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[Refactor] #37353 cmd-hissatsu.h を作成して変数宣言移動。
[hengband/hengband.git] / src / Makefile.am
1 ## Makefile.am -- Process this file with automake to process Makefile.in
2
3 AUTOMAKE_OPTIONS = foreign
4
5 bin_PROGRAMS = hengband
6
7 hengband_SOURCES = \
8         artifact.c artifact.h \
9         \
10         angband.h autopick.c \
11         \
12         avatar.h avatar.c \
13         \
14         birth.c bldg.c chest.c chest.h chuukei.c \
15         cmd2.c cmd4.c cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
16         cmd-item.c cmd-item.h cmd-magiceat.c cmd-magiceat.h cmd-pet.c cmd-pet.h \
17         cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \
18         cmd-usestaff.c cmd-usestaff.h cmd-zaprod.c cmd-zaprod.h cmd-zapwand.c \
19         cmd-zapwand.h cmd-smith.c cmd-smith.h cmd-hissatsu.c cmd-hissatsu.h\
20         \
21         defines.h dungeon.c effects.c externs.h files.c flavor.c \
22         \
23         floor.h floor-events.c floor-events.h floor-generate.c floor-generate.h \
24         floor-save.h floor-save.c \
25         floor-streams.c floor-streams.h \
26         \
27         feature.c feature.h \
28         geometry.c geometry.h \
29         \
30         gameoption.c gameoption.h gamevalue.h \
31         generate.h grid.c grid.h h-basic.h h-config.h h-define.h \
32         history.h history.c \
33         h-system.h h-type.h inet.c init1.c init2.c init.h japanese.c load.c \
34         main.c main-x11.c main-gcu.c mane.c \
35         melee.h melee1.c mind.c \
36         \
37         monster.h \
38         monsterrace-hook.c monsterrace-hook.h monster-process.c \
39         monster-process.h monster-status.c monster-status.h monster1.c \
40         monster2.c mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \
41         \
42         mutation.h mutation.c \
43         \
44         object-boost.c object-boost.h \
45         object-curse.c object-curse.h object-broken.c object-broken.h \
46         object-hook.c object-hook.h object1.c object2.c \
47         objectkind-hook.c objectkind-hook.h \
48         \
49         patron.h patron.c \
50         \
51         projection.h projection.c\
52         \
53         player-move.c player-move.h player-damage.c player-damage.h player-status.c player-status.h \
54         \
55         quest.h quest.c\
56         \
57         racial.c \
58         realm-arcane.c \
59         realm-arcane.h realm-chaos.c realm-chaos.h realm-craft.c realm-craft.h \
60         realm-crusade.c realm-crusade.h realm-daemon.c realm-daemon.h realm-death.c \
61         realm-death.h realm-hex.c realm-hex.h realm-hissatsu.c realm-hissatsu.h \
62         realm-life.c realm-life.h realm-nature.c realm-nature.h realm-song.c \
63         realm-song.h realm-sorcery.c realm-sorcery.h realm-trump.c realm-trump.h \
64         report.c rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
65         rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
66         rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \
67         rooms-vault.h save.c scores.c selfinfo.c selfinfo.h shoot.c shoot.h snipe.c \
68         \
69         rumor.h rumor.c \
70         \
71         spells.h
72         spells1.c spells2.c spells3.c \
73         spells-diceroll.c spells-diceroll.h \
74         spells-floor.c spells-floor.h \
75         spells-object.c spells-object.h \
76         spells-status.c spells-status.h \
77         spells-summon.c spells-summon.h \
78         spells-world.c spells-world.h \
79         \
80         sort.c sort.h \
81         store.h store.c tables.c trap.c trap.h types.h util.c \
82         variable.c wild.h wild.c wizard1.c wizard2.c \
83         warning.c warning.h world.c world.h \
84         \
85         view-mainwindow.c\
86         \
87         xtra2.c z-config.h \
88         z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
89         z-virt.c z-virt.h 
90
91 EXTRA_hengband_SOURCES = \
92         angband.ico angband.rc ang_eng.rc maid-x11.c main-mac.c main-win.c \
93         main-dos.c main-ibm.c \
94         makefile.bcc makefile.std makefile.dos makefile.ibm \
95         readdib.c wall.bmp
96
97 COMPILE = ./gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
98         $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
99
100 install-exec-hook:
101 if SET_GID
102         chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband"
103         chmod g+s "$(DESTDIR)$(bindir)/hengband"
104 endif