3 * @brief プレイヤーの魔法に関するコマンドの実装 / Spell/Prayer commands
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
17 * @brief 領域魔法に応じて技能の名称を返す。
18 * @param tval 魔法書のtval
19 * @return 領域魔法の技能名称を保管した文字列ポインタ
21 concptr spell_category_name(OBJECT_TYPE_VALUE tval)
25 case TV_HISSATSU_BOOK:
26 return _("必殺技", "art");
28 return _("祈り", "prayer");
30 return _("歌", "song");
32 return _("呪文", "spell");
37 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
38 * Allow user to choose a spell/prayer from the given book.
39 * @param sn 選択した魔法IDを返す参照ポインタ
40 * @param prompt 魔法を利用する際の動詞表記
41 * @param sval 魔道書のsval
42 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
43 * @param use_realm 魔法領域ID
46 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
47 * If the user hits escape, returns FALSE, and set '*sn' to -1
48 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
49 * The "prompt" should be "cast", "recite", or "study"
50 * The "known" should be TRUE for cast/pray, FALSE for study
53 static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
61 bool flag, redraw, okay;
63 const magic_type *s_ptr;
70 int menu_line = (use_menu ? 1 : 0);
72 /* Get the spell, if available */
73 if (repeat_pull(&code))
75 *sn = (SPELL_IDX)code;
76 /* Verify the spell */
77 if (spell_okay(*sn, learned, FALSE, use_realm))
84 p = spell_category_name(mp_ptr->spell_book);
87 for (spell = 0; spell < 32; spell++)
89 /* Check for this spell */
90 if ((fake_spell_flags[sval] & (1L << spell)))
92 /* Collect this spell */
93 spells[num++] = spell;
97 /* Assume no usable spells */
100 /* Assume no spells available */
103 /* Check for "okay" spells */
104 for (i = 0; i < num; i++)
106 /* Look for "okay" spells */
107 if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
110 /* No "okay" spells */
111 if (!okay) return (FALSE);
112 if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
113 if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
114 if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
116 /* Assume cancelled */
119 /* Nothing chosen yet */
125 p_ptr->window |= (PW_SPELL);
128 /* Build a prompt (accept all spells) */
130 jverb( prompt, jverb_buf, JVERB_AND );
131 (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
132 p, I2A(0), I2A(num - 1), p, jverb_buf );
134 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
135 p, I2A(0), I2A(num - 1), prompt, p);
138 /* Get a spell from the user */
140 choice = (always_show_list || use_menu) ? ESCAPE : 1;
143 if (choice == ESCAPE) choice = ' ';
144 else if (!get_com(out_val, &choice, TRUE))break;
146 if (use_menu && choice != ' ')
160 menu_line += (num - 1);
182 if (menu_line > num) menu_line -= num;
183 /* Display a list of spells */
184 print_spells(menu_line, spells, num, 1, 15, use_realm);
190 if ((choice == ' ') || (choice == '*') || (choice == '?'))
199 /* Display a list of spells */
200 print_spells(menu_line, spells, num, 1, 15, use_realm);
206 if (use_menu) continue;
219 ask = (isupper(choice));
222 if (ask) choice = (char)tolower(choice);
224 /* Extract request */
225 i = (islower(choice) ? A2I(choice) : -1);
228 /* Totally Illegal */
229 if ((i < 0) || (i >= num))
235 /* Save the spell index */
238 /* Require "okay" spells */
239 if (!spell_okay(spell, learned, FALSE, use_realm))
243 msg_format("その%sを%sことはできません。", p, prompt);
245 msg_format("You may not %s that %s.", prompt, p);
256 /* Access the spell */
257 if (!is_magic(use_realm))
259 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
263 s_ptr = &mp_ptr->info[use_realm - 1][spell];
266 /* Extract mana consumption rate */
267 if (use_realm == REALM_HISSATSU)
269 need_mana = s_ptr->smana;
273 need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
278 jverb( prompt, jverb_buf, JVERB_AND );
280 (void) strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
281 do_spell(use_realm, spell, SPELL_NAME), need_mana,
282 spell_chance(spell, use_realm),jverb_buf);
284 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
285 prompt, do_spell(use_realm, spell, SPELL_NAME), need_mana,
286 spell_chance(spell, use_realm));
290 /* Belay that order */
291 if (!get_check(tmp_val)) continue;
298 if (redraw) screen_load();
300 p_ptr->window |= (PW_SPELL);
303 /* Abort if needed */
304 if (!flag) return FALSE;
306 /* Save the choice */
309 repeat_push((COMMAND_CODE)spell);
316 * @brief オブジェクトがプレイヤーが使用可能な魔道書かどうかを判定する
317 * @param o_ptr 判定したいオブ会ジェクトの構造体参照ポインタ
318 * @return 学習できる魔道書ならばTRUEを返す
320 static bool item_tester_learn_spell(object_type *o_ptr)
322 s32b choices = realm_choices2[p_ptr->pclass];
324 if (p_ptr->pclass == CLASS_PRIEST)
326 if (is_good_realm(p_ptr->realm1))
328 choices &= ~(CH_DEATH | CH_DAEMON);
332 choices &= ~(CH_LIFE | CH_CRUSADE);
336 if ((o_ptr->tval < TV_LIFE_BOOK) || (o_ptr->tval > (TV_LIFE_BOOK + MAX_REALM - 1))) return (FALSE);
337 if ((o_ptr->tval == TV_MUSIC_BOOK) && (p_ptr->pclass == CLASS_BARD)) return (TRUE);
338 else if (!is_magic(tval2realm(o_ptr->tval))) return FALSE;
339 if ((REALM1_BOOK == o_ptr->tval) || (REALM2_BOOK == o_ptr->tval)) return (TRUE);
340 if (choices & (0x0001 << (tval2realm(o_ptr->tval) - 1))) return (TRUE);
345 * @brief プレイヤーが魔道書を一冊も持っていないかを判定する
346 * @return 魔道書を一冊も持っていないならTRUEを返す
348 static bool player_has_no_spellbooks(void)
353 for (i = 0; i < INVEN_PACK; i++)
355 o_ptr = &inventory[i];
356 if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
359 for (i = cave[p_ptr->y][p_ptr->x].o_idx; i; i = o_ptr->next_o_idx)
362 if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
369 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
370 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
371 * @return 魔道書を一冊も持っていないならTRUEを返す
373 static void confirm_use_force(bool browse_only)
378 /* Get the item index */
379 if (repeat_pull(&code) && (code == INVEN_FORCE))
381 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
385 /* Show the prompt */
386 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
393 if (which == ESCAPE) break;
394 else if (which == 'w')
396 repeat_push(INVEN_FORCE);
401 /* Clear the prompt line */
406 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
412 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
413 * Peruse the spells/prayers in a book
417 * Note that *all* spells in the book are listed
419 * Note that browsing is allowed while confused or blind,
420 * and in the dark, primarily to allow browsing in stores.
423 void do_cmd_browse(void)
426 OBJECT_SUBTYPE_VALUE sval;
427 REALM_IDX use_realm = 0;
429 SPELL_IDX spell = -1;
432 SPELL_IDX spells[64];
439 /* Warriors are illiterate */
440 if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
442 msg_print(_("本を読むことができない!", "You cannot read books!"));
446 if (p_ptr->special_defense & KATA_MUSOU)
448 set_action(ACTION_NONE);
451 if (p_ptr->pclass == CLASS_FORCETRAINER)
453 if (player_has_no_spellbooks())
455 confirm_use_force(TRUE);
460 /* Restrict choices to "useful" books */
461 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
462 else item_tester_hook = item_tester_learn_spell;
464 q = _("どの本を読みますか? ", "Browse which book? ");
465 s = _("読める本がない。", "You have no books that you can read.");
467 o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)));
470 if (item == INVEN_FORCE) /* the_force */
472 do_cmd_mind_browse();
478 /* Access the item's sval */
481 use_realm = tval2realm(o_ptr->tval);
483 /* Track the object kind */
484 object_kind_track(o_ptr->k_idx);
488 for (spell = 0; spell < 32; spell++)
490 /* Check for this spell */
491 if ((fake_spell_flags[sval] & (1L << spell)))
493 /* Collect this spell */
494 spells[num++] = spell;
501 /* Keep browsing spells. Exit browsing on cancel. */
504 /* Ask for a spell, allow cancel */
505 if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
507 /* If cancelled, leave immediately. */
508 if (spell == -1) break;
510 /* Display a list of spells */
511 print_spells(0, spells, num, 1, 15, use_realm);
513 /* Notify that there's nothing to see, and wait. */
514 if (use_realm == REALM_HISSATSU)
515 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
517 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
525 /* Clear lines, position cursor (really should use strlen here) */
526 Term_erase(14, 14, 255);
527 Term_erase(14, 13, 255);
528 Term_erase(14, 12, 255);
529 Term_erase(14, 11, 255);
531 roff_to_buf(do_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
533 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
535 prt(&temp[j], line, 15);
543 * @brief プレイヤーの第二魔法領域を変更する /
544 * @param next_realm 変更先の魔法領域ID
547 static void change_realm2(CHARACTER_IDX next_realm)
552 for (i = 0; i < 64; i++)
554 p_ptr->spell_order[j] = p_ptr->spell_order[i];
555 if (p_ptr->spell_order[i] < 32) j++;
558 p_ptr->spell_order[j] = 99;
560 for (i = 32; i < 64; i++)
562 p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
564 p_ptr->spell_learned2 = 0L;
565 p_ptr->spell_worked2 = 0L;
566 p_ptr->spell_forgotten2 = 0L;
568 sprintf(tmp,_("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
569 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
570 p_ptr->old_realm |= 1 << (p_ptr->realm2-1);
571 p_ptr->realm2 = next_realm;
573 p_ptr->update |= (PU_REORDER);
574 p_ptr->update |= (PU_SPELLS);
577 /* Load an autopick preference file */
578 autopick_load_pref(FALSE);
583 * @brief 魔法を学習するコマンドのメインルーチン /
584 * Study a book to gain a new spell/prayer
587 void do_cmd_study(void)
591 OBJECT_SUBTYPE_VALUE sval;
593 bool learned = FALSE;
595 /* Spells of realm2 will have an increment of +32 */
596 SPELL_IDX spell = -1;
598 concptr p = spell_category_name(mp_ptr->spell_book);
606 msg_print(_("本を読むことができない!", "You cannot read books!"));
610 if (p_ptr->blind || no_lite())
612 msg_print(_("目が見えない!", "You cannot see!"));
618 msg_print(_("混乱していて読めない!", "You are too confused!"));
622 if (!(p_ptr->new_spells))
624 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
628 if (p_ptr->special_defense & KATA_MUSOU)
630 set_action(ACTION_NONE);
634 if( p_ptr->new_spells < 10 ){
635 msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
637 msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
640 msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
641 (p_ptr->new_spells == 1?"":"s"));
647 /* Restrict choices to "useful" books */
648 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
649 else item_tester_hook = item_tester_learn_spell;
651 q = _("どの本から学びますか? ", "Study which book? ");
652 s = _("読める本がない。", "You have no books that you can read.");
654 o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR));
657 /* Access the item's sval */
660 if (o_ptr->tval == REALM2_BOOK) increment = 32;
661 else if (o_ptr->tval != REALM1_BOOK)
663 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
664 change_realm2(tval2realm(o_ptr->tval));
668 /* Track the object kind */
669 object_kind_track(o_ptr->k_idx);
672 /* Mage -- Learn a selected spell */
673 if (mp_ptr->spell_book != TV_LIFE_BOOK)
675 /* Ask for a spell, allow cancel */
676 if (!get_spell(&spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
679 /* Priest -- Learn a random prayer */
686 for (spell = 0; spell < 32; spell++)
688 /* Check spells in the book */
689 if ((fake_spell_flags[sval] & (1L << spell)))
691 /* Skip non "okay" prayers */
692 if (!spell_okay(spell, FALSE, TRUE,
693 (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
695 /* Hack -- Prepare the randomizer */
698 /* Hack -- Apply the randomizer */
699 if (one_in_(k)) gift = spell;
707 /* Nothing to study */
710 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
716 if (increment) spell += increment;
718 /* Learn the spell */
721 if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
722 else p_ptr->spell_learned1 |= (1L << spell);
726 if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
727 else p_ptr->spell_learned2 |= (1L << (spell - 32));
732 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
733 int old_exp = p_ptr->spell_exp[spell];
734 int new_rank = EXP_LEVEL_UNSKILLED;
735 concptr name = do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell%32, SPELL_NAME);
737 if (old_exp >= max_exp)
739 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
743 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
745 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
750 else if (old_exp >= SPELL_EXP_EXPERT)
752 p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
753 new_rank = EXP_LEVEL_MASTER;
755 else if (old_exp >= SPELL_EXP_SKILLED)
757 if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
758 else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
759 new_rank = EXP_LEVEL_EXPERT;
761 else if (old_exp >= SPELL_EXP_BEGINNER)
763 p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
764 new_rank = EXP_LEVEL_SKILLED;
768 p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
769 new_rank = EXP_LEVEL_BEGINNER;
771 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
775 /* Find the next open entry in "p_ptr->spell_order[]" */
776 for (i = 0; i < 64; i++)
778 /* Stop at the first empty space */
779 if (p_ptr->spell_order[i] == 99) break;
782 /* Add the spell to the known list */
783 p_ptr->spell_order[i++] = spell;
785 /* Mention the result */
788 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
790 msg_format("%sを学んだ。",
791 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
795 msg_format("%sの%sを学んだ。",
796 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME) ,p);
799 msg_format("You have learned the %s of %s.",
800 p, do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
804 p_ptr->energy_use = 100;
806 switch (mp_ptr->spell_book)
809 chg_virtue(V_FAITH, 1);
812 chg_virtue(V_UNLIFE, 1);
815 chg_virtue(V_NATURE, 1);
818 chg_virtue(V_KNOWLEDGE, 1);
824 /* One less spell available */
825 p_ptr->learned_spells++;
828 p_ptr->update |= (PU_SPELLS);
829 update_creature(p_ptr);
831 /* Redraw object recall */
832 p_ptr->window |= (PW_OBJECT);
837 * @brief 魔法を詠唱するコマンドのメインルーチン /
841 void do_cmd_cast(void)
844 OBJECT_SUBTYPE_VALUE sval;
850 MANA_POINT need_mana;
854 const magic_type *s_ptr;
857 bool over_exerted = FALSE;
859 /* Require spell ability */
860 if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
862 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
867 if (p_ptr->blind || no_lite())
869 if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
872 msg_print(_("目が見えない!", "You cannot see!"));
878 /* Not when confused */
881 msg_print(_("混乱していて唱えられない!", "You are too confused!"));
887 if (p_ptr->realm1 == REALM_HEX)
889 if (hex_spell_fully())
892 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
894 if (p_ptr->lev >= 35) flag = stop_hex_spell();
899 if (p_ptr->pclass == CLASS_FORCETRAINER)
901 if (player_has_no_spellbooks())
903 confirm_use_force(FALSE);
908 prayer = spell_category_name(mp_ptr->spell_book);
910 /* Restrict choices to spell books */
911 item_tester_tval = mp_ptr->spell_book;
913 q = _("どの呪文書を使いますか? ", "Use which book? ");
914 s = _("呪文書がない!", "You have no spell books!");
916 o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)));
919 if (item == INVEN_FORCE) /* the_force */
927 /* Access the item's sval */
930 if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
932 /* Track the object kind */
933 object_kind_track(o_ptr->k_idx);
936 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
937 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
938 else if (increment) realm = p_ptr->realm2;
939 else realm = p_ptr->realm1;
941 /* Ask for a spell */
943 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
946 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
950 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
954 msg_format("You don't know any %ss in that book.", prayer);
960 use_realm = tval2realm(o_ptr->tval);
963 if (use_realm == REALM_HEX)
965 if (hex_spelling(spell))
967 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
972 if (!is_magic(use_realm))
974 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
978 s_ptr = &mp_ptr->info[realm - 1][spell];
981 /* Extract mana consumption rate */
982 need_mana = mod_need_mana(s_ptr->smana, spell, realm);
984 /* Verify "dangerous" spells */
985 if (need_mana > p_ptr->csp)
987 if (flush_failure) flush();
991 msg_format("その%sを%sのに十分なマジックポイントがない。",prayer,
992 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
994 msg_format("You do not have enough mana to %s this %s.",
995 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1000 if (!over_exert) return;
1003 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1006 /* Spell failure chance */
1007 chance = spell_chance(spell, use_realm);
1009 /* Sufficient mana */
1010 if (need_mana <= p_ptr->csp)
1013 p_ptr->csp -= need_mana;
1015 else over_exerted = TRUE;
1016 p_ptr->redraw |= (PR_MANA);
1019 if (randint0(100) < chance)
1021 if (flush_failure) flush();
1023 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1029 if (randint1(100) < chance) chg_virtue(V_VITALITY, -1);
1032 if (randint1(100) < chance) chg_virtue(V_UNLIFE, -1);
1035 if (randint1(100) < chance) chg_virtue(V_NATURE, -1);
1038 if (randint1(100) < chance) chg_virtue(V_JUSTICE, 1);
1041 if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
1044 if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
1047 if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
1051 /* Failure casting may activate some side effect */
1052 do_spell(realm, spell, SPELL_FAIL);
1055 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1057 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1060 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1062 if ((sval == 3) && one_in_(2))
1064 sanity_blast(0, TRUE);
1068 msg_print(_("痛い!", "It hurts!"));
1069 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1071 if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
1072 lose_exp(spell * 250);
1075 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1077 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1078 aggravate_monsters(0);
1080 if (randint1(100) >= chance)
1081 chg_virtue(V_CHANCE,-1);
1087 /* Canceled spells cost neither a turn nor mana */
1088 if (!do_spell(realm, spell, SPELL_CAST)) return;
1090 if (randint1(100) < chance)
1091 chg_virtue(V_CHANCE,1);
1093 /* A spell was cast */
1095 (p_ptr->spell_worked2 & (1L << spell)) :
1096 (p_ptr->spell_worked1 & (1L << spell)))
1097 && (p_ptr->pclass != CLASS_SORCERER)
1098 && (p_ptr->pclass != CLASS_RED_MAGE))
1100 int e = s_ptr->sexp;
1102 /* The spell worked */
1103 if (realm == p_ptr->realm1)
1105 p_ptr->spell_worked1 |= (1L << spell);
1109 p_ptr->spell_worked2 |= (1L << spell);
1112 /* Gain experience */
1113 gain_exp(e * s_ptr->slevel);
1115 /* Redraw object recall */
1116 p_ptr->window |= (PW_OBJECT);
1121 chg_virtue(V_TEMPERANCE, 1);
1122 chg_virtue(V_COMPASSION, 1);
1123 chg_virtue(V_VITALITY, 1);
1124 chg_virtue(V_DILIGENCE, 1);
1127 chg_virtue(V_UNLIFE, 1);
1128 chg_virtue(V_JUSTICE, -1);
1129 chg_virtue(V_FAITH, -1);
1130 chg_virtue(V_VITALITY, -1);
1133 chg_virtue(V_JUSTICE, -1);
1134 chg_virtue(V_FAITH, -1);
1135 chg_virtue(V_HONOUR, -1);
1136 chg_virtue(V_TEMPERANCE, -1);
1139 chg_virtue(V_FAITH, 1);
1140 chg_virtue(V_JUSTICE, 1);
1141 chg_virtue(V_SACRIFICE, 1);
1142 chg_virtue(V_HONOUR, 1);
1145 chg_virtue(V_NATURE, 1);
1146 chg_virtue(V_HARMONY, 1);
1149 chg_virtue(V_JUSTICE, -1);
1150 chg_virtue(V_FAITH, -1);
1151 chg_virtue(V_HONOUR, -1);
1152 chg_virtue(V_COMPASSION, -1);
1155 chg_virtue(V_KNOWLEDGE, 1);
1162 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, 1);
1163 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, 1);
1164 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, 1);
1165 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_DILIGENCE, 1);
1168 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_UNLIFE, 1);
1169 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1170 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1171 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, -1);
1174 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1175 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1176 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1177 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, -1);
1180 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, 1);
1181 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, 1);
1182 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_SACRIFICE, 1);
1183 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, 1);
1186 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
1187 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
1190 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1191 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1192 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1193 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
1196 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1198 s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0)+spell];
1201 if (cur_exp < SPELL_EXP_BEGINNER)
1203 else if (cur_exp < SPELL_EXP_SKILLED)
1205 if ((dun_level > 4) && ((dun_level + 10) > p_ptr->lev))
1208 else if (cur_exp < SPELL_EXP_EXPERT)
1210 if (((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel))
1213 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1215 if (((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel))
1218 p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1222 p_ptr->energy_use = 100;
1225 /* Over-exert the player */
1228 int oops = need_mana;
1232 p_ptr->csp_frac = 0;
1234 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1236 /* Hack -- Bypass free action */
1237 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1242 chg_virtue(V_VITALITY, -10);
1245 chg_virtue(V_UNLIFE, -10);
1248 chg_virtue(V_JUSTICE, 10);
1251 chg_virtue(V_NATURE, -10);
1254 chg_virtue(V_JUSTICE, -10);
1257 chg_virtue(V_COMPASSION, 10);
1260 chg_virtue(V_KNOWLEDGE, -10);
1264 /* Damage CON (possibly permanently) */
1265 if (randint0(100) < 50)
1267 bool perm = (randint0(100) < 25);
1269 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1271 /* Reduce constitution */
1272 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1276 p_ptr->window |= (PW_PLAYER);
1277 p_ptr->window |= (PW_SPELL);