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W.I.P. Heightmap, needs handling for permeable blocks
[automap/automap.git] / ShardProcessor / Program.cs
1 using System;
2
3 namespace ShardProcessor
4 {
5         class MainClass
6         {
7                 /*
8                         -Process existing PNGs: Report/Dump contents of Chunk Metadata, as per current version
9                         -Extract contents of game's SQLLite map DB, INTO Automap type shards...
10                         -Other stuff? chunk fixing / validation?
11                 */
12                 public static void Main(string[ ] args)
13                 {
14                 Console.WriteLine("AUTOMAP Offline Shard processor v0.1");
15
16
17                 }
18         }
19 }