3 # Configuration file for the Angband sound events
6 # name of the Angband event = list of the available sample-names seperated by spaces.
9 # hit = hit.wav hit1.wav
11 # Look at the definition of "angband_sound_name" in variable.c for a complete list of
12 # all the available event names.
15 player_combat_start = sword-drawn1-r.wav
16 hit = sword-slash3-r.wav
17 miss = sword-gesture3-r.wav
18 flee = sea-lion2-r.wav
20 kill = se_maoudamashii_retro22.wav
21 level = decision25r.wav
26 quaff = se_maoudamashii_se_drink01.wav
28 walk = se_maoudamashii_se_footstep01.wav
30 hitwall = se_maoudamashii_battle07.wav
53 summon = se_maoudamashii_voice_monster01.wav