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[Refactor] #37353 コメント整理 / Refactor comments.
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2
3 /*!
4 * @brief プレイヤーの騎乗/下馬処理判定
5 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
6 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
7 * @return 可能ならばTRUEを返す
8 */
9 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
10 {
11         bool p_can_enter;
12         bool old_character_xtra = character_xtra;
13         MONSTER_IDX old_riding = p_ptr->riding;
14         bool old_riding_ryoute = p_ptr->riding_ryoute;
15         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
16         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
17
18         /* Hack -- prevent "icky" message */
19         character_xtra = TRUE;
20
21         if (now_riding) p_ptr->riding = c_ptr->m_idx;
22         else
23         {
24                 p_ptr->riding = 0;
25                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
26                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
27         }
28
29         calc_bonuses();
30
31         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
32
33         p_ptr->riding = old_riding;
34         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
35         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
36         p_ptr->riding_ryoute = old_riding_ryoute;
37         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
38
39         calc_bonuses();
40
41         character_xtra = old_character_xtra;
42
43         return p_can_enter;
44 }
45
46
47 /*!
48 * @brief ペットになっているモンスターをソートするための比較処理
49 * @param u モンスターの構造体配列
50 * @param v 未使用
51 * @param a 比較対象のモンスターID1
52 * @param b 比較対象のモンスターID2
53 * @return 2番目が大ならばTRUEを返す
54 */
55 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
56 {
57         u16b *who = (u16b*)(u);
58
59         int w1 = who[a];
60         int w2 = who[b];
61
62         monster_type *m_ptr1 = &m_list[w1];
63         monster_type *m_ptr2 = &m_list[w2];
64         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
65         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
66
67         /* Unused */
68         (void)v;
69
70         if (w1 == p_ptr->riding) return TRUE;
71         if (w2 == p_ptr->riding) return FALSE;
72
73         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
74         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
75
76         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
77         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
78
79         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
80         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
81
82         if (r_ptr1->level > r_ptr2->level) return TRUE;
83         if (r_ptr2->level > r_ptr1->level) return FALSE;
84
85         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
86         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
87
88         return w1 <= w2;
89 }
90
91
92 /*!
93 * @brief ペットの維持コスト計算
94 * @return 維持コスト(%)
95 */
96 int calculate_upkeep(void)
97 {
98         s32b old_friend_align = friend_align;
99         MONSTER_IDX m_idx;
100         bool have_a_unique = FALSE;
101         s32b total_friend_levels = 0;
102
103         total_friends = 0;
104         friend_align = 0;
105
106         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
107         {
108                 monster_type *m_ptr;
109                 monster_race *r_ptr;
110
111                 m_ptr = &m_list[m_idx];
112                 if (!m_ptr->r_idx) continue;
113                 r_ptr = &r_info[m_ptr->r_idx];
114
115                 if (is_pet(m_ptr))
116                 {
117                         total_friends++;
118                         if (r_ptr->flags1 & RF1_UNIQUE)
119                         {
120                                 if (p_ptr->pclass == CLASS_CAVALRY)
121                                 {
122                                         if (p_ptr->riding == m_idx)
123                                                 total_friend_levels += (r_ptr->level + 5) * 2;
124                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
125                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
126                                         else
127                                                 total_friend_levels += (r_ptr->level + 5) * 10;
128                                         have_a_unique = TRUE;
129                                 }
130                                 else
131                                         total_friend_levels += (r_ptr->level + 5) * 10;
132                         }
133                         else
134                                 total_friend_levels += r_ptr->level;
135
136                         /* Determine pet alignment */
137                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
138                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
139                 }
140         }
141         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
142         if (total_friends)
143         {
144                 int upkeep_factor;
145                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
146                 if (upkeep_factor < 0) upkeep_factor = 0;
147                 if (upkeep_factor > 1000) upkeep_factor = 1000;
148                 return upkeep_factor;
149         }
150         else
151                 return 0;
152 }
153
154 /*!
155 * @brief ペットを開放するコマンドのメインルーチン
156 * @return なし
157 */
158 void do_cmd_pet_dismiss(void)
159 {
160         monster_type    *m_ptr;
161         bool            all_pets = FALSE;
162         MONSTER_IDX pet_ctr;
163         int i;
164         int Dismissed = 0;
165
166         MONSTER_IDX *who;
167         u16b dummy_why;
168         int max_pet = 0;
169         bool_hack cu, cv;
170
171         cu = Term->scr->cu;
172         cv = Term->scr->cv;
173         Term->scr->cu = 0;
174         Term->scr->cv = 1;
175
176         /* Allocate the "who" array */
177         C_MAKE(who, max_m_idx, MONSTER_IDX);
178
179         /* Process the monsters (backwards) */
180         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
181         {
182                 if (is_pet(&m_list[pet_ctr]))
183                         who[max_pet++] = pet_ctr;
184         }
185
186         /* Select the sort method */
187         ang_sort_comp = ang_sort_comp_pet_dismiss;
188         ang_sort_swap = ang_sort_swap_hook;
189
190         ang_sort(who, &dummy_why, max_pet);
191
192         /* Process the monsters (backwards) */
193         for (i = 0; i < max_pet; i++)
194         {
195                 bool delete_this;
196                 char friend_name[80];
197                 bool kakunin;
198
199                 /* Access the monster */
200                 pet_ctr = who[i];
201                 m_ptr = &m_list[pet_ctr];
202
203                 delete_this = FALSE;
204                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
205                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
206
207                 if (!all_pets)
208                 {
209                         /* Hack -- health bar for this monster */
210                         health_track(pet_ctr);
211
212                         /* Hack -- handle stuff */
213                         handle_stuff();
214
215                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
216
217                         if (m_ptr->ml)
218                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
219
220                         while (TRUE)
221                         {
222                                 char ch = inkey();
223
224                                 if (ch == 'Y' || ch == 'y')
225                                 {
226                                         delete_this = TRUE;
227
228                                         if (kakunin)
229                                         {
230                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
231                                                 ch = inkey();
232                                                 if (ch != 'Y' && ch != 'y')
233                                                         delete_this = FALSE;
234                                         }
235                                         break;
236                                 }
237
238                                 if (ch == 'U' || ch == 'u')
239                                 {
240                                         all_pets = TRUE;
241                                         break;
242                                 }
243
244                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
245                                         break;
246
247                                 bell();
248                         }
249                 }
250
251                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
252                 {
253                         if (record_named_pet && m_ptr->nickname)
254                         {
255                                 char m_name[80];
256
257                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
258                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
259                         }
260
261                         if (pet_ctr == p_ptr->riding)
262                         {
263                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
264
265                                 p_ptr->riding = 0;
266
267                                 /* Update the monsters */
268                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
269                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
270                         }
271
272                         /* HACK : Add the line to message buffer */
273                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
274                         p_ptr->window |= (PW_MESSAGE);
275                         window_stuff();
276
277                         delete_monster_idx(pet_ctr);
278                         Dismissed++;
279                 }
280         }
281
282         Term->scr->cu = cu;
283         Term->scr->cv = cv;
284         Term_fresh();
285
286         C_KILL(who, max_m_idx, MONSTER_IDX);
287
288 #ifdef JP
289         msg_format("%d 体のペットを放しました。", Dismissed);
290 #else
291         msg_format("You have dismissed %d pet%s.", Dismissed,
292                 (Dismissed == 1 ? "" : "s"));
293 #endif
294         if (Dismissed == 0 && all_pets)
295                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
296 }
297
298
299
300 /*!
301 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
302 * @param force 強制的に騎乗/下馬するならばTRUE
303 * @return 騎乗/下馬できたらTRUE
304 */
305 bool do_riding(bool force)
306 {
307         POSITION x, y;
308         DIRECTION dir = 0;
309         cave_type *c_ptr;
310         monster_type *m_ptr;
311
312         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
313         y = p_ptr->y + ddy[dir];
314         x = p_ptr->x + ddx[dir];
315         c_ptr = &cave[y][x];
316
317         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
318
319         if (p_ptr->riding)
320         {
321                 /* Skip non-empty grids */
322                 if (!player_can_ride_aux(c_ptr, FALSE))
323                 {
324                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
325                         return FALSE;
326                 }
327
328                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
329
330                 if (c_ptr->m_idx)
331                 {
332                         p_ptr->energy_use = 100;
333
334                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
335
336                         py_attack(y, x, 0);
337                         return FALSE;
338                 }
339
340                 p_ptr->riding = 0;
341                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
342                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
343         }
344         else
345         {
346                 if (p_ptr->confused)
347                 {
348                         msg_print(_("混乱していて乗れない!", "You are too confused!"));
349                         return FALSE;
350                 }
351
352                 m_ptr = &m_list[c_ptr->m_idx];
353
354                 if (!c_ptr->m_idx || !m_ptr->ml)
355                 {
356                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
357                         return FALSE;
358                 }
359                 if (!is_pet(m_ptr) && !force)
360                 {
361                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
362                         return FALSE;
363                 }
364                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
365                 {
366                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
367                         return FALSE;
368                 }
369
370                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
371
372                 if (!player_can_ride_aux(c_ptr, TRUE))
373                 {
374                         /* Feature code (applying "mimic" field) */
375                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
376 #ifdef JP
377                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
378                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
379                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
380                                 "中" : "上");
381 #else
382                         msg_format("This monster is %s the %s.",
383                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
384                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
385                                 "in" : "on", f_name + f_ptr->name);
386 #endif
387
388                         return FALSE;
389                 }
390                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
391                 {
392                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
393                         p_ptr->energy_use = 100;
394                         return FALSE;
395                 }
396
397                 if (MON_CSLEEP(m_ptr))
398                 {
399                         char m_name[80];
400                         monster_desc(m_name, m_ptr, 0);
401                         (void)set_monster_csleep(c_ptr->m_idx, 0);
402                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
403                 }
404
405                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
406
407                 p_ptr->riding = c_ptr->m_idx;
408
409                 /* Hack -- remove tracked monster */
410                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
411         }
412
413         p_ptr->energy_use = 100;
414
415         /* Mega-Hack -- Forget the view and lite */
416         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
417
418         /* Update the monsters */
419         p_ptr->update |= (PU_BONUS);
420
421         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
422
423         p_ptr->redraw |= (PR_UHEALTH);
424
425         /* Move the player */
426         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
427
428         return TRUE;
429 }
430
431 /*!
432 * @brief ペットに名前をつけるコマンドのメインルーチン
433 * @return なし
434 */
435 static void do_name_pet(void)
436 {
437         monster_type *m_ptr;
438         char out_val[20];
439         char m_name[80];
440         bool old_name = FALSE;
441         bool old_target_pet = target_pet;
442
443         target_pet = TRUE;
444         if (!target_set(TARGET_KILL))
445         {
446                 target_pet = old_target_pet;
447                 return;
448         }
449         target_pet = old_target_pet;
450
451         if (cave[target_row][target_col].m_idx)
452         {
453                 m_ptr = &m_list[cave[target_row][target_col].m_idx];
454
455                 if (!is_pet(m_ptr))
456                 {
457                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
458                         return;
459                 }
460                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
461                 {
462                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
463                         return;
464                 }
465                 monster_desc(m_name, m_ptr, 0);
466
467                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
468                 msg_print(NULL);
469
470                 /* Start with nothing */
471                 strcpy(out_val, "");
472
473                 /* Use old inscription */
474                 if (m_ptr->nickname)
475                 {
476                         /* Start with the old inscription */
477                         strcpy(out_val, quark_str(m_ptr->nickname));
478                         old_name = TRUE;
479                 }
480
481                 /* Get a new inscription (possibly empty) */
482                 if (get_string(_("名前: ", "Name: "), out_val, 15))
483                 {
484                         if (out_val[0])
485                         {
486                                 /* Save the inscription */
487                                 m_ptr->nickname = quark_add(out_val);
488                                 if (record_named_pet)
489                                 {
490                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
491                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
492                                 }
493                         }
494                         else
495                         {
496                                 if (record_named_pet && old_name)
497                                 {
498                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
499                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
500                                 }
501                                 m_ptr->nickname = 0;
502                         }
503                 }
504         }
505 }
506
507
508 /*!
509 * @brief ペットに関するコマンドリストのメインルーチン /
510 * Issue a pet command
511 * @return なし
512 */
513 void do_cmd_pet(void)
514 {
515         COMMAND_CODE i = 0;
516         int                     num;
517         int                     powers[36];
518         cptr                    power_desc[36];
519         bool                    flag, redraw;
520         char                    choice;
521         char                    out_val[160];
522         int                     pet_ctr;
523         monster_type    *m_ptr;
524
525         PET_COMMAND_IDX mode = 0;
526
527         char buf[160];
528         char target_buf[160];
529
530         int menu_line = use_menu ? 1 : 0;
531
532         num = 0;
533
534         power_desc[num] = _("ペットを放す", "dismiss pets");
535         powers[num++] = PET_DISMISS;
536
537 #ifdef JP
538         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
539                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
540 #else
541         sprintf(target_buf, "specify a target of pet (now:%s)",
542                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
543 #endif
544         power_desc[num] = target_buf;
545         powers[num++] = PET_TARGET;
546         power_desc[num] = _("近くにいろ", "stay close");
547
548         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
549         powers[num++] = PET_STAY_CLOSE;
550         power_desc[num] = _("ついて来い", "follow me");
551
552         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
553         powers[num++] = PET_FOLLOW_ME;
554         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
555
556         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
557         powers[num++] = PET_SEEK_AND_DESTROY;
558         power_desc[num] = _("少し離れていろ", "give me space");
559
560         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
561         powers[num++] = PET_ALLOW_SPACE;
562         power_desc[num] = _("離れていろ", "stay away");
563
564         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
565         powers[num++] = PET_STAY_AWAY;
566
567         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
568         {
569                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
570         }
571         else
572         {
573                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
574         }
575         powers[num++] = PET_OPEN_DOORS;
576
577         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
578         {
579                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
580         }
581         else
582         {
583                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
584         }
585         powers[num++] = PET_TAKE_ITEMS;
586
587         if (p_ptr->pet_extra_flags & PF_TELEPORT)
588         {
589                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
590         }
591         else
592         {
593                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
594         }
595         powers[num++] = PET_TELEPORT;
596
597         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
598         {
599                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
600         }
601         else
602         {
603                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
604         }
605         powers[num++] = PET_ATTACK_SPELL;
606
607         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
608         {
609                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
610         }
611         else
612         {
613                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
614         }
615         powers[num++] = PET_SUMMON_SPELL;
616
617         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
618         {
619                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
620         }
621         else
622         {
623                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
624         }
625         powers[num++] = PET_BALL_SPELL;
626
627         if (p_ptr->riding)
628         {
629                 power_desc[num] = _("ペットから降りる", "get off a pet");
630         }
631         else
632         {
633                 power_desc[num] = _("ペットに乗る", "ride a pet");
634         }
635         powers[num++] = PET_RIDING;
636         power_desc[num] = _("ペットに名前をつける", "name pets");
637         powers[num++] = PET_NAME;
638
639         if (p_ptr->riding)
640         {
641                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
642                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
643                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
644                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
645                 {
646                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
647                         {
648                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
649                         }
650                         else
651                         {
652                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
653                         }
654
655                         powers[num++] = PET_RYOUTE;
656                 }
657                 else
658                 {
659                         switch (p_ptr->pclass)
660                         {
661                         case CLASS_MONK:
662                         case CLASS_FORCETRAINER:
663                         case CLASS_BERSERKER:
664                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
665                                 {
666                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
667                                         {
668                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
669                                         }
670                                         else
671                                         {
672                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
673                                         }
674
675                                         powers[num++] = PET_RYOUTE;
676                                 }
677                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
678                                 {
679                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
680                                         {
681                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
682                                         }
683                                         else
684                                         {
685                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
686                                         }
687
688                                         powers[num++] = PET_RYOUTE;
689                                 }
690                                 break;
691                         }
692                 }
693         }
694
695         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
696         {
697                 /* Nothing chosen yet */
698                 flag = FALSE;
699
700                 /* No redraw yet */
701                 redraw = FALSE;
702
703                 if (use_menu)
704                 {
705                         /* Save the screen */
706                         screen_save();
707
708                         /* Build a prompt */
709                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
710                 }
711                 else
712                 {
713                         /* Build a prompt */
714                         strnfmt(out_val, 78,
715                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
716                                 I2A(0), I2A(num - 1));
717                 }
718
719                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
720
721                 /* Get a command from the user */
722                 while (!flag)
723                 {
724                         int ask = TRUE;
725
726                         if (choice == ESCAPE) choice = ' ';
727                         else if (!get_com(out_val, &choice, TRUE)) break;
728
729                         if (use_menu && (choice != ' '))
730                         {
731                                 switch (choice)
732                                 {
733                                 case '0':
734                                         screen_load();
735                                         return;
736
737                                 case '8':
738                                 case 'k':
739                                 case 'K':
740                                         menu_line += (num - 1);
741                                         break;
742
743                                 case '2':
744                                 case 'j':
745                                 case 'J':
746                                         menu_line++;
747                                         break;
748
749                                 case '4':
750                                 case 'h':
751                                 case 'H':
752                                         menu_line = 1;
753                                         break;
754
755                                 case '6':
756                                 case 'l':
757                                 case 'L':
758                                         menu_line = num;
759                                         break;
760
761                                 case 'x':
762                                 case 'X':
763                                 case '\r':
764                                 case '\n':
765                                         i = menu_line - 1;
766                                         ask = FALSE;
767                                         break;
768                                 }
769                                 if (menu_line > num) menu_line -= num;
770                         }
771
772                         /* Request redraw */
773                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
774                         {
775                                 /* Show the list */
776                                 if (!redraw || use_menu)
777                                 {
778                                         byte y = 1, x = 0;
779                                         PET_COMMAND_IDX ctr = 0;
780
781                                         /* Show list */
782                                         redraw = TRUE;
783
784                                         /* Save the screen */
785                                         if (!use_menu) screen_save();
786
787                                         prt("", y++, x);
788
789                                         /* Print list */
790                                         for (ctr = 0; ctr < num; ctr++)
791                                         {
792                                                 /* Letter/number for power selection */
793                                                 if (use_menu)
794                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
795                                                 else
796                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
797
798                                                 strcat(buf, power_desc[ctr]);
799
800                                                 prt(buf, y + ctr, x);
801                                         }
802
803                                         prt("", y + MIN(ctr, 17), x);
804                                 }
805
806                                 /* Hide the list */
807                                 else
808                                 {
809                                         /* Hide list */
810                                         redraw = FALSE;
811
812                                         /* Restore the screen */
813                                         screen_load();
814                                 }
815
816                                 /* Redo asking */
817                                 continue;
818                         }
819
820                         if (!use_menu)
821                         {
822                                 /* Note verify */
823                                 ask = (isupper(choice));
824
825                                 /* Lowercase */
826                                 if (ask) choice = (char)tolower(choice);
827
828                                 /* Extract request */
829                                 i = (islower(choice) ? A2I(choice) : -1);
830                         }
831
832                         /* Totally Illegal */
833                         if ((i < 0) || (i >= num))
834                         {
835                                 bell();
836                                 continue;
837                         }
838
839                         /* Verify it */
840                         if (ask)
841                         {
842                                 /* Prompt */
843                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
844
845                                 /* Belay that order */
846                                 if (!get_check(buf)) continue;
847                         }
848
849                         /* Stop the loop */
850                         flag = TRUE;
851                 }
852
853                 /* Restore the screen */
854                 if (redraw) screen_load();
855
856                 /* Abort if needed */
857                 if (!flag)
858                 {
859                         p_ptr->energy_use = 0;
860                         return;
861                 }
862
863                 repeat_push(i);
864         }
865         switch (powers[i])
866         {
867         case PET_DISMISS: /* Dismiss pets */
868         {
869                 /* Check pets (backwards) */
870                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
871                 {
872                         /* Player has pet */
873                         if (is_pet(&m_list[pet_ctr])) break;
874                 }
875
876                 if (!pet_ctr)
877                 {
878                         msg_print(_("ペットがいない!", "You have no pets!"));
879                         break;
880                 }
881                 do_cmd_pet_dismiss();
882                 (void)calculate_upkeep();
883                 break;
884         }
885         case PET_TARGET:
886         {
887                 project_length = -1;
888                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
889                 else
890                 {
891                         cave_type *c_ptr = &cave[target_row][target_col];
892                         if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
893                         {
894                                 pet_t_m_idx = cave[target_row][target_col].m_idx;
895                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
896                         }
897                         else pet_t_m_idx = 0;
898                 }
899                 project_length = 0;
900
901                 break;
902         }
903         /* Call pets */
904         case PET_STAY_CLOSE:
905         {
906                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
907                 pet_t_m_idx = 0;
908                 break;
909         }
910         /* "Follow Me" */
911         case PET_FOLLOW_ME:
912         {
913                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
914                 pet_t_m_idx = 0;
915                 break;
916         }
917         /* "Seek and destoy" */
918         case PET_SEEK_AND_DESTROY:
919         {
920                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
921                 break;
922         }
923         /* "Give me space" */
924         case PET_ALLOW_SPACE:
925         {
926                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
927                 break;
928         }
929         /* "Stay away" */
930         case PET_STAY_AWAY:
931         {
932                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
933                 break;
934         }
935         /* flag - allow pets to open doors */
936         case PET_OPEN_DOORS:
937         {
938                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
939                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
940                 break;
941         }
942         /* flag - allow pets to pickup items */
943         case PET_TAKE_ITEMS:
944         {
945                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
946                 {
947                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
948                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
949                         {
950                                 /* Access the monster */
951                                 m_ptr = &m_list[pet_ctr];
952
953                                 if (is_pet(m_ptr))
954                                 {
955                                         monster_drop_carried_objects(m_ptr);
956                                 }
957                         }
958                 }
959                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
960
961                 break;
962         }
963         /* flag - allow pets to teleport */
964         case PET_TELEPORT:
965         {
966                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
967                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
968                 break;
969         }
970         /* flag - allow pets to cast attack spell */
971         case PET_ATTACK_SPELL:
972         {
973                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
974                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
975                 break;
976         }
977         /* flag - allow pets to cast attack spell */
978         case PET_SUMMON_SPELL:
979         {
980                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
981                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
982                 break;
983         }
984         /* flag - allow pets to cast attack spell */
985         case PET_BALL_SPELL:
986         {
987                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
988                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
989                 break;
990         }
991
992         case PET_RIDING:
993         {
994                 (void)do_riding(FALSE);
995                 break;
996         }
997
998         case PET_NAME:
999         {
1000                 do_name_pet();
1001                 break;
1002         }
1003
1004         case PET_RYOUTE:
1005         {
1006                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1007                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
1008                 p_ptr->update |= (PU_BONUS);
1009                 handle_stuff();
1010                 break;
1011         }
1012         }
1013 }
1014
1015
1016 /*!
1017 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1018 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1019 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1020 * @return なし
1021 */
1022 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1023 {
1024         s32b old_friend_align = friend_align;
1025         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1026
1027         if (inc)
1028         {
1029                 total_friends++;
1030                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1031                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1032         }
1033         else
1034         {
1035                 total_friends--;
1036                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1037                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1038         }
1039
1040         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1041 }
1042
1043
1044
1045 /*!
1046 * @brief プレイヤーの落馬判定処理
1047 * @param dam 落馬判定を発した際に受けたダメージ量
1048 * @param force TRUEならば強制的に落馬する
1049 * @return 実際に落馬したらTRUEを返す
1050 */
1051 bool rakuba(HIT_POINT dam, bool force)
1052 {
1053         int i, y, x, oy, ox;
1054         int sn = 0, sy = 0, sx = 0;
1055         char m_name[80];
1056         monster_type *m_ptr = &m_list[p_ptr->riding];
1057         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1058         bool fall_dam = FALSE;
1059
1060         if (!p_ptr->riding) return FALSE;
1061         if (p_ptr->wild_mode) return FALSE;
1062
1063         if (dam >= 0 || force)
1064         {
1065                 if (!force)
1066                 {
1067                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1068                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1069                         int ridinglevel = r_ptr->level;
1070
1071                         /* 落馬のしやすさ */
1072                         int rakubalevel = r_ptr->level;
1073                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1074
1075                         if ((cur < max) && (max > 1000) &&
1076                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1077                         {
1078                                 int inc = 0;
1079
1080                                 if (ridinglevel > (cur / 100 + 15))
1081                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1082                                 else
1083                                         inc += 1;
1084
1085                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1086                         }
1087
1088                         /* レベルの低い乗馬からは落馬しにくい */
1089                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1090                         {
1091                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1092                                 {
1093                                         return FALSE;
1094                                 }
1095                         }
1096                 }
1097
1098                 /* Check around the player */
1099                 for (i = 0; i < 8; i++)
1100                 {
1101                         cave_type *c_ptr;
1102
1103                         /* Access the location */
1104                         y = p_ptr->y + ddy_ddd[i];
1105                         x = p_ptr->x + ddx_ddd[i];
1106
1107                         c_ptr = &cave[y][x];
1108
1109                         if (c_ptr->m_idx) continue;
1110
1111                         /* Skip non-empty grids */
1112                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1113                         {
1114                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1115                         }
1116
1117                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1118
1119                         /* Count "safe" grids */
1120                         sn++;
1121
1122                         /* Randomize choice */
1123                         if (randint0(sn) > 0) continue;
1124
1125                         /* Save the safe location */
1126                         sy = y; sx = x;
1127                 }
1128                 if (!sn)
1129                 {
1130                         monster_desc(m_name, m_ptr, 0);
1131                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1132                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1133                         return FALSE;
1134                 }
1135
1136                 oy = p_ptr->y;
1137                 ox = p_ptr->x;
1138
1139                 p_ptr->y = sy;
1140                 p_ptr->x = sx;
1141
1142                 /* Redraw the old spot */
1143                 lite_spot(oy, ox);
1144
1145                 /* Redraw the new spot */
1146                 lite_spot(p_ptr->y, p_ptr->x);
1147
1148                 /* Check for new panel */
1149                 verify_panel();
1150         }
1151
1152         p_ptr->riding = 0;
1153         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1154         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1155
1156         calc_bonuses();
1157
1158         p_ptr->update |= (PU_BONUS);
1159
1160         p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1161
1162         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1163
1164         p_ptr->redraw |= (PR_EXTRA);
1165
1166         /* Update health track of mount */
1167         p_ptr->redraw |= (PR_UHEALTH);
1168
1169         if (p_ptr->levitation && !force)
1170         {
1171                 monster_desc(m_name, m_ptr, 0);
1172                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1173         }
1174         else
1175         {
1176                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1177                 fall_dam = TRUE;
1178         }
1179
1180         /* Move the player */
1181         if (sy && !p_ptr->is_dead)
1182                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1183
1184         return fall_dam;
1185 }
1186