return fedpegScript
}
-type ByPosition []Warder
+type byPosition []Warder
-func (w ByPosition) Len() int { return len(w) }
-func (w ByPosition) Swap(i, j int) { w[i], w[j] = w[j], w[i] }
-func (w ByPosition) Less(i, j int) bool { return w[i].Position < w[j].Position }
+func (w byPosition) Len() int { return len(w) }
+func (w byPosition) Swap(i, j int) { w[i], w[j] = w[j], w[i] }
+func (w byPosition) Less(i, j int) bool { return w[i].Position < w[j].Position }
func SortWarders(warders []Warder) []Warder {
- sort.Sort(ByPosition(warders))
+ sort.Sort(byPosition(warders))
return warders
}