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C window to-h bonus now considers race/class/personality bonus
[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Mega-Hack -- read external player's history file */
421         /* Process "H:<history>" */
422         case 'H':
423                 add_history_from_pref_line(buf + 2);
424                 return 0;
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         case 'R':
428                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
429                 {
430                         monster_race *r_ptr;
431                         i = (huge)strtol(zz[0], NULL, 0);
432                         n1 = strtol(zz[1], NULL, 0);
433                         n2 = strtol(zz[2], NULL, 0);
434                         if (i >= max_r_idx) return 1;
435                         r_ptr = &r_info[i];
436                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437                         if (n2) r_ptr->x_char = n2;
438                         return 0;
439                 }
440                 break;
441
442         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
443         case 'K':
444                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445                 {
446                         object_kind *k_ptr;
447                         i = (huge)strtol(zz[0], NULL, 0);
448                         n1 = strtol(zz[1], NULL, 0);
449                         n2 = strtol(zz[2], NULL, 0);
450                         if (i >= max_k_idx) return 1;
451                         k_ptr = &k_info[i];
452                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453                         if (n2) k_ptr->x_char = n2;
454                         return 0;
455                 }
456                 break;
457
458         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459         /* "F:<num>:<a>/<c>" */
460         /* "F:<num>:<a>/<c>:LIT" */
461         /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
462         case 'F':
463                 {
464                         feature_type *f_ptr;
465                         int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
466
467                         if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468                         else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
469
470                         i = (huge)strtol(zz[0], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473
474                         n1 = strtol(zz[1], NULL, 0);
475                         n2 = strtol(zz[2], NULL, 0);
476                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477                         if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
478
479                         /* Mega-hack -- feat supports lighting */
480                         switch (num)
481                         {
482                         /* No lighting support */
483                         case 3:
484                                 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485                                 n2 = f_ptr->x_char[F_LIT_STANDARD];
486                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
487                                 {
488                                         f_ptr->x_attr[j] = n1;
489                                         f_ptr->x_char[j] = n2;
490                                 }
491                                 break;
492
493                         /* Use default lighting */
494                         case 4:
495                                 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
496                                 break;
497
498                         /* Use desired lighting */
499                         case F_LIT_MAX * 2 + 1:
500                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
501                                 {
502                                         n1 = strtol(zz[j * 2 + 1], NULL, 0);
503                                         n2 = strtol(zz[j * 2 + 2], NULL, 0);
504                                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505                                         if (n2) f_ptr->x_char[j] = n2;
506                                 }
507                                 break;
508                         }
509                 }
510                 return 0;
511
512         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
513         case 'S':
514                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0);
517                         n1 = strtol(zz[1], NULL, 0);
518                         n2 = strtol(zz[2], NULL, 0);
519                         misc_to_attr[j] = n1;
520                         misc_to_char[j] = n2;
521                         return 0;
522                 }
523                 break;
524
525         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
526         case 'U':
527                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
528                 {
529                         j = (huge)strtol(zz[0], NULL, 0);
530                         n1 = strtol(zz[1], NULL, 0);
531                         n2 = strtol(zz[2], NULL, 0);
532                         for (i = 1; i < max_k_idx; i++)
533                         {
534                                 object_kind *k_ptr = &k_info[i];
535                                 if (k_ptr->tval == j)
536                                 {
537                                         if (n1) k_ptr->d_attr = n1;
538                                         if (n2) k_ptr->d_char = n2;
539                                 }
540                         }
541                         return 0;
542                 }
543                 break;
544
545         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
546         case 'E':
547                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
548                 {
549                         j = (byte)strtol(zz[0], NULL, 0) % 128;
550                         n1 = strtol(zz[1], NULL, 0);
551                         if (n1) tval_to_attr[j] = n1;
552                         return 0;
553                 }
554                 break;
555
556         /* Process "A:<str>" -- save an "action" for later */
557         case 'A':
558                 text_to_ascii(macro__buf, buf+2);
559                 return 0;
560
561         /* Process "P:<str>" -- normal macro */
562         case 'P':
563         {
564                 char tmp[1024];
565
566                 text_to_ascii(tmp, buf+2);
567                 macro_add(tmp, macro__buf);
568                 return 0;
569         }
570
571         /* Process "C:<str>" -- create keymap */
572         case 'C':
573         {
574                 int mode;
575                 char tmp[1024];
576
577                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
578
579                 mode = strtol(zz[0], NULL, 0);
580                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
581
582                 text_to_ascii(tmp, zz[1]);
583                 if (!tmp[0] || tmp[1]) return 1;
584                 i = (byte)(tmp[0]);
585
586                 string_free(keymap_act[mode][i]);
587
588                 keymap_act[mode][i] = string_make(macro__buf);
589
590                 return 0;
591         }
592
593         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
594         case 'V':
595                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
596                 {
597                         i = (byte)strtol(zz[0], NULL, 0);
598                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
602                         return 0;
603                 }
604                 break;
605
606         /* Process "X:<str>" -- turn option off */
607         /* Process "Y:<str>" -- turn option on */
608         case 'X':
609         case 'Y':
610                 for (i = 0; option_info[i].o_desc; i++)
611                 {
612                         if (option_info[i].o_var &&
613                             option_info[i].o_text &&
614                             streq(option_info[i].o_text, buf + 2))
615                         {
616                                 int os = option_info[i].o_set;
617                                 int ob = option_info[i].o_bit;
618
619                                 if ((p_ptr->playing || character_xtra) &&
620                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
621                                 {
622 #ifdef JP
623                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
624 #else
625                                         msg_format("Birth options can not changed! '%s'", buf);
626 #endif
627                                         msg_print(NULL);
628                                         return 0;
629                                 }
630
631                                 if (buf[0] == 'X')
632                                 {
633                                         /* Clear */
634                                         option_flag[os] &= ~(1L << ob);
635                                         (*option_info[i].o_var) = FALSE;
636                                 }
637                                 else
638                                 {
639                                         /* Set */
640                                         option_flag[os] |= (1L << ob);
641                                         (*option_info[i].o_var) = TRUE;
642                                 }
643                                 return 0;
644                         }
645                 }
646
647                 /* don't know that option. ignore it.*/
648 #ifdef JP
649                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
650 #else
651                 msg_format("Ignored invalid option: %s", buf);
652 #endif
653                 msg_print(NULL);
654                 return 0;
655
656         /* Process "Z:<type>:<str>" -- set spell color */
657         case 'Z':
658         {
659                 /* Find the colon */
660                 char *t = my_strchr(buf + 2, ':');
661
662                 /* Oops */
663                 if (!t) return 1;
664
665                 /* Nuke the colon */
666                 *(t++) = '\0';
667
668                 for (i = 0; gf_desc[i].name; i++)
669                 {
670                         /* Match this type */
671                         if (streq(gf_desc[i].name, buf + 2))
672                         {
673                                 /* Remember this color set */
674                                 gf_color[gf_desc[i].num] = quark_add(t);
675
676                                 /* Success */
677                                 return 0;
678                         }
679                 }
680
681                 break;
682         }
683
684         /* Initialize macro trigger names and a template */
685         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
687         case 'T':
688         {
689                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
690
691                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
692                 if (tok >= 4)
693                 {
694                         int i;
695                         int num;
696
697                         if (macro_template != NULL)
698                         {
699                                 num = strlen(macro_modifier_chr);
700
701                                 /* Kill the template string */
702                                 string_free(macro_template);
703                                 macro_template = NULL;
704
705                                 /* Kill flag characters of modifier keys */
706                                 string_free(macro_modifier_chr);
707
708                                 /* Kill corresponding modifier names */
709                                 for (i = 0; i < num; i++)
710                                 {
711                                         string_free(macro_modifier_name[i]);
712                                 }
713
714                                 /* Kill trigger name strings */
715                                 for (i = 0; i < max_macrotrigger; i++)
716                                 {
717                                         string_free(macro_trigger_name[i]);
718                                         string_free(macro_trigger_keycode[0][i]);
719                                         string_free(macro_trigger_keycode[1][i]);
720                                 }
721
722                                 max_macrotrigger = 0;
723                         }
724
725                         if (*zz[0] == '\0') return 0; /* clear template */
726
727                         /* Number of modifier flags */
728                         num = strlen(zz[1]);
729
730                         /* Limit the number */
731                         num = MIN(MAX_MACRO_MOD, num);
732
733                         /* Stop if number of modifier is not correct */
734                         if (2 + num != tok) return 1;
735
736                         /* Get a template string */
737                         macro_template = string_make(zz[0]);
738
739                         /* Get flag characters of modifier keys */
740                         macro_modifier_chr = string_make(zz[1]);
741
742                         /* Get corresponding modifier names */
743                         for (i = 0; i < num; i++)
744                         {
745                                 macro_modifier_name[i] = string_make(zz[2+i]);
746                         }
747                 }
748
749                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
750                 else if (tok >= 2)
751                 {
752                         char buf[1024];
753                         int m;
754                         char *t, *s;
755                         if (max_macrotrigger >= MAX_MACRO_TRIG)
756                         {
757 #ifdef JP
758                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
759 #else
760                                 msg_print("Too many macro triggers!");
761 #endif
762                                 return 1;
763                         }
764                         m = max_macrotrigger;
765                         max_macrotrigger++;
766
767                         /* Take into account the escape character  */
768                         t = buf;
769                         s = zz[0];
770                         while (*s)
771                         {
772                                 if ('\\' == *s) s++;
773                                 *t++ = *s++;
774                         }
775                         *t = '\0';
776
777                         /* Get a trigger name */
778                         macro_trigger_name[m] = string_make(buf);
779
780                         /* Get the corresponding key code */
781                         macro_trigger_keycode[0][m] = string_make(zz[1]);
782
783                         if (tok == 3)
784                         {
785                                 /* Key code of a combination of it with the shift key */
786                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
787                         }
788                         else
789                         {
790                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
791                         }
792                 }
793
794                 /* No error */
795                 return 0;
796         }
797         }
798
799         /* Failure */
800         return 1;
801 }
802
803
804 /*
805  * Helper function for "process_pref_file()"
806  *
807  * Input:
808  *   v: output buffer array
809  *   f: final character
810  *
811  * Output:
812  *   result
813  */
814 cptr process_pref_file_expr(char **sp, char *fp)
815 {
816         cptr v;
817
818         char *b;
819         char *s;
820
821         char b1 = '[';
822         char b2 = ']';
823
824         char f = ' ';
825         static char tmp[10];
826
827         /* Initial */
828         s = (*sp);
829
830         /* Skip spaces */
831         while (isspace(*s)) s++;
832
833         /* Save start */
834         b = s;
835
836         /* Default */
837         v = "?o?o?";
838
839         /* Analyze */
840         if (*s == b1)
841         {
842                 const char *p;
843                 const char *t;
844
845                 /* Skip b1 */
846                 s++;
847
848                 /* First */
849                 t = process_pref_file_expr(&s, &f);
850
851                 /* Oops */
852                 if (!*t)
853                 {
854                         /* Nothing */
855                 }
856
857                 /* Function: IOR */
858                 else if (streq(t, "IOR"))
859                 {
860                         v = "0";
861                         while (*s && (f != b2))
862                         {
863                                 t = process_pref_file_expr(&s, &f);
864                                 if (*t && !streq(t, "0")) v = "1";
865                         }
866                 }
867
868                 /* Function: AND */
869                 else if (streq(t, "AND"))
870                 {
871                         v = "1";
872                         while (*s && (f != b2))
873                         {
874                                 t = process_pref_file_expr(&s, &f);
875                                 if (*t && streq(t, "0")) v = "0";
876                         }
877                 }
878
879                 /* Function: NOT */
880                 else if (streq(t, "NOT"))
881                 {
882                         v = "1";
883                         while (*s && (f != b2))
884                         {
885                                 t = process_pref_file_expr(&s, &f);
886                                 if (*t && streq(t, "1")) v = "0";
887                         }
888                 }
889
890                 /* Function: EQU */
891                 else if (streq(t, "EQU"))
892                 {
893                         v = "0";
894                         if (*s && (f != b2))
895                         {
896                                 t = process_pref_file_expr(&s, &f);
897                         }
898                         while (*s && (f != b2))
899                         {
900                                 p = process_pref_file_expr(&s, &f);
901                                 if (streq(t, p)) v = "1";
902                         }
903                 }
904
905                 /* Function: LEQ */
906                 else if (streq(t, "LEQ"))
907                 {
908                         v = "1";
909                         if (*s && (f != b2))
910                         {
911                                 t = process_pref_file_expr(&s, &f);
912                         }
913                         while (*s && (f != b2))
914                         {
915                                 p = t;
916                                 t = process_pref_file_expr(&s, &f);
917                                 if (*t && atoi(p) > atoi(t)) v = "0";
918                         }
919                 }
920
921                 /* Function: GEQ */
922                 else if (streq(t, "GEQ"))
923                 {
924                         v = "1";
925                         if (*s && (f != b2))
926                         {
927                                 t = process_pref_file_expr(&s, &f);
928                         }
929                         while (*s && (f != b2))
930                         {
931                                 p = t;
932                                 t = process_pref_file_expr(&s, &f);
933
934                                 /* Compare two numbers instead of string */
935                                 if (*t && atoi(p) < atoi(t)) v = "0";
936                         }
937                 }
938
939                 /* Oops */
940                 else
941                 {
942                         while (*s && (f != b2))
943                         {
944                                 t = process_pref_file_expr(&s, &f);
945                         }
946                 }
947
948                 /* Verify ending */
949                 if (f != b2) v = "?x?x?";
950
951                 /* Extract final and Terminate */
952                 if ((f = *s) != '\0') *s++ = '\0';
953         }
954
955         /* Other */
956         else
957         {
958                 /* Accept all printables except spaces and brackets */
959 #ifdef JP
960                 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
961                 {
962                         if (iskanji(*s)) s++;
963                         s++;
964                 }
965 #else
966                 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
967 #endif
968
969                 /* Extract final and Terminate */
970                 if ((f = *s) != '\0') *s++ = '\0';
971
972                 /* Variable */
973                 if (*b == '$')
974                 {
975                         /* System */
976                         if (streq(b+1, "SYS"))
977                         {
978                                 v = ANGBAND_SYS;
979                         }
980
981                         else if (streq(b+1, "KEYBOARD"))
982                         {
983                                 v = ANGBAND_KEYBOARD;
984                         }
985
986                         /* Graphics */
987                         else if (streq(b+1, "GRAF"))
988                         {
989                                 v = ANGBAND_GRAF;
990                         }
991
992                         /* Monochrome mode */
993                         else if (streq(b+1, "MONOCHROME"))
994                         {
995                                 if (arg_monochrome)
996                                         v = "ON";
997                                 else
998                                         v = "OFF";
999                         }
1000
1001                         /* Race */
1002                         else if (streq(b+1, "RACE"))
1003                         {
1004 #ifdef JP
1005                                 v = rp_ptr->E_title;
1006 #else
1007                                 v = rp_ptr->title;
1008 #endif
1009                         }
1010
1011                         /* Class */
1012                         else if (streq(b+1, "CLASS"))
1013                         {
1014 #ifdef JP
1015                                 v = cp_ptr->E_title;
1016 #else
1017                                 v = cp_ptr->title;
1018 #endif
1019                         }
1020
1021                         /* Player */
1022                         else if (streq(b+1, "PLAYER"))
1023                         {
1024                                 static char tmp_player_name[32];
1025                                 char *pn, *tpn;
1026                                 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1027                                 {
1028 #ifdef JP
1029                                         if (iskanji(*pn))
1030                                         {
1031                                                 *(tpn++) = *(pn++);
1032                                                 *tpn = *pn;
1033                                                 continue;
1034                                         }
1035 #endif
1036                                         *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1037                                 }
1038                                 *tpn = '\0';
1039                                 v = tmp_player_name;
1040                         }
1041
1042                         /* First realm */
1043                         else if (streq(b+1, "REALM1"))
1044                         {
1045 #ifdef JP
1046                                 v = E_realm_names[p_ptr->realm1];
1047 #else
1048                                 v = realm_names[p_ptr->realm1];
1049 #endif
1050                         }
1051
1052                         /* Second realm */
1053                         else if (streq(b+1, "REALM2"))
1054                         {
1055 #ifdef JP
1056                                 v = E_realm_names[p_ptr->realm2];
1057 #else
1058                                 v = realm_names[p_ptr->realm2];
1059 #endif
1060                         }
1061
1062                         /* Level */
1063                         else if (streq(b+1, "LEVEL"))
1064                         {
1065                                 sprintf(tmp, "%02d", p_ptr->lev);
1066                                 v = tmp;
1067                         }
1068
1069                         /* Autopick auto-register is in-use or not? */
1070                         else if (streq(b+1, "AUTOREGISTER"))
1071                         {
1072                                 if (p_ptr->autopick_autoregister)
1073                                         v = "1";
1074                                 else
1075                                         v = "0";
1076                         }
1077
1078                         /* Money */
1079                         else if (streq(b+1, "MONEY"))
1080                         {
1081                                 sprintf(tmp, "%09ld", (long int)p_ptr->au);
1082                                 v = tmp;
1083                         }
1084                 }
1085
1086                 /* Constant */
1087                 else
1088                 {
1089                         v = b;
1090                 }
1091         }
1092
1093         /* Save */
1094         (*fp) = f;
1095
1096         /* Save */
1097         (*sp) = s;
1098
1099         /* Result */
1100         return (v);
1101 }
1102
1103
1104 #define PREF_TYPE_NORMAL   0
1105 #define PREF_TYPE_AUTOPICK 1
1106 #define PREF_TYPE_HISTPREF 2
1107
1108 /*
1109  * Open the "user pref file" and parse it.
1110  */
1111 static errr process_pref_file_aux(cptr name, int preftype)
1112 {
1113         FILE *fp;
1114
1115         char buf[1024];
1116
1117         char old[1024];
1118
1119         int line = -1;
1120
1121         errr err = 0;
1122
1123         bool bypass = FALSE;
1124
1125
1126         /* Open the file */
1127         fp = my_fopen(name, "r");
1128
1129         /* No such file */
1130         if (!fp) return (-1);
1131
1132         /* Process the file */
1133         while (0 == my_fgets(fp, buf, sizeof(buf)))
1134         {
1135                 /* Count lines */
1136                 line++;
1137
1138                 /* Skip "empty" lines */
1139                 if (!buf[0]) continue;
1140
1141                 /* Skip "blank" lines */
1142 #ifdef JP
1143                 if (!iskanji(buf[0]))
1144 #endif
1145                 if (isspace(buf[0])) continue;
1146
1147                 /* Skip comments */
1148                 if (buf[0] == '#') continue;
1149
1150
1151                 /* Save a copy */
1152                 strcpy(old, buf);
1153
1154
1155                 /* Process "?:<expr>" */
1156                 if ((buf[0] == '?') && (buf[1] == ':'))
1157                 {
1158                         char f;
1159                         cptr v;
1160                         char *s;
1161
1162                         /* Start */
1163                         s = buf + 2;
1164
1165                         /* Parse the expr */
1166                         v = process_pref_file_expr(&s, &f);
1167
1168                         /* Set flag */
1169                         bypass = (streq(v, "0") ? TRUE : FALSE);
1170
1171                         /* Continue */
1172                         continue;
1173                 }
1174
1175                 /* Apply conditionals */
1176                 if (bypass) continue;
1177
1178
1179                 /* Process "%:<file>" */
1180                 if (buf[0] == '%')
1181                 {
1182                         static int depth_count = 0;
1183
1184                         /* Ignore if deeper than 20 level */
1185                         if (depth_count > 20) continue;
1186
1187                         /* Count depth level */
1188                         depth_count++;
1189
1190                         /* Process that file if allowed */
1191                         switch (preftype)
1192                         {
1193                         case PREF_TYPE_AUTOPICK:
1194                                 (void)process_autopick_file(buf + 2);
1195                                 break;
1196                         case PREF_TYPE_HISTPREF:
1197                                 (void)process_histpref_file(buf + 2);
1198                                 break;
1199                         default:
1200                                 (void)process_pref_file(buf + 2);
1201                                 break;
1202                         }
1203
1204                         /* Set back depth level */
1205                         depth_count--;
1206
1207                         /* Continue */
1208                         continue;
1209                 }
1210
1211
1212                 /* Process the line */
1213                 err = process_pref_file_command(buf);
1214
1215                 /* This is not original pref line... */
1216                 if (err)
1217                 {
1218                         if (preftype != PREF_TYPE_AUTOPICK)
1219                                 break;
1220                         err = process_autopick_file_command(buf);
1221                 }
1222         }
1223
1224
1225         /* Error */
1226         if (err)
1227         {
1228                 /* Print error message */
1229                 /* ToDo: Add better error messages */
1230 #ifdef JP
1231               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1232               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1233 #else
1234                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1235                 msg_format("Parsing '%s'", old);
1236 #endif
1237                 msg_print(NULL);
1238         }
1239
1240         /* Close the file */
1241         my_fclose(fp);
1242
1243         /* Result */
1244         return (err);
1245 }
1246
1247
1248
1249 /*
1250  * Process the "user pref file" with the given name
1251  *
1252  * See the functions above for a list of legal "commands".
1253  *
1254  * We also accept the special "?" and "%" directives, which
1255  * allow conditional evaluation and filename inclusion.
1256  */
1257 errr process_pref_file(cptr name)
1258 {
1259         char buf[1024];
1260
1261         errr err1, err2;
1262
1263         /* Build the filename */
1264         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1265
1266         /* Process the system pref file */
1267         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1268
1269         /* Stop at parser errors, but not at non-existing file */
1270         if (err1 > 0) return err1;
1271
1272
1273         /* Build the filename */
1274         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1275         
1276         /* Process the user pref file */
1277         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1278
1279
1280         /* User file does not exist, but read system pref file */
1281         if (err2 < 0 && !err1)
1282                 return -2;
1283
1284         /* Result of user file processing */
1285         return err2;
1286 }
1287
1288
1289
1290 #ifdef CHECK_TIME
1291
1292 /*
1293  * Operating hours for ANGBAND (defaults to non-work hours)
1294  */
1295 static char days[7][29] =
1296 {
1297         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1298         "MON:XXXXXXXX.........XXXXXXX",
1299         "TUE:XXXXXXXX.........XXXXXXX",
1300         "WED:XXXXXXXX.........XXXXXXX",
1301         "THU:XXXXXXXX.........XXXXXXX",
1302         "FRI:XXXXXXXX.........XXXXXXX",
1303         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1304 };
1305
1306 /*
1307  * Restict usage (defaults to no restrictions)
1308  */
1309 static bool check_time_flag = FALSE;
1310
1311 #endif
1312
1313
1314 /*
1315  * Handle CHECK_TIME
1316  */
1317 errr check_time(void)
1318 {
1319
1320 #ifdef CHECK_TIME
1321
1322         time_t      c;
1323         struct tm   *tp;
1324
1325         /* No restrictions */
1326         if (!check_time_flag) return (0);
1327
1328         /* Check for time violation */
1329         c = time((time_t *)0);
1330         tp = localtime(&c);
1331
1332         /* Violation */
1333         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1334
1335 #endif
1336
1337         /* Success */
1338         return (0);
1339 }
1340
1341
1342
1343 /*
1344  * Initialize CHECK_TIME
1345  */
1346 errr check_time_init(void)
1347 {
1348
1349 #ifdef CHECK_TIME
1350
1351         FILE        *fp;
1352
1353         char    buf[1024];
1354
1355
1356         /* Build the filename */
1357         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1358
1359         /* Open the file */
1360         fp = my_fopen(buf, "r");
1361
1362         /* No file, no restrictions */
1363         if (!fp) return (0);
1364
1365         /* Assume restrictions */
1366         check_time_flag = TRUE;
1367
1368         /* Parse the file */
1369         while (0 == my_fgets(fp, buf, sizeof(buf)))
1370         {
1371                 /* Skip comments and blank lines */
1372                 if (!buf[0] || (buf[0] == '#')) continue;
1373
1374                 /* Chop the buffer */
1375                 buf[29] = '\0';
1376
1377                 /* Extract the info */
1378                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1379                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1380                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1381                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1382                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1383                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1384                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1385         }
1386
1387         /* Close it */
1388         my_fclose(fp);
1389
1390 #endif
1391
1392         /* Success */
1393         return (0);
1394 }
1395
1396
1397
1398 #ifdef CHECK_LOAD
1399
1400 #ifndef MAXHOSTNAMELEN
1401 # define MAXHOSTNAMELEN  64
1402 #endif
1403
1404 typedef struct statstime statstime;
1405
1406 struct statstime
1407 {
1408         int                 cp_time[4];
1409         int                 dk_xfer[4];
1410         unsigned int        v_pgpgin;
1411         unsigned int        v_pgpgout;
1412         unsigned int        v_pswpin;
1413         unsigned int        v_pswpout;
1414         unsigned int        v_intr;
1415         int                 if_ipackets;
1416         int                 if_ierrors;
1417         int                 if_opackets;
1418         int                 if_oerrors;
1419         int                 if_collisions;
1420         unsigned int        v_swtch;
1421         long                avenrun[3];
1422         struct timeval      boottime;
1423         struct timeval      curtime;
1424 };
1425
1426 /*
1427  * Maximal load (if any).
1428  */
1429 static int check_load_value = 0;
1430
1431 #endif
1432
1433
1434 /*
1435  * Handle CHECK_LOAD
1436  */
1437 errr check_load(void)
1438 {
1439
1440 #ifdef CHECK_LOAD
1441
1442         struct statstime    st;
1443
1444         /* Success if not checking */
1445         if (!check_load_value) return (0);
1446
1447         /* Check the load */
1448         if (0 == rstat("localhost", &st))
1449         {
1450                 long val1 = (long)(st.avenrun[2]);
1451                 long val2 = (long)(check_load_value) * FSCALE;
1452
1453                 /* Check for violation */
1454                 if (val1 >= val2) return (1);
1455         }
1456
1457 #endif
1458
1459         /* Success */
1460         return (0);
1461 }
1462
1463
1464 /*
1465  * Initialize CHECK_LOAD
1466  */
1467 errr check_load_init(void)
1468 {
1469
1470 #ifdef CHECK_LOAD
1471
1472         FILE        *fp;
1473
1474         char    buf[1024];
1475
1476         char    temphost[MAXHOSTNAMELEN+1];
1477         char    thishost[MAXHOSTNAMELEN+1];
1478
1479
1480         /* Build the filename */
1481         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1482
1483         /* Open the "load" file */
1484         fp = my_fopen(buf, "r");
1485
1486         /* No file, no restrictions */
1487         if (!fp) return (0);
1488
1489         /* Default load */
1490         check_load_value = 100;
1491
1492         /* Get the host name */
1493         (void)gethostname(thishost, (sizeof thishost) - 1);
1494
1495         /* Parse it */
1496         while (0 == my_fgets(fp, buf, sizeof(buf)))
1497         {
1498                 int value;
1499
1500                 /* Skip comments and blank lines */
1501                 if (!buf[0] || (buf[0] == '#')) continue;
1502
1503                 /* Parse, or ignore */
1504                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1505
1506                 /* Skip other hosts */
1507                 if (!streq(temphost, thishost) &&
1508                     !streq(temphost, "localhost")) continue;
1509
1510                 /* Use that value */
1511                 check_load_value = value;
1512
1513                 /* Done */
1514                 break;
1515         }
1516
1517         /* Close the file */
1518         my_fclose(fp);
1519
1520 #endif
1521
1522         /* Success */
1523         return (0);
1524 }
1525
1526
1527 #define ENTRY_BARE_HAND 0
1528 #define ENTRY_TWO_HANDS 1
1529 #define ENTRY_RIGHT_HAND1 2
1530 #define ENTRY_LEFT_HAND1 3
1531 #define ENTRY_LEFT_HAND2 4
1532 #define ENTRY_RIGHT_HAND2 5
1533 #define ENTRY_POSTURE 6
1534 #define ENTRY_SHOOT_HIT_DAM 7
1535 #define ENTRY_SHOOT_POWER 8
1536 #define ENTRY_SPEED 9
1537 #define ENTRY_BASE_AC 10
1538 #define ENTRY_LEVEL 11
1539 #define ENTRY_CUR_EXP 12
1540 #define ENTRY_MAX_EXP 13
1541 #define ENTRY_EXP_TO_ADV 14
1542 #define ENTRY_GOLD 15
1543 #define ENTRY_DAY 16
1544 #define ENTRY_HP 17
1545 #define ENTRY_SP 18
1546 #define ENTRY_PLAY_TIME 19
1547 #define ENTRY_SKILL_FIGHT 20
1548 #define ENTRY_SKILL_SHOOT 21
1549 #define ENTRY_SKILL_SAVING 22
1550 #define ENTRY_SKILL_STEALTH 23
1551 #define ENTRY_SKILL_PERCEP 24
1552 #define ENTRY_SKILL_SEARCH 25
1553 #define ENTRY_SKILL_DISARM 26
1554 #define ENTRY_SKILL_DEVICE 27
1555 #define ENTRY_BLOWS 28
1556 #define ENTRY_SHOTS 29
1557 #define ENTRY_AVG_DMG 30
1558 #define ENTRY_INFRA 31
1559
1560 #define ENTRY_NAME 32
1561 #define ENTRY_SEX 33
1562 #define ENTRY_RACE 34
1563 #define ENTRY_CLASS 35
1564 #define ENTRY_REALM 36
1565 #define ENTRY_PATRON 37
1566 #define ENTRY_AGE 38
1567 #define ENTRY_HEIGHT 39
1568 #define ENTRY_WEIGHT 40
1569 #define ENTRY_SOCIAL 41
1570 #define ENTRY_ALIGN 42
1571
1572 #define ENTRY_EXP_ANDR 43
1573 #define ENTRY_EXP_TO_ADV_ANDR 44
1574
1575
1576 static struct
1577 {
1578         int col;
1579         int row;
1580         int len;
1581         char header[20];
1582 } disp_player_line[]
1583 #ifdef JP
1584 = {
1585         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1586         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1587         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1588         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1589         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1590         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1591         { 1, 11, 25, ""},
1592         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1593         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1594         { 1, 20, 25, "²Ã®"},
1595         { 1, 19, 25, "£Á£Ã"},
1596         {29, 13, 21, "¥ì¥Ù¥ë"},
1597         {29, 14, 21, "·Ð¸³ÃÍ"},
1598         {29, 15, 21, "ºÇÂç·Ð¸³"},
1599         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1600         {29, 17, 21, "½ê»ý¶â"},
1601         {29, 19, 21, "ÆüÉÕ"},
1602         {29, 10, 21, "£È£Ð"},
1603         {29, 11, 21, "£Í£Ð"},
1604         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1605         {53, 10, -1, "ÂÇ·âÌ¿Ãæ  :"},
1606         {53, 11, -1, "¼Í·âÌ¿Ãæ  :"},
1607         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1608         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1609         {53, 15, -1, "ÃγР     :"},
1610         {53, 16, -1, "õº÷      :"},
1611         {53, 17, -1, "²ò½ü      :"},
1612         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1613         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1614         { 1, 17, 25, "¼Í·â²ó¿ô"},
1615         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1616         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1617         {26,  1, -1, "̾Á°  : "},
1618         { 1,  3, -1, "À­ÊÌ     : "},
1619         { 1,  4, -1, "¼ï²     : "},
1620         { 1,  5, -1, "¿¦¶È     : "},
1621         { 1,  6, -1, "ËâË¡     : "},
1622         { 1,  7, -1, "¼é¸îËâ¿À : "},
1623         {29,  3, 21, "ǯÎð"},
1624         {29,  4, 21, "¿ÈĹ"},
1625         {29,  5, 21, "ÂνÅ"},
1626         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1627         {29,  7, 21, "°À­"},
1628         {29, 14, 21, "¶¯²½ÅÙ"},
1629         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1630 };
1631 #else
1632 = {
1633         { 1, 10, 25, "Bare hand"},
1634         { 1, 10, 25, "Two hands"},
1635         { 1, 10, 25, "Right hand"},
1636         { 1, 10, 25, "Left hand"},
1637         { 1, 11, 25, "Left hand"},
1638         { 1, 11, 25, "Right hand"},
1639         { 1, 11, 25, "Posture"},
1640         { 1, 15, 25, "Shooting"},
1641         { 1, 16, 25, "Multiplier"},
1642         { 1, 20, 25, "Speed"},
1643         { 1, 19, 25, "AC"},
1644         {29, 13, 21, "Level"},
1645         {29, 14, 21, "Experience"},
1646         {29, 15, 21, "Max Exp"},
1647         {29, 16, 21, "Exp to Adv"},
1648         {29, 17, 21, "Gold"},
1649         {29, 19, 21, "Time"},
1650         {29, 10, 21, "Hit point"},
1651         {29, 11, 21, "SP (Mana)"},
1652         {29, 20, 21, "Play time"},
1653         {53, 10, -1, "Fighting   : "},
1654         {53, 11, -1, "Bows/Throw : "},
1655         {53, 12, -1, "SavingThrow: "},
1656         {53, 13, -1, "Stealth    : "},
1657         {53, 15, -1, "Perception : "},
1658         {53, 16, -1, "Searching  : "},
1659         {53, 17, -1, "Disarming  : "},
1660         {53, 18, -1, "MagicDevice: "},
1661         { 1, 12, 25, "Blows/Round"},
1662         { 1, 17, 25, "Shots/Round"},
1663         { 1, 13, 25, "AverageDmg/Rnd"},
1664         {53, 20, -1, "Infra-Vision: "},
1665         {26,  1, -1, "Name  : "},
1666         { 1,  3, -1, "Sex      : "},
1667         { 1,  4, -1, "Race     : "},
1668         { 1,  5, -1, "Class    : "},
1669         { 1,  6, -1, "Magic    : "},
1670         { 1,  7, -1, "Patron   : "},
1671         {29,  3, 21, "Age"},
1672         {29,  4, 21, "Height"},
1673         {29,  5, 21, "Weight"},
1674         {29,  6, 21, "Social Class"},
1675         {29,  7, 21, "Align"},
1676         {29, 14, 21, "Construction"},
1677         {29, 16, 21, "Const to Adv"},
1678 };
1679 #endif
1680
1681 static void display_player_one_line(int entry, cptr val, byte attr)
1682 {
1683         char buf[40];
1684
1685         int row = disp_player_line[entry].row;
1686         int col = disp_player_line[entry].col;
1687         int len = disp_player_line[entry].len;
1688         cptr head = disp_player_line[entry].header;
1689
1690         int head_len = strlen(head);
1691
1692         Term_putstr(col, row, -1, TERM_WHITE, head);
1693
1694         if (!val)
1695                 return;
1696
1697         if (len > 0)
1698         {
1699                 int val_len = len - head_len;
1700                 sprintf(buf, "%*.*s", val_len, val_len, val);
1701                 Term_putstr(col + head_len, row, -1, attr, buf);
1702         }
1703         else
1704         {
1705                 Term_putstr(col + head_len, row, -1, attr, val);
1706         }
1707
1708         return;
1709 }
1710
1711
1712 static void display_player_melee_bonus(int hand, int hand_entry)
1713 {
1714         char buf[160];
1715         int show_tohit = p_ptr->dis_to_h[hand];
1716         int show_todam = p_ptr->dis_to_d[hand];
1717         object_type *o_ptr = &inventory[INVEN_RARM + hand];
1718
1719         /* Hack -- add in weapon info if known */
1720         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1721         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1722         
1723         show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
1724         
1725         /* Melee attacks */
1726         sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1727
1728         /* Dump the bonuses to hit/dam */
1729         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1730                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1731         else if (p_ptr->ryoute)
1732                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1733         else
1734                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1735 }
1736
1737
1738 /*
1739  * Prints the following information on the screen.
1740  */
1741 static void display_player_middle(void)
1742 {
1743         char buf[160];
1744
1745         /* Base skill */
1746         int show_tohit = p_ptr->dis_to_h_b;
1747         int show_todam = 0;
1748
1749         /* Range weapon */
1750         object_type *o_ptr = &inventory[INVEN_BOW];
1751
1752         int tmul = 0;
1753         int e;
1754
1755         if (p_ptr->migite)
1756         {
1757                 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1758         }
1759
1760         if (p_ptr->hidarite)
1761         {
1762                 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1763         }
1764         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1765         {
1766                 int i;
1767                 if (p_ptr->special_defense & KAMAE_MASK)
1768                 {
1769                         for (i = 0; i < MAX_KAMAE; i++)
1770                         {
1771                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1772                         }
1773                         if (i < MAX_KAMAE)
1774 #ifdef JP
1775                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1776 #else
1777                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1778 #endif
1779                 }
1780                 else
1781 #ifdef JP
1782                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1783 #else
1784                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1785 #endif
1786         }
1787
1788         /* Apply weapon bonuses */
1789         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1790         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1791
1792         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1793                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1794         else
1795                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1796         
1797         show_tohit += p_ptr->skill_thb / BTH_PLUS_ADJ;
1798         
1799         /* Range attacks */
1800         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1801
1802         if (inventory[INVEN_BOW].k_idx)
1803         {
1804                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1805
1806                 /* Get extra "power" from "extra might" */
1807                 if (p_ptr->xtra_might) tmul++;
1808
1809                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1810         }
1811
1812         /* shoot power */
1813         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1814
1815         /* Dump the armor class */
1816         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1817
1818         /* Dump speed */
1819         {
1820                 int tmp_speed = 0;
1821                 byte attr;
1822                 int i;
1823
1824                 i = p_ptr->pspeed-110;
1825
1826                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1827                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1828
1829                 if (i > 0)
1830                 {
1831                         if (!p_ptr->riding)
1832                                 attr = TERM_L_GREEN;
1833                         else
1834                                 attr = TERM_GREEN;
1835                 }
1836                 else if (i == 0)
1837                 {
1838                         if (!p_ptr->riding)
1839                                 attr = TERM_L_BLUE;
1840                         else
1841                                 attr = TERM_GREEN;
1842                 }
1843                 else
1844                 {
1845                         if (!p_ptr->riding)
1846                                 attr = TERM_L_UMBER;
1847                         else
1848                                 attr = TERM_RED;
1849                 }
1850
1851                 if (!p_ptr->riding)
1852                 {
1853                         if (IS_FAST()) tmp_speed += 10;
1854                         if (p_ptr->slow) tmp_speed -= 10;
1855                         if (p_ptr->lightspeed) tmp_speed = 99;
1856                 }
1857                 else
1858                 {
1859                         if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1860                         if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1861                 }
1862
1863                 if (tmp_speed)
1864                 {
1865                         if (!p_ptr->riding)
1866                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1867                         else
1868 #ifdef JP
1869                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1870 #else
1871                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1872 #endif
1873
1874                         if (tmp_speed > 0)
1875                                 attr = TERM_YELLOW;
1876                         else
1877                                 attr = TERM_VIOLET;
1878                 }
1879                 else
1880                 {
1881                         if (!p_ptr->riding)
1882                                 sprintf(buf, "(%+d)", i);
1883                         else
1884 #ifdef JP
1885                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1886 #else
1887                                 sprintf(buf, "Riding (%+d)", i);
1888 #endif
1889                 }
1890         
1891                 display_player_one_line(ENTRY_SPEED, buf, attr);
1892         }
1893
1894         /* Dump character level */
1895         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1896
1897         /* Dump experience */
1898         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1899         else e = ENTRY_CUR_EXP;
1900
1901         if (p_ptr->exp >= p_ptr->max_exp)
1902                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1903         else
1904                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1905
1906         /* Dump max experience */
1907         if (p_ptr->prace == RACE_ANDROID)
1908                 /* Nothing */;
1909         else
1910                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1911
1912         /* Dump exp to advance */
1913         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1914         else e = ENTRY_EXP_TO_ADV;
1915
1916         if (p_ptr->lev >= PY_MAX_LEVEL)
1917                 display_player_one_line(e, "*****", TERM_L_GREEN);
1918         else if (p_ptr->prace == RACE_ANDROID)
1919                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1920         else
1921                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1922
1923         /* Dump gold */
1924         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1925
1926         /* Dump Day */
1927         {
1928                 int day, hour, min;
1929                 extract_day_hour_min(&day, &hour, &min);
1930
1931 #ifdef JP
1932                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1933                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1934 #else
1935                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1936                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1937 #endif
1938         }
1939         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1940
1941         /* Dump hit point */
1942         if (p_ptr->chp >= p_ptr->mhp) 
1943                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1944         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1945                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1946         else
1947                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1948
1949         /* Dump mana power */
1950         if (p_ptr->csp >= p_ptr->msp) 
1951                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1952         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1953                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1954         else
1955                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1956
1957         /* Dump play time */
1958         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1959 }
1960
1961
1962 /*
1963  * Hack -- pass color info around this file
1964  */
1965 static byte likert_color = TERM_WHITE;
1966
1967
1968 /*
1969  * Returns a "rating" of x depending on y
1970  */
1971 static cptr likert(int x, int y)
1972 {
1973         static char dummy[20] = "";
1974
1975         /* Paranoia */
1976         if (y <= 0) y = 1;
1977
1978         /* Negative value */
1979         if (x < 0)
1980         {
1981                 likert_color = TERM_L_DARK;
1982 #ifdef JP
1983                 return "ºÇÄã";
1984 #else
1985                 return "Very Bad";
1986 #endif
1987         }
1988
1989         /* Analyze the value */
1990         switch ((x / y))
1991         {
1992         case 0:
1993         case 1:
1994                 likert_color = TERM_RED;
1995 #ifdef JP
1996                 return "°­¤¤";
1997 #else
1998                 return "Bad";
1999 #endif
2000
2001         case 2:
2002                 likert_color = TERM_L_RED;
2003 #ifdef JP
2004                 return "Îô¤ë";
2005 #else
2006                 return "Poor";
2007 #endif
2008
2009         case 3:
2010         case 4:
2011                 likert_color = TERM_ORANGE;
2012 #ifdef JP
2013                 return "ÉáÄÌ";
2014 #else
2015                 return "Fair";
2016 #endif
2017
2018         case 5:
2019                 likert_color = TERM_YELLOW;
2020 #ifdef JP
2021                 return "Îɤ¤";
2022 #else
2023                 return "Good";
2024 #endif
2025
2026         case 6:
2027                 likert_color = TERM_YELLOW;
2028 #ifdef JP
2029                 return "ÂçÊÑÎɤ¤";
2030 #else
2031                 return "Very Good";
2032 #endif
2033
2034         case 7:
2035         case 8:
2036                 likert_color = TERM_L_GREEN;
2037 #ifdef JP
2038                 return "Âî±Û";
2039 #else
2040                 return "Excellent";
2041 #endif
2042
2043         case 9:
2044         case 10:
2045         case 11:
2046         case 12:
2047         case 13:
2048                 likert_color = TERM_GREEN;
2049 #ifdef JP
2050                 return "Ķ±Û";
2051 #else
2052                 return "Superb";
2053 #endif
2054
2055         case 14:
2056         case 15:
2057         case 16:
2058         case 17:
2059                 likert_color = TERM_BLUE;
2060 #ifdef JP
2061                 return "±ÑͺŪ";
2062 #else
2063                 return "Heroic";
2064 #endif
2065
2066         default:
2067                 likert_color = TERM_VIOLET;
2068 #ifdef JP
2069                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2070 #else
2071                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2072 #endif
2073                 return dummy;
2074         }
2075 }
2076
2077
2078 /*
2079  * Prints ratings on certain abilities
2080  *
2081  * This code is "imitated" elsewhere to "dump" a character sheet.
2082  */
2083 static void display_player_various(void)
2084 {
2085         int         tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
2086         int                     xthn, xthb, xfos, xsrh;
2087         int                     xdis, xdev, xsav, xstl;
2088         cptr            desc;
2089         int         muta_att = 0;
2090         u32b flgs[TR_FLAG_SIZE];
2091         int             shots, shot_frac;
2092         bool dokubari;
2093
2094         object_type             *o_ptr;
2095
2096         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2097         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2098         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2099         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2100         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2101
2102         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2103
2104         /* Shooting Skill (with current bow and normal missile) */
2105         o_ptr = &inventory[INVEN_BOW];
2106         tmp = p_ptr->to_h_b + o_ptr->to_h;
2107         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2108
2109         /* If the player is wielding one? */
2110         if (o_ptr->k_idx)
2111         {
2112                 s16b energy_fire = bow_energy(o_ptr->sval);
2113
2114                 /* Calculate shots per round */
2115                 shots = p_ptr->num_fire * 100;
2116                 shot_frac = (shots * 100 / energy_fire) % 100;
2117                 shots = shots / energy_fire;
2118                 if (o_ptr->name1 == ART_CRIMSON)
2119                 {
2120                         shots = 1;
2121                         shot_frac = 0;
2122                         if (p_ptr->pclass == CLASS_ARCHER)
2123                         {
2124                                 /* Extra shot at level 10 */
2125                                 if (p_ptr->lev >= 10) shots++;
2126
2127                                 /* Extra shot at level 30 */
2128                                 if (p_ptr->lev >= 30) shots++;
2129
2130                                 /* Extra shot at level 45 */
2131                                 if (p_ptr->lev >= 45) shots++;
2132                         }
2133                 }
2134         }
2135         else
2136         {
2137                 shots = 0;
2138                 shot_frac = 0;
2139         }
2140
2141         for(i = 0; i < 2; i++)
2142         {
2143                 damage[i] = p_ptr->dis_to_d[i] * 100;
2144                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2145                 {
2146                         int level = p_ptr->lev;
2147                         if (i)
2148                         {
2149                                 damage[i] = 0;
2150                                 break;
2151                         }
2152                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2153                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2154                                 basedam = monk_ave_damage[level][1];
2155                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2156                                 basedam = monk_ave_damage[level][2];
2157                         else
2158                                 basedam = monk_ave_damage[level][0];
2159                 }
2160                 else
2161                 {
2162                         o_ptr = &inventory[INVEN_RARM + i];
2163
2164                         /* Average damage per round */
2165                         if (o_ptr->k_idx)
2166                         {
2167                                 to_h[i] = 0;
2168                                 dokubari = FALSE;                               
2169                                 
2170                                 if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
2171                                 if (object_is_known(o_ptr))
2172                                 { 
2173                                         damage[i] += o_ptr->to_d * 100;
2174                                         to_h[i] += o_ptr->to_h;
2175                                 }
2176                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2177                                 object_flags_known(o_ptr, flgs);
2178                                                                 
2179                                 basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
2180                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2181                                 {
2182                                         /* vorpal blade */
2183                                         basedam *= 5;
2184                                         basedam /= 3;
2185                                 }
2186                                 else if (have_flag(flgs, TR_VORPAL))
2187                                 {
2188                                         /* vorpal flag only */
2189                                         basedam *= 11;
2190                                         basedam /= 9;
2191                                 }
2192                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2193                                         basedam = basedam * 7 / 2;
2194                         }
2195                         else basedam = 0;
2196                 }
2197                 damage[i] += basedam;
2198                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2199                 if (damage[i] < 0) damage[i] = 0;
2200         }
2201         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2202         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2203
2204         /* Basic abilities */
2205
2206         xdis = p_ptr->skill_dis;
2207         xdev = p_ptr->skill_dev;
2208         xsav = p_ptr->skill_sav;
2209         xstl = p_ptr->skill_stl;
2210         xsrh = p_ptr->skill_srh;
2211         xfos = p_ptr->skill_fos;
2212
2213
2214         desc = likert(xthn, 12);
2215         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2216
2217         desc = likert(xthb, 12);
2218         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2219
2220         desc = likert(xsav, 7);
2221         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2222
2223         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2224         desc = likert((xstl > 0) ? xstl : -1, 1);
2225         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2226
2227         desc = likert(xfos, 6);
2228         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2229
2230         desc = likert(xsrh, 6);
2231         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2232
2233         desc = likert(xdis, 8);
2234         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2235
2236         desc = likert(xdev, 6);
2237         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2238
2239         if (!muta_att)
2240                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2241         else
2242                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2243
2244         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2245
2246
2247         if ((damage[0]+damage[1]) == 0)
2248                 desc = "nil!";
2249         else
2250                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2251
2252         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2253
2254         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2255 }
2256
2257
2258
2259 /*
2260  * Obtain the "flags" for the player as if he was an item
2261  */
2262 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2263 {
2264         int i;
2265
2266         /* Clear */
2267         for (i = 0; i < TR_FLAG_SIZE; i++)
2268                 flgs[i] = 0L;
2269
2270         /* Classes */
2271         switch (p_ptr->pclass)
2272         {
2273         case CLASS_WARRIOR:
2274                 if (p_ptr->lev > 44)
2275                         add_flag(flgs, TR_REGEN);
2276         case CLASS_SAMURAI:
2277                 if (p_ptr->lev > 29)
2278                         add_flag(flgs, TR_RES_FEAR);
2279                 break;
2280         case CLASS_PALADIN:
2281                 if (p_ptr->lev > 39)
2282                         add_flag(flgs, TR_RES_FEAR);
2283                 break;
2284         case CLASS_CHAOS_WARRIOR:
2285                 if (p_ptr->lev > 29)
2286                         add_flag(flgs, TR_RES_CHAOS);
2287                 if (p_ptr->lev > 39)
2288                         add_flag(flgs, TR_RES_FEAR);
2289                 break;
2290         case CLASS_MONK:
2291         case CLASS_FORCETRAINER:
2292                 if ((p_ptr->lev > 9) && !heavy_armor())
2293                         add_flag(flgs, TR_SPEED);
2294                 if ((p_ptr->lev>24) && !heavy_armor())
2295                         add_flag(flgs, TR_FREE_ACT);
2296                 break;
2297         case CLASS_NINJA:
2298                 if (heavy_armor())
2299                         add_flag(flgs, TR_SPEED);
2300                 else
2301                 {
2302                         if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2303                             (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2304                                 add_flag(flgs, TR_SPEED);
2305                         if (p_ptr->lev>24)
2306                                 add_flag(flgs, TR_FREE_ACT);
2307                 }
2308                 add_flag(flgs, TR_SLOW_DIGEST);
2309                 add_flag(flgs, TR_RES_FEAR);
2310                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2311                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2312                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2313                 break;
2314         case CLASS_MINDCRAFTER:
2315                 if (p_ptr->lev > 9)
2316                         add_flag(flgs, TR_RES_FEAR);
2317                 if (p_ptr->lev > 19)
2318                         add_flag(flgs, TR_SUST_WIS);
2319                 if (p_ptr->lev > 29)
2320                         add_flag(flgs, TR_RES_CONF);
2321                 if (p_ptr->lev > 39)
2322                         add_flag(flgs, TR_TELEPATHY);
2323                 break;
2324         case CLASS_BARD:
2325                 add_flag(flgs, TR_RES_SOUND);
2326                 break;
2327         case CLASS_BERSERKER:
2328                 add_flag(flgs, TR_SUST_STR);
2329                 add_flag(flgs, TR_SUST_DEX);
2330                 add_flag(flgs, TR_SUST_CON);
2331                 add_flag(flgs, TR_REGEN);
2332                 add_flag(flgs, TR_FREE_ACT);
2333                 add_flag(flgs, TR_SPEED);
2334                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2335                 break;
2336         case CLASS_MIRROR_MASTER:
2337                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2338                 break;
2339         default:
2340                 break; /* Do nothing */
2341         }
2342
2343         /* Races */
2344         if (p_ptr->mimic_form)
2345         {
2346                 switch(p_ptr->mimic_form)
2347                 {
2348                 case MIMIC_DEMON:
2349                         add_flag(flgs, TR_HOLD_LIFE);
2350                         add_flag(flgs, TR_RES_CHAOS);
2351                         add_flag(flgs, TR_RES_NETHER);
2352                         add_flag(flgs, TR_RES_FIRE);
2353                         add_flag(flgs, TR_SEE_INVIS);
2354                         add_flag(flgs, TR_SPEED);
2355                         break;
2356                 case MIMIC_DEMON_LORD:
2357                         add_flag(flgs, TR_HOLD_LIFE);
2358                         add_flag(flgs, TR_RES_CHAOS);
2359                         add_flag(flgs, TR_RES_NETHER);
2360                         add_flag(flgs, TR_RES_FIRE);
2361                         add_flag(flgs, TR_RES_COLD);
2362                         add_flag(flgs, TR_RES_ELEC);
2363                         add_flag(flgs, TR_RES_ACID);
2364                         add_flag(flgs, TR_RES_POIS);
2365                         add_flag(flgs, TR_RES_CONF);
2366                         add_flag(flgs, TR_RES_DISEN);
2367                         add_flag(flgs, TR_RES_NEXUS);
2368                         add_flag(flgs, TR_RES_FEAR);
2369                         add_flag(flgs, TR_IM_FIRE);
2370                         add_flag(flgs, TR_SH_FIRE);
2371                         add_flag(flgs, TR_SEE_INVIS);
2372                         add_flag(flgs, TR_TELEPATHY);
2373                         add_flag(flgs, TR_LEVITATION);
2374                         add_flag(flgs, TR_SPEED);
2375                         break;
2376                 case MIMIC_VAMPIRE:
2377                         add_flag(flgs, TR_HOLD_LIFE);
2378                         add_flag(flgs, TR_RES_DARK);
2379                         add_flag(flgs, TR_RES_NETHER);
2380                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2381                         add_flag(flgs, TR_RES_POIS);
2382                         add_flag(flgs, TR_RES_COLD);
2383                         add_flag(flgs, TR_SEE_INVIS);
2384                         add_flag(flgs, TR_SPEED);
2385                         break;
2386                 }
2387         }
2388         else
2389         {
2390         switch (p_ptr->prace)
2391         {
2392         case RACE_ELF:
2393                 add_flag(flgs, TR_RES_LITE);
2394                 break;
2395         case RACE_HOBBIT:
2396                 add_flag(flgs, TR_HOLD_LIFE);
2397                 break;
2398         case RACE_GNOME:
2399                 add_flag(flgs, TR_FREE_ACT);
2400                 break;
2401         case RACE_DWARF:
2402                 add_flag(flgs, TR_RES_BLIND);
2403                 break;
2404         case RACE_HALF_ORC:
2405                 add_flag(flgs, TR_RES_DARK);
2406                 break;
2407         case RACE_HALF_TROLL:
2408                 add_flag(flgs, TR_SUST_STR);
2409                 if (p_ptr->lev > 14)
2410                 {
2411                         add_flag(flgs, TR_REGEN);
2412                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2413                         {
2414                                 add_flag(flgs, TR_SLOW_DIGEST);
2415                                 /*
2416                                  * Let's not make Regeneration a disadvantage
2417                                  * for the poor warriors who can never learn
2418                                  * a spell that satisfies hunger (actually
2419                                  * neither can rogues, but half-trolls are not
2420                                  * supposed to play rogues)
2421                                  */
2422                         }
2423                 }
2424                 break;
2425         case RACE_AMBERITE:
2426                 add_flag(flgs, TR_SUST_CON);
2427                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2428                 break;
2429         case RACE_HIGH_ELF:
2430                 add_flag(flgs, TR_RES_LITE);
2431                 add_flag(flgs, TR_SEE_INVIS);
2432                 break;
2433         case RACE_BARBARIAN:
2434                 add_flag(flgs, TR_RES_FEAR);
2435                 break;
2436         case RACE_HALF_OGRE:
2437                 add_flag(flgs, TR_SUST_STR);
2438                 add_flag(flgs, TR_RES_DARK);
2439                 break;
2440         case RACE_HALF_GIANT:
2441                 add_flag(flgs, TR_RES_SHARDS);
2442                 add_flag(flgs, TR_SUST_STR);
2443                 break;
2444         case RACE_HALF_TITAN:
2445                 add_flag(flgs, TR_RES_CHAOS);
2446                 break;
2447         case RACE_CYCLOPS:
2448                 add_flag(flgs, TR_RES_SOUND);
2449                 break;
2450         case RACE_YEEK:
2451                 add_flag(flgs, TR_RES_ACID);
2452                 if (p_ptr->lev > 19)
2453                         add_flag(flgs, TR_IM_ACID);
2454                 break;
2455         case RACE_KLACKON:
2456                 add_flag(flgs, TR_RES_CONF);
2457                 add_flag(flgs, TR_RES_ACID);
2458                 if (p_ptr->lev > 9)
2459                         add_flag(flgs, TR_SPEED);
2460                 break;
2461         case RACE_KOBOLD:
2462                 add_flag(flgs, TR_RES_POIS);
2463                 break;
2464         case RACE_NIBELUNG:
2465                 add_flag(flgs, TR_RES_DISEN);
2466                 add_flag(flgs, TR_RES_DARK);
2467                 break;
2468         case RACE_DARK_ELF:
2469                 add_flag(flgs, TR_RES_DARK);
2470                 if (p_ptr->lev > 19)
2471                         add_flag(flgs, TR_SEE_INVIS);
2472                 break;
2473         case RACE_DRACONIAN:
2474                 add_flag(flgs, TR_LEVITATION);
2475                 if (p_ptr->lev > 4)
2476                         add_flag(flgs, TR_RES_FIRE);
2477                 if (p_ptr->lev > 9)
2478                         add_flag(flgs, TR_RES_COLD);
2479                 if (p_ptr->lev > 14)
2480                         add_flag(flgs, TR_RES_ACID);
2481                 if (p_ptr->lev > 19)
2482                         add_flag(flgs, TR_RES_ELEC);
2483                 if (p_ptr->lev > 34)
2484                         add_flag(flgs, TR_RES_POIS);
2485                 break;
2486         case RACE_MIND_FLAYER:
2487                 add_flag(flgs, TR_SUST_INT);
2488                 add_flag(flgs, TR_SUST_WIS);
2489                 if (p_ptr->lev > 14)
2490                         add_flag(flgs, TR_SEE_INVIS);
2491                 if (p_ptr->lev > 29)
2492                         add_flag(flgs, TR_TELEPATHY);
2493                 break;
2494         case RACE_IMP:
2495                 add_flag(flgs, TR_RES_FIRE);
2496                 if (p_ptr->lev > 9)
2497                         add_flag(flgs, TR_SEE_INVIS);
2498                 break;
2499         case RACE_GOLEM:
2500                 add_flag(flgs, TR_SEE_INVIS);
2501                 add_flag(flgs, TR_FREE_ACT);
2502                 add_flag(flgs, TR_RES_POIS);
2503                 add_flag(flgs, TR_SLOW_DIGEST);
2504                 if (p_ptr->lev > 34)
2505                         add_flag(flgs, TR_HOLD_LIFE);
2506                 break;
2507         case RACE_SKELETON:
2508                 add_flag(flgs, TR_SEE_INVIS);
2509                 add_flag(flgs, TR_RES_SHARDS);
2510                 add_flag(flgs, TR_HOLD_LIFE);
2511                 add_flag(flgs, TR_RES_POIS);
2512                 if (p_ptr->lev > 9)
2513                         add_flag(flgs, TR_RES_COLD);
2514                 break;
2515         case RACE_ZOMBIE:
2516                 add_flag(flgs, TR_SEE_INVIS);
2517                 add_flag(flgs, TR_HOLD_LIFE);
2518                 add_flag(flgs, TR_RES_NETHER);
2519                 add_flag(flgs, TR_RES_POIS);
2520                 add_flag(flgs, TR_SLOW_DIGEST);
2521                 if (p_ptr->lev > 4)
2522                         add_flag(flgs, TR_RES_COLD);
2523                 break;
2524         case RACE_VAMPIRE:
2525                 add_flag(flgs, TR_HOLD_LIFE);
2526                 add_flag(flgs, TR_RES_DARK);
2527                 add_flag(flgs, TR_RES_NETHER);
2528                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2529                 add_flag(flgs, TR_RES_POIS);
2530                 add_flag(flgs, TR_RES_COLD);
2531                 break;
2532         case RACE_SPECTRE:
2533                 add_flag(flgs, TR_LEVITATION);
2534                 add_flag(flgs, TR_FREE_ACT);
2535                 add_flag(flgs, TR_RES_COLD);
2536                 add_flag(flgs, TR_SEE_INVIS);
2537                 add_flag(flgs, TR_HOLD_LIFE);
2538                 add_flag(flgs, TR_RES_NETHER);
2539                 add_flag(flgs, TR_RES_POIS);
2540                 add_flag(flgs, TR_SLOW_DIGEST);
2541                 /* XXX pass_wall */
2542                 if (p_ptr->lev > 34)
2543                         add_flag(flgs, TR_TELEPATHY);
2544                 break;
2545         case RACE_SPRITE:
2546                 add_flag(flgs, TR_RES_LITE);
2547                 add_flag(flgs, TR_LEVITATION);
2548                 if (p_ptr->lev > 9)
2549                         add_flag(flgs, TR_SPEED);
2550                 break;
2551         case RACE_BEASTMAN:
2552                 add_flag(flgs, TR_RES_SOUND);
2553                 add_flag(flgs, TR_RES_CONF);
2554                 break;
2555         case RACE_ANGEL:
2556                 add_flag(flgs, TR_LEVITATION);
2557                 add_flag(flgs, TR_SEE_INVIS);
2558                 break;
2559         case RACE_DEMON:
2560                 add_flag(flgs, TR_RES_FIRE);
2561                 add_flag(flgs, TR_RES_NETHER);
2562                 add_flag(flgs, TR_HOLD_LIFE);
2563                 if (p_ptr->lev > 9)
2564                         add_flag(flgs, TR_SEE_INVIS);
2565                 break;
2566         case RACE_DUNADAN:
2567                 add_flag(flgs, TR_SUST_CON);
2568                 break;
2569         case RACE_S_FAIRY:
2570                 add_flag(flgs, TR_LEVITATION);
2571                 break;
2572         case RACE_KUTAR:
2573                 add_flag(flgs, TR_RES_CONF);
2574                 break;
2575         case RACE_ANDROID:
2576                 add_flag(flgs, TR_FREE_ACT);
2577                 add_flag(flgs, TR_RES_POIS);
2578                 add_flag(flgs, TR_SLOW_DIGEST);
2579                 add_flag(flgs, TR_HOLD_LIFE);
2580                 break;
2581         default:
2582                 ; /* Do nothing */
2583         }
2584         }
2585
2586         /* Mutations */
2587         if (p_ptr->muta3)
2588         {
2589                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2590                 {
2591                         remove_flag(flgs, TR_REGEN);
2592                 }
2593
2594                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2595                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2596                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2597                 {
2598                         add_flag(flgs, TR_SPEED);
2599                 }
2600
2601                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2602                 {
2603                         add_flag(flgs, TR_SH_ELEC);
2604                 }
2605
2606                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2607                 {
2608                         add_flag(flgs, TR_SH_FIRE);
2609                         add_flag(flgs, TR_LITE);
2610                 }
2611
2612                 if (p_ptr->muta3 & MUT3_WINGS)
2613                 {
2614                         add_flag(flgs, TR_LEVITATION);
2615                 }
2616
2617                 if (p_ptr->muta3 & MUT3_FEARLESS)
2618                 {
2619                         add_flag(flgs, TR_RES_FEAR);
2620                 }
2621
2622                 if (p_ptr->muta3 & MUT3_REGEN)
2623                 {
2624                         add_flag(flgs, TR_REGEN);
2625                 }
2626
2627                 if (p_ptr->muta3 & MUT3_ESP)
2628                 {
2629                         add_flag(flgs, TR_TELEPATHY);
2630                 }
2631
2632                 if (p_ptr->muta3 & MUT3_MOTION)
2633                 {
2634                         add_flag(flgs, TR_FREE_ACT);
2635                 }
2636         }
2637
2638         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2639                 add_flag(flgs, TR_AGGRAVATE);
2640         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2641         {
2642                 add_flag(flgs, TR_RES_BLIND);
2643                 add_flag(flgs, TR_RES_CONF);
2644                 add_flag(flgs, TR_HOLD_LIFE);
2645                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2646                 if (p_ptr->lev > 9)
2647                         add_flag(flgs, TR_SPEED);
2648         }
2649         if (p_ptr->special_defense & KATA_FUUJIN)
2650                 add_flag(flgs, TR_REFLECT);
2651         if (p_ptr->special_defense & KAMAE_GENBU)
2652                 add_flag(flgs, TR_REFLECT);
2653         if (p_ptr->special_defense & KAMAE_SUZAKU)
2654                 add_flag(flgs, TR_LEVITATION);
2655         if (p_ptr->special_defense & KAMAE_SEIRYU)
2656         {
2657                 add_flag(flgs, TR_RES_FIRE);
2658                 add_flag(flgs, TR_RES_COLD);
2659                 add_flag(flgs, TR_RES_ACID);
2660                 add_flag(flgs, TR_RES_ELEC);
2661                 add_flag(flgs, TR_RES_POIS);
2662                 add_flag(flgs, TR_LEVITATION);
2663                 add_flag(flgs, TR_SH_FIRE);
2664                 add_flag(flgs, TR_SH_ELEC);
2665                 add_flag(flgs, TR_SH_COLD);
2666         }
2667         if (p_ptr->special_defense & KATA_MUSOU)
2668         {
2669                 add_flag(flgs, TR_RES_FEAR);
2670                 add_flag(flgs, TR_RES_LITE);
2671                 add_flag(flgs, TR_RES_DARK);
2672                 add_flag(flgs, TR_RES_BLIND);
2673                 add_flag(flgs, TR_RES_CONF);
2674                 add_flag(flgs, TR_RES_SOUND);
2675                 add_flag(flgs, TR_RES_SHARDS);
2676                 add_flag(flgs, TR_RES_NETHER);
2677                 add_flag(flgs, TR_RES_NEXUS);
2678                 add_flag(flgs, TR_RES_CHAOS);
2679                 add_flag(flgs, TR_RES_DISEN);
2680                 add_flag(flgs, TR_REFLECT);
2681                 add_flag(flgs, TR_HOLD_LIFE);
2682                 add_flag(flgs, TR_FREE_ACT);
2683                 add_flag(flgs, TR_SH_FIRE);
2684                 add_flag(flgs, TR_SH_ELEC);
2685                 add_flag(flgs, TR_SH_COLD);
2686                 add_flag(flgs, TR_LEVITATION);
2687                 add_flag(flgs, TR_LITE);
2688                 add_flag(flgs, TR_SEE_INVIS);
2689                 add_flag(flgs, TR_TELEPATHY);
2690                 add_flag(flgs, TR_SLOW_DIGEST);
2691                 add_flag(flgs, TR_REGEN);
2692                 add_flag(flgs, TR_SUST_STR);
2693                 add_flag(flgs, TR_SUST_INT);
2694                 add_flag(flgs, TR_SUST_WIS);
2695                 add_flag(flgs, TR_SUST_DEX);
2696                 add_flag(flgs, TR_SUST_CON);
2697                 add_flag(flgs, TR_SUST_CHR);
2698         }
2699 }
2700
2701
2702 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2703 {
2704         int i;
2705
2706         /* Clear */
2707         for (i = 0; i < TR_FLAG_SIZE; i++)
2708                 flgs[i] = 0L;
2709
2710         if (IS_HERO() || p_ptr->shero)
2711                 add_flag(flgs, TR_RES_FEAR);
2712         if (p_ptr->tim_invis)
2713                 add_flag(flgs, TR_SEE_INVIS);
2714         if (p_ptr->tim_regen)
2715                 add_flag(flgs, TR_REGEN);
2716         if (IS_TIM_ESP())
2717                 add_flag(flgs, TR_TELEPATHY);
2718         if (IS_FAST() || p_ptr->slow)
2719                 add_flag(flgs, TR_SPEED);
2720
2721         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2722                 add_flag(flgs, TR_RES_ACID);
2723         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2724                 add_flag(flgs, TR_RES_ELEC);
2725         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2726                 add_flag(flgs, TR_RES_FIRE);
2727         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2728                 add_flag(flgs, TR_RES_COLD);
2729         if (IS_OPPOSE_POIS())
2730                 add_flag(flgs, TR_RES_POIS);
2731
2732         if (p_ptr->special_attack & ATTACK_ACID)
2733                 add_flag(flgs, TR_BRAND_ACID);
2734         if (p_ptr->special_attack & ATTACK_ELEC)
2735                 add_flag(flgs, TR_BRAND_ELEC);
2736         if (p_ptr->special_attack & ATTACK_FIRE)
2737                 add_flag(flgs, TR_BRAND_FIRE);
2738         if (p_ptr->special_attack & ATTACK_COLD)
2739                 add_flag(flgs, TR_BRAND_COLD);
2740         if (p_ptr->special_attack & ATTACK_POIS)
2741                 add_flag(flgs, TR_BRAND_POIS);
2742         if (p_ptr->special_defense & DEFENSE_ACID)
2743                 add_flag(flgs, TR_IM_ACID);
2744         if (p_ptr->special_defense & DEFENSE_ELEC)
2745                 add_flag(flgs, TR_IM_ELEC);
2746         if (p_ptr->special_defense & DEFENSE_FIRE)
2747                 add_flag(flgs, TR_IM_FIRE);
2748         if (p_ptr->special_defense & DEFENSE_COLD)
2749                 add_flag(flgs, TR_IM_COLD);
2750         if (p_ptr->wraith_form)
2751                 add_flag(flgs, TR_REFLECT);
2752         /* by henkma */
2753         if (p_ptr->tim_reflect)
2754                 add_flag(flgs, TR_REFLECT);
2755
2756         if (p_ptr->magicdef)
2757         {
2758                 add_flag(flgs, TR_RES_BLIND);
2759                 add_flag(flgs, TR_RES_CONF);
2760                 add_flag(flgs, TR_REFLECT);
2761                 add_flag(flgs, TR_FREE_ACT);
2762                 add_flag(flgs, TR_LEVITATION);
2763         }
2764         if (p_ptr->tim_res_nether)
2765         {
2766                 add_flag(flgs, TR_RES_NETHER);
2767         }
2768         if (p_ptr->tim_sh_fire)
2769         {
2770                 add_flag(flgs, TR_SH_FIRE);
2771         }
2772         if (p_ptr->ult_res)
2773         {
2774                 add_flag(flgs, TR_RES_FEAR);
2775                 add_flag(flgs, TR_RES_LITE);
2776                 add_flag(flgs, TR_RES_DARK);
2777                 add_flag(flgs, TR_RES_BLIND);
2778                 add_flag(flgs, TR_RES_CONF);
2779                 add_flag(flgs, TR_RES_SOUND);
2780                 add_flag(flgs, TR_RES_SHARDS);
2781                 add_flag(flgs, TR_RES_NETHER);
2782                 add_flag(flgs, TR_RES_NEXUS);
2783                 add_flag(flgs, TR_RES_CHAOS);
2784                 add_flag(flgs, TR_RES_DISEN);
2785                 add_flag(flgs, TR_REFLECT);
2786                 add_flag(flgs, TR_HOLD_LIFE);
2787                 add_flag(flgs, TR_FREE_ACT);
2788                 add_flag(flgs, TR_SH_FIRE);
2789                 add_flag(flgs, TR_SH_ELEC);
2790                 add_flag(flgs, TR_SH_COLD);
2791                 add_flag(flgs, TR_LEVITATION);
2792                 add_flag(flgs, TR_LITE);
2793                 add_flag(flgs, TR_SEE_INVIS);
2794                 add_flag(flgs, TR_TELEPATHY);
2795                 add_flag(flgs, TR_SLOW_DIGEST);
2796                 add_flag(flgs, TR_REGEN);
2797                 add_flag(flgs, TR_SUST_STR);
2798                 add_flag(flgs, TR_SUST_INT);
2799                 add_flag(flgs, TR_SUST_WIS);
2800                 add_flag(flgs, TR_SUST_DEX);
2801                 add_flag(flgs, TR_SUST_CON);
2802                 add_flag(flgs, TR_SUST_CHR);
2803         }
2804
2805         /* Hex bonuses */
2806         if (p_ptr->realm1 == REALM_HEX)
2807         {
2808                 if (hex_spelling(HEX_DEMON_AURA))
2809                 {
2810                         add_flag(flgs, TR_SH_FIRE);
2811                         add_flag(flgs, TR_REGEN);
2812                 }
2813                 if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
2814                 if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
2815         }
2816 }
2817
2818
2819 /* Mode flags for displaying player flags */
2820 #define DP_CURSE   0x01
2821 #define DP_IMM     0x02
2822 #define DP_WP      0x08
2823
2824
2825 /*
2826  * Equippy chars
2827  */
2828 static void display_player_equippy(int y, int x, u16b mode)
2829 {
2830         int i, max_i;
2831
2832         byte a;
2833         char c;
2834
2835         object_type *o_ptr;
2836
2837         /* Weapon flags need only two column */
2838         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2839         else max_i = INVEN_TOTAL;
2840
2841         /* Dump equippy chars */
2842         for (i = INVEN_RARM; i < max_i; i++)
2843         {
2844                 /* Object */
2845                 o_ptr = &inventory[i];
2846
2847                 a = object_attr(o_ptr);
2848                 c = object_char(o_ptr);
2849
2850                 /* Clear the part of the screen */
2851                 if (!equippy_chars || !o_ptr->k_idx)
2852                 {
2853                         c = ' ';
2854                         a = TERM_DARK;
2855                 }
2856
2857                 /* Dump */
2858                 Term_putch(x + i - INVEN_RARM, y, a, c);
2859         }
2860 }
2861
2862
2863 void print_equippy(void)
2864 {
2865         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2866 }
2867
2868 /*
2869  *
2870  */
2871
2872 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2873 {
2874         int i;
2875
2876         /* Clear */
2877         for (i = 0; i < TR_FLAG_SIZE; i++)
2878                 flgs[i] = 0L;
2879
2880         /* Check equipment */
2881         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2882         {
2883                 u32b o_flgs[TR_FLAG_SIZE];
2884
2885                 object_type *o_ptr;
2886
2887                 /* Object */
2888                 o_ptr = &inventory[i];
2889
2890                 if (!o_ptr->k_idx) continue;
2891
2892                 /* Known flags */
2893                 object_flags_known(o_ptr, o_flgs);
2894
2895                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2896                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2897                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2898                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2899         }
2900 }
2901
2902 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2903 {
2904         int i;
2905
2906         /* Clear */
2907         for (i = 0; i < TR_FLAG_SIZE; i++)
2908                 flgs[i] = 0L;
2909
2910         if (prace_is_(RACE_SPECTRE))
2911                 add_flag(flgs, TR_RES_NETHER);
2912         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2913                 add_flag(flgs, TR_RES_DARK);
2914         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2915                 add_flag(flgs, TR_RES_FIRE);
2916         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2917                 add_flag(flgs, TR_RES_ACID);
2918 }
2919
2920 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2921 {
2922         int i;
2923
2924         /* Clear */
2925         for (i = 0; i < TR_FLAG_SIZE; i++)
2926                 flgs[i] = 0L;
2927
2928         if (p_ptr->special_defense & DEFENSE_ACID)
2929                 add_flag(flgs, TR_RES_ACID);
2930         if (p_ptr->special_defense & DEFENSE_ELEC)
2931                 add_flag(flgs, TR_RES_ELEC);
2932         if (p_ptr->special_defense & DEFENSE_FIRE)
2933                 add_flag(flgs, TR_RES_FIRE);
2934         if (p_ptr->special_defense & DEFENSE_COLD)
2935                 add_flag(flgs, TR_RES_COLD);
2936         if (p_ptr->wraith_form)
2937                 add_flag(flgs, TR_RES_DARK);
2938 }
2939
2940 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2941 {
2942         int i;
2943
2944         /* Clear */
2945         for (i = 0; i < TR_FLAG_SIZE; i++)
2946                 flgs[i] = 0L;
2947
2948         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2949         {
2950                 add_flag(flgs, TR_RES_ACID);
2951                 add_flag(flgs, TR_RES_ELEC);
2952                 add_flag(flgs, TR_RES_FIRE);
2953                 add_flag(flgs, TR_RES_COLD);
2954         }
2955         if (prace_is_(RACE_ANDROID))
2956                 add_flag(flgs, TR_RES_ELEC);
2957         if (prace_is_(RACE_ENT))
2958                 add_flag(flgs, TR_RES_FIRE);
2959         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2960             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2961                 add_flag(flgs, TR_RES_LITE);
2962 }
2963
2964
2965 /*
2966  * A struct for storing misc. flags
2967  */
2968 typedef struct {
2969         u32b player_flags[TR_FLAG_SIZE];
2970         u32b tim_player_flags[TR_FLAG_SIZE];
2971         u32b player_imm[TR_FLAG_SIZE];
2972         u32b tim_player_imm[TR_FLAG_SIZE];
2973         u32b player_vuln[TR_FLAG_SIZE];
2974         u32b known_obj_imm[TR_FLAG_SIZE];
2975 } all_player_flags;
2976
2977
2978 /*
2979  * Helper function, see below
2980  */
2981 static void display_flag_aux(int row, int col, cptr header,
2982                                     int flag1, all_player_flags *f, u16b mode)
2983 {
2984         int     i;
2985         bool    vuln = FALSE;
2986         int max_i;
2987         byte header_color = TERM_L_DARK;
2988         int header_col = col;
2989
2990         if (have_flag(f->player_vuln, flag1) &&
2991             !(have_flag(f->known_obj_imm, flag1) ||
2992               have_flag(f->player_imm, flag1) ||
2993               have_flag(f->tim_player_imm, flag1)))
2994                 vuln = TRUE;
2995
2996         /* Advance */
2997         col += strlen(header) + 1;
2998
2999         /* Weapon flags need only two column */
3000         if (mode & DP_WP) max_i = INVEN_LARM + 1;
3001         else max_i = INVEN_TOTAL;
3002
3003         /* Check equipment */
3004         for (i = INVEN_RARM; i < max_i; i++)
3005         {
3006                 u32b flgs[TR_FLAG_SIZE];
3007                 object_type *o_ptr;
3008
3009                 /* Object */
3010                 o_ptr = &inventory[i];
3011
3012                 /* Known flags */
3013                 object_flags_known(o_ptr, flgs);
3014
3015                 /* Default */
3016                 if (!(mode & DP_IMM))
3017                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3018
3019                 /* Check flags */
3020                 if (mode & DP_CURSE)
3021                 {
3022                         if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
3023                         {
3024                                 c_put_str(TERM_L_DARK, "+", row, col);
3025                                 header_color = TERM_WHITE;
3026                         }
3027                         if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
3028                         {
3029                                 c_put_str(TERM_WHITE, "+", row, col);
3030                                 header_color = TERM_WHITE;
3031                         }
3032                         if (o_ptr->curse_flags & TRC_PERMA_CURSE)
3033                         {
3034                                 c_put_str(TERM_WHITE, "*", row, col);
3035                                 header_color = TERM_WHITE;
3036                         }
3037                 }
3038                 else
3039                 {
3040                         if (have_flag(flgs, flag1))
3041                         {
3042                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3043                                           (mode & DP_IMM) ? "*" : "+", row, col);
3044                                 header_color = TERM_WHITE;
3045                         }
3046                 }
3047
3048                 /* Advance */
3049                 col++;
3050         }
3051
3052         /* Assume that player flag is already written */
3053         if (mode & DP_IMM)
3054         {
3055                 if (header_color != TERM_L_DARK)
3056                 {
3057                         /* Overwrite Header Color */
3058                         c_put_str(header_color, header, row, header_col);
3059                 }
3060                 return;
3061         }
3062
3063         /* Default */
3064         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3065
3066         /* Player flags */
3067         if (have_flag(f->player_flags, flag1))
3068         {
3069                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3070                 header_color = TERM_WHITE;
3071         }
3072
3073         /* Timed player flags */
3074         if (have_flag(f->tim_player_flags, flag1))
3075         {
3076                 c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3077                 header_color = TERM_WHITE;
3078         }
3079
3080         /* Immunity */
3081         if (have_flag(f->tim_player_imm, flag1))
3082         {
3083                 c_put_str(TERM_YELLOW, "*", row, col);
3084                 header_color = TERM_WHITE;
3085         }
3086         if (have_flag(f->player_imm, flag1))
3087         {
3088                 c_put_str(TERM_WHITE, "*", row, col);
3089                 header_color = TERM_WHITE;
3090         }
3091
3092         /* Vulnerability */
3093         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3094
3095         /* Header */
3096         c_put_str(header_color, header, row, header_col);
3097 }
3098
3099
3100 /*
3101  * Special display, part 1
3102  */
3103 static void display_player_flag_info(void)
3104 {
3105         int row;
3106         int col;
3107
3108         all_player_flags f;
3109
3110         /* Extract flags and store */
3111         player_flags(f.player_flags);
3112         tim_player_flags(f.tim_player_flags);
3113         player_immunity(f.player_imm);
3114         tim_player_immunity(f.tim_player_imm);
3115         known_obj_immunity(f.known_obj_imm);
3116         player_vuln_flags(f.player_vuln);
3117
3118         /*** Set 1 ***/
3119
3120         row = 12;
3121         col = 1;
3122
3123         display_player_equippy(row-2, col+8, 0);
3124         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3125
3126 #ifdef JP
3127 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3128 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3129 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3130 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3131 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3132 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3133 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3134 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3135 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3136 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3137 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3138 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3139 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3140 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3141 #else
3142         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3143         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3144         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3145         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3146         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3147         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3148         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3149         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3150         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3151         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3152         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3153         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3154         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3155         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3156 #endif
3157
3158
3159         /*** Set 2 ***/
3160
3161         row = 12;
3162         col = 26;
3163
3164         display_player_equippy(row-2, col+8, 0);
3165
3166         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3167
3168 #ifdef JP
3169 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3170 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3171 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3172 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3173 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3174 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3175 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3176 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3177 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3178 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3179 #else
3180         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3181         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3182         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3183         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3184         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3185         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3186         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3187         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3188         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3189         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3190 #endif
3191
3192
3193         /*** Set 3 ***/
3194
3195         row = 12;
3196         col = 51;
3197
3198         display_player_equippy(row-2, col+12, 0);
3199
3200         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3201
3202 #ifdef JP
3203 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3204 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3205 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3206 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3207 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3208 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3209 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3210 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
3211 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3212 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3213 #else
3214         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3215         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3216         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3217         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3218         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3219         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3220         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3221         display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3222         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3223         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3224 #endif
3225
3226 }
3227
3228
3229 /*
3230  * Special display, part 2
3231  */
3232 static void display_player_other_flag_info(void)
3233 {
3234         int row;
3235         int col;
3236
3237         all_player_flags f;
3238
3239         /* Extract flags and store */
3240         player_flags(f.player_flags);
3241         tim_player_flags(f.tim_player_flags);
3242         player_immunity(f.player_imm);
3243         tim_player_immunity(f.tim_player_imm);
3244         known_obj_immunity(f.known_obj_imm);
3245         player_vuln_flags(f.player_vuln);
3246
3247         /*** Set 1 ***/
3248
3249         row = 3;
3250         col = 1;
3251
3252         display_player_equippy(row-2, col+12, DP_WP);
3253
3254         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3255
3256 #ifdef JP
3257         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3258         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3259         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3260         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3261         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3262         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3263         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3264         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3265         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3266         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3267         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3268         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3269         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3270         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3271         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3272         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3273         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3274         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3275         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3276         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3277         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3278         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3279         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3280         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3281         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3282         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3283         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3284         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3285 #else
3286         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3287         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3288         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3289         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3290         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3291         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3292         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3293         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3294         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3295         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3296         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3297         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3298         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3299         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3300         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3301         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3302         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3303         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3304         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3305         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3306         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3307         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3308         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3309         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3310         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3311         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3312         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3313         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3314 #endif
3315
3316
3317         /*** Set 2 ***/
3318
3319         row = 3;
3320         col = col + 12 + 7;
3321
3322         display_player_equippy(row-2, col+13, 0);
3323         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
3324
3325 #ifdef JP
3326         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
3327         display_flag_aux(row+ 1, col, "¼Ù°­ESP    :", TR_ESP_EVIL, &f, 0);
3328         display_flag_aux(row+ 2, col, "̵À¸ÊªESP  :", TR_ESP_NONLIVING, &f, 0);
3329         display_flag_aux(row+ 3, col, "Á±ÎÉESP    :", TR_ESP_GOOD, &f, 0);
3330         display_flag_aux(row+ 4, col, "ÉÔ»àESP    :", TR_ESP_UNDEAD, &f, 0);
3331         display_flag_aux(row+ 5, col, "°­ËâESP    :", TR_ESP_DEMON, &f, 0);
3332         display_flag_aux(row+ 6, col, "ζESP      :", TR_ESP_DRAGON, &f, 0);
3333         display_flag_aux(row+ 7, col, "¿Í´ÖESP    :", TR_ESP_HUMAN, &f, 0);
3334         display_flag_aux(row+ 8, col, "ưʪESP    :", TR_ESP_ANIMAL, &f, 0);
3335         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP  :", TR_ESP_ORC, &f, 0);
3336         display_flag_aux(row+10, col, "¥È¥í¥ëESP  :", TR_ESP_TROLL, &f, 0);
3337         display_flag_aux(row+11, col, "µð¿ÍESP    :", TR_ESP_GIANT, &f, 0);
3338         display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
3339         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý   :", TR_SUST_STR, &f, 0);
3340         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý   :", TR_SUST_INT, &f, 0);
3341         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý   :", TR_SUST_WIS, &f, 0);
3342         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý   :", TR_SUST_DEX, &f, 0);
3343         display_flag_aux(row+17, col, "Âѵװݻý   :", TR_SUST_CON, &f, 0);
3344         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý   :", TR_SUST_CHR, &f, 0);
3345 #else
3346         display_flag_aux(row+ 0, col, "Telepathy  :", TR_TELEPATHY, &f, 0);
3347         display_flag_aux(row+ 1, col, "ESP Evil   :", TR_ESP_EVIL, &f, 0);
3348         display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
3349         display_flag_aux(row+ 3, col, "ESP Good   :", TR_ESP_GOOD, &f, 0);
3350         display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
3351         display_flag_aux(row+ 5, col, "ESP Demon  :", TR_ESP_DEMON, &f, 0);
3352         display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
3353         display_flag_aux(row+ 7, col, "ESP Human  :", TR_ESP_HUMAN, &f, 0);
3354         display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
3355         display_flag_aux(row+ 9, col, "ESP Orc    :", TR_ESP_ORC, &f, 0);
3356         display_flag_aux(row+10, col, "ESP Troll  :", TR_ESP_TROLL, &f, 0);
3357         display_flag_aux(row+11, col, "ESP Giant  :", TR_ESP_GIANT, &f, 0);
3358         display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
3359         display_flag_aux(row+13, col, "Sust Str   :", TR_SUST_STR, &f, 0);
3360         display_flag_aux(row+14, col, "Sust Int   :", TR_SUST_INT, &f, 0);
3361         display_flag_aux(row+15, col, "Sust Wis   :", TR_SUST_WIS, &f, 0);
3362         display_flag_aux(row+16, col, "Sust Dex   :", TR_SUST_DEX, &f, 0);
3363         display_flag_aux(row+17, col, "Sust Con   :", TR_SUST_CON, &f, 0);
3364         display_flag_aux(row+18, col, "Sust Chr   :", TR_SUST_CHR, &f, 0);
3365 #endif
3366
3367
3368         /*** Set 3 ***/
3369
3370         row = 3;
3371         col = col + 12 + 17;
3372
3373         display_player_equippy(row-2, col+14, 0);
3374
3375         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3376
3377 #ifdef JP
3378         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3379         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3380         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3381         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3382         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3383         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3384
3385         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3386         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3387         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3388         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3389         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3390         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3391
3392         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3393         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3394         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3395         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3396 #else
3397         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3398         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3399         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3400         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3401         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3402         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3403
3404         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3405         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3406         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3407         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3408         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3409         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3410
3411         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3412         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3413         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3414         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3415 #endif
3416
3417 }
3418
3419
3420 /*
3421  * Special display, part 2a
3422  */
3423 static void display_player_misc_info(void)
3424 {
3425         char    buf[80];
3426         char    tmp[80];
3427
3428         /* Display basics */
3429 #ifdef JP
3430 put_str("̾Á°  :", 1, 26);
3431 put_str("À­ÊÌ  :", 3, 1);
3432 put_str("¼ï²  :", 4, 1);
3433 put_str("¿¦¶È  :", 5, 1);
3434 #else
3435         put_str("Name  :", 1, 26);
3436         put_str("Sex   :", 3, 1);
3437         put_str("Race  :", 4, 1);
3438         put_str("Class :", 5, 1);
3439 #endif
3440
3441         strcpy(tmp,ap_ptr->title);
3442 #ifdef JP
3443         if(ap_ptr->no == 1)
3444                 strcat(tmp,"¤Î");
3445 #else
3446                 strcat(tmp," ");
3447 #endif
3448         strcat(tmp,player_name);
3449
3450         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3451         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3452         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3453         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3454
3455         /* Display extras */
3456 #ifdef JP
3457 put_str("¥ì¥Ù¥ë:", 6, 1);
3458 put_str("£È£Ð  :", 7, 1);
3459 put_str("£Í£Ð  :", 8, 1);
3460 #else
3461         put_str("Level :", 6, 1);
3462         put_str("Hits  :", 7, 1);
3463         put_str("Mana  :", 8, 1);
3464 #endif
3465
3466
3467         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3468         c_put_str(TERM_L_BLUE, buf, 6, 9);
3469         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3470         c_put_str(TERM_L_BLUE, buf, 7, 9);
3471         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3472         c_put_str(TERM_L_BLUE, buf, 8, 9);
3473 }
3474
3475
3476 /*
3477  * Special display, part 2b
3478  *
3479  * How to print out the modifications and sustains.
3480  * Positive mods with no sustain will be light green.
3481  * Positive mods with a sustain will be dark green.
3482  * Sustains (with no modification) will be a dark green 's'.
3483  * Negative mods (from a curse) will be red.
3484  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3485  * No mod, no sustain, will be a slate '.'
3486  */
3487 static void display_player_stat_info(void)
3488 {
3489         int i, e_adj;
3490         int stat_col, stat;
3491         int row, col;
3492
3493         object_type *o_ptr;
3494         u32b flgs[TR_FLAG_SIZE];
3495
3496         byte a;
3497         char c;
3498
3499         char buf[80];
3500
3501
3502         /* Column */
3503         stat_col = 22;
3504
3505         /* Row */
3506         row = 3;
3507
3508         /* Print out the labels for the columns */
3509 #ifdef JP
3510 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3511 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3512 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3513 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3514 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3515 #else
3516         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3517         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3518         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3519         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3520         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3521 #endif
3522
3523
3524         /* Display the stats */
3525         for (i = 0; i < 6; i++)
3526         {
3527                 int r_adj;
3528
3529                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3530                 else r_adj = rp_ptr->r_adj[i];
3531
3532                 /* Calculate equipment adjustment */
3533                 e_adj = 0;
3534
3535                 /* Icky formula to deal with the 18 barrier */
3536                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3537                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3538                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3539                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3540                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3541                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3542
3543                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3544                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3545
3546                 if (prace_is_(RACE_ENT))
3547                 {
3548                         switch (i)
3549                         {
3550                                 case A_STR:
3551                                 case A_CON:
3552                                         if (p_ptr->lev > 25) r_adj++;
3553                                         if (p_ptr->lev > 40) r_adj++;
3554                                         if (p_ptr->lev > 45) r_adj++;
3555                                         break;
3556                                 case A_DEX:
3557                                         if (p_ptr->lev > 25) r_adj--;
3558                                         if (p_ptr->lev > 40) r_adj--;
3559                                         if (p_ptr->lev > 45) r_adj--;
3560                                         break;
3561                         }
3562                 }
3563
3564                 e_adj -= r_adj;
3565                 e_adj -= cp_ptr->c_adj[i];
3566                 e_adj -= ap_ptr->a_adj[i];
3567
3568                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3569                         /* Reduced name of stat */
3570                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3571                 else
3572                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3573
3574
3575                 /* Internal "natural" max value.  Maxes at 18/100 */
3576                 /* This is useful to see if you are maxed out */
3577                 cnv_stat(p_ptr->stat_max[i], buf);
3578                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3579                 {
3580 #ifdef JP
3581                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3582 #else
3583                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3584 #endif
3585                 }
3586                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3587
3588                 /* Race, class, and equipment modifiers */
3589                 (void)sprintf(buf, "%3d", r_adj);
3590                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3591                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3592                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3593                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3594                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3595                 (void)sprintf(buf, "%3d", (int)e_adj);
3596                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3597
3598                 /* Actual maximal modified value */
3599                 cnv_stat(p_ptr->stat_top[i], buf);
3600                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3601
3602                 /* Only display stat_use if not maximal */
3603                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3604                 {
3605                         cnv_stat(p_ptr->stat_use[i], buf);
3606                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3607                 }
3608         }
3609
3610         /* Column */
3611         col = stat_col + 41;
3612
3613         /* Header and Footer */
3614         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3615 #ifdef JP
3616 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3617 #else
3618         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3619 #endif
3620
3621
3622         /* Process equipment */
3623         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3624         {
3625                 /* Access object */
3626                 o_ptr = &inventory[i];
3627
3628                 /* Acquire "known" flags */
3629                 object_flags_known(o_ptr, flgs);
3630
3631                 /* Initialize color based of sign of pval. */
3632                 for (stat = 0; stat < 6; stat++)
3633                 {
3634                         /* Default */
3635                         a = TERM_SLATE;
3636                         c = '.';
3637
3638                         /* Boost */
3639                         if (have_flag(flgs, stat))
3640                         {
3641                                 /* Default */
3642                                 c = '*';
3643
3644                                 /* Good */
3645                                 if (o_ptr->pval > 0)
3646                                 {
3647                                         /* Good */
3648                                         a = TERM_L_GREEN;
3649
3650                                         /* Label boost */
3651                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3652                                 }
3653
3654                                 if (have_flag(flgs, stat + TR_SUST_STR))
3655                                 {
3656                                         /* Dark green for sustained stats */
3657                                         a = TERM_GREEN;
3658                                 }
3659
3660                                 /* Bad */
3661                                 if (o_ptr->pval < 0)
3662                                 {
3663                                         /* Bad */
3664                                         a = TERM_RED;
3665
3666                                         /* Label boost */
3667                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3668                                 }
3669                         }
3670
3671                         /* Sustain */
3672                         else if (have_flag(flgs, stat + TR_SUST_STR))
3673                         {
3674                                 /* Dark green "s" */
3675                                 a = TERM_GREEN;
3676                                 c = 's';
3677                         }
3678
3679                         /* Dump proper character */
3680                         Term_putch(col, row + stat+1, a, c);
3681                 }
3682
3683                 /* Advance */
3684                 col++;
3685         }
3686
3687         /* Player flags */
3688         player_flags(flgs);
3689
3690         /* Check stats */
3691         for (stat = 0; stat < 6; stat++)
3692         {
3693                 /* Default */
3694                 a = TERM_SLATE;
3695                 c = '.';
3696
3697                 /* Mutations ... */
3698                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3699                 {
3700                         int dummy = 0;
3701
3702                         if (stat == A_STR)
3703                         {
3704                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3705                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3706                                 if (p_ptr->tsuyoshi) dummy += 4;
3707                         }
3708                         else if (stat == A_WIS || stat == A_INT)
3709                         {
3710                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3711                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3712                         }
3713                         else if (stat == A_DEX)
3714                         {
3715                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3716                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3717                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3718                         }
3719                         else if (stat == A_CON)
3720                         {
3721                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3722                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3723                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3724                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3725                                 if (p_ptr->tsuyoshi) dummy += 4;
3726                         }
3727                         else if (stat == A_CHR)
3728                         {
3729                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3730                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3731                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3732                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3733                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3734                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3735                         }
3736
3737                         /* Boost */
3738                         if (dummy)
3739                         {
3740                                 /* Default */
3741                                 c = '*';
3742
3743                                 /* Good */
3744                                 if (dummy > 0)
3745                                 {
3746                                         /* Good */
3747                                         a = TERM_L_GREEN;
3748
3749                                         /* Label boost */
3750                                         if (dummy < 10) c = '0' + dummy;
3751                                 }
3752
3753                                 /* Bad */
3754                                 if (dummy < 0)
3755                                 {
3756                                         /* Bad */
3757                                         a = TERM_RED;
3758
3759                                         /* Label boost */
3760                                         if (dummy > -10) c = '0' - dummy;
3761                                 }
3762                         }
3763                 }
3764
3765
3766                 /* Sustain */
3767                 if (have_flag(flgs, stat + TR_SUST_STR))
3768                 {
3769                         /* Dark green "s" */
3770                         a = TERM_GREEN;
3771                         c = 's';
3772                 }
3773
3774
3775                 /* Dump */
3776                 Term_putch(col, row + stat+1, a, c);
3777         }
3778 }
3779
3780
3781 /*
3782  * Display the character on the screen (various modes)
3783  *
3784  * The top one and bottom two lines are left blank.
3785  *
3786  * Mode 0 = standard display with skills
3787  * Mode 1 = standard display with history
3788  * Mode 2 = summary of various things
3789  * Mode 3 = summary of various things (part 2)
3790  * Mode 4 = mutations
3791  */
3792 void display_player(int mode)
3793 {
3794         int i;
3795
3796         char    buf[80];
3797         char    tmp[64];
3798
3799
3800         /* XXX XXX XXX */
3801         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3802                 mode = (mode % 5);
3803         else
3804                 mode = (mode % 4);
3805
3806         /* Erase screen */
3807         clear_from(0);
3808
3809         /* Standard */
3810         if ((mode == 0) || (mode == 1))
3811         {
3812                 /* Name, Sex, Race, Class */
3813 #ifdef JP
3814                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3815 #else
3816                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3817 #endif
3818
3819                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3820                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3821                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3822                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3823
3824                 if (p_ptr->realm1)
3825                 {
3826                         if (p_ptr->realm2)
3827                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3828                         else
3829                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3830                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3831                 }
3832
3833                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3834                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3835
3836                 /* Age, Height, Weight, Social */
3837                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3838 #ifdef JP
3839                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3840                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3841                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3842                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3843 #else
3844                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3845                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3846                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3847                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3848 #endif
3849                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3850
3851
3852                 /* Display the stats */
3853                 for (i = 0; i < 6; i++)
3854                 {
3855                         /* Special treatment of "injured" stats */
3856                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3857                         {
3858                                 int value;
3859
3860                                 /* Use lowercase stat name */
3861                                 put_str(stat_names_reduced[i], 3 + i, 53);
3862
3863                                 /* Get the current stat */
3864                                 value = p_ptr->stat_use[i];
3865
3866                                 /* Obtain the current stat (modified) */
3867                                 cnv_stat(value, buf);
3868
3869                                 /* Display the current stat (modified) */
3870                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3871
3872                                 /* Acquire the max stat */
3873                                 value = p_ptr->stat_top[i];
3874
3875                                 /* Obtain the maximum stat (modified) */
3876                                 cnv_stat(value, buf);
3877
3878                                 /* Display the maximum stat (modified) */
3879                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3880                         }
3881
3882                         /* Normal treatment of "normal" stats */
3883                         else
3884                         {
3885                                 /* Assume uppercase stat name */
3886                                 put_str(stat_names[i], 3 + i, 53);
3887
3888                                 /* Obtain the current stat (modified) */
3889                                 cnv_stat(p_ptr->stat_use[i], buf);
3890
3891                                 /* Display the current stat (modified) */
3892                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3893                         }
3894
3895                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3896                         {
3897 #ifdef JP
3898                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3899 #else
3900                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3901 #endif
3902                         }
3903                 }
3904
3905                 /* Display "history" info */
3906                 if (mode == 1)
3907                 {
3908                         char statmsg[1000];
3909
3910 #ifdef JP
3911                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3912 #else
3913                         put_str("(Character Background)", 11, 25);
3914 #endif
3915
3916                         for (i = 0; i < 4; i++)
3917                         {
3918                                 put_str(p_ptr->history[i], i + 12, 10);
3919                         }
3920
3921                         *statmsg = '\0';
3922
3923                         if (p_ptr->is_dead)
3924                         {
3925                                 if (p_ptr->total_winner)
3926                                 {
3927 #ifdef JP
3928                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3929 #else
3930                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3931 #endif
3932                                 }
3933                                 else if (!dun_level)
3934                                 {
3935 #ifdef JP
3936                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3937 #else
3938                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3939 #endif
3940                                 }
3941                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3942                                 {
3943                                         /* Get the quest text */
3944                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3945                                         init_flags = INIT_NAME_ONLY;
3946
3947                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3948
3949 #ifdef JP
3950                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3951 #else
3952                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3953 #endif
3954                                 }
3955                                 else
3956                                 {
3957 #ifdef JP
3958                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3959 #else
3960                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3961 #endif
3962                                 }
3963                         }
3964                         else if (character_dungeon)
3965                         {
3966                                 if (!dun_level)
3967                                 {
3968 #ifdef JP
3969                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3970 #else
3971                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3972 #endif
3973                                 }
3974                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3975                                 {
3976                                         /* Clear the text */
3977                                         /* Must be done before doing INIT_SHOW_TEXT */
3978                                         for (i = 0; i < 10; i++)
3979                                         {
3980                                                 quest_text[i][0] = '\0';
3981                                         }
3982                                         quest_text_line = 0;
3983
3984                                         /* Get the quest text */
3985                                         init_flags = INIT_NAME_ONLY;
3986
3987                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3988
3989 #ifdef JP
3990                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3991 #else
3992                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3993 #endif
3994                                 }
3995                                 else
3996                                 {
3997 #ifdef JP
3998                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3999 #else
4000                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
4001 #endif
4002                                 }
4003                         }
4004
4005                         if (*statmsg)
4006                         {
4007                                 char temp[64*2], *t;
4008                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
4009                                 t = temp;
4010                                 for(i=0 ; i<2 ; i++)
4011                                 {
4012                                         if(t[0]==0)
4013                                                 break; 
4014                                         else
4015                                         {
4016                                                 put_str(t, i + 5 + 12, 10);
4017                                                 t += strlen(t)+1;
4018                                         }
4019                                 }
4020                         }
4021
4022                 }
4023
4024                 /* Display "various" info */
4025                 else
4026                 {
4027                         display_player_middle();
4028                         display_player_various();
4029                 }
4030         }
4031
4032         /* Special */
4033         else if (mode == 2)
4034         {
4035                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
4036
4037                 /* Dump the info */
4038                 display_player_misc_info();
4039                 display_player_stat_info();
4040                 display_player_flag_info();
4041         }
4042
4043         /* Special */
4044         else if (mode == 3)
4045         {
4046                 display_player_other_flag_info();
4047         }
4048
4049         else if (mode == 4)
4050         {
4051                 do_cmd_knowledge_mutations();
4052         }
4053 }
4054
4055
4056 /*
4057  *
4058  */
4059 static void dump_aux_display_player(FILE *fff)
4060 {
4061         int x, y;
4062         byte a;
4063         char c;
4064         char            buf[1024];
4065
4066         /* Display player */
4067         display_player(0);
4068
4069         /* Dump part of the screen */
4070         for (y = 1; y < 22; y++)
4071         {
4072                 /* Dump each row */
4073                 for (x = 0; x < 79; x++)
4074                 {
4075                         /* Get the attr/char */
4076                         (void)(Term_what(x, y, &a, &c));
4077
4078                         /* Dump it */
4079                         buf[x] = c;
4080                 }
4081
4082                 /* End the string */
4083                 buf[x] = '\0';
4084
4085                 /* Kill trailing spaces */
4086                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4087
4088                 /* End the row */
4089 #ifdef JP
4090                 fprintf(fff, "%s\n", buf);
4091 #else
4092                 fprintf(fff, "%s\n", buf);
4093 #endif
4094
4095         }
4096
4097         /* Display history */
4098         display_player(1);
4099
4100         /* Dump part of the screen */
4101         for (y = 10; y < 19; y++)
4102         {
4103                 /* Dump each row */
4104                 for (x = 0; x < 79; x++)
4105                 {
4106                         /* Get the attr/char */
4107                         (void)(Term_what(x, y, &a, &c));
4108
4109                         /* Dump it */
4110                         buf[x] = c;
4111                 }
4112
4113                 /* End the string */
4114                 buf[x] = '\0';
4115
4116                 /* Kill trailing spaces */
4117                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4118
4119                 /* End the row */
4120                 fprintf(fff, "%s\n", buf);
4121         }
4122
4123         fprintf(fff, "\n");
4124
4125         /* Display flags (part 1) */
4126         display_player(2);
4127
4128         /* Dump part of the screen */
4129         for (y = 2; y < 22; y++)
4130         {
4131                 /* Dump each row */
4132                 for (x = 0; x < 79; x++)
4133                 {
4134                         /* Get the attr/char */
4135                         (void)(Term_what(x, y, &a, &c));
4136
4137                         /* Dump it (Ignore equippy tile graphic) */
4138                         if (a < 128)
4139                                 buf[x] = c;
4140                         else
4141                                 buf[x] = ' ';
4142                 }
4143
4144                 /* End the string */
4145                 buf[x] = '\0';
4146
4147                 /* Kill trailing spaces */
4148                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4149
4150                 /* End the row */
4151                 fprintf(fff, "%s\n", buf);
4152         }
4153
4154         fprintf(fff, "\n");
4155
4156         /* Display flags (part 2) */
4157         display_player(3);
4158
4159         /* Dump part of the screen */
4160         for (y = 1; y < 22; y++)
4161         {
4162                 /* Dump each row */
4163                 for (x = 0; x < 79; x++)
4164                 {
4165                         /* Get the attr/char */
4166                         (void)(Term_what(x, y, &a, &c));
4167
4168                         /* Dump it (Ignore equippy tile graphic) */
4169                         if (a < 128)
4170                                 buf[x] = c;
4171                         else
4172                                 buf[x] = ' ';
4173                 }
4174
4175                 /* End the string */
4176                 buf[x] = '\0';
4177
4178                 /* Kill trailing spaces */
4179                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4180
4181                 /* End the row */
4182                 fprintf(fff, "%s\n", buf);
4183         }
4184
4185         fprintf(fff, "\n");
4186 }
4187
4188
4189 /*
4190  *
4191  */
4192 static void dump_aux_pet(FILE *fff)
4193 {
4194         int i;
4195         bool pet = FALSE;
4196         bool pet_settings = FALSE;
4197         char pet_name[80];
4198
4199         for (i = m_max - 1; i >= 1; i--)
4200         {
4201                 monster_type *m_ptr = &m_list[i];
4202
4203                 if (!m_ptr->r_idx) continue;
4204                 if (!is_pet(m_ptr)) continue;
4205                 pet_settings = TRUE;
4206                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4207                 if (!pet)
4208                 {
4209 #ifdef JP
4210                         fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4211 #else
4212                         fprintf(fff, "\n\n  [Leading Pets]\n\n");
4213 #endif
4214                         pet = TRUE;
4215                 }
4216                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4217                 fprintf(fff, "%s\n", pet_name);
4218         }
4219
4220         if (pet_settings)
4221         {
4222 #ifdef JP
4223                 fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4224 #else
4225                 fprintf(fff, "\n\n  [Command for Pets]\n");
4226 #endif
4227
4228 #ifdef JP
4229                 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4230 #else
4231                 fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4232 #endif
4233
4234 #ifdef JP
4235                 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4236 #else
4237                 fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4238 #endif
4239
4240 #ifdef JP
4241                 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4242 #else
4243                 fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4244 #endif
4245
4246 #ifdef JP
4247                 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4248 #else
4249                 fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4250 #endif
4251
4252 #ifdef JP
4253                 fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4254 #else
4255                 fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4256 #endif
4257
4258 #ifdef JP
4259                 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4260 #else
4261                 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4262 #endif
4263
4264                 fputc('\n', fff);
4265         }
4266 }
4267
4268
4269 /*
4270  *
4271  */
4272 static void dump_aux_class_special(FILE *fff)
4273 {
4274         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4275         {
4276                 int i = 0;
4277                 int j = 0;
4278                 int l1 = 0;
4279                 int l2 = 0;
4280                 int num = 0;
4281                 int spellnum[MAX_MONSPELLS];
4282                 s32b f4 = 0, f5 = 0, f6 = 0;
4283                 char p[60][80];
4284                 int col = 0;
4285                 bool pcol = FALSE;
4286
4287                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4288
4289 #ifdef JP
4290                 strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4291 #else
4292                 strcat(p[col], "\n\n  [Learned Blue Magic]\n");
4293 #endif
4294
4295
4296                 for (j=1;j<6;j++)
4297                 {
4298                         col++;
4299                         set_rf_masks(&f4, &f5, &f6, j);
4300                         switch(j)
4301                         {
4302                                 case MONSPELL_TYPE_BOLT:
4303 #ifdef JP
4304                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4305 #else
4306                                         strcat(p[col], "\n     [Bolt  Type]\n");
4307 #endif
4308                                         break;
4309
4310                                 case MONSPELL_TYPE_BALL:
4311 #ifdef JP
4312                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4313 #else
4314                                         strcat(p[col], "\n     [Ball  Type]\n");
4315 #endif
4316                                         break;
4317
4318                                 case MONSPELL_TYPE_BREATH:
4319 #ifdef JP
4320                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4321 #else
4322                                         strcat(p[col], "\n     [  Breath  ]\n");
4323 #endif
4324                                         break;
4325
4326                                 case MONSPELL_TYPE_SUMMON:
4327 #ifdef JP
4328                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4329 #else
4330                                         strcat(p[col], "\n     [Summonning]\n");
4331 #endif
4332                                         break;
4333
4334                                 case MONSPELL_TYPE_OTHER:
4335 #ifdef JP
4336                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4337 #else
4338                                         strcat(p[col], "\n     [Other Type]\n");
4339 #endif
4340                                         break;
4341                         }
4342
4343                         for (i = 0, num = 0; i < 32; i++)
4344                         {
4345                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4346                         }
4347                         for (; i < 64; i++)
4348                         {
4349                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4350                         }
4351                         for (; i < 96; i++)
4352                         {
4353                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4354                         }
4355
4356                         col++;
4357                         pcol = FALSE;
4358                         strcat(p[col], "       ");
4359
4360                         for (i = 0; i < num; i++)
4361                         {
4362                                 if (p_ptr->magic_num2[spellnum[i]])
4363                                 {
4364                                         pcol = TRUE;
4365                                         /* Dump blue magic */
4366                                         l1 = strlen(p[col]);
4367                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4368                                         if ((l1 + l2) >= 75)
4369                                         {
4370                                                 strcat(p[col], "\n");
4371                                                 col++;
4372                                                 strcat(p[col], "       ");
4373                                         }
4374                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4375                                         strcat(p[col], ", ");
4376                                 }
4377                         }
4378                         
4379                         if (!pcol)
4380                         {
4381 #ifdef JP
4382                                 strcat(p[col], "¤Ê¤·");
4383 #else
4384                                 strcat(p[col], "None");
4385 #endif
4386                         }
4387                         else
4388                         {
4389                                 if (p[col][strlen(p[col])-2] == ',')
4390                                 {
4391                                         p[col][strlen(p[col])-2] = '\0';
4392                                 }
4393                                 else
4394                                 {
4395                                         p[col][strlen(p[col])-10] = '\0';
4396                                 }
4397                         }
4398                         
4399                         strcat(p[col], "\n");
4400                 }
4401
4402                 for (i=0;i<=col;i++)
4403                 {
4404                         fputs(p[i], fff);
4405                 }
4406         }
4407         else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4408         {
4409                 char s[EATER_EXT][MAX_NLEN];
4410                 int tval, ext, k_idx;
4411                 int i, magic_num;
4412
4413 #ifdef JP
4414                 fprintf(fff, "\n\n  [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
4415 #else
4416                 fprintf(fff, "\n\n  [Magic devices eaten]\n");
4417 #endif
4418
4419                 for (ext = 0; ext < 3; ext++)
4420                 {
4421                         int eat_num = 0;
4422
4423                         /* Dump an extent name */
4424                         switch (ext)
4425                         {
4426                         case 0:
4427                                 tval = TV_STAFF;
4428 #ifdef JP
4429                                 fprintf(fff, "\n[¾ó]\n");
4430 #else
4431                                 fprintf(fff, "\n[Staffs]\n");
4432 #endif
4433                                 break;
4434                         case 1:
4435                                 tval = TV_WAND;
4436 #ifdef JP
4437                                 fprintf(fff, "\n[ËâË¡ËÀ]\n");
4438 #else
4439                                 fprintf(fff, "\n[Wands]\n");
4440 #endif
4441                                 break;
4442                         case 2:
4443                                 tval = TV_ROD;
4444 #ifdef JP
4445                                 fprintf(fff, "\n[¥í¥Ã¥É]\n");
4446 #else
4447                                 fprintf(fff, "\n[Rods]\n");
4448 #endif
4449                                 break;
4450                         }
4451
4452                         /* Get magic device names that were eaten */
4453                         for (i = 0; i < EATER_EXT; i++)
4454                         {
4455                                 int idx = EATER_EXT * ext + i;
4456
4457                                 magic_num = p_ptr->magic_num2[idx];
4458                                 if (!magic_num) continue;
4459
4460                                 k_idx = lookup_kind(tval, i);
4461                                 if (!k_idx) continue;
4462                                 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
4463                                 eat_num++;
4464                         }
4465
4466                         /* Dump magic devices in this extent */
4467                         if (eat_num > 0)
4468                         {
4469                                 for (i = 0; i < eat_num; i++)
4470                                 {
4471                                         fputs(s[i], fff);
4472                                         if (i % 3 < 2) fputs("    ", fff);
4473                                         else fputs("\n", fff);
4474                                 }
4475
4476                                 if (i % 3 > 0) fputs("\n", fff);
4477                         }
4478                         else /* Not found */
4479                         {
4480 #ifdef JP
4481                                 fputs("  (¤Ê¤·)\n", fff);
4482 #else
4483                                 fputs("  (none)\n", fff);
4484 #endif
4485                         }
4486                 }
4487         }
4488 }
4489
4490
4491 /*
4492  *
4493  */
4494 static void dump_aux_quest(FILE *fff)
4495 {
4496         int i;
4497         int *quest_num;
4498         int dummy;
4499
4500
4501 #ifdef JP
4502         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4503 #else
4504         fprintf(fff, "\n\n  [Quest Information]\n");
4505 #endif
4506
4507         /* Allocate Memory */
4508         C_MAKE(quest_num, max_quests, int);
4509
4510         /* Sort by compete level */
4511         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4512         ang_sort_comp = ang_sort_comp_quest_num;
4513         ang_sort_swap = ang_sort_swap_quest_num;
4514         ang_sort(quest_num, &dummy, max_quests);
4515
4516         /* Dump Quest Information */
4517         fputc('\n', fff);
4518         do_cmd_knowledge_quests_completed(fff, quest_num);
4519         fputc('\n', fff);
4520         do_cmd_knowledge_quests_failed(fff, quest_num);
4521         fputc('\n', fff);
4522
4523         /* Free Memory */
4524         C_KILL(quest_num, max_quests, int);
4525 }
4526
4527
4528 /*
4529  *
4530  */
4531 static void dump_aux_last_message(FILE *fff)
4532 {
4533         if (p_ptr->is_dead)
4534         {
4535                 if (!p_ptr->total_winner)
4536                 {
4537                         int i;
4538
4539 #ifdef JP
4540                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4541 #else
4542                         fprintf(fff, "\n  [Last Messages]\n\n");
4543 #endif
4544                         for (i = MIN(message_num(), 30); i >= 0; i--)
4545                         {
4546                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4547                         }
4548                         fputc('\n', fff);
4549                 }
4550
4551                 /* Hack -- *Winning* message */
4552                 else if (p_ptr->last_message)
4553                 {
4554 #ifdef JP
4555                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4556 #else
4557                         fprintf(fff, "\n  [*Winning* Message]\n\n");
4558 #endif
4559                         fprintf(fff,"  %s\n", p_ptr->last_message);
4560                         fputc('\n', fff);
4561                 }
4562         }
4563 }
4564
4565
4566 /*
4567  *
4568  */
4569 static void dump_aux_recall(FILE *fff)
4570 {
4571         int y;
4572
4573 #ifdef JP
4574         fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
4575 #else
4576         fprintf(fff, "\n  [Recall Depth]\n\n");
4577 #endif
4578
4579         for (y = 1; y < max_d_idx; y++)
4580         {
4581                 bool seiha = FALSE;
4582
4583                 if (!d_info[y].maxdepth) continue;
4584                 if (!max_dlv[y]) continue;
4585                 if (d_info[y].final_guardian)
4586                 {
4587                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4588                 }
4589                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4590
4591 #ifdef JP
4592                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4593 #else
4594                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4595 #endif
4596         }
4597 }
4598
4599
4600 /*
4601  *
4602  */
4603 static void dump_aux_options(FILE *fff)
4604 {
4605 #ifdef JP
4606         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4607 #else
4608         fprintf(fff, "\n  [Option Settings]\n");
4609 #endif
4610
4611
4612         if (preserve_mode)
4613 #ifdef JP
4614                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4615 #else
4616                 fprintf(fff, "\n Preserve Mode:      ON");
4617 #endif
4618
4619         else
4620 #ifdef JP
4621                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4622 #else
4623                 fprintf(fff, "\n Preserve Mode:      OFF");
4624 #endif
4625
4626
4627         if (ironman_small_levels)
4628 #ifdef JP
4629                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4630 #else
4631                 fprintf(fff, "\n Small Levels:       ALWAYS");
4632 #endif
4633
4634         else if (always_small_levels)
4635 #ifdef JP
4636                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4637 #else
4638                 fprintf(fff, "\n Small Levels:       ON");
4639 #endif
4640
4641         else if (small_levels)
4642 #ifdef JP
4643                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4644 #else
4645                 fprintf(fff, "\n Small Levels:       ENABLED");
4646 #endif
4647
4648         else
4649 #ifdef JP
4650                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4651 #else
4652                 fprintf(fff, "\n Small Levels:       OFF");
4653 #endif
4654
4655
4656         if (vanilla_town)
4657 #ifdef JP
4658                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4659 #else
4660                 fprintf(fff, "\n Vanilla Town:       ON");
4661 #endif
4662
4663         else if (lite_town)
4664 #ifdef JP
4665                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4666 #else
4667                 fprintf(fff, "\n Lite Town:          ON");
4668 #endif
4669
4670
4671         if (ironman_shops)
4672 #ifdef JP
4673                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4674 #else
4675                 fprintf(fff, "\n No Shops:           ON");
4676 #endif
4677
4678
4679         if (ironman_downward)
4680 #ifdef JP
4681                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4682 #else
4683                 fprintf(fff, "\n Diving Only:        ON");
4684 #endif
4685
4686
4687         if (ironman_rooms)
4688 #ifdef JP
4689                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4690 #else
4691                 fprintf(fff, "\n Unusual Rooms:      ON");
4692 #endif
4693
4694
4695         if (ironman_nightmare)
4696 #ifdef JP
4697                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4698 #else
4699                 fprintf(fff, "\n Nightmare Mode:     ON");
4700 #endif
4701
4702
4703         if (ironman_empty_levels)
4704 #ifdef JP
4705                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4706 #else
4707                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4708 #endif
4709
4710         else if (empty_levels)
4711 #ifdef JP
4712                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4713 #else
4714                 fprintf(fff, "\n Arena Levels:       ENABLED");
4715 #endif
4716
4717         else
4718 #ifdef JP
4719                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4720 #else
4721                 fprintf(fff, "\n Arena Levels:       OFF");
4722 #endif
4723
4724
4725         fputc('\n', fff);
4726
4727         if (p_ptr->noscore)
4728 #ifdef JP
4729                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4730 #else
4731                 fprintf(fff, "\n You have done something illegal.\n");
4732 #endif
4733
4734         fputc('\n', fff);
4735 }
4736
4737
4738 /*
4739  *
4740  */
4741 static void dump_aux_arena(FILE *fff)
4742 {
4743         if (lite_town || vanilla_town) return;
4744
4745         if (p_ptr->arena_number < 0)
4746         {
4747                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4748                 {
4749 #ifdef JP
4750                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4751 #else
4752                         fprintf(fff, "\n Arena: Defeated\n");
4753 #endif
4754                 }
4755                 else
4756                 {
4757 #ifdef JP
4758                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4759                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4760 #else
4761                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4762                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4763                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4764 #endif
4765                 }
4766         }
4767         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4768         {
4769 #ifdef JP
4770                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4771 #else
4772                 fprintf(fff, "\n Arena: True Champion\n");
4773 #endif
4774         }
4775         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4776         {
4777 #ifdef JP
4778                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4779 #else
4780                 fprintf(fff, "\n Arena: Champion\n");
4781 #endif
4782         }
4783         else
4784         {
4785 #ifdef JP
4786                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4787 #else
4788                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4789 #endif
4790         }
4791
4792         fprintf(fff, "\n");
4793 }
4794
4795
4796 /*
4797  *
4798  */
4799 static void dump_aux_monsters(FILE *fff)
4800 {
4801         /* Monsters slain */
4802
4803         int k;
4804         long uniq_total = 0;
4805         long norm_total = 0;
4806         s16b *who;
4807
4808         /* Sort by monster level */
4809         u16b why = 2;
4810
4811 #ifdef JP
4812         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4813 #else
4814         fprintf(fff, "\n  [Defeated Monsters]\n\n");
4815 #endif
4816
4817         /* Allocate the "who" array */
4818         C_MAKE(who, max_r_idx, s16b);
4819
4820         /* Count monster kills */
4821         for (k = 1; k < max_r_idx; k++)
4822         {
4823                 monster_race *r_ptr = &r_info[k];
4824
4825                 /* Ignore unused index */
4826                 if (!r_ptr->name) continue;
4827
4828                 /* Unique monsters */
4829                 if (r_ptr->flags1 & RF1_UNIQUE)
4830                 {
4831                         bool dead = (r_ptr->max_num == 0);
4832                         if (dead)
4833                         {
4834                                 norm_total++;
4835
4836                                 /* Add a unique monster to the list */
4837                                 who[uniq_total++] = k;
4838                         }
4839                 }
4840
4841                 /* Normal monsters */
4842                 else
4843                 {
4844                         if (r_ptr->r_pkills > 0)
4845                         {
4846                                 norm_total += r_ptr->r_pkills;
4847                         }
4848                 }
4849         }
4850
4851
4852         /* No monsters is defeated */
4853         if (norm_total < 1)
4854         {
4855 #ifdef JP
4856                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4857 #else
4858                 fprintf(fff,"You have defeated no enemies yet.\n");
4859 #endif
4860         }
4861
4862         /* Defeated more than one normal monsters */
4863         else if (uniq_total == 0)
4864         {
4865 #ifdef JP
4866                 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4867 #else
4868                 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4869 #endif
4870         }
4871
4872         /* Defeated more than one unique monsters */
4873         else /* if (uniq_total > 0) */
4874         {
4875 #ifdef JP
4876                 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4877 #else
4878                 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4879 #endif
4880
4881
4882                 /* Select the sort method */
4883                 ang_sort_comp = ang_sort_comp_hook;
4884                 ang_sort_swap = ang_sort_swap_hook;
4885
4886                 /* Sort the array by dungeon depth of monsters */
4887                 ang_sort(who, &why, uniq_total);
4888
4889 #ifdef JP
4890                 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4891 #else
4892                 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4893 #endif
4894
4895                 /* Print top 10 */
4896                 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4897                 {
4898                         monster_race *r_ptr = &r_info[who[k]];
4899
4900 #ifdef JP
4901                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4902 #else
4903                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4904 #endif
4905                 }
4906
4907         }
4908
4909         /* Free the "who" array */
4910         C_KILL(who, max_r_idx, s16b);
4911 }
4912
4913
4914 /*
4915  *
4916  */
4917 static void dump_aux_race_history(FILE *fff)
4918 {
4919         if (p_ptr->old_race1 || p_ptr->old_race2)
4920         {
4921                 int i;
4922
4923 #ifdef JP
4924                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4925 #else
4926                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4927 #endif
4928                 for (i = 0; i < MAX_RACES; i++)
4929                 {
4930                         if (p_ptr->start_race == i) continue;
4931                         if (i < 32)
4932                         {
4933                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4934                         }
4935                         else
4936                         {
4937                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4938                         }
4939 #ifdef JP
4940                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4941 #else
4942                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4943 #endif
4944                 }
4945
4946                 fputc('\n', fff);
4947         }
4948 }
4949
4950
4951 /*
4952  *
4953  */
4954 static void dump_aux_realm_history(FILE *fff)
4955 {
4956         if (p_ptr->old_realm)
4957         {
4958                 int i;
4959
4960                 fputc('\n', fff);
4961                 for (i = 0; i < MAX_MAGIC; i++)
4962                 {
4963                         if (!(p_ptr->old_realm & 1L << i)) continue;
4964 #ifdef JP
4965                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4966 #else
4967                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4968 #endif
4969                 }
4970                 fputc('\n', fff);
4971         }
4972 }
4973
4974
4975 /*
4976  *
4977  */
4978 static void dump_aux_virtues(FILE *fff)
4979 {
4980 #ifdef JP
4981         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4982 #else
4983         fprintf(fff, "\n\n  [Virtues]\n\n");
4984 #endif
4985
4986 #ifdef JP
4987         fprintf(fff, "°À­ : %s\n", your_alignment());
4988 #else
4989         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4990 #endif
4991
4992         fprintf(fff, "\n");
4993         dump_virtues(fff);
4994 }
4995
4996
4997 /*
4998  *
4999  */
5000 static void dump_aux_mutations(FILE *fff)
5001 {
5002         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
5003         {
5004 #ifdef JP
5005                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
5006 #else
5007                 fprintf(fff, "\n\n  [Mutations]\n\n");
5008 #endif
5009
5010                 dump_mutations(fff);
5011         }
5012 }
5013
5014
5015 /*
5016  *
5017  */
5018 static void dump_aux_equipment_inventory(FILE *fff)
5019 {
5020         int i;
5021         char o_name[MAX_NLEN];
5022
5023         /* Dump the equipment */
5024         if (equip_cnt)
5025         {
5026 #ifdef JP
5027                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
5028 #else
5029                 fprintf(fff, "  [Character Equipment]\n\n");
5030 #endif
5031
5032                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5033                 {
5034                         object_desc(o_name, &inventory[i], 0);
5035                         if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
5036 #ifdef JP
5037                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
5038 #else
5039                                 strcpy(o_name, "(wielding with two-hands)");
5040 #endif
5041
5042                         fprintf(fff, "%c) %s\n",
5043                                 index_to_label(i), o_name);
5044                 }
5045                 fprintf(fff, "\n\n");
5046         }
5047
5048         /* Dump the inventory */
5049 #ifdef JP
5050         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
5051 #else
5052         fprintf(fff, "  [Character Inventory]\n\n");
5053 #endif
5054
5055         for (i = 0; i < INVEN_PACK; i++)
5056         {
5057                 /* Don't dump the empty slots */
5058                 if (!inventory[i].k_idx) break;
5059
5060                 /* Dump the inventory slots */
5061                 object_desc(o_name, &inventory[i], 0);
5062                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
5063         }
5064
5065         /* Add an empty line */
5066         fprintf(fff, "\n\n");
5067 }
5068
5069
5070 /*
5071  *
5072  */
5073 static void dump_aux_home_museum(FILE *fff)
5074 {
5075         char o_name[MAX_NLEN];
5076         store_type  *st_ptr;
5077
5078         /* Do we need it?? */
5079         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
5080
5081         /* Print the home */
5082         st_ptr = &town[1].store[STORE_HOME];
5083
5084         /* Home -- if anything there */
5085         if (st_ptr->stock_num)
5086         {
5087                 int i;
5088                 int x = 1;
5089
5090 #ifdef JP
5091                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
5092 #else
5093                 fprintf(fff, "  [Home Inventory]\n");
5094 #endif
5095
5096                 /* Dump all available items */
5097                 for (i = 0; i < st_ptr->stock_num; i++)
5098                 {
5099                         if ((i % 12) == 0)
5100 #ifdef JP
5101                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5102 #else
5103                                 fprintf(fff, "\n ( page %d )\n", x++);
5104 #endif
5105                         object_desc(o_name, &st_ptr->stock[i], 0);
5106                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5107                 }
5108
5109                 /* Add an empty line */
5110                 fprintf(fff, "\n\n");
5111         }
5112
5113
5114         /* Print the home */
5115         st_ptr = &town[1].store[STORE_MUSEUM];
5116
5117         /* Home -- if anything there */
5118         if (st_ptr->stock_num)
5119         {
5120                 int i;
5121                 int x = 1;
5122
5123 #ifdef JP
5124                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
5125 #else
5126                 fprintf(fff, "  [Museum]\n");
5127 #endif
5128
5129                 /* Dump all available items */
5130                 for (i = 0; i < st_ptr->stock_num; i++)
5131                 {
5132 #ifdef JP
5133                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5134                         object_desc(o_name, &st_ptr->stock[i], 0);
5135                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5136 #else
5137                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
5138                         object_desc(o_name, &st_ptr->stock[i], 0);
5139                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5140 #endif
5141
5142                 }
5143
5144                 /* Add an empty line */
5145                 fprintf(fff, "\n\n");
5146         }
5147 }
5148
5149
5150 /*
5151  * Output the character dump to a file
5152  */
5153 errr make_character_dump(FILE *fff)
5154 {
5155 #ifdef JP
5156         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5157                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5158 #else
5159         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
5160                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5161 #endif
5162
5163         update_playtime();
5164
5165         dump_aux_display_player(fff);
5166         dump_aux_last_message(fff);
5167         dump_aux_options(fff);
5168         dump_aux_recall(fff);
5169         dump_aux_quest(fff);
5170         dump_aux_arena(fff);
5171         dump_aux_monsters(fff);
5172         dump_aux_virtues(fff);
5173         dump_aux_race_history(fff);
5174         dump_aux_realm_history(fff);
5175         dump_aux_class_special(fff);
5176         dump_aux_mutations(fff);
5177         dump_aux_pet(fff);
5178         fputs("\n\n", fff);
5179         dump_aux_equipment_inventory(fff);
5180         dump_aux_home_museum(fff);
5181
5182 #ifdef JP
5183         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5184 #else
5185         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
5186 #endif
5187
5188         return 0;
5189 }
5190
5191 /*
5192  * Hack -- Dump a character description file
5193  *
5194  * XXX XXX XXX Allow the "full" flag to dump additional info,
5195  * and trigger its usage from various places in the code.
5196  */
5197 errr file_character(cptr name)
5198 {
5199         int             fd = -1;
5200         FILE            *fff = NULL;
5201         char            buf[1024];
5202
5203         /* Build the filename */
5204         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5205
5206         /* File type is "TEXT" */
5207         FILE_TYPE(FILE_TYPE_TEXT);
5208
5209         /* Check for existing file */
5210         fd = fd_open(buf, O_RDONLY);
5211
5212         /* Existing file */
5213         if (fd >= 0)
5214         {
5215                 char out_val[160];
5216
5217                 /* Close the file */
5218                 (void)fd_close(fd);
5219
5220                 /* Build query */
5221 #ifdef JP
5222                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
5223 #else
5224                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5225 #endif
5226
5227
5228                 /* Ask */
5229                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5230         }
5231
5232         /* Open the non-existing file */
5233         if (fd < 0) fff = my_fopen(buf, "w");
5234
5235         /* Invalid file */
5236         if (!fff)
5237         {
5238                 /* Message */
5239 #ifdef JP
5240                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5241 #else
5242                 prt("Character dump failed!", 0, 0);
5243 #endif
5244
5245                 (void)inkey();
5246
5247                 /* Error */
5248                 return (-1);
5249         }
5250
5251         (void)make_character_dump(fff);
5252
5253         /* Close it */
5254         my_fclose(fff);
5255
5256
5257         /* Message */
5258 #ifdef JP
5259 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5260 #else
5261         msg_print("Character dump successful.");
5262 #endif
5263
5264         msg_print(NULL);
5265
5266         /* Success */
5267         return (0);
5268 }
5269
5270
5271 /*
5272  * Display single line of on-line help file
5273  *
5274  * You can insert some special color tag to change text color.
5275  * Such as...
5276  * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5277  *
5278  * A colored segment is between "[[[[y|" and the last "|".
5279  * You can use any single character in place of the "|".
5280  */
5281 static void show_file_aux_line(cptr str, int cy, cptr shower)
5282 {
5283         static const char tag_str[] = "[[[[";
5284         byte color = TERM_WHITE;
5285         char in_tag = '\0';
5286         int cx = 0;
5287         int i;
5288         char lcstr[1024];
5289
5290         if (shower)
5291         {
5292                 /* Make a lower case version of str for searching */
5293                 strcpy(lcstr, str);
5294                 str_tolower(lcstr);
5295         }
5296
5297         /* Initial cursor position */
5298         Term_gotoxy(cx, cy);
5299
5300         for (i = 0; str[i];)
5301         {
5302                 int len = strlen(&str[i]);
5303                 int showercol = len + 1;
5304                 int bracketcol = len + 1;
5305                 int endcol = len;
5306                 cptr ptr;
5307
5308                 /* Search for a shower string in the line */
5309                 if (shower)
5310                 {
5311                         ptr = my_strstr(&lcstr[i], shower);
5312                         if (ptr) showercol = ptr - &lcstr[i];
5313                 }
5314
5315                 /* Search for a color segment tag */
5316                 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5317                 if (ptr) bracketcol = ptr - &str[i];
5318
5319                 /* A color tag is found */
5320                 if (bracketcol < endcol) endcol = bracketcol;
5321
5322                 /* The shower string is found before the color tag */
5323                 if (showercol < endcol) endcol = showercol;
5324
5325                 /* Print a segment of the line */
5326                 Term_addstr(endcol, color, &str[i]);
5327                 cx += endcol;
5328                 i += endcol;
5329
5330                 /* Shower string? */
5331                 if (endcol == showercol)
5332                 {
5333                         int showerlen = strlen(shower);
5334
5335                         /* Print the shower string in yellow */
5336                         Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5337                         cx += showerlen;
5338                         i += showerlen;
5339                 }
5340
5341                 /* Colored segment? */
5342                 else if (endcol == bracketcol)
5343                 {
5344                         if (in_tag)
5345                         {
5346                                 /* Found the end of colored segment */
5347                                 i++;
5348
5349                                 /* Now looking for an another tag_str */
5350                                 in_tag = '\0';
5351
5352                                 /* Set back to the default color */
5353                                 color = TERM_WHITE;
5354                         }
5355                         else
5356                         {
5357                                 /* Found a tag_str, and get a tag color */
5358                                 i += sizeof(tag_str)-1;
5359
5360                                 /* Get tag color */
5361                                 color = color_char_to_attr(str[i]);
5362
5363                                 /* Illegal color tag */
5364                                 if (color == 255 || str[i+1] == '\0')
5365                                 {
5366                                         /* Illegal color tag */
5367                                         color = TERM_WHITE;
5368
5369                                         /* Print the broken tag as a string */
5370                                         Term_addstr(-1, TERM_WHITE, tag_str);
5371                                         cx += sizeof(tag_str)-1;
5372                                 }
5373                                 else
5374                                 {
5375                                         /* Skip the color tag */
5376                                         i++;
5377
5378                                         /* Now looking for a close tag */
5379                                         in_tag = str[i];
5380
5381                                         /* Skip the close-tag-indicator */
5382                                         i++;
5383                                 }
5384                         }
5385                 }
5386
5387         } /* for (i = 0; str[i];) */
5388
5389         /* Clear rest of line */
5390         Term_erase(cx, cy, 255);
5391 }
5392
5393
5394 /*
5395  * Recursive file perusal.
5396  *
5397  * Process various special text in the input file, including
5398  * the "menu" structures used by the "help file" system.
5399  *
5400  * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5401  */
5402 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5403 {
5404         int i, n, skey;
5405
5406         /* Number of "real" lines passed by */
5407         int next = 0;
5408
5409         /* Number of "real" lines in the file */
5410         int size = 0;
5411
5412         /* Backup value for "line" */
5413         int back = 0;
5414
5415         /* This screen has sub-screens */
5416         bool menu = FALSE;
5417
5418         /* Current help file */
5419         FILE *fff = NULL;
5420
5421         /* Find this string (if any) */
5422         cptr find = NULL;
5423
5424         /* Jump to this tag */
5425         cptr tag = NULL;
5426
5427         /* Hold strings to find/show */
5428         char finder_str[81];
5429         char shower_str[81];
5430         char back_str[81];
5431
5432         /* String to show */
5433         cptr shower = NULL;
5434
5435         /* Filename */
5436         char filename[1024];
5437
5438         /* Describe this thing */
5439         char caption[128];
5440
5441         /* Path buffer */
5442         char path[1024];
5443
5444         /* General buffer */
5445         char buf[1024];
5446
5447         /* Sub-menu information */
5448         char hook[68][32];
5449
5450         bool reverse = (line < 0);
5451
5452         int wid, hgt, rows;
5453
5454         Term_get_size(&wid, &hgt);
5455         rows = hgt - 4;
5456
5457         /* Wipe finder */
5458         strcpy(finder_str, "");
5459
5460         /* Wipe shower */
5461         strcpy(shower_str, "");
5462
5463         /* Wipe caption */
5464         strcpy(caption, "");
5465
5466         /* Wipe the hooks */
5467         for (i = 0; i < 68; i++)
5468         {
5469                 hook[i][0] = '\0';
5470         }
5471
5472         /* Copy the filename */
5473         strcpy(filename, name);
5474
5475         n = strlen(filename);
5476
5477         /* Extract the tag from the filename */
5478         for (i = 0; i < n; i++)
5479         {
5480                 if (filename[i] == '#')
5481                 {
5482                         filename[i] = '\0';
5483                         tag = filename + i + 1;
5484                         break;
5485                 }
5486         }
5487
5488         /* Redirect the name */
5489         name = filename;
5490
5491         /* Hack XXX XXX XXX */
5492         if (what)
5493         {
5494                 /* Caption */
5495                 strcpy(caption, what);
5496
5497                 /* Access the "file" */
5498                 strcpy(path, name);
5499
5500                 /* Open */
5501                 fff = my_fopen(path, "r");
5502         }
5503
5504         /* Look in "help" */
5505         if (!fff)
5506         {
5507                 /* Caption */
5508 #ifdef JP
5509 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5510 #else
5511                 sprintf(caption, "Help file '%s'", name);
5512 #endif
5513
5514
5515                 /* Build the filename */
5516                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5517
5518                 /* Open the file */
5519                 fff = my_fopen(path, "r");
5520         }
5521
5522         /* Look in "info" */
5523         if (!fff)
5524         {
5525                 /* Caption */
5526 #ifdef JP
5527 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5528 #else
5529                 sprintf(caption, "Info file '%s'", name);
5530 #endif
5531
5532
5533                 /* Build the filename */
5534                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5535
5536                 /* Open the file */
5537                 fff = my_fopen(path, "r");
5538         }
5539
5540         /* Look in "info" */
5541         if (!fff)
5542         {
5543                 /* Build the filename */
5544                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5545
5546                 for (i = 0; path[i]; i++)
5547                         if ('\\' == path[i])
5548                                 path[i] = PATH_SEP[0];
5549
5550                 /* Caption */
5551 #ifdef JP
5552 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5553 #else
5554                 sprintf(caption, "Info file '%s'", name);
5555 #endif
5556
5557                 /* Open the file */
5558                 fff = my_fopen(path, "r");
5559         }
5560
5561         /* Oops */
5562         if (!fff)
5563         {
5564                 /* Message */
5565 #ifdef JP
5566 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5567 #else
5568                 msg_format("Cannot open '%s'.", name);
5569 #endif
5570
5571                 msg_print(NULL);
5572
5573                 /* Oops */
5574                 return (TRUE);
5575         }
5576
5577
5578         /* Pre-Parse the file */
5579         while (TRUE)
5580         {
5581                 char *str = buf;
5582
5583                 /* Read a line or stop */
5584                 if (my_fgets(fff, buf, sizeof(buf))) break;
5585
5586                 /* XXX Parse "menu" items */
5587                 if (prefix(str, "***** "))
5588                 {
5589                         /* Notice "menu" requests */
5590                         if ((str[6] == '[') && isalpha(str[7]))
5591                         {
5592                                 /* Extract the menu item */
5593                                 int k = str[7] - 'A';
5594
5595                                 /* This is a menu file */
5596                                 menu = TRUE;
5597
5598                                 if ((str[8] == ']') && (str[9] == ' '))
5599                                 {
5600                                         /* Extract the menu item */
5601                                         strncpy(hook[k], str + 10, 31);
5602
5603                                         /* Make sure it's null-terminated */
5604                                         hook[k][31] = '\0';
5605                                 }
5606                         }
5607                         /* Notice "tag" requests */
5608                         else if (str[6] == '<')
5609                         {
5610                                 size_t len = strlen(str);
5611
5612                                 if (str[len - 1] == '>')
5613                                 {
5614                                         str[len - 1] = '\0';
5615                                         if (tag && streq(str + 7, tag)) line = next;
5616                                 }
5617                         }
5618
5619                         /* Skip this */
5620                         continue;
5621                 }
5622
5623                 /* Count the "real" lines */
5624                 next++;
5625         }
5626
5627         /* Save the number of "real" lines */
5628         size = next;
5629
5630         /* start from bottom when reverse mode */
5631         if (line == -1) line = ((size-1)/rows)*rows;
5632
5633         /* Clear screen */
5634         Term_clear();
5635
5636         /* Display the file */
5637         while (TRUE)
5638         {
5639                 /* Restart when necessary */
5640                 if (line >= size - rows) line = size - rows;
5641                 if (line < 0) line = 0;
5642
5643                 /* Re-open the file if needed */
5644                 if (next > line)
5645                 {
5646                         /* Close it */
5647                         my_fclose(fff);
5648
5649                         /* Hack -- Re-Open the file */
5650                         fff = my_fopen(path, "r");
5651
5652                         /* Oops */
5653                         if (!fff) return (FALSE);
5654
5655                         /* File has been restarted */
5656                         next = 0;
5657                 }
5658
5659                 /* Goto the selected line */
5660                 while (next < line)
5661                 {
5662                         /* Get a line */
5663                         if (my_fgets(fff, buf, sizeof(buf))) break;
5664
5665                         /* Skip tags/links */
5666                         if (prefix(buf, "***** ")) continue;
5667
5668                         /* Count the lines */
5669                         next++;
5670                 }
5671
5672                 /* Dump the next 20, or rows, lines of the file */
5673                 for (i = 0; i < rows; )
5674                 {
5675                         cptr str = buf;
5676
5677                         /* Hack -- track the "first" line */
5678                         if (!i) line = next;
5679
5680                         /* Get a line of the file or stop */
5681                         if (my_fgets(fff, buf, sizeof(buf))) break;
5682
5683                         /* Hack -- skip "special" lines */
5684                         if (prefix(buf, "***** ")) continue;
5685
5686                         /* Count the "real" lines */
5687                         next++;
5688
5689                         /* Hack -- keep searching */
5690                         if (find && !i)
5691                         {
5692                                 char lc_buf[1024];
5693
5694                                 /* Make a lower case version of str for searching */
5695                                 strcpy(lc_buf, str);
5696                                 str_tolower(lc_buf);
5697
5698                                 if (!my_strstr(lc_buf, find)) continue;
5699                         }
5700
5701                         /* Hack -- stop searching */
5702                         find = NULL;
5703
5704                         /* Dump the line */
5705                         show_file_aux_line(str, i + 2, shower);
5706
5707                         /* Count the printed lines */
5708                         i++;
5709                 }
5710
5711                 while (i < rows)
5712                 {
5713                         /* Clear rest of line */
5714                         Term_erase(0, i + 2, 255);
5715
5716                         i++;
5717                 }
5718
5719                 /* Hack -- failed search */
5720                 if (find)
5721                 {
5722                         bell();
5723                         line = back;
5724                         find = NULL;
5725                         continue;
5726                 }
5727
5728
5729                 /* Show a general "title" */
5730                 if (show_version)
5731                 {
5732                         prt(format(
5733 #ifdef JP
5734                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5735 #else
5736                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5737 #endif
5738
5739                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5740                            caption, line, size), 0, 0);
5741                 }
5742                 else
5743                 {
5744                         prt(format(
5745 #ifdef JP
5746                                 "[%s, %d/%d]",
5747 #else
5748                                 "[%s, Line %d/%d]",
5749 #endif
5750                                 caption, line, size), 0, 0);
5751                 }
5752
5753                 /* Prompt -- small files */
5754                 if (size <= rows)
5755                 {
5756                         /* Wait for it */
5757 #ifdef JP
5758 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5759 #else
5760                         prt("[Press ESC to exit.]", hgt - 1, 0);
5761 #endif
5762
5763                 }
5764
5765                 /* Prompt -- large files */
5766                 else
5767                 {
5768 #ifdef JP
5769                         if(reverse)
5770                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5771                         else
5772                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5773 #else
5774                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5775 #endif
5776                 }
5777
5778                 /* Get a special key code */
5779                 skey = inkey_special(TRUE);
5780
5781                 switch (skey)
5782                 {
5783                 /* Show the help for the help */
5784                 case '?':
5785                         /* Hack - prevent silly recursion */
5786 #ifdef JP
5787                         if (strcmp(name, "jhelpinfo.txt") != 0)
5788                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5789 #else
5790                         if (strcmp(name, "helpinfo.txt") != 0)
5791                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5792 #endif
5793                         break;
5794
5795                 /* Hack -- try showing */
5796                 case '=':
5797                         /* Get "shower" */
5798 #ifdef JP
5799                         prt("¶¯Ä´: ", hgt - 1, 0);
5800 #else
5801                         prt("Show: ", hgt - 1, 0);
5802 #endif
5803
5804                         strcpy(back_str, shower_str);
5805                         if (askfor(shower_str, 80))
5806                         {
5807                                 if (shower_str[0])
5808                                 {
5809                                         /* Make it lowercase */
5810                                         str_tolower(shower_str);
5811
5812                                         /* Show it */
5813                                         shower = shower_str;
5814                                 }
5815                                 else shower = NULL; /* Stop showing */
5816                         }
5817                         else strcpy(shower_str, back_str);
5818                         break;
5819
5820                 /* Hack -- try finding */
5821                 case '/':
5822                 case KTRL('s'):
5823                         /* Get "finder" */
5824 #ifdef JP
5825                         prt("¸¡º÷: ", hgt - 1, 0);
5826 #else
5827                         prt("Find: ", hgt - 1, 0);
5828 #endif
5829
5830                         strcpy(back_str, finder_str);
5831                         if (askfor(finder_str, 80))
5832                         {
5833                                 if (finder_str[0])
5834                                 {
5835                                         /* Find it */
5836                                         find = finder_str;
5837                                         back = line;
5838                                         line = line + 1;
5839
5840                                         /* Make finder lowercase */
5841                                         str_tolower(finder_str);
5842
5843                                         /* Show it */
5844                                         shower = finder_str;
5845                                 }
5846                                 else shower = NULL; /* Stop showing */
5847                         }
5848                         else strcpy(finder_str, back_str);
5849                         break;
5850
5851                 /* Hack -- go to a specific line */
5852                 case '#':
5853                         {
5854                                 char tmp[81];
5855 #ifdef JP
5856                                 prt("¹Ô: ", hgt - 1, 0);
5857 #else
5858                                 prt("Goto Line: ", hgt - 1, 0);
5859 #endif
5860
5861                                 strcpy(tmp, "0");
5862
5863                                 if (askfor(tmp, 80)) line = atoi(tmp);
5864                         }
5865                         break;
5866
5867                 /* Hack -- go to the top line */
5868                 case SKEY_TOP:
5869                         line = 0;
5870                         break;
5871
5872                 /* Hack -- go to the bottom line */
5873                 case SKEY_BOTTOM:
5874                         line = ((size - 1) / rows) * rows;
5875                         break;
5876
5877                 /* Hack -- go to a specific file */
5878                 case '%':
5879                         {
5880                                 char tmp[81];
5881 #ifdef JP
5882                                 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5883                                 strcpy(tmp, "jhelp.hlp");
5884 #else
5885                                 prt("Goto File: ", hgt - 1, 0);
5886                                 strcpy(tmp, "help.hlp");
5887 #endif
5888
5889                                 if (askfor(tmp, 80))
5890                                 {
5891                                         if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5892                                 }
5893                         }
5894                         break;
5895
5896                 /* Allow backing up */
5897                 case '-':
5898                         line = line + (reverse ? rows : -rows);
5899                         if (line < 0) line = 0;
5900                         break;
5901
5902                 /* One page up */
5903                 case SKEY_PGUP:
5904                         line = line - rows;
5905                         if (line < 0) line = 0;
5906                         break;
5907
5908                 /* Advance a single line */
5909                 case '\n':
5910                 case '\r':
5911                         line = line + (reverse ? -1 : 1);
5912                         if (line < 0) line = 0;
5913                         break;
5914
5915                 /* Move up / down */
5916                 case '8':
5917                 case SKEY_UP:
5918                         line--;
5919                         if (line < 0) line = 0;
5920                         break;
5921
5922                 case '2':
5923                 case SKEY_DOWN:
5924                         line++;
5925                         break;
5926
5927                 /* Advance one page */
5928                 case ' ':
5929                         line = line + (reverse ? -rows : rows);
5930                         if (line < 0) line = 0;
5931                         break;
5932
5933                 /* One page down */
5934                 case SKEY_PGDOWN:
5935                         line = line + rows;
5936                         break;
5937                 }
5938
5939                 /* Recurse on numbers */
5940                 if (menu)
5941                 {
5942                         int key = -1;
5943
5944                         if (!(skey & SKEY_MASK) && isalpha(skey))
5945                                 key = skey - 'A';
5946
5947                         if ((key > -1) && hook[key][0])
5948                         {
5949                                 /* Recurse on that file */
5950                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5951                                         skey = 'q';
5952                         }
5953                 }
5954
5955                 /* Hack, dump to file */
5956                 if (skey == '|')
5957                 {
5958                         FILE *ffp;
5959                         char buff[1024];
5960                         char xtmp[82];
5961
5962                         strcpy (xtmp, "");
5963
5964 #ifdef JP
5965                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
5966 #else
5967                         if (!get_string("File name: ", xtmp, 80)) continue;
5968 #endif
5969
5970                         /* Close it */
5971                         my_fclose(fff);
5972
5973                         /* Build the filename */
5974                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5975
5976                         /* Hack -- Re-Open the file */
5977                         fff = my_fopen(path, "r");
5978
5979                         ffp = my_fopen(buff, "w");
5980
5981                         /* Oops */
5982                         if (!(fff && ffp))
5983                         {
5984 #ifdef JP
5985                                 msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
5986 #else
5987                                 msg_print("Failed to open file.");
5988 #endif
5989                                 skey = ESCAPE;
5990                                 break;
5991                         }
5992
5993                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
5994                         my_fputs(ffp, xtmp, 80);
5995                         my_fputs(ffp, "\n", 80);
5996
5997                         while (!my_fgets(fff, buff, sizeof(buff)))
5998                                 my_fputs(ffp, buff, 80);
5999
6000                         /* Close it */
6001                         my_fclose(fff);
6002                         my_fclose(ffp);
6003
6004                         /* Hack -- Re-Open the file */
6005                         fff = my_fopen(path, "r");
6006                 }
6007
6008                 /* Return to last screen */
6009                 if ((skey == ESCAPE) || (skey == '<')) break;
6010
6011                 /* Exit on the ^q */
6012                 if (skey == KTRL('q')) skey = 'q';
6013
6014                 /* Exit on the q key */
6015                 if (skey == 'q') break;
6016         }
6017
6018         /* Close the file */
6019         my_fclose(fff);
6020
6021         /* Escape */
6022         if (skey == 'q') return (FALSE);
6023
6024         /* Normal return */
6025         return (TRUE);
6026 }
6027
6028
6029 /*
6030  * Peruse the On-Line-Help
6031  */
6032 void do_cmd_help(void)
6033 {
6034         /* Save screen */
6035         screen_save();
6036
6037         /* Peruse the main help file */
6038 #ifdef JP
6039 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
6040 #else
6041         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
6042 #endif
6043
6044
6045         /* Load screen */
6046         screen_load();
6047 }
6048
6049
6050 /*
6051  * Process the player name.
6052  * Extract a clean "base name".
6053  * Build the savefile name if needed.
6054  */
6055 void process_player_name(bool sf)
6056 {
6057         int i, k = 0;
6058         char old_player_base[32] = "";
6059
6060         if (character_generated) strcpy(old_player_base, player_base);
6061
6062         /* Cannot be too long */
6063 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
6064 #ifdef MSDOS
6065         if (strlen(player_name) > 8)
6066 #else
6067         if (strlen(player_name) > 15)
6068 #endif
6069         {
6070                 /* Name too long */
6071 #ifdef JP
6072 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
6073 #else
6074                 quit_fmt("The name '%s' is too long!", player_name);
6075 #endif
6076
6077         }
6078 #endif
6079
6080         /* Cannot contain "icky" characters */
6081         for (i = 0; player_name[i]; i++)
6082         {
6083                 /* No control characters */
6084 #ifdef JP
6085                 if (iskanji(player_name[i])){i++;continue;}
6086                 if (iscntrl( (unsigned char)player_name[i]))
6087 #else
6088                 if (iscntrl(player_name[i]))
6089 #endif
6090
6091                 {
6092                         /* Illegal characters */
6093 #ifdef JP
6094 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
6095 #else
6096                         quit_fmt("The name '%s' contains control chars!", player_name);
6097 #endif
6098
6099                 }
6100         }
6101
6102
6103 #ifdef MACINTOSH
6104
6105         /* Extract "useful" letters */
6106         for (i = 0; player_name[i]; i++)
6107         {
6108 #ifdef JP
6109                 unsigned char c = player_name[i];
6110 #else
6111                 char c = player_name[i];
6112 #endif
6113
6114
6115                 /* Convert "dot" to "underscore" */
6116                 if (c == '.') c = '_';
6117
6118                 /* Accept all the letters */
6119                 player_base[k++] = c;
6120         }
6121
6122 #else
6123
6124         /* Extract "useful" letters */
6125         for (i = 0; player_name[i]; i++)
6126         {
6127 #ifdef JP
6128                 unsigned char c = player_name[i];
6129 #else
6130                 char c = player_name[i];
6131 #endif
6132
6133                 /* Accept some letters */
6134 #ifdef JP
6135                 if(iskanji(c)){
6136                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
6137                   player_base[k++] = c;
6138                   i++;
6139                   player_base[k++] = player_name[i];
6140                 }
6141 #ifdef SJIS
6142                 else if (iskana(c)) player_base[k++] = c;
6143 #endif
6144                 else
6145 #endif
6146                 /* Convert path separator to underscore */
6147                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
6148                         player_base[k++] = '_';
6149                         i += strlen(PATH_SEP);
6150                 }
6151                 /* Convert some characters to underscore */
6152 #ifdef MSDOS
6153                 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6154 #elif defined(WINDOWS)
6155                 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6156 #endif
6157                 else if (isprint(c)) player_base[k++] = c;
6158         }
6159
6160 #endif
6161
6162
6163 #if defined(MSDOS)
6164
6165         /* Hack -- max length */
6166         if (k > 8) k = 8;
6167
6168 #endif
6169
6170         /* Terminate */
6171         player_base[k] = '\0';
6172
6173         /* Require a "base" name */
6174         if (!player_base[0]) strcpy(player_base, "PLAYER");
6175
6176
6177 #ifdef SAVEFILE_MUTABLE
6178
6179         /* Accept */
6180         sf = TRUE;
6181
6182 #endif
6183         if (!savefile_base[0] && savefile[0])
6184         {
6185                 cptr s;
6186                 s = savefile;
6187                 while (1)
6188                 {
6189                         cptr t;
6190                         t = my_strstr(s, PATH_SEP);
6191                         if (!t)
6192                                 break;
6193                         s = t+1;
6194                 }
6195                 strcpy(savefile_base, s);
6196         }
6197
6198         if (!savefile_base[0] || !savefile[0])
6199                 sf = TRUE;
6200
6201         /* Change the savefile name */
6202         if (sf)
6203         {
6204                 char temp[128];
6205
6206                 strcpy(savefile_base, player_base);
6207
6208 #ifdef SAVEFILE_USE_UID
6209                 /* Rename the savefile, using the player_uid and player_base */
6210                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6211 #else
6212                 /* Rename the savefile, using the player_base */
6213                 (void)sprintf(temp, "%s", player_base);
6214 #endif
6215
6216 #ifdef VM
6217                 /* Hack -- support "flat directory" usage on VM/ESA */
6218                 (void)sprintf(temp, "%s.sv", player_base);
6219 #endif /* VM */
6220
6221                 /* Build the filename */
6222                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6223         }
6224
6225         /* Load an autopick preference file */
6226         if (character_generated)
6227         {
6228                 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6229         }
6230 }
6231
6232
6233 /*
6234  * Gets a name for the character, reacting to name changes.
6235  *
6236  * Assumes that "display_player(0)" has just been called
6237  *
6238  * Perhaps we should NOT ask for a name (at "birth()") on
6239  * Unix machines?  XXX XXX
6240  *
6241  * What a horrible name for a global function.  XXX XXX XXX
6242  */
6243 void get_name(void)
6244 {
6245         char tmp[64];
6246
6247         /* Save the player name */
6248         strcpy(tmp, player_name);
6249
6250         /* Prompt for a new name */
6251 #ifdef JP
6252         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6253 #else
6254         if (get_string("Enter a name for your character: ", tmp, 15))
6255 #endif
6256         {
6257                 /* Use the name */
6258                 strcpy(player_name, tmp);
6259         }
6260
6261         if (0 == strlen(player_name))
6262         {
6263                 /* Use default name */
6264                 strcpy(player_name, "PLAYER");
6265         }
6266
6267         strcpy(tmp,ap_ptr->title);
6268 #ifdef JP
6269         if(ap_ptr->no == 1)
6270                 strcat(tmp,"¤Î");
6271 #else
6272         strcat(tmp, " ");
6273 #endif
6274         strcat(tmp,player_name);
6275
6276         /* Re-Draw the name (in light blue) */
6277         Term_erase(34, 1, 255);
6278         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6279
6280         /* Erase the prompt, etc */
6281         clear_from(22);
6282 }
6283
6284
6285
6286 /*
6287  * Hack -- commit suicide
6288  */
6289 void do_cmd_suicide(void)
6290 {
6291         int i;
6292
6293         /* Flush input */
6294         flush();
6295
6296         /* Verify Retirement */
6297         if (p_ptr->total_winner)
6298         {
6299                 /* Verify */
6300 #ifdef JP
6301 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6302 #else
6303                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6304 #endif
6305
6306         }
6307
6308         /* Verify Suicide */
6309         else
6310         {
6311                 /* Verify */
6312 #ifdef JP
6313 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6314 #else
6315                 if (!get_check("Do you really want to commit suicide? ")) return;
6316 #endif
6317         }
6318
6319
6320         if (!p_ptr->noscore)
6321         {
6322                 /* Special Verification for suicide */
6323 #ifdef JP
6324 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6325 #else
6326                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6327 #endif
6328
6329                 flush();
6330                 i = inkey();
6331                 prt("", 0, 0);
6332                 if (i != '@') return;
6333         }
6334
6335         /* Initialize "last message" buffer */
6336         if (p_ptr->last_message) string_free(p_ptr->last_message);
6337         p_ptr->last_message = NULL;
6338
6339         /* Hack -- Note *winning* message */
6340         if (p_ptr->total_winner && last_words)
6341         {
6342                 char buf[1024] = "";
6343
6344                 do
6345                 {
6346 #ifdef JP
6347                         while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6348 #else
6349                         while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6350 #endif
6351                 }
6352 #ifdef JP
6353                 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6354 #else
6355                 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6356 #endif
6357
6358                 if (buf[0])
6359                 {
6360                         p_ptr->last_message = string_make(buf);
6361                         msg_print(p_ptr->last_message);
6362                 }
6363         }
6364
6365         /* Stop playing */
6366         p_ptr->playing = FALSE;
6367
6368         /* Kill the player */
6369         p_ptr->is_dead = TRUE;
6370
6371         /* Leaving */
6372         p_ptr->leaving = TRUE;
6373
6374         if (!p_ptr->total_winner)
6375         {
6376 #ifdef JP
6377                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6378                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6379 #else
6380                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6381                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6382 #endif
6383                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6384         }
6385
6386         /* Cause of death */
6387 #ifdef JP
6388 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6389 #else
6390         (void)strcpy(p_ptr->died_from, "Quitting");
6391 #endif
6392
6393 }
6394
6395
6396
6397 /*
6398  * Save the game
6399  */
6400 void do_cmd_save_game(int is_autosave)
6401 {
6402         /* Autosaves do not disturb */
6403         if (is_autosave)
6404         {
6405 #ifdef JP
6406 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6407 #else
6408                 msg_print("Autosaving the game...");
6409 #endif
6410
6411         }
6412         else
6413         {
6414                 /* Disturb the player */
6415                 disturb(1, 1);
6416         }
6417
6418         /* Clear messages */
6419         msg_print(NULL);
6420
6421         /* Handle stuff */
6422         handle_stuff();
6423
6424         /* Message */
6425 #ifdef JP
6426 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6427 #else
6428         prt("Saving game...", 0, 0);
6429 #endif
6430
6431
6432         /* Refresh */
6433         Term_fresh();
6434
6435         /* The player is not dead */
6436 #ifdef JP
6437 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6438 #else
6439         (void)strcpy(p_ptr->died_from, "(saved)");
6440 #endif
6441
6442
6443         /* Forbid suspend */
6444         signals_ignore_tstp();
6445
6446         /* Save the player */
6447         if (save_player())
6448         {
6449 #ifdef JP
6450 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6451 #else
6452                 prt("Saving game... done.", 0, 0);
6453 #endif
6454
6455         }
6456
6457         /* Save failed (oops) */
6458         else
6459         {
6460 #ifdef JP
6461 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6462 #else
6463                 prt("Saving game... failed!", 0, 0);
6464 #endif
6465
6466         }
6467
6468         /* Allow suspend again */
6469         signals_handle_tstp();
6470
6471         /* Refresh */
6472         Term_fresh();
6473
6474         /* Note that the player is not dead */
6475 #ifdef JP
6476 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6477 #else
6478         (void)strcpy(p_ptr->died_from, "(alive and well)");
6479 #endif
6480
6481         /* HACK -- don't get sanity blast on updating view */
6482         hack_mind = FALSE;
6483
6484         /* Update stuff */
6485         update_stuff();
6486
6487         /* Initialize monster process */
6488         mproc_init();
6489
6490         /* HACK -- reset the hackish flag */
6491         hack_mind = TRUE;
6492 }
6493
6494
6495 /*
6496  * Save the game and exit
6497  */
6498 void do_cmd_save_and_exit(void)
6499 {
6500         p_ptr->playing = FALSE;
6501
6502         /* Leaving */
6503         p_ptr->leaving = TRUE;
6504 #ifdef JP
6505         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6506 #else
6507         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6508 #endif
6509 }
6510
6511
6512 /*
6513  * Hack -- Calculates the total number of points earned         -JWT-
6514  */
6515 long total_points(void)
6516 {
6517         int i, mult = 100;
6518         s16b max_dl = 0;
6519         u32b point, point_h, point_l;
6520         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6521
6522         if (!preserve_mode) mult += 10;
6523         if (!autoroller) mult += 10;
6524         if (!smart_learn) mult -= 20;
6525         if (smart_cheat) mult += 30;
6526         if (ironman_shops) mult += 50;
6527         if (ironman_small_levels) mult += 10;
6528         if (ironman_empty_levels) mult += 20;
6529         if (!powerup_home) mult += 50;
6530         if (ironman_rooms) mult += 100;
6531         if (ironman_nightmare) mult += 100;
6532
6533         if (mult < 5) mult = 5;
6534
6535         for (i = 0; i < max_d_idx; i++)
6536                 if(max_dlv[i] > max_dl)
6537                         max_dl = max_dlv[i];
6538
6539         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6540         point_h = point_l / 0x10000L;
6541         point_l = point_l % 0x10000L;
6542         point_h *= mult;
6543         point_l *= mult;
6544         point_h += point_l / 0x10000L;
6545         point_l %= 0x10000L;
6546
6547         point_l += ((point_h % 100) << 16);
6548         point_h /= 100;
6549         point_l /= 100;
6550
6551         point = (point_h << 16) + (point_l);
6552         if (p_ptr->arena_number >= 0)
6553                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6554
6555         if (ironman_downward) point *= 2;
6556         if (p_ptr->pclass == CLASS_BERSERKER)
6557         {
6558                 if ( p_ptr->prace == RACE_SPECTRE )
6559                         point = point / 5;
6560         }
6561
6562         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6563         {
6564                 point = 1;
6565                 if (p_ptr->total_winner) point = 2;
6566         }
6567         if (easy_band) point = (0 - point);
6568
6569         return point;
6570 }
6571
6572
6573 #define GRAVE_LINE_WIDTH 31
6574
6575 /*
6576  * Centers a string within a GRAVE_LINE_WIDTH character string          -JWT-
6577  */
6578 static void center_string(char *buf, cptr str)
6579 {
6580         int i, j;
6581
6582         /* Total length */
6583         i = strlen(str);
6584
6585         /* Necessary border */
6586         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6587
6588         /* Mega-Hack */
6589         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6590 }
6591
6592
6593 #if 0
6594 /*
6595  * Save a "bones" file for a dead character
6596  *
6597  * Note that we will not use these files until Angband 2.8.0, and
6598  * then we will only use the name and level on which death occured.
6599  *
6600  * Should probably attempt some form of locking...
6601  */
6602 static void make_bones(void)
6603 {
6604         FILE                *fp;
6605
6606         char                str[1024];
6607
6608
6609         /* Ignore wizards and borgs */
6610         if (!(p_ptr->noscore & 0x00FF))
6611         {
6612                 /* Ignore people who die in town */
6613                 if (dun_level)
6614                 {
6615                         char tmp[128];
6616
6617                         /* XXX XXX XXX "Bones" name */
6618                         sprintf(tmp, "bone.%03d", dun_level);
6619
6620                         /* Build the filename */
6621                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6622
6623                         /* Attempt to open the bones file */
6624                         fp = my_fopen(str, "r");
6625
6626                         /* Close it right away */
6627                         if (fp) my_fclose(fp);
6628
6629                         /* Do not over-write a previous ghost */
6630                         if (fp) return;
6631
6632                         /* File type is "TEXT" */
6633                         FILE_TYPE(FILE_TYPE_TEXT);
6634
6635                         /* Grab permissions */
6636                         safe_setuid_grab();
6637
6638                         /* Try to write a new "Bones File" */
6639                         fp = my_fopen(str, "w");
6640
6641                         /* Drop permissions */
6642                         safe_setuid_drop();
6643
6644                         /* Not allowed to write it?  Weird. */
6645                         if (!fp) return;
6646
6647                         /* Save the info */
6648                         fprintf(fp, "%s\n", player_name);
6649                         fprintf(fp, "%d\n", p_ptr->mhp);
6650                         fprintf(fp, "%d\n", p_ptr->prace);
6651                         fprintf(fp, "%d\n", p_ptr->pclass);
6652
6653                         /* Close and save the Bones file */
6654                         my_fclose(fp);
6655                 }
6656         }
6657 }
6658 #endif
6659
6660
6661 /*
6662  * Redefinable "print_tombstone" action
6663  */
6664 bool (*tombstone_aux)(void) = NULL;
6665
6666
6667 /*
6668  * Display a "tomb-stone"
6669  */
6670 static void print_tomb(void)
6671 {
6672         bool done = FALSE;
6673
6674         /* Do we use a special tombstone ? */
6675         if (tombstone_aux)
6676         {
6677                 /* Use tombstone hook */
6678                 done = (*tombstone_aux)();
6679         }
6680
6681         /* Print the text-tombstone */
6682         if (!done)
6683         {
6684                 cptr   p;
6685                 char   tmp[160];
6686                 char   buf[1024];
6687                 char   dummy[80];
6688                 char   *t;
6689                 FILE   *fp;
6690                 time_t ct = time((time_t)0);
6691 #ifdef JP
6692                 int    extra_line = 0;
6693 #endif
6694
6695                 /* Clear screen */
6696                 Term_clear();
6697
6698                 /* Build the filename */
6699 #ifdef JP
6700                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6701 #else
6702                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6703 #endif
6704
6705                 /* Open the News file */
6706                 fp = my_fopen(buf, "r");
6707
6708                 /* Dump */
6709                 if (fp)
6710                 {
6711                         int i = 0;
6712
6713                         /* Dump the file to the screen */
6714                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6715                         {
6716                                 /* Display and advance */
6717                                 put_str(buf, i++, 0);
6718                         }
6719
6720                         /* Close */
6721                         my_fclose(fp);
6722                 }
6723
6724                 /* King or Queen */
6725                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6726                 {
6727 #ifdef JP
6728                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6729                         p= "°ÎÂç¤Ê¤ë¼Ô";
6730 #else
6731                         p = "Magnificent";
6732 #endif
6733                 }
6734
6735                 /* Normal */
6736                 else
6737                 {
6738                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6739                 }
6740
6741                 center_string(buf, player_name);
6742                 put_str(buf, 6, 11);
6743
6744 #ifndef JP
6745                 center_string(buf, "the");
6746                 put_str(buf, 7, 11);
6747 #endif
6748
6749                 center_string(buf, p);
6750                 put_str(buf, 8, 11);
6751
6752                 center_string(buf, cp_ptr->title);
6753                 put_str(buf, 10, 11);
6754
6755 #ifdef JP
6756                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6757 #else
6758                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6759 #endif
6760                 center_string(buf, tmp);
6761                 put_str(buf, 11, 11);
6762
6763 #ifdef JP
6764                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6765 #else
6766                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6767 #endif
6768                 center_string(buf, tmp);
6769                 put_str(buf, 12, 11);
6770
6771 #ifdef JP
6772                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6773 #else
6774                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6775 #endif
6776                 center_string(buf, tmp);
6777                 put_str(buf, 13, 11);
6778
6779 #ifdef JP
6780                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6781                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6782                 {
6783                         strcpy(tmp, "<¼«»¦>");
6784                 }
6785                 else if (streq(p_ptr->died_from, "ripe"))
6786                 {
6787                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6788                 }
6789                 else if (streq(p_ptr->died_from, "Seppuku"))
6790                 {
6791                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6792                 }
6793                 else
6794                 {
6795                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6796                         t = tmp + strlen(tmp) + 1;
6797                         if (*t)
6798                         {
6799                                 strcpy(dummy, t); /* 2nd line */
6800                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6801                                 {
6802                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6803                                         strcpy(t, "¡Ä");
6804                                 }
6805                                 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6806                                 {
6807                                         char dummy2[80];
6808                                         char *name_head = my_strstr(tmp, "¡Ø");
6809                                         sprintf(dummy2, "%s%s", name_head, dummy);
6810                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6811                                         {
6812                                                 strcpy(dummy, dummy2);
6813                                                 *name_head = '\0';
6814                                         }
6815                                 }
6816                                 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6817                                 {
6818                                         char dummy2[80];
6819                                         char *name_head = my_strstr(tmp, "¡Ö");
6820                                         sprintf(dummy2, "%s%s", name_head, dummy);
6821                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6822                                         {
6823                                                 strcpy(dummy, dummy2);
6824                                                 *name_head = '\0';
6825                                         }
6826                                 }
6827                                 center_string(buf, dummy);
6828                                 put_str(buf, 15, 11);
6829                                 extra_line = 1;
6830                         }
6831                 }
6832                 center_string(buf, tmp);
6833                 put_str(buf, 14, 11);
6834
6835                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6836                 {
6837                         if (dun_level == 0)
6838                         {
6839                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6840                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6841                                 {
6842                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6843                                 }
6844                                 else
6845                                 {
6846                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6847                                 }
6848                         }
6849                         else
6850                         {
6851                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6852                                 {
6853                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6854                                 }
6855                                 else
6856                                 {
6857                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6858                                 }
6859                         }
6860                         center_string(buf, tmp);
6861                         put_str(buf, 15 + extra_line, 11);
6862                 }
6863 #else
6864                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6865                 center_string(buf, tmp);
6866                 put_str(buf, 14, 11);
6867
6868                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6869                 center_string(buf, tmp);
6870                 put_str(buf, 15, 11);
6871                 t = tmp + strlen(tmp) + 1;
6872                 if (*t)
6873                 {
6874                         strcpy(dummy, t); /* 2nd line */
6875                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6876                         {
6877                                 int dummy_len = strlen(dummy);
6878                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6879                         }
6880                         center_string(buf, dummy);
6881                         put_str(buf, 16, 11);
6882                 }
6883 #endif
6884
6885                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6886                 center_string(buf, tmp);
6887                 put_str(buf, 17, 11);
6888
6889 #ifdef JP
6890                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6891 #else
6892                 msg_format("Goodbye, %s!", player_name);
6893 #endif
6894         }
6895 }
6896
6897
6898 /*
6899  * Display some character info
6900  */
6901 static void show_info(void)
6902 {
6903         int             i, j, k, l;
6904         object_type             *o_ptr;
6905         store_type              *st_ptr;
6906
6907         /* Hack -- Know everything in the inven/equip */
6908         for (i = 0; i < INVEN_TOTAL; i++)
6909         {
6910                 o_ptr = &inventory[i];
6911
6912                 /* Skip non-objects */
6913                 if (!o_ptr->k_idx) continue;
6914
6915                 /* Aware and Known */
6916                 object_aware(o_ptr);
6917                 object_known(o_ptr);
6918         }
6919
6920         for (i = 1; i < max_towns; i++)
6921         {
6922                 st_ptr = &town[i].store[STORE_HOME];
6923
6924                 /* Hack -- Know everything in the home */
6925                 for (j = 0; j < st_ptr->stock_num; j++)
6926                 {
6927                         o_ptr = &st_ptr->stock[j];
6928
6929                         /* Skip non-objects */
6930                         if (!o_ptr->k_idx) continue;
6931
6932                         /* Aware and Known */
6933                         object_aware(o_ptr);
6934                         object_known(o_ptr);
6935                 }
6936         }
6937
6938         /* Hack -- Recalculate bonuses */
6939         p_ptr->update |= (PU_BONUS);
6940
6941         /* Handle stuff */
6942         handle_stuff();
6943
6944         /* Flush all input keys */
6945         flush();
6946
6947         /* Flush messages */
6948         msg_print(NULL);
6949
6950
6951         /* Describe options */
6952 #ifdef JP
6953 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6954 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6955 #else
6956         prt("You may now dump a character record to one or more files.", 21, 0);
6957         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6958 #endif
6959
6960
6961         /* Dump character records as requested */
6962         while (TRUE)
6963         {
6964                 char out_val[160];
6965
6966                 /* Prompt */
6967 #ifdef JP
6968 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6969 #else
6970                 put_str("Filename: ", 23, 0);
6971 #endif
6972
6973
6974                 /* Default */
6975                 strcpy(out_val, "");
6976
6977                 /* Ask for filename (or abort) */
6978                 if (!askfor(out_val, 60)) return;
6979
6980                 /* Return means "show on screen" */
6981                 if (!out_val[0]) break;
6982
6983                 /* Save screen */
6984                 screen_save();
6985
6986                 /* Dump a character file */
6987                 (void)file_character(out_val);
6988
6989                 /* Load screen */
6990                 screen_load();
6991         }
6992
6993         update_playtime();
6994
6995         /* Display player */
6996         display_player(0);
6997
6998         /* Prompt for inventory */
6999 #ifdef JP
7000 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
7001 #else
7002         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
7003 #endif
7004
7005
7006         /* Allow abort at this point */
7007         if (inkey() == ESCAPE) return;
7008
7009
7010         /* Show equipment and inventory */
7011
7012         /* Equipment -- if any */
7013         if (equip_cnt)
7014         {
7015                 Term_clear();
7016                 item_tester_full = TRUE;
7017                 (void)show_equip(0);
7018 #ifdef JP
7019 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7020 #else
7021                 prt("You are using: -more-", 0, 0);
7022 #endif
7023
7024                 if (inkey() == ESCAPE) return;
7025         }
7026
7027         /* Inventory -- if any */
7028         if (inven_cnt)
7029         {
7030                 Term_clear();
7031                 item_tester_full = TRUE;
7032                 (void)show_inven(0);
7033 #ifdef JP
7034 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7035 #else
7036                 prt("You are carrying: -more-", 0, 0);
7037 #endif
7038
7039                 if (inkey() == ESCAPE) return;
7040         }
7041
7042         /* Homes in the different towns */
7043         for (l = 1; l < max_towns; l++)
7044         {
7045                 st_ptr = &town[l].store[STORE_HOME];
7046
7047                 /* Home -- if anything there */
7048                 if (st_ptr->stock_num)
7049                 {
7050                         /* Display contents of the home */
7051                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
7052                         {
7053                                 /* Clear screen */
7054                                 Term_clear();
7055
7056                                 /* Show 12 items */
7057                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
7058                                 {
7059                                         char o_name[MAX_NLEN];
7060                                         char tmp_val[80];
7061
7062                                         /* Acquire item */
7063                                         o_ptr = &st_ptr->stock[i];
7064
7065                                         /* Print header, clear line */
7066                                         sprintf(tmp_val, "%c) ", I2A(j));
7067                                         prt(tmp_val, j+2, 4);
7068
7069                                         /* Display object description */
7070                                         object_desc(o_name, o_ptr, 0);
7071                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
7072                                 }
7073
7074                                 /* Caption */
7075 #ifdef JP
7076 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
7077 #else
7078                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
7079 #endif
7080
7081
7082                                 /* Wait for it */
7083                                 if (inkey() == ESCAPE) return;
7084                         }
7085                 }
7086         }
7087 }
7088
7089
7090 static bool check_score(void)
7091 {
7092         /* Clear screen */
7093         Term_clear();
7094
7095         /* No score file */
7096         if (highscore_fd < 0)
7097         {
7098 #ifdef JP
7099 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
7100 #else
7101                 msg_print("Score file unavailable.");
7102 #endif
7103
7104                 msg_print(NULL);
7105                 return FALSE;
7106         }
7107
7108 #ifndef SCORE_WIZARDS
7109         /* Wizard-mode pre-empts scoring */
7110         if (p_ptr->noscore & 0x000F)
7111         {
7112 #ifdef JP
7113 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7114 #else
7115                 msg_print("Score not registered for wizards.");
7116 #endif
7117
7118                 msg_print(NULL);
7119                 return FALSE;
7120         }
7121 #endif
7122
7123 #ifndef SCORE_BORGS
7124         /* Borg-mode pre-empts scoring */
7125         if (p_ptr->noscore & 0x00F0)
7126         {
7127 #ifdef JP
7128 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7129 #else
7130                 msg_print("Score not registered for borgs.");
7131 #endif
7132
7133                 msg_print(NULL);
7134                 return FALSE;
7135         }
7136 #endif
7137
7138 #ifndef SCORE_CHEATERS
7139         /* Cheaters are not scored */
7140         if (p_ptr->noscore & 0xFF00)
7141         {
7142 #ifdef JP
7143 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7144 #else
7145                 msg_print("Score not registered for cheaters.");
7146 #endif
7147
7148                 msg_print(NULL);
7149                 return FALSE;
7150         }
7151 #endif
7152
7153         /* Interupted */
7154 #ifdef JP
7155 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7156 #else
7157         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7158 #endif
7159
7160         {
7161 #ifdef JP
7162 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7163 #else
7164                 msg_print("Score not registered due to interruption.");
7165 #endif
7166
7167                 msg_print(NULL);
7168                 return FALSE;
7169         }
7170
7171         /* Quitter */
7172 #ifdef JP
7173 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7174 #else
7175         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7176 #endif
7177
7178         {
7179 #ifdef JP
7180 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7181 #else
7182                 msg_print("Score not registered due to quitting.");
7183 #endif
7184
7185                 msg_print(NULL);
7186                 return FALSE;
7187         }
7188         return TRUE;
7189 }
7190
7191 /*
7192  * Close up the current game (player may or may not be dead)
7193  *
7194  * This function is called only from "main.c" and "signals.c".
7195  */
7196 void close_game(void)
7197 {
7198         char buf[1024];
7199         bool do_send = TRUE;
7200
7201 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7202
7203         /* Handle stuff */
7204         handle_stuff();
7205
7206         /* Flush the messages */
7207         msg_print(NULL);
7208
7209         /* Flush the input */
7210         flush();
7211
7212
7213         /* No suspending now */
7214         signals_ignore_tstp();
7215
7216
7217         /* Hack -- Character is now "icky" */
7218         character_icky = TRUE;
7219
7220
7221         /* Build the filename */
7222         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7223
7224         /* Grab permissions */
7225         safe_setuid_grab();
7226
7227         /* Open the high score file, for reading/writing */
7228         highscore_fd = fd_open(buf, O_RDWR);
7229
7230         /* Drop permissions */
7231         safe_setuid_drop();
7232
7233         /* Handle death */
7234         if (p_ptr->is_dead)
7235         {
7236                 /* Handle retirement */
7237                 if (p_ptr->total_winner) kingly();
7238
7239                 /* Save memories */
7240 #ifdef JP
7241                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7242 #else
7243                 if (!cheat_save || get_check("Save death? "))
7244 #endif
7245                 {
7246
7247 #ifdef JP
7248 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7249 #else
7250                         if (!save_player()) msg_print("death save failed!");
7251 #endif
7252                 }
7253                 else do_send = FALSE;
7254
7255                 /* You are dead */
7256                 print_tomb();
7257
7258                 flush();
7259
7260                 /* Show more info */
7261                 show_info();
7262
7263                 /* Clear screen */
7264                 Term_clear();
7265
7266                 if (check_score())
7267                 {
7268                         if ((!send_world_score(do_send)))
7269                         {
7270 #ifdef JP
7271                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7272 #else
7273                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7274 #endif
7275                                 {
7276                                         p_ptr->wait_report_score = TRUE;
7277                                         p_ptr->is_dead = FALSE;
7278 #ifdef JP
7279                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7280 #else
7281                                         if (!save_player()) msg_print("death save failed!");
7282 #endif
7283                                 }
7284                         }
7285                         if (!p_ptr->wait_report_score)
7286                                 (void)top_twenty();
7287                 }
7288                 else if (highscore_fd >= 0)
7289                 {
7290                         display_scores_aux(0, 10, -1, NULL);
7291                 }
7292 #if 0
7293                 /* Dump bones file */
7294                 make_bones();
7295 #endif
7296         }
7297
7298         /* Still alive */
7299         else
7300         {
7301                 /* Save the game */
7302                 do_cmd_save_game(FALSE);
7303
7304                 /* Prompt for scores XXX XXX XXX */
7305 #ifdef JP
7306 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7307 #else
7308                 prt("Press Return (or Escape).", 0, 40);
7309 #endif
7310
7311
7312                 /* Predict score (or ESCAPE) */
7313                 if (inkey() != ESCAPE) predict_score();
7314         }
7315
7316
7317         /* Shut the high score file */
7318         (void)fd_close(highscore_fd);
7319
7320         /* Forget the high score fd */
7321         highscore_fd = -1;
7322
7323         /* Kill all temporal files */
7324         clear_saved_floor_files();
7325
7326         /* Allow suspending now */
7327         signals_handle_tstp();
7328 }
7329
7330
7331 /*
7332  * Handle abrupt death of the visual system
7333  *
7334  * This routine is called only in very rare situations, and only
7335  * by certain visual systems, when they experience fatal errors.
7336  *
7337  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7338  * save file so that player can see tombstone when restart.
7339  */
7340 void exit_game_panic(void)
7341 {
7342         /* If nothing important has happened, just quit */
7343 #ifdef JP
7344         if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7345 #else
7346         if (!character_generated || character_saved) quit("panic");
7347 #endif
7348
7349         /* Mega-Hack -- see "msg_print()" */
7350         msg_flag = FALSE;
7351
7352         /* Clear the top line */
7353         prt("", 0, 0);
7354
7355         /* Hack -- turn off some things */
7356         disturb(1, 1);
7357
7358         /* Mega-Hack -- Delay death */
7359         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7360
7361         /* Hardcode panic save */
7362         p_ptr->panic_save = 1;
7363
7364         /* Forbid suspend */
7365         signals_ignore_tstp();
7366
7367         /* Indicate panic save */
7368 #ifdef JP
7369         (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7370 #else
7371         (void)strcpy(p_ptr->died_from, "(panic save)");
7372 #endif
7373
7374
7375         /* Panic save, or get worried */
7376 #ifdef JP
7377         if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7378 #else
7379         if (!save_player()) quit("panic save failed!");
7380 #endif
7381
7382
7383         /* Successful panic save */
7384 #ifdef JP
7385         quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7386 #else
7387         quit("panic save succeeded!");
7388 #endif
7389 }
7390
7391
7392 /*
7393  * Get a random line from a file
7394  * Based on the monster speech patch by Matt Graham,
7395  */
7396 errr get_rnd_line(cptr file_name, int entry, char *output)
7397 {
7398         FILE    *fp;
7399         char    buf[1024];
7400         int     counter, test;
7401         int     line_num = 0;
7402
7403
7404         /* Build the filename */
7405         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7406
7407         /* Open the file */
7408         fp = my_fopen(buf, "r");
7409
7410         /* Failed */
7411         if (!fp) return -1;
7412
7413         /* Find the entry of the monster */
7414         while (TRUE)
7415         {
7416                 /* Get a line from the file */
7417                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7418                 {
7419                         /* Count the lines */
7420                         line_num++;
7421
7422                         /* Look for lines starting with 'N:' */
7423                         if ((buf[0] == 'N') && (buf[1] == ':'))
7424                         {
7425                                 /* Allow default lines */
7426                                 if (buf[2] == '*')
7427                                 {
7428                                         /* Default lines */
7429                                         break;
7430                                 }
7431                                 else if (buf[2] == 'M')
7432                                 {
7433                                         if (r_info[entry].flags1 & RF1_MALE) break;
7434                                 }
7435                                 else if (buf[2] == 'F')
7436                                 {
7437                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7438                                 }
7439                                 /* Get the monster number */
7440                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7441                                 {
7442                                         /* Is it the right number? */
7443                                         if (test == entry) break;
7444                                 }
7445                                 else
7446                                 {
7447                                         /* Error while converting the number */
7448                                         msg_format("Error in line %d of %s!", line_num, file_name);
7449                                         my_fclose(fp);
7450                                         return -1;
7451                                 }
7452                         }
7453                 }
7454                 else
7455                 {
7456                         /* Reached end of file */
7457                         my_fclose(fp);
7458                         return -1;
7459                 }
7460         }
7461
7462         /* Get the random line */
7463         for (counter = 0; ; counter++)
7464         {
7465                 while (TRUE)
7466                 {
7467                         test = my_fgets(fp, buf, sizeof(buf));
7468
7469                         /* Count the lines */
7470                         /* line_num++; No more needed */
7471
7472                         if (!test)
7473                         {
7474                                 /* Ignore lines starting with 'N:' */
7475                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7476
7477                                 if (buf[0] != '#') break;
7478                         }
7479                         else break;
7480                 }
7481
7482                 /* Abort */
7483                 if (!buf[0]) break;
7484
7485                 /* Copy the line */
7486                 if (one_in_(counter + 1)) strcpy(output, buf);
7487         }
7488
7489         /* Close the file */
7490         my_fclose(fp);
7491
7492         /* Success */
7493         return counter ? 0 : -1;
7494 }
7495
7496
7497 #ifdef JP
7498 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7499 {
7500         int  i, j, kanji;
7501         errr result = 1;
7502
7503         for (i = 0; i < count; i++)
7504         {
7505                 result = get_rnd_line(file_name, entry, output);
7506                 if (result) break;
7507                 kanji = 0;
7508                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7509                 if (kanji) break;
7510         }
7511         return result;
7512 }
7513 #endif
7514
7515 /*
7516  * Process file for auto picker/destroyer.
7517  */
7518 errr process_autopick_file(cptr name)
7519 {
7520         char buf[1024];
7521
7522         errr err = 0;
7523
7524         /* Build the filename */
7525         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7526
7527         err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7528
7529         /* Result */
7530         return (err);
7531 }
7532
7533
7534 /*
7535  * Process file for player's history editor.
7536  */
7537 errr process_histpref_file(cptr name)
7538 {
7539         char buf[1024];
7540         errr err = 0;
7541         bool old_character_xtra = character_xtra;
7542
7543         /* Build the filename */
7544         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7545
7546         /* Hack -- prevent modification birth options in this file */
7547         character_xtra = TRUE;
7548
7549         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7550
7551         character_xtra = old_character_xtra;
7552
7553         /* Result */
7554         return (err);
7555 }
7556
7557
7558 static errr counts_seek(int fd, u32b where, bool flag)
7559 {
7560         huge seekpoint;
7561         char temp1[128], temp2[128];
7562         u32b zero_header[3] = {0L, 0L, 0L};
7563         int i;
7564
7565 #ifdef SAVEFILE_USE_UID
7566         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7567 #else
7568         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7569 #endif
7570         for (i = 0; temp1[i]; i++)
7571                 temp1[i] ^= (i+1) * 63;
7572
7573         seekpoint = 0;
7574         while (1)
7575         {
7576                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7577                         return 1;
7578                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7579                 {
7580                         if (!flag)
7581                                 return 1;
7582                         /* add new name */
7583                         fd_seek(fd, seekpoint);
7584                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7585                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7586                         break;
7587                 }
7588
7589                 if (strcmp(temp1, temp2) == 0)
7590                         break;
7591
7592                 seekpoint += 128 + 3 * sizeof(u32b);
7593         }
7594
7595         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7596 }
7597
7598 u32b counts_read(int where)
7599 {
7600         int fd;
7601         u32b count = 0;
7602         char buf[1024];
7603
7604 #ifdef JP
7605         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7606 #else
7607         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7608 #endif
7609         fd = fd_open(buf, O_RDONLY);
7610
7611         if (counts_seek(fd, where, FALSE) ||
7612             fd_read(fd, (char*)(&count), sizeof(u32b)))
7613                 count = 0;
7614
7615         (void)fd_close(fd);
7616
7617         return count;
7618 }
7619
7620 errr counts_write(int where, u32b count)
7621 {
7622         int fd;
7623         char buf[1024];
7624         errr err;
7625
7626 #ifdef JP
7627         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7628 #else
7629         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7630 #endif
7631
7632         /* Grab permissions */
7633         safe_setuid_grab();
7634
7635         fd = fd_open(buf, O_RDWR);
7636
7637         /* Drop permissions */
7638         safe_setuid_drop();
7639
7640         if (fd < 0)
7641         {
7642                 /* File type is "DATA" */
7643                 FILE_TYPE(FILE_TYPE_DATA);
7644
7645                 /* Grab permissions */
7646                 safe_setuid_grab();
7647
7648                 /* Create a new high score file */
7649                 fd = fd_make(buf, 0644);
7650
7651                 /* Drop permissions */
7652                 safe_setuid_drop();
7653         }
7654
7655         /* Grab permissions */
7656         safe_setuid_grab();
7657
7658         err = fd_lock(fd, F_WRLCK);
7659
7660         /* Drop permissions */
7661         safe_setuid_drop();
7662
7663         if (err) return 1;
7664
7665         counts_seek(fd, where, TRUE);
7666         fd_write(fd, (char*)(&count), sizeof(u32b));
7667
7668         /* Grab permissions */
7669         safe_setuid_grab();
7670
7671         err = fd_lock(fd, F_UNLCK);
7672
7673         /* Drop permissions */
7674         safe_setuid_drop();
7675
7676         if (err) return 1;
7677
7678         (void)fd_close(fd);
7679
7680         return 0;
7681 }
7682
7683
7684 #ifdef HANDLE_SIGNALS
7685
7686
7687 #include <signal.h>
7688
7689
7690 /*
7691  * Handle signals -- suspend
7692  *
7693  * Actually suspend the game, and then resume cleanly
7694  */
7695 static void handle_signal_suspend(int sig)
7696 {
7697         /* Disable handler */
7698         (void)signal(sig, SIG_IGN);
7699
7700 #ifdef SIGSTOP
7701
7702         /* Flush output */
7703         Term_fresh();
7704
7705         /* Suspend the "Term" */
7706         Term_xtra(TERM_XTRA_ALIVE, 0);
7707
7708         /* Suspend ourself */
7709         (void)kill(0, SIGSTOP);
7710
7711         /* Resume the "Term" */
7712         Term_xtra(TERM_XTRA_ALIVE, 1);
7713
7714         /* Redraw the term */
7715         Term_redraw();
7716
7717         /* Flush the term */
7718         Term_fresh();
7719
7720 #endif
7721
7722         /* Restore handler */
7723         (void)signal(sig, handle_signal_suspend);
7724 }
7725
7726
7727 /*
7728  * Handle signals -- simple (interrupt and quit)
7729  *
7730  * This function was causing a *huge* number of problems, so it has
7731  * been simplified greatly.  We keep a global variable which counts
7732  * the number of times the user attempts to kill the process, and
7733  * we commit suicide if the user does this a certain number of times.
7734  *
7735  * We attempt to give "feedback" to the user as he approaches the
7736  * suicide thresh-hold, but without penalizing accidental keypresses.
7737  *
7738  * To prevent messy accidents, we should reset this global variable
7739  * whenever the user enters a keypress, or something like that.
7740  */
7741 static void handle_signal_simple(int sig)
7742 {
7743         /* Disable handler */
7744         (void)signal(sig, SIG_IGN);
7745
7746
7747         /* Nothing to save, just quit */
7748         if (!character_generated || character_saved) quit(NULL);
7749
7750
7751         /* Count the signals */
7752         signal_count++;
7753
7754
7755         /* Terminate dead characters */
7756         if (p_ptr->is_dead)
7757         {
7758                 /* Mark the savefile */
7759 #ifdef JP
7760 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7761 #else
7762                 (void)strcpy(p_ptr->died_from, "Abortion");
7763 #endif
7764
7765                 forget_lite();
7766                 forget_view();
7767                 clear_mon_lite();
7768
7769                 /* Close stuff */
7770                 close_game();
7771
7772                 /* Quit */
7773 #ifdef JP
7774 quit("¶¯À©½ªÎ»");
7775 #else
7776                 quit("interrupt");
7777 #endif
7778
7779         }
7780
7781         /* Allow suicide (after 5) */
7782         else if (signal_count >= 5)
7783         {
7784                 /* Cause of "death" */
7785 #ifdef JP
7786 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7787 #else
7788                 (void)strcpy(p_ptr->died_from, "Interrupting");
7789 #endif
7790
7791
7792                 forget_lite();
7793                 forget_view();
7794                 clear_mon_lite();
7795
7796                 /* Stop playing */
7797                 p_ptr->playing = FALSE;
7798
7799                 /* Suicide */
7800                 p_ptr->is_dead = TRUE;
7801
7802                 /* Leaving */
7803                 p_ptr->leaving = TRUE;
7804
7805                 /* Close stuff */
7806                 close_game();
7807
7808                 /* Quit */
7809 #ifdef JP
7810 quit("¶¯À©½ªÎ»");
7811 #else
7812                 quit("interrupt");
7813 #endif
7814
7815         }
7816
7817         /* Give warning (after 4) */
7818         else if (signal_count >= 4)
7819         {
7820                 /* Make a noise */
7821                 Term_xtra(TERM_XTRA_NOISE, 0);
7822
7823                 /* Clear the top line */
7824                 Term_erase(0, 0, 255);
7825
7826                 /* Display the cause */
7827 #ifdef JP
7828 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7829 #else
7830                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7831 #endif
7832
7833
7834                 /* Flush */
7835                 Term_fresh();
7836         }
7837
7838         /* Give warning (after 2) */
7839         else if (signal_count >= 2)
7840         {
7841                 /* Make a noise */
7842                 Term_xtra(TERM_XTRA_NOISE, 0);
7843         }
7844
7845         /* Restore handler */
7846         (void)signal(sig, handle_signal_simple);
7847 }
7848
7849
7850 /*
7851  * Handle signal -- abort, kill, etc
7852  */
7853 static void handle_signal_abort(int sig)
7854 {
7855         int wid, hgt;
7856
7857         Term_get_size(&wid, &hgt);
7858
7859         /* Disable handler */
7860         (void)signal(sig, SIG_IGN);
7861
7862
7863         /* Nothing to save, just quit */
7864         if (!character_generated || character_saved) quit(NULL);
7865
7866
7867         forget_lite();
7868         forget_view();
7869         clear_mon_lite();
7870
7871         /* Clear the bottom line */
7872         Term_erase(0, hgt - 1, 255);
7873
7874         /* Give a warning */
7875         Term_putstr(0, hgt - 1, -1, TERM_RED,
7876 #ifdef JP
7877 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7878 #else
7879                     "A gruesome software bug LEAPS out at you!");
7880 #endif
7881
7882
7883         /* Message */
7884 #ifdef JP
7885 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7886 #else
7887         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7888 #endif
7889
7890
7891 #ifdef JP
7892         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7893 #else
7894         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7895 #endif
7896
7897         /* Flush output */
7898         Term_fresh();
7899
7900         /* Panic Save */
7901         p_ptr->panic_save = 1;
7902
7903         /* Panic save */
7904 #ifdef JP
7905 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7906 #else
7907         (void)strcpy(p_ptr->died_from, "(panic save)");
7908 #endif
7909
7910
7911         /* Forbid suspend */
7912         signals_ignore_tstp();
7913
7914         /* Attempt to save */
7915         if (save_player())
7916         {
7917 #ifdef JP
7918 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7919 #else
7920                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7921 #endif
7922
7923         }
7924
7925         /* Save failed */
7926         else
7927         {
7928 #ifdef JP
7929 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7930 #else
7931                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7932 #endif
7933
7934         }
7935
7936         /* Flush output */
7937         Term_fresh();
7938
7939         /* Quit */
7940 #ifdef JP
7941 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7942 #else
7943         quit("software bug");
7944 #endif
7945
7946 }
7947
7948
7949
7950
7951 /*
7952  * Ignore SIGTSTP signals (keyboard suspend)
7953  */
7954 void signals_ignore_tstp(void)
7955 {
7956
7957 #ifdef SIGTSTP
7958         (void)signal(SIGTSTP, SIG_IGN);
7959 #endif
7960
7961 }
7962
7963 /*
7964  * Handle SIGTSTP signals (keyboard suspend)
7965  */
7966 void signals_handle_tstp(void)
7967 {
7968
7969 #ifdef SIGTSTP
7970         (void)signal(SIGTSTP, handle_signal_suspend);
7971 #endif
7972
7973 }
7974
7975
7976 /*
7977  * Prepare to handle the relevant signals
7978  */
7979 void signals_init(void)
7980 {
7981
7982 #ifdef SIGHUP
7983         (void)signal(SIGHUP, SIG_IGN);
7984 #endif
7985
7986
7987 #ifdef SIGTSTP
7988         (void)signal(SIGTSTP, handle_signal_suspend);
7989 #endif
7990
7991
7992 #ifdef SIGINT
7993         (void)signal(SIGINT, handle_signal_simple);
7994 #endif
7995
7996 #ifdef SIGQUIT
7997         (void)signal(SIGQUIT, handle_signal_simple);
7998 #endif
7999
8000
8001 #ifdef SIGFPE
8002         (void)signal(SIGFPE, handle_signal_abort);
8003 #endif
8004
8005 #ifdef SIGILL
8006         (void)signal(SIGILL, handle_signal_abort);
8007 #endif
8008
8009 #ifdef SIGTRAP
8010         (void)signal(SIGTRAP, handle_signal_abort);
8011 #endif
8012
8013 #ifdef SIGIOT
8014         (void)signal(SIGIOT, handle_signal_abort);
8015 #endif
8016
8017 #ifdef SIGKILL
8018         (void)signal(SIGKILL, handle_signal_abort);
8019 #endif
8020
8021 #ifdef SIGBUS
8022         (void)signal(SIGBUS, handle_signal_abort);
8023 #endif
8024
8025 #ifdef SIGSEGV
8026         (void)signal(SIGSEGV, handle_signal_abort);
8027 #endif
8028
8029 #ifdef SIGTERM
8030         (void)signal(SIGTERM, handle_signal_abort);
8031 #endif
8032
8033 #ifdef SIGPIPE
8034         (void)signal(SIGPIPE, handle_signal_abort);
8035 #endif
8036
8037 #ifdef SIGEMT
8038         (void)signal(SIGEMT, handle_signal_abort);
8039 #endif
8040
8041 #ifdef SIGDANGER
8042         (void)signal(SIGDANGER, handle_signal_abort);
8043 #endif
8044
8045 #ifdef SIGSYS
8046         (void)signal(SIGSYS, handle_signal_abort);
8047 #endif
8048
8049 #ifdef SIGXCPU
8050         (void)signal(SIGXCPU, handle_signal_abort);
8051 #endif
8052
8053 #ifdef SIGPWR
8054         (void)signal(SIGPWR, handle_signal_abort);
8055 #endif
8056
8057 }
8058
8059
8060 #else   /* HANDLE_SIGNALS */
8061
8062
8063 /*
8064  * Do nothing
8065  */
8066 void signals_ignore_tstp(void)
8067 {
8068 }
8069
8070 /*
8071  * Do nothing
8072  */
8073 void signals_handle_tstp(void)
8074 {
8075 }
8076
8077 /*
8078  * Do nothing
8079  */
8080 void signals_init(void)
8081 {
8082 }
8083 #endif  /* HANDLE_SIGNALS */