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[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Mega-Hack -- read external player's history file */
421         /* Process "H:<history>" */
422         case 'H':
423                 add_history_from_pref_line(buf + 2);
424                 return 0;
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         case 'R':
428                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
429                 {
430                         monster_race *r_ptr;
431                         i = (huge)strtol(zz[0], NULL, 0);
432                         n1 = strtol(zz[1], NULL, 0);
433                         n2 = strtol(zz[2], NULL, 0);
434                         if (i >= max_r_idx) return 1;
435                         r_ptr = &r_info[i];
436                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437                         if (n2) r_ptr->x_char = n2;
438                         return 0;
439                 }
440                 break;
441
442         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
443         case 'K':
444                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445                 {
446                         object_kind *k_ptr;
447                         i = (huge)strtol(zz[0], NULL, 0);
448                         n1 = strtol(zz[1], NULL, 0);
449                         n2 = strtol(zz[2], NULL, 0);
450                         if (i >= max_k_idx) return 1;
451                         k_ptr = &k_info[i];
452                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453                         if (n2) k_ptr->x_char = n2;
454                         return 0;
455                 }
456                 break;
457
458         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459         /* "F:<num>:<a>/<c>" */
460         /* "F:<num>:<a>/<c>:LIT" */
461         /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
462         case 'F':
463                 {
464                         feature_type *f_ptr;
465                         int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
466
467                         if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468                         else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
469
470                         i = (huge)strtol(zz[0], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473
474                         n1 = strtol(zz[1], NULL, 0);
475                         n2 = strtol(zz[2], NULL, 0);
476                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477                         if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
478
479                         /* Mega-hack -- feat supports lighting */
480                         switch (num)
481                         {
482                         /* No lighting support */
483                         case 3:
484                                 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485                                 n2 = f_ptr->x_char[F_LIT_STANDARD];
486                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
487                                 {
488                                         f_ptr->x_attr[j] = n1;
489                                         f_ptr->x_char[j] = n2;
490                                 }
491                                 break;
492
493                         /* Use default lighting */
494                         case 4:
495                                 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
496                                 break;
497
498                         /* Use desired lighting */
499                         case F_LIT_MAX * 2 + 1:
500                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
501                                 {
502                                         n1 = strtol(zz[j * 2 + 1], NULL, 0);
503                                         n2 = strtol(zz[j * 2 + 2], NULL, 0);
504                                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505                                         if (n2) f_ptr->x_char[j] = n2;
506                                 }
507                                 break;
508                         }
509                 }
510                 return 0;
511
512         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
513         case 'S':
514                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0);
517                         n1 = strtol(zz[1], NULL, 0);
518                         n2 = strtol(zz[2], NULL, 0);
519                         misc_to_attr[j] = n1;
520                         misc_to_char[j] = n2;
521                         return 0;
522                 }
523                 break;
524
525         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
526         case 'U':
527                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
528                 {
529                         j = (huge)strtol(zz[0], NULL, 0);
530                         n1 = strtol(zz[1], NULL, 0);
531                         n2 = strtol(zz[2], NULL, 0);
532                         for (i = 1; i < max_k_idx; i++)
533                         {
534                                 object_kind *k_ptr = &k_info[i];
535                                 if (k_ptr->tval == j)
536                                 {
537                                         if (n1) k_ptr->d_attr = n1;
538                                         if (n2) k_ptr->d_char = n2;
539                                 }
540                         }
541                         return 0;
542                 }
543                 break;
544
545         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
546         case 'E':
547                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
548                 {
549                         j = (byte)strtol(zz[0], NULL, 0) % 128;
550                         n1 = strtol(zz[1], NULL, 0);
551                         if (n1) tval_to_attr[j] = n1;
552                         return 0;
553                 }
554                 break;
555
556         /* Process "A:<str>" -- save an "action" for later */
557         case 'A':
558                 text_to_ascii(macro__buf, buf+2);
559                 return 0;
560
561         /* Process "P:<str>" -- normal macro */
562         case 'P':
563         {
564                 char tmp[1024];
565
566                 text_to_ascii(tmp, buf+2);
567                 macro_add(tmp, macro__buf);
568                 return 0;
569         }
570
571         /* Process "C:<str>" -- create keymap */
572         case 'C':
573         {
574                 int mode;
575                 char tmp[1024];
576
577                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
578
579                 mode = strtol(zz[0], NULL, 0);
580                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
581
582                 text_to_ascii(tmp, zz[1]);
583                 if (!tmp[0] || tmp[1]) return 1;
584                 i = (byte)(tmp[0]);
585
586                 string_free(keymap_act[mode][i]);
587
588                 keymap_act[mode][i] = string_make(macro__buf);
589
590                 return 0;
591         }
592
593         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
594         case 'V':
595                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
596                 {
597                         i = (byte)strtol(zz[0], NULL, 0);
598                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
602                         return 0;
603                 }
604                 break;
605
606         /* Process "X:<str>" -- turn option off */
607         /* Process "Y:<str>" -- turn option on */
608         case 'X':
609         case 'Y':
610                 for (i = 0; option_info[i].o_desc; i++)
611                 {
612                         if (option_info[i].o_var &&
613                             option_info[i].o_text &&
614                             streq(option_info[i].o_text, buf + 2))
615                         {
616                                 int os = option_info[i].o_set;
617                                 int ob = option_info[i].o_bit;
618
619                                 if ((p_ptr->playing || character_xtra) &&
620                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
621                                 {
622 #ifdef JP
623                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
624 #else
625                                         msg_format("Birth options can not changed! '%s'", buf);
626 #endif
627                                         msg_print(NULL);
628                                         return 0;
629                                 }
630
631                                 if (buf[0] == 'X')
632                                 {
633                                         /* Clear */
634                                         option_flag[os] &= ~(1L << ob);
635                                         (*option_info[i].o_var) = FALSE;
636                                 }
637                                 else
638                                 {
639                                         /* Set */
640                                         option_flag[os] |= (1L << ob);
641                                         (*option_info[i].o_var) = TRUE;
642                                 }
643                                 return 0;
644                         }
645                 }
646
647                 /* don't know that option. ignore it.*/
648 #ifdef JP
649                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
650 #else
651                 msg_format("Ignored invalid option: %s", buf);
652 #endif
653                 msg_print(NULL);
654                 return 0;
655
656         /* Process "Z:<type>:<str>" -- set spell color */
657         case 'Z':
658         {
659                 /* Find the colon */
660                 char *t = my_strchr(buf + 2, ':');
661
662                 /* Oops */
663                 if (!t) return 1;
664
665                 /* Nuke the colon */
666                 *(t++) = '\0';
667
668                 for (i = 0; gf_desc[i].name; i++)
669                 {
670                         /* Match this type */
671                         if (streq(gf_desc[i].name, buf + 2))
672                         {
673                                 /* Remember this color set */
674                                 gf_color[gf_desc[i].num] = quark_add(t);
675
676                                 /* Success */
677                                 return 0;
678                         }
679                 }
680
681                 break;
682         }
683
684         /* Initialize macro trigger names and a template */
685         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
687         case 'T':
688         {
689                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
690
691                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
692                 if (tok >= 4)
693                 {
694                         int i;
695                         int num;
696
697                         if (macro_template != NULL)
698                         {
699                                 num = strlen(macro_modifier_chr);
700
701                                 /* Kill the template string */
702                                 string_free(macro_template);
703                                 macro_template = NULL;
704
705                                 /* Kill flag characters of modifier keys */
706                                 string_free(macro_modifier_chr);
707
708                                 /* Kill corresponding modifier names */
709                                 for (i = 0; i < num; i++)
710                                 {
711                                         string_free(macro_modifier_name[i]);
712                                 }
713
714                                 /* Kill trigger name strings */
715                                 for (i = 0; i < max_macrotrigger; i++)
716                                 {
717                                         string_free(macro_trigger_name[i]);
718                                         string_free(macro_trigger_keycode[0][i]);
719                                         string_free(macro_trigger_keycode[1][i]);
720                                 }
721
722                                 max_macrotrigger = 0;
723                         }
724
725                         if (*zz[0] == '\0') return 0; /* clear template */
726
727                         /* Number of modifier flags */
728                         num = strlen(zz[1]);
729
730                         /* Limit the number */
731                         num = MIN(MAX_MACRO_MOD, num);
732
733                         /* Stop if number of modifier is not correct */
734                         if (2 + num != tok) return 1;
735
736                         /* Get a template string */
737                         macro_template = string_make(zz[0]);
738
739                         /* Get flag characters of modifier keys */
740                         macro_modifier_chr = string_make(zz[1]);
741
742                         /* Get corresponding modifier names */
743                         for (i = 0; i < num; i++)
744                         {
745                                 macro_modifier_name[i] = string_make(zz[2+i]);
746                         }
747                 }
748
749                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
750                 else if (tok >= 2)
751                 {
752                         char buf[1024];
753                         int m;
754                         char *t, *s;
755                         if (max_macrotrigger >= MAX_MACRO_TRIG)
756                         {
757 #ifdef JP
758                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
759 #else
760                                 msg_print("Too many macro triggers!");
761 #endif
762                                 return 1;
763                         }
764                         m = max_macrotrigger;
765                         max_macrotrigger++;
766
767                         /* Take into account the escape character  */
768                         t = buf;
769                         s = zz[0];
770                         while (*s)
771                         {
772                                 if ('\\' == *s) s++;
773                                 *t++ = *s++;
774                         }
775                         *t = '\0';
776
777                         /* Get a trigger name */
778                         macro_trigger_name[m] = string_make(buf);
779
780                         /* Get the corresponding key code */
781                         macro_trigger_keycode[0][m] = string_make(zz[1]);
782
783                         if (tok == 3)
784                         {
785                                 /* Key code of a combination of it with the shift key */
786                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
787                         }
788                         else
789                         {
790                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
791                         }
792                 }
793
794                 /* No error */
795                 return 0;
796         }
797         }
798
799         /* Failure */
800         return 1;
801 }
802
803
804 /*
805  * Helper function for "process_pref_file()"
806  *
807  * Input:
808  *   v: output buffer array
809  *   f: final character
810  *
811  * Output:
812  *   result
813  */
814 cptr process_pref_file_expr(char **sp, char *fp)
815 {
816         cptr v;
817
818         char *b;
819         char *s;
820
821         char b1 = '[';
822         char b2 = ']';
823
824         char f = ' ';
825         static char tmp[10];
826
827         /* Initial */
828         s = (*sp);
829
830         /* Skip spaces */
831         while (isspace(*s)) s++;
832
833         /* Save start */
834         b = s;
835
836         /* Default */
837         v = "?o?o?";
838
839         /* Analyze */
840         if (*s == b1)
841         {
842                 const char *p;
843                 const char *t;
844
845                 /* Skip b1 */
846                 s++;
847
848                 /* First */
849                 t = process_pref_file_expr(&s, &f);
850
851                 /* Oops */
852                 if (!*t)
853                 {
854                         /* Nothing */
855                 }
856
857                 /* Function: IOR */
858                 else if (streq(t, "IOR"))
859                 {
860                         v = "0";
861                         while (*s && (f != b2))
862                         {
863                                 t = process_pref_file_expr(&s, &f);
864                                 if (*t && !streq(t, "0")) v = "1";
865                         }
866                 }
867
868                 /* Function: AND */
869                 else if (streq(t, "AND"))
870                 {
871                         v = "1";
872                         while (*s && (f != b2))
873                         {
874                                 t = process_pref_file_expr(&s, &f);
875                                 if (*t && streq(t, "0")) v = "0";
876                         }
877                 }
878
879                 /* Function: NOT */
880                 else if (streq(t, "NOT"))
881                 {
882                         v = "1";
883                         while (*s && (f != b2))
884                         {
885                                 t = process_pref_file_expr(&s, &f);
886                                 if (*t && streq(t, "1")) v = "0";
887                         }
888                 }
889
890                 /* Function: EQU */
891                 else if (streq(t, "EQU"))
892                 {
893                         v = "0";
894                         if (*s && (f != b2))
895                         {
896                                 t = process_pref_file_expr(&s, &f);
897                         }
898                         while (*s && (f != b2))
899                         {
900                                 p = process_pref_file_expr(&s, &f);
901                                 if (streq(t, p)) v = "1";
902                         }
903                 }
904
905                 /* Function: LEQ */
906                 else if (streq(t, "LEQ"))
907                 {
908                         v = "1";
909                         if (*s && (f != b2))
910                         {
911                                 t = process_pref_file_expr(&s, &f);
912                         }
913                         while (*s && (f != b2))
914                         {
915                                 p = t;
916                                 t = process_pref_file_expr(&s, &f);
917                                 if (*t && atoi(p) > atoi(t)) v = "0";
918                         }
919                 }
920
921                 /* Function: GEQ */
922                 else if (streq(t, "GEQ"))
923                 {
924                         v = "1";
925                         if (*s && (f != b2))
926                         {
927                                 t = process_pref_file_expr(&s, &f);
928                         }
929                         while (*s && (f != b2))
930                         {
931                                 p = t;
932                                 t = process_pref_file_expr(&s, &f);
933
934                                 /* Compare two numbers instead of string */
935                                 if (*t && atoi(p) < atoi(t)) v = "0";
936                         }
937                 }
938
939                 /* Oops */
940                 else
941                 {
942                         while (*s && (f != b2))
943                         {
944                                 t = process_pref_file_expr(&s, &f);
945                         }
946                 }
947
948                 /* Verify ending */
949                 if (f != b2) v = "?x?x?";
950
951                 /* Extract final and Terminate */
952                 if ((f = *s) != '\0') *s++ = '\0';
953         }
954
955         /* Other */
956         else
957         {
958                 /* Accept all printables except spaces and brackets */
959 #ifdef JP
960                 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
961                 {
962                         if (iskanji(*s)) s++;
963                         s++;
964                 }
965 #else
966                 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
967 #endif
968
969                 /* Extract final and Terminate */
970                 if ((f = *s) != '\0') *s++ = '\0';
971
972                 /* Variable */
973                 if (*b == '$')
974                 {
975                         /* System */
976                         if (streq(b+1, "SYS"))
977                         {
978                                 v = ANGBAND_SYS;
979                         }
980
981                         else if (streq(b+1, "KEYBOARD"))
982                         {
983                                 v = ANGBAND_KEYBOARD;
984                         }
985
986                         /* Graphics */
987                         else if (streq(b+1, "GRAF"))
988                         {
989                                 v = ANGBAND_GRAF;
990                         }
991
992                         /* Monochrome mode */
993                         else if (streq(b+1, "MONOCHROME"))
994                         {
995                                 if (arg_monochrome)
996                                         v = "ON";
997                                 else
998                                         v = "OFF";
999                         }
1000
1001                         /* Race */
1002                         else if (streq(b+1, "RACE"))
1003                         {
1004 #ifdef JP
1005                                 v = rp_ptr->E_title;
1006 #else
1007                                 v = rp_ptr->title;
1008 #endif
1009                         }
1010
1011                         /* Class */
1012                         else if (streq(b+1, "CLASS"))
1013                         {
1014 #ifdef JP
1015                                 v = cp_ptr->E_title;
1016 #else
1017                                 v = cp_ptr->title;
1018 #endif
1019                         }
1020
1021                         /* Player */
1022                         else if (streq(b+1, "PLAYER"))
1023                         {
1024                                 static char tmp_player_name[32];
1025                                 char *pn, *tpn;
1026                                 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1027                                 {
1028 #ifdef JP
1029                                         if (iskanji(*pn))
1030                                         {
1031                                                 *(tpn++) = *(pn++);
1032                                                 *tpn = *pn;
1033                                                 continue;
1034                                         }
1035 #endif
1036                                         *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1037                                 }
1038                                 *tpn = '\0';
1039                                 v = tmp_player_name;
1040                         }
1041
1042                         /* First realm */
1043                         else if (streq(b+1, "REALM1"))
1044                         {
1045 #ifdef JP
1046                                 v = E_realm_names[p_ptr->realm1];
1047 #else
1048                                 v = realm_names[p_ptr->realm1];
1049 #endif
1050                         }
1051
1052                         /* Second realm */
1053                         else if (streq(b+1, "REALM2"))
1054                         {
1055 #ifdef JP
1056                                 v = E_realm_names[p_ptr->realm2];
1057 #else
1058                                 v = realm_names[p_ptr->realm2];
1059 #endif
1060                         }
1061
1062                         /* Level */
1063                         else if (streq(b+1, "LEVEL"))
1064                         {
1065                                 sprintf(tmp, "%02d", p_ptr->lev);
1066                                 v = tmp;
1067                         }
1068
1069                         /* Autopick auto-register is in-use or not? */
1070                         else if (streq(b+1, "AUTOREGISTER"))
1071                         {
1072                                 if (p_ptr->autopick_autoregister)
1073                                         v = "1";
1074                                 else
1075                                         v = "0";
1076                         }
1077
1078                         /* Money */
1079                         else if (streq(b+1, "MONEY"))
1080                         {
1081                                 sprintf(tmp, "%09ld", (long int)p_ptr->au);
1082                                 v = tmp;
1083                         }
1084                 }
1085
1086                 /* Constant */
1087                 else
1088                 {
1089                         v = b;
1090                 }
1091         }
1092
1093         /* Save */
1094         (*fp) = f;
1095
1096         /* Save */
1097         (*sp) = s;
1098
1099         /* Result */
1100         return (v);
1101 }
1102
1103
1104 #define PREF_TYPE_NORMAL   0
1105 #define PREF_TYPE_AUTOPICK 1
1106 #define PREF_TYPE_HISTPREF 2
1107
1108 /*
1109  * Open the "user pref file" and parse it.
1110  */
1111 static errr process_pref_file_aux(cptr name, int preftype)
1112 {
1113         FILE *fp;
1114
1115         char buf[1024];
1116
1117         char old[1024];
1118
1119         int line = -1;
1120
1121         errr err = 0;
1122
1123         bool bypass = FALSE;
1124
1125
1126         /* Open the file */
1127         fp = my_fopen(name, "r");
1128
1129         /* No such file */
1130         if (!fp) return (-1);
1131
1132         /* Process the file */
1133         while (0 == my_fgets(fp, buf, sizeof(buf)))
1134         {
1135                 /* Count lines */
1136                 line++;
1137
1138                 /* Skip "empty" lines */
1139                 if (!buf[0]) continue;
1140
1141                 /* Skip "blank" lines */
1142 #ifdef JP
1143                 if (!iskanji(buf[0]))
1144 #endif
1145                 if (isspace(buf[0])) continue;
1146
1147                 /* Skip comments */
1148                 if (buf[0] == '#') continue;
1149
1150
1151                 /* Save a copy */
1152                 strcpy(old, buf);
1153
1154
1155                 /* Process "?:<expr>" */
1156                 if ((buf[0] == '?') && (buf[1] == ':'))
1157                 {
1158                         char f;
1159                         cptr v;
1160                         char *s;
1161
1162                         /* Start */
1163                         s = buf + 2;
1164
1165                         /* Parse the expr */
1166                         v = process_pref_file_expr(&s, &f);
1167
1168                         /* Set flag */
1169                         bypass = (streq(v, "0") ? TRUE : FALSE);
1170
1171                         /* Continue */
1172                         continue;
1173                 }
1174
1175                 /* Apply conditionals */
1176                 if (bypass) continue;
1177
1178
1179                 /* Process "%:<file>" */
1180                 if (buf[0] == '%')
1181                 {
1182                         static int depth_count = 0;
1183
1184                         /* Ignore if deeper than 20 level */
1185                         if (depth_count > 20) continue;
1186
1187                         /* Count depth level */
1188                         depth_count++;
1189
1190                         /* Process that file if allowed */
1191                         switch (preftype)
1192                         {
1193                         case PREF_TYPE_AUTOPICK:
1194                                 (void)process_autopick_file(buf + 2);
1195                                 break;
1196                         case PREF_TYPE_HISTPREF:
1197                                 (void)process_histpref_file(buf + 2);
1198                                 break;
1199                         default:
1200                                 (void)process_pref_file(buf + 2);
1201                                 break;
1202                         }
1203
1204                         /* Set back depth level */
1205                         depth_count--;
1206
1207                         /* Continue */
1208                         continue;
1209                 }
1210
1211
1212                 /* Process the line */
1213                 err = process_pref_file_command(buf);
1214
1215                 /* This is not original pref line... */
1216                 if (err)
1217                 {
1218                         if (preftype != PREF_TYPE_AUTOPICK)
1219                                 break;
1220                         err = process_autopick_file_command(buf);
1221                 }
1222         }
1223
1224
1225         /* Error */
1226         if (err)
1227         {
1228                 /* Print error message */
1229                 /* ToDo: Add better error messages */
1230 #ifdef JP
1231               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1232               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1233 #else
1234                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1235                 msg_format("Parsing '%s'", old);
1236 #endif
1237                 msg_print(NULL);
1238         }
1239
1240         /* Close the file */
1241         my_fclose(fp);
1242
1243         /* Result */
1244         return (err);
1245 }
1246
1247
1248
1249 /*
1250  * Process the "user pref file" with the given name
1251  *
1252  * See the functions above for a list of legal "commands".
1253  *
1254  * We also accept the special "?" and "%" directives, which
1255  * allow conditional evaluation and filename inclusion.
1256  */
1257 errr process_pref_file(cptr name)
1258 {
1259         char buf[1024];
1260
1261         errr err1, err2;
1262
1263         /* Build the filename */
1264         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1265
1266         /* Process the system pref file */
1267         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1268
1269         /* Stop at parser errors, but not at non-existing file */
1270         if (err1 > 0) return err1;
1271
1272
1273         /* Build the filename */
1274         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1275         
1276         /* Process the user pref file */
1277         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1278
1279
1280         /* User file does not exist, but read system pref file */
1281         if (err2 < 0 && !err1)
1282                 return -2;
1283
1284         /* Result of user file processing */
1285         return err2;
1286 }
1287
1288
1289
1290 #ifdef CHECK_TIME
1291
1292 /*
1293  * Operating hours for ANGBAND (defaults to non-work hours)
1294  */
1295 static char days[7][29] =
1296 {
1297         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1298         "MON:XXXXXXXX.........XXXXXXX",
1299         "TUE:XXXXXXXX.........XXXXXXX",
1300         "WED:XXXXXXXX.........XXXXXXX",
1301         "THU:XXXXXXXX.........XXXXXXX",
1302         "FRI:XXXXXXXX.........XXXXXXX",
1303         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1304 };
1305
1306 /*
1307  * Restict usage (defaults to no restrictions)
1308  */
1309 static bool check_time_flag = FALSE;
1310
1311 #endif
1312
1313
1314 /*
1315  * Handle CHECK_TIME
1316  */
1317 errr check_time(void)
1318 {
1319
1320 #ifdef CHECK_TIME
1321
1322         time_t      c;
1323         struct tm   *tp;
1324
1325         /* No restrictions */
1326         if (!check_time_flag) return (0);
1327
1328         /* Check for time violation */
1329         c = time((time_t *)0);
1330         tp = localtime(&c);
1331
1332         /* Violation */
1333         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1334
1335 #endif
1336
1337         /* Success */
1338         return (0);
1339 }
1340
1341
1342
1343 /*
1344  * Initialize CHECK_TIME
1345  */
1346 errr check_time_init(void)
1347 {
1348
1349 #ifdef CHECK_TIME
1350
1351         FILE        *fp;
1352
1353         char    buf[1024];
1354
1355
1356         /* Build the filename */
1357         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1358
1359         /* Open the file */
1360         fp = my_fopen(buf, "r");
1361
1362         /* No file, no restrictions */
1363         if (!fp) return (0);
1364
1365         /* Assume restrictions */
1366         check_time_flag = TRUE;
1367
1368         /* Parse the file */
1369         while (0 == my_fgets(fp, buf, sizeof(buf)))
1370         {
1371                 /* Skip comments and blank lines */
1372                 if (!buf[0] || (buf[0] == '#')) continue;
1373
1374                 /* Chop the buffer */
1375                 buf[29] = '\0';
1376
1377                 /* Extract the info */
1378                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1379                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1380                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1381                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1382                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1383                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1384                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1385         }
1386
1387         /* Close it */
1388         my_fclose(fp);
1389
1390 #endif
1391
1392         /* Success */
1393         return (0);
1394 }
1395
1396
1397
1398 #ifdef CHECK_LOAD
1399
1400 #ifndef MAXHOSTNAMELEN
1401 # define MAXHOSTNAMELEN  64
1402 #endif
1403
1404 typedef struct statstime statstime;
1405
1406 struct statstime
1407 {
1408         int                 cp_time[4];
1409         int                 dk_xfer[4];
1410         unsigned int        v_pgpgin;
1411         unsigned int        v_pgpgout;
1412         unsigned int        v_pswpin;
1413         unsigned int        v_pswpout;
1414         unsigned int        v_intr;
1415         int                 if_ipackets;
1416         int                 if_ierrors;
1417         int                 if_opackets;
1418         int                 if_oerrors;
1419         int                 if_collisions;
1420         unsigned int        v_swtch;
1421         long                avenrun[3];
1422         struct timeval      boottime;
1423         struct timeval      curtime;
1424 };
1425
1426 /*
1427  * Maximal load (if any).
1428  */
1429 static int check_load_value = 0;
1430
1431 #endif
1432
1433
1434 /*
1435  * Handle CHECK_LOAD
1436  */
1437 errr check_load(void)
1438 {
1439
1440 #ifdef CHECK_LOAD
1441
1442         struct statstime    st;
1443
1444         /* Success if not checking */
1445         if (!check_load_value) return (0);
1446
1447         /* Check the load */
1448         if (0 == rstat("localhost", &st))
1449         {
1450                 long val1 = (long)(st.avenrun[2]);
1451                 long val2 = (long)(check_load_value) * FSCALE;
1452
1453                 /* Check for violation */
1454                 if (val1 >= val2) return (1);
1455         }
1456
1457 #endif
1458
1459         /* Success */
1460         return (0);
1461 }
1462
1463
1464 /*
1465  * Initialize CHECK_LOAD
1466  */
1467 errr check_load_init(void)
1468 {
1469
1470 #ifdef CHECK_LOAD
1471
1472         FILE        *fp;
1473
1474         char    buf[1024];
1475
1476         char    temphost[MAXHOSTNAMELEN+1];
1477         char    thishost[MAXHOSTNAMELEN+1];
1478
1479
1480         /* Build the filename */
1481         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1482
1483         /* Open the "load" file */
1484         fp = my_fopen(buf, "r");
1485
1486         /* No file, no restrictions */
1487         if (!fp) return (0);
1488
1489         /* Default load */
1490         check_load_value = 100;
1491
1492         /* Get the host name */
1493         (void)gethostname(thishost, (sizeof thishost) - 1);
1494
1495         /* Parse it */
1496         while (0 == my_fgets(fp, buf, sizeof(buf)))
1497         {
1498                 int value;
1499
1500                 /* Skip comments and blank lines */
1501                 if (!buf[0] || (buf[0] == '#')) continue;
1502
1503                 /* Parse, or ignore */
1504                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1505
1506                 /* Skip other hosts */
1507                 if (!streq(temphost, thishost) &&
1508                     !streq(temphost, "localhost")) continue;
1509
1510                 /* Use that value */
1511                 check_load_value = value;
1512
1513                 /* Done */
1514                 break;
1515         }
1516
1517         /* Close the file */
1518         my_fclose(fp);
1519
1520 #endif
1521
1522         /* Success */
1523         return (0);
1524 }
1525
1526
1527 #define ENTRY_BARE_HAND 0
1528 #define ENTRY_TWO_HANDS 1
1529 #define ENTRY_RIGHT_HAND1 2
1530 #define ENTRY_LEFT_HAND1 3
1531 #define ENTRY_LEFT_HAND2 4
1532 #define ENTRY_RIGHT_HAND2 5
1533 #define ENTRY_POSTURE 6
1534 #define ENTRY_SHOOT_HIT_DAM 7
1535 #define ENTRY_SHOOT_POWER 8
1536 #define ENTRY_SPEED 9
1537 #define ENTRY_BASE_AC 10
1538 #define ENTRY_LEVEL 11
1539 #define ENTRY_CUR_EXP 12
1540 #define ENTRY_MAX_EXP 13
1541 #define ENTRY_EXP_TO_ADV 14
1542 #define ENTRY_GOLD 15
1543 #define ENTRY_DAY 16
1544 #define ENTRY_HP 17
1545 #define ENTRY_SP 18
1546 #define ENTRY_PLAY_TIME 19
1547 #define ENTRY_SKILL_FIGHT 20
1548 #define ENTRY_SKILL_SHOOT 21
1549 #define ENTRY_SKILL_SAVING 22
1550 #define ENTRY_SKILL_STEALTH 23
1551 #define ENTRY_SKILL_PERCEP 24
1552 #define ENTRY_SKILL_SEARCH 25
1553 #define ENTRY_SKILL_DISARM 26
1554 #define ENTRY_SKILL_DEVICE 27
1555 #define ENTRY_BLOWS 28
1556 #define ENTRY_SHOTS 29
1557 #define ENTRY_AVG_DMG 30
1558 #define ENTRY_INFRA 31
1559
1560 #define ENTRY_NAME 32
1561 #define ENTRY_SEX 33
1562 #define ENTRY_RACE 34
1563 #define ENTRY_CLASS 35
1564 #define ENTRY_REALM 36
1565 #define ENTRY_PATRON 37
1566 #define ENTRY_AGE 38
1567 #define ENTRY_HEIGHT 39
1568 #define ENTRY_WEIGHT 40
1569 #define ENTRY_SOCIAL 41
1570 #define ENTRY_ALIGN 42
1571
1572 #define ENTRY_EXP_ANDR 43
1573 #define ENTRY_EXP_TO_ADV_ANDR 44
1574
1575
1576 static struct
1577 {
1578         int col;
1579         int row;
1580         int len;
1581         char header[20];
1582 } disp_player_line[]
1583 #ifdef JP
1584 = {
1585         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1586         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1587         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1588         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1589         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1590         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1591         { 1, 11, 25, ""},
1592         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1593         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1594         { 1, 20, 25, "²Ã®"},
1595         { 1, 19, 25, "£Á£Ã"},
1596         {29, 13, 21, "¥ì¥Ù¥ë"},
1597         {29, 14, 21, "·Ð¸³ÃÍ"},
1598         {29, 15, 21, "ºÇÂç·Ð¸³"},
1599         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1600         {29, 17, 21, "½ê»ý¶â"},
1601         {29, 19, 21, "ÆüÉÕ"},
1602         {29, 10, 21, "£È£Ð"},
1603         {29, 11, 21, "£Í£Ð"},
1604         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1605         {53, 10, -1, "ÂǷ⹶·â  :"},
1606         {53, 11, -1, "¼Í·â¹¶·â  :"},
1607         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1608         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1609         {53, 15, -1, "ÃγР     :"},
1610         {53, 16, -1, "õº÷      :"},
1611         {53, 17, -1, "²ò½ü      :"},
1612         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1613         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1614         { 1, 17, 25, "¼Í·â²ó¿ô"},
1615         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1616         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1617         {26,  1, -1, "̾Á°  : "},
1618         { 1,  3, -1, "À­ÊÌ     : "},
1619         { 1,  4, -1, "¼ï²     : "},
1620         { 1,  5, -1, "¿¦¶È     : "},
1621         { 1,  6, -1, "ËâË¡     : "},
1622         { 1,  7, -1, "¼é¸îËâ¿À : "},
1623         {29,  3, 21, "ǯÎð"},
1624         {29,  4, 21, "¿ÈĹ"},
1625         {29,  5, 21, "ÂνÅ"},
1626         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1627         {29,  7, 21, "°À­"},
1628         {29, 14, 21, "¶¯²½ÅÙ"},
1629         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1630 };
1631 #else
1632 = {
1633         { 1, 10, 25, "Bare hand"},
1634         { 1, 10, 25, "Two hands"},
1635         { 1, 10, 25, "Right hand"},
1636         { 1, 10, 25, "Left hand"},
1637         { 1, 11, 25, "Left hand"},
1638         { 1, 11, 25, "Right hand"},
1639         { 1, 11, 25, "Posture"},
1640         { 1, 15, 25, "Shooting"},
1641         { 1, 16, 25, "Multiplier"},
1642         { 1, 20, 25, "Speed"},
1643         { 1, 19, 25, "AC"},
1644         {29, 13, 21, "Level"},
1645         {29, 14, 21, "Experience"},
1646         {29, 15, 21, "Max Exp"},
1647         {29, 16, 21, "Exp to Adv"},
1648         {29, 17, 21, "Gold"},
1649         {29, 19, 21, "Time"},
1650         {29, 10, 21, "Hit point"},
1651         {29, 11, 21, "SP (Mana)"},
1652         {29, 20, 21, "Play time"},
1653         {53, 10, -1, "Fighting   : "},
1654         {53, 11, -1, "Bows/Throw : "},
1655         {53, 12, -1, "SavingThrow: "},
1656         {53, 13, -1, "Stealth    : "},
1657         {53, 15, -1, "Perception : "},
1658         {53, 16, -1, "Searching  : "},
1659         {53, 17, -1, "Disarming  : "},
1660         {53, 18, -1, "MagicDevice: "},
1661         { 1, 12, 25, "Blows/Round"},
1662         { 1, 17, 25, "Shots/Round"},
1663         { 1, 13, 25, "AverageDmg/Rnd"},
1664         {53, 20, -1, "Infra-Vision: "},
1665         {26,  1, -1, "Name  : "},
1666         { 1,  3, -1, "Sex      : "},
1667         { 1,  4, -1, "Race     : "},
1668         { 1,  5, -1, "Class    : "},
1669         { 1,  6, -1, "Magic    : "},
1670         { 1,  7, -1, "Patron   : "},
1671         {29,  3, 21, "Age"},
1672         {29,  4, 21, "Height"},
1673         {29,  5, 21, "Weight"},
1674         {29,  6, 21, "Social Class"},
1675         {29,  7, 21, "Align"},
1676         {29, 14, 21, "Construction"},
1677         {29, 16, 21, "Const to Adv"},
1678 };
1679 #endif
1680
1681 static void display_player_one_line(int entry, cptr val, byte attr)
1682 {
1683         char buf[40];
1684
1685         int row = disp_player_line[entry].row;
1686         int col = disp_player_line[entry].col;
1687         int len = disp_player_line[entry].len;
1688         cptr head = disp_player_line[entry].header;
1689
1690         int head_len = strlen(head);
1691
1692         Term_putstr(col, row, -1, TERM_WHITE, head);
1693
1694         if (!val)
1695                 return;
1696
1697         if (len > 0)
1698         {
1699                 int val_len = len - head_len;
1700                 sprintf(buf, "%*.*s", val_len, val_len, val);
1701                 Term_putstr(col + head_len, row, -1, attr, buf);
1702         }
1703         else
1704         {
1705                 Term_putstr(col + head_len, row, -1, attr, val);
1706         }
1707
1708         return;
1709 }
1710
1711
1712 static void display_player_melee_bonus(int hand, int hand_entry)
1713 {
1714         char buf[160];
1715         int show_tohit = p_ptr->dis_to_h[hand];
1716         int show_todam = p_ptr->dis_to_d[hand];
1717         object_type *o_ptr = &inventory[INVEN_RARM + hand];
1718
1719         /* Hack -- add in weapon info if known */
1720         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1721         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1722
1723         /* Melee attacks */
1724         sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1725
1726         /* Dump the bonuses to hit/dam */
1727         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1728                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1729         else if (p_ptr->ryoute)
1730                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1731         else
1732                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1733 }
1734
1735
1736 /*
1737  * Prints the following information on the screen.
1738  */
1739 static void display_player_middle(void)
1740 {
1741         char buf[160];
1742
1743         /* Base skill */
1744         int show_tohit = p_ptr->dis_to_h_b;
1745         int show_todam = 0;
1746
1747         /* Range weapon */
1748         object_type *o_ptr = &inventory[INVEN_BOW];
1749
1750         int tmul = 0;
1751         int e;
1752
1753         if (p_ptr->migite)
1754         {
1755                 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1756         }
1757
1758         if (p_ptr->hidarite)
1759         {
1760                 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1761         }
1762         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1763         {
1764                 int i;
1765                 if (p_ptr->special_defense & KAMAE_MASK)
1766                 {
1767                         for (i = 0; i < MAX_KAMAE; i++)
1768                         {
1769                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1770                         }
1771                         if (i < MAX_KAMAE)
1772 #ifdef JP
1773                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1774 #else
1775                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1776 #endif
1777                 }
1778                 else
1779 #ifdef JP
1780                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1781 #else
1782                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1783 #endif
1784         }
1785
1786         /* Apply weapon bonuses */
1787         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1788         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1789
1790         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1791                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1792         else
1793                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1794
1795         /* Range attacks */
1796         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1797
1798         if (inventory[INVEN_BOW].k_idx)
1799         {
1800                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1801
1802                 /* Get extra "power" from "extra might" */
1803                 if (p_ptr->xtra_might) tmul++;
1804
1805                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1806         }
1807
1808         /* shoot power */
1809         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1810
1811         /* Dump the armor class */
1812         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1813
1814         /* Dump speed */
1815         {
1816                 int tmp_speed = 0;
1817                 byte attr;
1818                 int i;
1819
1820                 i = p_ptr->pspeed-110;
1821
1822                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1823                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1824
1825                 if (i > 0)
1826                 {
1827                         if (!p_ptr->riding)
1828                                 attr = TERM_L_GREEN;
1829                         else
1830                                 attr = TERM_GREEN;
1831                 }
1832                 else if (i == 0)
1833                 {
1834                         if (!p_ptr->riding)
1835                                 attr = TERM_L_BLUE;
1836                         else
1837                                 attr = TERM_GREEN;
1838                 }
1839                 else
1840                 {
1841                         if (!p_ptr->riding)
1842                                 attr = TERM_L_UMBER;
1843                         else
1844                                 attr = TERM_RED;
1845                 }
1846
1847                 if (!p_ptr->riding)
1848                 {
1849                         if (IS_FAST()) tmp_speed += 10;
1850                         if (p_ptr->slow) tmp_speed -= 10;
1851                         if (p_ptr->lightspeed) tmp_speed = 99;
1852                 }
1853                 else
1854                 {
1855                         if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1856                         if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1857                 }
1858
1859                 if (tmp_speed)
1860                 {
1861                         if (!p_ptr->riding)
1862                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1863                         else
1864 #ifdef JP
1865                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1866 #else
1867                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1868 #endif
1869
1870                         if (tmp_speed > 0)
1871                                 attr = TERM_YELLOW;
1872                         else
1873                                 attr = TERM_VIOLET;
1874                 }
1875                 else
1876                 {
1877                         if (!p_ptr->riding)
1878                                 sprintf(buf, "(%+d)", i);
1879                         else
1880 #ifdef JP
1881                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1882 #else
1883                                 sprintf(buf, "Riding (%+d)", i);
1884 #endif
1885                 }
1886         
1887                 display_player_one_line(ENTRY_SPEED, buf, attr);
1888         }
1889
1890         /* Dump character level */
1891         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1892
1893         /* Dump experience */
1894         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1895         else e = ENTRY_CUR_EXP;
1896
1897         if (p_ptr->exp >= p_ptr->max_exp)
1898                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1899         else
1900                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1901
1902         /* Dump max experience */
1903         if (p_ptr->prace == RACE_ANDROID)
1904                 /* Nothing */;
1905         else
1906                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1907
1908         /* Dump exp to advance */
1909         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1910         else e = ENTRY_EXP_TO_ADV;
1911
1912         if (p_ptr->lev >= PY_MAX_LEVEL)
1913                 display_player_one_line(e, "*****", TERM_L_GREEN);
1914         else if (p_ptr->prace == RACE_ANDROID)
1915                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1916         else
1917                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1918
1919         /* Dump gold */
1920         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1921
1922         /* Dump Day */
1923         {
1924                 int day, hour, min;
1925                 extract_day_hour_min(&day, &hour, &min);
1926
1927 #ifdef JP
1928                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1929                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1930 #else
1931                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1932                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1933 #endif
1934         }
1935         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1936
1937         /* Dump hit point */
1938         if (p_ptr->chp >= p_ptr->mhp) 
1939                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1940         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1941                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1942         else
1943                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1944
1945         /* Dump mana power */
1946         if (p_ptr->csp >= p_ptr->msp) 
1947                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1948         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1949                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1950         else
1951                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1952
1953         /* Dump play time */
1954         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1955 }
1956
1957
1958 /*
1959  * Hack -- pass color info around this file
1960  */
1961 static byte likert_color = TERM_WHITE;
1962
1963
1964 /*
1965  * Returns a "rating" of x depending on y
1966  */
1967 static cptr likert(int x, int y)
1968 {
1969         static char dummy[20] = "";
1970
1971         /* Paranoia */
1972         if (y <= 0) y = 1;
1973
1974         /* Negative value */
1975         if (x < 0)
1976         {
1977                 likert_color = TERM_L_DARK;
1978 #ifdef JP
1979                 return "ºÇÄã";
1980 #else
1981                 return "Very Bad";
1982 #endif
1983         }
1984
1985         /* Analyze the value */
1986         switch ((x / y))
1987         {
1988         case 0:
1989         case 1:
1990                 likert_color = TERM_RED;
1991 #ifdef JP
1992                 return "°­¤¤";
1993 #else
1994                 return "Bad";
1995 #endif
1996
1997         case 2:
1998                 likert_color = TERM_L_RED;
1999 #ifdef JP
2000                 return "Îô¤ë";
2001 #else
2002                 return "Poor";
2003 #endif
2004
2005         case 3:
2006         case 4:
2007                 likert_color = TERM_ORANGE;
2008 #ifdef JP
2009                 return "ÉáÄÌ";
2010 #else
2011                 return "Fair";
2012 #endif
2013
2014         case 5:
2015                 likert_color = TERM_YELLOW;
2016 #ifdef JP
2017                 return "Îɤ¤";
2018 #else
2019                 return "Good";
2020 #endif
2021
2022         case 6:
2023                 likert_color = TERM_YELLOW;
2024 #ifdef JP
2025                 return "ÂçÊÑÎɤ¤";
2026 #else
2027                 return "Very Good";
2028 #endif
2029
2030         case 7:
2031         case 8:
2032                 likert_color = TERM_L_GREEN;
2033 #ifdef JP
2034                 return "Âî±Û";
2035 #else
2036                 return "Excellent";
2037 #endif
2038
2039         case 9:
2040         case 10:
2041         case 11:
2042         case 12:
2043         case 13:
2044                 likert_color = TERM_GREEN;
2045 #ifdef JP
2046                 return "Ķ±Û";
2047 #else
2048                 return "Superb";
2049 #endif
2050
2051         case 14:
2052         case 15:
2053         case 16:
2054         case 17:
2055                 likert_color = TERM_BLUE;
2056 #ifdef JP
2057                 return "±ÑͺŪ";
2058 #else
2059                 return "Heroic";
2060 #endif
2061
2062         default:
2063                 likert_color = TERM_VIOLET;
2064 #ifdef JP
2065                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2066 #else
2067                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2068 #endif
2069                 return dummy;
2070         }
2071 }
2072
2073
2074 /*
2075  * Prints ratings on certain abilities
2076  *
2077  * This code is "imitated" elsewhere to "dump" a character sheet.
2078  */
2079 static void display_player_various(void)
2080 {
2081         int         tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
2082         int                     xthn, xthb, xfos, xsrh;
2083         int                     xdis, xdev, xsav, xstl;
2084         cptr            desc;
2085         int         muta_att = 0;
2086         u32b flgs[TR_FLAG_SIZE];
2087         int             shots, shot_frac;
2088         bool dokubari;
2089
2090         object_type             *o_ptr;
2091
2092         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2093         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2094         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2095         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2096         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2097
2098         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2099
2100         /* Shooting Skill (with current bow and normal missile) */
2101         o_ptr = &inventory[INVEN_BOW];
2102         tmp = p_ptr->to_h_b + o_ptr->to_h;
2103         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2104
2105         /* If the player is wielding one? */
2106         if (o_ptr->k_idx)
2107         {
2108                 s16b energy_fire = bow_energy(o_ptr->sval);
2109
2110                 /* Calculate shots per round */
2111                 shots = p_ptr->num_fire * 100;
2112                 shot_frac = (shots * 100 / energy_fire) % 100;
2113                 shots = shots / energy_fire;
2114                 if (o_ptr->name1 == ART_CRIMSON)
2115                 {
2116                         shots = 1;
2117                         shot_frac = 0;
2118                         if (p_ptr->pclass == CLASS_ARCHER)
2119                         {
2120                                 /* Extra shot at level 10 */
2121                                 if (p_ptr->lev >= 10) shots++;
2122
2123                                 /* Extra shot at level 30 */
2124                                 if (p_ptr->lev >= 30) shots++;
2125
2126                                 /* Extra shot at level 45 */
2127                                 if (p_ptr->lev >= 45) shots++;
2128                         }
2129                 }
2130         }
2131         else
2132         {
2133                 shots = 0;
2134                 shot_frac = 0;
2135         }
2136
2137         for(i = 0; i < 2; i++)
2138         {
2139                 damage[i] = p_ptr->dis_to_d[i] * 100;
2140                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2141                 {
2142                         int level = p_ptr->lev;
2143                         if (i)
2144                         {
2145                                 damage[i] = 0;
2146                                 break;
2147                         }
2148                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2149                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2150                                 basedam = monk_ave_damage[level][1];
2151                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2152                                 basedam = monk_ave_damage[level][2];
2153                         else
2154                                 basedam = monk_ave_damage[level][0];
2155                 }
2156                 else
2157                 {
2158                         o_ptr = &inventory[INVEN_RARM + i];
2159
2160                         /* Average damage per round */
2161                         if (o_ptr->k_idx)
2162                         {
2163                                 to_h[i] = 0;
2164                                 dokubari = FALSE;                               
2165                                 
2166                                 if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
2167                                 if (object_is_known(o_ptr))
2168                                 { 
2169                                         damage[i] += o_ptr->to_d * 100;
2170                                         to_h[i] += o_ptr->to_h;
2171                                 }
2172                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2173                                 object_flags_known(o_ptr, flgs);
2174                                                                 
2175                                 basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
2176                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2177                                 {
2178                                         /* vorpal blade */
2179                                         basedam *= 5;
2180                                         basedam /= 3;
2181                                 }
2182                                 else if (have_flag(flgs, TR_VORPAL))
2183                                 {
2184                                         /* vorpal flag only */
2185                                         basedam *= 11;
2186                                         basedam /= 9;
2187                                 }
2188                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2189                                         basedam = basedam * 7 / 2;
2190                         }
2191                         else basedam = 0;
2192                 }
2193                 damage[i] += basedam;
2194                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2195                 if (damage[i] < 0) damage[i] = 0;
2196         }
2197         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2198         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2199
2200         /* Basic abilities */
2201
2202         xdis = p_ptr->skill_dis;
2203         xdev = p_ptr->skill_dev;
2204         xsav = p_ptr->skill_sav;
2205         xstl = p_ptr->skill_stl;
2206         xsrh = p_ptr->skill_srh;
2207         xfos = p_ptr->skill_fos;
2208
2209
2210         desc = likert(xthn, 12);
2211         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2212
2213         desc = likert(xthb, 12);
2214         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2215
2216         desc = likert(xsav, 7);
2217         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2218
2219         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2220         desc = likert((xstl > 0) ? xstl : -1, 1);
2221         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2222
2223         desc = likert(xfos, 6);
2224         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2225
2226         desc = likert(xsrh, 6);
2227         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2228
2229         desc = likert(xdis, 8);
2230         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2231
2232         desc = likert(xdev, 6);
2233         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2234
2235         if (!muta_att)
2236                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2237         else
2238                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2239
2240         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2241
2242
2243         if ((damage[0]+damage[1]) == 0)
2244                 desc = "nil!";
2245         else
2246                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2247
2248         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2249
2250         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2251 }
2252
2253
2254
2255 /*
2256  * Obtain the "flags" for the player as if he was an item
2257  */
2258 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2259 {
2260         int i;
2261
2262         /* Clear */
2263         for (i = 0; i < TR_FLAG_SIZE; i++)
2264                 flgs[i] = 0L;
2265
2266         /* Classes */
2267         switch (p_ptr->pclass)
2268         {
2269         case CLASS_WARRIOR:
2270                 if (p_ptr->lev > 44)
2271                         add_flag(flgs, TR_REGEN);
2272         case CLASS_SAMURAI:
2273                 if (p_ptr->lev > 29)
2274                         add_flag(flgs, TR_RES_FEAR);
2275                 break;
2276         case CLASS_PALADIN:
2277                 if (p_ptr->lev > 39)
2278                         add_flag(flgs, TR_RES_FEAR);
2279                 break;
2280         case CLASS_CHAOS_WARRIOR:
2281                 if (p_ptr->lev > 29)
2282                         add_flag(flgs, TR_RES_CHAOS);
2283                 if (p_ptr->lev > 39)
2284                         add_flag(flgs, TR_RES_FEAR);
2285                 break;
2286         case CLASS_MONK:
2287         case CLASS_FORCETRAINER:
2288                 if ((p_ptr->lev > 9) && !heavy_armor())
2289                         add_flag(flgs, TR_SPEED);
2290                 if ((p_ptr->lev>24) && !heavy_armor())
2291                         add_flag(flgs, TR_FREE_ACT);
2292                 break;
2293         case CLASS_NINJA:
2294                 if (heavy_armor())
2295                         add_flag(flgs, TR_SPEED);
2296                 else
2297                 {
2298                         if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2299                             (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2300                                 add_flag(flgs, TR_SPEED);
2301                         if (p_ptr->lev>24)
2302                                 add_flag(flgs, TR_FREE_ACT);
2303                 }
2304                 add_flag(flgs, TR_SLOW_DIGEST);
2305                 add_flag(flgs, TR_RES_FEAR);
2306                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2307                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2308                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2309                 break;
2310         case CLASS_MINDCRAFTER:
2311                 if (p_ptr->lev > 9)
2312                         add_flag(flgs, TR_RES_FEAR);
2313                 if (p_ptr->lev > 19)
2314                         add_flag(flgs, TR_SUST_WIS);
2315                 if (p_ptr->lev > 29)
2316                         add_flag(flgs, TR_RES_CONF);
2317                 if (p_ptr->lev > 39)
2318                         add_flag(flgs, TR_TELEPATHY);
2319                 break;
2320         case CLASS_BARD:
2321                 add_flag(flgs, TR_RES_SOUND);
2322                 break;
2323         case CLASS_BERSERKER:
2324                 add_flag(flgs, TR_SUST_STR);
2325                 add_flag(flgs, TR_SUST_DEX);
2326                 add_flag(flgs, TR_SUST_CON);
2327                 add_flag(flgs, TR_REGEN);
2328                 add_flag(flgs, TR_FREE_ACT);
2329                 add_flag(flgs, TR_SPEED);
2330                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2331                 break;
2332         case CLASS_MIRROR_MASTER:
2333                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2334                 break;
2335         default:
2336                 break; /* Do nothing */
2337         }
2338
2339         /* Races */
2340         if (p_ptr->mimic_form)
2341         {
2342                 switch(p_ptr->mimic_form)
2343                 {
2344                 case MIMIC_DEMON:
2345                         add_flag(flgs, TR_HOLD_LIFE);
2346                         add_flag(flgs, TR_RES_CHAOS);
2347                         add_flag(flgs, TR_RES_NETHER);
2348                         add_flag(flgs, TR_RES_FIRE);
2349                         add_flag(flgs, TR_SEE_INVIS);
2350                         add_flag(flgs, TR_SPEED);
2351                         break;
2352                 case MIMIC_DEMON_LORD:
2353                         add_flag(flgs, TR_HOLD_LIFE);
2354                         add_flag(flgs, TR_RES_CHAOS);
2355                         add_flag(flgs, TR_RES_NETHER);
2356                         add_flag(flgs, TR_RES_FIRE);
2357                         add_flag(flgs, TR_RES_COLD);
2358                         add_flag(flgs, TR_RES_ELEC);
2359                         add_flag(flgs, TR_RES_ACID);
2360                         add_flag(flgs, TR_RES_POIS);
2361                         add_flag(flgs, TR_RES_CONF);
2362                         add_flag(flgs, TR_RES_DISEN);
2363                         add_flag(flgs, TR_RES_NEXUS);
2364                         add_flag(flgs, TR_RES_FEAR);
2365                         add_flag(flgs, TR_IM_FIRE);
2366                         add_flag(flgs, TR_SH_FIRE);
2367                         add_flag(flgs, TR_SEE_INVIS);
2368                         add_flag(flgs, TR_TELEPATHY);
2369                         add_flag(flgs, TR_LEVITATION);
2370                         add_flag(flgs, TR_SPEED);
2371                         break;
2372                 case MIMIC_VAMPIRE:
2373                         add_flag(flgs, TR_HOLD_LIFE);
2374                         add_flag(flgs, TR_RES_DARK);
2375                         add_flag(flgs, TR_RES_NETHER);
2376                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2377                         add_flag(flgs, TR_RES_POIS);
2378                         add_flag(flgs, TR_RES_COLD);
2379                         add_flag(flgs, TR_SEE_INVIS);
2380                         add_flag(flgs, TR_SPEED);
2381                         break;
2382                 }
2383         }
2384         else
2385         {
2386         switch (p_ptr->prace)
2387         {
2388         case RACE_ELF:
2389                 add_flag(flgs, TR_RES_LITE);
2390                 break;
2391         case RACE_HOBBIT:
2392                 add_flag(flgs, TR_HOLD_LIFE);
2393                 break;
2394         case RACE_GNOME:
2395                 add_flag(flgs, TR_FREE_ACT);
2396                 break;
2397         case RACE_DWARF:
2398                 add_flag(flgs, TR_RES_BLIND);
2399                 break;
2400         case RACE_HALF_ORC:
2401                 add_flag(flgs, TR_RES_DARK);
2402                 break;
2403         case RACE_HALF_TROLL:
2404                 add_flag(flgs, TR_SUST_STR);
2405                 if (p_ptr->lev > 14)
2406                 {
2407                         add_flag(flgs, TR_REGEN);
2408                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2409                         {
2410                                 add_flag(flgs, TR_SLOW_DIGEST);
2411                                 /*
2412                                  * Let's not make Regeneration a disadvantage
2413                                  * for the poor warriors who can never learn
2414                                  * a spell that satisfies hunger (actually
2415                                  * neither can rogues, but half-trolls are not
2416                                  * supposed to play rogues)
2417                                  */
2418                         }
2419                 }
2420                 break;
2421         case RACE_AMBERITE:
2422                 add_flag(flgs, TR_SUST_CON);
2423                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2424                 break;
2425         case RACE_HIGH_ELF:
2426                 add_flag(flgs, TR_RES_LITE);
2427                 add_flag(flgs, TR_SEE_INVIS);
2428                 break;
2429         case RACE_BARBARIAN:
2430                 add_flag(flgs, TR_RES_FEAR);
2431                 break;
2432         case RACE_HALF_OGRE:
2433                 add_flag(flgs, TR_SUST_STR);
2434                 add_flag(flgs, TR_RES_DARK);
2435                 break;
2436         case RACE_HALF_GIANT:
2437                 add_flag(flgs, TR_RES_SHARDS);
2438                 add_flag(flgs, TR_SUST_STR);
2439                 break;
2440         case RACE_HALF_TITAN:
2441                 add_flag(flgs, TR_RES_CHAOS);
2442                 break;
2443         case RACE_CYCLOPS:
2444                 add_flag(flgs, TR_RES_SOUND);
2445                 break;
2446         case RACE_YEEK:
2447                 add_flag(flgs, TR_RES_ACID);
2448                 if (p_ptr->lev > 19)
2449                         add_flag(flgs, TR_IM_ACID);
2450                 break;
2451         case RACE_KLACKON:
2452                 add_flag(flgs, TR_RES_CONF);
2453                 add_flag(flgs, TR_RES_ACID);
2454                 if (p_ptr->lev > 9)
2455                         add_flag(flgs, TR_SPEED);
2456                 break;
2457         case RACE_KOBOLD:
2458                 add_flag(flgs, TR_RES_POIS);
2459                 break;
2460         case RACE_NIBELUNG:
2461                 add_flag(flgs, TR_RES_DISEN);
2462                 add_flag(flgs, TR_RES_DARK);
2463                 break;
2464         case RACE_DARK_ELF:
2465                 add_flag(flgs, TR_RES_DARK);
2466                 if (p_ptr->lev > 19)
2467                         add_flag(flgs, TR_SEE_INVIS);
2468                 break;
2469         case RACE_DRACONIAN:
2470                 add_flag(flgs, TR_LEVITATION);
2471                 if (p_ptr->lev > 4)
2472                         add_flag(flgs, TR_RES_FIRE);
2473                 if (p_ptr->lev > 9)
2474                         add_flag(flgs, TR_RES_COLD);
2475                 if (p_ptr->lev > 14)
2476                         add_flag(flgs, TR_RES_ACID);
2477                 if (p_ptr->lev > 19)
2478                         add_flag(flgs, TR_RES_ELEC);
2479                 if (p_ptr->lev > 34)
2480                         add_flag(flgs, TR_RES_POIS);
2481                 break;
2482         case RACE_MIND_FLAYER:
2483                 add_flag(flgs, TR_SUST_INT);
2484                 add_flag(flgs, TR_SUST_WIS);
2485                 if (p_ptr->lev > 14)
2486                         add_flag(flgs, TR_SEE_INVIS);
2487                 if (p_ptr->lev > 29)
2488                         add_flag(flgs, TR_TELEPATHY);
2489                 break;
2490         case RACE_IMP:
2491                 add_flag(flgs, TR_RES_FIRE);
2492                 if (p_ptr->lev > 9)
2493                         add_flag(flgs, TR_SEE_INVIS);
2494                 break;
2495         case RACE_GOLEM:
2496                 add_flag(flgs, TR_SEE_INVIS);
2497                 add_flag(flgs, TR_FREE_ACT);
2498                 add_flag(flgs, TR_RES_POIS);
2499                 add_flag(flgs, TR_SLOW_DIGEST);
2500                 if (p_ptr->lev > 34)
2501                         add_flag(flgs, TR_HOLD_LIFE);
2502                 break;
2503         case RACE_SKELETON:
2504                 add_flag(flgs, TR_SEE_INVIS);
2505                 add_flag(flgs, TR_RES_SHARDS);
2506                 add_flag(flgs, TR_HOLD_LIFE);
2507                 add_flag(flgs, TR_RES_POIS);
2508                 if (p_ptr->lev > 9)
2509                         add_flag(flgs, TR_RES_COLD);
2510                 break;
2511         case RACE_ZOMBIE:
2512                 add_flag(flgs, TR_SEE_INVIS);
2513                 add_flag(flgs, TR_HOLD_LIFE);
2514                 add_flag(flgs, TR_RES_NETHER);
2515                 add_flag(flgs, TR_RES_POIS);
2516                 add_flag(flgs, TR_SLOW_DIGEST);
2517                 if (p_ptr->lev > 4)
2518                         add_flag(flgs, TR_RES_COLD);
2519                 break;
2520         case RACE_VAMPIRE:
2521                 add_flag(flgs, TR_HOLD_LIFE);
2522                 add_flag(flgs, TR_RES_DARK);
2523                 add_flag(flgs, TR_RES_NETHER);
2524                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2525                 add_flag(flgs, TR_RES_POIS);
2526                 add_flag(flgs, TR_RES_COLD);
2527                 break;
2528         case RACE_SPECTRE:
2529                 add_flag(flgs, TR_LEVITATION);
2530                 add_flag(flgs, TR_FREE_ACT);
2531                 add_flag(flgs, TR_RES_COLD);
2532                 add_flag(flgs, TR_SEE_INVIS);
2533                 add_flag(flgs, TR_HOLD_LIFE);
2534                 add_flag(flgs, TR_RES_NETHER);
2535                 add_flag(flgs, TR_RES_POIS);
2536                 add_flag(flgs, TR_SLOW_DIGEST);
2537                 /* XXX pass_wall */
2538                 if (p_ptr->lev > 34)
2539                         add_flag(flgs, TR_TELEPATHY);
2540                 break;
2541         case RACE_SPRITE:
2542                 add_flag(flgs, TR_RES_LITE);
2543                 add_flag(flgs, TR_LEVITATION);
2544                 if (p_ptr->lev > 9)
2545                         add_flag(flgs, TR_SPEED);
2546                 break;
2547         case RACE_BEASTMAN:
2548                 add_flag(flgs, TR_RES_SOUND);
2549                 add_flag(flgs, TR_RES_CONF);
2550                 break;
2551         case RACE_ANGEL:
2552                 add_flag(flgs, TR_LEVITATION);
2553                 add_flag(flgs, TR_SEE_INVIS);
2554                 break;
2555         case RACE_DEMON:
2556                 add_flag(flgs, TR_RES_FIRE);
2557                 add_flag(flgs, TR_RES_NETHER);
2558                 add_flag(flgs, TR_HOLD_LIFE);
2559                 if (p_ptr->lev > 9)
2560                         add_flag(flgs, TR_SEE_INVIS);
2561                 break;
2562         case RACE_DUNADAN:
2563                 add_flag(flgs, TR_SUST_CON);
2564                 break;
2565         case RACE_S_FAIRY:
2566                 add_flag(flgs, TR_LEVITATION);
2567                 break;
2568         case RACE_KUTAR:
2569                 add_flag(flgs, TR_RES_CONF);
2570                 break;
2571         case RACE_ANDROID:
2572                 add_flag(flgs, TR_FREE_ACT);
2573                 add_flag(flgs, TR_RES_POIS);
2574                 add_flag(flgs, TR_SLOW_DIGEST);
2575                 add_flag(flgs, TR_HOLD_LIFE);
2576                 break;
2577         default:
2578                 ; /* Do nothing */
2579         }
2580         }
2581
2582         /* Mutations */
2583         if (p_ptr->muta3)
2584         {
2585                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2586                 {
2587                         remove_flag(flgs, TR_REGEN);
2588                 }
2589
2590                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2591                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2592                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2593                 {
2594                         add_flag(flgs, TR_SPEED);
2595                 }
2596
2597                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2598                 {
2599                         add_flag(flgs, TR_SH_ELEC);
2600                 }
2601
2602                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2603                 {
2604                         add_flag(flgs, TR_SH_FIRE);
2605                         add_flag(flgs, TR_LITE);
2606                 }
2607
2608                 if (p_ptr->muta3 & MUT3_WINGS)
2609                 {
2610                         add_flag(flgs, TR_LEVITATION);
2611                 }
2612
2613                 if (p_ptr->muta3 & MUT3_FEARLESS)
2614                 {
2615                         add_flag(flgs, TR_RES_FEAR);
2616                 }
2617
2618                 if (p_ptr->muta3 & MUT3_REGEN)
2619                 {
2620                         add_flag(flgs, TR_REGEN);
2621                 }
2622
2623                 if (p_ptr->muta3 & MUT3_ESP)
2624                 {
2625                         add_flag(flgs, TR_TELEPATHY);
2626                 }
2627
2628                 if (p_ptr->muta3 & MUT3_MOTION)
2629                 {
2630                         add_flag(flgs, TR_FREE_ACT);
2631                 }
2632         }
2633
2634         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2635                 add_flag(flgs, TR_AGGRAVATE);
2636         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2637         {
2638                 add_flag(flgs, TR_RES_BLIND);
2639                 add_flag(flgs, TR_RES_CONF);
2640                 add_flag(flgs, TR_HOLD_LIFE);
2641                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2642                 if (p_ptr->lev > 9)
2643                         add_flag(flgs, TR_SPEED);
2644         }
2645         if (p_ptr->special_defense & KATA_FUUJIN)
2646                 add_flag(flgs, TR_REFLECT);
2647         if (p_ptr->special_defense & KAMAE_GENBU)
2648                 add_flag(flgs, TR_REFLECT);
2649         if (p_ptr->special_defense & KAMAE_SUZAKU)
2650                 add_flag(flgs, TR_LEVITATION);
2651         if (p_ptr->special_defense & KAMAE_SEIRYU)
2652         {
2653                 add_flag(flgs, TR_RES_FIRE);
2654                 add_flag(flgs, TR_RES_COLD);
2655                 add_flag(flgs, TR_RES_ACID);
2656                 add_flag(flgs, TR_RES_ELEC);
2657                 add_flag(flgs, TR_RES_POIS);
2658                 add_flag(flgs, TR_LEVITATION);
2659                 add_flag(flgs, TR_SH_FIRE);
2660                 add_flag(flgs, TR_SH_ELEC);
2661                 add_flag(flgs, TR_SH_COLD);
2662         }
2663         if (p_ptr->special_defense & KATA_MUSOU)
2664         {
2665                 add_flag(flgs, TR_RES_FEAR);
2666                 add_flag(flgs, TR_RES_LITE);
2667                 add_flag(flgs, TR_RES_DARK);
2668                 add_flag(flgs, TR_RES_BLIND);
2669                 add_flag(flgs, TR_RES_CONF);
2670                 add_flag(flgs, TR_RES_SOUND);
2671                 add_flag(flgs, TR_RES_SHARDS);
2672                 add_flag(flgs, TR_RES_NETHER);
2673                 add_flag(flgs, TR_RES_NEXUS);
2674                 add_flag(flgs, TR_RES_CHAOS);
2675                 add_flag(flgs, TR_RES_DISEN);
2676                 add_flag(flgs, TR_REFLECT);
2677                 add_flag(flgs, TR_HOLD_LIFE);
2678                 add_flag(flgs, TR_FREE_ACT);
2679                 add_flag(flgs, TR_SH_FIRE);
2680                 add_flag(flgs, TR_SH_ELEC);
2681                 add_flag(flgs, TR_SH_COLD);
2682                 add_flag(flgs, TR_LEVITATION);
2683                 add_flag(flgs, TR_LITE);
2684                 add_flag(flgs, TR_SEE_INVIS);
2685                 add_flag(flgs, TR_TELEPATHY);
2686                 add_flag(flgs, TR_SLOW_DIGEST);
2687                 add_flag(flgs, TR_REGEN);
2688                 add_flag(flgs, TR_SUST_STR);
2689                 add_flag(flgs, TR_SUST_INT);
2690                 add_flag(flgs, TR_SUST_WIS);
2691                 add_flag(flgs, TR_SUST_DEX);
2692                 add_flag(flgs, TR_SUST_CON);
2693                 add_flag(flgs, TR_SUST_CHR);
2694         }
2695 }
2696
2697
2698 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2699 {
2700         int i;
2701
2702         /* Clear */
2703         for (i = 0; i < TR_FLAG_SIZE; i++)
2704                 flgs[i] = 0L;
2705
2706         if (IS_HERO() || p_ptr->shero)
2707                 add_flag(flgs, TR_RES_FEAR);
2708         if (p_ptr->tim_invis)
2709                 add_flag(flgs, TR_SEE_INVIS);
2710         if (p_ptr->tim_regen)
2711                 add_flag(flgs, TR_REGEN);
2712         if (IS_TIM_ESP())
2713                 add_flag(flgs, TR_TELEPATHY);
2714         if (IS_FAST() || p_ptr->slow)
2715                 add_flag(flgs, TR_SPEED);
2716
2717         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2718                 add_flag(flgs, TR_RES_ACID);
2719         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2720                 add_flag(flgs, TR_RES_ELEC);
2721         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2722                 add_flag(flgs, TR_RES_FIRE);
2723         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2724                 add_flag(flgs, TR_RES_COLD);
2725         if (IS_OPPOSE_POIS())
2726                 add_flag(flgs, TR_RES_POIS);
2727
2728         if (p_ptr->special_attack & ATTACK_ACID)
2729                 add_flag(flgs, TR_BRAND_ACID);
2730         if (p_ptr->special_attack & ATTACK_ELEC)
2731                 add_flag(flgs, TR_BRAND_ELEC);
2732         if (p_ptr->special_attack & ATTACK_FIRE)
2733                 add_flag(flgs, TR_BRAND_FIRE);
2734         if (p_ptr->special_attack & ATTACK_COLD)
2735                 add_flag(flgs, TR_BRAND_COLD);
2736         if (p_ptr->special_attack & ATTACK_POIS)
2737                 add_flag(flgs, TR_BRAND_POIS);
2738         if (p_ptr->special_defense & DEFENSE_ACID)
2739                 add_flag(flgs, TR_IM_ACID);
2740         if (p_ptr->special_defense & DEFENSE_ELEC)
2741                 add_flag(flgs, TR_IM_ELEC);
2742         if (p_ptr->special_defense & DEFENSE_FIRE)
2743                 add_flag(flgs, TR_IM_FIRE);
2744         if (p_ptr->special_defense & DEFENSE_COLD)
2745                 add_flag(flgs, TR_IM_COLD);
2746         if (p_ptr->wraith_form)
2747                 add_flag(flgs, TR_REFLECT);
2748         /* by henkma */
2749         if (p_ptr->tim_reflect)
2750                 add_flag(flgs, TR_REFLECT);
2751
2752         if (p_ptr->magicdef)
2753         {
2754                 add_flag(flgs, TR_RES_BLIND);
2755                 add_flag(flgs, TR_RES_CONF);
2756                 add_flag(flgs, TR_REFLECT);
2757                 add_flag(flgs, TR_FREE_ACT);
2758                 add_flag(flgs, TR_LEVITATION);
2759         }
2760         if (p_ptr->tim_res_nether)
2761         {
2762                 add_flag(flgs, TR_RES_NETHER);
2763         }
2764         if (p_ptr->tim_sh_fire)
2765         {
2766                 add_flag(flgs, TR_SH_FIRE);
2767         }
2768         if (p_ptr->ult_res)
2769         {
2770                 add_flag(flgs, TR_RES_FEAR);
2771                 add_flag(flgs, TR_RES_LITE);
2772                 add_flag(flgs, TR_RES_DARK);
2773                 add_flag(flgs, TR_RES_BLIND);
2774                 add_flag(flgs, TR_RES_CONF);
2775                 add_flag(flgs, TR_RES_SOUND);
2776                 add_flag(flgs, TR_RES_SHARDS);
2777                 add_flag(flgs, TR_RES_NETHER);
2778                 add_flag(flgs, TR_RES_NEXUS);
2779                 add_flag(flgs, TR_RES_CHAOS);
2780                 add_flag(flgs, TR_RES_DISEN);
2781                 add_flag(flgs, TR_REFLECT);
2782                 add_flag(flgs, TR_HOLD_LIFE);
2783                 add_flag(flgs, TR_FREE_ACT);
2784                 add_flag(flgs, TR_SH_FIRE);
2785                 add_flag(flgs, TR_SH_ELEC);
2786                 add_flag(flgs, TR_SH_COLD);
2787                 add_flag(flgs, TR_LEVITATION);
2788                 add_flag(flgs, TR_LITE);
2789                 add_flag(flgs, TR_SEE_INVIS);
2790                 add_flag(flgs, TR_TELEPATHY);
2791                 add_flag(flgs, TR_SLOW_DIGEST);
2792                 add_flag(flgs, TR_REGEN);
2793                 add_flag(flgs, TR_SUST_STR);
2794                 add_flag(flgs, TR_SUST_INT);
2795                 add_flag(flgs, TR_SUST_WIS);
2796                 add_flag(flgs, TR_SUST_DEX);
2797                 add_flag(flgs, TR_SUST_CON);
2798                 add_flag(flgs, TR_SUST_CHR);
2799         }
2800
2801         /* Hex bonuses */
2802         if (p_ptr->realm1 == REALM_HEX)
2803         {
2804                 if (hex_spelling(HEX_DEMON_AURA))
2805                 {
2806                         add_flag(flgs, TR_SH_FIRE);
2807                         add_flag(flgs, TR_REGEN);
2808                 }
2809                 if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
2810                 if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
2811         }
2812 }
2813
2814
2815 /* Mode flags for displaying player flags */
2816 #define DP_CURSE   0x01
2817 #define DP_IMM     0x02
2818 #define DP_WP      0x08
2819
2820
2821 /*
2822  * Equippy chars
2823  */
2824 static void display_player_equippy(int y, int x, u16b mode)
2825 {
2826         int i, max_i;
2827
2828         byte a;
2829         char c;
2830
2831         object_type *o_ptr;
2832
2833         /* Weapon flags need only two column */
2834         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2835         else max_i = INVEN_TOTAL;
2836
2837         /* Dump equippy chars */
2838         for (i = INVEN_RARM; i < max_i; i++)
2839         {
2840                 /* Object */
2841                 o_ptr = &inventory[i];
2842
2843                 a = object_attr(o_ptr);
2844                 c = object_char(o_ptr);
2845
2846                 /* Clear the part of the screen */
2847                 if (!equippy_chars || !o_ptr->k_idx)
2848                 {
2849                         c = ' ';
2850                         a = TERM_DARK;
2851                 }
2852
2853                 /* Dump */
2854                 Term_putch(x + i - INVEN_RARM, y, a, c);
2855         }
2856 }
2857
2858
2859 void print_equippy(void)
2860 {
2861         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2862 }
2863
2864 /*
2865  *
2866  */
2867
2868 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2869 {
2870         int i;
2871
2872         /* Clear */
2873         for (i = 0; i < TR_FLAG_SIZE; i++)
2874                 flgs[i] = 0L;
2875
2876         /* Check equipment */
2877         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2878         {
2879                 u32b o_flgs[TR_FLAG_SIZE];
2880
2881                 object_type *o_ptr;
2882
2883                 /* Object */
2884                 o_ptr = &inventory[i];
2885
2886                 if (!o_ptr->k_idx) continue;
2887
2888                 /* Known flags */
2889                 object_flags_known(o_ptr, o_flgs);
2890
2891                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2892                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2893                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2894                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2895         }
2896 }
2897
2898 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2899 {
2900         int i;
2901
2902         /* Clear */
2903         for (i = 0; i < TR_FLAG_SIZE; i++)
2904                 flgs[i] = 0L;
2905
2906         if (prace_is_(RACE_SPECTRE))
2907                 add_flag(flgs, TR_RES_NETHER);
2908         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2909                 add_flag(flgs, TR_RES_DARK);
2910         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2911                 add_flag(flgs, TR_RES_FIRE);
2912         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2913                 add_flag(flgs, TR_RES_ACID);
2914 }
2915
2916 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2917 {
2918         int i;
2919
2920         /* Clear */
2921         for (i = 0; i < TR_FLAG_SIZE; i++)
2922                 flgs[i] = 0L;
2923
2924         if (p_ptr->special_defense & DEFENSE_ACID)
2925                 add_flag(flgs, TR_RES_ACID);
2926         if (p_ptr->special_defense & DEFENSE_ELEC)
2927                 add_flag(flgs, TR_RES_ELEC);
2928         if (p_ptr->special_defense & DEFENSE_FIRE)
2929                 add_flag(flgs, TR_RES_FIRE);
2930         if (p_ptr->special_defense & DEFENSE_COLD)
2931                 add_flag(flgs, TR_RES_COLD);
2932         if (p_ptr->wraith_form)
2933                 add_flag(flgs, TR_RES_DARK);
2934 }
2935
2936 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2937 {
2938         int i;
2939
2940         /* Clear */
2941         for (i = 0; i < TR_FLAG_SIZE; i++)
2942                 flgs[i] = 0L;
2943
2944         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2945         {
2946                 add_flag(flgs, TR_RES_ACID);
2947                 add_flag(flgs, TR_RES_ELEC);
2948                 add_flag(flgs, TR_RES_FIRE);
2949                 add_flag(flgs, TR_RES_COLD);
2950         }
2951         if (prace_is_(RACE_ANDROID))
2952                 add_flag(flgs, TR_RES_ELEC);
2953         if (prace_is_(RACE_ENT))
2954                 add_flag(flgs, TR_RES_FIRE);
2955         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2956             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2957                 add_flag(flgs, TR_RES_LITE);
2958 }
2959
2960
2961 /*
2962  * A struct for storing misc. flags
2963  */
2964 typedef struct {
2965         u32b player_flags[TR_FLAG_SIZE];
2966         u32b tim_player_flags[TR_FLAG_SIZE];
2967         u32b player_imm[TR_FLAG_SIZE];
2968         u32b tim_player_imm[TR_FLAG_SIZE];
2969         u32b player_vuln[TR_FLAG_SIZE];
2970         u32b known_obj_imm[TR_FLAG_SIZE];
2971 } all_player_flags;
2972
2973
2974 /*
2975  * Helper function, see below
2976  */
2977 static void display_flag_aux(int row, int col, cptr header,
2978                                     int flag1, all_player_flags *f, u16b mode)
2979 {
2980         int     i;
2981         bool    vuln = FALSE;
2982         int max_i;
2983         byte header_color = TERM_L_DARK;
2984         int header_col = col;
2985
2986         if (have_flag(f->player_vuln, flag1) &&
2987             !(have_flag(f->known_obj_imm, flag1) ||
2988               have_flag(f->player_imm, flag1) ||
2989               have_flag(f->tim_player_imm, flag1)))
2990                 vuln = TRUE;
2991
2992         /* Advance */
2993         col += strlen(header) + 1;
2994
2995         /* Weapon flags need only two column */
2996         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2997         else max_i = INVEN_TOTAL;
2998
2999         /* Check equipment */
3000         for (i = INVEN_RARM; i < max_i; i++)
3001         {
3002                 u32b flgs[TR_FLAG_SIZE];
3003                 object_type *o_ptr;
3004
3005                 /* Object */
3006                 o_ptr = &inventory[i];
3007
3008                 /* Known flags */
3009                 object_flags_known(o_ptr, flgs);
3010
3011                 /* Default */
3012                 if (!(mode & DP_IMM))
3013                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3014
3015                 /* Check flags */
3016                 if (mode & DP_CURSE)
3017                 {
3018                         if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
3019                         {
3020                                 c_put_str(TERM_L_DARK, "+", row, col);
3021                                 header_color = TERM_WHITE;
3022                         }
3023                         if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
3024                         {
3025                                 c_put_str(TERM_WHITE, "+", row, col);
3026                                 header_color = TERM_WHITE;
3027                         }
3028                         if (o_ptr->curse_flags & TRC_PERMA_CURSE)
3029                         {
3030                                 c_put_str(TERM_WHITE, "*", row, col);
3031                                 header_color = TERM_WHITE;
3032                         }
3033                 }
3034                 else
3035                 {
3036                         if (have_flag(flgs, flag1))
3037                         {
3038                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3039                                           (mode & DP_IMM) ? "*" : "+", row, col);
3040                                 header_color = TERM_WHITE;
3041                         }
3042                 }
3043
3044                 /* Advance */
3045                 col++;
3046         }
3047
3048         /* Assume that player flag is already written */
3049         if (mode & DP_IMM)
3050         {
3051                 if (header_color != TERM_L_DARK)
3052                 {
3053                         /* Overwrite Header Color */
3054                         c_put_str(header_color, header, row, header_col);
3055                 }
3056                 return;
3057         }
3058
3059         /* Default */
3060         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3061
3062         /* Player flags */
3063         if (have_flag(f->player_flags, flag1))
3064         {
3065                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3066                 header_color = TERM_WHITE;
3067         }
3068
3069         /* Timed player flags */
3070         if (have_flag(f->tim_player_flags, flag1))
3071         {
3072                 c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3073                 header_color = TERM_WHITE;
3074         }
3075
3076         /* Immunity */
3077         if (have_flag(f->tim_player_imm, flag1))
3078         {
3079                 c_put_str(TERM_YELLOW, "*", row, col);
3080                 header_color = TERM_WHITE;
3081         }
3082         if (have_flag(f->player_imm, flag1))
3083         {
3084                 c_put_str(TERM_WHITE, "*", row, col);
3085                 header_color = TERM_WHITE;
3086         }
3087
3088         /* Vulnerability */
3089         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3090
3091         /* Header */
3092         c_put_str(header_color, header, row, header_col);
3093 }
3094
3095
3096 /*
3097  * Special display, part 1
3098  */
3099 static void display_player_flag_info(void)
3100 {
3101         int row;
3102         int col;
3103
3104         all_player_flags f;
3105
3106         /* Extract flags and store */
3107         player_flags(f.player_flags);
3108         tim_player_flags(f.tim_player_flags);
3109         player_immunity(f.player_imm);
3110         tim_player_immunity(f.tim_player_imm);
3111         known_obj_immunity(f.known_obj_imm);
3112         player_vuln_flags(f.player_vuln);
3113
3114         /*** Set 1 ***/
3115
3116         row = 12;
3117         col = 1;
3118
3119         display_player_equippy(row-2, col+8, 0);
3120         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3121
3122 #ifdef JP
3123 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3124 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3125 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3126 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3127 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3128 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3129 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3130 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3131 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3132 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3133 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3134 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3135 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3136 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3137 #else
3138         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3139         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3140         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3141         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3142         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3143         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3144         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3145         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3146         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3147         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3148         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3149         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3150         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3151         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3152 #endif
3153
3154
3155         /*** Set 2 ***/
3156
3157         row = 12;
3158         col = 26;
3159
3160         display_player_equippy(row-2, col+8, 0);
3161
3162         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3163
3164 #ifdef JP
3165 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3166 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3167 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3168 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3169 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3170 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3171 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3172 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3173 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3174 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3175 #else
3176         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3177         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3178         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3179         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3180         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3181         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3182         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3183         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3184         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3185         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3186 #endif
3187
3188
3189         /*** Set 3 ***/
3190
3191         row = 12;
3192         col = 51;
3193
3194         display_player_equippy(row-2, col+12, 0);
3195
3196         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3197
3198 #ifdef JP
3199 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3200 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3201 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3202 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3203 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3204 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3205 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3206 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
3207 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3208 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3209 #else
3210         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3211         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3212         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3213         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3214         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3215         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3216         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3217         display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3218         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3219         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3220 #endif
3221
3222 }
3223
3224
3225 /*
3226  * Special display, part 2
3227  */
3228 static void display_player_other_flag_info(void)
3229 {
3230         int row;
3231         int col;
3232
3233         all_player_flags f;
3234
3235         /* Extract flags and store */
3236         player_flags(f.player_flags);
3237         tim_player_flags(f.tim_player_flags);
3238         player_immunity(f.player_imm);
3239         tim_player_immunity(f.tim_player_imm);
3240         known_obj_immunity(f.known_obj_imm);
3241         player_vuln_flags(f.player_vuln);
3242
3243         /*** Set 1 ***/
3244
3245         row = 3;
3246         col = 1;
3247
3248         display_player_equippy(row-2, col+12, DP_WP);
3249
3250         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3251
3252 #ifdef JP
3253         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3254         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3255         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3256         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3257         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3258         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3259         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3260         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3261         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3262         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3263         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3264         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3265         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3266         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3267         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3268         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3269         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3270         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3271         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3272         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3273         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3274         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3275         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3276         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3277         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3278         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3279         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3280         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3281 #else
3282         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3283         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3284         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3285         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3286         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3287         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3288         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3289         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3290         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3291         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3292         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3293         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3294         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3295         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3296         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3297         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3298         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3299         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3300         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3301         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3302         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3303         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3304         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3305         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3306         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3307         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3308         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3309         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3310 #endif
3311
3312
3313         /*** Set 2 ***/
3314
3315         row = 3;
3316         col = col + 12 + 7;
3317
3318         display_player_equippy(row-2, col+13, 0);
3319         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
3320
3321 #ifdef JP
3322         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
3323         display_flag_aux(row+ 1, col, "¼Ù°­ESP    :", TR_ESP_EVIL, &f, 0);
3324         display_flag_aux(row+ 2, col, "̵À¸ÊªESP  :", TR_ESP_NONLIVING, &f, 0);
3325         display_flag_aux(row+ 3, col, "Á±ÎÉESP    :", TR_ESP_GOOD, &f, 0);
3326         display_flag_aux(row+ 4, col, "ÉÔ»àESP    :", TR_ESP_UNDEAD, &f, 0);
3327         display_flag_aux(row+ 5, col, "°­ËâESP    :", TR_ESP_DEMON, &f, 0);
3328         display_flag_aux(row+ 6, col, "ζESP      :", TR_ESP_DRAGON, &f, 0);
3329         display_flag_aux(row+ 7, col, "¿Í´ÖESP    :", TR_ESP_HUMAN, &f, 0);
3330         display_flag_aux(row+ 8, col, "ưʪESP    :", TR_ESP_ANIMAL, &f, 0);
3331         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP  :", TR_ESP_ORC, &f, 0);
3332         display_flag_aux(row+10, col, "¥È¥í¥ëESP  :", TR_ESP_TROLL, &f, 0);
3333         display_flag_aux(row+11, col, "µð¿ÍESP    :", TR_ESP_GIANT, &f, 0);
3334         display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
3335         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý   :", TR_SUST_STR, &f, 0);
3336         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý   :", TR_SUST_INT, &f, 0);
3337         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý   :", TR_SUST_WIS, &f, 0);
3338         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý   :", TR_SUST_DEX, &f, 0);
3339         display_flag_aux(row+17, col, "Âѵװݻý   :", TR_SUST_CON, &f, 0);
3340         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý   :", TR_SUST_CHR, &f, 0);
3341 #else
3342         display_flag_aux(row+ 0, col, "Telepathy  :", TR_TELEPATHY, &f, 0);
3343         display_flag_aux(row+ 1, col, "ESP Evil   :", TR_ESP_EVIL, &f, 0);
3344         display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
3345         display_flag_aux(row+ 3, col, "ESP Good   :", TR_ESP_GOOD, &f, 0);
3346         display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
3347         display_flag_aux(row+ 5, col, "ESP Demon  :", TR_ESP_DEMON, &f, 0);
3348         display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
3349         display_flag_aux(row+ 7, col, "ESP Human  :", TR_ESP_HUMAN, &f, 0);
3350         display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
3351         display_flag_aux(row+ 9, col, "ESP Orc    :", TR_ESP_ORC, &f, 0);
3352         display_flag_aux(row+10, col, "ESP Troll  :", TR_ESP_TROLL, &f, 0);
3353         display_flag_aux(row+11, col, "ESP Giant  :", TR_ESP_GIANT, &f, 0);
3354         display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
3355         display_flag_aux(row+13, col, "Sust Str   :", TR_SUST_STR, &f, 0);
3356         display_flag_aux(row+14, col, "Sust Int   :", TR_SUST_INT, &f, 0);
3357         display_flag_aux(row+15, col, "Sust Wis   :", TR_SUST_WIS, &f, 0);
3358         display_flag_aux(row+16, col, "Sust Dex   :", TR_SUST_DEX, &f, 0);
3359         display_flag_aux(row+17, col, "Sust Con   :", TR_SUST_CON, &f, 0);
3360         display_flag_aux(row+18, col, "Sust Chr   :", TR_SUST_CHR, &f, 0);
3361 #endif
3362
3363
3364         /*** Set 3 ***/
3365
3366         row = 3;
3367         col = col + 12 + 17;
3368
3369         display_player_equippy(row-2, col+14, 0);
3370
3371         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3372
3373 #ifdef JP
3374         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3375         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3376         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3377         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3378         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3379         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3380
3381         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3382         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3383         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3384         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3385         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3386         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3387
3388         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3389         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3390         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3391         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3392 #else
3393         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3394         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3395         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3396         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3397         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3398         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3399
3400         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3401         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3402         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3403         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3404         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3405         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3406
3407         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3408         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3409         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3410         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3411 #endif
3412
3413 }
3414
3415
3416 /*
3417  * Special display, part 2a
3418  */
3419 static void display_player_misc_info(void)
3420 {
3421         char    buf[80];
3422         char    tmp[80];
3423
3424         /* Display basics */
3425 #ifdef JP
3426 put_str("̾Á°  :", 1, 26);
3427 put_str("À­ÊÌ  :", 3, 1);
3428 put_str("¼ï²  :", 4, 1);
3429 put_str("¿¦¶È  :", 5, 1);
3430 #else
3431         put_str("Name  :", 1, 26);
3432         put_str("Sex   :", 3, 1);
3433         put_str("Race  :", 4, 1);
3434         put_str("Class :", 5, 1);
3435 #endif
3436
3437         strcpy(tmp,ap_ptr->title);
3438 #ifdef JP
3439         if(ap_ptr->no == 1)
3440                 strcat(tmp,"¤Î");
3441 #else
3442                 strcat(tmp," ");
3443 #endif
3444         strcat(tmp,player_name);
3445
3446         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3447         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3448         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3449         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3450
3451         /* Display extras */
3452 #ifdef JP
3453 put_str("¥ì¥Ù¥ë:", 6, 1);
3454 put_str("£È£Ð  :", 7, 1);
3455 put_str("£Í£Ð  :", 8, 1);
3456 #else
3457         put_str("Level :", 6, 1);
3458         put_str("Hits  :", 7, 1);
3459         put_str("Mana  :", 8, 1);
3460 #endif
3461
3462
3463         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3464         c_put_str(TERM_L_BLUE, buf, 6, 9);
3465         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3466         c_put_str(TERM_L_BLUE, buf, 7, 9);
3467         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3468         c_put_str(TERM_L_BLUE, buf, 8, 9);
3469 }
3470
3471
3472 /*
3473  * Special display, part 2b
3474  *
3475  * How to print out the modifications and sustains.
3476  * Positive mods with no sustain will be light green.
3477  * Positive mods with a sustain will be dark green.
3478  * Sustains (with no modification) will be a dark green 's'.
3479  * Negative mods (from a curse) will be red.
3480  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3481  * No mod, no sustain, will be a slate '.'
3482  */
3483 static void display_player_stat_info(void)
3484 {
3485         int i, e_adj;
3486         int stat_col, stat;
3487         int row, col;
3488
3489         object_type *o_ptr;
3490         u32b flgs[TR_FLAG_SIZE];
3491
3492         byte a;
3493         char c;
3494
3495         char buf[80];
3496
3497
3498         /* Column */
3499         stat_col = 22;
3500
3501         /* Row */
3502         row = 3;
3503
3504         /* Print out the labels for the columns */
3505 #ifdef JP
3506 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3507 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3508 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3509 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3510 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3511 #else
3512         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3513         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3514         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3515         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3516         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3517 #endif
3518
3519
3520         /* Display the stats */
3521         for (i = 0; i < 6; i++)
3522         {
3523                 int r_adj;
3524
3525                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3526                 else r_adj = rp_ptr->r_adj[i];
3527
3528                 /* Calculate equipment adjustment */
3529                 e_adj = 0;
3530
3531                 /* Icky formula to deal with the 18 barrier */
3532                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3533                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3534                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3535                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3536                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3537                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3538
3539                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3540                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3541
3542                 if (prace_is_(RACE_ENT))
3543                 {
3544                         switch (i)
3545                         {
3546                                 case A_STR:
3547                                 case A_CON:
3548                                         if (p_ptr->lev > 25) r_adj++;
3549                                         if (p_ptr->lev > 40) r_adj++;
3550                                         if (p_ptr->lev > 45) r_adj++;
3551                                         break;
3552                                 case A_DEX:
3553                                         if (p_ptr->lev > 25) r_adj--;
3554                                         if (p_ptr->lev > 40) r_adj--;
3555                                         if (p_ptr->lev > 45) r_adj--;
3556                                         break;
3557                         }
3558                 }
3559
3560                 e_adj -= r_adj;
3561                 e_adj -= cp_ptr->c_adj[i];
3562                 e_adj -= ap_ptr->a_adj[i];
3563
3564                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3565                         /* Reduced name of stat */
3566                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3567                 else
3568                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3569
3570
3571                 /* Internal "natural" max value.  Maxes at 18/100 */
3572                 /* This is useful to see if you are maxed out */
3573                 cnv_stat(p_ptr->stat_max[i], buf);
3574                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3575                 {
3576 #ifdef JP
3577                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3578 #else
3579                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3580 #endif
3581                 }
3582                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3583
3584                 /* Race, class, and equipment modifiers */
3585                 (void)sprintf(buf, "%3d", r_adj);
3586                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3587                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3588                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3589                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3590                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3591                 (void)sprintf(buf, "%3d", (int)e_adj);
3592                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3593
3594                 /* Actual maximal modified value */
3595                 cnv_stat(p_ptr->stat_top[i], buf);
3596                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3597
3598                 /* Only display stat_use if not maximal */
3599                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3600                 {
3601                         cnv_stat(p_ptr->stat_use[i], buf);
3602                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3603                 }
3604         }
3605
3606         /* Column */
3607         col = stat_col + 41;
3608
3609         /* Header and Footer */
3610         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3611 #ifdef JP
3612 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3613 #else
3614         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3615 #endif
3616
3617
3618         /* Process equipment */
3619         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3620         {
3621                 /* Access object */
3622                 o_ptr = &inventory[i];
3623
3624                 /* Acquire "known" flags */
3625                 object_flags_known(o_ptr, flgs);
3626
3627                 /* Initialize color based of sign of pval. */
3628                 for (stat = 0; stat < 6; stat++)
3629                 {
3630                         /* Default */
3631                         a = TERM_SLATE;
3632                         c = '.';
3633
3634                         /* Boost */
3635                         if (have_flag(flgs, stat))
3636                         {
3637                                 /* Default */
3638                                 c = '*';
3639
3640                                 /* Good */
3641                                 if (o_ptr->pval > 0)
3642                                 {
3643                                         /* Good */
3644                                         a = TERM_L_GREEN;
3645
3646                                         /* Label boost */
3647                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3648                                 }
3649
3650                                 if (have_flag(flgs, stat + TR_SUST_STR))
3651                                 {
3652                                         /* Dark green for sustained stats */
3653                                         a = TERM_GREEN;
3654                                 }
3655
3656                                 /* Bad */
3657                                 if (o_ptr->pval < 0)
3658                                 {
3659                                         /* Bad */
3660                                         a = TERM_RED;
3661
3662                                         /* Label boost */
3663                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3664                                 }
3665                         }
3666
3667                         /* Sustain */
3668                         else if (have_flag(flgs, stat + TR_SUST_STR))
3669                         {
3670                                 /* Dark green "s" */
3671                                 a = TERM_GREEN;
3672                                 c = 's';
3673                         }
3674
3675                         /* Dump proper character */
3676                         Term_putch(col, row + stat+1, a, c);
3677                 }
3678
3679                 /* Advance */
3680                 col++;
3681         }
3682
3683         /* Player flags */
3684         player_flags(flgs);
3685
3686         /* Check stats */
3687         for (stat = 0; stat < 6; stat++)
3688         {
3689                 /* Default */
3690                 a = TERM_SLATE;
3691                 c = '.';
3692
3693                 /* Mutations ... */
3694                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3695                 {
3696                         int dummy = 0;
3697
3698                         if (stat == A_STR)
3699                         {
3700                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3701                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3702                                 if (p_ptr->tsuyoshi) dummy += 4;
3703                         }
3704                         else if (stat == A_WIS || stat == A_INT)
3705                         {
3706                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3707                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3708                         }
3709                         else if (stat == A_DEX)
3710                         {
3711                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3712                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3713                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3714                         }
3715                         else if (stat == A_CON)
3716                         {
3717                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3718                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3719                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3720                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3721                                 if (p_ptr->tsuyoshi) dummy += 4;
3722                         }
3723                         else if (stat == A_CHR)
3724                         {
3725                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3726                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3727                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3728                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3729                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3730                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3731                         }
3732
3733                         /* Boost */
3734                         if (dummy)
3735                         {
3736                                 /* Default */
3737                                 c = '*';
3738
3739                                 /* Good */
3740                                 if (dummy > 0)
3741                                 {
3742                                         /* Good */
3743                                         a = TERM_L_GREEN;
3744
3745                                         /* Label boost */
3746                                         if (dummy < 10) c = '0' + dummy;
3747                                 }
3748
3749                                 /* Bad */
3750                                 if (dummy < 0)
3751                                 {
3752                                         /* Bad */
3753                                         a = TERM_RED;
3754
3755                                         /* Label boost */
3756                                         if (dummy > -10) c = '0' - dummy;
3757                                 }
3758                         }
3759                 }
3760
3761
3762                 /* Sustain */
3763                 if (have_flag(flgs, stat + TR_SUST_STR))
3764                 {
3765                         /* Dark green "s" */
3766                         a = TERM_GREEN;
3767                         c = 's';
3768                 }
3769
3770
3771                 /* Dump */
3772                 Term_putch(col, row + stat+1, a, c);
3773         }
3774 }
3775
3776
3777 /*
3778  * Display the character on the screen (various modes)
3779  *
3780  * The top one and bottom two lines are left blank.
3781  *
3782  * Mode 0 = standard display with skills
3783  * Mode 1 = standard display with history
3784  * Mode 2 = summary of various things
3785  * Mode 3 = summary of various things (part 2)
3786  * Mode 4 = mutations
3787  */
3788 void display_player(int mode)
3789 {
3790         int i;
3791
3792         char    buf[80];
3793         char    tmp[64];
3794
3795
3796         /* XXX XXX XXX */
3797         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3798                 mode = (mode % 5);
3799         else
3800                 mode = (mode % 4);
3801
3802         /* Erase screen */
3803         clear_from(0);
3804
3805         /* Standard */
3806         if ((mode == 0) || (mode == 1))
3807         {
3808                 /* Name, Sex, Race, Class */
3809 #ifdef JP
3810                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3811 #else
3812                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3813 #endif
3814
3815                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3816                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3817                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3818                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3819
3820                 if (p_ptr->realm1)
3821                 {
3822                         if (p_ptr->realm2)
3823                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3824                         else
3825                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3826                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3827                 }
3828
3829                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3830                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3831
3832                 /* Age, Height, Weight, Social */
3833                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3834 #ifdef JP
3835                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3836                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3837                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3838                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3839 #else
3840                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3841                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3842                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3843                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3844 #endif
3845                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3846
3847
3848                 /* Display the stats */
3849                 for (i = 0; i < 6; i++)
3850                 {
3851                         /* Special treatment of "injured" stats */
3852                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3853                         {
3854                                 int value;
3855
3856                                 /* Use lowercase stat name */
3857                                 put_str(stat_names_reduced[i], 3 + i, 53);
3858
3859                                 /* Get the current stat */
3860                                 value = p_ptr->stat_use[i];
3861
3862                                 /* Obtain the current stat (modified) */
3863                                 cnv_stat(value, buf);
3864
3865                                 /* Display the current stat (modified) */
3866                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3867
3868                                 /* Acquire the max stat */
3869                                 value = p_ptr->stat_top[i];
3870
3871                                 /* Obtain the maximum stat (modified) */
3872                                 cnv_stat(value, buf);
3873
3874                                 /* Display the maximum stat (modified) */
3875                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3876                         }
3877
3878                         /* Normal treatment of "normal" stats */
3879                         else
3880                         {
3881                                 /* Assume uppercase stat name */
3882                                 put_str(stat_names[i], 3 + i, 53);
3883
3884                                 /* Obtain the current stat (modified) */
3885                                 cnv_stat(p_ptr->stat_use[i], buf);
3886
3887                                 /* Display the current stat (modified) */
3888                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3889                         }
3890
3891                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3892                         {
3893 #ifdef JP
3894                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3895 #else
3896                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3897 #endif
3898                         }
3899                 }
3900
3901                 /* Display "history" info */
3902                 if (mode == 1)
3903                 {
3904                         char statmsg[1000];
3905
3906 #ifdef JP
3907                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3908 #else
3909                         put_str("(Character Background)", 11, 25);
3910 #endif
3911
3912                         for (i = 0; i < 4; i++)
3913                         {
3914                                 put_str(p_ptr->history[i], i + 12, 10);
3915                         }
3916
3917                         *statmsg = '\0';
3918
3919                         if (p_ptr->is_dead)
3920                         {
3921                                 if (p_ptr->total_winner)
3922                                 {
3923 #ifdef JP
3924                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3925 #else
3926                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3927 #endif
3928                                 }
3929                                 else if (!dun_level)
3930                                 {
3931 #ifdef JP
3932                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3933 #else
3934                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3935 #endif
3936                                 }
3937                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3938                                 {
3939                                         /* Get the quest text */
3940                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3941                                         init_flags = INIT_NAME_ONLY;
3942
3943                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3944
3945 #ifdef JP
3946                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3947 #else
3948                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3949 #endif
3950                                 }
3951                                 else
3952                                 {
3953 #ifdef JP
3954                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3955 #else
3956                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3957 #endif
3958                                 }
3959                         }
3960                         else if (character_dungeon)
3961                         {
3962                                 if (!dun_level)
3963                                 {
3964 #ifdef JP
3965                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3966 #else
3967                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3968 #endif
3969                                 }
3970                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3971                                 {
3972                                         /* Clear the text */
3973                                         /* Must be done before doing INIT_SHOW_TEXT */
3974                                         for (i = 0; i < 10; i++)
3975                                         {
3976                                                 quest_text[i][0] = '\0';
3977                                         }
3978                                         quest_text_line = 0;
3979
3980                                         /* Get the quest text */
3981                                         init_flags = INIT_NAME_ONLY;
3982
3983                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3984
3985 #ifdef JP
3986                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3987 #else
3988                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3989 #endif
3990                                 }
3991                                 else
3992                                 {
3993 #ifdef JP
3994                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3995 #else
3996                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3997 #endif
3998                                 }
3999                         }
4000
4001                         if (*statmsg)
4002                         {
4003                                 char temp[64*2], *t;
4004                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
4005                                 t = temp;
4006                                 for(i=0 ; i<2 ; i++)
4007                                 {
4008                                         if(t[0]==0)
4009                                                 break; 
4010                                         else
4011                                         {
4012                                                 put_str(t, i + 5 + 12, 10);
4013                                                 t += strlen(t)+1;
4014                                         }
4015                                 }
4016                         }
4017
4018                 }
4019
4020                 /* Display "various" info */
4021                 else
4022                 {
4023                         display_player_middle();
4024                         display_player_various();
4025                 }
4026         }
4027
4028         /* Special */
4029         else if (mode == 2)
4030         {
4031                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
4032
4033                 /* Dump the info */
4034                 display_player_misc_info();
4035                 display_player_stat_info();
4036                 display_player_flag_info();
4037         }
4038
4039         /* Special */
4040         else if (mode == 3)
4041         {
4042                 display_player_other_flag_info();
4043         }
4044
4045         else if (mode == 4)
4046         {
4047                 do_cmd_knowledge_mutations();
4048         }
4049 }
4050
4051
4052 /*
4053  *
4054  */
4055 static void dump_aux_display_player(FILE *fff)
4056 {
4057         int x, y;
4058         byte a;
4059         char c;
4060         char            buf[1024];
4061
4062         /* Display player */
4063         display_player(0);
4064
4065         /* Dump part of the screen */
4066         for (y = 1; y < 22; y++)
4067         {
4068                 /* Dump each row */
4069                 for (x = 0; x < 79; x++)
4070                 {
4071                         /* Get the attr/char */
4072                         (void)(Term_what(x, y, &a, &c));
4073
4074                         /* Dump it */
4075                         buf[x] = c;
4076                 }
4077
4078                 /* End the string */
4079                 buf[x] = '\0';
4080
4081                 /* Kill trailing spaces */
4082                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4083
4084                 /* End the row */
4085 #ifdef JP
4086                 fprintf(fff, "%s\n", buf);
4087 #else
4088                 fprintf(fff, "%s\n", buf);
4089 #endif
4090
4091         }
4092
4093         /* Display history */
4094         display_player(1);
4095
4096         /* Dump part of the screen */
4097         for (y = 10; y < 19; y++)
4098         {
4099                 /* Dump each row */
4100                 for (x = 0; x < 79; x++)
4101                 {
4102                         /* Get the attr/char */
4103                         (void)(Term_what(x, y, &a, &c));
4104
4105                         /* Dump it */
4106                         buf[x] = c;
4107                 }
4108
4109                 /* End the string */
4110                 buf[x] = '\0';
4111
4112                 /* Kill trailing spaces */
4113                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4114
4115                 /* End the row */
4116                 fprintf(fff, "%s\n", buf);
4117         }
4118
4119         fprintf(fff, "\n");
4120
4121         /* Display flags (part 1) */
4122         display_player(2);
4123
4124         /* Dump part of the screen */
4125         for (y = 2; y < 22; y++)
4126         {
4127                 /* Dump each row */
4128                 for (x = 0; x < 79; x++)
4129                 {
4130                         /* Get the attr/char */
4131                         (void)(Term_what(x, y, &a, &c));
4132
4133                         /* Dump it (Ignore equippy tile graphic) */
4134                         if (a < 128)
4135                                 buf[x] = c;
4136                         else
4137                                 buf[x] = ' ';
4138                 }
4139
4140                 /* End the string */
4141                 buf[x] = '\0';
4142
4143                 /* Kill trailing spaces */
4144                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4145
4146                 /* End the row */
4147                 fprintf(fff, "%s\n", buf);
4148         }
4149
4150         fprintf(fff, "\n");
4151
4152         /* Display flags (part 2) */
4153         display_player(3);
4154
4155         /* Dump part of the screen */
4156         for (y = 1; y < 22; y++)
4157         {
4158                 /* Dump each row */
4159                 for (x = 0; x < 79; x++)
4160                 {
4161                         /* Get the attr/char */
4162                         (void)(Term_what(x, y, &a, &c));
4163
4164                         /* Dump it (Ignore equippy tile graphic) */
4165                         if (a < 128)
4166                                 buf[x] = c;
4167                         else
4168                                 buf[x] = ' ';
4169                 }
4170
4171                 /* End the string */
4172                 buf[x] = '\0';
4173
4174                 /* Kill trailing spaces */
4175                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4176
4177                 /* End the row */
4178                 fprintf(fff, "%s\n", buf);
4179         }
4180
4181         fprintf(fff, "\n");
4182 }
4183
4184
4185 /*
4186  *
4187  */
4188 static void dump_aux_pet(FILE *fff)
4189 {
4190         int i;
4191         bool pet = FALSE;
4192         bool pet_settings = FALSE;
4193         char pet_name[80];
4194
4195         for (i = m_max - 1; i >= 1; i--)
4196         {
4197                 monster_type *m_ptr = &m_list[i];
4198
4199                 if (!m_ptr->r_idx) continue;
4200                 if (!is_pet(m_ptr)) continue;
4201                 pet_settings = TRUE;
4202                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4203                 if (!pet)
4204                 {
4205 #ifdef JP
4206                         fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4207 #else
4208                         fprintf(fff, "\n\n  [Leading Pets]\n\n");
4209 #endif
4210                         pet = TRUE;
4211                 }
4212                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4213                 fprintf(fff, "%s\n", pet_name);
4214         }
4215
4216         if (pet_settings)
4217         {
4218 #ifdef JP
4219                 fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4220 #else
4221                 fprintf(fff, "\n\n  [Command for Pets]\n");
4222 #endif
4223
4224 #ifdef JP
4225                 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4226 #else
4227                 fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4228 #endif
4229
4230 #ifdef JP
4231                 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4232 #else
4233                 fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4234 #endif
4235
4236 #ifdef JP
4237                 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4238 #else
4239                 fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4240 #endif
4241
4242 #ifdef JP
4243                 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4244 #else
4245                 fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4246 #endif
4247
4248 #ifdef JP
4249                 fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4250 #else
4251                 fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4252 #endif
4253
4254 #ifdef JP
4255                 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4256 #else
4257                 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4258 #endif
4259
4260                 fputc('\n', fff);
4261         }
4262 }
4263
4264
4265 /*
4266  *
4267  */
4268 static void dump_aux_class_special(FILE *fff)
4269 {
4270         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4271         {
4272                 int i = 0;
4273                 int j = 0;
4274                 int l1 = 0;
4275                 int l2 = 0;
4276                 int num = 0;
4277                 int spellnum[MAX_MONSPELLS];
4278                 s32b f4 = 0, f5 = 0, f6 = 0;
4279                 char p[60][80];
4280                 int col = 0;
4281                 bool pcol = FALSE;
4282
4283                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4284
4285 #ifdef JP
4286                 strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4287 #else
4288                 strcat(p[col], "\n\n  [Learned Blue Magic]\n");
4289 #endif
4290
4291
4292                 for (j=1;j<6;j++)
4293                 {
4294                         col++;
4295                         set_rf_masks(&f4, &f5, &f6, j);
4296                         switch(j)
4297                         {
4298                                 case MONSPELL_TYPE_BOLT:
4299 #ifdef JP
4300                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4301 #else
4302                                         strcat(p[col], "\n     [Bolt  Type]\n");
4303 #endif
4304                                         break;
4305
4306                                 case MONSPELL_TYPE_BALL:
4307 #ifdef JP
4308                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4309 #else
4310                                         strcat(p[col], "\n     [Ball  Type]\n");
4311 #endif
4312                                         break;
4313
4314                                 case MONSPELL_TYPE_BREATH:
4315 #ifdef JP
4316                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4317 #else
4318                                         strcat(p[col], "\n     [  Breath  ]\n");
4319 #endif
4320                                         break;
4321
4322                                 case MONSPELL_TYPE_SUMMON:
4323 #ifdef JP
4324                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4325 #else
4326                                         strcat(p[col], "\n     [Summonning]\n");
4327 #endif
4328                                         break;
4329
4330                                 case MONSPELL_TYPE_OTHER:
4331 #ifdef JP
4332                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4333 #else
4334                                         strcat(p[col], "\n     [Other Type]\n");
4335 #endif
4336                                         break;
4337                         }
4338
4339                         for (i = 0, num = 0; i < 32; i++)
4340                         {
4341                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4342                         }
4343                         for (; i < 64; i++)
4344                         {
4345                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4346                         }
4347                         for (; i < 96; i++)
4348                         {
4349                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4350                         }
4351
4352                         col++;
4353                         pcol = FALSE;
4354                         strcat(p[col], "       ");
4355
4356                         for (i = 0; i < num; i++)
4357                         {
4358                                 if (p_ptr->magic_num2[spellnum[i]])
4359                                 {
4360                                         pcol = TRUE;
4361                                         /* Dump blue magic */
4362                                         l1 = strlen(p[col]);
4363                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4364                                         if ((l1 + l2) >= 75)
4365                                         {
4366                                                 strcat(p[col], "\n");
4367                                                 col++;
4368                                                 strcat(p[col], "       ");
4369                                         }
4370                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4371                                         strcat(p[col], ", ");
4372                                 }
4373                         }
4374                         
4375                         if (!pcol)
4376                         {
4377 #ifdef JP
4378                                 strcat(p[col], "¤Ê¤·");
4379 #else
4380                                 strcat(p[col], "None");
4381 #endif
4382                         }
4383                         else
4384                         {
4385                                 if (p[col][strlen(p[col])-2] == ',')
4386                                 {
4387                                         p[col][strlen(p[col])-2] = '\0';
4388                                 }
4389                                 else
4390                                 {
4391                                         p[col][strlen(p[col])-10] = '\0';
4392                                 }
4393                         }
4394                         
4395                         strcat(p[col], "\n");
4396                 }
4397
4398                 for (i=0;i<=col;i++)
4399                 {
4400                         fputs(p[i], fff);
4401                 }
4402         }
4403         else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4404         {
4405                 char s[EATER_EXT][MAX_NLEN];
4406                 int tval, ext, k_idx;
4407                 int i, magic_num;
4408
4409 #ifdef JP
4410                 fprintf(fff, "\n\n  [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
4411 #else
4412                 fprintf(fff, "\n\n  [Magic devices eaten]\n");
4413 #endif
4414
4415                 for (ext = 0; ext < 3; ext++)
4416                 {
4417                         int eat_num = 0;
4418
4419                         /* Dump an extent name */
4420                         switch (ext)
4421                         {
4422                         case 0:
4423                                 tval = TV_STAFF;
4424 #ifdef JP
4425                                 fprintf(fff, "\n[¾ó]\n");
4426 #else
4427                                 fprintf(fff, "\n[Staffs]\n");
4428 #endif
4429                                 break;
4430                         case 1:
4431                                 tval = TV_WAND;
4432 #ifdef JP
4433                                 fprintf(fff, "\n[ËâË¡ËÀ]\n");
4434 #else
4435                                 fprintf(fff, "\n[Wands]\n");
4436 #endif
4437                                 break;
4438                         case 2:
4439                                 tval = TV_ROD;
4440 #ifdef JP
4441                                 fprintf(fff, "\n[¥í¥Ã¥É]\n");
4442 #else
4443                                 fprintf(fff, "\n[Rods]\n");
4444 #endif
4445                                 break;
4446                         }
4447
4448                         /* Get magic device names that were eaten */
4449                         for (i = 0; i < EATER_EXT; i++)
4450                         {
4451                                 int idx = EATER_EXT * ext + i;
4452
4453                                 magic_num = p_ptr->magic_num2[idx];
4454                                 if (!magic_num) continue;
4455
4456                                 k_idx = lookup_kind(tval, i);
4457                                 if (!k_idx) continue;
4458                                 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
4459                                 eat_num++;
4460                         }
4461
4462                         /* Dump magic devices in this extent */
4463                         if (eat_num > 0)
4464                         {
4465                                 for (i = 0; i < eat_num; i++)
4466                                 {
4467                                         fputs(s[i], fff);
4468                                         if (i % 3 < 2) fputs("    ", fff);
4469                                         else fputs("\n", fff);
4470                                 }
4471
4472                                 if (i % 3 > 0) fputs("\n", fff);
4473                         }
4474                         else /* Not found */
4475                         {
4476 #ifdef JP
4477                                 fputs("  (¤Ê¤·)\n", fff);
4478 #else
4479                                 fputs("  (none)\n", fff);
4480 #endif
4481                         }
4482                 }
4483         }
4484 }
4485
4486
4487 /*
4488  *
4489  */
4490 static void dump_aux_quest(FILE *fff)
4491 {
4492         int i;
4493         int *quest_num;
4494         int dummy;
4495
4496
4497 #ifdef JP
4498         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4499 #else
4500         fprintf(fff, "\n\n  [Quest Information]\n");
4501 #endif
4502
4503         /* Allocate Memory */
4504         C_MAKE(quest_num, max_quests, int);
4505
4506         /* Sort by compete level */
4507         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4508         ang_sort_comp = ang_sort_comp_quest_num;
4509         ang_sort_swap = ang_sort_swap_quest_num;
4510         ang_sort(quest_num, &dummy, max_quests);
4511
4512         /* Dump Quest Information */
4513         fputc('\n', fff);
4514         do_cmd_knowledge_quests_completed(fff, quest_num);
4515         fputc('\n', fff);
4516         do_cmd_knowledge_quests_failed(fff, quest_num);
4517         fputc('\n', fff);
4518
4519         /* Free Memory */
4520         C_KILL(quest_num, max_quests, int);
4521 }
4522
4523
4524 /*
4525  *
4526  */
4527 static void dump_aux_last_message(FILE *fff)
4528 {
4529         if (p_ptr->is_dead)
4530         {
4531                 if (!p_ptr->total_winner)
4532                 {
4533                         int i;
4534
4535 #ifdef JP
4536                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4537 #else
4538                         fprintf(fff, "\n  [Last Messages]\n\n");
4539 #endif
4540                         for (i = MIN(message_num(), 30); i >= 0; i--)
4541                         {
4542                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4543                         }
4544                         fputc('\n', fff);
4545                 }
4546
4547                 /* Hack -- *Winning* message */
4548                 else if (p_ptr->last_message)
4549                 {
4550 #ifdef JP
4551                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4552 #else
4553                         fprintf(fff, "\n  [*Winning* Message]\n\n");
4554 #endif
4555                         fprintf(fff,"  %s\n", p_ptr->last_message);
4556                         fputc('\n', fff);
4557                 }
4558         }
4559 }
4560
4561
4562 /*
4563  *
4564  */
4565 static void dump_aux_recall(FILE *fff)
4566 {
4567         int y;
4568
4569 #ifdef JP
4570         fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
4571 #else
4572         fprintf(fff, "\n  [Recall Depth]\n\n");
4573 #endif
4574
4575         for (y = 1; y < max_d_idx; y++)
4576         {
4577                 bool seiha = FALSE;
4578
4579                 if (!d_info[y].maxdepth) continue;
4580                 if (!max_dlv[y]) continue;
4581                 if (d_info[y].final_guardian)
4582                 {
4583                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4584                 }
4585                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4586
4587 #ifdef JP
4588                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4589 #else
4590                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4591 #endif
4592         }
4593 }
4594
4595
4596 /*
4597  *
4598  */
4599 static void dump_aux_options(FILE *fff)
4600 {
4601 #ifdef JP
4602         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4603 #else
4604         fprintf(fff, "\n  [Option Settings]\n");
4605 #endif
4606
4607
4608         if (preserve_mode)
4609 #ifdef JP
4610                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4611 #else
4612                 fprintf(fff, "\n Preserve Mode:      ON");
4613 #endif
4614
4615         else
4616 #ifdef JP
4617                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4618 #else
4619                 fprintf(fff, "\n Preserve Mode:      OFF");
4620 #endif
4621
4622
4623         if (ironman_small_levels)
4624 #ifdef JP
4625                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4626 #else
4627                 fprintf(fff, "\n Small Levels:       ALWAYS");
4628 #endif
4629
4630         else if (always_small_levels)
4631 #ifdef JP
4632                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4633 #else
4634                 fprintf(fff, "\n Small Levels:       ON");
4635 #endif
4636
4637         else if (small_levels)
4638 #ifdef JP
4639                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4640 #else
4641                 fprintf(fff, "\n Small Levels:       ENABLED");
4642 #endif
4643
4644         else
4645 #ifdef JP
4646                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4647 #else
4648                 fprintf(fff, "\n Small Levels:       OFF");
4649 #endif
4650
4651
4652         if (vanilla_town)
4653 #ifdef JP
4654                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4655 #else
4656                 fprintf(fff, "\n Vanilla Town:       ON");
4657 #endif
4658
4659         else if (lite_town)
4660 #ifdef JP
4661                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4662 #else
4663                 fprintf(fff, "\n Lite Town:          ON");
4664 #endif
4665
4666
4667         if (ironman_shops)
4668 #ifdef JP
4669                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4670 #else
4671                 fprintf(fff, "\n No Shops:           ON");
4672 #endif
4673
4674
4675         if (ironman_downward)
4676 #ifdef JP
4677                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4678 #else
4679                 fprintf(fff, "\n Diving Only:        ON");
4680 #endif
4681
4682
4683         if (ironman_rooms)
4684 #ifdef JP
4685                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4686 #else
4687                 fprintf(fff, "\n Unusual Rooms:      ON");
4688 #endif
4689
4690
4691         if (ironman_nightmare)
4692 #ifdef JP
4693                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4694 #else
4695                 fprintf(fff, "\n Nightmare Mode:     ON");
4696 #endif
4697
4698
4699         if (ironman_empty_levels)
4700 #ifdef JP
4701                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4702 #else
4703                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4704 #endif
4705
4706         else if (empty_levels)
4707 #ifdef JP
4708                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4709 #else
4710                 fprintf(fff, "\n Arena Levels:       ENABLED");
4711 #endif
4712
4713         else
4714 #ifdef JP
4715                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4716 #else
4717                 fprintf(fff, "\n Arena Levels:       OFF");
4718 #endif
4719
4720
4721         fputc('\n', fff);
4722
4723         if (p_ptr->noscore)
4724 #ifdef JP
4725                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4726 #else
4727                 fprintf(fff, "\n You have done something illegal.\n");
4728 #endif
4729
4730         fputc('\n', fff);
4731 }
4732
4733
4734 /*
4735  *
4736  */
4737 static void dump_aux_arena(FILE *fff)
4738 {
4739         if (lite_town || vanilla_town) return;
4740
4741         if (p_ptr->arena_number < 0)
4742         {
4743                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4744                 {
4745 #ifdef JP
4746                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4747 #else
4748                         fprintf(fff, "\n Arena: Defeated\n");
4749 #endif
4750                 }
4751                 else
4752                 {
4753 #ifdef JP
4754                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4755                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4756 #else
4757                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4758                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4759                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4760 #endif
4761                 }
4762         }
4763         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4764         {
4765 #ifdef JP
4766                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4767 #else
4768                 fprintf(fff, "\n Arena: True Champion\n");
4769 #endif
4770         }
4771         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4772         {
4773 #ifdef JP
4774                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4775 #else
4776                 fprintf(fff, "\n Arena: Champion\n");
4777 #endif
4778         }
4779         else
4780         {
4781 #ifdef JP
4782                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4783 #else
4784                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4785 #endif
4786         }
4787
4788         fprintf(fff, "\n");
4789 }
4790
4791
4792 /*
4793  *
4794  */
4795 static void dump_aux_monsters(FILE *fff)
4796 {
4797         /* Monsters slain */
4798
4799         int k;
4800         long uniq_total = 0;
4801         long norm_total = 0;
4802         s16b *who;
4803
4804         /* Sort by monster level */
4805         u16b why = 2;
4806
4807 #ifdef JP
4808         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4809 #else
4810         fprintf(fff, "\n  [Defeated Monsters]\n\n");
4811 #endif
4812
4813         /* Allocate the "who" array */
4814         C_MAKE(who, max_r_idx, s16b);
4815
4816         /* Count monster kills */
4817         for (k = 1; k < max_r_idx; k++)
4818         {
4819                 monster_race *r_ptr = &r_info[k];
4820
4821                 /* Ignore unused index */
4822                 if (!r_ptr->name) continue;
4823
4824                 /* Unique monsters */
4825                 if (r_ptr->flags1 & RF1_UNIQUE)
4826                 {
4827                         bool dead = (r_ptr->max_num == 0);
4828                         if (dead)
4829                         {
4830                                 norm_total++;
4831
4832                                 /* Add a unique monster to the list */
4833                                 who[uniq_total++] = k;
4834                         }
4835                 }
4836
4837                 /* Normal monsters */
4838                 else
4839                 {
4840                         if (r_ptr->r_pkills > 0)
4841                         {
4842                                 norm_total += r_ptr->r_pkills;
4843                         }
4844                 }
4845         }
4846
4847
4848         /* No monsters is defeated */
4849         if (norm_total < 1)
4850         {
4851 #ifdef JP
4852                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4853 #else
4854                 fprintf(fff,"You have defeated no enemies yet.\n");
4855 #endif
4856         }
4857
4858         /* Defeated more than one normal monsters */
4859         else if (uniq_total == 0)
4860         {
4861 #ifdef JP
4862                 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4863 #else
4864                 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4865 #endif
4866         }
4867
4868         /* Defeated more than one unique monsters */
4869         else /* if (uniq_total > 0) */
4870         {
4871 #ifdef JP
4872                 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4873 #else
4874                 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4875 #endif
4876
4877
4878                 /* Select the sort method */
4879                 ang_sort_comp = ang_sort_comp_hook;
4880                 ang_sort_swap = ang_sort_swap_hook;
4881
4882                 /* Sort the array by dungeon depth of monsters */
4883                 ang_sort(who, &why, uniq_total);
4884
4885 #ifdef JP
4886                 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4887 #else
4888                 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4889 #endif
4890
4891                 /* Print top 10 */
4892                 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4893                 {
4894                         monster_race *r_ptr = &r_info[who[k]];
4895
4896 #ifdef JP
4897                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4898 #else
4899                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4900 #endif
4901                 }
4902
4903         }
4904
4905         /* Free the "who" array */
4906         C_KILL(who, max_r_idx, s16b);
4907 }
4908
4909
4910 /*
4911  *
4912  */
4913 static void dump_aux_race_history(FILE *fff)
4914 {
4915         if (p_ptr->old_race1 || p_ptr->old_race2)
4916         {
4917                 int i;
4918
4919 #ifdef JP
4920                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4921 #else
4922                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4923 #endif
4924                 for (i = 0; i < MAX_RACES; i++)
4925                 {
4926                         if (p_ptr->start_race == i) continue;
4927                         if (i < 32)
4928                         {
4929                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4930                         }
4931                         else
4932                         {
4933                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4934                         }
4935 #ifdef JP
4936                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4937 #else
4938                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4939 #endif
4940                 }
4941
4942                 fputc('\n', fff);
4943         }
4944 }
4945
4946
4947 /*
4948  *
4949  */
4950 static void dump_aux_realm_history(FILE *fff)
4951 {
4952         if (p_ptr->old_realm)
4953         {
4954                 int i;
4955
4956                 fputc('\n', fff);
4957                 for (i = 0; i < MAX_MAGIC; i++)
4958                 {
4959                         if (!(p_ptr->old_realm & 1L << i)) continue;
4960 #ifdef JP
4961                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4962 #else
4963                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4964 #endif
4965                 }
4966                 fputc('\n', fff);
4967         }
4968 }
4969
4970
4971 /*
4972  *
4973  */
4974 static void dump_aux_virtues(FILE *fff)
4975 {
4976 #ifdef JP
4977         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4978 #else
4979         fprintf(fff, "\n\n  [Virtues]\n\n");
4980 #endif
4981
4982 #ifdef JP
4983         fprintf(fff, "°À­ : %s\n", your_alignment());
4984 #else
4985         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4986 #endif
4987
4988         fprintf(fff, "\n");
4989         dump_virtues(fff);
4990 }
4991
4992
4993 /*
4994  *
4995  */
4996 static void dump_aux_mutations(FILE *fff)
4997 {
4998         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4999         {
5000 #ifdef JP
5001                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
5002 #else
5003                 fprintf(fff, "\n\n  [Mutations]\n\n");
5004 #endif
5005
5006                 dump_mutations(fff);
5007         }
5008 }
5009
5010
5011 /*
5012  *
5013  */
5014 static void dump_aux_equipment_inventory(FILE *fff)
5015 {
5016         int i;
5017         char o_name[MAX_NLEN];
5018
5019         /* Dump the equipment */
5020         if (equip_cnt)
5021         {
5022 #ifdef JP
5023                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
5024 #else
5025                 fprintf(fff, "  [Character Equipment]\n\n");
5026 #endif
5027
5028                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5029                 {
5030                         object_desc(o_name, &inventory[i], 0);
5031                         if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
5032 #ifdef JP
5033                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
5034 #else
5035                                 strcpy(o_name, "(wielding with two-hands)");
5036 #endif
5037
5038                         fprintf(fff, "%c) %s\n",
5039                                 index_to_label(i), o_name);
5040                 }
5041                 fprintf(fff, "\n\n");
5042         }
5043
5044         /* Dump the inventory */
5045 #ifdef JP
5046         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
5047 #else
5048         fprintf(fff, "  [Character Inventory]\n\n");
5049 #endif
5050
5051         for (i = 0; i < INVEN_PACK; i++)
5052         {
5053                 /* Don't dump the empty slots */
5054                 if (!inventory[i].k_idx) break;
5055
5056                 /* Dump the inventory slots */
5057                 object_desc(o_name, &inventory[i], 0);
5058                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
5059         }
5060
5061         /* Add an empty line */
5062         fprintf(fff, "\n\n");
5063 }
5064
5065
5066 /*
5067  *
5068  */
5069 static void dump_aux_home_museum(FILE *fff)
5070 {
5071         char o_name[MAX_NLEN];
5072         store_type  *st_ptr;
5073
5074         /* Do we need it?? */
5075         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
5076
5077         /* Print the home */
5078         st_ptr = &town[1].store[STORE_HOME];
5079
5080         /* Home -- if anything there */
5081         if (st_ptr->stock_num)
5082         {
5083                 int i;
5084                 int x = 1;
5085
5086 #ifdef JP
5087                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
5088 #else
5089                 fprintf(fff, "  [Home Inventory]\n");
5090 #endif
5091
5092                 /* Dump all available items */
5093                 for (i = 0; i < st_ptr->stock_num; i++)
5094                 {
5095                         if ((i % 12) == 0)
5096 #ifdef JP
5097                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5098 #else
5099                                 fprintf(fff, "\n ( page %d )\n", x++);
5100 #endif
5101                         object_desc(o_name, &st_ptr->stock[i], 0);
5102                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5103                 }
5104
5105                 /* Add an empty line */
5106                 fprintf(fff, "\n\n");
5107         }
5108
5109
5110         /* Print the home */
5111         st_ptr = &town[1].store[STORE_MUSEUM];
5112
5113         /* Home -- if anything there */
5114         if (st_ptr->stock_num)
5115         {
5116                 int i;
5117                 int x = 1;
5118
5119 #ifdef JP
5120                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
5121 #else
5122                 fprintf(fff, "  [Museum]\n");
5123 #endif
5124
5125                 /* Dump all available items */
5126                 for (i = 0; i < st_ptr->stock_num; i++)
5127                 {
5128 #ifdef JP
5129                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5130                         object_desc(o_name, &st_ptr->stock[i], 0);
5131                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5132 #else
5133                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
5134                         object_desc(o_name, &st_ptr->stock[i], 0);
5135                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5136 #endif
5137
5138                 }
5139
5140                 /* Add an empty line */
5141                 fprintf(fff, "\n\n");
5142         }
5143 }
5144
5145
5146 /*
5147  * Output the character dump to a file
5148  */
5149 errr make_character_dump(FILE *fff)
5150 {
5151 #ifdef JP
5152         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5153                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5154 #else
5155         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
5156                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5157 #endif
5158
5159         update_playtime();
5160
5161         dump_aux_display_player(fff);
5162         dump_aux_last_message(fff);
5163         dump_aux_options(fff);
5164         dump_aux_recall(fff);
5165         dump_aux_quest(fff);
5166         dump_aux_arena(fff);
5167         dump_aux_monsters(fff);
5168         dump_aux_virtues(fff);
5169         dump_aux_race_history(fff);
5170         dump_aux_realm_history(fff);
5171         dump_aux_class_special(fff);
5172         dump_aux_mutations(fff);
5173         dump_aux_pet(fff);
5174         fputs("\n\n", fff);
5175         dump_aux_equipment_inventory(fff);
5176         dump_aux_home_museum(fff);
5177
5178 #ifdef JP
5179         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5180 #else
5181         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
5182 #endif
5183
5184         return 0;
5185 }
5186
5187 /*
5188  * Hack -- Dump a character description file
5189  *
5190  * XXX XXX XXX Allow the "full" flag to dump additional info,
5191  * and trigger its usage from various places in the code.
5192  */
5193 errr file_character(cptr name)
5194 {
5195         int             fd = -1;
5196         FILE            *fff = NULL;
5197         char            buf[1024];
5198
5199         /* Build the filename */
5200         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5201
5202         /* File type is "TEXT" */
5203         FILE_TYPE(FILE_TYPE_TEXT);
5204
5205         /* Check for existing file */
5206         fd = fd_open(buf, O_RDONLY);
5207
5208         /* Existing file */
5209         if (fd >= 0)
5210         {
5211                 char out_val[160];
5212
5213                 /* Close the file */
5214                 (void)fd_close(fd);
5215
5216                 /* Build query */
5217 #ifdef JP
5218                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
5219 #else
5220                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5221 #endif
5222
5223
5224                 /* Ask */
5225                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5226         }
5227
5228         /* Open the non-existing file */
5229         if (fd < 0) fff = my_fopen(buf, "w");
5230
5231         /* Invalid file */
5232         if (!fff)
5233         {
5234                 /* Message */
5235 #ifdef JP
5236                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5237 #else
5238                 prt("Character dump failed!", 0, 0);
5239 #endif
5240
5241                 (void)inkey();
5242
5243                 /* Error */
5244                 return (-1);
5245         }
5246
5247         (void)make_character_dump(fff);
5248
5249         /* Close it */
5250         my_fclose(fff);
5251
5252
5253         /* Message */
5254 #ifdef JP
5255 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5256 #else
5257         msg_print("Character dump successful.");
5258 #endif
5259
5260         msg_print(NULL);
5261
5262         /* Success */
5263         return (0);
5264 }
5265
5266
5267 /*
5268  * Display single line of on-line help file
5269  *
5270  * You can insert some special color tag to change text color.
5271  * Such as...
5272  * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5273  *
5274  * A colored segment is between "[[[[y|" and the last "|".
5275  * You can use any single character in place of the "|".
5276  */
5277 static void show_file_aux_line(cptr str, int cy, cptr shower)
5278 {
5279         static const char tag_str[] = "[[[[";
5280         byte color = TERM_WHITE;
5281         char in_tag = '\0';
5282         int cx = 0;
5283         int i;
5284         char lcstr[1024];
5285
5286         if (shower)
5287         {
5288                 /* Make a lower case version of str for searching */
5289                 strcpy(lcstr, str);
5290                 str_tolower(lcstr);
5291         }
5292
5293         /* Initial cursor position */
5294         Term_gotoxy(cx, cy);
5295
5296         for (i = 0; str[i];)
5297         {
5298                 int len = strlen(&str[i]);
5299                 int showercol = len + 1;
5300                 int bracketcol = len + 1;
5301                 int endcol = len;
5302                 cptr ptr;
5303
5304                 /* Search for a shower string in the line */
5305                 if (shower)
5306                 {
5307                         ptr = my_strstr(&lcstr[i], shower);
5308                         if (ptr) showercol = ptr - &lcstr[i];
5309                 }
5310
5311                 /* Search for a color segment tag */
5312                 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5313                 if (ptr) bracketcol = ptr - &str[i];
5314
5315                 /* A color tag is found */
5316                 if (bracketcol < endcol) endcol = bracketcol;
5317
5318                 /* The shower string is found before the color tag */
5319                 if (showercol < endcol) endcol = showercol;
5320
5321                 /* Print a segment of the line */
5322                 Term_addstr(endcol, color, &str[i]);
5323                 cx += endcol;
5324                 i += endcol;
5325
5326                 /* Shower string? */
5327                 if (endcol == showercol)
5328                 {
5329                         int showerlen = strlen(shower);
5330
5331                         /* Print the shower string in yellow */
5332                         Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5333                         cx += showerlen;
5334                         i += showerlen;
5335                 }
5336
5337                 /* Colored segment? */
5338                 else if (endcol == bracketcol)
5339                 {
5340                         if (in_tag)
5341                         {
5342                                 /* Found the end of colored segment */
5343                                 i++;
5344
5345                                 /* Now looking for an another tag_str */
5346                                 in_tag = '\0';
5347
5348                                 /* Set back to the default color */
5349                                 color = TERM_WHITE;
5350                         }
5351                         else
5352                         {
5353                                 /* Found a tag_str, and get a tag color */
5354                                 i += sizeof(tag_str)-1;
5355
5356                                 /* Get tag color */
5357                                 color = color_char_to_attr(str[i]);
5358
5359                                 /* Illegal color tag */
5360                                 if (color == 255 || str[i+1] == '\0')
5361                                 {
5362                                         /* Illegal color tag */
5363                                         color = TERM_WHITE;
5364
5365                                         /* Print the broken tag as a string */
5366                                         Term_addstr(-1, TERM_WHITE, tag_str);
5367                                         cx += sizeof(tag_str)-1;
5368                                 }
5369                                 else
5370                                 {
5371                                         /* Skip the color tag */
5372                                         i++;
5373
5374                                         /* Now looking for a close tag */
5375                                         in_tag = str[i];
5376
5377                                         /* Skip the close-tag-indicator */
5378                                         i++;
5379                                 }
5380                         }
5381                 }
5382
5383         } /* for (i = 0; str[i];) */
5384
5385         /* Clear rest of line */
5386         Term_erase(cx, cy, 255);
5387 }
5388
5389
5390 /*
5391  * Recursive file perusal.
5392  *
5393  * Process various special text in the input file, including
5394  * the "menu" structures used by the "help file" system.
5395  *
5396  * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5397  */
5398 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5399 {
5400         int i, n, skey;
5401
5402         /* Number of "real" lines passed by */
5403         int next = 0;
5404
5405         /* Number of "real" lines in the file */
5406         int size = 0;
5407
5408         /* Backup value for "line" */
5409         int back = 0;
5410
5411         /* This screen has sub-screens */
5412         bool menu = FALSE;
5413
5414         /* Current help file */
5415         FILE *fff = NULL;
5416
5417         /* Find this string (if any) */
5418         cptr find = NULL;
5419
5420         /* Jump to this tag */
5421         cptr tag = NULL;
5422
5423         /* Hold strings to find/show */
5424         char finder_str[81];
5425         char shower_str[81];
5426         char back_str[81];
5427
5428         /* String to show */
5429         cptr shower = NULL;
5430
5431         /* Filename */
5432         char filename[1024];
5433
5434         /* Describe this thing */
5435         char caption[128];
5436
5437         /* Path buffer */
5438         char path[1024];
5439
5440         /* General buffer */
5441         char buf[1024];
5442
5443         /* Sub-menu information */
5444         char hook[68][32];
5445
5446         bool reverse = (line < 0);
5447
5448         int wid, hgt, rows;
5449
5450         Term_get_size(&wid, &hgt);
5451         rows = hgt - 4;
5452
5453         /* Wipe finder */
5454         strcpy(finder_str, "");
5455
5456         /* Wipe shower */
5457         strcpy(shower_str, "");
5458
5459         /* Wipe caption */
5460         strcpy(caption, "");
5461
5462         /* Wipe the hooks */
5463         for (i = 0; i < 68; i++)
5464         {
5465                 hook[i][0] = '\0';
5466         }
5467
5468         /* Copy the filename */
5469         strcpy(filename, name);
5470
5471         n = strlen(filename);
5472
5473         /* Extract the tag from the filename */
5474         for (i = 0; i < n; i++)
5475         {
5476                 if (filename[i] == '#')
5477                 {
5478                         filename[i] = '\0';
5479                         tag = filename + i + 1;
5480                         break;
5481                 }
5482         }
5483
5484         /* Redirect the name */
5485         name = filename;
5486
5487         /* Hack XXX XXX XXX */
5488         if (what)
5489         {
5490                 /* Caption */
5491                 strcpy(caption, what);
5492
5493                 /* Access the "file" */
5494                 strcpy(path, name);
5495
5496                 /* Open */
5497                 fff = my_fopen(path, "r");
5498         }
5499
5500         /* Look in "help" */
5501         if (!fff)
5502         {
5503                 /* Caption */
5504 #ifdef JP
5505 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5506 #else
5507                 sprintf(caption, "Help file '%s'", name);
5508 #endif
5509
5510
5511                 /* Build the filename */
5512                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5513
5514                 /* Open the file */
5515                 fff = my_fopen(path, "r");
5516         }
5517
5518         /* Look in "info" */
5519         if (!fff)
5520         {
5521                 /* Caption */
5522 #ifdef JP
5523 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5524 #else
5525                 sprintf(caption, "Info file '%s'", name);
5526 #endif
5527
5528
5529                 /* Build the filename */
5530                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5531
5532                 /* Open the file */
5533                 fff = my_fopen(path, "r");
5534         }
5535
5536         /* Look in "info" */
5537         if (!fff)
5538         {
5539                 /* Build the filename */
5540                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5541
5542                 for (i = 0; path[i]; i++)
5543                         if ('\\' == path[i])
5544                                 path[i] = PATH_SEP[0];
5545
5546                 /* Caption */
5547 #ifdef JP
5548 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5549 #else
5550                 sprintf(caption, "Info file '%s'", name);
5551 #endif
5552
5553                 /* Open the file */
5554                 fff = my_fopen(path, "r");
5555         }
5556
5557         /* Oops */
5558         if (!fff)
5559         {
5560                 /* Message */
5561 #ifdef JP
5562 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5563 #else
5564                 msg_format("Cannot open '%s'.", name);
5565 #endif
5566
5567                 msg_print(NULL);
5568
5569                 /* Oops */
5570                 return (TRUE);
5571         }
5572
5573
5574         /* Pre-Parse the file */
5575         while (TRUE)
5576         {
5577                 char *str = buf;
5578
5579                 /* Read a line or stop */
5580                 if (my_fgets(fff, buf, sizeof(buf))) break;
5581
5582                 /* XXX Parse "menu" items */
5583                 if (prefix(str, "***** "))
5584                 {
5585                         /* Notice "menu" requests */
5586                         if ((str[6] == '[') && isalpha(str[7]))
5587                         {
5588                                 /* Extract the menu item */
5589                                 int k = str[7] - 'A';
5590
5591                                 /* This is a menu file */
5592                                 menu = TRUE;
5593
5594                                 if ((str[8] == ']') && (str[9] == ' '))
5595                                 {
5596                                         /* Extract the menu item */
5597                                         strncpy(hook[k], str + 10, 31);
5598
5599                                         /* Make sure it's null-terminated */
5600                                         hook[k][31] = '\0';
5601                                 }
5602                         }
5603                         /* Notice "tag" requests */
5604                         else if (str[6] == '<')
5605                         {
5606                                 size_t len = strlen(str);
5607
5608                                 if (str[len - 1] == '>')
5609                                 {
5610                                         str[len - 1] = '\0';
5611                                         if (tag && streq(str + 7, tag)) line = next;
5612                                 }
5613                         }
5614
5615                         /* Skip this */
5616                         continue;
5617                 }
5618
5619                 /* Count the "real" lines */
5620                 next++;
5621         }
5622
5623         /* Save the number of "real" lines */
5624         size = next;
5625
5626         /* start from bottom when reverse mode */
5627         if (line == -1) line = ((size-1)/rows)*rows;
5628
5629         /* Clear screen */
5630         Term_clear();
5631
5632         /* Display the file */
5633         while (TRUE)
5634         {
5635                 /* Restart when necessary */
5636                 if (line >= size - rows) line = size - rows;
5637                 if (line < 0) line = 0;
5638
5639                 /* Re-open the file if needed */
5640                 if (next > line)
5641                 {
5642                         /* Close it */
5643                         my_fclose(fff);
5644
5645                         /* Hack -- Re-Open the file */
5646                         fff = my_fopen(path, "r");
5647
5648                         /* Oops */
5649                         if (!fff) return (FALSE);
5650
5651                         /* File has been restarted */
5652                         next = 0;
5653                 }
5654
5655                 /* Goto the selected line */
5656                 while (next < line)
5657                 {
5658                         /* Get a line */
5659                         if (my_fgets(fff, buf, sizeof(buf))) break;
5660
5661                         /* Skip tags/links */
5662                         if (prefix(buf, "***** ")) continue;
5663
5664                         /* Count the lines */
5665                         next++;
5666                 }
5667
5668                 /* Dump the next 20, or rows, lines of the file */
5669                 for (i = 0; i < rows; )
5670                 {
5671                         cptr str = buf;
5672
5673                         /* Hack -- track the "first" line */
5674                         if (!i) line = next;
5675
5676                         /* Get a line of the file or stop */
5677                         if (my_fgets(fff, buf, sizeof(buf))) break;
5678
5679                         /* Hack -- skip "special" lines */
5680                         if (prefix(buf, "***** ")) continue;
5681
5682                         /* Count the "real" lines */
5683                         next++;
5684
5685                         /* Hack -- keep searching */
5686                         if (find && !i)
5687                         {
5688                                 char lc_buf[1024];
5689
5690                                 /* Make a lower case version of str for searching */
5691                                 strcpy(lc_buf, str);
5692                                 str_tolower(lc_buf);
5693
5694                                 if (!my_strstr(lc_buf, find)) continue;
5695                         }
5696
5697                         /* Hack -- stop searching */
5698                         find = NULL;
5699
5700                         /* Dump the line */
5701                         show_file_aux_line(str, i + 2, shower);
5702
5703                         /* Count the printed lines */
5704                         i++;
5705                 }
5706
5707                 while (i < rows)
5708                 {
5709                         /* Clear rest of line */
5710                         Term_erase(0, i + 2, 255);
5711
5712                         i++;
5713                 }
5714
5715                 /* Hack -- failed search */
5716                 if (find)
5717                 {
5718                         bell();
5719                         line = back;
5720                         find = NULL;
5721                         continue;
5722                 }
5723
5724
5725                 /* Show a general "title" */
5726                 if (show_version)
5727                 {
5728                         prt(format(
5729 #ifdef JP
5730                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5731 #else
5732                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5733 #endif
5734
5735                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5736                            caption, line, size), 0, 0);
5737                 }
5738                 else
5739                 {
5740                         prt(format(
5741 #ifdef JP
5742                                 "[%s, %d/%d]",
5743 #else
5744                                 "[%s, Line %d/%d]",
5745 #endif
5746                                 caption, line, size), 0, 0);
5747                 }
5748
5749                 /* Prompt -- small files */
5750                 if (size <= rows)
5751                 {
5752                         /* Wait for it */
5753 #ifdef JP
5754 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5755 #else
5756                         prt("[Press ESC to exit.]", hgt - 1, 0);
5757 #endif
5758
5759                 }
5760
5761                 /* Prompt -- large files */
5762                 else
5763                 {
5764 #ifdef JP
5765                         if(reverse)
5766                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5767                         else
5768                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5769 #else
5770                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5771 #endif
5772                 }
5773
5774                 /* Get a special key code */
5775                 skey = inkey_special(TRUE);
5776
5777                 switch (skey)
5778                 {
5779                 /* Show the help for the help */
5780                 case '?':
5781                         /* Hack - prevent silly recursion */
5782 #ifdef JP
5783                         if (strcmp(name, "jhelpinfo.txt") != 0)
5784                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5785 #else
5786                         if (strcmp(name, "helpinfo.txt") != 0)
5787                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5788 #endif
5789                         break;
5790
5791                 /* Hack -- try showing */
5792                 case '=':
5793                         /* Get "shower" */
5794 #ifdef JP
5795                         prt("¶¯Ä´: ", hgt - 1, 0);
5796 #else
5797                         prt("Show: ", hgt - 1, 0);
5798 #endif
5799
5800                         strcpy(back_str, shower_str);
5801                         if (askfor(shower_str, 80))
5802                         {
5803                                 if (shower_str[0])
5804                                 {
5805                                         /* Make it lowercase */
5806                                         str_tolower(shower_str);
5807
5808                                         /* Show it */
5809                                         shower = shower_str;
5810                                 }
5811                                 else shower = NULL; /* Stop showing */
5812                         }
5813                         else strcpy(shower_str, back_str);
5814                         break;
5815
5816                 /* Hack -- try finding */
5817                 case '/':
5818                 case KTRL('s'):
5819                         /* Get "finder" */
5820 #ifdef JP
5821                         prt("¸¡º÷: ", hgt - 1, 0);
5822 #else
5823                         prt("Find: ", hgt - 1, 0);
5824 #endif
5825
5826                         strcpy(back_str, finder_str);
5827                         if (askfor(finder_str, 80))
5828                         {
5829                                 if (finder_str[0])
5830                                 {
5831                                         /* Find it */
5832                                         find = finder_str;
5833                                         back = line;
5834                                         line = line + 1;
5835
5836                                         /* Make finder lowercase */
5837                                         str_tolower(finder_str);
5838
5839                                         /* Show it */
5840                                         shower = finder_str;
5841                                 }
5842                                 else shower = NULL; /* Stop showing */
5843                         }
5844                         else strcpy(finder_str, back_str);
5845                         break;
5846
5847                 /* Hack -- go to a specific line */
5848                 case '#':
5849                         {
5850                                 char tmp[81];
5851 #ifdef JP
5852                                 prt("¹Ô: ", hgt - 1, 0);
5853 #else
5854                                 prt("Goto Line: ", hgt - 1, 0);
5855 #endif
5856
5857                                 strcpy(tmp, "0");
5858
5859                                 if (askfor(tmp, 80)) line = atoi(tmp);
5860                         }
5861                         break;
5862
5863                 /* Hack -- go to the top line */
5864                 case SKEY_TOP:
5865                         line = 0;
5866                         break;
5867
5868                 /* Hack -- go to the bottom line */
5869                 case SKEY_BOTTOM:
5870                         line = ((size - 1) / rows) * rows;
5871                         break;
5872
5873                 /* Hack -- go to a specific file */
5874                 case '%':
5875                         {
5876                                 char tmp[81];
5877 #ifdef JP
5878                                 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5879                                 strcpy(tmp, "jhelp.hlp");
5880 #else
5881                                 prt("Goto File: ", hgt - 1, 0);
5882                                 strcpy(tmp, "help.hlp");
5883 #endif
5884
5885                                 if (askfor(tmp, 80))
5886                                 {
5887                                         if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5888                                 }
5889                         }
5890                         break;
5891
5892                 /* Allow backing up */
5893                 case '-':
5894                         line = line + (reverse ? rows : -rows);
5895                         if (line < 0) line = 0;
5896                         break;
5897
5898                 /* One page up */
5899                 case SKEY_PGUP:
5900                         line = line - rows;
5901                         if (line < 0) line = 0;
5902                         break;
5903
5904                 /* Advance a single line */
5905                 case '\n':
5906                 case '\r':
5907                         line = line + (reverse ? -1 : 1);
5908                         if (line < 0) line = 0;
5909                         break;
5910
5911                 /* Move up / down */
5912                 case '8':
5913                 case SKEY_UP:
5914                         line--;
5915                         if (line < 0) line = 0;
5916                         break;
5917
5918                 case '2':
5919                 case SKEY_DOWN:
5920                         line++;
5921                         break;
5922
5923                 /* Advance one page */
5924                 case ' ':
5925                         line = line + (reverse ? -rows : rows);
5926                         if (line < 0) line = 0;
5927                         break;
5928
5929                 /* One page down */
5930                 case SKEY_PGDOWN:
5931                         line = line + rows;
5932                         break;
5933                 }
5934
5935                 /* Recurse on numbers */
5936                 if (menu)
5937                 {
5938                         int key = -1;
5939
5940                         if (!(skey & SKEY_MASK) && isalpha(skey))
5941                                 key = skey - 'A';
5942
5943                         if ((key > -1) && hook[key][0])
5944                         {
5945                                 /* Recurse on that file */
5946                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5947                                         skey = 'q';
5948                         }
5949                 }
5950
5951                 /* Hack, dump to file */
5952                 if (skey == '|')
5953                 {
5954                         FILE *ffp;
5955                         char buff[1024];
5956                         char xtmp[82];
5957
5958                         strcpy (xtmp, "");
5959
5960 #ifdef JP
5961                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
5962 #else
5963                         if (!get_string("File name: ", xtmp, 80)) continue;
5964 #endif
5965
5966                         /* Close it */
5967                         my_fclose(fff);
5968
5969                         /* Build the filename */
5970                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5971
5972                         /* Hack -- Re-Open the file */
5973                         fff = my_fopen(path, "r");
5974
5975                         ffp = my_fopen(buff, "w");
5976
5977                         /* Oops */
5978                         if (!(fff && ffp))
5979                         {
5980 #ifdef JP
5981                                 msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
5982 #else
5983                                 msg_print("Failed to open file.");
5984 #endif
5985                                 skey = ESCAPE;
5986                                 break;
5987                         }
5988
5989                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
5990                         my_fputs(ffp, xtmp, 80);
5991                         my_fputs(ffp, "\n", 80);
5992
5993                         while (!my_fgets(fff, buff, sizeof(buff)))
5994                                 my_fputs(ffp, buff, 80);
5995
5996                         /* Close it */
5997                         my_fclose(fff);
5998                         my_fclose(ffp);
5999
6000                         /* Hack -- Re-Open the file */
6001                         fff = my_fopen(path, "r");
6002                 }
6003
6004                 /* Return to last screen */
6005                 if ((skey == ESCAPE) || (skey == '<')) break;
6006
6007                 /* Exit on the ^q */
6008                 if (skey == KTRL('q')) skey = 'q';
6009
6010                 /* Exit on the q key */
6011                 if (skey == 'q') break;
6012         }
6013
6014         /* Close the file */
6015         my_fclose(fff);
6016
6017         /* Escape */
6018         if (skey == 'q') return (FALSE);
6019
6020         /* Normal return */
6021         return (TRUE);
6022 }
6023
6024
6025 /*
6026  * Peruse the On-Line-Help
6027  */
6028 void do_cmd_help(void)
6029 {
6030         /* Save screen */
6031         screen_save();
6032
6033         /* Peruse the main help file */
6034 #ifdef JP
6035 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
6036 #else
6037         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
6038 #endif
6039
6040
6041         /* Load screen */
6042         screen_load();
6043 }
6044
6045
6046 /*
6047  * Process the player name.
6048  * Extract a clean "base name".
6049  * Build the savefile name if needed.
6050  */
6051 void process_player_name(bool sf)
6052 {
6053         int i, k = 0;
6054         char old_player_base[32] = "";
6055
6056         if (character_generated) strcpy(old_player_base, player_base);
6057
6058         /* Cannot be too long */
6059 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
6060 #ifdef MSDOS
6061         if (strlen(player_name) > 8)
6062 #else
6063         if (strlen(player_name) > 15)
6064 #endif
6065         {
6066                 /* Name too long */
6067 #ifdef JP
6068 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
6069 #else
6070                 quit_fmt("The name '%s' is too long!", player_name);
6071 #endif
6072
6073         }
6074 #endif
6075
6076         /* Cannot contain "icky" characters */
6077         for (i = 0; player_name[i]; i++)
6078         {
6079                 /* No control characters */
6080 #ifdef JP
6081                 if (iskanji(player_name[i])){i++;continue;}
6082                 if (iscntrl( (unsigned char)player_name[i]))
6083 #else
6084                 if (iscntrl(player_name[i]))
6085 #endif
6086
6087                 {
6088                         /* Illegal characters */
6089 #ifdef JP
6090 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
6091 #else
6092                         quit_fmt("The name '%s' contains control chars!", player_name);
6093 #endif
6094
6095                 }
6096         }
6097
6098
6099 #ifdef MACINTOSH
6100
6101         /* Extract "useful" letters */
6102         for (i = 0; player_name[i]; i++)
6103         {
6104 #ifdef JP
6105                 unsigned char c = player_name[i];
6106 #else
6107                 char c = player_name[i];
6108 #endif
6109
6110
6111                 /* Convert "dot" to "underscore" */
6112                 if (c == '.') c = '_';
6113
6114                 /* Accept all the letters */
6115                 player_base[k++] = c;
6116         }
6117
6118 #else
6119
6120         /* Extract "useful" letters */
6121         for (i = 0; player_name[i]; i++)
6122         {
6123 #ifdef JP
6124                 unsigned char c = player_name[i];
6125 #else
6126                 char c = player_name[i];
6127 #endif
6128
6129                 /* Accept some letters */
6130 #ifdef JP
6131                 if(iskanji(c)){
6132                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
6133                   player_base[k++] = c;
6134                   i++;
6135                   player_base[k++] = player_name[i];
6136                 }
6137 #ifdef SJIS
6138                 else if (iskana(c)) player_base[k++] = c;
6139 #endif
6140                 else
6141 #endif
6142                 /* Convert path separator to underscore */
6143                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
6144                         player_base[k++] = '_';
6145                         i += strlen(PATH_SEP);
6146                 }
6147                 /* Convert some characters to underscore */
6148 #ifdef MSDOS
6149                 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6150 #elif defined(WINDOWS)
6151                 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6152 #endif
6153                 else if (isprint(c)) player_base[k++] = c;
6154         }
6155
6156 #endif
6157
6158
6159 #if defined(MSDOS)
6160
6161         /* Hack -- max length */
6162         if (k > 8) k = 8;
6163
6164 #endif
6165
6166         /* Terminate */
6167         player_base[k] = '\0';
6168
6169         /* Require a "base" name */
6170         if (!player_base[0]) strcpy(player_base, "PLAYER");
6171
6172
6173 #ifdef SAVEFILE_MUTABLE
6174
6175         /* Accept */
6176         sf = TRUE;
6177
6178 #endif
6179         if (!savefile_base[0] && savefile[0])
6180         {
6181                 cptr s;
6182                 s = savefile;
6183                 while (1)
6184                 {
6185                         cptr t;
6186                         t = my_strstr(s, PATH_SEP);
6187                         if (!t)
6188                                 break;
6189                         s = t+1;
6190                 }
6191                 strcpy(savefile_base, s);
6192         }
6193
6194         if (!savefile_base[0] || !savefile[0])
6195                 sf = TRUE;
6196
6197         /* Change the savefile name */
6198         if (sf)
6199         {
6200                 char temp[128];
6201
6202                 strcpy(savefile_base, player_base);
6203
6204 #ifdef SAVEFILE_USE_UID
6205                 /* Rename the savefile, using the player_uid and player_base */
6206                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6207 #else
6208                 /* Rename the savefile, using the player_base */
6209                 (void)sprintf(temp, "%s", player_base);
6210 #endif
6211
6212 #ifdef VM
6213                 /* Hack -- support "flat directory" usage on VM/ESA */
6214                 (void)sprintf(temp, "%s.sv", player_base);
6215 #endif /* VM */
6216
6217                 /* Build the filename */
6218                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6219         }
6220
6221         /* Load an autopick preference file */
6222         if (character_generated)
6223         {
6224                 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6225         }
6226 }
6227
6228
6229 /*
6230  * Gets a name for the character, reacting to name changes.
6231  *
6232  * Assumes that "display_player(0)" has just been called
6233  *
6234  * Perhaps we should NOT ask for a name (at "birth()") on
6235  * Unix machines?  XXX XXX
6236  *
6237  * What a horrible name for a global function.  XXX XXX XXX
6238  */
6239 void get_name(void)
6240 {
6241         char tmp[64];
6242
6243         /* Save the player name */
6244         strcpy(tmp, player_name);
6245
6246         /* Prompt for a new name */
6247 #ifdef JP
6248         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6249 #else
6250         if (get_string("Enter a name for your character: ", tmp, 15))
6251 #endif
6252         {
6253                 /* Use the name */
6254                 strcpy(player_name, tmp);
6255         }
6256
6257         if (0 == strlen(player_name))
6258         {
6259                 /* Use default name */
6260                 strcpy(player_name, "PLAYER");
6261         }
6262
6263         strcpy(tmp,ap_ptr->title);
6264 #ifdef JP
6265         if(ap_ptr->no == 1)
6266                 strcat(tmp,"¤Î");
6267 #else
6268         strcat(tmp, " ");
6269 #endif
6270         strcat(tmp,player_name);
6271
6272         /* Re-Draw the name (in light blue) */
6273         Term_erase(34, 1, 255);
6274         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6275
6276         /* Erase the prompt, etc */
6277         clear_from(22);
6278 }
6279
6280
6281
6282 /*
6283  * Hack -- commit suicide
6284  */
6285 void do_cmd_suicide(void)
6286 {
6287         int i;
6288
6289         /* Flush input */
6290         flush();
6291
6292         /* Verify Retirement */
6293         if (p_ptr->total_winner)
6294         {
6295                 /* Verify */
6296 #ifdef JP
6297 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6298 #else
6299                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6300 #endif
6301
6302         }
6303
6304         /* Verify Suicide */
6305         else
6306         {
6307                 /* Verify */
6308 #ifdef JP
6309 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6310 #else
6311                 if (!get_check("Do you really want to commit suicide? ")) return;
6312 #endif
6313         }
6314
6315
6316         if (!p_ptr->noscore)
6317         {
6318                 /* Special Verification for suicide */
6319 #ifdef JP
6320 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6321 #else
6322                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6323 #endif
6324
6325                 flush();
6326                 i = inkey();
6327                 prt("", 0, 0);
6328                 if (i != '@') return;
6329         }
6330
6331         /* Initialize "last message" buffer */
6332         if (p_ptr->last_message) string_free(p_ptr->last_message);
6333         p_ptr->last_message = NULL;
6334
6335         /* Hack -- Note *winning* message */
6336         if (p_ptr->total_winner && last_words)
6337         {
6338                 char buf[1024] = "";
6339
6340                 do
6341                 {
6342 #ifdef JP
6343                         while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6344 #else
6345                         while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6346 #endif
6347                 }
6348 #ifdef JP
6349                 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6350 #else
6351                 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6352 #endif
6353
6354                 if (buf[0])
6355                 {
6356                         p_ptr->last_message = string_make(buf);
6357                         msg_print(p_ptr->last_message);
6358                 }
6359         }
6360
6361         /* Stop playing */
6362         p_ptr->playing = FALSE;
6363
6364         /* Kill the player */
6365         p_ptr->is_dead = TRUE;
6366
6367         /* Leaving */
6368         p_ptr->leaving = TRUE;
6369
6370         if (!p_ptr->total_winner)
6371         {
6372 #ifdef JP
6373                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6374                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6375 #else
6376                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6377                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6378 #endif
6379                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6380         }
6381
6382         /* Cause of death */
6383 #ifdef JP
6384 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6385 #else
6386         (void)strcpy(p_ptr->died_from, "Quitting");
6387 #endif
6388
6389 }
6390
6391
6392
6393 /*
6394  * Save the game
6395  */
6396 void do_cmd_save_game(int is_autosave)
6397 {
6398         /* Autosaves do not disturb */
6399         if (is_autosave)
6400         {
6401 #ifdef JP
6402 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6403 #else
6404                 msg_print("Autosaving the game...");
6405 #endif
6406
6407         }
6408         else
6409         {
6410                 /* Disturb the player */
6411                 disturb(1, 1);
6412         }
6413
6414         /* Clear messages */
6415         msg_print(NULL);
6416
6417         /* Handle stuff */
6418         handle_stuff();
6419
6420         /* Message */
6421 #ifdef JP
6422 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6423 #else
6424         prt("Saving game...", 0, 0);
6425 #endif
6426
6427
6428         /* Refresh */
6429         Term_fresh();
6430
6431         /* The player is not dead */
6432 #ifdef JP
6433 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6434 #else
6435         (void)strcpy(p_ptr->died_from, "(saved)");
6436 #endif
6437
6438
6439         /* Forbid suspend */
6440         signals_ignore_tstp();
6441
6442         /* Save the player */
6443         if (save_player())
6444         {
6445 #ifdef JP
6446 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6447 #else
6448                 prt("Saving game... done.", 0, 0);
6449 #endif
6450
6451         }
6452
6453         /* Save failed (oops) */
6454         else
6455         {
6456 #ifdef JP
6457 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6458 #else
6459                 prt("Saving game... failed!", 0, 0);
6460 #endif
6461
6462         }
6463
6464         /* Allow suspend again */
6465         signals_handle_tstp();
6466
6467         /* Refresh */
6468         Term_fresh();
6469
6470         /* Note that the player is not dead */
6471 #ifdef JP
6472 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6473 #else
6474         (void)strcpy(p_ptr->died_from, "(alive and well)");
6475 #endif
6476
6477         /* HACK -- don't get sanity blast on updating view */
6478         hack_mind = FALSE;
6479
6480         /* Update stuff */
6481         update_stuff();
6482
6483         /* Initialize monster process */
6484         mproc_init();
6485
6486         /* HACK -- reset the hackish flag */
6487         hack_mind = TRUE;
6488 }
6489
6490
6491 /*
6492  * Save the game and exit
6493  */
6494 void do_cmd_save_and_exit(void)
6495 {
6496         p_ptr->playing = FALSE;
6497
6498         /* Leaving */
6499         p_ptr->leaving = TRUE;
6500 #ifdef JP
6501         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6502 #else
6503         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6504 #endif
6505 }
6506
6507
6508 /*
6509  * Hack -- Calculates the total number of points earned         -JWT-
6510  */
6511 long total_points(void)
6512 {
6513         int i, mult = 100;
6514         s16b max_dl = 0;
6515         u32b point, point_h, point_l;
6516         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6517
6518         if (!preserve_mode) mult += 10;
6519         if (!autoroller) mult += 10;
6520         if (!smart_learn) mult -= 20;
6521         if (smart_cheat) mult += 30;
6522         if (ironman_shops) mult += 50;
6523         if (ironman_small_levels) mult += 10;
6524         if (ironman_empty_levels) mult += 20;
6525         if (!powerup_home) mult += 50;
6526         if (ironman_rooms) mult += 100;
6527         if (ironman_nightmare) mult += 100;
6528
6529         if (mult < 5) mult = 5;
6530
6531         for (i = 0; i < max_d_idx; i++)
6532                 if(max_dlv[i] > max_dl)
6533                         max_dl = max_dlv[i];
6534
6535         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6536         point_h = point_l / 0x10000L;
6537         point_l = point_l % 0x10000L;
6538         point_h *= mult;
6539         point_l *= mult;
6540         point_h += point_l / 0x10000L;
6541         point_l %= 0x10000L;
6542
6543         point_l += ((point_h % 100) << 16);
6544         point_h /= 100;
6545         point_l /= 100;
6546
6547         point = (point_h << 16) + (point_l);
6548         if (p_ptr->arena_number >= 0)
6549                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6550
6551         if (ironman_downward) point *= 2;
6552         if (p_ptr->pclass == CLASS_BERSERKER)
6553         {
6554                 if ( p_ptr->prace == RACE_SPECTRE )
6555                         point = point / 5;
6556         }
6557
6558         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6559         {
6560                 point = 1;
6561                 if (p_ptr->total_winner) point = 2;
6562         }
6563         if (easy_band) point = (0 - point);
6564
6565         return point;
6566 }
6567
6568
6569 #define GRAVE_LINE_WIDTH 31
6570
6571 /*
6572  * Centers a string within a GRAVE_LINE_WIDTH character string          -JWT-
6573  */
6574 static void center_string(char *buf, cptr str)
6575 {
6576         int i, j;
6577
6578         /* Total length */
6579         i = strlen(str);
6580
6581         /* Necessary border */
6582         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6583
6584         /* Mega-Hack */
6585         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6586 }
6587
6588
6589 #if 0
6590 /*
6591  * Save a "bones" file for a dead character
6592  *
6593  * Note that we will not use these files until Angband 2.8.0, and
6594  * then we will only use the name and level on which death occured.
6595  *
6596  * Should probably attempt some form of locking...
6597  */
6598 static void make_bones(void)
6599 {
6600         FILE                *fp;
6601
6602         char                str[1024];
6603
6604
6605         /* Ignore wizards and borgs */
6606         if (!(p_ptr->noscore & 0x00FF))
6607         {
6608                 /* Ignore people who die in town */
6609                 if (dun_level)
6610                 {
6611                         char tmp[128];
6612
6613                         /* XXX XXX XXX "Bones" name */
6614                         sprintf(tmp, "bone.%03d", dun_level);
6615
6616                         /* Build the filename */
6617                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6618
6619                         /* Attempt to open the bones file */
6620                         fp = my_fopen(str, "r");
6621
6622                         /* Close it right away */
6623                         if (fp) my_fclose(fp);
6624
6625                         /* Do not over-write a previous ghost */
6626                         if (fp) return;
6627
6628                         /* File type is "TEXT" */
6629                         FILE_TYPE(FILE_TYPE_TEXT);
6630
6631                         /* Grab permissions */
6632                         safe_setuid_grab();
6633
6634                         /* Try to write a new "Bones File" */
6635                         fp = my_fopen(str, "w");
6636
6637                         /* Drop permissions */
6638                         safe_setuid_drop();
6639
6640                         /* Not allowed to write it?  Weird. */
6641                         if (!fp) return;
6642
6643                         /* Save the info */
6644                         fprintf(fp, "%s\n", player_name);
6645                         fprintf(fp, "%d\n", p_ptr->mhp);
6646                         fprintf(fp, "%d\n", p_ptr->prace);
6647                         fprintf(fp, "%d\n", p_ptr->pclass);
6648
6649                         /* Close and save the Bones file */
6650                         my_fclose(fp);
6651                 }
6652         }
6653 }
6654 #endif
6655
6656
6657 /*
6658  * Redefinable "print_tombstone" action
6659  */
6660 bool (*tombstone_aux)(void) = NULL;
6661
6662
6663 /*
6664  * Display a "tomb-stone"
6665  */
6666 static void print_tomb(void)
6667 {
6668         bool done = FALSE;
6669
6670         /* Do we use a special tombstone ? */
6671         if (tombstone_aux)
6672         {
6673                 /* Use tombstone hook */
6674                 done = (*tombstone_aux)();
6675         }
6676
6677         /* Print the text-tombstone */
6678         if (!done)
6679         {
6680                 cptr   p;
6681                 char   tmp[160];
6682                 char   buf[1024];
6683                 char   dummy[80];
6684                 char   *t;
6685                 FILE   *fp;
6686                 time_t ct = time((time_t)0);
6687 #ifdef JP
6688                 int    extra_line = 0;
6689 #endif
6690
6691                 /* Clear screen */
6692                 Term_clear();
6693
6694                 /* Build the filename */
6695 #ifdef JP
6696                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6697 #else
6698                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6699 #endif
6700
6701                 /* Open the News file */
6702                 fp = my_fopen(buf, "r");
6703
6704                 /* Dump */
6705                 if (fp)
6706                 {
6707                         int i = 0;
6708
6709                         /* Dump the file to the screen */
6710                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6711                         {
6712                                 /* Display and advance */
6713                                 put_str(buf, i++, 0);
6714                         }
6715
6716                         /* Close */
6717                         my_fclose(fp);
6718                 }
6719
6720                 /* King or Queen */
6721                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6722                 {
6723 #ifdef JP
6724                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6725                         p= "°ÎÂç¤Ê¤ë¼Ô";
6726 #else
6727                         p = "Magnificent";
6728 #endif
6729                 }
6730
6731                 /* Normal */
6732                 else
6733                 {
6734                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6735                 }
6736
6737                 center_string(buf, player_name);
6738                 put_str(buf, 6, 11);
6739
6740 #ifndef JP
6741                 center_string(buf, "the");
6742                 put_str(buf, 7, 11);
6743 #endif
6744
6745                 center_string(buf, p);
6746                 put_str(buf, 8, 11);
6747
6748                 center_string(buf, cp_ptr->title);
6749                 put_str(buf, 10, 11);
6750
6751 #ifdef JP
6752                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6753 #else
6754                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6755 #endif
6756                 center_string(buf, tmp);
6757                 put_str(buf, 11, 11);
6758
6759 #ifdef JP
6760                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6761 #else
6762                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6763 #endif
6764                 center_string(buf, tmp);
6765                 put_str(buf, 12, 11);
6766
6767 #ifdef JP
6768                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6769 #else
6770                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6771 #endif
6772                 center_string(buf, tmp);
6773                 put_str(buf, 13, 11);
6774
6775 #ifdef JP
6776                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6777                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6778                 {
6779                         strcpy(tmp, "<¼«»¦>");
6780                 }
6781                 else if (streq(p_ptr->died_from, "ripe"))
6782                 {
6783                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6784                 }
6785                 else if (streq(p_ptr->died_from, "Seppuku"))
6786                 {
6787                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6788                 }
6789                 else
6790                 {
6791                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6792                         t = tmp + strlen(tmp) + 1;
6793                         if (*t)
6794                         {
6795                                 strcpy(dummy, t); /* 2nd line */
6796                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6797                                 {
6798                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6799                                         strcpy(t, "¡Ä");
6800                                 }
6801                                 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6802                                 {
6803                                         char dummy2[80];
6804                                         char *name_head = my_strstr(tmp, "¡Ø");
6805                                         sprintf(dummy2, "%s%s", name_head, dummy);
6806                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6807                                         {
6808                                                 strcpy(dummy, dummy2);
6809                                                 *name_head = '\0';
6810                                         }
6811                                 }
6812                                 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6813                                 {
6814                                         char dummy2[80];
6815                                         char *name_head = my_strstr(tmp, "¡Ö");
6816                                         sprintf(dummy2, "%s%s", name_head, dummy);
6817                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6818                                         {
6819                                                 strcpy(dummy, dummy2);
6820                                                 *name_head = '\0';
6821                                         }
6822                                 }
6823                                 center_string(buf, dummy);
6824                                 put_str(buf, 15, 11);
6825                                 extra_line = 1;
6826                         }
6827                 }
6828                 center_string(buf, tmp);
6829                 put_str(buf, 14, 11);
6830
6831                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6832                 {
6833                         if (dun_level == 0)
6834                         {
6835                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6836                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6837                                 {
6838                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6839                                 }
6840                                 else
6841                                 {
6842                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6843                                 }
6844                         }
6845                         else
6846                         {
6847                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6848                                 {
6849                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6850                                 }
6851                                 else
6852                                 {
6853                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6854                                 }
6855                         }
6856                         center_string(buf, tmp);
6857                         put_str(buf, 15 + extra_line, 11);
6858                 }
6859 #else
6860                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6861                 center_string(buf, tmp);
6862                 put_str(buf, 14, 11);
6863
6864                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6865                 center_string(buf, tmp);
6866                 put_str(buf, 15, 11);
6867                 t = tmp + strlen(tmp) + 1;
6868                 if (*t)
6869                 {
6870                         strcpy(dummy, t); /* 2nd line */
6871                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6872                         {
6873                                 int dummy_len = strlen(dummy);
6874                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6875                         }
6876                         center_string(buf, dummy);
6877                         put_str(buf, 16, 11);
6878                 }
6879 #endif
6880
6881                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6882                 center_string(buf, tmp);
6883                 put_str(buf, 17, 11);
6884
6885 #ifdef JP
6886                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6887 #else
6888                 msg_format("Goodbye, %s!", player_name);
6889 #endif
6890         }
6891 }
6892
6893
6894 /*
6895  * Display some character info
6896  */
6897 static void show_info(void)
6898 {
6899         int             i, j, k, l;
6900         object_type             *o_ptr;
6901         store_type              *st_ptr;
6902
6903         /* Hack -- Know everything in the inven/equip */
6904         for (i = 0; i < INVEN_TOTAL; i++)
6905         {
6906                 o_ptr = &inventory[i];
6907
6908                 /* Skip non-objects */
6909                 if (!o_ptr->k_idx) continue;
6910
6911                 /* Aware and Known */
6912                 object_aware(o_ptr);
6913                 object_known(o_ptr);
6914         }
6915
6916         for (i = 1; i < max_towns; i++)
6917         {
6918                 st_ptr = &town[i].store[STORE_HOME];
6919
6920                 /* Hack -- Know everything in the home */
6921                 for (j = 0; j < st_ptr->stock_num; j++)
6922                 {
6923                         o_ptr = &st_ptr->stock[j];
6924
6925                         /* Skip non-objects */
6926                         if (!o_ptr->k_idx) continue;
6927
6928                         /* Aware and Known */
6929                         object_aware(o_ptr);
6930                         object_known(o_ptr);
6931                 }
6932         }
6933
6934         /* Hack -- Recalculate bonuses */
6935         p_ptr->update |= (PU_BONUS);
6936
6937         /* Handle stuff */
6938         handle_stuff();
6939
6940         /* Flush all input keys */
6941         flush();
6942
6943         /* Flush messages */
6944         msg_print(NULL);
6945
6946
6947         /* Describe options */
6948 #ifdef JP
6949 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6950 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6951 #else
6952         prt("You may now dump a character record to one or more files.", 21, 0);
6953         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6954 #endif
6955
6956
6957         /* Dump character records as requested */
6958         while (TRUE)
6959         {
6960                 char out_val[160];
6961
6962                 /* Prompt */
6963 #ifdef JP
6964 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6965 #else
6966                 put_str("Filename: ", 23, 0);
6967 #endif
6968
6969
6970                 /* Default */
6971                 strcpy(out_val, "");
6972
6973                 /* Ask for filename (or abort) */
6974                 if (!askfor(out_val, 60)) return;
6975
6976                 /* Return means "show on screen" */
6977                 if (!out_val[0]) break;
6978
6979                 /* Save screen */
6980                 screen_save();
6981
6982                 /* Dump a character file */
6983                 (void)file_character(out_val);
6984
6985                 /* Load screen */
6986                 screen_load();
6987         }
6988
6989         update_playtime();
6990
6991         /* Display player */
6992         display_player(0);
6993
6994         /* Prompt for inventory */
6995 #ifdef JP
6996 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6997 #else
6998         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6999 #endif
7000
7001
7002         /* Allow abort at this point */
7003         if (inkey() == ESCAPE) return;
7004
7005
7006         /* Show equipment and inventory */
7007
7008         /* Equipment -- if any */
7009         if (equip_cnt)
7010         {
7011                 Term_clear();
7012                 item_tester_full = TRUE;
7013                 (void)show_equip(0);
7014 #ifdef JP
7015 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7016 #else
7017                 prt("You are using: -more-", 0, 0);
7018 #endif
7019
7020                 if (inkey() == ESCAPE) return;
7021         }
7022
7023         /* Inventory -- if any */
7024         if (inven_cnt)
7025         {
7026                 Term_clear();
7027                 item_tester_full = TRUE;
7028                 (void)show_inven(0);
7029 #ifdef JP
7030 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7031 #else
7032                 prt("You are carrying: -more-", 0, 0);
7033 #endif
7034
7035                 if (inkey() == ESCAPE) return;
7036         }
7037
7038         /* Homes in the different towns */
7039         for (l = 1; l < max_towns; l++)
7040         {
7041                 st_ptr = &town[l].store[STORE_HOME];
7042
7043                 /* Home -- if anything there */
7044                 if (st_ptr->stock_num)
7045                 {
7046                         /* Display contents of the home */
7047                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
7048                         {
7049                                 /* Clear screen */
7050                                 Term_clear();
7051
7052                                 /* Show 12 items */
7053                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
7054                                 {
7055                                         char o_name[MAX_NLEN];
7056                                         char tmp_val[80];
7057
7058                                         /* Acquire item */
7059                                         o_ptr = &st_ptr->stock[i];
7060
7061                                         /* Print header, clear line */
7062                                         sprintf(tmp_val, "%c) ", I2A(j));
7063                                         prt(tmp_val, j+2, 4);
7064
7065                                         /* Display object description */
7066                                         object_desc(o_name, o_ptr, 0);
7067                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
7068                                 }
7069
7070                                 /* Caption */
7071 #ifdef JP
7072 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
7073 #else
7074                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
7075 #endif
7076
7077
7078                                 /* Wait for it */
7079                                 if (inkey() == ESCAPE) return;
7080                         }
7081                 }
7082         }
7083 }
7084
7085
7086 static bool check_score(void)
7087 {
7088         /* Clear screen */
7089         Term_clear();
7090
7091         /* No score file */
7092         if (highscore_fd < 0)
7093         {
7094 #ifdef JP
7095 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
7096 #else
7097                 msg_print("Score file unavailable.");
7098 #endif
7099
7100                 msg_print(NULL);
7101                 return FALSE;
7102         }
7103
7104 #ifndef SCORE_WIZARDS
7105         /* Wizard-mode pre-empts scoring */
7106         if (p_ptr->noscore & 0x000F)
7107         {
7108 #ifdef JP
7109 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7110 #else
7111                 msg_print("Score not registered for wizards.");
7112 #endif
7113
7114                 msg_print(NULL);
7115                 return FALSE;
7116         }
7117 #endif
7118
7119 #ifndef SCORE_BORGS
7120         /* Borg-mode pre-empts scoring */
7121         if (p_ptr->noscore & 0x00F0)
7122         {
7123 #ifdef JP
7124 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7125 #else
7126                 msg_print("Score not registered for borgs.");
7127 #endif
7128
7129                 msg_print(NULL);
7130                 return FALSE;
7131         }
7132 #endif
7133
7134 #ifndef SCORE_CHEATERS
7135         /* Cheaters are not scored */
7136         if (p_ptr->noscore & 0xFF00)
7137         {
7138 #ifdef JP
7139 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7140 #else
7141                 msg_print("Score not registered for cheaters.");
7142 #endif
7143
7144                 msg_print(NULL);
7145                 return FALSE;
7146         }
7147 #endif
7148
7149         /* Interupted */
7150 #ifdef JP
7151 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7152 #else
7153         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7154 #endif
7155
7156         {
7157 #ifdef JP
7158 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7159 #else
7160                 msg_print("Score not registered due to interruption.");
7161 #endif
7162
7163                 msg_print(NULL);
7164                 return FALSE;
7165         }
7166
7167         /* Quitter */
7168 #ifdef JP
7169 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7170 #else
7171         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7172 #endif
7173
7174         {
7175 #ifdef JP
7176 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7177 #else
7178                 msg_print("Score not registered due to quitting.");
7179 #endif
7180
7181                 msg_print(NULL);
7182                 return FALSE;
7183         }
7184         return TRUE;
7185 }
7186
7187 /*
7188  * Close up the current game (player may or may not be dead)
7189  *
7190  * This function is called only from "main.c" and "signals.c".
7191  */
7192 void close_game(void)
7193 {
7194         char buf[1024];
7195         bool do_send = TRUE;
7196
7197 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7198
7199         /* Handle stuff */
7200         handle_stuff();
7201
7202         /* Flush the messages */
7203         msg_print(NULL);
7204
7205         /* Flush the input */
7206         flush();
7207
7208
7209         /* No suspending now */
7210         signals_ignore_tstp();
7211
7212
7213         /* Hack -- Character is now "icky" */
7214         character_icky = TRUE;
7215
7216
7217         /* Build the filename */
7218         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7219
7220         /* Grab permissions */
7221         safe_setuid_grab();
7222
7223         /* Open the high score file, for reading/writing */
7224         highscore_fd = fd_open(buf, O_RDWR);
7225
7226         /* Drop permissions */
7227         safe_setuid_drop();
7228
7229         /* Handle death */
7230         if (p_ptr->is_dead)
7231         {
7232                 /* Handle retirement */
7233                 if (p_ptr->total_winner) kingly();
7234
7235                 /* Save memories */
7236 #ifdef JP
7237                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7238 #else
7239                 if (!cheat_save || get_check("Save death? "))
7240 #endif
7241                 {
7242
7243 #ifdef JP
7244 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7245 #else
7246                         if (!save_player()) msg_print("death save failed!");
7247 #endif
7248                 }
7249                 else do_send = FALSE;
7250
7251                 /* You are dead */
7252                 print_tomb();
7253
7254                 flush();
7255
7256                 /* Show more info */
7257                 show_info();
7258
7259                 /* Clear screen */
7260                 Term_clear();
7261
7262                 if (check_score())
7263                 {
7264                         if ((!send_world_score(do_send)))
7265                         {
7266 #ifdef JP
7267                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7268 #else
7269                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7270 #endif
7271                                 {
7272                                         p_ptr->wait_report_score = TRUE;
7273                                         p_ptr->is_dead = FALSE;
7274 #ifdef JP
7275                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7276 #else
7277                                         if (!save_player()) msg_print("death save failed!");
7278 #endif
7279                                 }
7280                         }
7281                         if (!p_ptr->wait_report_score)
7282                                 (void)top_twenty();
7283                 }
7284                 else if (highscore_fd >= 0)
7285                 {
7286                         display_scores_aux(0, 10, -1, NULL);
7287                 }
7288 #if 0
7289                 /* Dump bones file */
7290                 make_bones();
7291 #endif
7292         }
7293
7294         /* Still alive */
7295         else
7296         {
7297                 /* Save the game */
7298                 do_cmd_save_game(FALSE);
7299
7300                 /* Prompt for scores XXX XXX XXX */
7301 #ifdef JP
7302 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7303 #else
7304                 prt("Press Return (or Escape).", 0, 40);
7305 #endif
7306
7307
7308                 /* Predict score (or ESCAPE) */
7309                 if (inkey() != ESCAPE) predict_score();
7310         }
7311
7312
7313         /* Shut the high score file */
7314         (void)fd_close(highscore_fd);
7315
7316         /* Forget the high score fd */
7317         highscore_fd = -1;
7318
7319         /* Kill all temporal files */
7320         clear_saved_floor_files();
7321
7322         /* Allow suspending now */
7323         signals_handle_tstp();
7324 }
7325
7326
7327 /*
7328  * Handle abrupt death of the visual system
7329  *
7330  * This routine is called only in very rare situations, and only
7331  * by certain visual systems, when they experience fatal errors.
7332  *
7333  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7334  * save file so that player can see tombstone when restart.
7335  */
7336 void exit_game_panic(void)
7337 {
7338         /* If nothing important has happened, just quit */
7339 #ifdef JP
7340         if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7341 #else
7342         if (!character_generated || character_saved) quit("panic");
7343 #endif
7344
7345         /* Mega-Hack -- see "msg_print()" */
7346         msg_flag = FALSE;
7347
7348         /* Clear the top line */
7349         prt("", 0, 0);
7350
7351         /* Hack -- turn off some things */
7352         disturb(1, 1);
7353
7354         /* Mega-Hack -- Delay death */
7355         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7356
7357         /* Hardcode panic save */
7358         p_ptr->panic_save = 1;
7359
7360         /* Forbid suspend */
7361         signals_ignore_tstp();
7362
7363         /* Indicate panic save */
7364 #ifdef JP
7365         (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7366 #else
7367         (void)strcpy(p_ptr->died_from, "(panic save)");
7368 #endif
7369
7370
7371         /* Panic save, or get worried */
7372 #ifdef JP
7373         if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7374 #else
7375         if (!save_player()) quit("panic save failed!");
7376 #endif
7377
7378
7379         /* Successful panic save */
7380 #ifdef JP
7381         quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7382 #else
7383         quit("panic save succeeded!");
7384 #endif
7385 }
7386
7387
7388 /*
7389  * Get a random line from a file
7390  * Based on the monster speech patch by Matt Graham,
7391  */
7392 errr get_rnd_line(cptr file_name, int entry, char *output)
7393 {
7394         FILE    *fp;
7395         char    buf[1024];
7396         int     counter, test;
7397         int     line_num = 0;
7398
7399
7400         /* Build the filename */
7401         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7402
7403         /* Open the file */
7404         fp = my_fopen(buf, "r");
7405
7406         /* Failed */
7407         if (!fp) return -1;
7408
7409         /* Find the entry of the monster */
7410         while (TRUE)
7411         {
7412                 /* Get a line from the file */
7413                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7414                 {
7415                         /* Count the lines */
7416                         line_num++;
7417
7418                         /* Look for lines starting with 'N:' */
7419                         if ((buf[0] == 'N') && (buf[1] == ':'))
7420                         {
7421                                 /* Allow default lines */
7422                                 if (buf[2] == '*')
7423                                 {
7424                                         /* Default lines */
7425                                         break;
7426                                 }
7427                                 else if (buf[2] == 'M')
7428                                 {
7429                                         if (r_info[entry].flags1 & RF1_MALE) break;
7430                                 }
7431                                 else if (buf[2] == 'F')
7432                                 {
7433                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7434                                 }
7435                                 /* Get the monster number */
7436                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7437                                 {
7438                                         /* Is it the right number? */
7439                                         if (test == entry) break;
7440                                 }
7441                                 else
7442                                 {
7443                                         /* Error while converting the number */
7444                                         msg_format("Error in line %d of %s!", line_num, file_name);
7445                                         my_fclose(fp);
7446                                         return -1;
7447                                 }
7448                         }
7449                 }
7450                 else
7451                 {
7452                         /* Reached end of file */
7453                         my_fclose(fp);
7454                         return -1;
7455                 }
7456         }
7457
7458         /* Get the random line */
7459         for (counter = 0; ; counter++)
7460         {
7461                 while (TRUE)
7462                 {
7463                         test = my_fgets(fp, buf, sizeof(buf));
7464
7465                         /* Count the lines */
7466                         /* line_num++; No more needed */
7467
7468                         if (!test)
7469                         {
7470                                 /* Ignore lines starting with 'N:' */
7471                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7472
7473                                 if (buf[0] != '#') break;
7474                         }
7475                         else break;
7476                 }
7477
7478                 /* Abort */
7479                 if (!buf[0]) break;
7480
7481                 /* Copy the line */
7482                 if (one_in_(counter + 1)) strcpy(output, buf);
7483         }
7484
7485         /* Close the file */
7486         my_fclose(fp);
7487
7488         /* Success */
7489         return counter ? 0 : -1;
7490 }
7491
7492
7493 #ifdef JP
7494 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7495 {
7496         int  i, j, kanji;
7497         errr result = 1;
7498
7499         for (i = 0; i < count; i++)
7500         {
7501                 result = get_rnd_line(file_name, entry, output);
7502                 if (result) break;
7503                 kanji = 0;
7504                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7505                 if (kanji) break;
7506         }
7507         return result;
7508 }
7509 #endif
7510
7511 /*
7512  * Process file for auto picker/destroyer.
7513  */
7514 errr process_autopick_file(cptr name)
7515 {
7516         char buf[1024];
7517
7518         errr err = 0;
7519
7520         /* Build the filename */
7521         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7522
7523         err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7524
7525         /* Result */
7526         return (err);
7527 }
7528
7529
7530 /*
7531  * Process file for player's history editor.
7532  */
7533 errr process_histpref_file(cptr name)
7534 {
7535         char buf[1024];
7536         errr err = 0;
7537         bool old_character_xtra = character_xtra;
7538
7539         /* Build the filename */
7540         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7541
7542         /* Hack -- prevent modification birth options in this file */
7543         character_xtra = TRUE;
7544
7545         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7546
7547         character_xtra = old_character_xtra;
7548
7549         /* Result */
7550         return (err);
7551 }
7552
7553
7554 static errr counts_seek(int fd, u32b where, bool flag)
7555 {
7556         huge seekpoint;
7557         char temp1[128], temp2[128];
7558         u32b zero_header[3] = {0L, 0L, 0L};
7559         int i;
7560
7561 #ifdef SAVEFILE_USE_UID
7562         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7563 #else
7564         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7565 #endif
7566         for (i = 0; temp1[i]; i++)
7567                 temp1[i] ^= (i+1) * 63;
7568
7569         seekpoint = 0;
7570         while (1)
7571         {
7572                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7573                         return 1;
7574                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7575                 {
7576                         if (!flag)
7577                                 return 1;
7578                         /* add new name */
7579                         fd_seek(fd, seekpoint);
7580                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7581                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7582                         break;
7583                 }
7584
7585                 if (strcmp(temp1, temp2) == 0)
7586                         break;
7587
7588                 seekpoint += 128 + 3 * sizeof(u32b);
7589         }
7590
7591         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7592 }
7593
7594 u32b counts_read(int where)
7595 {
7596         int fd;
7597         u32b count = 0;
7598         char buf[1024];
7599
7600 #ifdef JP
7601         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7602 #else
7603         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7604 #endif
7605         fd = fd_open(buf, O_RDONLY);
7606
7607         if (counts_seek(fd, where, FALSE) ||
7608             fd_read(fd, (char*)(&count), sizeof(u32b)))
7609                 count = 0;
7610
7611         (void)fd_close(fd);
7612
7613         return count;
7614 }
7615
7616 errr counts_write(int where, u32b count)
7617 {
7618         int fd;
7619         char buf[1024];
7620         errr err;
7621
7622 #ifdef JP
7623         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7624 #else
7625         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7626 #endif
7627
7628         /* Grab permissions */
7629         safe_setuid_grab();
7630
7631         fd = fd_open(buf, O_RDWR);
7632
7633         /* Drop permissions */
7634         safe_setuid_drop();
7635
7636         if (fd < 0)
7637         {
7638                 /* File type is "DATA" */
7639                 FILE_TYPE(FILE_TYPE_DATA);
7640
7641                 /* Grab permissions */
7642                 safe_setuid_grab();
7643
7644                 /* Create a new high score file */
7645                 fd = fd_make(buf, 0644);
7646
7647                 /* Drop permissions */
7648                 safe_setuid_drop();
7649         }
7650
7651         /* Grab permissions */
7652         safe_setuid_grab();
7653
7654         err = fd_lock(fd, F_WRLCK);
7655
7656         /* Drop permissions */
7657         safe_setuid_drop();
7658
7659         if (err) return 1;
7660
7661         counts_seek(fd, where, TRUE);
7662         fd_write(fd, (char*)(&count), sizeof(u32b));
7663
7664         /* Grab permissions */
7665         safe_setuid_grab();
7666
7667         err = fd_lock(fd, F_UNLCK);
7668
7669         /* Drop permissions */
7670         safe_setuid_drop();
7671
7672         if (err) return 1;
7673
7674         (void)fd_close(fd);
7675
7676         return 0;
7677 }
7678
7679
7680 #ifdef HANDLE_SIGNALS
7681
7682
7683 #include <signal.h>
7684
7685
7686 /*
7687  * Handle signals -- suspend
7688  *
7689  * Actually suspend the game, and then resume cleanly
7690  */
7691 static void handle_signal_suspend(int sig)
7692 {
7693         /* Disable handler */
7694         (void)signal(sig, SIG_IGN);
7695
7696 #ifdef SIGSTOP
7697
7698         /* Flush output */
7699         Term_fresh();
7700
7701         /* Suspend the "Term" */
7702         Term_xtra(TERM_XTRA_ALIVE, 0);
7703
7704         /* Suspend ourself */
7705         (void)kill(0, SIGSTOP);
7706
7707         /* Resume the "Term" */
7708         Term_xtra(TERM_XTRA_ALIVE, 1);
7709
7710         /* Redraw the term */
7711         Term_redraw();
7712
7713         /* Flush the term */
7714         Term_fresh();
7715
7716 #endif
7717
7718         /* Restore handler */
7719         (void)signal(sig, handle_signal_suspend);
7720 }
7721
7722
7723 /*
7724  * Handle signals -- simple (interrupt and quit)
7725  *
7726  * This function was causing a *huge* number of problems, so it has
7727  * been simplified greatly.  We keep a global variable which counts
7728  * the number of times the user attempts to kill the process, and
7729  * we commit suicide if the user does this a certain number of times.
7730  *
7731  * We attempt to give "feedback" to the user as he approaches the
7732  * suicide thresh-hold, but without penalizing accidental keypresses.
7733  *
7734  * To prevent messy accidents, we should reset this global variable
7735  * whenever the user enters a keypress, or something like that.
7736  */
7737 static void handle_signal_simple(int sig)
7738 {
7739         /* Disable handler */
7740         (void)signal(sig, SIG_IGN);
7741
7742
7743         /* Nothing to save, just quit */
7744         if (!character_generated || character_saved) quit(NULL);
7745
7746
7747         /* Count the signals */
7748         signal_count++;
7749
7750
7751         /* Terminate dead characters */
7752         if (p_ptr->is_dead)
7753         {
7754                 /* Mark the savefile */
7755 #ifdef JP
7756 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7757 #else
7758                 (void)strcpy(p_ptr->died_from, "Abortion");
7759 #endif
7760
7761                 forget_lite();
7762                 forget_view();
7763                 clear_mon_lite();
7764
7765                 /* Close stuff */
7766                 close_game();
7767
7768                 /* Quit */
7769 #ifdef JP
7770 quit("¶¯À©½ªÎ»");
7771 #else
7772                 quit("interrupt");
7773 #endif
7774
7775         }
7776
7777         /* Allow suicide (after 5) */
7778         else if (signal_count >= 5)
7779         {
7780                 /* Cause of "death" */
7781 #ifdef JP
7782 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7783 #else
7784                 (void)strcpy(p_ptr->died_from, "Interrupting");
7785 #endif
7786
7787
7788                 forget_lite();
7789                 forget_view();
7790                 clear_mon_lite();
7791
7792                 /* Stop playing */
7793                 p_ptr->playing = FALSE;
7794
7795                 /* Suicide */
7796                 p_ptr->is_dead = TRUE;
7797
7798                 /* Leaving */
7799                 p_ptr->leaving = TRUE;
7800
7801                 /* Close stuff */
7802                 close_game();
7803
7804                 /* Quit */
7805 #ifdef JP
7806 quit("¶¯À©½ªÎ»");
7807 #else
7808                 quit("interrupt");
7809 #endif
7810
7811         }
7812
7813         /* Give warning (after 4) */
7814         else if (signal_count >= 4)
7815         {
7816                 /* Make a noise */
7817                 Term_xtra(TERM_XTRA_NOISE, 0);
7818
7819                 /* Clear the top line */
7820                 Term_erase(0, 0, 255);
7821
7822                 /* Display the cause */
7823 #ifdef JP
7824 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7825 #else
7826                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7827 #endif
7828
7829
7830                 /* Flush */
7831                 Term_fresh();
7832         }
7833
7834         /* Give warning (after 2) */
7835         else if (signal_count >= 2)
7836         {
7837                 /* Make a noise */
7838                 Term_xtra(TERM_XTRA_NOISE, 0);
7839         }
7840
7841         /* Restore handler */
7842         (void)signal(sig, handle_signal_simple);
7843 }
7844
7845
7846 /*
7847  * Handle signal -- abort, kill, etc
7848  */
7849 static void handle_signal_abort(int sig)
7850 {
7851         int wid, hgt;
7852
7853         Term_get_size(&wid, &hgt);
7854
7855         /* Disable handler */
7856         (void)signal(sig, SIG_IGN);
7857
7858
7859         /* Nothing to save, just quit */
7860         if (!character_generated || character_saved) quit(NULL);
7861
7862
7863         forget_lite();
7864         forget_view();
7865         clear_mon_lite();
7866
7867         /* Clear the bottom line */
7868         Term_erase(0, hgt - 1, 255);
7869
7870         /* Give a warning */
7871         Term_putstr(0, hgt - 1, -1, TERM_RED,
7872 #ifdef JP
7873 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7874 #else
7875                     "A gruesome software bug LEAPS out at you!");
7876 #endif
7877
7878
7879         /* Message */
7880 #ifdef JP
7881 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7882 #else
7883         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7884 #endif
7885
7886
7887 #ifdef JP
7888         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7889 #else
7890         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7891 #endif
7892
7893         /* Flush output */
7894         Term_fresh();
7895
7896         /* Panic Save */
7897         p_ptr->panic_save = 1;
7898
7899         /* Panic save */
7900 #ifdef JP
7901 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7902 #else
7903         (void)strcpy(p_ptr->died_from, "(panic save)");
7904 #endif
7905
7906
7907         /* Forbid suspend */
7908         signals_ignore_tstp();
7909
7910         /* Attempt to save */
7911         if (save_player())
7912         {
7913 #ifdef JP
7914 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7915 #else
7916                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7917 #endif
7918
7919         }
7920
7921         /* Save failed */
7922         else
7923         {
7924 #ifdef JP
7925 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7926 #else
7927                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7928 #endif
7929
7930         }
7931
7932         /* Flush output */
7933         Term_fresh();
7934
7935         /* Quit */
7936 #ifdef JP
7937 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7938 #else
7939         quit("software bug");
7940 #endif
7941
7942 }
7943
7944
7945
7946
7947 /*
7948  * Ignore SIGTSTP signals (keyboard suspend)
7949  */
7950 void signals_ignore_tstp(void)
7951 {
7952
7953 #ifdef SIGTSTP
7954         (void)signal(SIGTSTP, SIG_IGN);
7955 #endif
7956
7957 }
7958
7959 /*
7960  * Handle SIGTSTP signals (keyboard suspend)
7961  */
7962 void signals_handle_tstp(void)
7963 {
7964
7965 #ifdef SIGTSTP
7966         (void)signal(SIGTSTP, handle_signal_suspend);
7967 #endif
7968
7969 }
7970
7971
7972 /*
7973  * Prepare to handle the relevant signals
7974  */
7975 void signals_init(void)
7976 {
7977
7978 #ifdef SIGHUP
7979         (void)signal(SIGHUP, SIG_IGN);
7980 #endif
7981
7982
7983 #ifdef SIGTSTP
7984         (void)signal(SIGTSTP, handle_signal_suspend);
7985 #endif
7986
7987
7988 #ifdef SIGINT
7989         (void)signal(SIGINT, handle_signal_simple);
7990 #endif
7991
7992 #ifdef SIGQUIT
7993         (void)signal(SIGQUIT, handle_signal_simple);
7994 #endif
7995
7996
7997 #ifdef SIGFPE
7998         (void)signal(SIGFPE, handle_signal_abort);
7999 #endif
8000
8001 #ifdef SIGILL
8002         (void)signal(SIGILL, handle_signal_abort);
8003 #endif
8004
8005 #ifdef SIGTRAP
8006         (void)signal(SIGTRAP, handle_signal_abort);
8007 #endif
8008
8009 #ifdef SIGIOT
8010         (void)signal(SIGIOT, handle_signal_abort);
8011 #endif
8012
8013 #ifdef SIGKILL
8014         (void)signal(SIGKILL, handle_signal_abort);
8015 #endif
8016
8017 #ifdef SIGBUS
8018         (void)signal(SIGBUS, handle_signal_abort);
8019 #endif
8020
8021 #ifdef SIGSEGV
8022         (void)signal(SIGSEGV, handle_signal_abort);
8023 #endif
8024
8025 #ifdef SIGTERM
8026         (void)signal(SIGTERM, handle_signal_abort);
8027 #endif
8028
8029 #ifdef SIGPIPE
8030         (void)signal(SIGPIPE, handle_signal_abort);
8031 #endif
8032
8033 #ifdef SIGEMT
8034         (void)signal(SIGEMT, handle_signal_abort);
8035 #endif
8036
8037 #ifdef SIGDANGER
8038         (void)signal(SIGDANGER, handle_signal_abort);
8039 #endif
8040
8041 #ifdef SIGSYS
8042         (void)signal(SIGSYS, handle_signal_abort);
8043 #endif
8044
8045 #ifdef SIGXCPU
8046         (void)signal(SIGXCPU, handle_signal_abort);
8047 #endif
8048
8049 #ifdef SIGPWR
8050         (void)signal(SIGPWR, handle_signal_abort);
8051 #endif
8052
8053 }
8054
8055
8056 #else   /* HANDLE_SIGNALS */
8057
8058
8059 /*
8060  * Do nothing
8061  */
8062 void signals_ignore_tstp(void)
8063 {
8064 }
8065
8066 /*
8067  * Do nothing
8068  */
8069 void signals_handle_tstp(void)
8070 {
8071 }
8072
8073 /*
8074  * Do nothing
8075  */
8076 void signals_init(void)
8077 {
8078 }
8079 #endif  /* HANDLE_SIGNALS */