2 using System.Collections.Generic;
9 public class PersistedConfiguration
12 /// Run AM After a small delay when client has loaded fully
14 /// <value>To autostart.</value>
15 public bool Autostart { get; set; } = false;
18 /// Use Same season effected colors as ingame-map.
20 /// <value>The seasonal colors.</value>
21 public bool SeasonalColors { get; set; } = true;
24 /// Which appearance 'theme' should shards have?
26 /// <value>'Standard' / 'Alternate' / 'Flat'</value>
27 public string RendererName { get; set; } = @"Standard";
29 //All - Designators, setup
30 public List<BlockDesignator> BlockDesignators { get; set; }
31 public List<EntityDesignator> EntityDesignators { get; set; }
34 public PersistedConfiguration(bool defaults = false )
38 BlockDesignators = DefaultDesignators.DefaultBlockDesignators;
39 EntityDesignators= DefaultDesignators.DefaultEntityDesignators;