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[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid call of window_stuff() except...
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2
3 /*!
4 * @brief プレイヤーの騎乗/下馬処理判定
5 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
6 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
7 * @return 可能ならばTRUEを返す
8 */
9 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
10 {
11         bool p_can_enter;
12         bool old_character_xtra = character_xtra;
13         MONSTER_IDX old_riding = p_ptr->riding;
14         bool old_riding_ryoute = p_ptr->riding_ryoute;
15         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
16         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
17
18         /* Hack -- prevent "icky" message */
19         character_xtra = TRUE;
20
21         if (now_riding) p_ptr->riding = c_ptr->m_idx;
22         else
23         {
24                 p_ptr->riding = 0;
25                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
26                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
27         }
28
29         p_ptr->update |= PU_BONUS;
30         handle_stuff();
31
32         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
33
34         p_ptr->riding = old_riding;
35         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
36         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
37         p_ptr->riding_ryoute = old_riding_ryoute;
38         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
39
40         p_ptr->update |= PU_BONUS;
41         handle_stuff();
42
43         character_xtra = old_character_xtra;
44
45         return p_can_enter;
46 }
47
48
49 /*!
50 * @brief ペットになっているモンスターをソートするための比較処理
51 * @param u モンスターの構造体配列
52 * @param v 未使用
53 * @param a 比較対象のモンスターID1
54 * @param b 比較対象のモンスターID2
55 * @return 2番目が大ならばTRUEを返す
56 */
57 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
58 {
59         u16b *who = (u16b*)(u);
60
61         int w1 = who[a];
62         int w2 = who[b];
63
64         monster_type *m_ptr1 = &m_list[w1];
65         monster_type *m_ptr2 = &m_list[w2];
66         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
67         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
68
69         /* Unused */
70         (void)v;
71
72         if (w1 == p_ptr->riding) return TRUE;
73         if (w2 == p_ptr->riding) return FALSE;
74
75         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
76         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
77
78         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
79         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
80
81         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
82         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
83
84         if (r_ptr1->level > r_ptr2->level) return TRUE;
85         if (r_ptr2->level > r_ptr1->level) return FALSE;
86
87         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
88         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
89
90         return w1 <= w2;
91 }
92
93
94 /*!
95 * @brief ペットの維持コスト計算
96 * @return 維持コスト(%)
97 */
98 int calculate_upkeep(void)
99 {
100         s32b old_friend_align = friend_align;
101         MONSTER_IDX m_idx;
102         bool have_a_unique = FALSE;
103         s32b total_friend_levels = 0;
104
105         total_friends = 0;
106         friend_align = 0;
107
108         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
109         {
110                 monster_type *m_ptr;
111                 monster_race *r_ptr;
112
113                 m_ptr = &m_list[m_idx];
114                 if (!m_ptr->r_idx) continue;
115                 r_ptr = &r_info[m_ptr->r_idx];
116
117                 if (is_pet(m_ptr))
118                 {
119                         total_friends++;
120                         if (r_ptr->flags1 & RF1_UNIQUE)
121                         {
122                                 if (p_ptr->pclass == CLASS_CAVALRY)
123                                 {
124                                         if (p_ptr->riding == m_idx)
125                                                 total_friend_levels += (r_ptr->level + 5) * 2;
126                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
127                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
128                                         else
129                                                 total_friend_levels += (r_ptr->level + 5) * 10;
130                                         have_a_unique = TRUE;
131                                 }
132                                 else
133                                         total_friend_levels += (r_ptr->level + 5) * 10;
134                         }
135                         else
136                                 total_friend_levels += r_ptr->level;
137
138                         /* Determine pet alignment */
139                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
140                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
141                 }
142         }
143         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
144         if (total_friends)
145         {
146                 int upkeep_factor;
147                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
148                 if (upkeep_factor < 0) upkeep_factor = 0;
149                 if (upkeep_factor > 1000) upkeep_factor = 1000;
150                 return upkeep_factor;
151         }
152         else
153                 return 0;
154 }
155
156 /*!
157 * @brief ペットを開放するコマンドのメインルーチン
158 * @return なし
159 */
160 void do_cmd_pet_dismiss(void)
161 {
162         monster_type    *m_ptr;
163         bool            all_pets = FALSE;
164         MONSTER_IDX pet_ctr;
165         int i;
166         int Dismissed = 0;
167
168         MONSTER_IDX *who;
169         u16b dummy_why;
170         int max_pet = 0;
171         bool_hack cu, cv;
172
173         cu = Term->scr->cu;
174         cv = Term->scr->cv;
175         Term->scr->cu = 0;
176         Term->scr->cv = 1;
177
178         /* Allocate the "who" array */
179         C_MAKE(who, max_m_idx, MONSTER_IDX);
180
181         /* Process the monsters (backwards) */
182         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
183         {
184                 if (is_pet(&m_list[pet_ctr]))
185                         who[max_pet++] = pet_ctr;
186         }
187
188         /* Select the sort method */
189         ang_sort_comp = ang_sort_comp_pet_dismiss;
190         ang_sort_swap = ang_sort_swap_hook;
191
192         ang_sort(who, &dummy_why, max_pet);
193
194         /* Process the monsters (backwards) */
195         for (i = 0; i < max_pet; i++)
196         {
197                 bool delete_this;
198                 char friend_name[80];
199                 bool kakunin;
200
201                 /* Access the monster */
202                 pet_ctr = who[i];
203                 m_ptr = &m_list[pet_ctr];
204
205                 delete_this = FALSE;
206                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
207                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
208
209                 if (!all_pets)
210                 {
211                         /* Hack -- health bar for this monster */
212                         health_track(pet_ctr);
213                         handle_stuff();
214
215                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
216
217                         if (m_ptr->ml)
218                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
219
220                         while (TRUE)
221                         {
222                                 char ch = inkey();
223
224                                 if (ch == 'Y' || ch == 'y')
225                                 {
226                                         delete_this = TRUE;
227
228                                         if (kakunin)
229                                         {
230                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
231                                                 ch = inkey();
232                                                 if (ch != 'Y' && ch != 'y')
233                                                         delete_this = FALSE;
234                                         }
235                                         break;
236                                 }
237
238                                 if (ch == 'U' || ch == 'u')
239                                 {
240                                         all_pets = TRUE;
241                                         break;
242                                 }
243
244                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
245                                         break;
246
247                                 bell();
248                         }
249                 }
250
251                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
252                 {
253                         if (record_named_pet && m_ptr->nickname)
254                         {
255                                 char m_name[80];
256
257                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
258                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
259                         }
260
261                         if (pet_ctr == p_ptr->riding)
262                         {
263                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
264
265                                 p_ptr->riding = 0;
266
267                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
268                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
269                         }
270
271                         /* HACK : Add the line to message buffer */
272                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
273                         p_ptr->window |= (PW_MESSAGE);
274                         handle_stuff();
275
276                         delete_monster_idx(pet_ctr);
277                         Dismissed++;
278                 }
279         }
280
281         Term->scr->cu = cu;
282         Term->scr->cv = cv;
283         Term_fresh();
284
285         C_KILL(who, max_m_idx, MONSTER_IDX);
286
287 #ifdef JP
288         msg_format("%d 体のペットを放しました。", Dismissed);
289 #else
290         msg_format("You have dismissed %d pet%s.", Dismissed,
291                 (Dismissed == 1 ? "" : "s"));
292 #endif
293         if (Dismissed == 0 && all_pets)
294                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
295 }
296
297
298
299 /*!
300 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
301 * @param force 強制的に騎乗/下馬するならばTRUE
302 * @return 騎乗/下馬できたらTRUE
303 */
304 bool do_riding(bool force)
305 {
306         POSITION x, y;
307         DIRECTION dir = 0;
308         cave_type *c_ptr;
309         monster_type *m_ptr;
310
311         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
312         y = p_ptr->y + ddy[dir];
313         x = p_ptr->x + ddx[dir];
314         c_ptr = &cave[y][x];
315
316         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
317
318         if (p_ptr->riding)
319         {
320                 /* Skip non-empty grids */
321                 if (!player_can_ride_aux(c_ptr, FALSE))
322                 {
323                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
324                         return FALSE;
325                 }
326
327                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
328
329                 if (c_ptr->m_idx)
330                 {
331                         p_ptr->energy_use = 100;
332
333                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
334
335                         py_attack(y, x, 0);
336                         return FALSE;
337                 }
338
339                 p_ptr->riding = 0;
340                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
341                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
342         }
343         else
344         {
345                 if (p_ptr->confused)
346                 {
347                         msg_print(_("混乱していて乗れない!", "You are too confused!"));
348                         return FALSE;
349                 }
350
351                 m_ptr = &m_list[c_ptr->m_idx];
352
353                 if (!c_ptr->m_idx || !m_ptr->ml)
354                 {
355                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
356                         return FALSE;
357                 }
358                 if (!is_pet(m_ptr) && !force)
359                 {
360                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
361                         return FALSE;
362                 }
363                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
364                 {
365                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
366                         return FALSE;
367                 }
368
369                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
370
371                 if (!player_can_ride_aux(c_ptr, TRUE))
372                 {
373                         /* Feature code (applying "mimic" field) */
374                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
375 #ifdef JP
376                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
377                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
378                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
379                                 "中" : "上");
380 #else
381                         msg_format("This monster is %s the %s.",
382                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
383                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
384                                 "in" : "on", f_name + f_ptr->name);
385 #endif
386
387                         return FALSE;
388                 }
389                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
390                 {
391                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
392                         p_ptr->energy_use = 100;
393                         return FALSE;
394                 }
395
396                 if (MON_CSLEEP(m_ptr))
397                 {
398                         char m_name[80];
399                         monster_desc(m_name, m_ptr, 0);
400                         (void)set_monster_csleep(c_ptr->m_idx, 0);
401                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
402                 }
403
404                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
405
406                 p_ptr->riding = c_ptr->m_idx;
407
408                 /* Hack -- remove tracked monster */
409                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
410         }
411
412         p_ptr->energy_use = 100;
413
414         /* Mega-Hack -- Forget the view and lite */
415         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
416         p_ptr->update |= (PU_BONUS);
417         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
418         p_ptr->redraw |= (PR_UHEALTH);
419
420         /* Move the player */
421         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
422
423         return TRUE;
424 }
425
426 /*!
427 * @brief ペットに名前をつけるコマンドのメインルーチン
428 * @return なし
429 */
430 static void do_name_pet(void)
431 {
432         monster_type *m_ptr;
433         char out_val[20];
434         char m_name[80];
435         bool old_name = FALSE;
436         bool old_target_pet = target_pet;
437
438         target_pet = TRUE;
439         if (!target_set(TARGET_KILL))
440         {
441                 target_pet = old_target_pet;
442                 return;
443         }
444         target_pet = old_target_pet;
445
446         if (cave[target_row][target_col].m_idx)
447         {
448                 m_ptr = &m_list[cave[target_row][target_col].m_idx];
449
450                 if (!is_pet(m_ptr))
451                 {
452                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
453                         return;
454                 }
455                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
456                 {
457                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
458                         return;
459                 }
460                 monster_desc(m_name, m_ptr, 0);
461
462                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
463                 msg_print(NULL);
464
465                 /* Start with nothing */
466                 strcpy(out_val, "");
467
468                 /* Use old inscription */
469                 if (m_ptr->nickname)
470                 {
471                         /* Start with the old inscription */
472                         strcpy(out_val, quark_str(m_ptr->nickname));
473                         old_name = TRUE;
474                 }
475
476                 /* Get a new inscription (possibly empty) */
477                 if (get_string(_("名前: ", "Name: "), out_val, 15))
478                 {
479                         if (out_val[0])
480                         {
481                                 /* Save the inscription */
482                                 m_ptr->nickname = quark_add(out_val);
483                                 if (record_named_pet)
484                                 {
485                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
486                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
487                                 }
488                         }
489                         else
490                         {
491                                 if (record_named_pet && old_name)
492                                 {
493                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
494                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
495                                 }
496                                 m_ptr->nickname = 0;
497                         }
498                 }
499         }
500 }
501
502
503 /*!
504 * @brief ペットに関するコマンドリストのメインルーチン /
505 * Issue a pet command
506 * @return なし
507 */
508 void do_cmd_pet(void)
509 {
510         COMMAND_CODE i = 0;
511         int                     num;
512         int                     powers[36];
513         cptr                    power_desc[36];
514         bool                    flag, redraw;
515         char                    choice;
516         char                    out_val[160];
517         int                     pet_ctr;
518         monster_type    *m_ptr;
519
520         PET_COMMAND_IDX mode = 0;
521
522         char buf[160];
523         char target_buf[160];
524
525         int menu_line = use_menu ? 1 : 0;
526
527         num = 0;
528
529         power_desc[num] = _("ペットを放す", "dismiss pets");
530         powers[num++] = PET_DISMISS;
531
532 #ifdef JP
533         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
534                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
535 #else
536         sprintf(target_buf, "specify a target of pet (now:%s)",
537                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
538 #endif
539         power_desc[num] = target_buf;
540         powers[num++] = PET_TARGET;
541         power_desc[num] = _("近くにいろ", "stay close");
542
543         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
544         powers[num++] = PET_STAY_CLOSE;
545         power_desc[num] = _("ついて来い", "follow me");
546
547         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
548         powers[num++] = PET_FOLLOW_ME;
549         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
550
551         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
552         powers[num++] = PET_SEEK_AND_DESTROY;
553         power_desc[num] = _("少し離れていろ", "give me space");
554
555         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
556         powers[num++] = PET_ALLOW_SPACE;
557         power_desc[num] = _("離れていろ", "stay away");
558
559         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
560         powers[num++] = PET_STAY_AWAY;
561
562         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
563         {
564                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
565         }
566         else
567         {
568                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
569         }
570         powers[num++] = PET_OPEN_DOORS;
571
572         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
573         {
574                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
575         }
576         else
577         {
578                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
579         }
580         powers[num++] = PET_TAKE_ITEMS;
581
582         if (p_ptr->pet_extra_flags & PF_TELEPORT)
583         {
584                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
585         }
586         else
587         {
588                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
589         }
590         powers[num++] = PET_TELEPORT;
591
592         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
593         {
594                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
595         }
596         else
597         {
598                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
599         }
600         powers[num++] = PET_ATTACK_SPELL;
601
602         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
603         {
604                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
605         }
606         else
607         {
608                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
609         }
610         powers[num++] = PET_SUMMON_SPELL;
611
612         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
613         {
614                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
615         }
616         else
617         {
618                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
619         }
620         powers[num++] = PET_BALL_SPELL;
621
622         if (p_ptr->riding)
623         {
624                 power_desc[num] = _("ペットから降りる", "get off a pet");
625         }
626         else
627         {
628                 power_desc[num] = _("ペットに乗る", "ride a pet");
629         }
630         powers[num++] = PET_RIDING;
631         power_desc[num] = _("ペットに名前をつける", "name pets");
632         powers[num++] = PET_NAME;
633
634         if (p_ptr->riding)
635         {
636                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
637                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
638                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
639                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
640                 {
641                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
642                         {
643                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
644                         }
645                         else
646                         {
647                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
648                         }
649
650                         powers[num++] = PET_RYOUTE;
651                 }
652                 else
653                 {
654                         switch (p_ptr->pclass)
655                         {
656                         case CLASS_MONK:
657                         case CLASS_FORCETRAINER:
658                         case CLASS_BERSERKER:
659                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
660                                 {
661                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
662                                         {
663                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
664                                         }
665                                         else
666                                         {
667                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
668                                         }
669
670                                         powers[num++] = PET_RYOUTE;
671                                 }
672                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
673                                 {
674                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
675                                         {
676                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
677                                         }
678                                         else
679                                         {
680                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
681                                         }
682
683                                         powers[num++] = PET_RYOUTE;
684                                 }
685                                 break;
686                         }
687                 }
688         }
689
690         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
691         {
692                 /* Nothing chosen yet */
693                 flag = FALSE;
694
695                 /* No redraw yet */
696                 redraw = FALSE;
697
698                 if (use_menu)
699                 {
700                         /* Save the screen */
701                         screen_save();
702
703                         /* Build a prompt */
704                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
705                 }
706                 else
707                 {
708                         /* Build a prompt */
709                         strnfmt(out_val, 78,
710                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
711                                 I2A(0), I2A(num - 1));
712                 }
713
714                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
715
716                 /* Get a command from the user */
717                 while (!flag)
718                 {
719                         int ask = TRUE;
720
721                         if (choice == ESCAPE) choice = ' ';
722                         else if (!get_com(out_val, &choice, TRUE)) break;
723
724                         if (use_menu && (choice != ' '))
725                         {
726                                 switch (choice)
727                                 {
728                                 case '0':
729                                         screen_load();
730                                         return;
731
732                                 case '8':
733                                 case 'k':
734                                 case 'K':
735                                         menu_line += (num - 1);
736                                         break;
737
738                                 case '2':
739                                 case 'j':
740                                 case 'J':
741                                         menu_line++;
742                                         break;
743
744                                 case '4':
745                                 case 'h':
746                                 case 'H':
747                                         menu_line = 1;
748                                         break;
749
750                                 case '6':
751                                 case 'l':
752                                 case 'L':
753                                         menu_line = num;
754                                         break;
755
756                                 case 'x':
757                                 case 'X':
758                                 case '\r':
759                                 case '\n':
760                                         i = menu_line - 1;
761                                         ask = FALSE;
762                                         break;
763                                 }
764                                 if (menu_line > num) menu_line -= num;
765                         }
766
767                         /* Request redraw */
768                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
769                         {
770                                 /* Show the list */
771                                 if (!redraw || use_menu)
772                                 {
773                                         byte y = 1, x = 0;
774                                         PET_COMMAND_IDX ctr = 0;
775
776                                         /* Show list */
777                                         redraw = TRUE;
778
779                                         /* Save the screen */
780                                         if (!use_menu) screen_save();
781
782                                         prt("", y++, x);
783
784                                         /* Print list */
785                                         for (ctr = 0; ctr < num; ctr++)
786                                         {
787                                                 /* Letter/number for power selection */
788                                                 if (use_menu)
789                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
790                                                 else
791                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
792
793                                                 strcat(buf, power_desc[ctr]);
794
795                                                 prt(buf, y + ctr, x);
796                                         }
797
798                                         prt("", y + MIN(ctr, 17), x);
799                                 }
800
801                                 /* Hide the list */
802                                 else
803                                 {
804                                         /* Hide list */
805                                         redraw = FALSE;
806
807                                         /* Restore the screen */
808                                         screen_load();
809                                 }
810
811                                 /* Redo asking */
812                                 continue;
813                         }
814
815                         if (!use_menu)
816                         {
817                                 /* Note verify */
818                                 ask = (isupper(choice));
819
820                                 /* Lowercase */
821                                 if (ask) choice = (char)tolower(choice);
822
823                                 /* Extract request */
824                                 i = (islower(choice) ? A2I(choice) : -1);
825                         }
826
827                         /* Totally Illegal */
828                         if ((i < 0) || (i >= num))
829                         {
830                                 bell();
831                                 continue;
832                         }
833
834                         /* Verify it */
835                         if (ask)
836                         {
837                                 /* Prompt */
838                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
839
840                                 /* Belay that order */
841                                 if (!get_check(buf)) continue;
842                         }
843
844                         /* Stop the loop */
845                         flag = TRUE;
846                 }
847
848                 /* Restore the screen */
849                 if (redraw) screen_load();
850
851                 /* Abort if needed */
852                 if (!flag)
853                 {
854                         p_ptr->energy_use = 0;
855                         return;
856                 }
857
858                 repeat_push(i);
859         }
860         switch (powers[i])
861         {
862         case PET_DISMISS: /* Dismiss pets */
863         {
864                 /* Check pets (backwards) */
865                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
866                 {
867                         /* Player has pet */
868                         if (is_pet(&m_list[pet_ctr])) break;
869                 }
870
871                 if (!pet_ctr)
872                 {
873                         msg_print(_("ペットがいない!", "You have no pets!"));
874                         break;
875                 }
876                 do_cmd_pet_dismiss();
877                 (void)calculate_upkeep();
878                 break;
879         }
880         case PET_TARGET:
881         {
882                 project_length = -1;
883                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
884                 else
885                 {
886                         cave_type *c_ptr = &cave[target_row][target_col];
887                         if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
888                         {
889                                 pet_t_m_idx = cave[target_row][target_col].m_idx;
890                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
891                         }
892                         else pet_t_m_idx = 0;
893                 }
894                 project_length = 0;
895
896                 break;
897         }
898         /* Call pets */
899         case PET_STAY_CLOSE:
900         {
901                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
902                 pet_t_m_idx = 0;
903                 break;
904         }
905         /* "Follow Me" */
906         case PET_FOLLOW_ME:
907         {
908                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
909                 pet_t_m_idx = 0;
910                 break;
911         }
912         /* "Seek and destoy" */
913         case PET_SEEK_AND_DESTROY:
914         {
915                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
916                 break;
917         }
918         /* "Give me space" */
919         case PET_ALLOW_SPACE:
920         {
921                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
922                 break;
923         }
924         /* "Stay away" */
925         case PET_STAY_AWAY:
926         {
927                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
928                 break;
929         }
930         /* flag - allow pets to open doors */
931         case PET_OPEN_DOORS:
932         {
933                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
934                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
935                 break;
936         }
937         /* flag - allow pets to pickup items */
938         case PET_TAKE_ITEMS:
939         {
940                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
941                 {
942                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
943                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
944                         {
945                                 /* Access the monster */
946                                 m_ptr = &m_list[pet_ctr];
947
948                                 if (is_pet(m_ptr))
949                                 {
950                                         monster_drop_carried_objects(m_ptr);
951                                 }
952                         }
953                 }
954                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
955
956                 break;
957         }
958         /* flag - allow pets to teleport */
959         case PET_TELEPORT:
960         {
961                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
962                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
963                 break;
964         }
965         /* flag - allow pets to cast attack spell */
966         case PET_ATTACK_SPELL:
967         {
968                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
969                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
970                 break;
971         }
972         /* flag - allow pets to cast attack spell */
973         case PET_SUMMON_SPELL:
974         {
975                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
976                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
977                 break;
978         }
979         /* flag - allow pets to cast attack spell */
980         case PET_BALL_SPELL:
981         {
982                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
983                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
984                 break;
985         }
986
987         case PET_RIDING:
988         {
989                 (void)do_riding(FALSE);
990                 break;
991         }
992
993         case PET_NAME:
994         {
995                 do_name_pet();
996                 break;
997         }
998
999         case PET_RYOUTE:
1000         {
1001                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1002                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
1003                 p_ptr->update |= (PU_BONUS);
1004                 handle_stuff();
1005                 break;
1006         }
1007         }
1008 }
1009
1010
1011 /*!
1012 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1013 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1014 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1015 * @return なし
1016 */
1017 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1018 {
1019         s32b old_friend_align = friend_align;
1020         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1021
1022         if (inc)
1023         {
1024                 total_friends++;
1025                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1026                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1027         }
1028         else
1029         {
1030                 total_friends--;
1031                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1032                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1033         }
1034
1035         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1036 }
1037
1038
1039
1040 /*!
1041 * @brief プレイヤーの落馬判定処理
1042 * @param dam 落馬判定を発した際に受けたダメージ量
1043 * @param force TRUEならば強制的に落馬する
1044 * @return 実際に落馬したらTRUEを返す
1045 */
1046 bool rakuba(HIT_POINT dam, bool force)
1047 {
1048         int i, y, x, oy, ox;
1049         int sn = 0, sy = 0, sx = 0;
1050         char m_name[80];
1051         monster_type *m_ptr = &m_list[p_ptr->riding];
1052         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1053         bool fall_dam = FALSE;
1054
1055         if (!p_ptr->riding) return FALSE;
1056         if (p_ptr->wild_mode) return FALSE;
1057
1058         if (dam >= 0 || force)
1059         {
1060                 if (!force)
1061                 {
1062                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1063                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1064                         int ridinglevel = r_ptr->level;
1065
1066                         /* 落馬のしやすさ */
1067                         int rakubalevel = r_ptr->level;
1068                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1069
1070                         if ((cur < max) && (max > 1000) &&
1071                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1072                         {
1073                                 int inc = 0;
1074
1075                                 if (ridinglevel > (cur / 100 + 15))
1076                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1077                                 else
1078                                         inc += 1;
1079
1080                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1081                         }
1082
1083                         /* レベルの低い乗馬からは落馬しにくい */
1084                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1085                         {
1086                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1087                                 {
1088                                         return FALSE;
1089                                 }
1090                         }
1091                 }
1092
1093                 /* Check around the player */
1094                 for (i = 0; i < 8; i++)
1095                 {
1096                         cave_type *c_ptr;
1097
1098                         /* Access the location */
1099                         y = p_ptr->y + ddy_ddd[i];
1100                         x = p_ptr->x + ddx_ddd[i];
1101
1102                         c_ptr = &cave[y][x];
1103
1104                         if (c_ptr->m_idx) continue;
1105
1106                         /* Skip non-empty grids */
1107                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1108                         {
1109                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1110                         }
1111
1112                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1113
1114                         /* Count "safe" grids */
1115                         sn++;
1116
1117                         /* Randomize choice */
1118                         if (randint0(sn) > 0) continue;
1119
1120                         /* Save the safe location */
1121                         sy = y; sx = x;
1122                 }
1123                 if (!sn)
1124                 {
1125                         monster_desc(m_name, m_ptr, 0);
1126                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1127                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1128                         return FALSE;
1129                 }
1130
1131                 oy = p_ptr->y;
1132                 ox = p_ptr->x;
1133
1134                 p_ptr->y = sy;
1135                 p_ptr->x = sx;
1136
1137                 /* Redraw the old spot */
1138                 lite_spot(oy, ox);
1139
1140                 /* Redraw the new spot */
1141                 lite_spot(p_ptr->y, p_ptr->x);
1142
1143                 /* Check for new panel */
1144                 verify_panel();
1145         }
1146
1147         p_ptr->riding = 0;
1148         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1149         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1150
1151         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1152         handle_stuff();
1153
1154
1155         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1156
1157         p_ptr->redraw |= (PR_EXTRA);
1158
1159         /* Update health track of mount */
1160         p_ptr->redraw |= (PR_UHEALTH);
1161
1162         if (p_ptr->levitation && !force)
1163         {
1164                 monster_desc(m_name, m_ptr, 0);
1165                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1166         }
1167         else
1168         {
1169                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1170                 fall_dam = TRUE;
1171         }
1172
1173         /* Move the player */
1174         if (sy && !p_ptr->is_dead)
1175                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1176
1177         return fall_dam;
1178 }
1179