3 * @brief プレイヤーの読むコマンド実装
10 #include "object-hook.h"
13 #include "player-status.h"
15 #include "realm-hex.h"
17 #include "spells-object.h"
18 #include "spells-summon.h"
19 #include "spells-status.h"
22 * @brief 巻物を読むコマンドのサブルーチン
23 * Read a scroll (from the pack or floor).
24 * @param item 読むオブジェクトの所持品ID
25 * @param known 判明済ならばTRUE
29 * Certain scrolls can be "aborted" without losing the scroll. These
30 * include scrolls with no effects but recharge or identify, which are
31 * cancelled before use. XXX Reading them still takes a current_world_ptr->game_turn, though.
34 void do_cmd_read_scroll_aux(INVENTORY_IDX item, bool known)
36 int k, used_up, ident, lev;
40 /* Get the item (in the pack) */
43 o_ptr = &inventory[item];
46 /* Get the item (on the floor) */
49 o_ptr = ¤t_floor_ptr->o_list[0 - item];
52 take_turn(p_ptr, 100);
53 if (cmd_limit_time_walk(p_ptr)) return;
55 if (p_ptr->pclass == CLASS_BERSERKER)
57 msg_print(_("巻物なんて読めない。", "You cannot read."));
61 if (music_singing_any()) stop_singing(p_ptr);
64 if (hex_spelling_any() && ((p_ptr->lev < 35) || hex_spell_fully())) stop_hex_spell_all();
66 /* Not identified yet */
70 lev = k_info[o_ptr->k_idx].level;
72 /* Assume the scroll will get used up */
75 if (o_ptr->tval == TV_SCROLL)
77 /* Analyze the scroll */
80 case SV_SCROLL_DARKNESS:
82 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
84 (void)set_blind(p_ptr->blind + 3 + randint1(5));
86 if (unlite_area(10, 3)) ident = TRUE;
90 case SV_SCROLL_AGGRAVATE_MONSTER:
92 msg_print(_("カン高くうなる様な音が辺りを覆った。", "There is a high pitched humming noise."));
93 aggravate_monsters(0);
98 case SV_SCROLL_CURSE_ARMOR:
100 if (curse_armor()) ident = TRUE;
104 case SV_SCROLL_CURSE_WEAPON:
107 if (has_melee_weapon(INVEN_RARM))
110 if (has_melee_weapon(INVEN_LARM) && one_in_(2)) k = INVEN_LARM;
112 else if (has_melee_weapon(INVEN_LARM)) k = INVEN_LARM;
113 if (k && curse_weapon(FALSE, k)) ident = TRUE;
117 case SV_SCROLL_SUMMON_MONSTER:
119 for (k = 0; k < randint1(3); k++)
121 if (summon_specific(0, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0'))
129 case SV_SCROLL_SUMMON_UNDEAD:
131 for (k = 0; k < randint1(3); k++)
133 if (summon_specific(0, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0'))
141 case SV_SCROLL_SUMMON_PET:
143 if (summon_specific(-1, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET), '\0'))
150 case SV_SCROLL_SUMMON_KIN:
152 if (summon_kin_player(p_ptr->lev, p_ptr->y, p_ptr->x, (PM_FORCE_PET | PM_ALLOW_GROUP)))
159 case SV_SCROLL_TRAP_CREATION:
161 if (trap_creation(p_ptr->y, p_ptr->x)) ident = TRUE;
165 case SV_SCROLL_PHASE_DOOR:
167 teleport_player(10, 0L);
172 case SV_SCROLL_TELEPORT:
174 teleport_player(100, 0L);
179 case SV_SCROLL_TELEPORT_LEVEL:
181 (void)teleport_level(0);
186 case SV_SCROLL_WORD_OF_RECALL:
188 if (!recall_player(p_ptr, randint0(21) + 15)) used_up = FALSE;
193 case SV_SCROLL_IDENTIFY:
195 if (!ident_spell(FALSE)) used_up = FALSE;
200 case SV_SCROLL_STAR_IDENTIFY:
202 if (!identify_fully(FALSE)) used_up = FALSE;
207 case SV_SCROLL_REMOVE_CURSE:
216 case SV_SCROLL_STAR_REMOVE_CURSE:
218 if (remove_all_curse())
225 case SV_SCROLL_ENCHANT_ARMOR:
228 if (!enchant_spell(0, 0, 1)) used_up = FALSE;
232 case SV_SCROLL_ENCHANT_WEAPON_TO_HIT:
234 if (!enchant_spell(1, 0, 0)) used_up = FALSE;
239 case SV_SCROLL_ENCHANT_WEAPON_TO_DAM:
241 if (!enchant_spell(0, 1, 0)) used_up = FALSE;
246 case SV_SCROLL_STAR_ENCHANT_ARMOR:
248 if (!enchant_spell(0, 0, randint1(3) + 2)) used_up = FALSE;
253 case SV_SCROLL_STAR_ENCHANT_WEAPON:
255 if (!enchant_spell(randint1(3), randint1(3), 0)) used_up = FALSE;
260 case SV_SCROLL_RECHARGING:
262 if (!recharge(130)) used_up = FALSE;
267 case SV_SCROLL_MUNDANITY:
270 if (!mundane_spell(FALSE)) used_up = FALSE;
274 case SV_SCROLL_LIGHT:
276 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
280 case SV_SCROLL_MAPPING:
282 map_area(DETECT_RAD_MAP);
287 case SV_SCROLL_DETECT_GOLD:
289 if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE;
290 if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE;
294 case SV_SCROLL_DETECT_ITEM:
296 if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE;
300 case SV_SCROLL_DETECT_TRAP:
302 if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
306 case SV_SCROLL_DETECT_DOOR:
308 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
309 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
313 case SV_SCROLL_DETECT_INVIS:
315 if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE;
319 case SV_SCROLL_SATISFY_HUNGER:
321 if (set_food(PY_FOOD_MAX - 1)) ident = TRUE;
325 case SV_SCROLL_BLESSING:
327 if (set_blessed(p_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE;
331 case SV_SCROLL_HOLY_CHANT:
333 if (set_blessed(p_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE;
337 case SV_SCROLL_HOLY_PRAYER:
339 if (set_blessed(p_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE;
343 case SV_SCROLL_MONSTER_CONFUSION:
345 if (!(p_ptr->special_attack & ATTACK_CONFUSE))
347 msg_print(_("手が輝き始めた。", "Your hands begin to glow."));
348 p_ptr->special_attack |= ATTACK_CONFUSE;
349 p_ptr->redraw |= (PR_STATUS);
355 case SV_SCROLL_PROTECTION_FROM_EVIL:
358 if (set_protevil(p_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE;
362 case SV_SCROLL_RUNE_OF_PROTECTION:
369 case SV_SCROLL_TRAP_DOOR_DESTRUCTION:
371 if (destroy_doors_touch()) ident = TRUE;
375 case SV_SCROLL_STAR_DESTRUCTION:
377 if (destroy_area(p_ptr->y, p_ptr->x, 13 + randint0(5), FALSE))
380 msg_print(_("ダンジョンが揺れた...", "The dungeon trembles..."));
385 case SV_SCROLL_DISPEL_UNDEAD:
387 if (dispel_undead(80)) ident = TRUE;
391 case SV_SCROLL_SPELL:
393 if ((p_ptr->pclass == CLASS_WARRIOR) ||
394 (p_ptr->pclass == CLASS_IMITATOR) ||
395 (p_ptr->pclass == CLASS_MINDCRAFTER) ||
396 (p_ptr->pclass == CLASS_SORCERER) ||
397 (p_ptr->pclass == CLASS_ARCHER) ||
398 (p_ptr->pclass == CLASS_MAGIC_EATER) ||
399 (p_ptr->pclass == CLASS_RED_MAGE) ||
400 (p_ptr->pclass == CLASS_SAMURAI) ||
401 (p_ptr->pclass == CLASS_BLUE_MAGE) ||
402 (p_ptr->pclass == CLASS_CAVALRY) ||
403 (p_ptr->pclass == CLASS_BERSERKER) ||
404 (p_ptr->pclass == CLASS_SMITH) ||
405 (p_ptr->pclass == CLASS_MIRROR_MASTER) ||
406 (p_ptr->pclass == CLASS_NINJA) ||
407 (p_ptr->pclass == CLASS_SNIPER)) break;
409 p_ptr->update |= (PU_SPELLS);
414 case SV_SCROLL_GENOCIDE:
416 (void)symbol_genocide(300, TRUE);
421 case SV_SCROLL_MASS_GENOCIDE:
423 (void)mass_genocide(300, TRUE);
428 case SV_SCROLL_ACQUIREMENT:
430 acquirement(p_ptr->y, p_ptr->x, 1, TRUE, FALSE, FALSE);
435 case SV_SCROLL_STAR_ACQUIREMENT:
437 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
442 /* New Hengband scrolls */
445 fire_ball(GF_FIRE, 0, 666, 4);
446 /* Note: "Double" damage since it is centered on the player ... */
447 if (!(IS_OPPOSE_FIRE() || p_ptr->resist_fire || p_ptr->immune_fire))
448 take_hit(DAMAGE_NOESCAPE, 50+randint1(50), _("炎の巻物", "a Scroll of Fire"), -1);
457 fire_ball(GF_ICE, 0, 777, 4);
458 if (!(IS_OPPOSE_COLD() || p_ptr->resist_cold || p_ptr->immune_cold))
459 take_hit(DAMAGE_NOESCAPE, 100+randint1(100), _("氷の巻物", "a Scroll of Ice"), -1);
465 case SV_SCROLL_CHAOS:
467 fire_ball(GF_CHAOS, 0, 1000, 4);
468 if (!p_ptr->resist_chaos)
469 take_hit(DAMAGE_NOESCAPE, 111+randint1(111), _("ログルスの巻物", "a Scroll of Logrus"), -1);
475 case SV_SCROLL_RUMOR:
477 msg_print(_("巻物にはメッセージが書かれている:", "There is message on the scroll. It says:"));
481 msg_print(_("巻物は煙を立てて消え去った!", "The scroll disappears in a puff of smoke!"));
487 case SV_SCROLL_ARTIFACT:
490 if (!artifact_scroll()) used_up = FALSE;
494 case SV_SCROLL_RESET_RECALL:
497 if (!reset_recall()) used_up = FALSE;
501 case SV_SCROLL_AMUSEMENT:
504 amusement(p_ptr->y, p_ptr->x, 1, FALSE);
508 case SV_SCROLL_STAR_AMUSEMENT:
511 amusement(p_ptr->y, p_ptr->x, randint1(2) + 1, FALSE);
516 else if (o_ptr->name1 == ART_GHB)
518 msg_print(_("私は苦労して『グレーター・ヘル=ビースト』を倒した。", "I had a very hard time to kill the Greater hell-beast, "));
519 msg_print(_("しかし手に入ったのはこのきたないTシャツだけだった。", "but all I got was this lousy t-shirt!"));
522 else if (o_ptr->name1 == ART_POWER)
524 msg_print(_("「一つの指輪は全てを統べ、", "'One Ring to rule them all, "));
526 msg_print(_("一つの指輪は全てを見つけ、", "One Ring to find them, "));
528 msg_print(_("一つの指輪は全てを捕らえて", "One Ring to bring them all "));
530 msg_print(_("暗闇の中に繋ぎとめる。」", "and in the darkness bind them.'"));
533 else if (o_ptr->tval==TV_PARCHMENT)
536 GAME_TEXT o_name[MAX_NLEN];
540 q=format("book-%d_jp.txt",o_ptr->sval);
542 /* Display object description */
543 object_desc(o_name, o_ptr, OD_NAME_ONLY);
545 /* Build the filename */
546 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
548 /* Peruse the help file */
549 (void)show_file(TRUE, buf, o_name, 0, 0);
555 p_ptr->update |= (PU_COMBINE | PU_REORDER);
557 if (!(object_is_aware(o_ptr)))
559 chg_virtue(V_PATIENCE, -1);
560 chg_virtue(V_CHANCE, 1);
561 chg_virtue(V_KNOWLEDGE, -1);
564 /* The item was tried */
567 /* An identification was made */
568 if (ident && !object_is_aware(o_ptr))
571 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
574 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
577 /* Hack -- allow certain scrolls to be "preserved" */
585 /* Destroy a scroll in the pack */
588 inven_item_increase(item, -1);
589 inven_item_describe(item);
590 inven_item_optimize(item);
593 /* Destroy a scroll on the floor */
596 floor_item_increase(0 - item, -1);
597 floor_item_describe(0 - item);
598 floor_item_optimize(0 - item);
603 * @brief 読むコマンドのメインルーチン /
604 * Eat some food (from the pack or floor)
607 void do_cmd_read_scroll(void)
613 if (p_ptr->wild_mode)
618 if (cmd_limit_arena(p_ptr)) return;
620 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
622 set_action(ACTION_NONE);
625 if (cmd_limit_blind(p_ptr)) return;
626 if (cmd_limit_confused(p_ptr)) return;
628 /* Restrict choices to scrolls */
629 item_tester_hook = item_tester_hook_readable;
631 q = _("どの巻物を読みますか? ", "Read which scroll? ");
632 s = _("読める巻物がない。", "You have no scrolls to read.");
634 o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR));
637 /* Read the scroll */
638 do_cmd_read_scroll_aux(item, object_is_aware(o_ptr));