardsEric/english...
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2022-06-18
Habu
Merge pull request #2539 from habu1010/feature/fix...
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2022-06-18
Deskull
Merge pull request #2545 from backwardsEric/genji-gaunt...
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2022-06-17
Eric Branlund
English: fix typo in smithing menus ("gauntlets of...
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2022-06-17
Habu
[Fix] 一部の魔法で smart_learn が正常に機能していない
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2022-06-16
Eric Branlund
English: swap labels for "slay evil" and "slay animal...
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2022-06-13
Eric Branlund
Linux/Unix: tighten regexp gcc-wrap uses to set the...
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2022-06-13
Habu
[Fix] chest_traps 配列外アクセス
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2022-06-13
Habu
Merge pull request #2533 from sikabane-works/release...
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2022-06-10
Eric Branlund
Avoid accessing before the start of the buffer in plura...
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2022-06-05
Deskull
[Release] 3.0.0Alpha61
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2022-06-05
Deskull
Merge pull request #2525 from sikabane-works/fix/res_da...
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2022-05-29
Hourier
[Refactor] #2520 set_fast() をset_acceleration() に改名した
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2022-05-29
Hourier
[Refactor] #2520 PlayerType::fast をPlayerAccelerationの呼...
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2022-05-23
Deskull
Merge pull request #2528 from sikabane-works/fix/quest...
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2022-05-23
Deskull
[Fix] クエスト、モンサルヴァト城への侵攻にて町への帰還後の位置が永久岩の壁になっていたので修正。
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2022-05-22
Deskull
[Fix] 暗黒耐性判定フラグに暗黒免疫の論理和を付加し、暗闇の巻物で吸血鬼が盲目になるエンバグを修正。
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2022-05-21
Hourier
[Refactor] #2520 PlayerAccelerationクラスを定義した (まだPlayerTy...
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2022-05-17
Deskull
Merge pull request #2519 from backwardsEric/info-loader...
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2022-05-17
Eric Branlund
English: fix typo in message about the version of...
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2022-05-16
Deskull
Merge pull request #2515 from sikabane-works/release...
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2022-05-15
Deskull
[Release] 3.0.0Alpha60
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2022-05-15
Deskull
Merge pull request #2511 from sikabane-works/feature...
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2022-05-15
Hourier
Merge pull request #2510 from Hourier/Fix-Killing-Bonus...
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2022-05-15
Deskull
[Fix] デバッグモードoコマンドの表示が崩れていたので行指定変数を正しく修正。
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2022-05-15
Hourier
[Fix] #2497 長柄/斧と鈍器に殺戮修正が付与されない事象を暫定的に修正した (最終的には設計の見直し...
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2022-05-15
Hourier
Merge pull request #2514 from Hourier/Fix-Newest-GitHub...
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2022-05-15
Hourier
[Fix] #2513 libcurl4のインストールに失敗し、GitHub Actionsが正常に動作しない...
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2022-05-08
Deskull
Merge pull request #2505 from sikabane-works/fix/restor...
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2022-05-05
Deskull
[Fix] モンスターの復元数変数が初期化されていなかった不具合を修正。
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2022-04-28
Hourier
Merge pull request #2503 from backwardsEric/english...
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2022-04-28
Eric Branlund
English: add comma and remove duplicated letter in...
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2022-04-27
Deskull
Merge pull request #2501 from sikabane-works/feature...
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2022-04-27
Deskull
[Fix] 壁際の虚無招来による*破壊*の効果について、地上か否かの判定が逆になっていた不具合を修正。
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2022-04-24
Deskull
Merge pull request #2499 from sikabane-works/release...
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2022-04-24
Deskull
[Release] 3.0.0Alpha59
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2022-04-24
火炎の飛竜
Merge pull request #2494 from Slimebreath6078/feature...
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2022-04-16
Slimebreath6078
[Fix] 重力、分解のブレスの属性が「不明」になるバグを修正
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2022-04-15
火炎の飛竜
Merge pull request #2492 from Slimebreath6078/feature...
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2022-04-15
Slimebreath6078
[Fix] ブレスが壁を貫通するバグを修正
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2022-04-10
Deskull
Merge pull request #2488 from sikabane-works/release...
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2022-04-10
Deskull
[Release] 3.0.0Alpha58
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2022-04-09
Hourier
Merge pull request #2481 from Hourier/Change-Return...
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2022-04-09
Hourier
[Refactor] load_quest_info() を、「2つのポインタ引数戻り値なし」から「引数なしタ...
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2022-04-09
Hourier
Merge pull request #2473 from Hourier/Fix-Enchanter...
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2022-04-09
Hourier
[Fix] #2470 ダイヤモンド・エッジだけは殺戮修正が付くように再修正した
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2022-04-09
Hourier
[Fix] #2470 強化も弱化もしない装備品 (毒針・ダイヤモンドエッジ・死の大鎌)が判定をすり抜けて強化...
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2022-04-09
火炎の飛竜
Merge pull request #2480 from Slimebreath6078/feature...
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2022-04-09
Slimebreath6078
[Refactor] セーブデータのバージョンを19に
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2022-04-09
Slimebreath6078
[Refactor] 思い出処理から地形関連フラグを切り分ける
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2022-04-09
Slimebreath6078
[Refactor] モンスターフラグの更新の定義に地形関連フラグを追加
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2022-04-09
Slimebreath6078
[Refactor] ダンジョンのモンスター出現フィルターに地形関連フラグ適用
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2022-04-09
Slimebreath6078
[Refactor] トークン定義を地形関連フラグに合わせる
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2022-04-09
Slimebreath6078
[Refactor] 地形関連フラグの再定義に合わせる
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2022-04-09
Slimebreath6078
[Refactor] 地形関連フラグを再定義
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2022-04-07
火炎の飛竜
Merge pull request #2462 from Slimebreath6078/feature...
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2022-04-06
Slimebreath6078
[Refactor] ビット判定・操作式を ***_bits() にした
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