2 #include "core/turn-compensator.h"
3 #include "world/world.h"
4 #include "floor/floor-town.h"
5 #include "market/store-owners.h"
6 #include "market/store-util.h"
7 #include "market/store.h"
10 * @brief ゲームターンからの実時間換算を行うための補正をかける
12 * @details アンデッド種族は18:00からゲームを開始するので、この修正を予め行う。
13 * @return 修正をかけた後のゲームターン
15 s32b turn_real(player_type* player_ptr, s32b hoge)
17 switch (player_ptr->start_race) {
22 return hoge - (TURNS_PER_TICK * TOWN_DAWN * 3 / 4);
29 * @brief ターンのオーバーフローに対する対処
30 * @param player_ptr プレーヤーへの参照ポインタ
31 * @details ターン及びターンを記録する変数をターンの限界の1日前まで巻き戻す.
32 * @return 修正をかけた後のゲームターン
34 void prevent_turn_overflow(player_type* player_ptr)
36 if (current_world_ptr->game_turn < current_world_ptr->game_turn_limit)
39 int rollback_days = 1 + (current_world_ptr->game_turn - current_world_ptr->game_turn_limit) / (TURNS_PER_TICK * TOWN_DAWN);
40 s32b rollback_turns = TURNS_PER_TICK * TOWN_DAWN * rollback_days;
42 if (current_world_ptr->game_turn > rollback_turns)
43 current_world_ptr->game_turn -= rollback_turns;
45 current_world_ptr->game_turn = 1;
46 floor_type* floor_ptr = player_ptr->current_floor_ptr;
47 if (floor_ptr->generated_turn > rollback_turns)
48 floor_ptr->generated_turn -= rollback_turns;
50 floor_ptr->generated_turn = 1;
51 if (current_world_ptr->arena_start_turn > rollback_turns)
52 current_world_ptr->arena_start_turn -= rollback_turns;
54 current_world_ptr->arena_start_turn = 1;
55 if (player_ptr->feeling_turn > rollback_turns)
56 player_ptr->feeling_turn -= rollback_turns;
58 player_ptr->feeling_turn = 1;
60 for (int i = 1; i < max_towns; i++) {
61 for (int j = 0; j < MAX_STORES; j++) {
62 store_type* store_ptr = &town_info[i].store[j];
64 if (store_ptr->last_visit > -10L * TURNS_PER_TICK * STORE_TICKS) {
65 store_ptr->last_visit -= rollback_turns;
66 if (store_ptr->last_visit < -10L * TURNS_PER_TICK * STORE_TICKS)
67 store_ptr->last_visit = -10L * TURNS_PER_TICK * STORE_TICKS;
70 if (store_ptr->store_open) {
71 store_ptr->store_open -= rollback_turns;
72 if (store_ptr->store_open < 1)
73 store_ptr->store_open = 1;