OSDN Git Service

[Refactor] #37353 コメント整理 / Refactor comments.
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2
3 /*!
4 * @brief プレイヤーの騎乗/下馬処理判定
5 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
6 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
7 * @return 可能ならばTRUEを返す
8 */
9 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
10 {
11         bool p_can_enter;
12         bool old_character_xtra = character_xtra;
13         MONSTER_IDX old_riding = p_ptr->riding;
14         bool old_riding_ryoute = p_ptr->riding_ryoute;
15         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
16         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
17
18         /* Hack -- prevent "icky" message */
19         character_xtra = TRUE;
20
21         if (now_riding) p_ptr->riding = c_ptr->m_idx;
22         else
23         {
24                 p_ptr->riding = 0;
25                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
26                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
27         }
28
29         calc_bonuses();
30
31         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
32
33         p_ptr->riding = old_riding;
34         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
35         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
36         p_ptr->riding_ryoute = old_riding_ryoute;
37         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
38
39         calc_bonuses();
40
41         character_xtra = old_character_xtra;
42
43         return p_can_enter;
44 }
45
46
47 /*!
48 * @brief ペットになっているモンスターをソートするための比較処理
49 * @param u モンスターの構造体配列
50 * @param v 未使用
51 * @param a 比較対象のモンスターID1
52 * @param b 比較対象のモンスターID2
53 * @return 2番目が大ならばTRUEを返す
54 */
55 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
56 {
57         u16b *who = (u16b*)(u);
58
59         int w1 = who[a];
60         int w2 = who[b];
61
62         monster_type *m_ptr1 = &m_list[w1];
63         monster_type *m_ptr2 = &m_list[w2];
64         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
65         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
66
67         /* Unused */
68         (void)v;
69
70         if (w1 == p_ptr->riding) return TRUE;
71         if (w2 == p_ptr->riding) return FALSE;
72
73         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
74         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
75
76         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
77         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
78
79         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
80         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
81
82         if (r_ptr1->level > r_ptr2->level) return TRUE;
83         if (r_ptr2->level > r_ptr1->level) return FALSE;
84
85         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
86         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
87
88         return w1 <= w2;
89 }
90
91
92 /*!
93 * @brief ペットの維持コスト計算
94 * @return 維持コスト(%)
95 */
96 int calculate_upkeep(void)
97 {
98         s32b old_friend_align = friend_align;
99         MONSTER_IDX m_idx;
100         bool have_a_unique = FALSE;
101         s32b total_friend_levels = 0;
102
103         total_friends = 0;
104         friend_align = 0;
105
106         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
107         {
108                 monster_type *m_ptr;
109                 monster_race *r_ptr;
110
111                 m_ptr = &m_list[m_idx];
112                 if (!m_ptr->r_idx) continue;
113                 r_ptr = &r_info[m_ptr->r_idx];
114
115                 if (is_pet(m_ptr))
116                 {
117                         total_friends++;
118                         if (r_ptr->flags1 & RF1_UNIQUE)
119                         {
120                                 if (p_ptr->pclass == CLASS_CAVALRY)
121                                 {
122                                         if (p_ptr->riding == m_idx)
123                                                 total_friend_levels += (r_ptr->level + 5) * 2;
124                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
125                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
126                                         else
127                                                 total_friend_levels += (r_ptr->level + 5) * 10;
128                                         have_a_unique = TRUE;
129                                 }
130                                 else
131                                         total_friend_levels += (r_ptr->level + 5) * 10;
132                         }
133                         else
134                                 total_friend_levels += r_ptr->level;
135
136                         /* Determine pet alignment */
137                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
138                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
139                 }
140         }
141         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
142         if (total_friends)
143         {
144                 int upkeep_factor;
145                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
146                 if (upkeep_factor < 0) upkeep_factor = 0;
147                 if (upkeep_factor > 1000) upkeep_factor = 1000;
148                 return upkeep_factor;
149         }
150         else
151                 return 0;
152 }
153
154 /*!
155 * @brief ペットを開放するコマンドのメインルーチン
156 * @return なし
157 */
158 void do_cmd_pet_dismiss(void)
159 {
160         monster_type    *m_ptr;
161         bool            all_pets = FALSE;
162         MONSTER_IDX pet_ctr;
163         int i;
164         int Dismissed = 0;
165
166         MONSTER_IDX *who;
167         u16b dummy_why;
168         int max_pet = 0;
169         bool_hack cu, cv;
170
171         cu = Term->scr->cu;
172         cv = Term->scr->cv;
173         Term->scr->cu = 0;
174         Term->scr->cv = 1;
175
176         /* Allocate the "who" array */
177         C_MAKE(who, max_m_idx, MONSTER_IDX);
178
179         /* Process the monsters (backwards) */
180         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
181         {
182                 if (is_pet(&m_list[pet_ctr]))
183                         who[max_pet++] = pet_ctr;
184         }
185
186         /* Select the sort method */
187         ang_sort_comp = ang_sort_comp_pet_dismiss;
188         ang_sort_swap = ang_sort_swap_hook;
189
190         ang_sort(who, &dummy_why, max_pet);
191
192         /* Process the monsters (backwards) */
193         for (i = 0; i < max_pet; i++)
194         {
195                 bool delete_this;
196                 char friend_name[80];
197                 bool kakunin;
198
199                 /* Access the monster */
200                 pet_ctr = who[i];
201                 m_ptr = &m_list[pet_ctr];
202
203                 delete_this = FALSE;
204                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
205                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
206
207                 if (!all_pets)
208                 {
209                         /* Hack -- health bar for this monster */
210                         health_track(pet_ctr);
211                         handle_stuff();
212
213                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
214
215                         if (m_ptr->ml)
216                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
217
218                         while (TRUE)
219                         {
220                                 char ch = inkey();
221
222                                 if (ch == 'Y' || ch == 'y')
223                                 {
224                                         delete_this = TRUE;
225
226                                         if (kakunin)
227                                         {
228                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
229                                                 ch = inkey();
230                                                 if (ch != 'Y' && ch != 'y')
231                                                         delete_this = FALSE;
232                                         }
233                                         break;
234                                 }
235
236                                 if (ch == 'U' || ch == 'u')
237                                 {
238                                         all_pets = TRUE;
239                                         break;
240                                 }
241
242                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
243                                         break;
244
245                                 bell();
246                         }
247                 }
248
249                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
250                 {
251                         if (record_named_pet && m_ptr->nickname)
252                         {
253                                 char m_name[80];
254
255                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
256                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
257                         }
258
259                         if (pet_ctr == p_ptr->riding)
260                         {
261                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
262
263                                 p_ptr->riding = 0;
264
265                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
266                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
267                         }
268
269                         /* HACK : Add the line to message buffer */
270                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
271                         p_ptr->window |= (PW_MESSAGE);
272                         window_stuff();
273
274                         delete_monster_idx(pet_ctr);
275                         Dismissed++;
276                 }
277         }
278
279         Term->scr->cu = cu;
280         Term->scr->cv = cv;
281         Term_fresh();
282
283         C_KILL(who, max_m_idx, MONSTER_IDX);
284
285 #ifdef JP
286         msg_format("%d 体のペットを放しました。", Dismissed);
287 #else
288         msg_format("You have dismissed %d pet%s.", Dismissed,
289                 (Dismissed == 1 ? "" : "s"));
290 #endif
291         if (Dismissed == 0 && all_pets)
292                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
293 }
294
295
296
297 /*!
298 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
299 * @param force 強制的に騎乗/下馬するならばTRUE
300 * @return 騎乗/下馬できたらTRUE
301 */
302 bool do_riding(bool force)
303 {
304         POSITION x, y;
305         DIRECTION dir = 0;
306         cave_type *c_ptr;
307         monster_type *m_ptr;
308
309         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
310         y = p_ptr->y + ddy[dir];
311         x = p_ptr->x + ddx[dir];
312         c_ptr = &cave[y][x];
313
314         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
315
316         if (p_ptr->riding)
317         {
318                 /* Skip non-empty grids */
319                 if (!player_can_ride_aux(c_ptr, FALSE))
320                 {
321                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
322                         return FALSE;
323                 }
324
325                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
326
327                 if (c_ptr->m_idx)
328                 {
329                         p_ptr->energy_use = 100;
330
331                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
332
333                         py_attack(y, x, 0);
334                         return FALSE;
335                 }
336
337                 p_ptr->riding = 0;
338                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
339                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
340         }
341         else
342         {
343                 if (p_ptr->confused)
344                 {
345                         msg_print(_("混乱していて乗れない!", "You are too confused!"));
346                         return FALSE;
347                 }
348
349                 m_ptr = &m_list[c_ptr->m_idx];
350
351                 if (!c_ptr->m_idx || !m_ptr->ml)
352                 {
353                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
354                         return FALSE;
355                 }
356                 if (!is_pet(m_ptr) && !force)
357                 {
358                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
359                         return FALSE;
360                 }
361                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
362                 {
363                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
364                         return FALSE;
365                 }
366
367                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
368
369                 if (!player_can_ride_aux(c_ptr, TRUE))
370                 {
371                         /* Feature code (applying "mimic" field) */
372                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
373 #ifdef JP
374                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
375                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
376                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
377                                 "中" : "上");
378 #else
379                         msg_format("This monster is %s the %s.",
380                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
381                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
382                                 "in" : "on", f_name + f_ptr->name);
383 #endif
384
385                         return FALSE;
386                 }
387                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
388                 {
389                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
390                         p_ptr->energy_use = 100;
391                         return FALSE;
392                 }
393
394                 if (MON_CSLEEP(m_ptr))
395                 {
396                         char m_name[80];
397                         monster_desc(m_name, m_ptr, 0);
398                         (void)set_monster_csleep(c_ptr->m_idx, 0);
399                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
400                 }
401
402                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
403
404                 p_ptr->riding = c_ptr->m_idx;
405
406                 /* Hack -- remove tracked monster */
407                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
408         }
409
410         p_ptr->energy_use = 100;
411
412         /* Mega-Hack -- Forget the view and lite */
413         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
414         p_ptr->update |= (PU_BONUS);
415         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
416         p_ptr->redraw |= (PR_UHEALTH);
417
418         /* Move the player */
419         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
420
421         return TRUE;
422 }
423
424 /*!
425 * @brief ペットに名前をつけるコマンドのメインルーチン
426 * @return なし
427 */
428 static void do_name_pet(void)
429 {
430         monster_type *m_ptr;
431         char out_val[20];
432         char m_name[80];
433         bool old_name = FALSE;
434         bool old_target_pet = target_pet;
435
436         target_pet = TRUE;
437         if (!target_set(TARGET_KILL))
438         {
439                 target_pet = old_target_pet;
440                 return;
441         }
442         target_pet = old_target_pet;
443
444         if (cave[target_row][target_col].m_idx)
445         {
446                 m_ptr = &m_list[cave[target_row][target_col].m_idx];
447
448                 if (!is_pet(m_ptr))
449                 {
450                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
451                         return;
452                 }
453                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
454                 {
455                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
456                         return;
457                 }
458                 monster_desc(m_name, m_ptr, 0);
459
460                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
461                 msg_print(NULL);
462
463                 /* Start with nothing */
464                 strcpy(out_val, "");
465
466                 /* Use old inscription */
467                 if (m_ptr->nickname)
468                 {
469                         /* Start with the old inscription */
470                         strcpy(out_val, quark_str(m_ptr->nickname));
471                         old_name = TRUE;
472                 }
473
474                 /* Get a new inscription (possibly empty) */
475                 if (get_string(_("名前: ", "Name: "), out_val, 15))
476                 {
477                         if (out_val[0])
478                         {
479                                 /* Save the inscription */
480                                 m_ptr->nickname = quark_add(out_val);
481                                 if (record_named_pet)
482                                 {
483                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
484                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
485                                 }
486                         }
487                         else
488                         {
489                                 if (record_named_pet && old_name)
490                                 {
491                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
492                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
493                                 }
494                                 m_ptr->nickname = 0;
495                         }
496                 }
497         }
498 }
499
500
501 /*!
502 * @brief ペットに関するコマンドリストのメインルーチン /
503 * Issue a pet command
504 * @return なし
505 */
506 void do_cmd_pet(void)
507 {
508         COMMAND_CODE i = 0;
509         int                     num;
510         int                     powers[36];
511         cptr                    power_desc[36];
512         bool                    flag, redraw;
513         char                    choice;
514         char                    out_val[160];
515         int                     pet_ctr;
516         monster_type    *m_ptr;
517
518         PET_COMMAND_IDX mode = 0;
519
520         char buf[160];
521         char target_buf[160];
522
523         int menu_line = use_menu ? 1 : 0;
524
525         num = 0;
526
527         power_desc[num] = _("ペットを放す", "dismiss pets");
528         powers[num++] = PET_DISMISS;
529
530 #ifdef JP
531         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
532                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
533 #else
534         sprintf(target_buf, "specify a target of pet (now:%s)",
535                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
536 #endif
537         power_desc[num] = target_buf;
538         powers[num++] = PET_TARGET;
539         power_desc[num] = _("近くにいろ", "stay close");
540
541         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
542         powers[num++] = PET_STAY_CLOSE;
543         power_desc[num] = _("ついて来い", "follow me");
544
545         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
546         powers[num++] = PET_FOLLOW_ME;
547         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
548
549         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
550         powers[num++] = PET_SEEK_AND_DESTROY;
551         power_desc[num] = _("少し離れていろ", "give me space");
552
553         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
554         powers[num++] = PET_ALLOW_SPACE;
555         power_desc[num] = _("離れていろ", "stay away");
556
557         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
558         powers[num++] = PET_STAY_AWAY;
559
560         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
561         {
562                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
563         }
564         else
565         {
566                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
567         }
568         powers[num++] = PET_OPEN_DOORS;
569
570         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
571         {
572                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
573         }
574         else
575         {
576                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
577         }
578         powers[num++] = PET_TAKE_ITEMS;
579
580         if (p_ptr->pet_extra_flags & PF_TELEPORT)
581         {
582                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
583         }
584         else
585         {
586                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
587         }
588         powers[num++] = PET_TELEPORT;
589
590         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
591         {
592                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
593         }
594         else
595         {
596                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
597         }
598         powers[num++] = PET_ATTACK_SPELL;
599
600         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
601         {
602                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
603         }
604         else
605         {
606                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
607         }
608         powers[num++] = PET_SUMMON_SPELL;
609
610         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
611         {
612                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
613         }
614         else
615         {
616                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
617         }
618         powers[num++] = PET_BALL_SPELL;
619
620         if (p_ptr->riding)
621         {
622                 power_desc[num] = _("ペットから降りる", "get off a pet");
623         }
624         else
625         {
626                 power_desc[num] = _("ペットに乗る", "ride a pet");
627         }
628         powers[num++] = PET_RIDING;
629         power_desc[num] = _("ペットに名前をつける", "name pets");
630         powers[num++] = PET_NAME;
631
632         if (p_ptr->riding)
633         {
634                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
635                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
636                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
637                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
638                 {
639                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
640                         {
641                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
642                         }
643                         else
644                         {
645                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
646                         }
647
648                         powers[num++] = PET_RYOUTE;
649                 }
650                 else
651                 {
652                         switch (p_ptr->pclass)
653                         {
654                         case CLASS_MONK:
655                         case CLASS_FORCETRAINER:
656                         case CLASS_BERSERKER:
657                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
658                                 {
659                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
660                                         {
661                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
662                                         }
663                                         else
664                                         {
665                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
666                                         }
667
668                                         powers[num++] = PET_RYOUTE;
669                                 }
670                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
671                                 {
672                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
673                                         {
674                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
675                                         }
676                                         else
677                                         {
678                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
679                                         }
680
681                                         powers[num++] = PET_RYOUTE;
682                                 }
683                                 break;
684                         }
685                 }
686         }
687
688         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
689         {
690                 /* Nothing chosen yet */
691                 flag = FALSE;
692
693                 /* No redraw yet */
694                 redraw = FALSE;
695
696                 if (use_menu)
697                 {
698                         /* Save the screen */
699                         screen_save();
700
701                         /* Build a prompt */
702                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
703                 }
704                 else
705                 {
706                         /* Build a prompt */
707                         strnfmt(out_val, 78,
708                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
709                                 I2A(0), I2A(num - 1));
710                 }
711
712                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
713
714                 /* Get a command from the user */
715                 while (!flag)
716                 {
717                         int ask = TRUE;
718
719                         if (choice == ESCAPE) choice = ' ';
720                         else if (!get_com(out_val, &choice, TRUE)) break;
721
722                         if (use_menu && (choice != ' '))
723                         {
724                                 switch (choice)
725                                 {
726                                 case '0':
727                                         screen_load();
728                                         return;
729
730                                 case '8':
731                                 case 'k':
732                                 case 'K':
733                                         menu_line += (num - 1);
734                                         break;
735
736                                 case '2':
737                                 case 'j':
738                                 case 'J':
739                                         menu_line++;
740                                         break;
741
742                                 case '4':
743                                 case 'h':
744                                 case 'H':
745                                         menu_line = 1;
746                                         break;
747
748                                 case '6':
749                                 case 'l':
750                                 case 'L':
751                                         menu_line = num;
752                                         break;
753
754                                 case 'x':
755                                 case 'X':
756                                 case '\r':
757                                 case '\n':
758                                         i = menu_line - 1;
759                                         ask = FALSE;
760                                         break;
761                                 }
762                                 if (menu_line > num) menu_line -= num;
763                         }
764
765                         /* Request redraw */
766                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
767                         {
768                                 /* Show the list */
769                                 if (!redraw || use_menu)
770                                 {
771                                         byte y = 1, x = 0;
772                                         PET_COMMAND_IDX ctr = 0;
773
774                                         /* Show list */
775                                         redraw = TRUE;
776
777                                         /* Save the screen */
778                                         if (!use_menu) screen_save();
779
780                                         prt("", y++, x);
781
782                                         /* Print list */
783                                         for (ctr = 0; ctr < num; ctr++)
784                                         {
785                                                 /* Letter/number for power selection */
786                                                 if (use_menu)
787                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
788                                                 else
789                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
790
791                                                 strcat(buf, power_desc[ctr]);
792
793                                                 prt(buf, y + ctr, x);
794                                         }
795
796                                         prt("", y + MIN(ctr, 17), x);
797                                 }
798
799                                 /* Hide the list */
800                                 else
801                                 {
802                                         /* Hide list */
803                                         redraw = FALSE;
804
805                                         /* Restore the screen */
806                                         screen_load();
807                                 }
808
809                                 /* Redo asking */
810                                 continue;
811                         }
812
813                         if (!use_menu)
814                         {
815                                 /* Note verify */
816                                 ask = (isupper(choice));
817
818                                 /* Lowercase */
819                                 if (ask) choice = (char)tolower(choice);
820
821                                 /* Extract request */
822                                 i = (islower(choice) ? A2I(choice) : -1);
823                         }
824
825                         /* Totally Illegal */
826                         if ((i < 0) || (i >= num))
827                         {
828                                 bell();
829                                 continue;
830                         }
831
832                         /* Verify it */
833                         if (ask)
834                         {
835                                 /* Prompt */
836                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
837
838                                 /* Belay that order */
839                                 if (!get_check(buf)) continue;
840                         }
841
842                         /* Stop the loop */
843                         flag = TRUE;
844                 }
845
846                 /* Restore the screen */
847                 if (redraw) screen_load();
848
849                 /* Abort if needed */
850                 if (!flag)
851                 {
852                         p_ptr->energy_use = 0;
853                         return;
854                 }
855
856                 repeat_push(i);
857         }
858         switch (powers[i])
859         {
860         case PET_DISMISS: /* Dismiss pets */
861         {
862                 /* Check pets (backwards) */
863                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
864                 {
865                         /* Player has pet */
866                         if (is_pet(&m_list[pet_ctr])) break;
867                 }
868
869                 if (!pet_ctr)
870                 {
871                         msg_print(_("ペットがいない!", "You have no pets!"));
872                         break;
873                 }
874                 do_cmd_pet_dismiss();
875                 (void)calculate_upkeep();
876                 break;
877         }
878         case PET_TARGET:
879         {
880                 project_length = -1;
881                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
882                 else
883                 {
884                         cave_type *c_ptr = &cave[target_row][target_col];
885                         if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
886                         {
887                                 pet_t_m_idx = cave[target_row][target_col].m_idx;
888                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
889                         }
890                         else pet_t_m_idx = 0;
891                 }
892                 project_length = 0;
893
894                 break;
895         }
896         /* Call pets */
897         case PET_STAY_CLOSE:
898         {
899                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
900                 pet_t_m_idx = 0;
901                 break;
902         }
903         /* "Follow Me" */
904         case PET_FOLLOW_ME:
905         {
906                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
907                 pet_t_m_idx = 0;
908                 break;
909         }
910         /* "Seek and destoy" */
911         case PET_SEEK_AND_DESTROY:
912         {
913                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
914                 break;
915         }
916         /* "Give me space" */
917         case PET_ALLOW_SPACE:
918         {
919                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
920                 break;
921         }
922         /* "Stay away" */
923         case PET_STAY_AWAY:
924         {
925                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
926                 break;
927         }
928         /* flag - allow pets to open doors */
929         case PET_OPEN_DOORS:
930         {
931                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
932                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
933                 break;
934         }
935         /* flag - allow pets to pickup items */
936         case PET_TAKE_ITEMS:
937         {
938                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
939                 {
940                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
941                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
942                         {
943                                 /* Access the monster */
944                                 m_ptr = &m_list[pet_ctr];
945
946                                 if (is_pet(m_ptr))
947                                 {
948                                         monster_drop_carried_objects(m_ptr);
949                                 }
950                         }
951                 }
952                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
953
954                 break;
955         }
956         /* flag - allow pets to teleport */
957         case PET_TELEPORT:
958         {
959                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
960                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
961                 break;
962         }
963         /* flag - allow pets to cast attack spell */
964         case PET_ATTACK_SPELL:
965         {
966                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
967                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
968                 break;
969         }
970         /* flag - allow pets to cast attack spell */
971         case PET_SUMMON_SPELL:
972         {
973                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
974                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
975                 break;
976         }
977         /* flag - allow pets to cast attack spell */
978         case PET_BALL_SPELL:
979         {
980                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
981                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
982                 break;
983         }
984
985         case PET_RIDING:
986         {
987                 (void)do_riding(FALSE);
988                 break;
989         }
990
991         case PET_NAME:
992         {
993                 do_name_pet();
994                 break;
995         }
996
997         case PET_RYOUTE:
998         {
999                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1000                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
1001                 p_ptr->update |= (PU_BONUS);
1002                 handle_stuff();
1003                 break;
1004         }
1005         }
1006 }
1007
1008
1009 /*!
1010 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1011 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1012 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1013 * @return なし
1014 */
1015 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1016 {
1017         s32b old_friend_align = friend_align;
1018         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1019
1020         if (inc)
1021         {
1022                 total_friends++;
1023                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1024                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1025         }
1026         else
1027         {
1028                 total_friends--;
1029                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1030                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1031         }
1032
1033         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1034 }
1035
1036
1037
1038 /*!
1039 * @brief プレイヤーの落馬判定処理
1040 * @param dam 落馬判定を発した際に受けたダメージ量
1041 * @param force TRUEならば強制的に落馬する
1042 * @return 実際に落馬したらTRUEを返す
1043 */
1044 bool rakuba(HIT_POINT dam, bool force)
1045 {
1046         int i, y, x, oy, ox;
1047         int sn = 0, sy = 0, sx = 0;
1048         char m_name[80];
1049         monster_type *m_ptr = &m_list[p_ptr->riding];
1050         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1051         bool fall_dam = FALSE;
1052
1053         if (!p_ptr->riding) return FALSE;
1054         if (p_ptr->wild_mode) return FALSE;
1055
1056         if (dam >= 0 || force)
1057         {
1058                 if (!force)
1059                 {
1060                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1061                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1062                         int ridinglevel = r_ptr->level;
1063
1064                         /* 落馬のしやすさ */
1065                         int rakubalevel = r_ptr->level;
1066                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1067
1068                         if ((cur < max) && (max > 1000) &&
1069                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1070                         {
1071                                 int inc = 0;
1072
1073                                 if (ridinglevel > (cur / 100 + 15))
1074                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1075                                 else
1076                                         inc += 1;
1077
1078                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1079                         }
1080
1081                         /* レベルの低い乗馬からは落馬しにくい */
1082                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1083                         {
1084                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1085                                 {
1086                                         return FALSE;
1087                                 }
1088                         }
1089                 }
1090
1091                 /* Check around the player */
1092                 for (i = 0; i < 8; i++)
1093                 {
1094                         cave_type *c_ptr;
1095
1096                         /* Access the location */
1097                         y = p_ptr->y + ddy_ddd[i];
1098                         x = p_ptr->x + ddx_ddd[i];
1099
1100                         c_ptr = &cave[y][x];
1101
1102                         if (c_ptr->m_idx) continue;
1103
1104                         /* Skip non-empty grids */
1105                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1106                         {
1107                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1108                         }
1109
1110                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1111
1112                         /* Count "safe" grids */
1113                         sn++;
1114
1115                         /* Randomize choice */
1116                         if (randint0(sn) > 0) continue;
1117
1118                         /* Save the safe location */
1119                         sy = y; sx = x;
1120                 }
1121                 if (!sn)
1122                 {
1123                         monster_desc(m_name, m_ptr, 0);
1124                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1125                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1126                         return FALSE;
1127                 }
1128
1129                 oy = p_ptr->y;
1130                 ox = p_ptr->x;
1131
1132                 p_ptr->y = sy;
1133                 p_ptr->x = sx;
1134
1135                 /* Redraw the old spot */
1136                 lite_spot(oy, ox);
1137
1138                 /* Redraw the new spot */
1139                 lite_spot(p_ptr->y, p_ptr->x);
1140
1141                 /* Check for new panel */
1142                 verify_panel();
1143         }
1144
1145         p_ptr->riding = 0;
1146         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1147         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1148
1149         calc_bonuses();
1150
1151         p_ptr->update |= (PU_BONUS);
1152
1153         p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1154
1155         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1156
1157         p_ptr->redraw |= (PR_EXTRA);
1158
1159         /* Update health track of mount */
1160         p_ptr->redraw |= (PR_UHEALTH);
1161
1162         if (p_ptr->levitation && !force)
1163         {
1164                 monster_desc(m_name, m_ptr, 0);
1165                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1166         }
1167         else
1168         {
1169                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1170                 fall_dam = TRUE;
1171         }
1172
1173         /* Move the player */
1174         if (sy && !p_ptr->is_dead)
1175                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1176
1177         return fall_dam;
1178 }
1179