4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: code dealing with files (and death) */
17 * You may or may not want to use the following "#undef".
19 /* #undef _POSIX_SAVED_IDS */
23 * Hack -- drop permissions
25 void safe_setuid_drop(void)
32 # ifdef SAFE_SETUID_POSIX
34 if (setuid(getuid()) != 0)
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
39 quit("setuid(): cannot set permissions correctly!");
43 if (setgid(getgid()) != 0)
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
48 quit("setgid(): cannot set permissions correctly!");
55 if (setreuid(geteuid(), getuid()) != 0)
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
60 quit("setreuid(): cannot set permissions correctly!");
64 if (setregid(getegid(), getgid()) != 0)
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
69 quit("setregid(): cannot set permissions correctly!");
84 * Hack -- grab permissions
86 void safe_setuid_grab(void)
93 # ifdef SAFE_SETUID_POSIX
95 if (setuid(player_euid) != 0)
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
100 quit("setuid(): cannot set permissions correctly!");
104 if (setgid(player_egid) != 0)
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
109 quit("setgid(): cannot set permissions correctly!");
116 if (setreuid(geteuid(), getuid()) != 0)
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
121 quit("setreuid(): cannot set permissions correctly!");
125 if (setregid(getegid(), getgid()) != 0)
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
130 quit("setregid(): cannot set permissions correctly!");
135 # endif /* SAFE_SETUID_POSIX */
137 # endif /* SAFE_SETUID */
145 * Extract the first few "tokens" from a buffer
147 * This function uses "colon" and "slash" as the delimeter characters.
149 * We never extract more than "num" tokens. The "last" token may include
150 * "delimeter" characters, allowing the buffer to include a "string" token.
152 * We save pointers to the tokens in "tokens", and return the number found.
154 * Hack -- Attempt to handle the 'c' character formalism
156 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
158 * Hack -- We will always extract at least one token
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
172 /* Scan the string */
175 /* Found a delimiter */
176 if ((*t == ':') || (*t == '/')) break;
178 /* Handle single quotes */
179 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
184 /* Handle backslash */
187 /* Require a character */
193 /* Hack -- Require a close quote */
194 if (*t != '\'') *t = '\'';
197 /* Handle back-slash */
204 /* Nuke and advance */
222 /* A number with a name */
223 typedef struct named_num named_num;
227 cptr name; /* The name of this thing */
228 int num; /* A number associated with it */
232 /* Index of spell type names */
233 static named_num gf_desc[] =
235 {"GF_ELEC", GF_ELEC },
236 {"GF_POIS", GF_POIS },
237 {"GF_ACID", GF_ACID },
238 {"GF_COLD", GF_COLD },
239 {"GF_FIRE", GF_FIRE },
240 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
241 {"GF_MISSILE", GF_MISSILE },
242 {"GF_ARROW", GF_ARROW },
243 {"GF_PLASMA", GF_PLASMA },
244 {"GF_WATER", GF_WATER },
245 {"GF_LITE", GF_LITE },
246 {"GF_DARK", GF_DARK },
247 {"GF_LITE_WEAK", GF_LITE_WEAK },
248 {"GF_DARK_WEAK", GF_DARK_WEAK },
249 {"GF_SHARDS", GF_SHARDS },
250 {"GF_SOUND", GF_SOUND },
251 {"GF_CONFUSION", GF_CONFUSION },
252 {"GF_FORCE", GF_FORCE },
253 {"GF_INERTIA", GF_INERTIA },
254 {"GF_MANA", GF_MANA },
255 {"GF_METEOR", GF_METEOR },
257 {"GF_CHAOS", GF_CHAOS },
258 {"GF_NETHER", GF_NETHER },
259 {"GF_DISENCHANT", GF_DISENCHANT },
260 {"GF_NEXUS", GF_NEXUS },
261 {"GF_TIME", GF_TIME },
262 {"GF_GRAVITY", GF_GRAVITY },
263 {"GF_KILL_WALL", GF_KILL_WALL },
264 {"GF_KILL_DOOR", GF_KILL_DOOR },
265 {"GF_KILL_TRAP", GF_KILL_TRAP },
266 {"GF_MAKE_WALL", GF_MAKE_WALL },
267 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
268 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
269 {"GF_MAKE_TREE", GF_MAKE_TREE },
270 {"GF_OLD_CLONE", GF_OLD_CLONE },
271 {"GF_OLD_POLY", GF_OLD_POLY },
272 {"GF_OLD_HEAL", GF_OLD_HEAL },
273 {"GF_OLD_SPEED", GF_OLD_SPEED },
274 {"GF_OLD_SLOW", GF_OLD_SLOW },
275 {"GF_OLD_CONF", GF_OLD_CONF },
276 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
277 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
278 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
279 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
280 {"GF_AWAY_ALL", GF_AWAY_ALL },
281 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
282 {"GF_TURN_EVIL", GF_TURN_EVIL },
283 {"GF_TURN_ALL", GF_TURN_ALL },
284 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
285 {"GF_DISP_EVIL", GF_DISP_EVIL },
286 {"GF_DISP_ALL", GF_DISP_ALL },
287 {"GF_DISP_DEMON", GF_DISP_DEMON },
288 {"GF_DISP_LIVING", GF_DISP_LIVING },
289 {"GF_ROCKET", GF_ROCKET },
290 {"GF_NUKE", GF_NUKE },
291 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
292 {"GF_STASIS", GF_STASIS },
293 {"GF_STONE_WALL", GF_STONE_WALL },
294 {"GF_DEATH_RAY", GF_DEATH_RAY },
295 {"GF_STUN", GF_STUN },
296 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
297 {"GF_HELL_FIRE", GF_HELL_FIRE },
298 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
299 {"GF_CHARM", GF_CHARM },
300 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
301 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
303 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
304 {"GF_TELEKINESIS", GF_TELEKINESIS },
305 {"GF_JAM_DOOR", GF_JAM_DOOR },
306 {"GF_DOMINATION", GF_DOMINATION },
307 {"GF_DISP_GOOD", GF_DISP_GOOD },
308 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
309 {"GF_MIND_BLAST", GF_MIND_BLAST },
310 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
311 {"GF_CAUSE_1", GF_CAUSE_1 },
312 {"GF_CAUSE_2", GF_CAUSE_2 },
313 {"GF_CAUSE_3", GF_CAUSE_3 },
314 {"GF_CAUSE_4", GF_CAUSE_4 },
315 {"GF_HAND_DOOM", GF_HAND_DOOM },
316 {"GF_CAPTURE", GF_CAPTURE },
317 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
318 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
319 {"GF_IDENTIFY", GF_IDENTIFY },
320 {"GF_ATTACK", GF_ATTACK },
321 {"GF_ENGETSU", GF_ENGETSU },
322 {"GF_GENOCIDE", GF_GENOCIDE },
323 {"GF_PHOTO", GF_PHOTO },
324 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
325 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
326 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
327 {"GF_SEEKER", GF_SEEKER },
328 {"GF_SUPER_RAY", GF_SUPER_RAY },
329 {"GF_STAR_HEAL", GF_STAR_HEAL },
330 {"GF_WATER_FLOW", GF_WATER_FLOW },
331 {"GF_CRUSADE", GF_CRUSADE },
332 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
333 {"GF_WOUNDS", GF_WOUNDS },
339 * Parse a sub-file of the "extra info" (format shown below)
341 * Each "action" line has an "action symbol" in the first column,
342 * followed by a colon, followed by some command specific info,
343 * usually in the form of "tokens" separated by colons or slashes.
345 * Blank lines, lines starting with white space, and lines starting
346 * with pound signs ("#") are ignored (as comments).
348 * Note the use of "tokenize()" to allow the use of both colons and
349 * slashes as delimeters, while still allowing final tokens which
350 * may contain any characters including "delimiters".
352 * Note the use of "strtol()" to allow all "integers" to be encoded
353 * in decimal, hexidecimal, or octal form.
355 * Note that "monster zero" is used for the "player" attr/char, "object
356 * zero" will be used for the "stack" attr/char, and "feature zero" is
357 * used for the "nothing" attr/char.
359 * Parse another file recursively, see below for details
362 * Specify the attr/char values for "monsters" by race index
365 * Specify the attr/char values for "objects" by kind index
368 * Specify the attr/char values for "features" by feature index
371 * Specify the attr/char values for unaware "objects" by kind tval
374 * Specify the attr/char values for inventory "objects" by kind tval
377 * Define a macro action, given an encoded macro action
380 * Create a normal macro, given an encoded macro trigger
383 * Create a command macro, given an encoded macro trigger
386 * Create a keyset mapping
387 * S:<key>:<key>:<dir>
389 * Turn an option off, given its name
392 * Turn an option on, given its name
395 * Specify visual information, given an index, and some data
396 * V:<num>:<kv>:<rv>:<gv>:<bv>
398 * Specify the set of colors to use when drawing a zapped spell
401 * Specify a macro trigger template and macro trigger names.
402 * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403 * T:<trigger>:<keycode>:<shift-keycode>
407 errr process_pref_file_command(char *buf)
414 /* Require "?:*" format */
415 if (buf[1] != ':') return 1;
420 /* Mega-Hack -- read external player's history file */
421 /* Process "H:<history>" */
423 add_history_from_pref_line(buf + 2);
426 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
428 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
431 i = (huge)strtol(zz[0], NULL, 0);
432 n1 = strtol(zz[1], NULL, 0);
433 n2 = strtol(zz[2], NULL, 0);
434 if (i >= max_r_idx) return 1;
436 if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437 if (n2) r_ptr->x_char = n2;
442 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
444 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
447 i = (huge)strtol(zz[0], NULL, 0);
448 n1 = strtol(zz[1], NULL, 0);
449 n2 = strtol(zz[2], NULL, 0);
450 if (i >= max_k_idx) return 1;
452 if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453 if (n2) k_ptr->x_char = n2;
458 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459 /* "F:<num>:<a>/<c>" */
460 /* "F:<num>:<a>/<c>:LIT" */
461 /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
465 int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
467 if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468 else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
470 i = (huge)strtol(zz[0], NULL, 0);
471 if (i >= max_f_idx) return 1;
474 n1 = strtol(zz[1], NULL, 0);
475 n2 = strtol(zz[2], NULL, 0);
476 if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477 if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
479 /* Mega-hack -- feat supports lighting */
482 /* No lighting support */
484 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485 n2 = f_ptr->x_char[F_LIT_STANDARD];
486 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
488 f_ptr->x_attr[j] = n1;
489 f_ptr->x_char[j] = n2;
493 /* Use default lighting */
495 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
498 /* Use desired lighting */
499 case F_LIT_MAX * 2 + 1:
500 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
502 n1 = strtol(zz[j * 2 + 1], NULL, 0);
503 n2 = strtol(zz[j * 2 + 2], NULL, 0);
504 if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505 if (n2) f_ptr->x_char[j] = n2;
512 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
514 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
516 j = (byte)strtol(zz[0], NULL, 0);
517 n1 = strtol(zz[1], NULL, 0);
518 n2 = strtol(zz[2], NULL, 0);
519 misc_to_attr[j] = n1;
520 misc_to_char[j] = n2;
525 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
527 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
529 j = (huge)strtol(zz[0], NULL, 0);
530 n1 = strtol(zz[1], NULL, 0);
531 n2 = strtol(zz[2], NULL, 0);
532 for (i = 1; i < max_k_idx; i++)
534 object_kind *k_ptr = &k_info[i];
535 if (k_ptr->tval == j)
537 if (n1) k_ptr->d_attr = n1;
538 if (n2) k_ptr->d_char = n2;
545 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
547 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
549 j = (byte)strtol(zz[0], NULL, 0) % 128;
550 n1 = strtol(zz[1], NULL, 0);
551 if (n1) tval_to_attr[j] = n1;
556 /* Process "A:<str>" -- save an "action" for later */
558 text_to_ascii(macro__buf, buf+2);
561 /* Process "P:<str>" -- normal macro */
566 text_to_ascii(tmp, buf+2);
567 macro_add(tmp, macro__buf);
571 /* Process "C:<str>" -- create keymap */
577 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
579 mode = strtol(zz[0], NULL, 0);
580 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
582 text_to_ascii(tmp, zz[1]);
583 if (!tmp[0] || tmp[1]) return 1;
586 string_free(keymap_act[mode][i]);
588 keymap_act[mode][i] = string_make(macro__buf);
593 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
595 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
597 i = (byte)strtol(zz[0], NULL, 0);
598 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
606 /* Process "X:<str>" -- turn option off */
607 /* Process "Y:<str>" -- turn option on */
610 for (i = 0; option_info[i].o_desc; i++)
612 if (option_info[i].o_var &&
613 option_info[i].o_text &&
614 streq(option_info[i].o_text, buf + 2))
616 int os = option_info[i].o_set;
617 int ob = option_info[i].o_bit;
619 if ((p_ptr->playing || character_xtra) &&
620 (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
623 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
625 msg_format("Birth options can not changed! '%s'", buf);
634 option_flag[os] &= ~(1L << ob);
635 (*option_info[i].o_var) = FALSE;
640 option_flag[os] |= (1L << ob);
641 (*option_info[i].o_var) = TRUE;
647 /* don't know that option. ignore it.*/
649 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
651 msg_format("Ignored invalid option: %s", buf);
656 /* Process "Z:<type>:<str>" -- set spell color */
660 char *t = my_strchr(buf + 2, ':');
668 for (i = 0; gf_desc[i].name; i++)
670 /* Match this type */
671 if (streq(gf_desc[i].name, buf + 2))
673 /* Remember this color set */
674 gf_color[gf_desc[i].num] = quark_add(t);
684 /* Initialize macro trigger names and a template */
685 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
689 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
691 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
697 if (macro_template != NULL)
699 num = strlen(macro_modifier_chr);
701 /* Kill the template string */
702 string_free(macro_template);
703 macro_template = NULL;
705 /* Kill flag characters of modifier keys */
706 string_free(macro_modifier_chr);
708 /* Kill corresponding modifier names */
709 for (i = 0; i < num; i++)
711 string_free(macro_modifier_name[i]);
714 /* Kill trigger name strings */
715 for (i = 0; i < max_macrotrigger; i++)
717 string_free(macro_trigger_name[i]);
718 string_free(macro_trigger_keycode[0][i]);
719 string_free(macro_trigger_keycode[1][i]);
722 max_macrotrigger = 0;
725 if (*zz[0] == '\0') return 0; /* clear template */
727 /* Number of modifier flags */
730 /* Limit the number */
731 num = MIN(MAX_MACRO_MOD, num);
733 /* Stop if number of modifier is not correct */
734 if (2 + num != tok) return 1;
736 /* Get a template string */
737 macro_template = string_make(zz[0]);
739 /* Get flag characters of modifier keys */
740 macro_modifier_chr = string_make(zz[1]);
742 /* Get corresponding modifier names */
743 for (i = 0; i < num; i++)
745 macro_modifier_name[i] = string_make(zz[2+i]);
749 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
755 if (max_macrotrigger >= MAX_MACRO_TRIG)
758 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
760 msg_print("Too many macro triggers!");
764 m = max_macrotrigger;
767 /* Take into account the escape character */
777 /* Get a trigger name */
778 macro_trigger_name[m] = string_make(buf);
780 /* Get the corresponding key code */
781 macro_trigger_keycode[0][m] = string_make(zz[1]);
785 /* Key code of a combination of it with the shift key */
786 macro_trigger_keycode[1][m] = string_make(zz[2]);
790 macro_trigger_keycode[1][m] = string_make(zz[1]);
805 * Helper function for "process_pref_file()"
808 * v: output buffer array
814 cptr process_pref_file_expr(char **sp, char *fp)
831 while (isspace(*s)) s++;
849 t = process_pref_file_expr(&s, &f);
858 else if (streq(t, "IOR"))
861 while (*s && (f != b2))
863 t = process_pref_file_expr(&s, &f);
864 if (*t && !streq(t, "0")) v = "1";
869 else if (streq(t, "AND"))
872 while (*s && (f != b2))
874 t = process_pref_file_expr(&s, &f);
875 if (*t && streq(t, "0")) v = "0";
880 else if (streq(t, "NOT"))
883 while (*s && (f != b2))
885 t = process_pref_file_expr(&s, &f);
886 if (*t && streq(t, "1")) v = "0";
891 else if (streq(t, "EQU"))
896 t = process_pref_file_expr(&s, &f);
898 while (*s && (f != b2))
900 p = process_pref_file_expr(&s, &f);
901 if (streq(t, p)) v = "1";
906 else if (streq(t, "LEQ"))
911 t = process_pref_file_expr(&s, &f);
913 while (*s && (f != b2))
916 t = process_pref_file_expr(&s, &f);
917 if (*t && atoi(p) > atoi(t)) v = "0";
922 else if (streq(t, "GEQ"))
927 t = process_pref_file_expr(&s, &f);
929 while (*s && (f != b2))
932 t = process_pref_file_expr(&s, &f);
934 /* Compare two numbers instead of string */
935 if (*t && atoi(p) < atoi(t)) v = "0";
942 while (*s && (f != b2))
944 t = process_pref_file_expr(&s, &f);
949 if (f != b2) v = "?x?x?";
951 /* Extract final and Terminate */
952 if ((f = *s) != '\0') *s++ = '\0';
958 /* Accept all printables except spaces and brackets */
960 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
962 if (iskanji(*s)) s++;
966 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
969 /* Extract final and Terminate */
970 if ((f = *s) != '\0') *s++ = '\0';
976 if (streq(b+1, "SYS"))
981 else if (streq(b+1, "KEYBOARD"))
983 v = ANGBAND_KEYBOARD;
987 else if (streq(b+1, "GRAF"))
992 /* Monochrome mode */
993 else if (streq(b+1, "MONOCHROME"))
1002 else if (streq(b+1, "RACE"))
1005 v = rp_ptr->E_title;
1012 else if (streq(b+1, "CLASS"))
1015 v = cp_ptr->E_title;
1022 else if (streq(b+1, "PLAYER"))
1024 static char tmp_player_name[32];
1026 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1036 *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1039 v = tmp_player_name;
1043 else if (streq(b+1, "REALM1"))
1046 v = E_realm_names[p_ptr->realm1];
1048 v = realm_names[p_ptr->realm1];
1053 else if (streq(b+1, "REALM2"))
1056 v = E_realm_names[p_ptr->realm2];
1058 v = realm_names[p_ptr->realm2];
1063 else if (streq(b+1, "LEVEL"))
1065 sprintf(tmp, "%02d", p_ptr->lev);
1069 /* Autopick auto-register is in-use or not? */
1070 else if (streq(b+1, "AUTOREGISTER"))
1072 if (p_ptr->autopick_autoregister)
1079 else if (streq(b+1, "MONEY"))
1081 sprintf(tmp, "%09ld", (long int)p_ptr->au);
1104 #define PREF_TYPE_NORMAL 0
1105 #define PREF_TYPE_AUTOPICK 1
1106 #define PREF_TYPE_HISTPREF 2
1109 * Open the "user pref file" and parse it.
1111 static errr process_pref_file_aux(cptr name, int preftype)
1123 bool bypass = FALSE;
1127 fp = my_fopen(name, "r");
1130 if (!fp) return (-1);
1132 /* Process the file */
1133 while (0 == my_fgets(fp, buf, sizeof(buf)))
1138 /* Skip "empty" lines */
1139 if (!buf[0]) continue;
1141 /* Skip "blank" lines */
1143 if (!iskanji(buf[0]))
1145 if (isspace(buf[0])) continue;
1148 if (buf[0] == '#') continue;
1155 /* Process "?:<expr>" */
1156 if ((buf[0] == '?') && (buf[1] == ':'))
1165 /* Parse the expr */
1166 v = process_pref_file_expr(&s, &f);
1169 bypass = (streq(v, "0") ? TRUE : FALSE);
1175 /* Apply conditionals */
1176 if (bypass) continue;
1179 /* Process "%:<file>" */
1182 static int depth_count = 0;
1184 /* Ignore if deeper than 20 level */
1185 if (depth_count > 20) continue;
1187 /* Count depth level */
1190 /* Process that file if allowed */
1193 case PREF_TYPE_AUTOPICK:
1194 (void)process_autopick_file(buf + 2);
1196 case PREF_TYPE_HISTPREF:
1197 (void)process_histpref_file(buf + 2);
1200 (void)process_pref_file(buf + 2);
1204 /* Set back depth level */
1212 /* Process the line */
1213 err = process_pref_file_command(buf);
1215 /* This is not original pref line... */
1218 if (preftype != PREF_TYPE_AUTOPICK)
1220 err = process_autopick_file_command(buf);
1228 /* Print error message */
1229 /* ToDo: Add better error messages */
1231 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1232 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1234 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1235 msg_format("Parsing '%s'", old);
1240 /* Close the file */
1250 * Process the "user pref file" with the given name
1252 * See the functions above for a list of legal "commands".
1254 * We also accept the special "?" and "%" directives, which
1255 * allow conditional evaluation and filename inclusion.
1257 errr process_pref_file(cptr name)
1263 /* Build the filename */
1264 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1266 /* Process the system pref file */
1267 err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1269 /* Stop at parser errors, but not at non-existing file */
1270 if (err1 > 0) return err1;
1273 /* Build the filename */
1274 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1276 /* Process the user pref file */
1277 err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1280 /* User file does not exist, but read system pref file */
1281 if (err2 < 0 && !err1)
1284 /* Result of user file processing */
1293 * Operating hours for ANGBAND (defaults to non-work hours)
1295 static char days[7][29] =
1297 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1298 "MON:XXXXXXXX.........XXXXXXX",
1299 "TUE:XXXXXXXX.........XXXXXXX",
1300 "WED:XXXXXXXX.........XXXXXXX",
1301 "THU:XXXXXXXX.........XXXXXXX",
1302 "FRI:XXXXXXXX.........XXXXXXX",
1303 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1307 * Restict usage (defaults to no restrictions)
1309 static bool check_time_flag = FALSE;
1317 errr check_time(void)
1325 /* No restrictions */
1326 if (!check_time_flag) return (0);
1328 /* Check for time violation */
1329 c = time((time_t *)0);
1333 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1344 * Initialize CHECK_TIME
1346 errr check_time_init(void)
1356 /* Build the filename */
1357 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1360 fp = my_fopen(buf, "r");
1362 /* No file, no restrictions */
1363 if (!fp) return (0);
1365 /* Assume restrictions */
1366 check_time_flag = TRUE;
1368 /* Parse the file */
1369 while (0 == my_fgets(fp, buf, sizeof(buf)))
1371 /* Skip comments and blank lines */
1372 if (!buf[0] || (buf[0] == '#')) continue;
1374 /* Chop the buffer */
1377 /* Extract the info */
1378 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1379 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1380 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1381 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1382 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1383 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1384 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1400 #ifndef MAXHOSTNAMELEN
1401 # define MAXHOSTNAMELEN 64
1404 typedef struct statstime statstime;
1410 unsigned int v_pgpgin;
1411 unsigned int v_pgpgout;
1412 unsigned int v_pswpin;
1413 unsigned int v_pswpout;
1414 unsigned int v_intr;
1420 unsigned int v_swtch;
1422 struct timeval boottime;
1423 struct timeval curtime;
1427 * Maximal load (if any).
1429 static int check_load_value = 0;
1437 errr check_load(void)
1442 struct statstime st;
1444 /* Success if not checking */
1445 if (!check_load_value) return (0);
1447 /* Check the load */
1448 if (0 == rstat("localhost", &st))
1450 long val1 = (long)(st.avenrun[2]);
1451 long val2 = (long)(check_load_value) * FSCALE;
1453 /* Check for violation */
1454 if (val1 >= val2) return (1);
1465 * Initialize CHECK_LOAD
1467 errr check_load_init(void)
1476 char temphost[MAXHOSTNAMELEN+1];
1477 char thishost[MAXHOSTNAMELEN+1];
1480 /* Build the filename */
1481 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1483 /* Open the "load" file */
1484 fp = my_fopen(buf, "r");
1486 /* No file, no restrictions */
1487 if (!fp) return (0);
1490 check_load_value = 100;
1492 /* Get the host name */
1493 (void)gethostname(thishost, (sizeof thishost) - 1);
1496 while (0 == my_fgets(fp, buf, sizeof(buf)))
1500 /* Skip comments and blank lines */
1501 if (!buf[0] || (buf[0] == '#')) continue;
1503 /* Parse, or ignore */
1504 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1506 /* Skip other hosts */
1507 if (!streq(temphost, thishost) &&
1508 !streq(temphost, "localhost")) continue;
1510 /* Use that value */
1511 check_load_value = value;
1517 /* Close the file */
1527 #define ENTRY_BARE_HAND 0
1528 #define ENTRY_TWO_HANDS 1
1529 #define ENTRY_RIGHT_HAND1 2
1530 #define ENTRY_LEFT_HAND1 3
1531 #define ENTRY_LEFT_HAND2 4
1532 #define ENTRY_RIGHT_HAND2 5
1533 #define ENTRY_POSTURE 6
1534 #define ENTRY_SHOOT_HIT_DAM 7
1535 #define ENTRY_SHOOT_POWER 8
1536 #define ENTRY_SPEED 9
1537 #define ENTRY_BASE_AC 10
1538 #define ENTRY_LEVEL 11
1539 #define ENTRY_CUR_EXP 12
1540 #define ENTRY_MAX_EXP 13
1541 #define ENTRY_EXP_TO_ADV 14
1542 #define ENTRY_GOLD 15
1543 #define ENTRY_DAY 16
1546 #define ENTRY_PLAY_TIME 19
1547 #define ENTRY_SKILL_FIGHT 20
1548 #define ENTRY_SKILL_SHOOT 21
1549 #define ENTRY_SKILL_SAVING 22
1550 #define ENTRY_SKILL_STEALTH 23
1551 #define ENTRY_SKILL_PERCEP 24
1552 #define ENTRY_SKILL_SEARCH 25
1553 #define ENTRY_SKILL_DISARM 26
1554 #define ENTRY_SKILL_DEVICE 27
1555 #define ENTRY_BLOWS 28
1556 #define ENTRY_SHOTS 29
1557 #define ENTRY_AVG_DMG 30
1558 #define ENTRY_INFRA 31
1560 #define ENTRY_NAME 32
1561 #define ENTRY_SEX 33
1562 #define ENTRY_RACE 34
1563 #define ENTRY_CLASS 35
1564 #define ENTRY_REALM 36
1565 #define ENTRY_PATRON 37
1566 #define ENTRY_AGE 38
1567 #define ENTRY_HEIGHT 39
1568 #define ENTRY_WEIGHT 40
1569 #define ENTRY_SOCIAL 41
1570 #define ENTRY_ALIGN 42
1572 #define ENTRY_EXP_ANDR 43
1573 #define ENTRY_EXP_TO_ADV_ANDR 44
1582 } disp_player_line[]
1585 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1586 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1587 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1588 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1589 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1590 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1592 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1593 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1594 { 1, 20, 25, "²Ã®"},
1595 { 1, 19, 25, "£Á£Ã"},
1596 {29, 13, 21, "¥ì¥Ù¥ë"},
1597 {29, 14, 21, "·Ð¸³ÃÍ"},
1598 {29, 15, 21, "ºÇÂç·Ð¸³"},
1599 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1600 {29, 17, 21, "½ê»ý¶â"},
1601 {29, 19, 21, "ÆüÉÕ"},
1602 {29, 10, 21, "£È£Ð"},
1603 {29, 11, 21, "£Í£Ð"},
1604 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1605 {53, 10, -1, "ÂǷ⹶·â :"},
1606 {53, 11, -1, "¼Í·â¹¶·â :"},
1607 {53, 12, -1, "ËâË¡Ëɸæ :"},
1608 {53, 13, -1, "±£Ì©¹ÔÆ° :"},
1609 {53, 15, -1, "ÃγР:"},
1610 {53, 16, -1, "õº÷ :"},
1611 {53, 17, -1, "²ò½ü :"},
1612 {53, 18, -1, "ËâË¡Æ»¶ñ :"},
1613 { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1614 { 1, 17, 25, "¼Í·â²ó¿ô"},
1615 { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1616 {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1617 {26, 1, -1, "̾Á° : "},
1618 { 1, 3, -1, "ÀÊÌ : "},
1619 { 1, 4, -1, "¼ï² : "},
1620 { 1, 5, -1, "¿¦¶È : "},
1621 { 1, 6, -1, "ËâË¡ : "},
1622 { 1, 7, -1, "¼é¸îËâ¿À : "},
1623 {29, 3, 21, "ǯÎð"},
1624 {29, 4, 21, "¿ÈĹ"},
1625 {29, 5, 21, "ÂνÅ"},
1626 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1627 {29, 7, 21, "°À"},
1628 {29, 14, 21, "¶¯²½ÅÙ"},
1629 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1633 { 1, 10, 25, "Bare hand"},
1634 { 1, 10, 25, "Two hands"},
1635 { 1, 10, 25, "Right hand"},
1636 { 1, 10, 25, "Left hand"},
1637 { 1, 11, 25, "Left hand"},
1638 { 1, 11, 25, "Right hand"},
1639 { 1, 11, 25, "Posture"},
1640 { 1, 15, 25, "Shooting"},
1641 { 1, 16, 25, "Multiplier"},
1642 { 1, 20, 25, "Speed"},
1644 {29, 13, 21, "Level"},
1645 {29, 14, 21, "Experience"},
1646 {29, 15, 21, "Max Exp"},
1647 {29, 16, 21, "Exp to Adv"},
1648 {29, 17, 21, "Gold"},
1649 {29, 19, 21, "Time"},
1650 {29, 10, 21, "Hit point"},
1651 {29, 11, 21, "SP (Mana)"},
1652 {29, 20, 21, "Play time"},
1653 {53, 10, -1, "Fighting : "},
1654 {53, 11, -1, "Bows/Throw : "},
1655 {53, 12, -1, "SavingThrow: "},
1656 {53, 13, -1, "Stealth : "},
1657 {53, 15, -1, "Perception : "},
1658 {53, 16, -1, "Searching : "},
1659 {53, 17, -1, "Disarming : "},
1660 {53, 18, -1, "MagicDevice: "},
1661 { 1, 12, 25, "Blows/Round"},
1662 { 1, 17, 25, "Shots/Round"},
1663 { 1, 13, 25, "AverageDmg/Rnd"},
1664 {53, 20, -1, "Infra-Vision: "},
1665 {26, 1, -1, "Name : "},
1666 { 1, 3, -1, "Sex : "},
1667 { 1, 4, -1, "Race : "},
1668 { 1, 5, -1, "Class : "},
1669 { 1, 6, -1, "Magic : "},
1670 { 1, 7, -1, "Patron : "},
1672 {29, 4, 21, "Height"},
1673 {29, 5, 21, "Weight"},
1674 {29, 6, 21, "Social Class"},
1675 {29, 7, 21, "Align"},
1676 {29, 14, 21, "Construction"},
1677 {29, 16, 21, "Const to Adv"},
1681 static void display_player_one_line(int entry, cptr val, byte attr)
1685 int row = disp_player_line[entry].row;
1686 int col = disp_player_line[entry].col;
1687 int len = disp_player_line[entry].len;
1688 cptr head = disp_player_line[entry].header;
1690 int head_len = strlen(head);
1692 Term_putstr(col, row, -1, TERM_WHITE, head);
1699 int val_len = len - head_len;
1700 sprintf(buf, "%*.*s", val_len, val_len, val);
1701 Term_putstr(col + head_len, row, -1, attr, buf);
1705 Term_putstr(col + head_len, row, -1, attr, val);
1712 static void display_player_melee_bonus(int hand, int hand_entry)
1715 int show_tohit = p_ptr->dis_to_h[hand];
1716 int show_todam = p_ptr->dis_to_d[hand];
1717 object_type *o_ptr = &inventory[INVEN_RARM + hand];
1719 /* Hack -- add in weapon info if known */
1720 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1721 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1724 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1726 /* Dump the bonuses to hit/dam */
1727 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1728 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1729 else if (p_ptr->ryoute)
1730 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1732 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1737 * Prints the following information on the screen.
1739 static void display_player_middle(void)
1744 int show_tohit = p_ptr->dis_to_h_b;
1748 object_type *o_ptr = &inventory[INVEN_BOW];
1755 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1758 if (p_ptr->hidarite)
1760 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1762 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1765 if (p_ptr->special_defense & KAMAE_MASK)
1767 for (i = 0; i < MAX_KAMAE; i++)
1769 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1773 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1775 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1780 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1782 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1786 /* Apply weapon bonuses */
1787 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1788 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1790 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1791 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1793 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1796 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1798 if (inventory[INVEN_BOW].k_idx)
1800 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1802 /* Get extra "power" from "extra might" */
1803 if (p_ptr->xtra_might) tmul++;
1805 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1809 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1811 /* Dump the armor class */
1812 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1820 i = p_ptr->pspeed-110;
1822 /* Hack -- Visually "undo" the Search Mode Slowdown */
1823 if (p_ptr->action == ACTION_SEARCH) i += 10;
1828 attr = TERM_L_GREEN;
1842 attr = TERM_L_UMBER;
1849 if (IS_FAST()) tmp_speed += 10;
1850 if (p_ptr->slow) tmp_speed -= 10;
1851 if (p_ptr->lightspeed) tmp_speed = 99;
1855 if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1856 if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1862 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1865 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1867 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1878 sprintf(buf, "(%+d)", i);
1881 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1883 sprintf(buf, "Riding (%+d)", i);
1887 display_player_one_line(ENTRY_SPEED, buf, attr);
1890 /* Dump character level */
1891 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1893 /* Dump experience */
1894 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1895 else e = ENTRY_CUR_EXP;
1897 if (p_ptr->exp >= p_ptr->max_exp)
1898 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1900 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1902 /* Dump max experience */
1903 if (p_ptr->prace == RACE_ANDROID)
1906 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1908 /* Dump exp to advance */
1909 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1910 else e = ENTRY_EXP_TO_ADV;
1912 if (p_ptr->lev >= PY_MAX_LEVEL)
1913 display_player_one_line(e, "*****", TERM_L_GREEN);
1914 else if (p_ptr->prace == RACE_ANDROID)
1915 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1917 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1920 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1925 extract_day_hour_min(&day, &hour, &min);
1928 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1929 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1931 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1932 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1935 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1937 /* Dump hit point */
1938 if (p_ptr->chp >= p_ptr->mhp)
1939 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1940 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1941 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1943 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1945 /* Dump mana power */
1946 if (p_ptr->csp >= p_ptr->msp)
1947 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1948 else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10)
1949 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1951 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1953 /* Dump play time */
1954 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1959 * Hack -- pass color info around this file
1961 static byte likert_color = TERM_WHITE;
1965 * Returns a "rating" of x depending on y
1967 static cptr likert(int x, int y)
1969 static char dummy[20] = "";
1974 /* Negative value */
1977 likert_color = TERM_L_DARK;
1985 /* Analyze the value */
1990 likert_color = TERM_RED;
1998 likert_color = TERM_L_RED;
2007 likert_color = TERM_ORANGE;
2015 likert_color = TERM_YELLOW;
2023 likert_color = TERM_YELLOW;
2032 likert_color = TERM_L_GREEN;
2044 likert_color = TERM_GREEN;
2055 likert_color = TERM_BLUE;
2063 likert_color = TERM_VIOLET;
2065 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2067 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2075 * Prints ratings on certain abilities
2077 * This code is "imitated" elsewhere to "dump" a character sheet.
2079 static void display_player_various(void)
2081 int tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
2082 int xthn, xthb, xfos, xsrh;
2083 int xdis, xdev, xsav, xstl;
2086 u32b flgs[TR_FLAG_SIZE];
2087 int shots, shot_frac;
2092 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2093 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2094 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2095 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2096 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2098 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2100 /* Shooting Skill (with current bow and normal missile) */
2101 o_ptr = &inventory[INVEN_BOW];
2102 tmp = p_ptr->to_h_b + o_ptr->to_h;
2103 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2105 /* If the player is wielding one? */
2108 s16b energy_fire = bow_energy(o_ptr->sval);
2110 /* Calculate shots per round */
2111 shots = p_ptr->num_fire * 100;
2112 shot_frac = (shots * 100 / energy_fire) % 100;
2113 shots = shots / energy_fire;
2114 if (o_ptr->name1 == ART_CRIMSON)
2118 if (p_ptr->pclass == CLASS_ARCHER)
2120 /* Extra shot at level 10 */
2121 if (p_ptr->lev >= 10) shots++;
2123 /* Extra shot at level 30 */
2124 if (p_ptr->lev >= 30) shots++;
2126 /* Extra shot at level 45 */
2127 if (p_ptr->lev >= 45) shots++;
2137 for(i = 0; i < 2; i++)
2139 damage[i] = p_ptr->dis_to_d[i] * 100;
2140 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2142 int level = p_ptr->lev;
2148 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2149 if (p_ptr->special_defense & KAMAE_BYAKKO)
2150 basedam = monk_ave_damage[level][1];
2151 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2152 basedam = monk_ave_damage[level][2];
2154 basedam = monk_ave_damage[level][0];
2158 o_ptr = &inventory[INVEN_RARM + i];
2160 /* Average damage per round */
2166 if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
2167 if (object_is_known(o_ptr))
2169 damage[i] += o_ptr->to_d * 100;
2170 to_h[i] += o_ptr->to_h;
2172 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2173 object_flags_known(o_ptr, flgs);
2175 basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
2176 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2182 else if (have_flag(flgs, TR_VORPAL))
2184 /* vorpal flag only */
2188 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2189 basedam = basedam * 7 / 2;
2193 damage[i] += basedam;
2194 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2195 if (damage[i] < 0) damage[i] = 0;
2197 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2198 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2200 /* Basic abilities */
2202 xdis = p_ptr->skill_dis;
2203 xdev = p_ptr->skill_dev;
2204 xsav = p_ptr->skill_sav;
2205 xstl = p_ptr->skill_stl;
2206 xsrh = p_ptr->skill_srh;
2207 xfos = p_ptr->skill_fos;
2210 desc = likert(xthn, 12);
2211 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2213 desc = likert(xthb, 12);
2214 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2216 desc = likert(xsav, 7);
2217 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2219 /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2220 desc = likert((xstl > 0) ? xstl : -1, 1);
2221 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2223 desc = likert(xfos, 6);
2224 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2226 desc = likert(xsrh, 6);
2227 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2229 desc = likert(xdis, 8);
2230 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2232 desc = likert(xdev, 6);
2233 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2236 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2238 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2240 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2243 if ((damage[0]+damage[1]) == 0)
2246 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2248 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2250 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2256 * Obtain the "flags" for the player as if he was an item
2258 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2263 for (i = 0; i < TR_FLAG_SIZE; i++)
2267 switch (p_ptr->pclass)
2270 if (p_ptr->lev > 44)
2271 add_flag(flgs, TR_REGEN);
2273 if (p_ptr->lev > 29)
2274 add_flag(flgs, TR_RES_FEAR);
2277 if (p_ptr->lev > 39)
2278 add_flag(flgs, TR_RES_FEAR);
2280 case CLASS_CHAOS_WARRIOR:
2281 if (p_ptr->lev > 29)
2282 add_flag(flgs, TR_RES_CHAOS);
2283 if (p_ptr->lev > 39)
2284 add_flag(flgs, TR_RES_FEAR);
2287 case CLASS_FORCETRAINER:
2288 if ((p_ptr->lev > 9) && !heavy_armor())
2289 add_flag(flgs, TR_SPEED);
2290 if ((p_ptr->lev>24) && !heavy_armor())
2291 add_flag(flgs, TR_FREE_ACT);
2295 add_flag(flgs, TR_SPEED);
2298 if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2299 (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2300 add_flag(flgs, TR_SPEED);
2302 add_flag(flgs, TR_FREE_ACT);
2304 add_flag(flgs, TR_SLOW_DIGEST);
2305 add_flag(flgs, TR_RES_FEAR);
2306 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2307 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2308 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2310 case CLASS_MINDCRAFTER:
2312 add_flag(flgs, TR_RES_FEAR);
2313 if (p_ptr->lev > 19)
2314 add_flag(flgs, TR_SUST_WIS);
2315 if (p_ptr->lev > 29)
2316 add_flag(flgs, TR_RES_CONF);
2317 if (p_ptr->lev > 39)
2318 add_flag(flgs, TR_TELEPATHY);
2321 add_flag(flgs, TR_RES_SOUND);
2323 case CLASS_BERSERKER:
2324 add_flag(flgs, TR_SUST_STR);
2325 add_flag(flgs, TR_SUST_DEX);
2326 add_flag(flgs, TR_SUST_CON);
2327 add_flag(flgs, TR_REGEN);
2328 add_flag(flgs, TR_FREE_ACT);
2329 add_flag(flgs, TR_SPEED);
2330 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2332 case CLASS_MIRROR_MASTER:
2333 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2336 break; /* Do nothing */
2340 if (p_ptr->mimic_form)
2342 switch(p_ptr->mimic_form)
2345 add_flag(flgs, TR_HOLD_LIFE);
2346 add_flag(flgs, TR_RES_CHAOS);
2347 add_flag(flgs, TR_RES_NETHER);
2348 add_flag(flgs, TR_RES_FIRE);
2349 add_flag(flgs, TR_SEE_INVIS);
2350 add_flag(flgs, TR_SPEED);
2352 case MIMIC_DEMON_LORD:
2353 add_flag(flgs, TR_HOLD_LIFE);
2354 add_flag(flgs, TR_RES_CHAOS);
2355 add_flag(flgs, TR_RES_NETHER);
2356 add_flag(flgs, TR_RES_FIRE);
2357 add_flag(flgs, TR_RES_COLD);
2358 add_flag(flgs, TR_RES_ELEC);
2359 add_flag(flgs, TR_RES_ACID);
2360 add_flag(flgs, TR_RES_POIS);
2361 add_flag(flgs, TR_RES_CONF);
2362 add_flag(flgs, TR_RES_DISEN);
2363 add_flag(flgs, TR_RES_NEXUS);
2364 add_flag(flgs, TR_RES_FEAR);
2365 add_flag(flgs, TR_IM_FIRE);
2366 add_flag(flgs, TR_SH_FIRE);
2367 add_flag(flgs, TR_SEE_INVIS);
2368 add_flag(flgs, TR_TELEPATHY);
2369 add_flag(flgs, TR_LEVITATION);
2370 add_flag(flgs, TR_SPEED);
2373 add_flag(flgs, TR_HOLD_LIFE);
2374 add_flag(flgs, TR_RES_DARK);
2375 add_flag(flgs, TR_RES_NETHER);
2376 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2377 add_flag(flgs, TR_RES_POIS);
2378 add_flag(flgs, TR_RES_COLD);
2379 add_flag(flgs, TR_SEE_INVIS);
2380 add_flag(flgs, TR_SPEED);
2386 switch (p_ptr->prace)
2389 add_flag(flgs, TR_RES_LITE);
2392 add_flag(flgs, TR_HOLD_LIFE);
2395 add_flag(flgs, TR_FREE_ACT);
2398 add_flag(flgs, TR_RES_BLIND);
2401 add_flag(flgs, TR_RES_DARK);
2403 case RACE_HALF_TROLL:
2404 add_flag(flgs, TR_SUST_STR);
2405 if (p_ptr->lev > 14)
2407 add_flag(flgs, TR_REGEN);
2408 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2410 add_flag(flgs, TR_SLOW_DIGEST);
2412 * Let's not make Regeneration a disadvantage
2413 * for the poor warriors who can never learn
2414 * a spell that satisfies hunger (actually
2415 * neither can rogues, but half-trolls are not
2416 * supposed to play rogues)
2422 add_flag(flgs, TR_SUST_CON);
2423 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2426 add_flag(flgs, TR_RES_LITE);
2427 add_flag(flgs, TR_SEE_INVIS);
2429 case RACE_BARBARIAN:
2430 add_flag(flgs, TR_RES_FEAR);
2432 case RACE_HALF_OGRE:
2433 add_flag(flgs, TR_SUST_STR);
2434 add_flag(flgs, TR_RES_DARK);
2436 case RACE_HALF_GIANT:
2437 add_flag(flgs, TR_RES_SHARDS);
2438 add_flag(flgs, TR_SUST_STR);
2440 case RACE_HALF_TITAN:
2441 add_flag(flgs, TR_RES_CHAOS);
2444 add_flag(flgs, TR_RES_SOUND);
2447 add_flag(flgs, TR_RES_ACID);
2448 if (p_ptr->lev > 19)
2449 add_flag(flgs, TR_IM_ACID);
2452 add_flag(flgs, TR_RES_CONF);
2453 add_flag(flgs, TR_RES_ACID);
2455 add_flag(flgs, TR_SPEED);
2458 add_flag(flgs, TR_RES_POIS);
2461 add_flag(flgs, TR_RES_DISEN);
2462 add_flag(flgs, TR_RES_DARK);
2465 add_flag(flgs, TR_RES_DARK);
2466 if (p_ptr->lev > 19)
2467 add_flag(flgs, TR_SEE_INVIS);
2469 case RACE_DRACONIAN:
2470 add_flag(flgs, TR_LEVITATION);
2472 add_flag(flgs, TR_RES_FIRE);
2474 add_flag(flgs, TR_RES_COLD);
2475 if (p_ptr->lev > 14)
2476 add_flag(flgs, TR_RES_ACID);
2477 if (p_ptr->lev > 19)
2478 add_flag(flgs, TR_RES_ELEC);
2479 if (p_ptr->lev > 34)
2480 add_flag(flgs, TR_RES_POIS);
2482 case RACE_MIND_FLAYER:
2483 add_flag(flgs, TR_SUST_INT);
2484 add_flag(flgs, TR_SUST_WIS);
2485 if (p_ptr->lev > 14)
2486 add_flag(flgs, TR_SEE_INVIS);
2487 if (p_ptr->lev > 29)
2488 add_flag(flgs, TR_TELEPATHY);
2491 add_flag(flgs, TR_RES_FIRE);
2493 add_flag(flgs, TR_SEE_INVIS);
2496 add_flag(flgs, TR_SEE_INVIS);
2497 add_flag(flgs, TR_FREE_ACT);
2498 add_flag(flgs, TR_RES_POIS);
2499 add_flag(flgs, TR_SLOW_DIGEST);
2500 if (p_ptr->lev > 34)
2501 add_flag(flgs, TR_HOLD_LIFE);
2504 add_flag(flgs, TR_SEE_INVIS);
2505 add_flag(flgs, TR_RES_SHARDS);
2506 add_flag(flgs, TR_HOLD_LIFE);
2507 add_flag(flgs, TR_RES_POIS);
2509 add_flag(flgs, TR_RES_COLD);
2512 add_flag(flgs, TR_SEE_INVIS);
2513 add_flag(flgs, TR_HOLD_LIFE);
2514 add_flag(flgs, TR_RES_NETHER);
2515 add_flag(flgs, TR_RES_POIS);
2516 add_flag(flgs, TR_SLOW_DIGEST);
2518 add_flag(flgs, TR_RES_COLD);
2521 add_flag(flgs, TR_HOLD_LIFE);
2522 add_flag(flgs, TR_RES_DARK);
2523 add_flag(flgs, TR_RES_NETHER);
2524 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2525 add_flag(flgs, TR_RES_POIS);
2526 add_flag(flgs, TR_RES_COLD);
2529 add_flag(flgs, TR_LEVITATION);
2530 add_flag(flgs, TR_FREE_ACT);
2531 add_flag(flgs, TR_RES_COLD);
2532 add_flag(flgs, TR_SEE_INVIS);
2533 add_flag(flgs, TR_HOLD_LIFE);
2534 add_flag(flgs, TR_RES_NETHER);
2535 add_flag(flgs, TR_RES_POIS);
2536 add_flag(flgs, TR_SLOW_DIGEST);
2538 if (p_ptr->lev > 34)
2539 add_flag(flgs, TR_TELEPATHY);
2542 add_flag(flgs, TR_RES_LITE);
2543 add_flag(flgs, TR_LEVITATION);
2545 add_flag(flgs, TR_SPEED);
2548 add_flag(flgs, TR_RES_SOUND);
2549 add_flag(flgs, TR_RES_CONF);
2552 add_flag(flgs, TR_LEVITATION);
2553 add_flag(flgs, TR_SEE_INVIS);
2556 add_flag(flgs, TR_RES_FIRE);
2557 add_flag(flgs, TR_RES_NETHER);
2558 add_flag(flgs, TR_HOLD_LIFE);
2560 add_flag(flgs, TR_SEE_INVIS);
2563 add_flag(flgs, TR_SUST_CON);
2566 add_flag(flgs, TR_LEVITATION);
2569 add_flag(flgs, TR_RES_CONF);
2572 add_flag(flgs, TR_FREE_ACT);
2573 add_flag(flgs, TR_RES_POIS);
2574 add_flag(flgs, TR_SLOW_DIGEST);
2575 add_flag(flgs, TR_HOLD_LIFE);
2585 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2587 remove_flag(flgs, TR_REGEN);
2590 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2591 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2592 (p_ptr->muta3 & MUT3_SHORT_LEG))
2594 add_flag(flgs, TR_SPEED);
2597 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2599 add_flag(flgs, TR_SH_ELEC);
2602 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2604 add_flag(flgs, TR_SH_FIRE);
2605 add_flag(flgs, TR_LITE);
2608 if (p_ptr->muta3 & MUT3_WINGS)
2610 add_flag(flgs, TR_LEVITATION);
2613 if (p_ptr->muta3 & MUT3_FEARLESS)
2615 add_flag(flgs, TR_RES_FEAR);
2618 if (p_ptr->muta3 & MUT3_REGEN)
2620 add_flag(flgs, TR_REGEN);
2623 if (p_ptr->muta3 & MUT3_ESP)
2625 add_flag(flgs, TR_TELEPATHY);
2628 if (p_ptr->muta3 & MUT3_MOTION)
2630 add_flag(flgs, TR_FREE_ACT);
2634 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2635 add_flag(flgs, TR_AGGRAVATE);
2636 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2638 add_flag(flgs, TR_RES_BLIND);
2639 add_flag(flgs, TR_RES_CONF);
2640 add_flag(flgs, TR_HOLD_LIFE);
2641 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2643 add_flag(flgs, TR_SPEED);
2645 if (p_ptr->special_defense & KATA_FUUJIN)
2646 add_flag(flgs, TR_REFLECT);
2647 if (p_ptr->special_defense & KAMAE_GENBU)
2648 add_flag(flgs, TR_REFLECT);
2649 if (p_ptr->special_defense & KAMAE_SUZAKU)
2650 add_flag(flgs, TR_LEVITATION);
2651 if (p_ptr->special_defense & KAMAE_SEIRYU)
2653 add_flag(flgs, TR_RES_FIRE);
2654 add_flag(flgs, TR_RES_COLD);
2655 add_flag(flgs, TR_RES_ACID);
2656 add_flag(flgs, TR_RES_ELEC);
2657 add_flag(flgs, TR_RES_POIS);
2658 add_flag(flgs, TR_LEVITATION);
2659 add_flag(flgs, TR_SH_FIRE);
2660 add_flag(flgs, TR_SH_ELEC);
2661 add_flag(flgs, TR_SH_COLD);
2663 if (p_ptr->special_defense & KATA_MUSOU)
2665 add_flag(flgs, TR_RES_FEAR);
2666 add_flag(flgs, TR_RES_LITE);
2667 add_flag(flgs, TR_RES_DARK);
2668 add_flag(flgs, TR_RES_BLIND);
2669 add_flag(flgs, TR_RES_CONF);
2670 add_flag(flgs, TR_RES_SOUND);
2671 add_flag(flgs, TR_RES_SHARDS);
2672 add_flag(flgs, TR_RES_NETHER);
2673 add_flag(flgs, TR_RES_NEXUS);
2674 add_flag(flgs, TR_RES_CHAOS);
2675 add_flag(flgs, TR_RES_DISEN);
2676 add_flag(flgs, TR_REFLECT);
2677 add_flag(flgs, TR_HOLD_LIFE);
2678 add_flag(flgs, TR_FREE_ACT);
2679 add_flag(flgs, TR_SH_FIRE);
2680 add_flag(flgs, TR_SH_ELEC);
2681 add_flag(flgs, TR_SH_COLD);
2682 add_flag(flgs, TR_LEVITATION);
2683 add_flag(flgs, TR_LITE);
2684 add_flag(flgs, TR_SEE_INVIS);
2685 add_flag(flgs, TR_TELEPATHY);
2686 add_flag(flgs, TR_SLOW_DIGEST);
2687 add_flag(flgs, TR_REGEN);
2688 add_flag(flgs, TR_SUST_STR);
2689 add_flag(flgs, TR_SUST_INT);
2690 add_flag(flgs, TR_SUST_WIS);
2691 add_flag(flgs, TR_SUST_DEX);
2692 add_flag(flgs, TR_SUST_CON);
2693 add_flag(flgs, TR_SUST_CHR);
2698 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2703 for (i = 0; i < TR_FLAG_SIZE; i++)
2706 if (IS_HERO() || p_ptr->shero)
2707 add_flag(flgs, TR_RES_FEAR);
2708 if (p_ptr->tim_invis)
2709 add_flag(flgs, TR_SEE_INVIS);
2710 if (p_ptr->tim_regen)
2711 add_flag(flgs, TR_REGEN);
2713 add_flag(flgs, TR_TELEPATHY);
2714 if (IS_FAST() || p_ptr->slow)
2715 add_flag(flgs, TR_SPEED);
2717 if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2718 add_flag(flgs, TR_RES_ACID);
2719 if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2720 add_flag(flgs, TR_RES_ELEC);
2721 if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2722 add_flag(flgs, TR_RES_FIRE);
2723 if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2724 add_flag(flgs, TR_RES_COLD);
2725 if (IS_OPPOSE_POIS())
2726 add_flag(flgs, TR_RES_POIS);
2728 if (p_ptr->special_attack & ATTACK_ACID)
2729 add_flag(flgs, TR_BRAND_ACID);
2730 if (p_ptr->special_attack & ATTACK_ELEC)
2731 add_flag(flgs, TR_BRAND_ELEC);
2732 if (p_ptr->special_attack & ATTACK_FIRE)
2733 add_flag(flgs, TR_BRAND_FIRE);
2734 if (p_ptr->special_attack & ATTACK_COLD)
2735 add_flag(flgs, TR_BRAND_COLD);
2736 if (p_ptr->special_attack & ATTACK_POIS)
2737 add_flag(flgs, TR_BRAND_POIS);
2738 if (p_ptr->special_defense & DEFENSE_ACID)
2739 add_flag(flgs, TR_IM_ACID);
2740 if (p_ptr->special_defense & DEFENSE_ELEC)
2741 add_flag(flgs, TR_IM_ELEC);
2742 if (p_ptr->special_defense & DEFENSE_FIRE)
2743 add_flag(flgs, TR_IM_FIRE);
2744 if (p_ptr->special_defense & DEFENSE_COLD)
2745 add_flag(flgs, TR_IM_COLD);
2746 if (p_ptr->wraith_form)
2747 add_flag(flgs, TR_REFLECT);
2749 if (p_ptr->tim_reflect)
2750 add_flag(flgs, TR_REFLECT);
2752 if (p_ptr->magicdef)
2754 add_flag(flgs, TR_RES_BLIND);
2755 add_flag(flgs, TR_RES_CONF);
2756 add_flag(flgs, TR_REFLECT);
2757 add_flag(flgs, TR_FREE_ACT);
2758 add_flag(flgs, TR_LEVITATION);
2760 if (p_ptr->tim_res_nether)
2762 add_flag(flgs, TR_RES_NETHER);
2764 if (p_ptr->tim_sh_fire)
2766 add_flag(flgs, TR_SH_FIRE);
2770 add_flag(flgs, TR_RES_FEAR);
2771 add_flag(flgs, TR_RES_LITE);
2772 add_flag(flgs, TR_RES_DARK);
2773 add_flag(flgs, TR_RES_BLIND);
2774 add_flag(flgs, TR_RES_CONF);
2775 add_flag(flgs, TR_RES_SOUND);
2776 add_flag(flgs, TR_RES_SHARDS);
2777 add_flag(flgs, TR_RES_NETHER);
2778 add_flag(flgs, TR_RES_NEXUS);
2779 add_flag(flgs, TR_RES_CHAOS);
2780 add_flag(flgs, TR_RES_DISEN);
2781 add_flag(flgs, TR_REFLECT);
2782 add_flag(flgs, TR_HOLD_LIFE);
2783 add_flag(flgs, TR_FREE_ACT);
2784 add_flag(flgs, TR_SH_FIRE);
2785 add_flag(flgs, TR_SH_ELEC);
2786 add_flag(flgs, TR_SH_COLD);
2787 add_flag(flgs, TR_LEVITATION);
2788 add_flag(flgs, TR_LITE);
2789 add_flag(flgs, TR_SEE_INVIS);
2790 add_flag(flgs, TR_TELEPATHY);
2791 add_flag(flgs, TR_SLOW_DIGEST);
2792 add_flag(flgs, TR_REGEN);
2793 add_flag(flgs, TR_SUST_STR);
2794 add_flag(flgs, TR_SUST_INT);
2795 add_flag(flgs, TR_SUST_WIS);
2796 add_flag(flgs, TR_SUST_DEX);
2797 add_flag(flgs, TR_SUST_CON);
2798 add_flag(flgs, TR_SUST_CHR);
2802 if (p_ptr->realm1 == REALM_HEX)
2804 if (hex_spelling(HEX_DEMON_AURA))
2806 add_flag(flgs, TR_SH_FIRE);
2807 add_flag(flgs, TR_REGEN);
2809 if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
2810 if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
2815 /* Mode flags for displaying player flags */
2816 #define DP_CURSE 0x01
2824 static void display_player_equippy(int y, int x, u16b mode)
2833 /* Weapon flags need only two column */
2834 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2835 else max_i = INVEN_TOTAL;
2837 /* Dump equippy chars */
2838 for (i = INVEN_RARM; i < max_i; i++)
2841 o_ptr = &inventory[i];
2843 a = object_attr(o_ptr);
2844 c = object_char(o_ptr);
2846 /* Clear the part of the screen */
2847 if (!equippy_chars || !o_ptr->k_idx)
2854 Term_putch(x + i - INVEN_RARM, y, a, c);
2859 void print_equippy(void)
2861 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2868 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2873 for (i = 0; i < TR_FLAG_SIZE; i++)
2876 /* Check equipment */
2877 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2879 u32b o_flgs[TR_FLAG_SIZE];
2884 o_ptr = &inventory[i];
2886 if (!o_ptr->k_idx) continue;
2889 object_flags_known(o_ptr, o_flgs);
2891 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2892 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2893 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2894 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2898 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2903 for (i = 0; i < TR_FLAG_SIZE; i++)
2906 if (prace_is_(RACE_SPECTRE))
2907 add_flag(flgs, TR_RES_NETHER);
2908 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2909 add_flag(flgs, TR_RES_DARK);
2910 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2911 add_flag(flgs, TR_RES_FIRE);
2912 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2913 add_flag(flgs, TR_RES_ACID);
2916 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2921 for (i = 0; i < TR_FLAG_SIZE; i++)
2924 if (p_ptr->special_defense & DEFENSE_ACID)
2925 add_flag(flgs, TR_RES_ACID);
2926 if (p_ptr->special_defense & DEFENSE_ELEC)
2927 add_flag(flgs, TR_RES_ELEC);
2928 if (p_ptr->special_defense & DEFENSE_FIRE)
2929 add_flag(flgs, TR_RES_FIRE);
2930 if (p_ptr->special_defense & DEFENSE_COLD)
2931 add_flag(flgs, TR_RES_COLD);
2932 if (p_ptr->wraith_form)
2933 add_flag(flgs, TR_RES_DARK);
2936 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2941 for (i = 0; i < TR_FLAG_SIZE; i++)
2944 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2946 add_flag(flgs, TR_RES_ACID);
2947 add_flag(flgs, TR_RES_ELEC);
2948 add_flag(flgs, TR_RES_FIRE);
2949 add_flag(flgs, TR_RES_COLD);
2951 if (prace_is_(RACE_ANDROID))
2952 add_flag(flgs, TR_RES_ELEC);
2953 if (prace_is_(RACE_ENT))
2954 add_flag(flgs, TR_RES_FIRE);
2955 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2956 (p_ptr->mimic_form == MIMIC_VAMPIRE))
2957 add_flag(flgs, TR_RES_LITE);
2962 * A struct for storing misc. flags
2965 u32b player_flags[TR_FLAG_SIZE];
2966 u32b tim_player_flags[TR_FLAG_SIZE];
2967 u32b player_imm[TR_FLAG_SIZE];
2968 u32b tim_player_imm[TR_FLAG_SIZE];
2969 u32b player_vuln[TR_FLAG_SIZE];
2970 u32b known_obj_imm[TR_FLAG_SIZE];
2975 * Helper function, see below
2977 static void display_flag_aux(int row, int col, cptr header,
2978 int flag1, all_player_flags *f, u16b mode)
2983 byte header_color = TERM_L_DARK;
2984 int header_col = col;
2986 if (have_flag(f->player_vuln, flag1) &&
2987 !(have_flag(f->known_obj_imm, flag1) ||
2988 have_flag(f->player_imm, flag1) ||
2989 have_flag(f->tim_player_imm, flag1)))
2993 col += strlen(header) + 1;
2995 /* Weapon flags need only two column */
2996 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2997 else max_i = INVEN_TOTAL;
2999 /* Check equipment */
3000 for (i = INVEN_RARM; i < max_i; i++)
3002 u32b flgs[TR_FLAG_SIZE];
3006 o_ptr = &inventory[i];
3009 object_flags_known(o_ptr, flgs);
3012 if (!(mode & DP_IMM))
3013 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3016 if (mode & DP_CURSE)
3018 if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
3020 c_put_str(TERM_L_DARK, "+", row, col);
3021 header_color = TERM_WHITE;
3023 if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
3025 c_put_str(TERM_WHITE, "+", row, col);
3026 header_color = TERM_WHITE;
3028 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
3030 c_put_str(TERM_WHITE, "*", row, col);
3031 header_color = TERM_WHITE;
3036 if (have_flag(flgs, flag1))
3038 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3039 (mode & DP_IMM) ? "*" : "+", row, col);
3040 header_color = TERM_WHITE;
3048 /* Assume that player flag is already written */
3051 if (header_color != TERM_L_DARK)
3053 /* Overwrite Header Color */
3054 c_put_str(header_color, header, row, header_col);
3060 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3063 if (have_flag(f->player_flags, flag1))
3065 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3066 header_color = TERM_WHITE;
3069 /* Timed player flags */
3070 if (have_flag(f->tim_player_flags, flag1))
3072 c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3073 header_color = TERM_WHITE;
3077 if (have_flag(f->tim_player_imm, flag1))
3079 c_put_str(TERM_YELLOW, "*", row, col);
3080 header_color = TERM_WHITE;
3082 if (have_flag(f->player_imm, flag1))
3084 c_put_str(TERM_WHITE, "*", row, col);
3085 header_color = TERM_WHITE;
3089 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3092 c_put_str(header_color, header, row, header_col);
3097 * Special display, part 1
3099 static void display_player_flag_info(void)
3106 /* Extract flags and store */
3107 player_flags(f.player_flags);
3108 tim_player_flags(f.tim_player_flags);
3109 player_immunity(f.player_imm);
3110 tim_player_immunity(f.tim_player_imm);
3111 known_obj_immunity(f.known_obj_imm);
3112 player_vuln_flags(f.player_vuln);
3119 display_player_equippy(row-2, col+8, 0);
3120 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3123 display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
3124 display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
3125 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3126 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3127 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3128 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3129 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3130 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3131 display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
3132 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3133 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3134 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3135 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3136 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3138 display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
3139 display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
3140 display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
3141 display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
3142 display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
3143 display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
3144 display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
3145 display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
3146 display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3147 display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3148 display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
3149 display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3150 display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3151 display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
3160 display_player_equippy(row-2, col+8, 0);
3162 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3165 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3166 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3167 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3168 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3169 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3170 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3171 display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
3172 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3173 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3174 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3176 display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3177 display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3178 display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3179 display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3180 display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3181 display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
3182 display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3183 display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3184 display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3185 display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3194 display_player_equippy(row-2, col+12, 0);
3196 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3199 display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
3200 display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
3201 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3202 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3203 display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
3204 display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
3205 display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
3206 display_flag_aux(row+7, col, "ÉâÍ· :", TR_LEVITATION, &f, 0);
3207 display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE, &f, 0);
3208 display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
3210 display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
3211 display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3212 display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3213 display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3214 display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
3215 display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3216 display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
3217 display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3218 display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3219 display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
3226 * Special display, part 2
3228 static void display_player_other_flag_info(void)
3235 /* Extract flags and store */
3236 player_flags(f.player_flags);
3237 tim_player_flags(f.tim_player_flags);
3238 player_immunity(f.player_imm);
3239 tim_player_immunity(f.tim_player_imm);
3240 known_obj_immunity(f.known_obj_imm);
3241 player_vuln_flags(f.player_vuln);
3248 display_player_equippy(row-2, col+12, DP_WP);
3250 c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3253 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3254 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3255 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3256 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3257 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3258 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3259 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
3260 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3261 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3262 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3263 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3264 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3265 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3266 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3267 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3268 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3269 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3270 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3271 display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
3272 display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
3273 display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
3274 display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
3275 display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
3276 display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
3277 display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
3278 display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
3279 display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3280 display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
3282 display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3283 display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3284 display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3285 display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3286 display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3287 display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3288 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3289 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3290 display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3291 display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3292 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3293 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3294 display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
3295 display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3296 display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3297 display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3298 display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3299 display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3300 display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3301 display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3302 display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3303 display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3304 display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3305 display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3306 display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
3307 display_flag_aux(row+16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
3308 display_flag_aux(row+17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
3309 display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3318 display_player_equippy(row-2, col+13, 0);
3319 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
3322 display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
3323 display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
3324 display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3325 display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
3326 display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
3327 display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
3328 display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
3329 display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
3330 display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
3331 display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3332 display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3333 display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
3334 display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
3335 display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
3336 display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
3337 display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
3338 display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
3339 display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
3340 display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
3342 display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3343 display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
3344 display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
3345 display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
3346 display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
3347 display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3348 display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
3349 display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3350 display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
3351 display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
3352 display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3353 display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3354 display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
3355 display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
3356 display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
3357 display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
3358 display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
3359 display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
3360 display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
3367 col = col + 12 + 17;
3369 display_player_equippy(row-2, col+14, 0);
3371 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3374 display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
3375 display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
3376 display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
3377 display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3378 display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
3379 display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
3381 display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
3382 display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
3383 display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
3384 display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3385 display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
3386 display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3388 display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
3389 display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3390 display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
3391 display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
3393 display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
3394 display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
3395 display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
3396 display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
3397 display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3398 display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
3400 display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
3401 display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
3402 display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
3403 display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3404 display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
3405 display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3407 display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
3408 display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3409 display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
3410 display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
3417 * Special display, part 2a
3419 static void display_player_misc_info(void)
3424 /* Display basics */
3426 put_str("̾Á° :", 1, 26);
3427 put_str("ÀÊÌ :", 3, 1);
3428 put_str("¼ï² :", 4, 1);
3429 put_str("¿¦¶È :", 5, 1);
3431 put_str("Name :", 1, 26);
3432 put_str("Sex :", 3, 1);
3433 put_str("Race :", 4, 1);
3434 put_str("Class :", 5, 1);
3437 strcpy(tmp,ap_ptr->title);
3444 strcat(tmp,player_name);
3446 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3447 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3448 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3449 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3451 /* Display extras */
3453 put_str("¥ì¥Ù¥ë:", 6, 1);
3454 put_str("£È£Ð :", 7, 1);
3455 put_str("£Í£Ð :", 8, 1);
3457 put_str("Level :", 6, 1);
3458 put_str("Hits :", 7, 1);
3459 put_str("Mana :", 8, 1);
3463 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3464 c_put_str(TERM_L_BLUE, buf, 6, 9);
3465 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3466 c_put_str(TERM_L_BLUE, buf, 7, 9);
3467 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3468 c_put_str(TERM_L_BLUE, buf, 8, 9);
3473 * Special display, part 2b
3475 * How to print out the modifications and sustains.
3476 * Positive mods with no sustain will be light green.
3477 * Positive mods with a sustain will be dark green.
3478 * Sustains (with no modification) will be a dark green 's'.
3479 * Negative mods (from a curse) will be red.
3480 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3481 * No mod, no sustain, will be a slate '.'
3483 static void display_player_stat_info(void)
3490 u32b flgs[TR_FLAG_SIZE];
3504 /* Print out the labels for the columns */
3506 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3507 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3508 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3509 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3510 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3512 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3513 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3514 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3515 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3516 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3520 /* Display the stats */
3521 for (i = 0; i < 6; i++)
3525 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3526 else r_adj = rp_ptr->r_adj[i];
3528 /* Calculate equipment adjustment */
3531 /* Icky formula to deal with the 18 barrier */
3532 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3533 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3534 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3535 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3536 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3537 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3539 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3540 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3542 if (prace_is_(RACE_ENT))
3548 if (p_ptr->lev > 25) r_adj++;
3549 if (p_ptr->lev > 40) r_adj++;
3550 if (p_ptr->lev > 45) r_adj++;
3553 if (p_ptr->lev > 25) r_adj--;
3554 if (p_ptr->lev > 40) r_adj--;
3555 if (p_ptr->lev > 45) r_adj--;
3561 e_adj -= cp_ptr->c_adj[i];
3562 e_adj -= ap_ptr->a_adj[i];
3564 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3565 /* Reduced name of stat */
3566 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3568 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3571 /* Internal "natural" max value. Maxes at 18/100 */
3572 /* This is useful to see if you are maxed out */
3573 cnv_stat(p_ptr->stat_max[i], buf);
3574 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3577 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3579 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3582 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3584 /* Race, class, and equipment modifiers */
3585 (void)sprintf(buf, "%3d", r_adj);
3586 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3587 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3588 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3589 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3590 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3591 (void)sprintf(buf, "%3d", (int)e_adj);
3592 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3594 /* Actual maximal modified value */
3595 cnv_stat(p_ptr->stat_top[i], buf);
3596 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3598 /* Only display stat_use if not maximal */
3599 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3601 cnv_stat(p_ptr->stat_use[i], buf);
3602 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3607 col = stat_col + 41;
3609 /* Header and Footer */
3610 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3612 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3614 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3618 /* Process equipment */
3619 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3622 o_ptr = &inventory[i];
3624 /* Acquire "known" flags */
3625 object_flags_known(o_ptr, flgs);
3627 /* Initialize color based of sign of pval. */
3628 for (stat = 0; stat < 6; stat++)
3635 if (have_flag(flgs, stat))
3641 if (o_ptr->pval > 0)
3647 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3650 if (have_flag(flgs, stat + TR_SUST_STR))
3652 /* Dark green for sustained stats */
3657 if (o_ptr->pval < 0)
3663 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3668 else if (have_flag(flgs, stat + TR_SUST_STR))
3670 /* Dark green "s" */
3675 /* Dump proper character */
3676 Term_putch(col, row + stat+1, a, c);
3687 for (stat = 0; stat < 6; stat++)
3694 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3700 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3701 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3702 if (p_ptr->tsuyoshi) dummy += 4;
3704 else if (stat == A_WIS || stat == A_INT)
3706 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3707 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3709 else if (stat == A_DEX)
3711 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3712 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3713 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3715 else if (stat == A_CON)
3717 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3718 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3719 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3720 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3721 if (p_ptr->tsuyoshi) dummy += 4;
3723 else if (stat == A_CHR)
3725 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3726 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3727 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3728 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3729 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3730 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3746 if (dummy < 10) c = '0' + dummy;
3756 if (dummy > -10) c = '0' - dummy;
3763 if (have_flag(flgs, stat + TR_SUST_STR))
3765 /* Dark green "s" */
3772 Term_putch(col, row + stat+1, a, c);
3778 * Display the character on the screen (various modes)
3780 * The top one and bottom two lines are left blank.
3782 * Mode 0 = standard display with skills
3783 * Mode 1 = standard display with history
3784 * Mode 2 = summary of various things
3785 * Mode 3 = summary of various things (part 2)
3786 * Mode 4 = mutations
3788 void display_player(int mode)
3797 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3806 if ((mode == 0) || (mode == 1))
3808 /* Name, Sex, Race, Class */
3810 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3812 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3815 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3816 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3817 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3818 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3823 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3825 strcpy(tmp, realm_names[p_ptr->realm1]);
3826 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3829 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3830 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3832 /* Age, Height, Weight, Social */
3833 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3835 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3836 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3837 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3838 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
3840 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3841 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3842 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3843 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3845 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3848 /* Display the stats */
3849 for (i = 0; i < 6; i++)
3851 /* Special treatment of "injured" stats */
3852 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3856 /* Use lowercase stat name */
3857 put_str(stat_names_reduced[i], 3 + i, 53);
3859 /* Get the current stat */
3860 value = p_ptr->stat_use[i];
3862 /* Obtain the current stat (modified) */
3863 cnv_stat(value, buf);
3865 /* Display the current stat (modified) */
3866 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3868 /* Acquire the max stat */
3869 value = p_ptr->stat_top[i];
3871 /* Obtain the maximum stat (modified) */
3872 cnv_stat(value, buf);
3874 /* Display the maximum stat (modified) */
3875 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3878 /* Normal treatment of "normal" stats */
3881 /* Assume uppercase stat name */
3882 put_str(stat_names[i], 3 + i, 53);
3884 /* Obtain the current stat (modified) */
3885 cnv_stat(p_ptr->stat_use[i], buf);
3887 /* Display the current stat (modified) */
3888 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3891 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3894 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3896 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3901 /* Display "history" info */
3907 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3909 put_str("(Character Background)", 11, 25);
3912 for (i = 0; i < 4; i++)
3914 put_str(p_ptr->history[i], i + 12, 10);
3921 if (p_ptr->total_winner)
3924 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3926 sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3929 else if (!dun_level)
3932 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3934 sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3937 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3939 /* Get the quest text */
3940 /* Bewere that INIT_ASSIGN resets the cur_num. */
3941 init_flags = INIT_NAME_ONLY;
3943 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3946 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3948 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3954 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3956 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3960 else if (character_dungeon)
3965 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3967 sprintf(statmsg, "...Now, you are in %s.", map_name());
3970 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3972 /* Clear the text */
3973 /* Must be done before doing INIT_SHOW_TEXT */
3974 for (i = 0; i < 10; i++)
3976 quest_text[i][0] = '\0';
3978 quest_text_line = 0;
3980 /* Get the quest text */
3981 init_flags = INIT_NAME_ONLY;
3983 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3986 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3988 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3994 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3996 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
4003 char temp[64*2], *t;
4004 roff_to_buf(statmsg, 60, temp, sizeof(temp));
4006 for(i=0 ; i<2 ; i++)
4012 put_str(t, i + 5 + 12, 10);
4020 /* Display "various" info */
4023 display_player_middle();
4024 display_player_various();
4031 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
4034 display_player_misc_info();
4035 display_player_stat_info();
4036 display_player_flag_info();
4042 display_player_other_flag_info();
4047 do_cmd_knowledge_mutations();
4055 static void dump_aux_display_player(FILE *fff)
4062 /* Display player */
4065 /* Dump part of the screen */
4066 for (y = 1; y < 22; y++)
4069 for (x = 0; x < 79; x++)
4071 /* Get the attr/char */
4072 (void)(Term_what(x, y, &a, &c));
4078 /* End the string */
4081 /* Kill trailing spaces */
4082 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4086 fprintf(fff, "%s\n", buf);
4088 fprintf(fff, "%s\n", buf);
4093 /* Display history */
4096 /* Dump part of the screen */
4097 for (y = 10; y < 19; y++)
4100 for (x = 0; x < 79; x++)
4102 /* Get the attr/char */
4103 (void)(Term_what(x, y, &a, &c));
4109 /* End the string */
4112 /* Kill trailing spaces */
4113 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4116 fprintf(fff, "%s\n", buf);
4121 /* Display flags (part 1) */
4124 /* Dump part of the screen */
4125 for (y = 2; y < 22; y++)
4128 for (x = 0; x < 79; x++)
4130 /* Get the attr/char */
4131 (void)(Term_what(x, y, &a, &c));
4133 /* Dump it (Ignore equippy tile graphic) */
4140 /* End the string */
4143 /* Kill trailing spaces */
4144 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4147 fprintf(fff, "%s\n", buf);
4152 /* Display flags (part 2) */
4155 /* Dump part of the screen */
4156 for (y = 1; y < 22; y++)
4159 for (x = 0; x < 79; x++)
4161 /* Get the attr/char */
4162 (void)(Term_what(x, y, &a, &c));
4164 /* Dump it (Ignore equippy tile graphic) */
4171 /* End the string */
4174 /* Kill trailing spaces */
4175 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4178 fprintf(fff, "%s\n", buf);
4188 static void dump_aux_pet(FILE *fff)
4192 bool pet_settings = FALSE;
4195 for (i = m_max - 1; i >= 1; i--)
4197 monster_type *m_ptr = &m_list[i];
4199 if (!m_ptr->r_idx) continue;
4200 if (!is_pet(m_ptr)) continue;
4201 pet_settings = TRUE;
4202 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4206 fprintf(fff, "\n\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4208 fprintf(fff, "\n\n [Leading Pets]\n\n");
4212 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4213 fprintf(fff, "%s\n", pet_name);
4219 fprintf(fff, "\n\n [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4221 fprintf(fff, "\n\n [Command for Pets]\n");
4225 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë: %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4227 fprintf(fff, "\n Pets open doors: %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4231 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦: %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4233 fprintf(fff, "\n Pets pick up items: %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4237 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4239 fprintf(fff, "\n Allow teleport: %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4243 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4245 fprintf(fff, "\n Allow cast attack spell: %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4249 fprintf(fff, "\n ¾¤´ËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4251 fprintf(fff, "\n Allow cast summon spell: %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4255 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4257 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4268 static void dump_aux_class_special(FILE *fff)
4270 if (p_ptr->pclass == CLASS_BLUE_MAGE)
4277 int spellnum[MAX_MONSPELLS];
4278 s32b f4 = 0, f5 = 0, f6 = 0;
4283 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4286 strcat(p[col], "\n\n [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4288 strcat(p[col], "\n\n [Learned Blue Magic]\n");
4295 set_rf_masks(&f4, &f5, &f6, j);
4298 case MONSPELL_TYPE_BOLT:
4300 strcat(p[col], "\n [¥Ü¥ë¥È·¿]\n");
4302 strcat(p[col], "\n [Bolt Type]\n");
4306 case MONSPELL_TYPE_BALL:
4308 strcat(p[col], "\n [¥Ü¡¼¥ë·¿]\n");
4310 strcat(p[col], "\n [Ball Type]\n");
4314 case MONSPELL_TYPE_BREATH:
4316 strcat(p[col], "\n [¥Ö¥ì¥¹·¿]\n");
4318 strcat(p[col], "\n [ Breath ]\n");
4322 case MONSPELL_TYPE_SUMMON:
4324 strcat(p[col], "\n [¾¤´ËâË¡]\n");
4326 strcat(p[col], "\n [Summonning]\n");
4330 case MONSPELL_TYPE_OTHER:
4332 strcat(p[col], "\n [ ¤½¤Î¾ ]\n");
4334 strcat(p[col], "\n [Other Type]\n");
4339 for (i = 0, num = 0; i < 32; i++)
4341 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4345 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4349 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4354 strcat(p[col], " ");
4356 for (i = 0; i < num; i++)
4358 if (p_ptr->magic_num2[spellnum[i]])
4361 /* Dump blue magic */
4362 l1 = strlen(p[col]);
4363 l2 = strlen(monster_powers_short[spellnum[i]]);
4364 if ((l1 + l2) >= 75)
4366 strcat(p[col], "\n");
4368 strcat(p[col], " ");
4370 strcat(p[col], monster_powers_short[spellnum[i]]);
4371 strcat(p[col], ", ");
4378 strcat(p[col], "¤Ê¤·");
4380 strcat(p[col], "None");
4385 if (p[col][strlen(p[col])-2] == ',')
4387 p[col][strlen(p[col])-2] = '\0';
4391 p[col][strlen(p[col])-10] = '\0';
4395 strcat(p[col], "\n");
4398 for (i=0;i<=col;i++)
4403 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4405 char s[EATER_EXT][MAX_NLEN];
4406 int tval, ext, k_idx;
4410 fprintf(fff, "\n\n [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
4412 fprintf(fff, "\n\n [Magic devices eaten]\n");
4415 for (ext = 0; ext < 3; ext++)
4419 /* Dump an extent name */
4425 fprintf(fff, "\n[¾ó]\n");
4427 fprintf(fff, "\n[Staffs]\n");
4433 fprintf(fff, "\n[ËâË¡ËÀ]\n");
4435 fprintf(fff, "\n[Wands]\n");
4441 fprintf(fff, "\n[¥í¥Ã¥É]\n");
4443 fprintf(fff, "\n[Rods]\n");
4448 /* Get magic device names that were eaten */
4449 for (i = 0; i < EATER_EXT; i++)
4451 int idx = EATER_EXT * ext + i;
4453 magic_num = p_ptr->magic_num2[idx];
4454 if (!magic_num) continue;
4456 k_idx = lookup_kind(tval, i);
4457 if (!k_idx) continue;
4458 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
4462 /* Dump magic devices in this extent */
4465 for (i = 0; i < eat_num; i++)
4468 if (i % 3 < 2) fputs(" ", fff);
4469 else fputs("\n", fff);
4472 if (i % 3 > 0) fputs("\n", fff);
4474 else /* Not found */
4477 fputs(" (¤Ê¤·)\n", fff);
4479 fputs(" (none)\n", fff);
4490 static void dump_aux_quest(FILE *fff)
4498 fprintf(fff, "\n\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
4500 fprintf(fff, "\n\n [Quest Information]\n");
4503 /* Allocate Memory */
4504 C_MAKE(quest_num, max_quests, int);
4506 /* Sort by compete level */
4507 for (i = 1; i < max_quests; i++) quest_num[i] = i;
4508 ang_sort_comp = ang_sort_comp_quest_num;
4509 ang_sort_swap = ang_sort_swap_quest_num;
4510 ang_sort(quest_num, &dummy, max_quests);
4512 /* Dump Quest Information */
4514 do_cmd_knowledge_quests_completed(fff, quest_num);
4516 do_cmd_knowledge_quests_failed(fff, quest_num);
4520 C_KILL(quest_num, max_quests, int);
4527 static void dump_aux_last_message(FILE *fff)
4531 if (!p_ptr->total_winner)
4536 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4538 fprintf(fff, "\n [Last Messages]\n\n");
4540 for (i = MIN(message_num(), 30); i >= 0; i--)
4542 fprintf(fff,"> %s\n",message_str((s16b)i));
4547 /* Hack -- *Winning* message */
4548 else if (p_ptr->last_message)
4551 fprintf(fff, "\n [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4553 fprintf(fff, "\n [*Winning* Message]\n\n");
4555 fprintf(fff," %s\n", p_ptr->last_message);
4565 static void dump_aux_recall(FILE *fff)
4570 fprintf(fff, "\n [µ¢´Ô¾ì½ê]\n\n");
4572 fprintf(fff, "\n [Recall Depth]\n\n");
4575 for (y = 1; y < max_d_idx; y++)
4579 if (!d_info[y].maxdepth) continue;
4580 if (!max_dlv[y]) continue;
4581 if (d_info[y].final_guardian)
4583 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4585 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4588 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4590 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4599 static void dump_aux_options(FILE *fff)
4602 fprintf(fff, "\n [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4604 fprintf(fff, "\n [Option Settings]\n");
4610 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4612 fprintf(fff, "\n Preserve Mode: ON");
4617 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4619 fprintf(fff, "\n Preserve Mode: OFF");
4623 if (ironman_small_levels)
4625 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4627 fprintf(fff, "\n Small Levels: ALWAYS");
4630 else if (always_small_levels)
4632 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4634 fprintf(fff, "\n Small Levels: ON");
4637 else if (small_levels)
4639 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4641 fprintf(fff, "\n Small Levels: ENABLED");
4646 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4648 fprintf(fff, "\n Small Levels: OFF");
4654 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4656 fprintf(fff, "\n Vanilla Town: ON");
4661 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4663 fprintf(fff, "\n Lite Town: ON");
4669 fprintf(fff, "\n Ź¤Ê¤·: ON");
4671 fprintf(fff, "\n No Shops: ON");
4675 if (ironman_downward)
4677 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4679 fprintf(fff, "\n Diving Only: ON");
4685 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°: ON");
4687 fprintf(fff, "\n Unusual Rooms: ON");
4691 if (ironman_nightmare)
4693 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4695 fprintf(fff, "\n Nightmare Mode: ON");
4699 if (ironman_empty_levels)
4701 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4703 fprintf(fff, "\n Arena Levels: ALWAYS");
4706 else if (empty_levels)
4708 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ENABLED");
4710 fprintf(fff, "\n Arena Levels: ENABLED");
4715 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4717 fprintf(fff, "\n Arena Levels: OFF");
4725 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4727 fprintf(fff, "\n You have done something illegal.\n");
4737 static void dump_aux_arena(FILE *fff)
4739 if (lite_town || vanilla_town) return;
4741 if (p_ptr->arena_number < 0)
4743 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4746 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4748 fprintf(fff, "\n Arena: Defeated\n");
4754 fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4755 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4757 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4758 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4759 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4763 else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4766 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4768 fprintf(fff, "\n Arena: True Champion\n");
4771 else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4774 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4776 fprintf(fff, "\n Arena: Champion\n");
4782 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4784 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4795 static void dump_aux_monsters(FILE *fff)
4797 /* Monsters slain */
4800 long uniq_total = 0;
4801 long norm_total = 0;
4804 /* Sort by monster level */
4808 fprintf(fff, "\n [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4810 fprintf(fff, "\n [Defeated Monsters]\n\n");
4813 /* Allocate the "who" array */
4814 C_MAKE(who, max_r_idx, s16b);
4816 /* Count monster kills */
4817 for (k = 1; k < max_r_idx; k++)
4819 monster_race *r_ptr = &r_info[k];
4821 /* Ignore unused index */
4822 if (!r_ptr->name) continue;
4824 /* Unique monsters */
4825 if (r_ptr->flags1 & RF1_UNIQUE)
4827 bool dead = (r_ptr->max_num == 0);
4832 /* Add a unique monster to the list */
4833 who[uniq_total++] = k;
4837 /* Normal monsters */
4840 if (r_ptr->r_pkills > 0)
4842 norm_total += r_ptr->r_pkills;
4848 /* No monsters is defeated */
4852 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4854 fprintf(fff,"You have defeated no enemies yet.\n");
4858 /* Defeated more than one normal monsters */
4859 else if (uniq_total == 0)
4862 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4864 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4868 /* Defeated more than one unique monsters */
4869 else /* if (uniq_total > 0) */
4872 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total);
4874 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4878 /* Select the sort method */
4879 ang_sort_comp = ang_sort_comp_hook;
4880 ang_sort_swap = ang_sort_swap_hook;
4882 /* Sort the array by dungeon depth of monsters */
4883 ang_sort(who, &why, uniq_total);
4886 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4888 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4892 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4894 monster_race *r_ptr = &r_info[who[k]];
4897 fprintf(fff, " %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level);
4899 fprintf(fff, " %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level);
4905 /* Free the "who" array */
4906 C_KILL(who, max_r_idx, s16b);
4913 static void dump_aux_race_history(FILE *fff)
4915 if (p_ptr->old_race1 || p_ptr->old_race2)
4920 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4922 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4924 for (i = 0; i < MAX_RACES; i++)
4926 if (p_ptr->start_race == i) continue;
4929 if (!(p_ptr->old_race1 & 1L << i)) continue;
4933 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4936 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4938 fprintf(fff, "\n You were a %s before.", race_info[i].title);
4950 static void dump_aux_realm_history(FILE *fff)
4952 if (p_ptr->old_realm)
4957 for (i = 0; i < MAX_MAGIC; i++)
4959 if (!(p_ptr->old_realm & 1L << i)) continue;
4961 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4963 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4974 static void dump_aux_virtues(FILE *fff)
4977 fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4979 fprintf(fff, "\n\n [Virtues]\n\n");
4983 fprintf(fff, "°À : %s\n", your_alignment());
4985 fprintf(fff, "Your alighnment : %s\n", your_alignment());
4996 static void dump_aux_mutations(FILE *fff)
4998 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
5001 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
5003 fprintf(fff, "\n\n [Mutations]\n\n");
5006 dump_mutations(fff);
5014 static void dump_aux_equipment_inventory(FILE *fff)
5017 char o_name[MAX_NLEN];
5019 /* Dump the equipment */
5023 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
5025 fprintf(fff, " [Character Equipment]\n\n");
5028 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5030 object_desc(o_name, &inventory[i], 0);
5031 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
5033 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
5035 strcpy(o_name, "(wielding with two-hands)");
5038 fprintf(fff, "%c) %s\n",
5039 index_to_label(i), o_name);
5041 fprintf(fff, "\n\n");
5044 /* Dump the inventory */
5046 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
5048 fprintf(fff, " [Character Inventory]\n\n");
5051 for (i = 0; i < INVEN_PACK; i++)
5053 /* Don't dump the empty slots */
5054 if (!inventory[i].k_idx) break;
5056 /* Dump the inventory slots */
5057 object_desc(o_name, &inventory[i], 0);
5058 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
5061 /* Add an empty line */
5062 fprintf(fff, "\n\n");
5069 static void dump_aux_home_museum(FILE *fff)
5071 char o_name[MAX_NLEN];
5074 /* Do we need it?? */
5075 /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
5077 /* Print the home */
5078 st_ptr = &town[1].store[STORE_HOME];
5080 /* Home -- if anything there */
5081 if (st_ptr->stock_num)
5087 fprintf(fff, " [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
5089 fprintf(fff, " [Home Inventory]\n");
5092 /* Dump all available items */
5093 for (i = 0; i < st_ptr->stock_num; i++)
5097 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5099 fprintf(fff, "\n ( page %d )\n", x++);
5101 object_desc(o_name, &st_ptr->stock[i], 0);
5102 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5105 /* Add an empty line */
5106 fprintf(fff, "\n\n");
5110 /* Print the home */
5111 st_ptr = &town[1].store[STORE_MUSEUM];
5113 /* Home -- if anything there */
5114 if (st_ptr->stock_num)
5120 fprintf(fff, " [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
5122 fprintf(fff, " [Museum]\n");
5125 /* Dump all available items */
5126 for (i = 0; i < st_ptr->stock_num; i++)
5129 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5130 object_desc(o_name, &st_ptr->stock[i], 0);
5131 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5133 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
5134 object_desc(o_name, &st_ptr->stock[i], 0);
5135 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5140 /* Add an empty line */
5141 fprintf(fff, "\n\n");
5147 * Output the character dump to a file
5149 errr make_character_dump(FILE *fff)
5152 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5153 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5155 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
5156 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5161 dump_aux_display_player(fff);
5162 dump_aux_last_message(fff);
5163 dump_aux_options(fff);
5164 dump_aux_recall(fff);
5165 dump_aux_quest(fff);
5166 dump_aux_arena(fff);
5167 dump_aux_monsters(fff);
5168 dump_aux_virtues(fff);
5169 dump_aux_race_history(fff);
5170 dump_aux_realm_history(fff);
5171 dump_aux_class_special(fff);
5172 dump_aux_mutations(fff);
5175 dump_aux_equipment_inventory(fff);
5176 dump_aux_home_museum(fff);
5179 fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5181 fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
5188 * Hack -- Dump a character description file
5190 * XXX XXX XXX Allow the "full" flag to dump additional info,
5191 * and trigger its usage from various places in the code.
5193 errr file_character(cptr name)
5199 /* Build the filename */
5200 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5202 /* File type is "TEXT" */
5203 FILE_TYPE(FILE_TYPE_TEXT);
5205 /* Check for existing file */
5206 fd = fd_open(buf, O_RDONLY);
5213 /* Close the file */
5218 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
5220 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5225 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5228 /* Open the non-existing file */
5229 if (fd < 0) fff = my_fopen(buf, "w");
5236 prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5238 prt("Character dump failed!", 0, 0);
5247 (void)make_character_dump(fff);
5255 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5257 msg_print("Character dump successful.");
5268 * Display single line of on-line help file
5270 * You can insert some special color tag to change text color.
5272 * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5274 * A colored segment is between "[[[[y|" and the last "|".
5275 * You can use any single character in place of the "|".
5277 static void show_file_aux_line(cptr str, int cy, cptr shower)
5279 static const char tag_str[] = "[[[[";
5280 byte color = TERM_WHITE;
5288 /* Make a lower case version of str for searching */
5293 /* Initial cursor position */
5294 Term_gotoxy(cx, cy);
5296 for (i = 0; str[i];)
5298 int len = strlen(&str[i]);
5299 int showercol = len + 1;
5300 int bracketcol = len + 1;
5304 /* Search for a shower string in the line */
5307 ptr = my_strstr(&lcstr[i], shower);
5308 if (ptr) showercol = ptr - &lcstr[i];
5311 /* Search for a color segment tag */
5312 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5313 if (ptr) bracketcol = ptr - &str[i];
5315 /* A color tag is found */
5316 if (bracketcol < endcol) endcol = bracketcol;
5318 /* The shower string is found before the color tag */
5319 if (showercol < endcol) endcol = showercol;
5321 /* Print a segment of the line */
5322 Term_addstr(endcol, color, &str[i]);
5326 /* Shower string? */
5327 if (endcol == showercol)
5329 int showerlen = strlen(shower);
5331 /* Print the shower string in yellow */
5332 Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5337 /* Colored segment? */
5338 else if (endcol == bracketcol)
5342 /* Found the end of colored segment */
5345 /* Now looking for an another tag_str */
5348 /* Set back to the default color */
5353 /* Found a tag_str, and get a tag color */
5354 i += sizeof(tag_str)-1;
5357 color = color_char_to_attr(str[i]);
5359 /* Illegal color tag */
5360 if (color == 255 || str[i+1] == '\0')
5362 /* Illegal color tag */
5365 /* Print the broken tag as a string */
5366 Term_addstr(-1, TERM_WHITE, tag_str);
5367 cx += sizeof(tag_str)-1;
5371 /* Skip the color tag */
5374 /* Now looking for a close tag */
5377 /* Skip the close-tag-indicator */
5383 } /* for (i = 0; str[i];) */
5385 /* Clear rest of line */
5386 Term_erase(cx, cy, 255);
5391 * Recursive file perusal.
5393 * Process various special text in the input file, including
5394 * the "menu" structures used by the "help file" system.
5396 * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5398 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5402 /* Number of "real" lines passed by */
5405 /* Number of "real" lines in the file */
5408 /* Backup value for "line" */
5411 /* This screen has sub-screens */
5414 /* Current help file */
5417 /* Find this string (if any) */
5420 /* Jump to this tag */
5423 /* Hold strings to find/show */
5424 char finder_str[81];
5425 char shower_str[81];
5428 /* String to show */
5432 char filename[1024];
5434 /* Describe this thing */
5440 /* General buffer */
5443 /* Sub-menu information */
5446 bool reverse = (line < 0);
5450 Term_get_size(&wid, &hgt);
5454 strcpy(finder_str, "");
5457 strcpy(shower_str, "");
5460 strcpy(caption, "");
5462 /* Wipe the hooks */
5463 for (i = 0; i < 68; i++)
5468 /* Copy the filename */
5469 strcpy(filename, name);
5471 n = strlen(filename);
5473 /* Extract the tag from the filename */
5474 for (i = 0; i < n; i++)
5476 if (filename[i] == '#')
5479 tag = filename + i + 1;
5484 /* Redirect the name */
5487 /* Hack XXX XXX XXX */
5491 strcpy(caption, what);
5493 /* Access the "file" */
5497 fff = my_fopen(path, "r");
5500 /* Look in "help" */
5505 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5507 sprintf(caption, "Help file '%s'", name);
5511 /* Build the filename */
5512 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5515 fff = my_fopen(path, "r");
5518 /* Look in "info" */
5523 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5525 sprintf(caption, "Info file '%s'", name);
5529 /* Build the filename */
5530 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5533 fff = my_fopen(path, "r");
5536 /* Look in "info" */
5539 /* Build the filename */
5540 path_build(path, sizeof(path), ANGBAND_DIR, name);
5542 for (i = 0; path[i]; i++)
5543 if ('\\' == path[i])
5544 path[i] = PATH_SEP[0];
5548 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5550 sprintf(caption, "Info file '%s'", name);
5554 fff = my_fopen(path, "r");
5562 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5564 msg_format("Cannot open '%s'.", name);
5574 /* Pre-Parse the file */
5579 /* Read a line or stop */
5580 if (my_fgets(fff, buf, sizeof(buf))) break;
5582 /* XXX Parse "menu" items */
5583 if (prefix(str, "***** "))
5585 /* Notice "menu" requests */
5586 if ((str[6] == '[') && isalpha(str[7]))
5588 /* Extract the menu item */
5589 int k = str[7] - 'A';
5591 /* This is a menu file */
5594 if ((str[8] == ']') && (str[9] == ' '))
5596 /* Extract the menu item */
5597 strncpy(hook[k], str + 10, 31);
5599 /* Make sure it's null-terminated */
5603 /* Notice "tag" requests */
5604 else if (str[6] == '<')
5606 size_t len = strlen(str);
5608 if (str[len - 1] == '>')
5610 str[len - 1] = '\0';
5611 if (tag && streq(str + 7, tag)) line = next;
5619 /* Count the "real" lines */
5623 /* Save the number of "real" lines */
5626 /* start from bottom when reverse mode */
5627 if (line == -1) line = ((size-1)/rows)*rows;
5632 /* Display the file */
5635 /* Restart when necessary */
5636 if (line >= size - rows) line = size - rows;
5637 if (line < 0) line = 0;
5639 /* Re-open the file if needed */
5645 /* Hack -- Re-Open the file */
5646 fff = my_fopen(path, "r");
5649 if (!fff) return (FALSE);
5651 /* File has been restarted */
5655 /* Goto the selected line */
5659 if (my_fgets(fff, buf, sizeof(buf))) break;
5661 /* Skip tags/links */
5662 if (prefix(buf, "***** ")) continue;
5664 /* Count the lines */
5668 /* Dump the next 20, or rows, lines of the file */
5669 for (i = 0; i < rows; )
5673 /* Hack -- track the "first" line */
5674 if (!i) line = next;
5676 /* Get a line of the file or stop */
5677 if (my_fgets(fff, buf, sizeof(buf))) break;
5679 /* Hack -- skip "special" lines */
5680 if (prefix(buf, "***** ")) continue;
5682 /* Count the "real" lines */
5685 /* Hack -- keep searching */
5690 /* Make a lower case version of str for searching */
5691 strcpy(lc_buf, str);
5692 str_tolower(lc_buf);
5694 if (!my_strstr(lc_buf, find)) continue;
5697 /* Hack -- stop searching */
5701 show_file_aux_line(str, i + 2, shower);
5703 /* Count the printed lines */
5709 /* Clear rest of line */
5710 Term_erase(0, i + 2, 255);
5715 /* Hack -- failed search */
5725 /* Show a general "title" */
5730 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5732 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5735 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5736 caption, line, size), 0, 0);
5746 caption, line, size), 0, 0);
5749 /* Prompt -- small files */
5754 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5756 prt("[Press ESC to exit.]", hgt - 1, 0);
5761 /* Prompt -- large files */
5766 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5768 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5770 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5774 /* Get a special key code */
5775 skey = inkey_special(TRUE);
5779 /* Show the help for the help */
5781 /* Hack - prevent silly recursion */
5783 if (strcmp(name, "jhelpinfo.txt") != 0)
5784 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5786 if (strcmp(name, "helpinfo.txt") != 0)
5787 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5791 /* Hack -- try showing */
5795 prt("¶¯Ä´: ", hgt - 1, 0);
5797 prt("Show: ", hgt - 1, 0);
5800 strcpy(back_str, shower_str);
5801 if (askfor(shower_str, 80))
5805 /* Make it lowercase */
5806 str_tolower(shower_str);
5809 shower = shower_str;
5811 else shower = NULL; /* Stop showing */
5813 else strcpy(shower_str, back_str);
5816 /* Hack -- try finding */
5821 prt("¸¡º÷: ", hgt - 1, 0);
5823 prt("Find: ", hgt - 1, 0);
5826 strcpy(back_str, finder_str);
5827 if (askfor(finder_str, 80))
5836 /* Make finder lowercase */
5837 str_tolower(finder_str);
5840 shower = finder_str;
5842 else shower = NULL; /* Stop showing */
5844 else strcpy(finder_str, back_str);
5847 /* Hack -- go to a specific line */
5852 prt("¹Ô: ", hgt - 1, 0);
5854 prt("Goto Line: ", hgt - 1, 0);
5859 if (askfor(tmp, 80)) line = atoi(tmp);
5863 /* Hack -- go to the top line */
5868 /* Hack -- go to the bottom line */
5870 line = ((size - 1) / rows) * rows;
5873 /* Hack -- go to a specific file */
5878 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5879 strcpy(tmp, "jhelp.hlp");
5881 prt("Goto File: ", hgt - 1, 0);
5882 strcpy(tmp, "help.hlp");
5885 if (askfor(tmp, 80))
5887 if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5892 /* Allow backing up */
5894 line = line + (reverse ? rows : -rows);
5895 if (line < 0) line = 0;
5901 if (line < 0) line = 0;
5904 /* Advance a single line */
5907 line = line + (reverse ? -1 : 1);
5908 if (line < 0) line = 0;
5911 /* Move up / down */
5915 if (line < 0) line = 0;
5923 /* Advance one page */
5925 line = line + (reverse ? -rows : rows);
5926 if (line < 0) line = 0;
5935 /* Recurse on numbers */
5940 if (!(skey & SKEY_MASK) && isalpha(skey))
5943 if ((key > -1) && hook[key][0])
5945 /* Recurse on that file */
5946 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5951 /* Hack, dump to file */
5961 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
5963 if (!get_string("File name: ", xtmp, 80)) continue;
5969 /* Build the filename */
5970 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5972 /* Hack -- Re-Open the file */
5973 fff = my_fopen(path, "r");
5975 ffp = my_fopen(buff, "w");
5981 msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
5983 msg_print("Failed to open file.");
5989 sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
5990 my_fputs(ffp, xtmp, 80);
5991 my_fputs(ffp, "\n", 80);
5993 while (!my_fgets(fff, buff, sizeof(buff)))
5994 my_fputs(ffp, buff, 80);
6000 /* Hack -- Re-Open the file */
6001 fff = my_fopen(path, "r");
6004 /* Return to last screen */
6005 if ((skey == ESCAPE) || (skey == '<')) break;
6007 /* Exit on the ^q */
6008 if (skey == KTRL('q')) skey = 'q';
6010 /* Exit on the q key */
6011 if (skey == 'q') break;
6014 /* Close the file */
6018 if (skey == 'q') return (FALSE);
6026 * Peruse the On-Line-Help
6028 void do_cmd_help(void)
6033 /* Peruse the main help file */
6035 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
6037 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
6047 * Process the player name.
6048 * Extract a clean "base name".
6049 * Build the savefile name if needed.
6051 void process_player_name(bool sf)
6054 char old_player_base[32] = "";
6056 if (character_generated) strcpy(old_player_base, player_base);
6058 /* Cannot be too long */
6059 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
6061 if (strlen(player_name) > 8)
6063 if (strlen(player_name) > 15)
6068 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
6070 quit_fmt("The name '%s' is too long!", player_name);
6076 /* Cannot contain "icky" characters */
6077 for (i = 0; player_name[i]; i++)
6079 /* No control characters */
6081 if (iskanji(player_name[i])){i++;continue;}
6082 if (iscntrl( (unsigned char)player_name[i]))
6084 if (iscntrl(player_name[i]))
6088 /* Illegal characters */
6090 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
6092 quit_fmt("The name '%s' contains control chars!", player_name);
6101 /* Extract "useful" letters */
6102 for (i = 0; player_name[i]; i++)
6105 unsigned char c = player_name[i];
6107 char c = player_name[i];
6111 /* Convert "dot" to "underscore" */
6112 if (c == '.') c = '_';
6114 /* Accept all the letters */
6115 player_base[k++] = c;
6120 /* Extract "useful" letters */
6121 for (i = 0; player_name[i]; i++)
6124 unsigned char c = player_name[i];
6126 char c = player_name[i];
6129 /* Accept some letters */
6132 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
6133 player_base[k++] = c;
6135 player_base[k++] = player_name[i];
6138 else if (iskana(c)) player_base[k++] = c;
6142 /* Convert path separator to underscore */
6143 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
6144 player_base[k++] = '_';
6145 i += strlen(PATH_SEP);
6147 /* Convert some characters to underscore */
6149 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6150 #elif defined(WINDOWS)
6151 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6153 else if (isprint(c)) player_base[k++] = c;
6161 /* Hack -- max length */
6167 player_base[k] = '\0';
6169 /* Require a "base" name */
6170 if (!player_base[0]) strcpy(player_base, "PLAYER");
6173 #ifdef SAVEFILE_MUTABLE
6179 if (!savefile_base[0] && savefile[0])
6186 t = my_strstr(s, PATH_SEP);
6191 strcpy(savefile_base, s);
6194 if (!savefile_base[0] || !savefile[0])
6197 /* Change the savefile name */
6202 strcpy(savefile_base, player_base);
6204 #ifdef SAVEFILE_USE_UID
6205 /* Rename the savefile, using the player_uid and player_base */
6206 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6208 /* Rename the savefile, using the player_base */
6209 (void)sprintf(temp, "%s", player_base);
6213 /* Hack -- support "flat directory" usage on VM/ESA */
6214 (void)sprintf(temp, "%s.sv", player_base);
6217 /* Build the filename */
6218 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6221 /* Load an autopick preference file */
6222 if (character_generated)
6224 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6230 * Gets a name for the character, reacting to name changes.
6232 * Assumes that "display_player(0)" has just been called
6234 * Perhaps we should NOT ask for a name (at "birth()") on
6235 * Unix machines? XXX XXX
6237 * What a horrible name for a global function. XXX XXX XXX
6243 /* Save the player name */
6244 strcpy(tmp, player_name);
6246 /* Prompt for a new name */
6248 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6250 if (get_string("Enter a name for your character: ", tmp, 15))
6254 strcpy(player_name, tmp);
6257 if (0 == strlen(player_name))
6259 /* Use default name */
6260 strcpy(player_name, "PLAYER");
6263 strcpy(tmp,ap_ptr->title);
6270 strcat(tmp,player_name);
6272 /* Re-Draw the name (in light blue) */
6273 Term_erase(34, 1, 255);
6274 c_put_str(TERM_L_BLUE, tmp, 1, 34);
6276 /* Erase the prompt, etc */
6283 * Hack -- commit suicide
6285 void do_cmd_suicide(void)
6292 /* Verify Retirement */
6293 if (p_ptr->total_winner)
6297 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6299 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6304 /* Verify Suicide */
6309 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6311 if (!get_check("Do you really want to commit suicide? ")) return;
6316 if (!p_ptr->noscore)
6318 /* Special Verification for suicide */
6320 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6322 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6328 if (i != '@') return;
6331 /* Initialize "last message" buffer */
6332 if (p_ptr->last_message) string_free(p_ptr->last_message);
6333 p_ptr->last_message = NULL;
6335 /* Hack -- Note *winning* message */
6336 if (p_ptr->total_winner && last_words)
6338 char buf[1024] = "";
6343 while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6345 while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6349 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6351 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6356 p_ptr->last_message = string_make(buf);
6357 msg_print(p_ptr->last_message);
6362 p_ptr->playing = FALSE;
6364 /* Kill the player */
6365 p_ptr->is_dead = TRUE;
6368 p_ptr->leaving = TRUE;
6370 if (!p_ptr->total_winner)
6373 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6374 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6376 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6377 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
6379 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6382 /* Cause of death */
6384 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6386 (void)strcpy(p_ptr->died_from, "Quitting");
6396 void do_cmd_save_game(int is_autosave)
6398 /* Autosaves do not disturb */
6402 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6404 msg_print("Autosaving the game...");
6410 /* Disturb the player */
6414 /* Clear messages */
6422 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6424 prt("Saving game...", 0, 0);
6431 /* The player is not dead */
6433 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6435 (void)strcpy(p_ptr->died_from, "(saved)");
6439 /* Forbid suspend */
6440 signals_ignore_tstp();
6442 /* Save the player */
6446 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6448 prt("Saving game... done.", 0, 0);
6453 /* Save failed (oops) */
6457 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6459 prt("Saving game... failed!", 0, 0);
6464 /* Allow suspend again */
6465 signals_handle_tstp();
6470 /* Note that the player is not dead */
6472 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
6474 (void)strcpy(p_ptr->died_from, "(alive and well)");
6477 /* HACK -- don't get sanity blast on updating view */
6483 /* Initialize monster process */
6486 /* HACK -- reset the hackish flag */
6492 * Save the game and exit
6494 void do_cmd_save_and_exit(void)
6496 p_ptr->playing = FALSE;
6499 p_ptr->leaving = TRUE;
6501 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6503 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6509 * Hack -- Calculates the total number of points earned -JWT-
6511 long total_points(void)
6515 u32b point, point_h, point_l;
6516 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6518 if (!preserve_mode) mult += 10;
6519 if (!autoroller) mult += 10;
6520 if (!smart_learn) mult -= 20;
6521 if (smart_cheat) mult += 30;
6522 if (ironman_shops) mult += 50;
6523 if (ironman_small_levels) mult += 10;
6524 if (ironman_empty_levels) mult += 20;
6525 if (!powerup_home) mult += 50;
6526 if (ironman_rooms) mult += 100;
6527 if (ironman_nightmare) mult += 100;
6529 if (mult < 5) mult = 5;
6531 for (i = 0; i < max_d_idx; i++)
6532 if(max_dlv[i] > max_dl)
6533 max_dl = max_dlv[i];
6535 point_l = (p_ptr->max_max_exp + (100 * max_dl));
6536 point_h = point_l / 0x10000L;
6537 point_l = point_l % 0x10000L;
6540 point_h += point_l / 0x10000L;
6541 point_l %= 0x10000L;
6543 point_l += ((point_h % 100) << 16);
6547 point = (point_h << 16) + (point_l);
6548 if (p_ptr->arena_number >= 0)
6549 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6551 if (ironman_downward) point *= 2;
6552 if (p_ptr->pclass == CLASS_BERSERKER)
6554 if ( p_ptr->prace == RACE_SPECTRE )
6558 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6561 if (p_ptr->total_winner) point = 2;
6563 if (easy_band) point = (0 - point);
6569 #define GRAVE_LINE_WIDTH 31
6572 * Centers a string within a GRAVE_LINE_WIDTH character string -JWT-
6574 static void center_string(char *buf, cptr str)
6581 /* Necessary border */
6582 j = GRAVE_LINE_WIDTH / 2 - i / 2;
6585 (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6591 * Save a "bones" file for a dead character
6593 * Note that we will not use these files until Angband 2.8.0, and
6594 * then we will only use the name and level on which death occured.
6596 * Should probably attempt some form of locking...
6598 static void make_bones(void)
6605 /* Ignore wizards and borgs */
6606 if (!(p_ptr->noscore & 0x00FF))
6608 /* Ignore people who die in town */
6613 /* XXX XXX XXX "Bones" name */
6614 sprintf(tmp, "bone.%03d", dun_level);
6616 /* Build the filename */
6617 path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6619 /* Attempt to open the bones file */
6620 fp = my_fopen(str, "r");
6622 /* Close it right away */
6623 if (fp) my_fclose(fp);
6625 /* Do not over-write a previous ghost */
6628 /* File type is "TEXT" */
6629 FILE_TYPE(FILE_TYPE_TEXT);
6631 /* Grab permissions */
6634 /* Try to write a new "Bones File" */
6635 fp = my_fopen(str, "w");
6637 /* Drop permissions */
6640 /* Not allowed to write it? Weird. */
6644 fprintf(fp, "%s\n", player_name);
6645 fprintf(fp, "%d\n", p_ptr->mhp);
6646 fprintf(fp, "%d\n", p_ptr->prace);
6647 fprintf(fp, "%d\n", p_ptr->pclass);
6649 /* Close and save the Bones file */
6658 * Redefinable "print_tombstone" action
6660 bool (*tombstone_aux)(void) = NULL;
6664 * Display a "tomb-stone"
6666 static void print_tomb(void)
6670 /* Do we use a special tombstone ? */
6673 /* Use tombstone hook */
6674 done = (*tombstone_aux)();
6677 /* Print the text-tombstone */
6686 time_t ct = time((time_t)0);
6694 /* Build the filename */
6696 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6698 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6701 /* Open the News file */
6702 fp = my_fopen(buf, "r");
6709 /* Dump the file to the screen */
6710 while (0 == my_fgets(fp, buf, sizeof(buf)))
6712 /* Display and advance */
6713 put_str(buf, i++, 0);
6721 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6734 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6737 center_string(buf, player_name);
6738 put_str(buf, 6, 11);
6741 center_string(buf, "the");
6742 put_str(buf, 7, 11);
6745 center_string(buf, p);
6746 put_str(buf, 8, 11);
6748 center_string(buf, cp_ptr->title);
6749 put_str(buf, 10, 11);
6752 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6754 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6756 center_string(buf, tmp);
6757 put_str(buf, 11, 11);
6760 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6762 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6764 center_string(buf, tmp);
6765 put_str(buf, 12, 11);
6768 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6770 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6772 center_string(buf, tmp);
6773 put_str(buf, 13, 11);
6776 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6777 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6779 strcpy(tmp, "<¼«»¦>");
6781 else if (streq(p_ptr->died_from, "ripe"))
6783 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6785 else if (streq(p_ptr->died_from, "Seppuku"))
6787 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6791 roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6792 t = tmp + strlen(tmp) + 1;
6795 strcpy(dummy, t); /* 2nd line */
6796 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6798 for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6801 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6804 char *name_head = my_strstr(tmp, "¡Ø");
6805 sprintf(dummy2, "%s%s", name_head, dummy);
6806 if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6808 strcpy(dummy, dummy2);
6812 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6815 char *name_head = my_strstr(tmp, "¡Ö");
6816 sprintf(dummy2, "%s%s", name_head, dummy);
6817 if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6819 strcpy(dummy, dummy2);
6823 center_string(buf, dummy);
6824 put_str(buf, 15, 11);
6828 center_string(buf, tmp);
6829 put_str(buf, 14, 11);
6831 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6835 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6836 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6838 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6842 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6847 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6849 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6853 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6856 center_string(buf, tmp);
6857 put_str(buf, 15 + extra_line, 11);
6860 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6861 center_string(buf, tmp);
6862 put_str(buf, 14, 11);
6864 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6865 center_string(buf, tmp);
6866 put_str(buf, 15, 11);
6867 t = tmp + strlen(tmp) + 1;
6870 strcpy(dummy, t); /* 2nd line */
6871 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6873 int dummy_len = strlen(dummy);
6874 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6876 center_string(buf, dummy);
6877 put_str(buf, 16, 11);
6881 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6882 center_string(buf, tmp);
6883 put_str(buf, 17, 11);
6886 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6888 msg_format("Goodbye, %s!", player_name);
6895 * Display some character info
6897 static void show_info(void)
6903 /* Hack -- Know everything in the inven/equip */
6904 for (i = 0; i < INVEN_TOTAL; i++)
6906 o_ptr = &inventory[i];
6908 /* Skip non-objects */
6909 if (!o_ptr->k_idx) continue;
6911 /* Aware and Known */
6912 object_aware(o_ptr);
6913 object_known(o_ptr);
6916 for (i = 1; i < max_towns; i++)
6918 st_ptr = &town[i].store[STORE_HOME];
6920 /* Hack -- Know everything in the home */
6921 for (j = 0; j < st_ptr->stock_num; j++)
6923 o_ptr = &st_ptr->stock[j];
6925 /* Skip non-objects */
6926 if (!o_ptr->k_idx) continue;
6928 /* Aware and Known */
6929 object_aware(o_ptr);
6930 object_known(o_ptr);
6934 /* Hack -- Recalculate bonuses */
6935 p_ptr->update |= (PU_BONUS);
6940 /* Flush all input keys */
6943 /* Flush messages */
6947 /* Describe options */
6949 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
6950 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6952 prt("You may now dump a character record to one or more files.", 21, 0);
6953 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6957 /* Dump character records as requested */
6964 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6966 put_str("Filename: ", 23, 0);
6971 strcpy(out_val, "");
6973 /* Ask for filename (or abort) */
6974 if (!askfor(out_val, 60)) return;
6976 /* Return means "show on screen" */
6977 if (!out_val[0]) break;
6982 /* Dump a character file */
6983 (void)file_character(out_val);
6991 /* Display player */
6994 /* Prompt for inventory */
6996 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6998 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
7002 /* Allow abort at this point */
7003 if (inkey() == ESCAPE) return;
7006 /* Show equipment and inventory */
7008 /* Equipment -- if any */
7012 item_tester_full = TRUE;
7013 (void)show_equip(0);
7015 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7017 prt("You are using: -more-", 0, 0);
7020 if (inkey() == ESCAPE) return;
7023 /* Inventory -- if any */
7027 item_tester_full = TRUE;
7028 (void)show_inven(0);
7030 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7032 prt("You are carrying: -more-", 0, 0);
7035 if (inkey() == ESCAPE) return;
7038 /* Homes in the different towns */
7039 for (l = 1; l < max_towns; l++)
7041 st_ptr = &town[l].store[STORE_HOME];
7043 /* Home -- if anything there */
7044 if (st_ptr->stock_num)
7046 /* Display contents of the home */
7047 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
7053 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
7055 char o_name[MAX_NLEN];
7059 o_ptr = &st_ptr->stock[i];
7061 /* Print header, clear line */
7062 sprintf(tmp_val, "%c) ", I2A(j));
7063 prt(tmp_val, j+2, 4);
7065 /* Display object description */
7066 object_desc(o_name, o_ptr, 0);
7067 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
7072 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
7074 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
7079 if (inkey() == ESCAPE) return;
7086 static bool check_score(void)
7092 if (highscore_fd < 0)
7095 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
7097 msg_print("Score file unavailable.");
7104 #ifndef SCORE_WIZARDS
7105 /* Wizard-mode pre-empts scoring */
7106 if (p_ptr->noscore & 0x000F)
7109 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7111 msg_print("Score not registered for wizards.");
7120 /* Borg-mode pre-empts scoring */
7121 if (p_ptr->noscore & 0x00F0)
7124 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7126 msg_print("Score not registered for borgs.");
7134 #ifndef SCORE_CHEATERS
7135 /* Cheaters are not scored */
7136 if (p_ptr->noscore & 0xFF00)
7139 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7141 msg_print("Score not registered for cheaters.");
7151 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7153 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7158 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7160 msg_print("Score not registered due to interruption.");
7169 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7171 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7176 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7178 msg_print("Score not registered due to quitting.");
7188 * Close up the current game (player may or may not be dead)
7190 * This function is called only from "main.c" and "signals.c".
7192 void close_game(void)
7195 bool do_send = TRUE;
7197 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7202 /* Flush the messages */
7205 /* Flush the input */
7209 /* No suspending now */
7210 signals_ignore_tstp();
7213 /* Hack -- Character is now "icky" */
7214 character_icky = TRUE;
7217 /* Build the filename */
7218 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7220 /* Grab permissions */
7223 /* Open the high score file, for reading/writing */
7224 highscore_fd = fd_open(buf, O_RDWR);
7226 /* Drop permissions */
7232 /* Handle retirement */
7233 if (p_ptr->total_winner) kingly();
7237 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7239 if (!cheat_save || get_check("Save death? "))
7244 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7246 if (!save_player()) msg_print("death save failed!");
7249 else do_send = FALSE;
7256 /* Show more info */
7264 if ((!send_world_score(do_send)))
7267 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7269 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7272 p_ptr->wait_report_score = TRUE;
7273 p_ptr->is_dead = FALSE;
7275 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7277 if (!save_player()) msg_print("death save failed!");
7281 if (!p_ptr->wait_report_score)
7284 else if (highscore_fd >= 0)
7286 display_scores_aux(0, 10, -1, NULL);
7289 /* Dump bones file */
7298 do_cmd_save_game(FALSE);
7300 /* Prompt for scores XXX XXX XXX */
7302 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7304 prt("Press Return (or Escape).", 0, 40);
7308 /* Predict score (or ESCAPE) */
7309 if (inkey() != ESCAPE) predict_score();
7313 /* Shut the high score file */
7314 (void)fd_close(highscore_fd);
7316 /* Forget the high score fd */
7319 /* Kill all temporal files */
7320 clear_saved_floor_files();
7322 /* Allow suspending now */
7323 signals_handle_tstp();
7328 * Handle abrupt death of the visual system
7330 * This routine is called only in very rare situations, and only
7331 * by certain visual systems, when they experience fatal errors.
7333 * XXX XXX Hack -- clear the death flag when creating a HANGUP
7334 * save file so that player can see tombstone when restart.
7336 void exit_game_panic(void)
7338 /* If nothing important has happened, just quit */
7340 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7342 if (!character_generated || character_saved) quit("panic");
7345 /* Mega-Hack -- see "msg_print()" */
7348 /* Clear the top line */
7351 /* Hack -- turn off some things */
7354 /* Mega-Hack -- Delay death */
7355 if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7357 /* Hardcode panic save */
7358 p_ptr->panic_save = 1;
7360 /* Forbid suspend */
7361 signals_ignore_tstp();
7363 /* Indicate panic save */
7365 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7367 (void)strcpy(p_ptr->died_from, "(panic save)");
7371 /* Panic save, or get worried */
7373 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7375 if (!save_player()) quit("panic save failed!");
7379 /* Successful panic save */
7381 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7383 quit("panic save succeeded!");
7389 * Get a random line from a file
7390 * Based on the monster speech patch by Matt Graham,
7392 errr get_rnd_line(cptr file_name, int entry, char *output)
7400 /* Build the filename */
7401 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7404 fp = my_fopen(buf, "r");
7409 /* Find the entry of the monster */
7412 /* Get a line from the file */
7413 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7415 /* Count the lines */
7418 /* Look for lines starting with 'N:' */
7419 if ((buf[0] == 'N') && (buf[1] == ':'))
7421 /* Allow default lines */
7427 else if (buf[2] == 'M')
7429 if (r_info[entry].flags1 & RF1_MALE) break;
7431 else if (buf[2] == 'F')
7433 if (r_info[entry].flags1 & RF1_FEMALE) break;
7435 /* Get the monster number */
7436 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7438 /* Is it the right number? */
7439 if (test == entry) break;
7443 /* Error while converting the number */
7444 msg_format("Error in line %d of %s!", line_num, file_name);
7452 /* Reached end of file */
7458 /* Get the random line */
7459 for (counter = 0; ; counter++)
7463 test = my_fgets(fp, buf, sizeof(buf));
7465 /* Count the lines */
7466 /* line_num++; No more needed */
7470 /* Ignore lines starting with 'N:' */
7471 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7473 if (buf[0] != '#') break;
7482 if (one_in_(counter + 1)) strcpy(output, buf);
7485 /* Close the file */
7489 return counter ? 0 : -1;
7494 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7499 for (i = 0; i < count; i++)
7501 result = get_rnd_line(file_name, entry, output);
7504 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7512 * Process file for auto picker/destroyer.
7514 errr process_autopick_file(cptr name)
7520 /* Build the filename */
7521 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7523 err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7531 * Process file for player's history editor.
7533 errr process_histpref_file(cptr name)
7537 bool old_character_xtra = character_xtra;
7539 /* Build the filename */
7540 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7542 /* Hack -- prevent modification birth options in this file */
7543 character_xtra = TRUE;
7545 err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7547 character_xtra = old_character_xtra;
7554 static errr counts_seek(int fd, u32b where, bool flag)
7557 char temp1[128], temp2[128];
7558 u32b zero_header[3] = {0L, 0L, 0L};
7561 #ifdef SAVEFILE_USE_UID
7562 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7564 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7566 for (i = 0; temp1[i]; i++)
7567 temp1[i] ^= (i+1) * 63;
7572 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7574 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7579 fd_seek(fd, seekpoint);
7580 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7581 fd_write(fd, (char*)(temp1), sizeof(temp1));
7585 if (strcmp(temp1, temp2) == 0)
7588 seekpoint += 128 + 3 * sizeof(u32b);
7591 return fd_seek(fd, seekpoint + where * sizeof(u32b));
7594 u32b counts_read(int where)
7601 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7603 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7605 fd = fd_open(buf, O_RDONLY);
7607 if (counts_seek(fd, where, FALSE) ||
7608 fd_read(fd, (char*)(&count), sizeof(u32b)))
7616 errr counts_write(int where, u32b count)
7623 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7625 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7628 /* Grab permissions */
7631 fd = fd_open(buf, O_RDWR);
7633 /* Drop permissions */
7638 /* File type is "DATA" */
7639 FILE_TYPE(FILE_TYPE_DATA);
7641 /* Grab permissions */
7644 /* Create a new high score file */
7645 fd = fd_make(buf, 0644);
7647 /* Drop permissions */
7651 /* Grab permissions */
7654 err = fd_lock(fd, F_WRLCK);
7656 /* Drop permissions */
7661 counts_seek(fd, where, TRUE);
7662 fd_write(fd, (char*)(&count), sizeof(u32b));
7664 /* Grab permissions */
7667 err = fd_lock(fd, F_UNLCK);
7669 /* Drop permissions */
7680 #ifdef HANDLE_SIGNALS
7687 * Handle signals -- suspend
7689 * Actually suspend the game, and then resume cleanly
7691 static void handle_signal_suspend(int sig)
7693 /* Disable handler */
7694 (void)signal(sig, SIG_IGN);
7701 /* Suspend the "Term" */
7702 Term_xtra(TERM_XTRA_ALIVE, 0);
7704 /* Suspend ourself */
7705 (void)kill(0, SIGSTOP);
7707 /* Resume the "Term" */
7708 Term_xtra(TERM_XTRA_ALIVE, 1);
7710 /* Redraw the term */
7713 /* Flush the term */
7718 /* Restore handler */
7719 (void)signal(sig, handle_signal_suspend);
7724 * Handle signals -- simple (interrupt and quit)
7726 * This function was causing a *huge* number of problems, so it has
7727 * been simplified greatly. We keep a global variable which counts
7728 * the number of times the user attempts to kill the process, and
7729 * we commit suicide if the user does this a certain number of times.
7731 * We attempt to give "feedback" to the user as he approaches the
7732 * suicide thresh-hold, but without penalizing accidental keypresses.
7734 * To prevent messy accidents, we should reset this global variable
7735 * whenever the user enters a keypress, or something like that.
7737 static void handle_signal_simple(int sig)
7739 /* Disable handler */
7740 (void)signal(sig, SIG_IGN);
7743 /* Nothing to save, just quit */
7744 if (!character_generated || character_saved) quit(NULL);
7747 /* Count the signals */
7751 /* Terminate dead characters */
7754 /* Mark the savefile */
7756 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7758 (void)strcpy(p_ptr->died_from, "Abortion");
7777 /* Allow suicide (after 5) */
7778 else if (signal_count >= 5)
7780 /* Cause of "death" */
7782 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7784 (void)strcpy(p_ptr->died_from, "Interrupting");
7793 p_ptr->playing = FALSE;
7796 p_ptr->is_dead = TRUE;
7799 p_ptr->leaving = TRUE;
7813 /* Give warning (after 4) */
7814 else if (signal_count >= 4)
7817 Term_xtra(TERM_XTRA_NOISE, 0);
7819 /* Clear the top line */
7820 Term_erase(0, 0, 255);
7822 /* Display the cause */
7824 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7826 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7834 /* Give warning (after 2) */
7835 else if (signal_count >= 2)
7838 Term_xtra(TERM_XTRA_NOISE, 0);
7841 /* Restore handler */
7842 (void)signal(sig, handle_signal_simple);
7847 * Handle signal -- abort, kill, etc
7849 static void handle_signal_abort(int sig)
7853 Term_get_size(&wid, &hgt);
7855 /* Disable handler */
7856 (void)signal(sig, SIG_IGN);
7859 /* Nothing to save, just quit */
7860 if (!character_generated || character_saved) quit(NULL);
7867 /* Clear the bottom line */
7868 Term_erase(0, hgt - 1, 255);
7870 /* Give a warning */
7871 Term_putstr(0, hgt - 1, -1, TERM_RED,
7873 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
7875 "A gruesome software bug LEAPS out at you!");
7881 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7883 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7888 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7890 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7897 p_ptr->panic_save = 1;
7901 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7903 (void)strcpy(p_ptr->died_from, "(panic save)");
7907 /* Forbid suspend */
7908 signals_ignore_tstp();
7910 /* Attempt to save */
7914 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7916 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7925 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7927 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7937 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7939 quit("software bug");
7948 * Ignore SIGTSTP signals (keyboard suspend)
7950 void signals_ignore_tstp(void)
7954 (void)signal(SIGTSTP, SIG_IGN);
7960 * Handle SIGTSTP signals (keyboard suspend)
7962 void signals_handle_tstp(void)
7966 (void)signal(SIGTSTP, handle_signal_suspend);
7973 * Prepare to handle the relevant signals
7975 void signals_init(void)
7979 (void)signal(SIGHUP, SIG_IGN);
7984 (void)signal(SIGTSTP, handle_signal_suspend);
7989 (void)signal(SIGINT, handle_signal_simple);
7993 (void)signal(SIGQUIT, handle_signal_simple);
7998 (void)signal(SIGFPE, handle_signal_abort);
8002 (void)signal(SIGILL, handle_signal_abort);
8006 (void)signal(SIGTRAP, handle_signal_abort);
8010 (void)signal(SIGIOT, handle_signal_abort);
8014 (void)signal(SIGKILL, handle_signal_abort);
8018 (void)signal(SIGBUS, handle_signal_abort);
8022 (void)signal(SIGSEGV, handle_signal_abort);
8026 (void)signal(SIGTERM, handle_signal_abort);
8030 (void)signal(SIGPIPE, handle_signal_abort);
8034 (void)signal(SIGEMT, handle_signal_abort);
8038 (void)signal(SIGDANGER, handle_signal_abort);
8042 (void)signal(SIGSYS, handle_signal_abort);
8046 (void)signal(SIGXCPU, handle_signal_abort);
8050 (void)signal(SIGPWR, handle_signal_abort);
8056 #else /* HANDLE_SIGNALS */
8062 void signals_ignore_tstp(void)
8069 void signals_handle_tstp(void)
8076 void signals_init(void)
8079 #endif /* HANDLE_SIGNALS */