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[automap/automap.git] / Automap / AutomapMod.cs
1 using Vintagestory.API.Client;
2 using Vintagestory.API.Common;
3
4
5
6 namespace Automap
7 {
8         public class AutomapMod : ModSystem
9         {
10                 private ICoreAPI API { get; set; }
11                 private ICoreClientAPI ClientAPI { get; set; }
12                 private ILogger Logger { get; set; }
13                 private AutomapSystem _localAutomap;
14                 private AutomapGUIDialog _automapDialog;
15
16
17                 public override bool ShouldLoad(EnumAppSide forSide)
18                 {
19                         return forSide.IsClient();
20                 }
21
22                 public override void StartClientSide(ICoreClientAPI api)
23                 {
24                         this.API = api;
25
26                         if (api.Side == EnumAppSide.Client)
27                         {
28                                 this.ClientAPI = api as ICoreClientAPI;
29                                 this.Logger = Mod.Logger;
30
31
32                                 ClientAPI.Logger.VerboseDebug("Automap Present!");
33                                 _localAutomap = new AutomapSystem(this.ClientAPI, this.Logger);
34                                 _automapDialog = new AutomapGUIDialog(ClientAPI, _localAutomap);
35
36                                 ClientAPI.Input.RegisterHotKey(AutomapGUIDialog._automapControlPanelKey, "Automap control panel", GlKeys.M, HotkeyType.GUIOrOtherControls, shiftPressed: true);
37                                 ClientAPI.Input.SetHotKeyHandler(AutomapGUIDialog._automapControlPanelKey, ToggleAM_Dialog);
38                         }
39
40                         base.StartClientSide(api);
41                 }
42
43                 public override double ExecuteOrder()
44                 {
45                         return 0.2;
46                 }
47
48                 private bool ToggleAM_Dialog(KeyCombination comb)
49                 {
50                         if (_automapDialog.IsOpened()) _automapDialog.TryClose();
51                         else _automapDialog.TryOpen();
52
53                         return true;
54                 }
55         }
56 }
57