2020-01-18 |
Hourier | [Refactor] #38997 place_grid_type をgrid_hold_type に変更し... |
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2020-01-18 |
Hourier | [Refactor] #38997 delete_monster_idx() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_solid_perm_grid() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_outer_noperm_grid() を削除し、place_... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_outer_perm_grid() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_inner_perm_grid() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_inner_grid() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_extra_grid() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_floor_grid() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 set_hostile() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster2.c の整形 / Reshaped monster2.c |
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2020-01-18 |
Hourier | [Refactor] #38997 monster1.c の整形修正 / Fixed reshaped... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster1.c の整形 / Reshaped monster1.c |
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2020-01-18 |
Hourier | [Refactor] #38997 detele_monster_idx() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 update_view() からfloor_type * 引数削除... |
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2020-01-18 |
Hourier | [Refactor] #38997 get_dungeon_feeling() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster_drop_carried_objects() にplaye... |
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2020-01-18 |
Hourier | [Refactor] #38997 update_smart_learn() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 mon_scatter() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 get_mspeed() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 update_monsters() にplayer_type *... |
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2020-01-18 |
Hourier | [Refactor] #38997 lore_treasure() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 lore_do_probe() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster_*() にplayer_type * 引数追加 ... |
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2020-01-18 |
Hourier | [Refactor] #38997 get_mon_num() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 get_mon_num_prep() とchoose_new_monste... |
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2020-01-18 |
Hourier | [Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added... |
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2020-01-18 |
Hourier | [Refactor] #38997 summon_specific_aux() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 wipe_m_list() をwipe_monsters_list... |
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2020-01-18 |
Hourier | [Refactor] #38997 compact_monsters() にplayer_type ... |
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2020-01-18 |
Hourier | [Refactor] #38997 term_xtra_win_react() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 main-win.c にある Term_*() を term_*... |
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2020-01-18 |
Hourier | [Refactor] #38997 main-win.c のstatic関数群 にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 compact_monsters_aux() にplayer_type... |
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2020-01-18 |
Eric Branlund | Replaced "equipments" with "equipment" in explanations. |
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2020-01-18 |
Eric Branlund | Replaced is + gerund with direct active verb in message... |
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2020-01-18 |
Eric Branlund | In descriptions but not keywords, replaced "armors... |
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2020-01-18 |
Eric Branlund | Use "such as" rather than "such like" for more idiomati... |
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2020-01-18 |
Eric Branlund | Corrected typos in English autopick header. |
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2020-01-18 |
Eric Branlund | Adjusted more places where only the masculine pronoun... |
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2020-01-18 |
Eric Branlund | Added missing verb in English description of beastmasters. |
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2020-01-18 |
Eric Branlund | In English description of the rogue, put a comma before... |
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2020-01-18 |
Eric Branlund | Modified English description of rogue to use "very... |
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2020-01-18 |
Eric Branlund | Corrected English description of priest for subject... |
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2020-01-18 |
Eric Branlund | For more idiomatic English, replaced "the several"... |
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2020-01-17 |
Hourier | [Refactor] #38997 is_friendly_idx() の引数修正 / Fixed argum... |
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2020-01-17 |
Hourier | [Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_t... |
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2020-01-17 |
Hourier | [Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable... |
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2020-01-17 |
Hourier | [Refactor] #38997 place_monster*()、alloc_*()、set_pet... |
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2020-01-16 |
Hourier | [Refactor] #38997 map_info() にplayer_type * 引数を追加 ... |
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2020-01-16 |
Hourier | [Refactor] #38997 darkened_grid() にplayer_type * 引数を追加... |
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2020-01-16 |
Hourier | [Refactor] #38997 inkey_from_menu() にplayer_type *... |
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2020-01-16 |
Hourier | [Refactor] #38997 anger_monster() にplayer_type * 引数を追加... |
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2020-01-16 |
Hourier | [Refactor] #38997 delete_monster_idx() にplayer_type... |
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2020-01-16 |
Hourier | [Refactor] #38997 request_command() にplayer_type *... |
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2020-01-16 |
Hourier | [Refactor] #38997 get_monster_hook2() にplayer_type... |
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2020-01-16 |
Hourier | [Refactor] #38997 get_monster_hook() にplayer_type ... |
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2020-01-15 |
Hourier | [Refactor] #38997 screen_roff()、display_roff()、output_m... |
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2020-01-15 |
Hourier | [Refactor] #38997 monster_death()にplayer_type * 引数を追加... |
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2020-01-15 |
Hourier | [Refactor] #38997 リファクタリング用のコメントを追加 / Added comment... |
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2020-01-15 |
Hourier | [Refactor] #38997 item_tester_okay() とcheck_book_realm... |
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2020-01-15 |
Hourier | [Refactor] #38997 reset_visuals() にplayer_type * 引数を追加... |
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2020-01-15 |
Hourier | [Refactor] #37353 object-broken.c の整形 / Reshaped object... |
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2020-01-15 |
Hourier | [Refactor] #38997 breakage_chance() にplayer_type *... |
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2020-01-15 |
Hourier | [Refactor] #38997 potion_smash_effect() にplayer_type... |
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2020-01-15 |
Hourier | [Refactor] #37353 player-status.c の整形 / Reshaped player... |
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2020-01-15 |
Hourier | [Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し... |
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2020-01-14 |
Eric Branlund | Corrected typo: "breaths" (plural noun) rather than... |
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2020-01-14 |
Eric Branlund | Slightly reworded to avoid using "armors". |
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2020-01-14 |
Eric Branlund | Some English class descriptions used pronouns of both... |
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2020-01-14 |
Eric Branlund | Reworded third sentence in the English description... |
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2020-01-14 |
Eric Branlund | For more idiomatic English, replaced "the several"... |
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2020-01-14 |
Eric Branlund | Captialized "munchkin" to be consistent with the other... |
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2020-01-14 |
Eric Branlund | The English description of the "Nimble" personality... |
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2020-01-14 |
Eric Branlund | For more idiomatic English, added article in priest... |
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2020-01-14 |
Eric Branlund | Added missing verg for fighting ability with edged... |
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2020-01-14 |
Eric Branlund | Corrected priest description for subject/verb agreement. |
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2020-01-14 |
Eric Branlund | Made "spell" plural in English description of beastmasters. |
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2020-01-14 |
Eric Branlund | Reworded English description of rangers' proficiency... |
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2020-01-14 |
Eric Branlund | Made "weapon" plural for more idiomatic English descrip... |
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2020-01-14 |
Eric Branlund | Replaced "armors" with "armor" for more idiomatic Engli... |
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2020-01-14 |
Eric Branlund | For more idiomatic English, replaced "armors" with... |
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2020-01-14 |
Eric Branlund | Changed description of tourists for subject/verb agreement. |
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2020-01-14 |
Eric Branlund | Removed extraneous quotation mark from description... |
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2020-01-14 |
Eric Branlund | In description of half-giants, set off introductory... |
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2020-01-14 |
Eric Branlund | Removed some commas where only two expressions were... |
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2020-01-14 |
Eric Branlund | For clarity, split the second sentence into two in... |
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2020-01-14 |
Eric Branlund | Changed "huge" to "great" in description for half-giant... |
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2020-01-14 |
Eric Branlund | Added apostrophe for possessive in the description... |
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2020-01-14 |
Eric Branlund | Reworded English description of half-trolls for the... |
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2020-01-14 |
Eric Branlund | iDropped article for "miserable stealth" for more idiom... |
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2020-01-14 |
Eric Branlund | Reworded description of how preference files are update... |
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2020-01-14 |
Eric Branlund | To be more idiomatic, reworded the description of auto_... |
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2020-01-14 |
Eric Branlund | Reworded ironman_nightmare description for clarity. |
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2020-01-14 |
Eric Branlund | Removed extraneous "most". |
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2020-01-14 |
Eric Branlund | Corrected typo: from Google Translate's rendering... |
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2020-01-14 |
Eric Branlund | Inserted indefinite article in front of "Cheater" to... |
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2020-01-14 |
Eric Branlund | To be more idiomatic, inserted definite article. |
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2020-01-14 |
Eric Branlund | Since armor is usually used without a plural form,... |
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