3 @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
6 2013 Deskull rearranged comment for Doxygen.
12 #include "main/sound-definitions-table.h"
13 #include "cmd/cmd-spell.h"
15 #include "io/write-diary.h"
16 #include "cmd/cmd-dump.h"
18 #include "spell/technic-info-table.h"
20 #include "spells-summon.h"
21 #include "realm/realm-hex.h"
24 #include "player-damage.h"
25 #include "player-status.h"
26 #include "player-effects.h"
27 #include "player-skill.h"
28 #include "player-class.h"
29 #include "player-inventory.h"
30 #include "object-hook.h"
31 #include "cmd-basic.h"
32 #include "view/display-main-window.h"
34 #include "autopick/autopick-reader-writer.h"
39 * Zangband uses this array instead of the spell flags table, as there
40 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
42 const u32b fake_spell_flags[4] =
52 * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
57 * @return フォーマットに従い整形された文字列
59 concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
63 return format("%s%d", str, base);
67 return format("%s%dd%d", str, dice, sides);
69 /* Dice plus base value */
71 return format("%s%dd%d%+d", str, dice, sides, base);
76 * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
80 * @return フォーマットに従い整形された文字列
82 concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base)
84 return info_string_dice(_("損傷:", "dam "), dice, sides, base);
88 * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
91 * @return フォーマットに従い整形された文字列
93 concptr info_duration(int base, DICE_SID sides)
95 return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides);
99 * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
101 * @return フォーマットに従い整形された文字列
103 concptr info_range(POSITION range)
105 return format(_("範囲:%d", "range %d"), range);
109 * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
113 * @return フォーマットに従い整形された文字列
115 concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base)
117 return info_string_dice(_("回復:", "heal "), dice, sides, base);
121 * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
124 * @return フォーマットに従い整形された文字列
126 concptr info_delay(int base, DICE_SID sides)
128 return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides);
133 * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
135 * @return フォーマットに従い整形された文字列
137 concptr info_multi_damage(HIT_POINT dam)
139 return format(_("損傷:各%d", "dam %d each"), dam);
144 * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
147 * @return フォーマットに従い整形された文字列
149 concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides)
151 return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides);
155 * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
157 * @return フォーマットに従い整形された文字列
159 concptr info_power(int power)
161 return format(_("効力:%d", "power %d"), power);
166 * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
169 * @return フォーマットに従い整形された文字列
172 * Generate power info string such as "power 1d100"
174 concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides)
176 return format(_("効力:%dd%d", "power %dd%d"), dice, sides);
181 * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
183 * @return フォーマットに従い整形された文字列
185 concptr info_radius(POSITION rad)
187 return format(_("半径:%d", "rad %d"), rad);
192 * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
194 * @return フォーマットに従い整形された文字列
196 concptr info_weight(WEIGHT weight)
199 return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
201 return format("max wgt %d", weight/10);
206 * @brief 魔法が利用可能かどうかを返す /
207 * Determine if a spell is "okay" for the player to cast or study
208 * The spell must be legible, not forgotten, and also, to cast,
209 * it must be known, and to study, it must not be known.
211 * @param learned 使用可能な判定ならばTRUE、学習可能かどうかの判定ならばFALSE
212 * @param study_pray 祈りの学習判定目的ならばTRUE
213 * @param use_realm 魔法領域ID
216 static bool spell_okay(player_type *caster_ptr, int spell, bool learned, bool study_pray, int use_realm)
218 const magic_type *s_ptr;
220 /* Access the spell */
221 if (!is_magic(use_realm))
223 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
227 s_ptr = &mp_ptr->info[use_realm - 1][spell];
230 /* Spell is illegal */
231 if (s_ptr->slevel > caster_ptr->lev) return FALSE;
233 /* Spell is forgotten */
234 if ((use_realm == caster_ptr->realm2) ?
235 (caster_ptr->spell_forgotten2 & (1L << spell)) :
236 (caster_ptr->spell_forgotten1 & (1L << spell)))
242 if (caster_ptr->pclass == CLASS_SORCERER) return TRUE;
243 if (caster_ptr->pclass == CLASS_RED_MAGE) return TRUE;
245 /* Spell is learned */
246 if ((use_realm == caster_ptr->realm2) ?
247 (caster_ptr->spell_learned2 & (1L << spell)) :
248 (caster_ptr->spell_learned1 & (1L << spell)))
251 return (!study_pray);
254 /* Okay to study, not to cast */
259 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
260 * Allow user to choose a spell/prayer from the given book.
261 * @param sn 選択した魔法IDを返す参照ポインタ
262 * @param prompt 魔法を利用する際の動詞表記
263 * @param sval 魔道書のsval
264 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
265 * @param use_realm 魔法領域ID
268 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
269 * If the user hits escape, returns FALSE, and set '*sn' to -1
270 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
271 * The "prompt" should be "cast", "recite", or "study"
272 * The "known" should be TRUE for cast/pray, FALSE for study
275 static int get_spell(player_type *caster_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
278 SPELL_IDX spell = -1;
281 MANA_POINT need_mana;
282 SPELL_IDX spells[64];
283 bool flag, redraw, okay;
285 const magic_type *s_ptr;
292 int menu_line = (use_menu ? 1 : 0);
294 /* Get the spell, if available */
295 if (repeat_pull(&code))
297 *sn = (SPELL_IDX)code;
298 /* Verify the spell */
299 if (spell_okay(caster_ptr, *sn, learned, FALSE, use_realm))
306 p = spell_category_name(mp_ptr->spell_book);
309 for (spell = 0; spell < 32; spell++)
311 /* Check for this spell */
312 if ((fake_spell_flags[sval] & (1L << spell)))
314 /* Collect this spell */
315 spells[num++] = spell;
319 /* Assume no usable spells */
322 /* Assume no spells available */
325 /* Check for "okay" spells */
326 for (i = 0; i < num; i++)
328 /* Look for "okay" spells */
329 if (spell_okay(caster_ptr, spells[i], learned, FALSE, use_realm)) okay = TRUE;
332 /* No "okay" spells */
333 if (!okay) return FALSE;
334 if (((use_realm) != caster_ptr->realm1) && ((use_realm) != caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
335 if (((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
336 if ((caster_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
338 /* Assume cancelled */
344 caster_ptr->window |= (PW_SPELL);
345 handle_stuff(caster_ptr);
347 /* Build a prompt (accept all spells) */
349 jverb(prompt, jverb_buf, JVERB_AND);
350 (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
351 p, I2A(0), I2A(num - 1), p, jverb_buf);
353 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
354 p, I2A(0), I2A(num - 1), prompt, p);
357 choice = (always_show_list || use_menu) ? ESCAPE : 1;
360 if (choice == ESCAPE) choice = ' ';
361 else if (!get_com(out_val, &choice, TRUE))break;
363 if (use_menu && choice != ' ')
377 menu_line += (num - 1);
399 if (menu_line > num) menu_line -= num;
400 /* Display a list of spells */
401 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
407 if ((choice == ' ') || (choice == '*') || (choice == '?'))
415 /* Display a list of spells */
416 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
422 if (use_menu) continue;
435 ask = (isupper(choice));
438 if (ask) choice = (char)tolower(choice);
440 /* Extract request */
441 i = (islower(choice) ? A2I(choice) : -1);
444 /* Totally Illegal */
445 if ((i < 0) || (i >= num))
451 /* Save the spell index */
454 /* Require "okay" spells */
455 if (!spell_okay(caster_ptr, spell, learned, FALSE, use_realm))
459 msg_format("その%sを%sことはできません。", p, prompt);
461 msg_format("You may not %s that %s.", prompt, p);
472 /* Access the spell */
473 if (!is_magic(use_realm))
475 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
479 s_ptr = &mp_ptr->info[use_realm - 1][spell];
482 /* Extract mana consumption rate */
483 if (use_realm == REALM_HISSATSU)
485 need_mana = s_ptr->smana;
489 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, use_realm);
494 jverb(prompt, jverb_buf, JVERB_AND);
496 (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
497 exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
498 spell_chance(caster_ptr, spell, use_realm), jverb_buf);
500 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
501 prompt, exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
502 spell_chance(caster_ptr, spell, use_realm));
506 /* Belay that order */
507 if (!get_check(tmp_val)) continue;
514 if (redraw) screen_load();
516 caster_ptr->window |= (PW_SPELL);
517 handle_stuff(caster_ptr);
519 /* Abort if needed */
520 if (!flag) return FALSE;
522 /* Save the choice */
525 repeat_push((COMMAND_CODE)spell);
532 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
533 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
534 * @return 魔道書を一冊も持っていないならTRUEを返す
536 static void confirm_use_force(player_type *caster_ptr, bool browse_only)
541 /* Get the item index */
542 if (repeat_pull(&code) && (code == INVEN_FORCE))
544 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
548 /* Show the prompt */
549 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
556 if (which == ESCAPE) break;
557 else if (which == 'w')
559 repeat_push(INVEN_FORCE);
564 /* Clear the prompt line */
569 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
575 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
576 * Peruse the spells/prayers in a book
580 * Note that *all* spells in the book are listed
582 * Note that browsing is allowed while confused or blind,
583 * and in the dark, primarily to allow browsing in stores.
586 void do_cmd_browse(player_type *caster_ptr)
589 OBJECT_SUBTYPE_VALUE sval;
590 REALM_IDX use_realm = 0;
592 SPELL_IDX spell = -1;
595 SPELL_IDX spells[64];
602 /* Warriors are illiterate */
603 if (!(caster_ptr->realm1 || caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
605 msg_print(_("本を読むことができない!", "You cannot read books!"));
609 if (caster_ptr->special_defense & KATA_MUSOU)
611 set_action(caster_ptr, ACTION_NONE);
614 if (caster_ptr->pclass == CLASS_FORCETRAINER)
616 if (player_has_no_spellbooks(caster_ptr))
618 confirm_use_force(caster_ptr, TRUE);
623 /* Restrict choices to "useful" books */
624 if (caster_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
625 else item_tester_hook = item_tester_learn_spell;
627 q = _("どの本を読みますか? ", "Browse which book? ");
628 s = _("読める本がない。", "You have no books that you can read.");
630 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester_tval);
632 item_tester_tval = 0;
633 item_tester_hook = NULL;
636 if (item == INVEN_FORCE) /* the_force */
638 do_cmd_mind_browse(caster_ptr);
644 /* Access the item's sval */
647 use_realm = tval2realm(o_ptr->tval);
649 /* Track the object kind */
650 object_kind_track(caster_ptr, o_ptr->k_idx);
651 handle_stuff(caster_ptr);
654 for (spell = 0; spell < 32; spell++)
656 /* Check for this spell */
657 if ((fake_spell_flags[sval] & (1L << spell)))
659 /* Collect this spell */
660 spells[num++] = spell;
667 /* Keep browsing spells. Exit browsing on cancel. */
670 /* Ask for a spell, allow cancel */
671 if (!get_spell(caster_ptr, &spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
673 /* If cancelled, leave immediately. */
674 if (spell == -1) break;
676 /* Display a list of spells */
677 print_spells(caster_ptr, 0, spells, num, 1, 15, use_realm);
679 /* Notify that there's nothing to see, and wait. */
680 if (use_realm == REALM_HISSATSU)
681 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
683 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
691 /* Clear lines, position cursor (really should use strlen here) */
692 Term_erase(14, 14, 255);
693 Term_erase(14, 13, 255);
694 Term_erase(14, 12, 255);
695 Term_erase(14, 11, 255);
697 roff_to_buf(exe_spell(caster_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
699 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
701 prt(&temp[j], line, 15);
709 * @brief プレイヤーの第二魔法領域を変更する /
710 * @param caster_ptr プレーヤーへの参照ポインタ
711 * @param next_realm 変更先の魔法領域ID
714 static void change_realm2(player_type *caster_ptr, CHARACTER_IDX next_realm)
719 for (i = 0; i < 64; i++)
721 caster_ptr->spell_order[j] = caster_ptr->spell_order[i];
722 if (caster_ptr->spell_order[i] < 32) j++;
725 caster_ptr->spell_order[j] = 99;
727 for (i = 32; i < 64; i++)
729 caster_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
731 caster_ptr->spell_learned2 = 0L;
732 caster_ptr->spell_worked2 = 0L;
733 caster_ptr->spell_forgotten2 = 0L;
735 sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "changed magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
736 exe_write_diary(caster_ptr, DIARY_DESCRIPTION, 0, tmp);
737 caster_ptr->old_realm |= 1 << (caster_ptr->realm2 - 1);
738 caster_ptr->realm2 = next_realm;
740 caster_ptr->update |= (PU_REORDER);
741 caster_ptr->update |= (PU_SPELLS);
742 handle_stuff(caster_ptr);
744 /* Load an autopick preference file */
745 autopick_load_pref(caster_ptr, FALSE);
750 * @brief 魔法を学習するコマンドのメインルーチン /
751 * Study a book to gain a new spell/prayer
754 void do_cmd_study(player_type *caster_ptr)
758 OBJECT_SUBTYPE_VALUE sval;
760 bool learned = FALSE;
762 /* Spells of realm2 will have an increment of +32 */
763 SPELL_IDX spell = -1;
764 concptr p = spell_category_name(mp_ptr->spell_book);
768 if (!caster_ptr->realm1)
770 msg_print(_("本を読むことができない!", "You cannot read books!"));
774 if (cmd_limit_blind(caster_ptr)) return;
775 if (cmd_limit_confused(caster_ptr)) return;
777 if (!(caster_ptr->new_spells))
779 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
783 if (caster_ptr->special_defense & KATA_MUSOU)
785 set_action(caster_ptr, ACTION_NONE);
789 if (caster_ptr->new_spells < 10) {
790 msg_format("あと %d つの%sを学べる。", caster_ptr->new_spells, p);
793 msg_format("あと %d 個の%sを学べる。", caster_ptr->new_spells, p);
796 msg_format("You can learn %d new %s%s.", caster_ptr->new_spells, p,
797 (caster_ptr->new_spells == 1 ? "" : "s"));
803 /* Restrict choices to "useful" books */
804 if (caster_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
805 else item_tester_hook = item_tester_learn_spell;
807 q = _("どの本から学びますか? ", "Study which book? ");
808 s = _("読める本がない。", "You have no books that you can read.");
810 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), item_tester_tval);
812 item_tester_tval = 0;
815 /* Access the item's sval */
818 if (o_ptr->tval == REALM2_BOOK) increment = 32;
819 else if (o_ptr->tval != REALM1_BOOK)
821 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
822 change_realm2(caster_ptr, tval2realm(o_ptr->tval));
826 /* Track the object kind */
827 object_kind_track(caster_ptr, o_ptr->k_idx);
828 handle_stuff(caster_ptr);
830 /* Mage -- Learn a selected spell */
831 if (mp_ptr->spell_book != TV_LIFE_BOOK)
833 /* Ask for a spell, allow cancel */
834 if (!get_spell(caster_ptr, &spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
837 /* Priest -- Learn a random prayer */
844 for (spell = 0; spell < 32; spell++)
846 /* Check spells in the book */
847 if ((fake_spell_flags[sval] & (1L << spell)))
849 /* Skip non "okay" prayers */
850 if (!spell_okay(caster_ptr, spell, FALSE, TRUE,
851 (increment ? caster_ptr->realm2 : caster_ptr->realm1))) continue;
853 /* Hack -- Prepare the randomizer */
856 /* Hack -- Apply the randomizer */
857 if (one_in_(k)) gift = spell;
865 /* Nothing to study */
868 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
874 if (increment) spell += increment;
876 /* Learn the spell */
879 if (caster_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
880 else caster_ptr->spell_learned1 |= (1L << spell);
884 if (caster_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
885 else caster_ptr->spell_learned2 |= (1L << (spell - 32));
890 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
891 int old_exp = caster_ptr->spell_exp[spell];
892 int new_rank = EXP_LEVEL_UNSKILLED;
893 concptr name = exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME);
895 if (old_exp >= max_exp)
897 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
901 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
903 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
908 else if (old_exp >= SPELL_EXP_EXPERT)
910 caster_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
911 new_rank = EXP_LEVEL_MASTER;
913 else if (old_exp >= SPELL_EXP_SKILLED)
915 if (spell >= 32) caster_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
916 else caster_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
917 new_rank = EXP_LEVEL_EXPERT;
919 else if (old_exp >= SPELL_EXP_BEGINNER)
921 caster_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
922 new_rank = EXP_LEVEL_SKILLED;
926 caster_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
927 new_rank = EXP_LEVEL_BEGINNER;
929 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
933 /* Find the next open entry in "caster_ptr->spell_order[]" */
934 for (i = 0; i < 64; i++)
936 /* Stop at the first empty space */
937 if (caster_ptr->spell_order[i] == 99) break;
940 /* Add the spell to the known list */
941 caster_ptr->spell_order[i++] = spell;
943 /* Mention the result */
946 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
948 msg_format("%sを学んだ。",
949 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
953 msg_format("%sの%sを学んだ。",
954 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME), p);
957 msg_format("You have learned the %s of %s.",
958 p, exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
962 take_turn(caster_ptr, 100);
964 switch (mp_ptr->spell_book)
967 chg_virtue(caster_ptr, V_FAITH, 1);
970 chg_virtue(caster_ptr, V_UNLIFE, 1);
973 chg_virtue(caster_ptr, V_NATURE, 1);
976 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
982 /* One less spell available */
983 caster_ptr->learned_spells++;
986 caster_ptr->update |= (PU_SPELLS);
987 update_creature(caster_ptr);
989 /* Redraw object recall */
990 caster_ptr->window |= (PW_OBJECT);
995 * @brief 魔法を詠唱するコマンドのメインルーチン /
997 * @param caster_ptr プレーヤーへの参照ポインタ
1000 void do_cmd_cast(player_type *caster_ptr)
1003 OBJECT_SUBTYPE_VALUE sval;
1008 REALM_IDX use_realm;
1009 MANA_POINT need_mana;
1013 const magic_type *s_ptr;
1016 bool over_exerted = FALSE;
1018 /* Require spell ability */
1019 if (!caster_ptr->realm1 && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
1021 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
1025 if (caster_ptr->blind || no_lite(caster_ptr))
1027 if (caster_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(caster_ptr, FALSE);
1030 msg_print(_("目が見えない!", "You cannot see!"));
1036 if (cmd_limit_confused(caster_ptr)) return;
1037 if (caster_ptr->realm1 == REALM_HEX)
1039 if (hex_spell_fully(caster_ptr))
1042 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not cast more spells."));
1044 if (caster_ptr->lev >= 35) flag = stop_hex_spell(caster_ptr);
1049 if (caster_ptr->pclass == CLASS_FORCETRAINER)
1051 if (player_has_no_spellbooks(caster_ptr))
1053 confirm_use_force(caster_ptr, FALSE);
1058 prayer = spell_category_name(mp_ptr->spell_book);
1060 q = _("どの呪文書を使いますか? ", "Use which book? ");
1061 s = _("呪文書がない!", "You have no spell books!");
1063 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
1066 if (item == INVEN_FORCE) /* the_force */
1068 do_cmd_mind(caster_ptr);
1074 /* Access the item's sval */
1077 if ((caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1079 /* Track the object kind */
1080 object_kind_track(caster_ptr, o_ptr->k_idx);
1081 handle_stuff(caster_ptr);
1083 if ((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE))
1084 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1085 else if (increment) realm = caster_ptr->realm2;
1086 else realm = caster_ptr->realm1;
1088 /* Ask for a spell */
1090 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1093 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1097 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1101 msg_format("You don't know any %ss in that book.", prayer);
1106 use_realm = tval2realm(o_ptr->tval);
1107 if (use_realm == REALM_HEX)
1109 if (hex_spelling(caster_ptr, spell))
1111 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1116 if (!is_magic(use_realm))
1118 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1122 s_ptr = &mp_ptr->info[realm - 1][spell];
1125 /* Extract mana consumption rate */
1126 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, realm);
1128 /* Verify "dangerous" spells */
1129 if (need_mana > caster_ptr->csp)
1131 if (flush_failure) flush();
1135 msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
1136 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1138 msg_format("You do not have enough mana to %s this %s.",
1139 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1144 if (!over_exert) return;
1147 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1150 /* Spell failure chance */
1151 chance = spell_chance(caster_ptr, spell, use_realm);
1153 /* Sufficient mana */
1154 if (need_mana <= caster_ptr->csp)
1157 caster_ptr->csp -= need_mana;
1159 else over_exerted = TRUE;
1160 caster_ptr->redraw |= (PR_MANA);
1163 if (randint0(100) < chance)
1165 if (flush_failure) flush();
1167 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1173 if (randint1(100) < chance) chg_virtue(caster_ptr, V_VITALITY, -1);
1176 if (randint1(100) < chance) chg_virtue(caster_ptr, V_UNLIFE, -1);
1179 if (randint1(100) < chance) chg_virtue(caster_ptr, V_NATURE, -1);
1182 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, 1);
1185 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, -1);
1188 if (randint1(100) < chance) chg_virtue(caster_ptr, V_COMPASSION, -1);
1191 if (randint1(100) < chance) chg_virtue(caster_ptr, V_KNOWLEDGE, -1);
1195 /* Failure casting may activate some side effect */
1196 exe_spell(caster_ptr, realm, spell, SPELL_FAIL);
1199 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1201 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1202 wild_magic(caster_ptr, spell);
1204 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1206 if ((sval == 3) && one_in_(2))
1208 sanity_blast(caster_ptr, 0, TRUE);
1212 msg_print(_("痛い!", "It hurts!"));
1213 take_hit(caster_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1215 if ((spell > 15) && one_in_(6) && !caster_ptr->hold_exp)
1216 lose_exp(caster_ptr, spell * 250);
1219 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1221 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1222 aggravate_monsters(caster_ptr, 0);
1224 if (randint1(100) >= chance)
1225 chg_virtue(caster_ptr, V_CHANCE, -1);
1231 /* Canceled spells cost neither a turn nor mana */
1232 if (!exe_spell(caster_ptr, realm, spell, SPELL_CAST)) return;
1234 if (randint1(100) < chance)
1235 chg_virtue(caster_ptr, V_CHANCE, 1);
1237 /* A spell was cast */
1239 (caster_ptr->spell_worked2 & (1L << spell)) :
1240 (caster_ptr->spell_worked1 & (1L << spell)))
1241 && (caster_ptr->pclass != CLASS_SORCERER)
1242 && (caster_ptr->pclass != CLASS_RED_MAGE))
1244 int e = s_ptr->sexp;
1246 /* The spell worked */
1247 if (realm == caster_ptr->realm1)
1249 caster_ptr->spell_worked1 |= (1L << spell);
1253 caster_ptr->spell_worked2 |= (1L << spell);
1256 gain_exp(caster_ptr, e * s_ptr->slevel);
1257 caster_ptr->window |= (PW_OBJECT);
1262 chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1263 chg_virtue(caster_ptr, V_COMPASSION, 1);
1264 chg_virtue(caster_ptr, V_VITALITY, 1);
1265 chg_virtue(caster_ptr, V_DILIGENCE, 1);
1268 chg_virtue(caster_ptr, V_UNLIFE, 1);
1269 chg_virtue(caster_ptr, V_JUSTICE, -1);
1270 chg_virtue(caster_ptr, V_FAITH, -1);
1271 chg_virtue(caster_ptr, V_VITALITY, -1);
1274 chg_virtue(caster_ptr, V_JUSTICE, -1);
1275 chg_virtue(caster_ptr, V_FAITH, -1);
1276 chg_virtue(caster_ptr, V_HONOUR, -1);
1277 chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1280 chg_virtue(caster_ptr, V_FAITH, 1);
1281 chg_virtue(caster_ptr, V_JUSTICE, 1);
1282 chg_virtue(caster_ptr, V_SACRIFICE, 1);
1283 chg_virtue(caster_ptr, V_HONOUR, 1);
1286 chg_virtue(caster_ptr, V_NATURE, 1);
1287 chg_virtue(caster_ptr, V_HARMONY, 1);
1290 chg_virtue(caster_ptr, V_JUSTICE, -1);
1291 chg_virtue(caster_ptr, V_FAITH, -1);
1292 chg_virtue(caster_ptr, V_HONOUR, -1);
1293 chg_virtue(caster_ptr, V_COMPASSION, -1);
1296 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
1303 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1304 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, 1);
1305 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, 1);
1306 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_DILIGENCE, 1);
1309 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_UNLIFE, 1);
1310 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1311 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1312 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, -1);
1315 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1316 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1317 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1318 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1321 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, 1);
1322 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, 1);
1323 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_SACRIFICE, 1);
1324 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, 1);
1327 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_NATURE, 1);
1328 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HARMONY, 1);
1331 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1332 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1333 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1334 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, -1);
1337 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1339 s16b cur_exp = caster_ptr->spell_exp[(increment ? 32 : 0) + spell];
1342 if (cur_exp < SPELL_EXP_BEGINNER)
1344 else if (cur_exp < SPELL_EXP_SKILLED)
1346 if ((caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
1349 else if (cur_exp < SPELL_EXP_EXPERT)
1351 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
1354 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1356 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
1359 caster_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1363 take_turn(caster_ptr, 100);
1366 /* Over-exert the player */
1369 int oops = need_mana;
1372 caster_ptr->csp = 0;
1373 caster_ptr->csp_frac = 0;
1375 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1377 /* Hack -- Bypass free action */
1378 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
1383 chg_virtue(caster_ptr, V_VITALITY, -10);
1386 chg_virtue(caster_ptr, V_UNLIFE, -10);
1389 chg_virtue(caster_ptr, V_JUSTICE, 10);
1392 chg_virtue(caster_ptr, V_NATURE, -10);
1395 chg_virtue(caster_ptr, V_JUSTICE, -10);
1398 chg_virtue(caster_ptr, V_COMPASSION, 10);
1401 chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
1405 /* Damage CON (possibly permanently) */
1406 if (randint0(100) < 50)
1408 bool perm = (randint0(100) < 25);
1410 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1412 /* Reduce constitution */
1413 (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
1417 caster_ptr->window |= (PW_PLAYER);
1418 caster_ptr->window |= (PW_SPELL);