1 #include "angband.h"
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7 * @param sval オブジェクトのsval
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8 * @param use_charge 使用回数を消費したかどうかを返す参照ポインタ
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9 * @param powerful 強力発動上の処理ならばTRUE
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10 * @param magic 魔道具術上の処理ならばTRUE
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11 * @param known 判明済ならばTRUE
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12 * @return 発動により効果内容が確定したならばTRUEを返す
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14 int staff_effect(OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, bool magic, bool known)
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18 int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
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19 int detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
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21 /* Analyze the staff */
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24 case SV_STAFF_DARKNESS:
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26 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
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28 if (set_blind(p_ptr->blind + 3 + randint1(5))) ident = TRUE;
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30 if (unlite_area(10, (powerful ? 6 : 3))) ident = TRUE;
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34 case SV_STAFF_SLOWNESS:
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36 if (set_slow(p_ptr->slow + randint1(30) + 15, FALSE)) ident = TRUE;
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40 case SV_STAFF_HASTE_MONSTERS:
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42 if (speed_monsters()) ident = TRUE;
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46 case SV_STAFF_SUMMONING:
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48 const int times = randint1(powerful ? 8 : 4);
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49 for (k = 0; k < times; k++)
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51 if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
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59 case SV_STAFF_TELEPORTATION:
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61 teleport_player((powerful ? 150 : 100), 0L);
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66 case SV_STAFF_IDENTIFY:
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69 if (!identify_fully(FALSE)) *use_charge = FALSE;
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72 if (!ident_spell(FALSE)) *use_charge = FALSE;
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78 case SV_STAFF_REMOVE_CURSE:
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80 bool result = powerful ? remove_all_curse() : remove_curse();
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85 msg_print(_("誰かに見守られているような気がする。", "You feel as if someone is watching over you."));
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87 else if (!p_ptr->blind)
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89 msg_print(_("杖は一瞬ブルーに輝いた...", "The staff glows blue for a moment..."));
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97 case SV_STAFF_STARLITE:
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99 HIT_POINT num = damroll(5, 3);
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100 POSITION y = 0, x = 0;
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103 if (!p_ptr->blind && !magic)
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105 msg_print(_("杖の先が明るく輝いた...", "The end of the staff glows brightly..."));
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107 for (k = 0; k < num; k++)
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113 scatter(&y, &x, p_ptr->y, p_ptr->x, 4, PROJECT_LOS);
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114 if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue;
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115 if (!player_bold(y, x)) break;
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118 project(0, 0, y, x, damroll(6 + lev / 8, 10), GF_LITE_WEAK,
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119 (PROJECT_BEAM | PROJECT_THRU | PROJECT_GRID | PROJECT_KILL), -1);
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125 case SV_STAFF_LITE:
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127 if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
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131 case SV_STAFF_MAPPING:
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133 map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
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138 case SV_STAFF_DETECT_GOLD:
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140 if (detect_treasure(detect_rad)) ident = TRUE;
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141 if (detect_objects_gold(detect_rad)) ident = TRUE;
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145 case SV_STAFF_DETECT_ITEM:
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147 if (detect_objects_normal(detect_rad)) ident = TRUE;
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151 case SV_STAFF_DETECT_TRAP:
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153 if (detect_traps(detect_rad, known)) ident = TRUE;
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157 case SV_STAFF_DETECT_DOOR:
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159 if (detect_doors(detect_rad)) ident = TRUE;
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160 if (detect_stairs(detect_rad)) ident = TRUE;
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164 case SV_STAFF_DETECT_INVIS:
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166 if (detect_monsters_invis(detect_rad)) ident = TRUE;
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170 case SV_STAFF_DETECT_EVIL:
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172 if (detect_monsters_evil(detect_rad)) ident = TRUE;
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176 case SV_STAFF_CURE_LIGHT:
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178 if (hp_player(damroll((powerful ? 4 : 2), 8))) ident = TRUE;
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180 if (set_blind(0)) ident = TRUE;
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181 if (set_poisoned(0)) ident = TRUE;
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182 if (set_cut(p_ptr->cut - 10)) ident = TRUE;
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184 if (set_shero(0, TRUE)) ident = TRUE;
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188 case SV_STAFF_CURING:
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190 if (set_blind(0)) ident = TRUE;
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191 if (set_poisoned(0)) ident = TRUE;
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192 if (set_confused(0)) ident = TRUE;
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193 if (set_stun(0)) ident = TRUE;
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194 if (set_cut(0)) ident = TRUE;
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195 if (set_image(0)) ident = TRUE;
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196 if (set_shero(0, TRUE)) ident = TRUE;
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200 case SV_STAFF_HEALING:
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202 if (hp_player(powerful ? 500 : 300)) ident = TRUE;
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203 if (set_stun(0)) ident = TRUE;
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204 if (set_cut(0)) ident = TRUE;
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205 if (set_shero(0, TRUE)) ident = TRUE;
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209 case SV_STAFF_THE_MAGI:
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211 if (do_res_stat(A_INT)) ident = TRUE;
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212 if (p_ptr->csp < p_ptr->msp)
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214 p_ptr->csp = p_ptr->msp;
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215 p_ptr->csp_frac = 0;
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217 msg_print(_("頭がハッキリとした。", "You feel your head clear."));
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219 p_ptr->redraw |= (PR_MANA);
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220 p_ptr->window |= (PW_PLAYER);
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221 p_ptr->window |= (PW_SPELL);
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223 if (set_shero(0, TRUE)) ident = TRUE;
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227 case SV_STAFF_SLEEP_MONSTERS:
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229 if (sleep_monsters(lev)) ident = TRUE;
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233 case SV_STAFF_SLOW_MONSTERS:
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235 if (slow_monsters(lev)) ident = TRUE;
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239 case SV_STAFF_SPEED:
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241 if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
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245 case SV_STAFF_PROBING:
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252 case SV_STAFF_DISPEL_EVIL:
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254 if (dispel_evil(powerful ? 120 : 80)) ident = TRUE;
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258 case SV_STAFF_POWER:
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260 if (dispel_monsters(powerful ? 225 : 150)) ident = TRUE;
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264 case SV_STAFF_HOLINESS:
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266 if (dispel_evil(powerful ? 225 : 150)) ident = TRUE;
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268 if (set_protevil((magic ? 0 : p_ptr->protevil) + randint1(25) + k, FALSE)) ident = TRUE;
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269 if (set_poisoned(0)) ident = TRUE;
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270 if (set_afraid(0)) ident = TRUE;
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271 if (hp_player(50)) ident = TRUE;
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272 if (set_stun(0)) ident = TRUE;
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273 if (set_cut(0)) ident = TRUE;
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277 case SV_STAFF_GENOCIDE:
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279 (void)symbol_genocide((magic ? lev + 50 : 200), TRUE);
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284 case SV_STAFF_EARTHQUAKES:
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286 if (earthquake(p_ptr->y, p_ptr->x, (powerful ? 15 : 10)))
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289 msg_print(_("ダンジョンが揺れた。", "The dungeon trembles."));
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294 case SV_STAFF_DESTRUCTION:
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296 if (destroy_area(p_ptr->y, p_ptr->x, (powerful ? 18 : 13) + randint0(5), FALSE))
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302 case SV_STAFF_ANIMATE_DEAD:
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304 if (animate_dead(0, p_ptr->y, p_ptr->x))
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310 case SV_STAFF_MSTORM:
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312 msg_print(_("強力な魔力が敵を引き裂いた!", "Mighty magics rend your enemies!"));
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313 project(0, (powerful ? 7 : 5), p_ptr->y, p_ptr->x,
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314 (randint1(200) + (powerful ? 500 : 300)) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1);
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315 if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE))
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317 (void)take_hit(DAMAGE_NOESCAPE, 50, _("コントロールし難い強力な魔力の解放", "unleashing magics too mighty to control"), -1);
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324 case SV_STAFF_NOTHING:
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326 msg_print(_("何も起らなかった。", "Nothing happen."));
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327 if (prace_is_(RACE_SKELETON) || prace_is_(RACE_GOLEM) ||
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328 prace_is_(RACE_ZOMBIE) || prace_is_(RACE_SPECTRE))
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329 msg_print(_("もったいない事をしたような気がする。食べ物は大切にしなくては。", "What a waste. It's your food!"));
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337 * @brief 杖を使うコマンドのサブルーチン /
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338 * Use a staff. -RAK-
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339 * @param item 使うオブジェクトの所持品ID
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342 * One charge of one staff disappears.
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343 * Hack -- staffs of identify can be "cancelled".
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345 void do_cmd_use_staff_aux(int item)
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347 int ident, chance, lev;
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348 object_type *o_ptr;
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351 /* Hack -- let staffs of identify get aborted */
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352 bool use_charge = TRUE;
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355 /* Get the item (in the pack) */
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358 o_ptr = &inventory[item];
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361 /* Get the item (on the floor) */
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364 o_ptr = &o_list[0 - item];
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368 /* Mega-Hack -- refuse to use a pile from the ground */
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369 if ((item < 0) && (o_ptr->number > 1))
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371 msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
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377 p_ptr->energy_use = 100;
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379 /* Extract the item level */
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380 lev = k_info[o_ptr->k_idx].level;
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381 if (lev > 50) lev = 50 + (lev - 50) / 2;
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383 /* Base chance of success */
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384 chance = p_ptr->skill_dev;
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386 /* Confusion hurts skill */
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387 if (p_ptr->confused) chance = chance / 2;
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389 /* Hight level objects are harder */
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390 chance = chance - lev;
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392 /* Give everyone a (slight) chance */
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393 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
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395 chance = USE_DEVICE;
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400 if (flush_failure) flush();
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401 msg_print(_("止まった時の中ではうまく働かないようだ。", "Nothing happen. Maybe this staff is freezing too."));
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406 /* Roll for usage */
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407 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
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409 if (flush_failure) flush();
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410 msg_print(_("杖をうまく使えなかった。", "You failed to use the staff properly."));
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415 /* Notice empty staffs */
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416 if (o_ptr->pval <= 0)
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418 if (flush_failure) flush();
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419 msg_print(_("この杖にはもう魔力が残っていない。", "The staff has no charges left."));
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420 o_ptr->ident |= (IDENT_EMPTY);
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422 /* Combine / Reorder the pack (later) */
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423 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
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424 p_ptr->window |= (PW_INVEN);
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433 ident = staff_effect(o_ptr->sval, &use_charge, FALSE, FALSE, object_is_aware(o_ptr));
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435 if (!(object_is_aware(o_ptr)))
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437 chg_virtue(V_PATIENCE, -1);
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438 chg_virtue(V_CHANCE, 1);
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439 chg_virtue(V_KNOWLEDGE, -1);
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442 /* Combine / Reorder the pack (later) */
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443 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
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445 /* Tried the item */
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446 object_tried(o_ptr);
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448 /* An identification was made */
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449 if (ident && !object_is_aware(o_ptr))
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451 object_aware(o_ptr);
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452 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
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456 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
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459 /* Hack -- some uses are "free" */
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460 if (!use_charge) return;
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463 /* Use a single charge */
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466 /* XXX Hack -- unstack if necessary */
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467 if ((item >= 0) && (o_ptr->number > 1))
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470 object_type *q_ptr;
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472 /* Get local object */
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475 /* Obtain a local object */
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476 object_copy(q_ptr, o_ptr);
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478 /* Modify quantity */
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481 /* Restore the charges */
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484 /* Unstack the used item */
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486 p_ptr->total_weight -= q_ptr->weight;
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487 item = inven_carry(q_ptr);
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490 msg_print(_("杖をまとめなおした。", "You unstack your staff."));
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493 /* Describe charges in the pack */
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496 inven_item_charges(item);
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499 /* Describe charges on the floor */
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502 floor_item_charges(0 - item);
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507 * @brief 杖を使うコマンドのメインルーチン /
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510 void do_cmd_use_staff(void)
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515 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
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517 set_action(ACTION_NONE);
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520 /* Restrict choices to wands */
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521 item_tester_tval = TV_STAFF;
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524 q = _("どの杖を使いますか? ", "Use which staff? ");
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525 s = _("使える杖がない。", "You have no staff to use.");
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527 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
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529 do_cmd_use_staff_aux(item);
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