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[Refactor] #39076 冗長なコメントを削除. (/* Build a prompt */)
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "core.h"
3 #include "util.h"
4
5 #include "cmd-dump.h"
6 #include "floor.h"
7 #include "grid.h"
8 #include "melee.h"
9 #include "sort.h"
10 #include "player-move.h"
11 #include "player-status.h"
12 #include "player-effects.h"
13 #include "player-skill.h"
14 #include "player-class.h"
15 #include "player-damage.h"
16 #include "object-hook.h"
17 #include "monster.h"
18 #include "monster-status.h"
19 #include "cmd-pet.h"
20 #include "cmd-basic.h"
21 #include "view-mainwindow.h"
22 #include "targeting.h"
23 #include "world.h"
24
25 int total_friends = 0;
26
27 /*!
28 * @brief プレイヤーの騎乗/下馬処理判定
29 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
30 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
31 * @return 可能ならばTRUEを返す
32 */
33 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
34 {
35         bool p_can_enter;
36         bool old_character_xtra = current_world_ptr->character_xtra;
37         MONSTER_IDX old_riding = p_ptr->riding;
38         bool old_riding_ryoute = p_ptr->riding_ryoute;
39         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
40         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
41
42         /* Hack -- prevent "icky" message */
43         current_world_ptr->character_xtra = TRUE;
44
45         if (now_riding) p_ptr->riding = g_ptr->m_idx;
46         else
47         {
48                 p_ptr->riding = 0;
49                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
50                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
51         }
52
53         p_ptr->update |= PU_BONUS;
54         handle_stuff();
55
56         p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
57
58         p_ptr->riding = old_riding;
59         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
60         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
61         p_ptr->riding_ryoute = old_riding_ryoute;
62         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
63
64         p_ptr->update |= PU_BONUS;
65         handle_stuff();
66
67         current_world_ptr->character_xtra = old_character_xtra;
68
69         return p_can_enter;
70 }
71
72
73 /*!
74 * @brief ペットの維持コスト計算
75 * @return 維持コスト(%)
76 */
77 PERCENTAGE calculate_upkeep(void)
78 {
79         MONSTER_IDX m_idx;
80         bool have_a_unique = FALSE;
81         DEPTH total_friend_levels = 0;
82
83         total_friends = 0;
84
85         for (m_idx = current_floor_ptr->m_max - 1; m_idx >= 1; m_idx--)
86         {
87                 monster_type *m_ptr;
88                 monster_race *r_ptr;
89
90                 m_ptr = &current_floor_ptr->m_list[m_idx];
91                 if (!monster_is_valid(m_ptr)) continue;
92                 r_ptr = &r_info[m_ptr->r_idx];
93
94                 if (is_pet(m_ptr))
95                 {
96                         total_friends++;
97                         if (r_ptr->flags1 & RF1_UNIQUE)
98                         {
99                                 if (p_ptr->pclass == CLASS_CAVALRY)
100                                 {
101                                         if (p_ptr->riding == m_idx)
102                                                 total_friend_levels += (r_ptr->level + 5) * 2;
103                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
104                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
105                                         else
106                                                 total_friend_levels += (r_ptr->level + 5) * 10;
107                                         have_a_unique = TRUE;
108                                 }
109                                 else
110                                         total_friend_levels += (r_ptr->level + 5) * 10;
111                         }
112                         else
113                                 total_friend_levels += r_ptr->level;
114
115                 }
116         }
117
118         if (total_friends)
119         {
120                 int upkeep_factor;
121                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
122                 if (upkeep_factor < 0) upkeep_factor = 0;
123                 if (upkeep_factor > 1000) upkeep_factor = 1000;
124                 return upkeep_factor;
125         }
126         else
127                 return 0;
128 }
129
130 /*!
131 * @brief ペットを開放するコマンドのメインルーチン
132 * @return なし
133 */
134 void do_cmd_pet_dismiss(void)
135 {
136         monster_type *m_ptr;
137         bool all_pets = FALSE;
138         MONSTER_IDX pet_ctr;
139         int i;
140         int Dismissed = 0;
141
142         MONSTER_IDX *who;
143         u16b dummy_why;
144         int max_pet = 0;
145         bool_hack cu, cv;
146
147         cu = Term->scr->cu;
148         cv = Term->scr->cv;
149         Term->scr->cu = 0;
150         Term->scr->cv = 1;
151
152         /* Allocate the "who" array */
153         C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
154
155         /* Process the monsters (backwards) */
156         for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
157         {
158                 if (is_pet(&current_floor_ptr->m_list[pet_ctr]))
159                         who[max_pet++] = pet_ctr;
160         }
161
162         ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
163
164         /* Process the monsters (backwards) */
165         for (i = 0; i < max_pet; i++)
166         {
167                 bool delete_this;
168                 GAME_TEXT friend_name[MAX_NLEN];
169                 bool kakunin;
170
171                 pet_ctr = who[i];
172                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
173
174                 delete_this = FALSE;
175                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
176                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
177
178                 if (!all_pets)
179                 {
180                         /* Hack -- health bar for this monster */
181                         health_track(pet_ctr);
182                         handle_stuff();
183
184                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
185
186                         if (m_ptr->ml)
187                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
188
189                         while (TRUE)
190                         {
191                                 char ch = inkey();
192
193                                 if (ch == 'Y' || ch == 'y')
194                                 {
195                                         delete_this = TRUE;
196
197                                         if (kakunin)
198                                         {
199                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
200                                                 ch = inkey();
201                                                 if (ch != 'Y' && ch != 'y')
202                                                         delete_this = FALSE;
203                                         }
204                                         break;
205                                 }
206
207                                 if (ch == 'U' || ch == 'u')
208                                 {
209                                         all_pets = TRUE;
210                                         break;
211                                 }
212
213                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
214                                         break;
215
216                                 bell();
217                         }
218                 }
219
220                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
221                 {
222                         if (record_named_pet && m_ptr->nickname)
223                         {
224                                 GAME_TEXT m_name[MAX_NLEN];
225
226                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
227                                 exe_write_diary(p_ptr, NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
228                         }
229
230                         if (pet_ctr == p_ptr->riding)
231                         {
232                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
233
234                                 p_ptr->riding = 0;
235
236                                 p_ptr->update |= (PU_MONSTERS);
237                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
238                         }
239
240                         /* HACK : Add the line to message buffer */
241                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
242                         p_ptr->update |= (PU_BONUS);
243                         p_ptr->window |= (PW_MESSAGE);
244
245                         delete_monster_idx(pet_ctr);
246                         Dismissed++;
247                 }
248         }
249
250         Term->scr->cu = cu;
251         Term->scr->cv = cv;
252         Term_fresh();
253
254         C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
255
256 #ifdef JP
257         msg_format("%d 体のペットを放しました。", Dismissed);
258 #else
259         msg_format("You have dismissed %d pet%s.", Dismissed,
260                 (Dismissed == 1 ? "" : "s"));
261 #endif
262         if (Dismissed == 0 && all_pets)
263                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
264
265         handle_stuff();
266 }
267
268
269
270 /*!
271 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
272 * @param force 強制的に騎乗/下馬するならばTRUE
273 * @return 騎乗/下馬できたらTRUE
274 */
275 bool do_riding(bool force)
276 {
277         POSITION x, y;
278         DIRECTION dir = 0;
279         grid_type *g_ptr;
280         monster_type *m_ptr;
281
282         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
283         y = p_ptr->y + ddy[dir];
284         x = p_ptr->x + ddx[dir];
285         g_ptr = &current_floor_ptr->grid_array[y][x];
286
287         if (p_ptr->special_defense & KATA_MUSOU) set_action(p_ptr, ACTION_NONE);
288
289         if (p_ptr->riding)
290         {
291                 /* Skip non-empty grids */
292                 if (!player_can_ride_aux(g_ptr, FALSE))
293                 {
294                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
295                         return FALSE;
296                 }
297
298                 if (!pattern_seq(p_ptr, p_ptr->y, p_ptr->x, y, x)) return FALSE;
299
300                 if (g_ptr->m_idx)
301                 {
302                         take_turn(p_ptr, 100);
303
304                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
305
306                         py_attack(y, x, 0);
307                         return FALSE;
308                 }
309
310                 p_ptr->riding = 0;
311                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
312                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
313         }
314         else
315         {
316                 if (cmd_limit_confused(p_ptr)) return FALSE;
317
318                 m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
319
320                 if (!g_ptr->m_idx || !m_ptr->ml)
321                 {
322                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
323                         return FALSE;
324                 }
325                 if (!is_pet(m_ptr) && !force)
326                 {
327                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
328                         return FALSE;
329                 }
330                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
331                 {
332                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
333                         return FALSE;
334                 }
335
336                 if (!pattern_seq(p_ptr, p_ptr->y, p_ptr->x, y, x)) return FALSE;
337
338                 if (!player_can_ride_aux(g_ptr, TRUE))
339                 {
340                         /* Feature code (applying "mimic" field) */
341                         feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
342 #ifdef JP
343                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
344                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
345                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
346                                 "中" : "上");
347 #else
348                         msg_format("This monster is %s the %s.",
349                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
350                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
351                                 "in" : "on", f_name + f_ptr->name);
352 #endif
353
354                         return FALSE;
355                 }
356                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
357                 {
358                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
359                         take_turn(p_ptr, 100);
360                         return FALSE;
361                 }
362
363                 if (MON_CSLEEP(m_ptr))
364                 {
365                         GAME_TEXT m_name[MAX_NLEN];
366                         monster_desc(m_name, m_ptr, 0);
367                         (void)set_monster_csleep(g_ptr->m_idx, 0);
368                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
369                 }
370
371                 if (p_ptr->action == ACTION_KAMAE) set_action(p_ptr, ACTION_NONE);
372
373                 p_ptr->riding = g_ptr->m_idx;
374
375                 /* Hack -- remove tracked monster */
376                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
377         }
378
379         take_turn(p_ptr, 100);
380
381         /* Mega-Hack -- Forget the view and lite */
382         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
383         p_ptr->update |= (PU_BONUS);
384         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
385         p_ptr->redraw |= (PR_UHEALTH);
386
387         (void)move_player_effect(p_ptr, y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
388
389         return TRUE;
390 }
391
392 /*!
393 * @brief ペットに名前をつけるコマンドのメインルーチン
394 * @return なし
395 */
396 static void do_name_pet(void)
397 {
398         monster_type *m_ptr;
399         char out_val[20];
400         GAME_TEXT m_name[MAX_NLEN];
401         bool old_name = FALSE;
402         bool old_target_pet = target_pet;
403
404         target_pet = TRUE;
405         if (!target_set(TARGET_KILL))
406         {
407                 target_pet = old_target_pet;
408                 return;
409         }
410         target_pet = old_target_pet;
411
412         if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
413         {
414                 m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
415
416                 if (!is_pet(m_ptr))
417                 {
418                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
419                         return;
420                 }
421                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
422                 {
423                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
424                         return;
425                 }
426                 monster_desc(m_name, m_ptr, 0);
427
428                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
429                 msg_print(NULL);
430
431                 /* Start with nothing */
432                 strcpy(out_val, "");
433
434                 /* Use old inscription */
435                 if (m_ptr->nickname)
436                 {
437                         /* Start with the old inscription */
438                         strcpy(out_val, quark_str(m_ptr->nickname));
439                         old_name = TRUE;
440                 }
441
442                 /* Get a new inscription (possibly empty) */
443                 if (get_string(_("名前: ", "Name: "), out_val, 15))
444                 {
445                         if (out_val[0])
446                         {
447                                 /* Save the inscription */
448                                 m_ptr->nickname = quark_add(out_val);
449                                 if (record_named_pet)
450                                 {
451                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
452                                         exe_write_diary(p_ptr, NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
453                                 }
454                         }
455                         else
456                         {
457                                 if (record_named_pet && old_name)
458                                 {
459                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
460                                         exe_write_diary(p_ptr, NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
461                                 }
462                                 m_ptr->nickname = 0;
463                         }
464                 }
465         }
466 }
467
468
469 /*!
470 * @brief ペットに関するコマンドリストのメインルーチン /
471 * Issue a pet command
472 * @return なし
473 */
474 void do_cmd_pet(void)
475 {
476         COMMAND_CODE i = 0;
477         int                     num;
478         int                     powers[36];
479         concptr                 power_desc[36];
480         bool                    flag, redraw;
481         char                    choice;
482         char                    out_val[160];
483         int                     pet_ctr;
484         monster_type    *m_ptr;
485
486         PET_COMMAND_IDX mode = 0;
487
488         char buf[160];
489         char target_buf[160];
490
491         int menu_line = use_menu ? 1 : 0;
492
493         num = 0;
494
495         if(p_ptr->wild_mode) return;
496
497         power_desc[num] = _("ペットを放す", "dismiss pets");
498         powers[num++] = PET_DISMISS;
499
500 #ifdef JP
501         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
502                 (p_ptr->pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[p_ptr->pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
503 #else
504         sprintf(target_buf, "specify a target of pet (now:%s)",
505                 (p_ptr->pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[p_ptr->pet_t_m_idx].ap_r_idx].name)) : "nothing"));
506 #endif
507         power_desc[num] = target_buf;
508         powers[num++] = PET_TARGET;
509         power_desc[num] = _("近くにいろ", "stay close");
510
511         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
512         powers[num++] = PET_STAY_CLOSE;
513         power_desc[num] = _("ついて来い", "follow me");
514
515         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
516         powers[num++] = PET_FOLLOW_ME;
517         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
518
519         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
520         powers[num++] = PET_SEEK_AND_DESTROY;
521         power_desc[num] = _("少し離れていろ", "give me space");
522
523         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
524         powers[num++] = PET_ALLOW_SPACE;
525         power_desc[num] = _("離れていろ", "stay away");
526
527         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
528         powers[num++] = PET_STAY_AWAY;
529
530         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
531         {
532                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
533         }
534         else
535         {
536                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
537         }
538         powers[num++] = PET_OPEN_DOORS;
539
540         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
541         {
542                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
543         }
544         else
545         {
546                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
547         }
548         powers[num++] = PET_TAKE_ITEMS;
549
550         if (p_ptr->pet_extra_flags & PF_TELEPORT)
551         {
552                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
553         }
554         else
555         {
556                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
557         }
558         powers[num++] = PET_TELEPORT;
559
560         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
561         {
562                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
563         }
564         else
565         {
566                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
567         }
568         powers[num++] = PET_ATTACK_SPELL;
569
570         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
571         {
572                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
573         }
574         else
575         {
576                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
577         }
578         powers[num++] = PET_SUMMON_SPELL;
579
580         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
581         {
582                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
583         }
584         else
585         {
586                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
587         }
588         powers[num++] = PET_BALL_SPELL;
589
590         if (p_ptr->riding)
591         {
592                 power_desc[num] = _("ペットから降りる", "get off a pet");
593         }
594         else
595         {
596                 power_desc[num] = _("ペットに乗る", "ride a pet");
597         }
598         powers[num++] = PET_RIDING;
599         power_desc[num] = _("ペットに名前をつける", "name pets");
600         powers[num++] = PET_NAME;
601
602         if (p_ptr->riding)
603         {
604                 if ((p_ptr->migite && (empty_hands(p_ptr, FALSE) == EMPTY_HAND_LARM) &&
605                         object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_RARM])) ||
606                         (p_ptr->hidarite && (empty_hands(p_ptr, FALSE) == EMPTY_HAND_RARM) &&
607                                 object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_LARM])))
608                 {
609                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
610                         {
611                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
612                         }
613                         else
614                         {
615                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
616                         }
617
618                         powers[num++] = PET_RYOUTE;
619                 }
620                 else
621                 {
622                         switch (p_ptr->pclass)
623                         {
624                         case CLASS_MONK:
625                         case CLASS_FORCETRAINER:
626                         case CLASS_BERSERKER:
627                                 if (empty_hands(p_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
628                                 {
629                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
630                                         {
631                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
632                                         }
633                                         else
634                                         {
635                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
636                                         }
637
638                                         powers[num++] = PET_RYOUTE;
639                                 }
640                                 else if ((empty_hands(p_ptr, FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(p_ptr, INVEN_RARM) && !has_melee_weapon(p_ptr, INVEN_LARM))
641                                 {
642                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
643                                         {
644                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
645                                         }
646                                         else
647                                         {
648                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
649                                         }
650
651                                         powers[num++] = PET_RYOUTE;
652                                 }
653                                 break;
654                         }
655                 }
656         }
657
658         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
659         {
660                 /* Nothing chosen yet */
661                 flag = FALSE;
662
663                 /* No redraw yet */
664                 redraw = FALSE;
665
666                 if (use_menu)
667                 {
668                         screen_save();
669                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
670                 }
671                 else
672                 {
673                         strnfmt(out_val, 78,
674                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
675                                 I2A(0), I2A(num - 1));
676                 }
677
678                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
679
680                 /* Get a command from the user */
681                 while (!flag)
682                 {
683                         int ask = TRUE;
684
685                         if (choice == ESCAPE) choice = ' ';
686                         else if (!get_com(out_val, &choice, TRUE)) break;
687
688                         if (use_menu && (choice != ' '))
689                         {
690                                 switch (choice)
691                                 {
692                                 case '0':
693                                         screen_load();
694                                         return;
695
696                                 case '8':
697                                 case 'k':
698                                 case 'K':
699                                         menu_line += (num - 1);
700                                         break;
701
702                                 case '2':
703                                 case 'j':
704                                 case 'J':
705                                         menu_line++;
706                                         break;
707
708                                 case '4':
709                                 case 'h':
710                                 case 'H':
711                                         menu_line = 1;
712                                         break;
713
714                                 case '6':
715                                 case 'l':
716                                 case 'L':
717                                         menu_line = num;
718                                         break;
719
720                                 case 'x':
721                                 case 'X':
722                                 case '\r':
723                                 case '\n':
724                                         i = menu_line - 1;
725                                         ask = FALSE;
726                                         break;
727                                 }
728                                 if (menu_line > num) menu_line -= num;
729                         }
730
731                         /* Request redraw */
732                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
733                         {
734                                 /* Show the list */
735                                 if (!redraw || use_menu)
736                                 {
737                                         byte y = 1, x = 0;
738                                         PET_COMMAND_IDX ctr = 0;
739                                         redraw = TRUE;
740                                         if (!use_menu) screen_save();
741
742                                         prt("", y++, x);
743
744                                         /* Print list */
745                                         for (ctr = 0; ctr < num; ctr++)
746                                         {
747                                                 /* Letter/number for power selection */
748                                                 if (use_menu)
749                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
750                                                 else
751                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
752
753                                                 strcat(buf, power_desc[ctr]);
754
755                                                 prt(buf, y + ctr, x);
756                                         }
757
758                                         prt("", y + MIN(ctr, 17), x);
759                                 }
760
761                                 /* Hide the list */
762                                 else
763                                 {
764                                         /* Hide list */
765                                         redraw = FALSE;
766                                         screen_load();
767                                 }
768
769                                 /* Redo asking */
770                                 continue;
771                         }
772
773                         if (!use_menu)
774                         {
775                                 /* Note verify */
776                                 ask = (isupper(choice));
777
778                                 /* Lowercase */
779                                 if (ask) choice = (char)tolower(choice);
780
781                                 /* Extract request */
782                                 i = (islower(choice) ? A2I(choice) : -1);
783                         }
784
785                         /* Totally Illegal */
786                         if ((i < 0) || (i >= num))
787                         {
788                                 bell();
789                                 continue;
790                         }
791
792                         /* Verify it */
793                         if (ask)
794                         {
795                                 /* Prompt */
796                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
797
798                                 /* Belay that order */
799                                 if (!get_check(buf)) continue;
800                         }
801
802                         /* Stop the loop */
803                         flag = TRUE;
804                 }
805                 if (redraw) screen_load();
806
807                 /* Abort if needed */
808                 if (!flag)
809                 {
810                         free_turn(p_ptr);
811                         return;
812                 }
813
814                 repeat_push(i);
815         }
816         switch (powers[i])
817         {
818         case PET_DISMISS: /* Dismiss pets */
819         {
820                 /* Check pets (backwards) */
821                 for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
822                 {
823                         /* Player has pet */
824                         if (is_pet(&current_floor_ptr->m_list[pet_ctr])) break;
825                 }
826
827                 if (!pet_ctr)
828                 {
829                         msg_print(_("ペットがいない!", "You have no pets!"));
830                         break;
831                 }
832                 do_cmd_pet_dismiss();
833                 (void)calculate_upkeep();
834                 break;
835         }
836         case PET_TARGET:
837         {
838                 project_length = -1;
839                 if (!target_set(TARGET_KILL)) p_ptr->pet_t_m_idx = 0;
840                 else
841                 {
842                         grid_type *g_ptr = &current_floor_ptr->grid_array[target_row][target_col];
843                         if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
844                         {
845                                 p_ptr->pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
846                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
847                         }
848                         else p_ptr->pet_t_m_idx = 0;
849                 }
850                 project_length = 0;
851
852                 break;
853         }
854         /* Call pets */
855         case PET_STAY_CLOSE:
856         {
857                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
858                 p_ptr->pet_t_m_idx = 0;
859                 break;
860         }
861         /* "Follow Me" */
862         case PET_FOLLOW_ME:
863         {
864                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
865                 p_ptr->pet_t_m_idx = 0;
866                 break;
867         }
868         /* "Seek and destoy" */
869         case PET_SEEK_AND_DESTROY:
870         {
871                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
872                 break;
873         }
874         /* "Give me space" */
875         case PET_ALLOW_SPACE:
876         {
877                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
878                 break;
879         }
880         /* "Stay away" */
881         case PET_STAY_AWAY:
882         {
883                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
884                 break;
885         }
886         /* flag - allow pets to open doors */
887         case PET_OPEN_DOORS:
888         {
889                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
890                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
891                 break;
892         }
893         /* flag - allow pets to pickup items */
894         case PET_TAKE_ITEMS:
895         {
896                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
897                 {
898                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
899                         for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
900                         {
901                                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
902
903                                 if (is_pet(m_ptr))
904                                 {
905                                         monster_drop_carried_objects(m_ptr);
906                                 }
907                         }
908                 }
909                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
910
911                 break;
912         }
913         /* flag - allow pets to teleport */
914         case PET_TELEPORT:
915         {
916                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
917                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
918                 break;
919         }
920         /* flag - allow pets to cast attack spell */
921         case PET_ATTACK_SPELL:
922         {
923                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
924                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
925                 break;
926         }
927         /* flag - allow pets to cast attack spell */
928         case PET_SUMMON_SPELL:
929         {
930                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
931                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
932                 break;
933         }
934         /* flag - allow pets to cast attack spell */
935         case PET_BALL_SPELL:
936         {
937                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
938                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
939                 break;
940         }
941
942         case PET_RIDING:
943         {
944                 (void)do_riding(FALSE);
945                 break;
946         }
947
948         case PET_NAME:
949         {
950                 do_name_pet();
951                 break;
952         }
953
954         case PET_RYOUTE:
955         {
956                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
957                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
958                 p_ptr->update |= (PU_BONUS);
959                 handle_stuff();
960                 break;
961         }
962         }
963 }
964
965
966 /*!
967 * @brief プレイヤーの落馬判定処理
968 * @param dam 落馬判定を発した際に受けたダメージ量
969 * @param force TRUEならば強制的に落馬する
970 * @return 実際に落馬したらTRUEを返す
971 */
972 bool rakuba(HIT_POINT dam, bool force)
973 {
974         DIRECTION i;
975         POSITION y, x, oy, ox, sy = 0, sx = 0;
976         int sn = 0;
977         GAME_TEXT m_name[MAX_NLEN];
978         monster_type *m_ptr = &current_floor_ptr->m_list[p_ptr->riding];
979         monster_race *r_ptr = &r_info[m_ptr->r_idx];
980         bool fall_dam = FALSE;
981
982         if (!p_ptr->riding) return FALSE;
983         if (p_ptr->wild_mode) return FALSE;
984
985         if (dam >= 0 || force)
986         {
987                 if (!force)
988                 {
989                         int cur = p_ptr->skill_exp[GINOU_RIDING];
990                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
991                         int ridinglevel = r_ptr->level;
992
993                         /* 落馬のしやすさ */
994                         int rakubalevel = r_ptr->level;
995                         if (p_ptr->riding_ryoute) rakubalevel += 20;
996
997                         if ((cur < max) && (max > 1000) &&
998                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
999                         {
1000                                 int inc = 0;
1001
1002                                 if (ridinglevel > (cur / 100 + 15))
1003                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1004                                 else
1005                                         inc += 1;
1006
1007                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1008                         }
1009
1010                         /* レベルの低い乗馬からは落馬しにくい */
1011                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1012                         {
1013                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1014                                 {
1015                                         return FALSE;
1016                                 }
1017                         }
1018                 }
1019
1020                 /* Check around the player */
1021                 for (i = 0; i < 8; i++)
1022                 {
1023                         grid_type *g_ptr;
1024
1025                         y = p_ptr->y + ddy_ddd[i];
1026                         x = p_ptr->x + ddx_ddd[i];
1027
1028                         g_ptr = &current_floor_ptr->grid_array[y][x];
1029
1030                         if (g_ptr->m_idx) continue;
1031
1032                         /* Skip non-empty grids */
1033                         if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1034                         {
1035                                 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1036                         }
1037
1038                         if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1039
1040                         /* Count "safe" grids */
1041                         sn++;
1042
1043                         /* Randomize choice */
1044                         if (randint0(sn) > 0) continue;
1045
1046                         /* Save the safe location */
1047                         sy = y; sx = x;
1048                 }
1049                 if (!sn)
1050                 {
1051                         monster_desc(m_name, m_ptr, 0);
1052                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1053                         take_hit(p_ptr, DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1054                         return FALSE;
1055                 }
1056
1057                 oy = p_ptr->y;
1058                 ox = p_ptr->x;
1059
1060                 p_ptr->y = sy;
1061                 p_ptr->x = sx;
1062
1063                 /* Redraw the old spot */
1064                 lite_spot(oy, ox);
1065
1066                 /* Redraw the new spot */
1067                 lite_spot(p_ptr->y, p_ptr->x);
1068
1069                 /* Check for new panel */
1070                 verify_panel();
1071         }
1072
1073         p_ptr->riding = 0;
1074         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1075         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1076
1077         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1078         handle_stuff();
1079
1080
1081         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1082         p_ptr->redraw |= (PR_EXTRA);
1083
1084         /* Update health track of mount */
1085         p_ptr->redraw |= (PR_UHEALTH);
1086
1087         if (p_ptr->levitation && !force)
1088         {
1089                 monster_desc(m_name, m_ptr, 0);
1090                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1091         }
1092         else
1093         {
1094                 take_hit(p_ptr, DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1095                 fall_dam = TRUE;
1096         }
1097
1098         if (sy && !p_ptr->is_dead)
1099                 (void)move_player_effect(p_ptr, p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1100
1101         return fall_dam;
1102 }
1103