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W.I.P. III: Translocator working Via BlockEntity scan (surface only, for now)
[automap/automap.git] / Automap / Subsystems / AutomapSystem.cs
1 using System;
2 using System.Collections.Concurrent;
3 using System.Collections.Generic;
4 using System.Collections.ObjectModel;
5
6 using System.IO;
7 using System.Linq;
8 using System.Text;
9 using System.Text.RegularExpressions;
10 using System.Threading;
11 using System.Web.UI;
12
13 using Hjg.Pngcs;
14 using Hjg.Pngcs.Chunks;
15
16 using Vintagestory.API.Client;
17 using Vintagestory.API.Common;
18 using Vintagestory.API.Common.Entities;
19 using Vintagestory.API.MathTools;
20 using Vintagestory.Common;
21
22 namespace Automap
23 {
24         public class AutomapSystem
25         {
26                 private Thread cartographer_thread;
27                 private ICoreClientAPI ClientAPI { get; set; }
28                 private ILogger Logger { get; set; }
29                 private IChunkRenderer ChunkRenderer { get; set; }
30
31                 private const string _mapPath = @"Maps";
32                 private const string _chunkPath = @"Chunks";
33                 private const string _domain = @"automap";
34                 private const string chunkFile_filter = @"*_*.png";
35                 private static Regex chunkShardRegex = new Regex(@"(?<X>[\d]+)_(?<Z>[\d]+).png", RegexOptions.Singleline);
36
37                 private ConcurrentDictionary<Vec2i, uint> columnCounter = new ConcurrentDictionary<Vec2i, uint>(3, 150 );
38                 private ColumnsMetadata chunkTopMetadata;
39                 private PointsOfInterest POIs;
40                 private EntitiesOfInterest EOIs;
41
42                 internal Dictionary<int, BlockDesignator> BlockID_Designators { get; private set;}
43                 internal Dictionary<AssetLocation, EntityDesignator> Entity_Designators { get; private set; }
44
45                 internal bool Enabled { get; set; }
46                 //Run status, Chunks processed, stats, center of map....
47                 internal uint nullChunkCount, updatedChunksTotal;
48                 internal Vec2i startChunkColumn;
49
50                 private readonly int chunkSize;
51                 private string path;
52                 private IAsset stylesFile;
53
54
55                 public AutomapSystem(ICoreClientAPI clientAPI, ILogger logger)
56                 {
57                 this.ClientAPI = clientAPI;
58                 this.Logger = logger;
59                 chunkSize = ClientAPI.World.BlockAccessor.ChunkSize;
60                 ClientAPI.Event.LevelFinalize += EngageAutomap;
61
62                 //TODO:Choose which one from GUI 
63                 this.ChunkRenderer = new StandardRenderer(clientAPI, logger);
64                 }
65
66
67                 #region Internals
68                 private void EngageAutomap( )
69                 {
70                 path = ClientAPI.GetOrCreateDataPath(_mapPath);
71                 path = ClientAPI.GetOrCreateDataPath(Path.Combine(path, "World_" + ClientAPI.World.Seed));//Add name of World too...'ServerApi.WorldManager.CurrentWorldName'
72
73                 stylesFile = ClientAPI.World.AssetManager.Get(new AssetLocation(_domain, "config/automap_format.css"));
74                 Logger.VerboseDebug("CSS loaded: {0} size: {1}",stylesFile.IsLoaded() ,stylesFile.ToText( ).Length);
75
76                 Prefill_POI_Designators( );
77                 startChunkColumn = new Vec2i((ClientAPI.World.Player.Entity.LocalPos.AsBlockPos.X / chunkSize), (ClientAPI.World.Player.Entity.LocalPos.AsBlockPos.Z / chunkSize));
78                 chunkTopMetadata = new ColumnsMetadata(startChunkColumn);
79
80                 Logger.Notification("AUTOMAP Start {0}", startChunkColumn);
81                 Reload_Metadata( );
82
83                 ClientAPI.Event.ChunkDirty += ChunkAChanging;
84
85                 cartographer_thread = new Thread(Cartographer);
86                 cartographer_thread.Name = "Cartographer";
87                 cartographer_thread.Priority = ThreadPriority.Lowest;
88                 cartographer_thread.IsBackground = true;
89
90                 ClientAPI.Event.RegisterGameTickListener(AwakenCartographer, 6000);
91                 }
92
93                 private void ChunkAChanging(Vec3i chunkCoord, IWorldChunk chunk, EnumChunkDirtyReason reason)
94                 {                       
95                 Vec2i topPosition = new Vec2i(chunkCoord.X, chunkCoord.Z);
96
97                         columnCounter.AddOrUpdate(topPosition, 1, (key, colAct) => colAct + 1);
98                 }
99
100                 private void AwakenCartographer(float delayed)
101                 {
102
103                 if (Enabled && (ClientAPI.IsGamePaused != false || ClientAPI.IsShuttingDown != true)) {
104                 #if DEBUG
105                 Logger.VerboseDebug("Cartographer re-trigger from [{0}]", cartographer_thread.ThreadState);
106                 #endif
107
108                 if (cartographer_thread.ThreadState.HasFlag(ThreadState.Unstarted)) {
109                 cartographer_thread.Start( );
110                 }
111                 else if (cartographer_thread.ThreadState.HasFlag(ThreadState.WaitSleepJoin)) {
112                 //Time to (re)write chunk shards
113                 cartographer_thread.Interrupt( );
114                 }
115                 #if DEBUG
116                 ClientAPI.TriggerChatMessage($"Automap {updatedChunksTotal} Updates - MAX (N:{chunkTopMetadata.North_mostChunk},S:{chunkTopMetadata.South_mostChunk},E:{chunkTopMetadata.East_mostChunk}, W:{chunkTopMetadata.West_mostChunk} - TOTAL: {chunkTopMetadata.Count})");
117                 #endif
118                 }
119
120                 }
121
122
123                 private void Cartographer( )
124                 {
125         wake:
126                 Logger.VerboseDebug("Cartographer thread awoken");
127
128                 try {
129                 uint ejectedItem = 0;
130                 uint updatedChunks = 0;
131
132                 //-- Should dodge enumerator changing underfoot....at a cost.
133                 if (!columnCounter.IsEmpty) {
134                 var tempSet = columnCounter.ToArray( ).OrderByDescending(kvp => kvp.Value);
135                 foreach (var mostActiveCol in tempSet) {
136
137                 var mapChunk = ClientAPI.World.BlockAccessor.GetMapChunk(mostActiveCol.Key);
138
139                 if (mapChunk == null) {
140                 Logger.Warning("SKIP CHUNK: ({0}) - Map Chunk NULL!", mostActiveCol.Key);
141                 nullChunkCount++;
142                 columnCounter.TryRemove(mostActiveCol.Key, out ejectedItem );
143                 continue;
144                 }
145                 
146                 ColumnMeta chunkMeta = CreateColumnMetadata(mostActiveCol,mapChunk);
147                 PngWriter pngWriter = SetupPngImage(mostActiveCol.Key, chunkMeta);
148                 UpdateEntityMetadata( );
149                 ProcessChunkBlocks(mostActiveCol.Key, mapChunk, chunkMeta);
150
151                 uint updatedPixels = 0;
152
153                 ChunkRenderer.GenerateChunkPngShard(mostActiveCol.Key, mapChunk, chunkMeta, pngWriter , out updatedPixels);
154                 
155                 if (updatedPixels > 0) {                
156                 
157                 #if DEBUG
158                 Logger.VerboseDebug("Wrote chunk shard: ({0}) - Edits#:{1}, Pixels#:{2}", mostActiveCol.Key, mostActiveCol.Value, updatedPixels);
159                 #endif
160                 updatedChunks++;
161                 chunkTopMetadata.Update(chunkMeta);
162                 columnCounter.TryRemove(mostActiveCol.Key, out ejectedItem);
163                 }
164                 else {
165                 columnCounter.TryRemove(mostActiveCol.Key, out ejectedItem);
166                 Logger.VerboseDebug("Un-painted chunk: ({0}) ", mostActiveCol.Key);
167                 }
168
169                 }
170                 }
171
172                 if (updatedChunks > 0) {
173                 //What about chunk updates themselves; a update bitmap isn't kept...
174                 updatedChunksTotal += updatedChunks;
175                 GenerateMapHTML( );
176                 updatedChunks = 0;
177                 }
178
179                 //Then sleep until interupted again, and repeat
180
181                 Logger.VerboseDebug("Thread '{0}' about to sleep indefinitely.", Thread.CurrentThread.Name);
182
183                 Thread.Sleep(Timeout.Infinite);
184
185                 } catch (ThreadInterruptedException) {
186
187                 Logger.VerboseDebug("Thread '{0}' interupted [awoken]", Thread.CurrentThread.Name);
188                 goto wake;
189
190                 } catch (ThreadAbortException) {
191                 Logger.VerboseDebug("Thread '{0}' aborted.", Thread.CurrentThread.Name);
192
193                 } finally {
194                 Logger.VerboseDebug("Thread '{0}' executing finally block.", Thread.CurrentThread.Name);
195                 }
196                 }
197
198                 private void Prefill_POI_Designators( )
199                 {
200                 this.POIs = new PointsOfInterest( );
201                 this.EOIs = new EntitiesOfInterest( );
202                 this.BlockID_Designators = new Dictionary<int, BlockDesignator>( );
203                 this.Entity_Designators = new Dictionary<AssetLocation, EntityDesignator>( );
204
205                 //Add special marker types for BlockID's of "Interest", overwrite colour, and method
206
207                 Install_POI_Designators(DefaultDesignators.DefaultBlockDesignators(), DefaultDesignators.DefaultEntityDesignators());
208                 }
209
210                 private void Install_POI_Designators(ICollection<BlockDesignator> blockDesig, List<EntityDesignator> entDesig)
211                 {
212                 Logger.VerboseDebug("Connecting {0} standard Block-Designators", blockDesig.Count);
213                 foreach (var designator in blockDesig) {                                
214                         var blockIDs = Helpers.ArbitrarytBlockIdHunter(ClientAPI, designator.Pattern, designator.Material);
215                                 if (blockIDs.Count > 0) { Logger.VerboseDebug("Designator {0} has {1} associated blockIDs", designator.ToString( ), blockIDs.Count); }
216                         foreach (var entry in blockIDs) {
217                         BlockID_Designators.Add(entry.Key, designator);
218                         }
219                 }
220                 this.ChunkRenderer.BlockID_Designators = BlockID_Designators;
221                 
222                 
223                 Logger.VerboseDebug("Connecting {0} standard Entity-Designators", entDesig.Count);
224                 foreach (var designator in entDesig) {
225                 //Get Variants first, from EntityTypes...better be populated!
226                 var matched = ClientAPI.World.EntityTypes.FindAll(entp => entp.Code.BeginsWith(designator.Pattern.Domain, designator.Pattern.Path));
227
228                 foreach (var match in matched) {
229                 Logger.VerboseDebug("Linked Entity: {0} Designator: {1}", match.Code, designator);
230                 this.Entity_Designators.Add(match.Code, designator);
231                 }
232                 
233                 
234
235                 //EntityProperties props = ClientAPI.World.GetEntityType(designator.Pattern);
236                 }
237
238
239                 }
240
241                 //TODO: Convert to RAZOR model
242                 private void GenerateMapHTML( )
243                 {
244                 string mapFilename = Path.Combine(path, "Automap.html");
245
246                 int TopNorth = chunkTopMetadata.North_mostChunk;
247                 int TopSouth = chunkTopMetadata.South_mostChunk;
248                 int TopEast = chunkTopMetadata.East_mostChunk;
249                 int TopWest = chunkTopMetadata.West_mostChunk;
250
251                 using (StreamWriter outputText = new StreamWriter(File.Open(mapFilename, FileMode.Create, FileAccess.Write, FileShare.ReadWrite))) {
252                 using (HtmlTextWriter tableWriter = new HtmlTextWriter(outputText)) {
253                 tableWriter.BeginRender( );
254                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Html);
255
256                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Head);
257                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Title);
258                 tableWriter.WriteEncodedText("Generated Automap");
259                 tableWriter.RenderEndTag( );
260                 //CSS  style  here
261                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Style);
262                 tableWriter.Write(stylesFile.ToText( ));
263                 tableWriter.RenderEndTag( );//</style>
264
265                 //## JSON map-state data ######################
266                 tableWriter.AddAttribute(HtmlTextWriterAttribute.Type, "text/javascript");
267                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Script);
268
269                 tableWriter.Write("var available_images = [");
270
271                 foreach (var shard in this.chunkTopMetadata) {
272                 tableWriter.Write("{{X:{0},Y:{1} }}, ", shard.Location.X, shard.Location.Y);
273                 }
274
275                 tableWriter.Write(" ];\n");
276
277                 tableWriter.RenderEndTag( );
278
279                 tableWriter.RenderEndTag( );
280
281                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Body);
282                 tableWriter.RenderBeginTag(HtmlTextWriterTag.P);
283                 tableWriter.WriteEncodedText($"Created {DateTimeOffset.UtcNow.ToString("u")}");
284                 tableWriter.RenderEndTag( );
285                 tableWriter.RenderBeginTag(HtmlTextWriterTag.P);
286                 tableWriter.WriteEncodedText($"W:{TopWest}, E: {TopEast}, N:{TopNorth}, S:{TopSouth} ");
287                 tableWriter.RenderEndTag( );
288                 tableWriter.WriteLine( );
289                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Table);
290                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Caption);
291                 tableWriter.WriteEncodedText($"Start: {startChunkColumn}, Seed: {ClientAPI.World.Seed}\n");             
292                 tableWriter.RenderEndTag( );
293
294                 //################ X-Axis <thead> #######################
295                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Thead);
296                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Tr);
297
298                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Th);
299                 tableWriter.Write("N, W");
300                 tableWriter.RenderEndTag( );
301
302                 for (int xAxisT = TopWest; xAxisT <= TopEast; xAxisT++) {
303                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Th);
304                 tableWriter.Write(xAxisT);
305                 tableWriter.RenderEndTag( );
306                 }
307
308                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Th);
309                 tableWriter.Write("N, E");
310                 tableWriter.RenderEndTag( );
311                 
312                 tableWriter.RenderEndTag( );
313                 tableWriter.RenderEndTag( );
314                 //###### </thead> ################################
315
316                 //###### <tbody> - Chunk rows & Y-axis cols
317                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Tbody);
318
319                 //######## <tr> for every vertical row
320                 for (int yAxis = TopNorth; yAxis <= TopSouth; yAxis++) {
321                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Tr);
322                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
323                 tableWriter.Write(yAxis);//legend: Y-axis
324                 tableWriter.RenderEndTag( );
325
326                 for (int xAxis = TopWest; xAxis <= TopEast; xAxis++) {
327                 //###### <td>  #### for chunk shard 
328                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
329                 var colLoc = new Vec2i(xAxis, yAxis);
330                 if (chunkTopMetadata.Contains( colLoc)){
331                 ColumnMeta meta = chunkTopMetadata[colLoc];
332                 //Tooltip first                                 
333                 tableWriter.AddAttribute(HtmlTextWriterAttribute.Class, "tooltip");
334                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Div);
335
336                 tableWriter.AddAttribute(HtmlTextWriterAttribute.Src, $"{xAxis}_{yAxis}.png");          
337                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Img);
338                 tableWriter.RenderEndTag( );
339                 // <span class="tooltiptext">Tooltip text
340                 tableWriter.AddAttribute(HtmlTextWriterAttribute.Class, "tooltiptext");
341                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Span);
342
343                 StringBuilder tooltipText = new StringBuilder( );
344                 tooltipText.Append($"{meta.Location.PrettyCoords(ClientAPI)} ");
345                 tooltipText.Append($" Max-Height: {meta.YMax}, Temp: {meta.Temperature.ToString("F1")} " );
346                 tooltipText.Append($" Rainfall: {meta.Rainfall.ToString("F1")}, ");
347                 tooltipText.Append($" Shrubs: {meta.ShrubDensity.ToString("F1")}, ");
348                 tooltipText.Append($" Forest: {meta.ForestDensity.ToString("F1")}, ");
349                 tooltipText.Append($" Fertility: {meta.Fertility.ToString("F1")}, ");
350
351                 if (meta.RockRatio != null) {
352                 foreach (KeyValuePair<int, uint> blockID in meta.RockRatio) {
353                 var block = ClientAPI.World.GetBlock(blockID.Key);
354                 tooltipText.AppendFormat(" {0} × {1},\t", block.Code.GetName( ), meta.RockRatio[blockID.Key]);
355                 }
356                 }
357
358                 tableWriter.WriteEncodedText(tooltipText.ToString() );
359                 
360                 tableWriter.RenderEndTag( );//</span>
361                                                                                 
362
363                 tableWriter.RenderEndTag( );//</div> --tooltip enclosure
364                 }
365                 else {
366                 tableWriter.Write("?");
367                 }       
368
369                 tableWriter.RenderEndTag( );
370                 }//############ </td> ###########
371
372                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
373                 tableWriter.Write(yAxis);//legend: Y-axis
374                 tableWriter.RenderEndTag( );
375
376                 tableWriter.RenderEndTag( );
377                 
378                 }
379                 tableWriter.RenderEndTag( );
380
381                 //################ X-Axis <tfoot> #######################
382                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Tfoot);
383                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Tr);
384
385                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
386                 tableWriter.Write("S, W");
387                 tableWriter.RenderEndTag( );
388
389                 for (int xAxisB = TopWest; xAxisB <= TopEast; xAxisB++) {
390                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
391                 tableWriter.Write(xAxisB);
392                 tableWriter.RenderEndTag( );
393                 }
394
395                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
396                 tableWriter.Write("S, E");
397                 tableWriter.RenderEndTag( );
398
399                 tableWriter.RenderEndTag( );
400                 tableWriter.RenderEndTag( );
401                 //###### </tfoot> ################################
402
403
404                 tableWriter.RenderEndTag( );//</table>
405
406                 //############## POI list #####################
407                 tableWriter.RenderBeginTag(HtmlTextWriterTag.P);
408                 tableWriter.WriteLine("Points of Interest");
409                 tableWriter.RenderEndTag( );
410                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Ul);
411                 foreach (var poi in this.POIs) {
412                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Li);
413                 tableWriter.WriteEncodedText(poi.Location.PrettyCoords(this.ClientAPI)+"\t");
414                 tableWriter.WriteEncodedText(poi.Notes+ "\t");
415                 tableWriter.WriteEncodedText(poi.Timestamp.ToString("u"));
416                 tableWriter.RenderEndTag( );
417                 }
418
419                 foreach (var eoi in this.EOIs.PointsList) {
420                 tableWriter.RenderBeginTag(HtmlTextWriterTag.Li);
421                 tableWriter.WriteEncodedText(eoi.Location.PrettyCoords(this.ClientAPI)+ "\t");
422                 tableWriter.WriteEncodedText(eoi.Notes+ "\t");
423                 tableWriter.WriteEncodedText(eoi.Timestamp.ToString("u") );
424                 tableWriter.RenderEndTag( );
425                 }
426
427                 tableWriter.RenderEndTag( );
428
429                 
430
431
432                 tableWriter.RenderEndTag( );//### </BODY> ###
433                                                         
434                 tableWriter.EndRender( );
435                 tableWriter.Flush( );
436                 }
437                 outputText.Flush( );            
438                 }
439
440                 Logger.VerboseDebug("Generated HTML map");
441                 }
442
443
444
445                 private ColumnMeta CreateColumnMetadata(KeyValuePair<Vec2i, uint> mostActiveCol, IMapChunk mapChunk)
446                 {
447                 ColumnMeta data = new ColumnMeta(mostActiveCol.Key.Copy(), chunkSize);
448                 BlockPos equivBP = new BlockPos(mostActiveCol.Key.X * chunkSize,
449                                                                                 mapChunk.YMax,
450                                                                                 mostActiveCol.Key.Y * chunkSize);
451
452                 var climate = ClientAPI.World.BlockAccessor.GetClimateAt(equivBP);
453                 data.UpdateFieldsFrom(climate, mapChunk,TimeSpan.FromHours(ClientAPI.World.Calendar.TotalHours));               
454
455                 return data;
456                 }
457
458                 /// <summary>
459                 /// Reload chunk bounds from chunk shards
460                 /// </summary>
461                 /// <returns>The metadata.</returns>
462                 private void Reload_Metadata( )
463                 {       
464                 var worldmapDir = new DirectoryInfo(path);
465
466                 if (worldmapDir.Exists) {
467
468                 var files = worldmapDir.GetFiles(chunkFile_filter);
469
470                 if (files.Length > 0) {
471                 #if DEBUG
472                 Logger.VerboseDebug("{0} Existing world chunk shards", files.Length);
473                 #endif
474
475                 
476
477                 foreach (var shardFile in files) {
478
479                 if (shardFile.Length < 1000) continue;
480                 var result = chunkShardRegex.Match(shardFile.Name);
481                 if (result.Success) {
482                 int X_chunk_pos = int.Parse(result.Groups["X"].Value );
483                 int Z_chunk_pos = int.Parse(result.Groups["Z"].Value );
484                 
485                 //Parse PNG chunks for METADATA in shard
486                 using (var fileStream = shardFile.OpenRead( ))
487                 {
488                 PngReader pngRead = new PngReader(fileStream );
489                 pngRead.ReadSkippingAllRows( );
490                 pngRead.End( );
491
492                 PngMetadataChunk metadataFromPng = pngRead.GetChunksList( ).GetById1(PngMetadataChunk.ID) as PngMetadataChunk;
493
494                 chunkTopMetadata.Add(metadataFromPng.ChunkMetadata);
495                 }
496                 
497                 }
498                 }
499
500                 }
501                 }
502                 else {
503                 #if DEBUG
504                 Logger.VerboseDebug("Could not open world map directory");
505                 #endif
506                 }
507
508
509
510                 }
511
512                 private PngWriter SetupPngImage(Vec2i coord, ColumnMeta metadata)
513                 {
514                 ImageInfo imageInf = new ImageInfo(chunkSize, chunkSize, 8, false);
515                 
516                 string filename = $"{coord.X}_{coord.Y}.png";
517                 filename = Path.Combine(path, filename);
518
519                 PngWriter pngWriter = FileHelper.CreatePngWriter(filename, imageInf, true);
520                 PngMetadata meta = pngWriter.GetMetadata( );
521                 meta.SetTimeNow( );
522                 meta.SetText("Chunk_X", coord.X.ToString("D"));
523                 meta.SetText("Chunk_Y", coord.Y.ToString("D"));
524                 //Setup specialized meta-data PNG chunks here...
525                 PngMetadataChunk pngChunkMeta = new PngMetadataChunk(pngWriter.ImgInfo);
526                 pngChunkMeta.ChunkMetadata = metadata;          
527                 pngWriter.GetChunksList( ).Queue(pngChunkMeta);
528
529                 return pngWriter;
530                 }
531
532                 /// <summary>
533                 /// Does the heavy lifting of Scanning columns of chunks - creates Heightmap and Processes POIs, Entities, and stats...
534                 /// </summary>
535                 /// <param name="key">Chunk Coordinate</param>
536                 /// <param name="mapChunk">Map chunk.</param>
537                 /// <param name="chunkMeta">Chunk metadata</param>
538                 private void ProcessChunkBlocks(Vec2i key, IMapChunk mapChunk, ColumnMeta chunkMeta)
539                 {
540                 //TODO: build stack of chunk(s) - surface down to bedrock
541                 int topChunkY = mapChunk.YMax / chunkSize;
542                 WorldChunk chunkData = ( Vintagestory.Common.WorldChunk )ClientAPI.World.BlockAccessor.GetChunk(key.X, topChunkY, key.Y);
543
544                 if (chunkData.BlockEntities != null && chunkData.BlockEntities.Length > 0) {
545                 #if DEBUG
546                 Logger.VerboseDebug("Surface@ {0} = BlockEntities: {1}", key, chunkData.BlockEntities.Length);
547
548                 foreach (var blockEnt in chunkData.BlockEntities) {             
549                         if (BlockID_Designators.ContainsKey(blockEnt.Block.BlockId)) 
550                         {
551                         var designator = BlockID_Designators[blockEnt.Block.BlockId];
552                         designator.SpecialAction(ClientAPI, POIs, blockEnt.Pos.Copy(), blockEnt.Block);
553                         }
554                 }
555                 #endif
556                 }
557
558                 }
559
560                 private void UpdateEntityMetadata( )
561                 {
562                 Logger.Debug("Presently {0} Entities", ClientAPI.World.LoadedEntities.Count);
563                 //Mabey scan only for 'new' entities by tracking ID in set?
564                 foreach (var loadedEntity in ClientAPI.World.LoadedEntities.ToList()) {
565                 
566                 #if DEBUG
567                 //Logger.VerboseDebug($"ENTITY: ({loadedEntity.Value.Code}) = #{loadedEntity.Value.EntityId} {loadedEntity.Value.State} {loadedEntity.Value.LocalPos}    <<<<<<<<<<<<");
568                 #endif
569
570                 var dMatch = Entity_Designators.SingleOrDefault(se => se.Key.Equals(loadedEntity.Value.Code));
571                 if (dMatch.Value != null) {
572                         if (dMatch.Value.Enabled) {
573                         dMatch.Value.SpecialAction(ClientAPI, this.EOIs, loadedEntity.Value.LocalPos.AsBlockPos.Copy( ), loadedEntity.Value);                   
574                         }
575                 }
576
577                 }
578
579
580                 }
581
582
583
584
585
586                 #endregion
587
588
589         }
590
591 }