stone_grid.active = False
if stone_grid.NextStone(index.stone, pos) == True:
if index.stone == black:
- pos = sente_stone(stone_grid.map,stone_grid.arr)
+ pre = sente_stone(stone_grid.map,stone_grid.arr)
elif index.stone == white:
- pos = gote_stone(stone_grid.map,stone_grid.arr)
- stone_grid.CanSetStone(index.stone, pos[0], pos[1], True)
+ pre = gote_stone(stone_grid.map,stone_grid.arr)
+ if stone_grid.CanSetStone(index.stone, pre[0], pre[1], True) == False:
+ stone_grid.CanSetStone(index.stone, pos[0], pos[1], True)
else:
ChangePlayer()