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[Refactor] #38862 Changed header inclusion for uid-checker.h
[hengband/hengband.git] / src / load.c
1 /*!
2  * @file load.c
3  * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
4  * @date 2014/07/07
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research,
9  * and not for profit purposes provided that this copyright and statement
10  * are included in all such copies.  Other copyrights may also apply.
11  * @details
12  * This file loads savefiles from Angband 2.7.X and 2.8.X
13  *
14  * Ancient savefiles (pre-2.7.0) are loaded by another file.
15  *
16  * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17  * and savefiles from those versions may not be successfully converted.
18  *
19  * We attempt to prevent corrupt savefiles from inducing memory errors.
20  *
21  * Note that this file should not use the random number generator, the
22  * object flavors, the visual attr/char mappings, or anything else which
23  * is initialized *after* or *during* the "load character" function.
24  *
25  * This file assumes that the monster/object records are initialized
26  * to zero, and the race/kind tables have been loaded correctly.  The
27  * order of object stacks is currently not saved in the savefiles, but
28  * the "next" pointers are saved, so all necessary knowledge is present.
29  *
30  * We should implement simple "savefile extenders" using some form of
31  * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32  * can know the size, interested people can know the type, and the actual
33  * data is available to the parsing routines that acknowledge the type.
34  *
35  * Consider changing the "globe of invulnerability" code so that it
36  * takes some form of "maximum damage to protect from" in addition to
37  * the existing "number of turns to protect for", and where each hit
38  * by a monster will reduce the shield by that amount.
39  *
40  *
41  */
42
43 #include "angband.h"
44 #include "util.h"
45 #include "core.h"
46
47 #include "load.h"
48 #include "market/building.h"
49 #include "report.h"
50
51 #include "dungeon.h"
52 #include "feature.h"
53 #include "floor-generate.h"
54 #include "trap.h"
55 #include "mutation.h"
56 #include "monster.h"
57 #include "market/store-util.h"
58 #include "quest.h"
59 #include "market/store.h"
60 #include "artifact.h"
61 #include "avatar.h"
62 #include "spells-status.h"
63 #include "object-hook.h"
64 #include "wild.h"
65 #include "patron.h"
66
67 #include "floor.h"
68 #include "floor-save.h"
69 #include "floor-town.h"
70 #include "grid.h"
71
72 #include "cmd-pet.h"
73 #include "dungeon-file.h"
74 #include "io/uid-checker.h"
75 #include "files.h"
76 #include "player-skill.h"
77 #include "player-class.h"
78 #include "player/race-info-table.h"
79 #include "player-personality.h"
80 #include "player-sex.h"
81 #include "birth.h"
82 #include "world.h"
83 #include "object/object-kind.h"
84 #include "object-ego.h"
85 #include "save.h"
86 #include "japanese.h"
87 #include "cmd-smith.h"
88
89  /*
90   * Maximum number of tries for selection of a proper quest monster
91   */
92 #define MAX_TRIES 100
93
94 #define OLD_MAX_MANE 22
95
96 /* Old hidden trap flag */
97 #define CAVE_TRAP       0x8000
98
99 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
100 #define OLD_FEAT_INVIS              0x02
101 #define OLD_FEAT_GLYPH              0x03
102 #define OLD_FEAT_QUEST_ENTER        0x08
103 #define OLD_FEAT_QUEST_EXIT         0x09
104 #define OLD_FEAT_MINOR_GLYPH        0x40
105 #define OLD_FEAT_BLDG_1             0x81
106 #define OLD_FEAT_MIRROR             0xc3
107
108 /* Old quests */
109 #define OLD_QUEST_WATER_CAVE 18
110
111 /* Quest constants */
112 #define QUEST_OLD_CASTLE  27
113 #define QUEST_ROYAL_CRYPT 28
114
115 /*
116  * Local "savefile" pointer
117  */
118 static FILE     *fff;
119
120 /*
121  * Hack -- old "encryption" byte
122  */
123 static byte     xor_byte;
124
125 /*
126  * Hack -- simple "checksum" on the actual values
127  */
128 static u32b     v_check = 0L;
129
130 /*
131  * Hack -- simple "checksum" on the encoded bytes
132  */
133 static u32b     x_check = 0L;
134
135 /*
136  * Hack -- Japanese Kanji code
137  * 0: Unknown
138  * 1: ASCII
139  * 2: EUC
140  * 3: SJIS
141  */
142 static byte kanji_code = 0;
143
144 /*!
145  * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
146  * @param major メジャーバージョン値
147  * @param minor マイナーバージョン値
148  * @param patch パッチバージョン値
149  * @param extra エクストラパージョン値
150  * @return 現在のバージョンより値が古いならtrue
151  */
152 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
153 {
154         if (current_world_ptr->h_ver_major < major) return TRUE;
155         if (current_world_ptr->h_ver_major > major) return FALSE;
156
157         if (current_world_ptr->h_ver_minor < minor) return TRUE;
158         if (current_world_ptr->h_ver_minor > minor) return FALSE;
159
160         if (current_world_ptr->h_ver_patch < patch) return TRUE;
161         if (current_world_ptr->h_ver_patch > patch) return FALSE;
162
163         if (current_world_ptr->h_ver_extra < extra) return TRUE;
164         if (current_world_ptr->h_ver_extra > extra) return FALSE;
165
166         return FALSE;
167 }
168
169
170 /*!
171  * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
172  * @param x メジャーバージョン値
173  * @param y マイナーバージョン値
174  * @param z パッチバージョン値
175  * @return 現在のバージョンより値が古いならtrue
176  */
177 static bool z_older_than(byte x, byte y, byte z)
178 {
179         if (current_world_ptr->z_major < x) return TRUE;
180         if (current_world_ptr->z_major > x) return FALSE;
181
182         if (current_world_ptr->z_minor < y) return TRUE;
183         if (current_world_ptr->z_minor > y) return FALSE;
184
185         if (current_world_ptr->z_patch < z) return TRUE;
186         if (current_world_ptr->z_patch > z) return FALSE;
187
188         return FALSE;
189 }
190
191
192 /*!
193  * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
194  * @param msg 表示文字列
195  * @return なし
196  * @details
197  * Avoid the top two lines, to avoid interference with "msg_print()".
198  */
199 static void note(concptr msg)
200 {
201         static TERM_LEN y = 2;
202         prt(msg, y, 0);
203         if (++y >= 24) y = 2;
204
205         Term_fresh();
206 }
207
208
209 /*!
210  * @brief ロードファイルポインタから1バイトを読み込む
211  * @return 読み込んだバイト値
212  * @details
213  * The following functions are used to load the basic building blocks
214  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
215  */
216 static byte sf_get(void)
217 {
218         byte c = getc(fff) & 0xFF;
219         byte v = c ^ xor_byte;
220         xor_byte = c;
221
222         v_check += v;
223         x_check += xor_byte;
224         return v;
225 }
226
227
228 /*!
229  * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
230  * @param ip 読み込みポインタ
231  * @return なし
232  */
233 static void rd_byte(byte *ip)
234 {
235         *ip = sf_get();
236 }
237
238
239 /*!
240  * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
241  * @param ip 読み込みポインタ
242  * @return なし
243  */
244 static void rd_u16b(u16b *ip)
245 {
246         (*ip) = sf_get();
247         (*ip) |= ((u16b)(sf_get()) << 8);
248 }
249
250
251 /*!
252  * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
253  * @param ip 読み込みポインタ
254  * @return なし
255  */
256 static void rd_s16b(s16b *ip)
257 {
258         rd_u16b((u16b*)ip);
259 }
260
261
262 /*!
263  * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
264  * @param ip 読み込みポインタ
265  * @return なし
266  */
267 static void rd_u32b(u32b *ip)
268 {
269         (*ip) = sf_get();
270         (*ip) |= ((u32b)(sf_get()) << 8);
271         (*ip) |= ((u32b)(sf_get()) << 16);
272         (*ip) |= ((u32b)(sf_get()) << 24);
273 }
274
275
276 /*!
277  * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
278  * @param ip 読み込みポインタ
279  * @return なし
280  */
281 static void rd_s32b(s32b *ip)
282 {
283         rd_u32b((u32b*)ip);
284 }
285
286
287 /*!
288  * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
289  * @param str 読み込みポインタ
290  * @param max 最大読み取りバイト数
291  * @return なし
292  */
293 static void rd_string(char *str, int max)
294 {
295         for (int i = 0; TRUE; i++)
296         {
297                 byte tmp8u;
298                 rd_byte(&tmp8u);
299                 if (i < max) str[i] = tmp8u;
300
301                 if (!tmp8u) break;
302         }
303
304         str[max - 1] = '\0';
305 #ifdef JP
306         switch (kanji_code)
307         {
308 #ifdef SJIS
309         case 2:
310                 euc2sjis(str);
311                 break;
312 #endif
313
314 #ifdef EUC
315         case 3:
316                 sjis2euc(str);
317                 break;
318 #endif
319
320         case 0:
321         {
322                 byte code = codeconv(str);
323
324                 /* 漢字コードが判明したら、それを記録 */
325                 if (code) kanji_code = code;
326
327                 break;
328         }
329         default:
330                 break;
331         }
332 #endif
333 }
334
335
336 /*!
337  * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
338  * @param n スキップバイト数
339  * @return なし
340  */
341 static void strip_bytes(int n)
342 {
343         byte tmp8u;
344         while (n--) rd_byte(&tmp8u);
345 }
346
347
348 /*!
349  * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
350  * @param o_ptr アイテムオブジェクト読み取り先ポインタ
351  * @return なし
352  * @details
353  * This function attempts to "repair" old savefiles, and to extract
354  * the most up to date values for various object fields.
355  *
356  * Note that Angband 2.7.9 introduced a new method for object "flags"
357  * in which the "flags" on an object are actually extracted when they
358  * are needed from the object kind, artifact index, ego-item index,
359  * and two special "xtra" fields which are used to encode any "extra"
360  * power of certain ego-items.  This had the side effect that items
361  * imported from pre-2.7.9 savefiles will lose any "extra" powers they
362  * may have had, and also, all "uncursed" items will become "cursed"
363  * again, including Calris, even if it is being worn at the time.  As
364  * a complete hack, items which are inscribed with "uncursed" will be
365  * "uncursed" when imported from pre-2.7.9 savefiles.
366  */
367 static void rd_item_old(object_type *o_ptr)
368 {
369         rd_s16b(&o_ptr->k_idx);
370
371         byte tmp8u;
372         rd_byte(&tmp8u);
373         o_ptr->iy = (POSITION)tmp8u;
374         rd_byte(&tmp8u);
375         o_ptr->ix = (POSITION)tmp8u;
376
377         /* Type/Subtype */
378         rd_byte(&tmp8u);
379         o_ptr->tval = tmp8u;
380         rd_byte(&tmp8u);
381         o_ptr->sval = tmp8u;
382
383         if (z_older_than(10, 4, 4))
384         {
385                 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
386                 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
387                 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
388         }
389
390         rd_s16b(&o_ptr->pval);
391         rd_byte(&o_ptr->discount);
392         rd_byte(&tmp8u);
393         o_ptr->number = (ITEM_NUMBER)tmp8u;
394
395         s16b tmp16s;
396         rd_s16b(&tmp16s);
397         o_ptr->weight = tmp16s;
398
399         rd_byte(&tmp8u);
400         o_ptr->name1 = tmp8u;
401
402         rd_byte(&tmp8u);
403         o_ptr->name2 = tmp8u;
404
405         rd_s16b(&o_ptr->timeout);
406         rd_s16b(&o_ptr->to_h);
407         rd_s16b(&tmp16s);
408         o_ptr->to_d = tmp16s;
409
410         rd_s16b(&o_ptr->to_a);
411         rd_s16b(&o_ptr->ac);
412         rd_byte(&tmp8u);
413         o_ptr->dd = tmp8u;
414
415         rd_byte(&tmp8u);
416         o_ptr->ds = tmp8u;
417
418         rd_byte(&o_ptr->ident);
419         rd_byte(&o_ptr->marked);
420         rd_u32b(&o_ptr->art_flags[0]);
421         rd_u32b(&o_ptr->art_flags[1]);
422         rd_u32b(&o_ptr->art_flags[2]);
423         if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
424         else rd_u32b(&o_ptr->art_flags[3]);
425
426         if (h_older_than(1, 3, 0, 0))
427         {
428                 if (o_ptr->name2 == EGO_TELEPATHY)
429                         add_flag(o_ptr->art_flags, TR_TELEPATHY);
430         }
431
432         if (z_older_than(11, 0, 11))
433         {
434                 o_ptr->curse_flags = 0L;
435                 if (o_ptr->ident & 0x40)
436                 {
437                         o_ptr->curse_flags |= TRC_CURSED;
438                         if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
439                         if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
440                         if (object_is_fixed_artifact(o_ptr))
441                         {
442                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
443                                 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
444                                 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
445                         }
446                         else if (object_is_ego(o_ptr))
447                         {
448                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
449                                 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
450                                 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
451                         }
452                 }
453                 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
454         }
455         else
456         {
457                 rd_u32b(&o_ptr->curse_flags);
458         }
459
460         rd_s16b(&o_ptr->held_m_idx);
461         rd_byte(&o_ptr->xtra1);
462         rd_byte(&o_ptr->xtra2);
463
464         if (z_older_than(11, 0, 10))
465         {
466                 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
467                 {
468                         switch (o_ptr->xtra2 % 6)
469                         {
470                         case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
471                         case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
472                         case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
473                         case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
474                         case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
475                         case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
476                         }
477                         o_ptr->xtra2 = 0;
478                 }
479                 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
480                 {
481                         switch (o_ptr->xtra2 % 11)
482                         {
483                         case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
484                         case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
485                         case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
486                         case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
487                         case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
488                         case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
489                         case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
490                         case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
491                         case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
492                         case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
493                         case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
494                         }
495                         o_ptr->xtra2 = 0;
496                 }
497                 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
498                 {
499                         switch (o_ptr->xtra2 % 8)
500                         {
501                         case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
502                         case 1: add_flag(o_ptr->art_flags, TR_LITE_1);        break;
503                         case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
504                         case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
505                         case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
506                         case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
507                         case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
508                         case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP);   break;
509                         }
510                         o_ptr->xtra2 = 0;
511                 }
512                 o_ptr->xtra1 = 0;
513         }
514
515         if (z_older_than(10, 2, 3))
516         {
517                 o_ptr->xtra3 = 0;
518                 o_ptr->xtra4 = 0;
519                 o_ptr->xtra5 = 0;
520                 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
521                 {
522                         o_ptr->xtra3 = o_ptr->xtra1;
523                         o_ptr->xtra1 = 0;
524                 }
525                 if (o_ptr->tval == TV_CAPTURE)
526                 {
527                         if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
528                                 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
529                         else
530                                 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
531                         if (ironman_nightmare)
532                         {
533                                 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5 * 2L);
534                         }
535                         o_ptr->xtra4 = o_ptr->xtra5;
536                 }
537         }
538         else
539         {
540                 rd_byte(&o_ptr->xtra3);
541                 if (h_older_than(1, 3, 0, 1))
542                 {
543                         if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1 + 96)
544                                 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
545                 }
546
547                 rd_s16b(&o_ptr->xtra4);
548                 rd_s16b(&o_ptr->xtra5);
549         }
550
551         if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
552         {
553                 o_ptr->xtra4 = o_ptr->pval;
554                 o_ptr->pval = 0;
555         }
556
557         rd_byte(&o_ptr->feeling);
558
559         char buf[128];
560         rd_string(buf, sizeof(buf));
561         if (buf[0]) o_ptr->inscription = quark_add(buf);
562
563         rd_string(buf, sizeof(buf));
564
565         /* todo 元々このif文には末尾に";"が付いていた、バグかもしれない */
566         if (buf[0]) o_ptr->art_name = quark_add(buf);
567         {
568                 s32b tmp32s;
569
570                 rd_s32b(&tmp32s);
571                 strip_bytes(tmp32s);
572         }
573
574         if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
575
576         if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
577
578         if (z_older_than(10, 4, 9))
579         {
580                 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
581                 {
582                         remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
583                         add_flag(o_ptr->art_flags, TR_DEC_MANA);
584                 }
585         }
586
587         if (object_is_fixed_artifact(o_ptr))
588         {
589                 artifact_type *a_ptr;
590                 a_ptr = &a_info[o_ptr->name1];
591                 if (!a_ptr->name) o_ptr->name1 = 0;
592         }
593
594         if (object_is_ego(o_ptr))
595         {
596                 ego_item_type *e_ptr;
597                 e_ptr = &e_info[o_ptr->name2];
598                 if (!e_ptr->name) o_ptr->name2 = 0;
599         }
600 }
601
602
603 /*!
604  * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
605  * @param o_ptr アイテムオブジェクト保存先ポインタ
606  * @return なし
607  */
608 static void rd_item(object_type *o_ptr)
609 {
610         if (h_older_than(1, 5, 0, 0))
611         {
612                 rd_item_old(o_ptr);
613                 return;
614         }
615
616         BIT_FLAGS flags;
617         rd_u32b(&flags);
618         rd_s16b(&o_ptr->k_idx);
619
620         byte tmp8u;
621         rd_byte(&tmp8u);
622         o_ptr->iy = (POSITION)tmp8u;
623         rd_byte(&tmp8u);
624         o_ptr->ix = (POSITION)tmp8u;
625
626         object_kind *k_ptr;
627         k_ptr = &k_info[o_ptr->k_idx];
628         o_ptr->tval = k_ptr->tval;
629         o_ptr->sval = k_ptr->sval;
630
631         if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
632         else o_ptr->pval = 0;
633
634         if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
635         else o_ptr->discount = 0;
636         if (flags & SAVE_ITEM_NUMBER) {
637                 rd_byte(&tmp8u);
638                 o_ptr->number = tmp8u;
639         }
640         else o_ptr->number = 1;
641
642         s16b tmp16s;
643         rd_s16b(&tmp16s);
644         o_ptr->weight = tmp16s;
645
646         if (flags & SAVE_ITEM_NAME1)
647         {
648                 rd_byte(&tmp8u);
649                 o_ptr->name1 = tmp8u;
650         }
651         else o_ptr->name1 = 0;
652
653         if (flags & SAVE_ITEM_NAME2)
654         {
655                 rd_byte(&tmp8u);
656                 o_ptr->name2 = tmp8u;
657         }
658         else o_ptr->name2 = 0;
659
660         if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
661         else o_ptr->timeout = 0;
662
663         if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
664         else o_ptr->to_h = 0;
665
666         if (flags & SAVE_ITEM_TO_D)
667         {
668                 rd_s16b(&tmp16s);
669                 o_ptr->to_d = tmp16s;
670         }
671         else o_ptr->to_d = 0;
672
673         if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
674         else o_ptr->to_a = 0;
675
676         if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
677         else o_ptr->ac = 0;
678
679         if (flags & SAVE_ITEM_DD)
680         {
681                 rd_byte(&tmp8u);
682                 o_ptr->dd = tmp8u;
683         }
684         else o_ptr->dd = 0;
685
686         if (flags & SAVE_ITEM_DS)
687         {
688                 rd_byte(&tmp8u);
689                 o_ptr->ds = tmp8u;
690         }
691         else o_ptr->ds = 0;
692
693         if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
694         else o_ptr->ident = 0;
695
696         if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
697         else o_ptr->marked = 0;
698
699         /* Object flags */
700         if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
701         else o_ptr->art_flags[0] = 0;
702
703         if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
704         else o_ptr->art_flags[1] = 0;
705
706         if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
707         else o_ptr->art_flags[2] = 0;
708
709         if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
710         else o_ptr->art_flags[3] = 0;
711
712         if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
713         else o_ptr->art_flags[4] = 0;
714
715         if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
716         else o_ptr->curse_flags = 0;
717
718         /* Monster holding object */
719         if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
720         else o_ptr->held_m_idx = 0;
721
722         /* Special powers */
723         if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
724         else o_ptr->xtra1 = 0;
725
726         if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
727         else o_ptr->xtra2 = 0;
728
729         if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
730         else o_ptr->xtra3 = 0;
731
732         if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
733         else o_ptr->xtra4 = 0;
734
735         if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
736         else o_ptr->xtra5 = 0;
737
738         if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
739         else o_ptr->feeling = 0;
740
741         if (flags & SAVE_ITEM_INSCRIPTION)
742         {
743                 char buf[128];
744                 rd_string(buf, sizeof(buf));
745                 o_ptr->inscription = quark_add(buf);
746         }
747         else o_ptr->inscription = 0;
748
749         if (flags & SAVE_ITEM_ART_NAME)
750         {
751                 char buf[128];
752                 rd_string(buf, sizeof(buf));
753                 o_ptr->art_name = quark_add(buf);
754         }
755         else
756         {
757                 o_ptr->art_name = 0;
758         }
759
760         if (!h_older_than(2, 1, 2, 4)) return;
761
762         BIT_FLAGS flgs[TR_FLAG_SIZE];
763         object_flags(o_ptr, flgs);
764
765         if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
766         {
767                 add_flag(o_ptr->art_flags, TR_LITE_M1);
768                 remove_flag(o_ptr->art_flags, TR_LITE_1);
769                 remove_flag(o_ptr->art_flags, TR_LITE_2);
770                 remove_flag(o_ptr->art_flags, TR_LITE_3);
771                 return;
772         }
773
774         if (o_ptr->name2 == EGO_LITE_DARKNESS)
775         {
776                 if (o_ptr->tval != TV_LITE)
777                 {
778                         add_flag(o_ptr->art_flags, TR_LITE_M1);
779                         return;
780                 }
781
782                 if (o_ptr->sval == SV_LITE_TORCH)
783                 {
784                         add_flag(o_ptr->art_flags, TR_LITE_M1);
785                 }
786                 else if (o_ptr->sval == SV_LITE_LANTERN)
787                 {
788                         add_flag(o_ptr->art_flags, TR_LITE_M2);
789                 }
790                 else if (o_ptr->sval == SV_LITE_FEANOR)
791                 {
792                         add_flag(o_ptr->art_flags, TR_LITE_M3);
793                 }
794
795                 return;
796         }
797
798         if (o_ptr->tval == TV_LITE)
799         {
800                 if (object_is_fixed_artifact(o_ptr))
801                 {
802                         add_flag(o_ptr->art_flags, TR_LITE_3);
803                         return;
804                 }
805
806                 if (o_ptr->sval == SV_LITE_TORCH)
807                 {
808                         add_flag(o_ptr->art_flags, TR_LITE_1);
809                         add_flag(o_ptr->art_flags, TR_LITE_FUEL);
810                         return;
811                 }
812
813                 if (o_ptr->sval == SV_LITE_LANTERN)
814                 {
815                         add_flag(o_ptr->art_flags, TR_LITE_2);
816                         add_flag(o_ptr->art_flags, TR_LITE_FUEL);
817                         return;
818                 }
819
820                 if (o_ptr->sval == SV_LITE_FEANOR)
821                 {
822                         add_flag(o_ptr->art_flags, TR_LITE_2);
823                         return;
824                 }
825         }
826 }
827
828
829 /*!
830  * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
831  * @param player_ptr プレーヤーへの参照ポインタ
832  * @param m_ptr モンスター保存先ポインタ
833  * @return なし
834  */
835 static void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
836 {
837         rd_s16b(&m_ptr->r_idx);
838
839         if (z_older_than(11, 0, 12))
840                 m_ptr->ap_r_idx = m_ptr->r_idx;
841         else
842                 rd_s16b(&m_ptr->ap_r_idx);
843
844         if (z_older_than(11, 0, 14))
845         {
846                 monster_race *r_ptr = &r_info[m_ptr->r_idx];
847
848                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
849                 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
850                 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
851         }
852         else
853                 rd_byte(&m_ptr->sub_align);
854
855         byte tmp8u;
856         rd_byte(&tmp8u);
857         m_ptr->fy = (POSITION)tmp8u;
858         rd_byte(&tmp8u);
859         m_ptr->fx = (POSITION)tmp8u;
860         m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
861
862         s16b tmp16s;
863         rd_s16b(&tmp16s);
864         m_ptr->hp = tmp16s;
865         rd_s16b(&tmp16s);
866         m_ptr->maxhp = tmp16s;
867
868         if (z_older_than(11, 0, 5))
869         {
870                 m_ptr->max_maxhp = m_ptr->maxhp;
871         }
872         else
873         {
874                 rd_s16b(&tmp16s);
875                 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
876         }
877         if (h_older_than(2, 1, 2, 1))
878         {
879                 m_ptr->dealt_damage = 0;
880         }
881         else
882         {
883                 rd_s32b(&m_ptr->dealt_damage);
884         }
885
886         rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
887         rd_byte(&tmp8u);
888         m_ptr->mspeed = tmp8u;
889
890         if (z_older_than(10, 4, 2))
891         {
892                 rd_byte(&tmp8u);
893                 m_ptr->energy_need = (s16b)tmp8u;
894         }
895         else rd_s16b(&m_ptr->energy_need);
896
897         if (z_older_than(11, 0, 13))
898                 m_ptr->energy_need = 100 - m_ptr->energy_need;
899
900         if (z_older_than(10, 0, 7))
901         {
902                 m_ptr->mtimed[MTIMED_FAST] = 0;
903                 m_ptr->mtimed[MTIMED_SLOW] = 0;
904         }
905         else
906         {
907                 rd_byte(&tmp8u);
908                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
909                 rd_byte(&tmp8u);
910                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
911         }
912
913         rd_byte(&tmp8u);
914         m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
915         rd_byte(&tmp8u);
916         m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
917         rd_byte(&tmp8u);
918         m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
919
920         if (z_older_than(10, 0, 10))
921         {
922                 reset_target(m_ptr);
923         }
924         else if (z_older_than(10, 0, 11))
925         {
926                 rd_s16b(&tmp16s);
927                 reset_target(m_ptr);
928         }
929         else
930         {
931                 rd_s16b(&tmp16s);
932                 m_ptr->target_y = (POSITION)tmp16s;
933                 rd_s16b(&tmp16s);
934                 m_ptr->target_x = (POSITION)tmp16s;
935         }
936
937         rd_byte(&tmp8u);
938         m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
939
940         if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
941                 rd_u32b(&m_ptr->smart);
942         else
943                 m_ptr->smart = 0;
944
945         u32b tmp32u;
946         if (z_older_than(10, 4, 5))
947         {
948                 m_ptr->exp = 0;
949         }
950         else
951         {
952                 rd_u32b(&tmp32u);
953                 m_ptr->exp = tmp32u;
954         }
955
956         if (z_older_than(10, 2, 2))
957         {
958                 if (m_ptr->r_idx < 0)
959                 {
960                         m_ptr->r_idx = (0 - m_ptr->r_idx);
961                         m_ptr->mflag2 |= MFLAG2_KAGE;
962                 }
963         }
964         else
965         {
966                 rd_byte(&m_ptr->mflag2);
967         }
968
969         if (z_older_than(11, 0, 12))
970         {
971                 if (m_ptr->mflag2 & MFLAG2_KAGE)
972                         m_ptr->ap_r_idx = MON_KAGE;
973         }
974
975         if (z_older_than(10, 1, 3))
976         {
977                 m_ptr->nickname = 0;
978         }
979         else
980         {
981                 char buf[128];
982                 rd_string(buf, sizeof(buf));
983                 if (buf[0]) m_ptr->nickname = quark_add(buf);
984         }
985
986         rd_byte(&tmp8u);
987 }
988
989
990 /*!
991  * @brief モンスターを読み込む(現版) / Read a monster (New method)
992  * @param player_ptr プレーヤーへの参照ポインタ
993  * @param m_ptr モンスター保存先ポインタ
994  * @return なし
995  */
996 static void rd_monster(player_type *player_ptr, monster_type *m_ptr)
997 {
998         if (h_older_than(1, 5, 0, 0))
999         {
1000                 rd_monster_old(player_ptr, m_ptr);
1001                 return;
1002         }
1003
1004         BIT_FLAGS flags;
1005         rd_u32b(&flags);
1006         rd_s16b(&m_ptr->r_idx);
1007         byte tmp8u;
1008         rd_byte(&tmp8u);
1009         m_ptr->fy = (POSITION)tmp8u;
1010         rd_byte(&tmp8u);
1011         m_ptr->fx = (POSITION)tmp8u;
1012
1013         s16b tmp16s;
1014         rd_s16b(&tmp16s);
1015         m_ptr->hp = (HIT_POINT)tmp16s;
1016         rd_s16b(&tmp16s);
1017         m_ptr->maxhp = (HIT_POINT)tmp16s;
1018         rd_s16b(&tmp16s);
1019         m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1020
1021         if (h_older_than(2, 1, 2, 1))
1022         {
1023                 m_ptr->dealt_damage = 0;
1024         }
1025         else
1026         {
1027                 rd_s32b(&m_ptr->dealt_damage);
1028         }
1029
1030         if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1031         else m_ptr->ap_r_idx = m_ptr->r_idx;
1032
1033         if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1034         else m_ptr->sub_align = 0;
1035
1036         if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1037         else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1038
1039         rd_byte(&tmp8u);
1040         m_ptr->mspeed = tmp8u;
1041
1042         rd_s16b(&m_ptr->energy_need);
1043
1044         if (flags & SAVE_MON_FAST)
1045         {
1046                 rd_byte(&tmp8u);
1047                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1048         }
1049         else m_ptr->mtimed[MTIMED_FAST] = 0;
1050
1051         if (flags & SAVE_MON_SLOW)
1052         {
1053                 rd_byte(&tmp8u);
1054                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1055         }
1056         else m_ptr->mtimed[MTIMED_SLOW] = 0;
1057
1058         if (flags & SAVE_MON_STUNNED)
1059         {
1060                 rd_byte(&tmp8u);
1061                 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1062         }
1063         else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1064
1065         if (flags & SAVE_MON_CONFUSED)
1066         {
1067                 rd_byte(&tmp8u);
1068                 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1069         }
1070         else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1071
1072         if (flags & SAVE_MON_MONFEAR)
1073         {
1074                 rd_byte(&tmp8u);
1075                 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1076         }
1077         else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1078
1079         if (flags & SAVE_MON_TARGET_Y)
1080         {
1081                 rd_s16b(&tmp16s);
1082                 m_ptr->target_y = (POSITION)tmp16s;
1083         }
1084         else m_ptr->target_y = 0;
1085
1086         if (flags & SAVE_MON_TARGET_X)
1087         {
1088                 rd_s16b(&tmp16s);
1089                 m_ptr->target_x = (POSITION)tmp16s;
1090         }
1091         else m_ptr->target_x = 0;
1092
1093         if (flags & SAVE_MON_INVULNER)
1094         {
1095                 rd_byte(&tmp8u);
1096                 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1097         }
1098         else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1099
1100         if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1101         else m_ptr->smart = 0;
1102
1103         if (flags & SAVE_MON_EXP)
1104         {
1105                 u32b tmp32u;
1106                 rd_u32b(&tmp32u);
1107                 m_ptr->exp = (EXP)tmp32u;
1108         }
1109         else m_ptr->exp = 0;
1110
1111         m_ptr->mflag = 0; /* Not saved */
1112
1113         if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1114         else m_ptr->mflag2 = 0;
1115
1116         if (flags & SAVE_MON_NICKNAME)
1117         {
1118                 char buf[128];
1119                 rd_string(buf, sizeof(buf));
1120                 m_ptr->nickname = quark_add(buf);
1121         }
1122         else m_ptr->nickname = 0;
1123
1124         if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1125         else m_ptr->parent_m_idx = 0;
1126 }
1127
1128
1129 /*
1130  * Old monster bit flags of racial resistances
1131  */
1132 #define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
1133 #define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
1134 #define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
1135 #define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
1136 #define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
1137 #define RF3_RES_TELE        0x00200000  /* Resist teleportation */
1138 #define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
1139 #define RF3_RES_WATE        0x00800000  /* Resist water */
1140 #define RF3_RES_PLAS        0x01000000  /* Resist plasma */
1141 #define RF3_RES_NEXU        0x02000000  /* Resist nexus */
1142 #define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
1143 #define RF3_RES_ALL         0x08000000  /* Resist all */
1144
1145 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1146 {\
1147         if ((R_PTR)->r_flags3 & (RF3)) \
1148         { \
1149                 (R_PTR)->r_flags3 &= ~(RF3); \
1150                 (R_PTR)->r_flagsr |= (RFR); \
1151         } \
1152 }
1153
1154 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1155 {\
1156         if ((R_PTR)->r_flags4 & (RF4_BR)) \
1157         { \
1158                 (R_PTR)->r_flagsr |= (RFR); \
1159         } \
1160 }
1161
1162 #define RF4_BR_LITE         0x00004000  /* Breathe Lite */
1163 #define RF4_BR_DARK         0x00008000  /* Breathe Dark */
1164 #define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
1165 #define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
1166 #define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
1167 #define RF4_BR_TIME         0x00200000  /* Breathe Time */
1168 #define RF4_BR_INER         0x00400000  /* Breathe Inertia */
1169 #define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
1170 #define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
1171 #define RF4_BR_WALL         0x04000000  /* Breathe Force */
1172
1173  /*!
1174   * @brief モンスターの思い出を読み込む / Read the monster lore
1175   * @param r_idx 読み込み先モンスターID
1176   * @return なし
1177   */
1178 static void rd_lore(MONRACE_IDX r_idx)
1179 {
1180         monster_race *r_ptr = &r_info[r_idx];
1181
1182         s16b tmp16s;
1183         rd_s16b(&tmp16s);
1184         r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1185
1186         rd_s16b(&tmp16s);
1187         r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1188
1189         rd_s16b(&tmp16s);
1190         r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1191
1192         if (h_older_than(1, 7, 0, 5))
1193         {
1194                 r_ptr->r_akills = r_ptr->r_pkills;
1195         }
1196         else
1197         {
1198                 rd_s16b(&tmp16s);
1199                 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1200         }
1201
1202         rd_s16b(&tmp16s);
1203         r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1204
1205         rd_byte(&r_ptr->r_wake);
1206         rd_byte(&r_ptr->r_ignore);
1207         rd_byte(&r_ptr->r_xtra1);
1208         rd_byte(&r_ptr->r_xtra2);
1209
1210         byte tmp8u;
1211         rd_byte(&tmp8u);
1212         r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1213         rd_byte(&tmp8u);
1214         r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1215
1216         rd_byte(&tmp8u);
1217         rd_byte(&r_ptr->r_cast_spell);
1218
1219         rd_byte(&r_ptr->r_blows[0]);
1220         rd_byte(&r_ptr->r_blows[1]);
1221         rd_byte(&r_ptr->r_blows[2]);
1222         rd_byte(&r_ptr->r_blows[3]);
1223
1224         rd_u32b(&r_ptr->r_flags1);
1225         rd_u32b(&r_ptr->r_flags2);
1226         rd_u32b(&r_ptr->r_flags3);
1227         rd_u32b(&r_ptr->r_flags4);
1228         rd_u32b(&r_ptr->r_flags5);
1229         rd_u32b(&r_ptr->r_flags6);
1230         if (h_older_than(1, 5, 0, 3))
1231         {
1232                 r_ptr->r_flagsr = 0L;
1233                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1234                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1235                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1236                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1237                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1238                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1239                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1240                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1241                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1242                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1243                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1244                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1245
1246                 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1247                 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1248                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1249                 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1250                 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1251                 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1252                 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1253                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1254                 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1255
1256                 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1257                 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1258                 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1259         }
1260         else
1261         {
1262                 rd_u32b(&r_ptr->r_flagsr);
1263         }
1264
1265         rd_byte(&tmp8u);
1266         r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1267
1268         rd_s16b(&r_ptr->floor_id);
1269         rd_byte(&tmp8u);
1270
1271         r_ptr->r_flags1 &= r_ptr->flags1;
1272         r_ptr->r_flags2 &= r_ptr->flags2;
1273         r_ptr->r_flags3 &= r_ptr->flags3;
1274         r_ptr->r_flags4 &= r_ptr->flags4;
1275         r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1276         r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1277         r_ptr->r_flagsr &= r_ptr->flagsr;
1278 }
1279
1280
1281 /*!
1282  * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1283  * @param player_ptr プレーヤーへの参照ポインタ
1284  * @param store_ptr 店舗の参照ポインタ
1285  * @param o_ptr アイテムオブジェクト参照ポインタ
1286  * @return なし
1287  * @details
1288  * In all cases, return the slot (or -1) where the object was placed
1289  *
1290  * Note that this is a hacked up version of "inven_carry()".
1291  *
1292  * Also note that it may not correctly "adapt" to "knowledge" bacoming
1293  * known, the player may have to pick stuff up and drop it again.
1294  */
1295 static void home_carry(player_type *player_ptr, store_type *store_ptr, object_type *o_ptr)
1296 {
1297         for (int i = 0; i < store_ptr->stock_num; i++)
1298         {
1299                 object_type *j_ptr;
1300                 j_ptr = &store_ptr->stock[i];
1301                 if (!object_similar(j_ptr, o_ptr)) continue;
1302
1303                 object_absorb(j_ptr, o_ptr);
1304                 return;
1305         }
1306
1307         if (store_ptr->stock_num >= STORE_INVEN_MAX * 10) return;
1308
1309         s32b value = object_value(o_ptr);
1310         int slot;
1311         for (slot = 0; slot < store_ptr->stock_num; slot++)
1312         {
1313                 if (object_sort_comp(o_ptr, value, &store_ptr->stock[slot])) break;
1314         }
1315
1316         for (int i = store_ptr->stock_num; i > slot; i--)
1317         {
1318                 store_ptr->stock[i] = store_ptr->stock[i - 1];
1319         }
1320
1321         store_ptr->stock_num++;
1322         store_ptr->stock[slot] = *o_ptr;
1323         chg_virtue(player_ptr, V_SACRIFICE, -1);
1324 }
1325
1326
1327 /*!
1328  * @brief 店舗情報を読み込む / Read a store
1329  * @param player_ptr プレーヤーへの参照ポインタ
1330  * @param town_number 街ID
1331  * @param store_number 店舗ID
1332  * @return エラーID
1333  */
1334 static errr rd_store(player_type *player_ptr, int town_number, int store_number)
1335 {
1336         store_type *store_ptr;
1337         bool sort = FALSE;
1338         if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1339         {
1340                 store_ptr = &town_info[1].store[store_number];
1341                 if (store_ptr->stock_num) sort = TRUE;
1342         }
1343         else
1344         {
1345                 store_ptr = &town_info[town_number].store[store_number];
1346         }
1347
1348         byte own;
1349         byte tmp8u;
1350         s16b num;
1351         rd_s32b(&store_ptr->store_open);
1352         rd_s16b(&store_ptr->insult_cur);
1353         rd_byte(&own);
1354         if (z_older_than(11, 0, 4))
1355         {
1356                 rd_byte(&tmp8u);
1357                 num = tmp8u;
1358         }
1359         else
1360         {
1361                 rd_s16b(&num);
1362         }
1363
1364         rd_s16b(&store_ptr->good_buy);
1365         rd_s16b(&store_ptr->bad_buy);
1366
1367         rd_s32b(&store_ptr->last_visit);
1368         store_ptr->owner = own;
1369
1370         for (int j = 0; j < num; j++)
1371         {
1372                 object_type forge;
1373                 object_type *q_ptr;
1374                 q_ptr = &forge;
1375                 object_wipe(q_ptr);
1376
1377                 rd_item(q_ptr);
1378
1379                 bool is_valid_item = store_ptr->stock_num < (store_number == STORE_HOME ? STORE_INVEN_MAX * 10 : store_number == STORE_MUSEUM ? STORE_INVEN_MAX * 50 : STORE_INVEN_MAX);
1380                 if (!is_valid_item) continue;
1381
1382                 if (sort)
1383                 {
1384                         home_carry(player_ptr, store_ptr, q_ptr);
1385                 }
1386                 else
1387                 {
1388                         int k = store_ptr->stock_num++;
1389                         object_copy(&store_ptr->stock[k], q_ptr);
1390                 }
1391         }
1392
1393         return 0;
1394 }
1395
1396
1397 /*!
1398  * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1399  * @return なし
1400  */
1401 static void rd_randomizer(void)
1402 {
1403         u16b tmp16u;
1404         rd_u16b(&tmp16u);
1405         rd_u16b(&Rand_place);
1406         for (int i = 0; i < RAND_DEG; i++)
1407         {
1408                 rd_u32b(&Rand_state[i]);
1409         }
1410 }
1411
1412
1413 /*!
1414  * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1415  * @return なし
1416  * @details
1417  * Note that the normal options are now stored as a set of 256 bit flags,
1418  * plus a set of 256 bit masks to indicate which bit flags were defined
1419  * at the time the savefile was created.  This will allow new options
1420  * to be added, and old options to be removed, at any time, without
1421  * hurting old savefiles.
1422  *
1423  * The window options are stored in the same way, but note that each
1424  * window gets 32 options, and their order is fixed by certain defines.
1425  */
1426 static void rd_options(void)
1427 {
1428         strip_bytes(16);
1429
1430         byte b;
1431         rd_byte(&b);
1432         delay_factor = b;
1433
1434         rd_byte(&b);
1435         hitpoint_warn = b;
1436
1437         if (h_older_than(1, 7, 0, 0))
1438         {
1439                 mana_warn = 2;
1440         }
1441         else
1442         {
1443                 rd_byte(&b);
1444                 mana_warn = b;
1445         }
1446
1447         u16b c;
1448         rd_u16b(&c);
1449
1450         if (c & 0x0002) current_world_ptr->wizard = TRUE;
1451
1452         cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1453         cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1454         cheat_room = (c & 0x0400) ? TRUE : FALSE;
1455         cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1456         cheat_know = (c & 0x1000) ? TRUE : FALSE;
1457         cheat_live = (c & 0x2000) ? TRUE : FALSE;
1458         cheat_save = (c & 0x4000) ? TRUE : FALSE;
1459         cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1460         cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1461         cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1462
1463         rd_byte((byte *)&autosave_l);
1464         rd_byte((byte *)&autosave_t);
1465         rd_s16b(&autosave_freq);
1466
1467         BIT_FLAGS flag[8];
1468         for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1469
1470         BIT_FLAGS mask[8];
1471         for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1472
1473         for (int n = 0; n < 8; n++)
1474         {
1475                 for (int i = 0; i < 32; i++)
1476                 {
1477                         if (!(mask[n] & (1L << i))) continue;
1478                         if (!(option_mask[n] & (1L << i))) continue;
1479
1480                         if (flag[n] & (1L << i))
1481                         {
1482                                 option_flag[n] |= (1L << i);
1483                         }
1484                         else
1485                         {
1486                                 option_flag[n] &= ~(1L << i);
1487                         }
1488                 }
1489         }
1490
1491         if (z_older_than(10, 4, 5))
1492         {
1493                 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1494                 else option_flag[5] |= (0x00000001 << 4);
1495                 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1496                 else option_flag[2] |= (0x00000001 << 5);
1497                 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1498                 else option_flag[4] |= (0x00000001 << 5);
1499                 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1500                 else option_flag[5] |= (0x00000001 << 0);
1501                 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1502                 else option_flag[5] |= (0x00000001 << 12);
1503                 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1504                 else option_flag[1] |= (0x00000001 << 0);
1505                 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1506                 else option_flag[1] |= (0x00000001 << 18);
1507                 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1508                 else option_flag[1] |= (0x00000001 << 19);
1509                 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1510                 else option_flag[5] |= (0x00000001 << 3);
1511         }
1512
1513         extract_option_vars();
1514         for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1515
1516         for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1517
1518         for (int n = 0; n < 8; n++)
1519         {
1520                 for (int i = 0; i < 32; i++)
1521                 {
1522                         if (!(mask[n] & (1L << i))) continue;
1523                         if (!(window_mask[n] & (1L << i))) continue;
1524
1525                         if (flag[n] & (1L << i))
1526                         {
1527                                 window_flag[n] |= (1L << i);
1528                         }
1529                         else
1530                         {
1531                                 window_flag[n] &= ~(1L << i);
1532                         }
1533                 }
1534         }
1535 }
1536
1537
1538 /*!
1539  * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1540  * @return なし
1541  * @details
1542  * This is such a nasty hack it hurts.
1543  */
1544 static void rd_ghost(void)
1545 {
1546         char buf[64];
1547         rd_string(buf, sizeof(buf));
1548         strip_bytes(60);
1549 }
1550
1551
1552 /*!
1553  * @brief クイックスタート情報を読み込む / Load quick start data
1554  * @return なし
1555  */
1556 static void load_quick_start(void)
1557 {
1558         if (z_older_than(11, 0, 13))
1559         {
1560                 previous_char.quick_ok = FALSE;
1561                 return;
1562         }
1563
1564         rd_byte(&previous_char.psex);
1565         byte tmp8u;
1566         rd_byte(&tmp8u);
1567         previous_char.prace = (RACE_IDX)tmp8u;
1568         rd_byte(&tmp8u);
1569         previous_char.pclass = (CLASS_IDX)tmp8u;
1570         rd_byte(&tmp8u);
1571         previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1572         rd_byte(&tmp8u);
1573         previous_char.realm1 = (REALM_IDX)tmp8u;
1574         rd_byte(&tmp8u);
1575         previous_char.realm2 = (REALM_IDX)tmp8u;
1576
1577         rd_s16b(&previous_char.age);
1578         rd_s16b(&previous_char.ht);
1579         rd_s16b(&previous_char.wt);
1580         rd_s16b(&previous_char.sc);
1581         rd_s32b(&previous_char.au);
1582
1583         for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1584         for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1585
1586         for (int i = 0; i < PY_MAX_LEVEL; i++)
1587         {
1588                 s16b tmp16s;
1589                 rd_s16b(&tmp16s);
1590                 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1591         }
1592
1593         rd_s16b(&previous_char.chaos_patron);
1594
1595         for (int i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1596
1597         for (int i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1598
1599         rd_byte(&tmp8u);
1600         rd_byte(&tmp8u);
1601         previous_char.quick_ok = (bool)tmp8u;
1602 }
1603
1604
1605 /*!
1606  * @brief その他の情報を読み込む / Read the "extra" information
1607  * @return なし
1608  */
1609 static void rd_extra(player_type *creature_ptr)
1610 {
1611         rd_string(creature_ptr->name, sizeof(creature_ptr->name));
1612         rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
1613         if (!h_older_than(1, 7, 0, 1))
1614         {
1615                 char buf[1024];
1616                 rd_string(buf, sizeof buf);
1617                 if (buf[0]) creature_ptr->last_message = string_make(buf);
1618         }
1619
1620         load_quick_start();
1621         for (int i = 0; i < 4; i++)
1622         {
1623                 rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
1624         }
1625
1626         byte tmp8u;
1627         rd_byte(&tmp8u);
1628         creature_ptr->prace = (RACE_IDX)tmp8u;
1629
1630         rd_byte(&tmp8u);
1631         creature_ptr->pclass = (CLASS_IDX)tmp8u;
1632
1633         rd_byte(&tmp8u);
1634         creature_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1635
1636         rd_byte(&creature_ptr->psex);
1637         rd_byte(&tmp8u);
1638         creature_ptr->realm1 = (REALM_IDX)tmp8u;
1639
1640         rd_byte(&tmp8u);
1641         creature_ptr->realm2 = (REALM_IDX)tmp8u;
1642
1643         rd_byte(&tmp8u);
1644         if (z_older_than(10, 4, 4))
1645         {
1646                 if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
1647                 if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
1648                 if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
1649                 if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
1650         }
1651
1652         rd_byte(&tmp8u);
1653         creature_ptr->hitdie = tmp8u;
1654         rd_u16b(&creature_ptr->expfact);
1655
1656         rd_s16b(&creature_ptr->age);
1657         rd_s16b(&creature_ptr->ht);
1658         rd_s16b(&creature_ptr->wt);
1659
1660         for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
1661         for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
1662         for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
1663
1664         strip_bytes(24);
1665         rd_s32b(&creature_ptr->au);
1666
1667         rd_s32b(&creature_ptr->max_exp);
1668         if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
1669         else rd_s32b(&creature_ptr->max_max_exp);
1670         rd_s32b(&creature_ptr->exp);
1671
1672         if (h_older_than(1, 7, 0, 3))
1673         {
1674                 u16b tmp16u;
1675                 rd_u16b(&tmp16u);
1676                 creature_ptr->exp_frac = (u32b)tmp16u;
1677         }
1678         else
1679         {
1680                 rd_u32b(&creature_ptr->exp_frac);
1681         }
1682
1683         rd_s16b(&creature_ptr->lev);
1684
1685         for (int i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
1686         if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1687         {
1688                 for (int i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1689         }
1690
1691         if (z_older_than(10, 3, 6))
1692                 for (int i = 0; i < 5; i++) for (int j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1693         else
1694                 for (int i = 0; i < 5; i++) for (int j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1695         for (int i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
1696         if (z_older_than(10, 4, 1))
1697         {
1698                 if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
1699                 creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
1700         }
1701
1702         if (z_older_than(10, 3, 14))
1703         {
1704                 for (int i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
1705                 for (int i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
1706         }
1707         else
1708         {
1709                 for (int i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
1710                 for (int i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
1711                 if (h_older_than(1, 3, 0, 1))
1712                 {
1713                         if (creature_ptr->pclass == CLASS_SMITH)
1714                         {
1715                                 creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
1716                                 creature_ptr->magic_num1[96] = 0;
1717                                 creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
1718                                 creature_ptr->magic_num1[97] = 0;
1719                         }
1720                 }
1721         }
1722
1723         if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
1724
1725         if (z_older_than(11, 0, 7))
1726         {
1727                 creature_ptr->start_race = creature_ptr->prace;
1728                 creature_ptr->old_race1 = 0L;
1729                 creature_ptr->old_race2 = 0L;
1730                 creature_ptr->old_realm = 0;
1731         }
1732         else
1733         {
1734                 rd_byte(&tmp8u);
1735                 creature_ptr->start_race = (RACE_IDX)tmp8u;
1736                 s32b tmp32s;
1737                 rd_s32b(&tmp32s);
1738                 creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1739                 rd_s32b(&tmp32s);
1740                 creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1741                 rd_s16b(&creature_ptr->old_realm);
1742         }
1743
1744         if (z_older_than(10, 0, 1))
1745         {
1746                 for (int i = 0; i < MAX_MANE; i++)
1747                 {
1748                         creature_ptr->mane_spell[i] = -1;
1749                         creature_ptr->mane_dam[i] = 0;
1750                 }
1751                 creature_ptr->mane_num = 0;
1752         }
1753         else if (z_older_than(10, 2, 3))
1754         {
1755                 s16b tmp16s;
1756                 for (int i = 0; i < OLD_MAX_MANE; i++)
1757                 {
1758                         rd_s16b(&tmp16s);
1759                         rd_s16b(&tmp16s);
1760                 }
1761
1762                 for (int i = 0; i < MAX_MANE; i++)
1763                 {
1764                         creature_ptr->mane_spell[i] = -1;
1765                         creature_ptr->mane_dam[i] = 0;
1766                 }
1767
1768                 rd_s16b(&tmp16s);
1769                 creature_ptr->mane_num = 0;
1770         }
1771         else
1772         {
1773                 for (int i = 0; i < MAX_MANE; i++)
1774                 {
1775                         s16b tmp16s;
1776                         rd_s16b(&tmp16s);
1777                         creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1778                         rd_s16b(&tmp16s);
1779                         creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1780                 }
1781
1782                 rd_s16b(&creature_ptr->mane_num);
1783         }
1784
1785         if (z_older_than(10, 0, 3))
1786         {
1787                 determine_bounty_uniques(creature_ptr);
1788
1789                 for (int i = 0; i < MAX_BOUNTY; i++)
1790                 {
1791                         /* Is this bounty unique already dead? */
1792                         if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1793                 }
1794         }
1795         else
1796         {
1797                 for (int i = 0; i < MAX_BOUNTY; i++)
1798                 {
1799                         rd_s16b(&current_world_ptr->bounty_r_idx[i]);
1800                 }
1801         }
1802
1803         if (z_older_than(10, 0, 3))
1804         {
1805                 update_gambling_monsters(creature_ptr);
1806         }
1807         else
1808         {
1809                 for (int i = 0; i < 4; i++)
1810                 {
1811                         rd_s16b(&battle_mon[i]);
1812                         if (z_older_than(10, 3, 4))
1813                         {
1814                                 s16b tmp16s;
1815                                 rd_s16b(&tmp16s);
1816                                 mon_odds[i] = tmp16s;
1817                         }
1818                         else rd_u32b(&mon_odds[i]);
1819                 }
1820         }
1821
1822         rd_s16b(&creature_ptr->town_num);
1823         rd_s16b(&creature_ptr->arena_number);
1824         if (h_older_than(1, 5, 0, 1))
1825         {
1826                 if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1827         }
1828
1829         s16b tmp16s;
1830         rd_s16b(&tmp16s);
1831         creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1832         rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
1833         if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
1834         else
1835         {
1836                 rd_s16b(&tmp16s);
1837                 creature_ptr->phase_out = (bool)tmp16s;
1838         }
1839
1840         rd_byte(&creature_ptr->exit_bldg);
1841         rd_byte(&tmp8u);
1842
1843         rd_s16b(&tmp16s);
1844         creature_ptr->oldpx = (POSITION)tmp16s;
1845
1846         rd_s16b(&tmp16s);
1847         creature_ptr->oldpy = (POSITION)tmp16s;
1848         if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) { creature_ptr->oldpy = 33; creature_ptr->oldpx = 131; }
1849
1850         rd_s16b(&tmp16s);
1851         for (int i = 0; i < tmp16s; i++)
1852         {
1853                 s16b tmp16s2;
1854                 rd_s16b(&tmp16s2);
1855         }
1856
1857         if (h_older_than(1, 7, 0, 3))
1858         {
1859                 rd_s16b(&tmp16s);
1860                 creature_ptr->mhp = tmp16s;
1861
1862                 rd_s16b(&tmp16s);
1863                 creature_ptr->chp = tmp16s;
1864
1865                 u16b tmp16u;
1866                 rd_u16b(&tmp16u);
1867                 creature_ptr->chp_frac = (u32b)tmp16u;
1868         }
1869         else
1870         {
1871                 rd_s32b(&creature_ptr->mhp);
1872                 rd_s32b(&creature_ptr->chp);
1873                 rd_u32b(&creature_ptr->chp_frac);
1874         }
1875
1876         if (h_older_than(1, 7, 0, 3))
1877         {
1878                 rd_s16b(&tmp16s);
1879                 creature_ptr->msp = tmp16s;
1880
1881                 rd_s16b(&tmp16s);
1882                 creature_ptr->csp = tmp16s;
1883
1884                 u16b tmp16u;
1885                 rd_u16b(&tmp16u);
1886                 creature_ptr->csp_frac = (u32b)tmp16u;
1887         }
1888         else
1889         {
1890                 rd_s32b(&creature_ptr->msp);
1891                 rd_s32b(&creature_ptr->csp);
1892                 rd_u32b(&creature_ptr->csp_frac);
1893         }
1894
1895         rd_s16b(&creature_ptr->max_plv);
1896         if (z_older_than(10, 3, 8))
1897         {
1898                 rd_s16b(&tmp16s);
1899                 max_dlv[DUNGEON_ANGBAND] = tmp16s;
1900         }
1901         else
1902         {
1903                 byte max = (byte)current_world_ptr->max_d_idx;
1904
1905                 rd_byte(&max);
1906
1907                 for (int i = 0; i < max; i++)
1908                 {
1909                         rd_s16b(&tmp16s);
1910                         max_dlv[i] = tmp16s;
1911                         if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1912                 }
1913         }
1914
1915         if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
1916
1917         strip_bytes(8);
1918         rd_s16b(&creature_ptr->sc);
1919         rd_s16b(&creature_ptr->concent);
1920
1921         strip_bytes(2); /* Old "rest" */
1922         rd_s16b(&creature_ptr->blind);
1923         rd_s16b(&creature_ptr->paralyzed);
1924         rd_s16b(&creature_ptr->confused);
1925         rd_s16b(&creature_ptr->food);
1926         strip_bytes(4); /* Old "food_digested" / "protection" */
1927
1928         rd_s16b(&creature_ptr->energy_need);
1929         if (z_older_than(11, 0, 13))
1930                 creature_ptr->energy_need = 100 - creature_ptr->energy_need;
1931         if (h_older_than(2, 1, 2, 0))
1932                 creature_ptr->enchant_energy_need = 0;
1933         else
1934                 rd_s16b(&creature_ptr->enchant_energy_need);
1935
1936         rd_s16b(&creature_ptr->fast);
1937         rd_s16b(&creature_ptr->slow);
1938         rd_s16b(&creature_ptr->afraid);
1939         rd_s16b(&creature_ptr->cut);
1940         rd_s16b(&creature_ptr->stun);
1941         rd_s16b(&creature_ptr->poisoned);
1942         rd_s16b(&creature_ptr->image);
1943         rd_s16b(&creature_ptr->protevil);
1944         rd_s16b(&creature_ptr->invuln);
1945         if (z_older_than(10, 0, 0))
1946                 creature_ptr->ult_res = 0;
1947         else
1948                 rd_s16b(&creature_ptr->ult_res);
1949         rd_s16b(&creature_ptr->hero);
1950         rd_s16b(&creature_ptr->shero);
1951         rd_s16b(&creature_ptr->shield);
1952         rd_s16b(&creature_ptr->blessed);
1953         rd_s16b(&creature_ptr->tim_invis);
1954         rd_s16b(&creature_ptr->word_recall);
1955         if (z_older_than(10, 3, 8))
1956                 creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
1957         else
1958         {
1959                 rd_s16b(&tmp16s);
1960                 creature_ptr->recall_dungeon = (byte)tmp16s;
1961         }
1962
1963         if (h_older_than(1, 5, 0, 0))
1964                 creature_ptr->alter_reality = 0;
1965         else
1966                 rd_s16b(&creature_ptr->alter_reality);
1967
1968         rd_s16b(&creature_ptr->see_infra);
1969         rd_s16b(&creature_ptr->tim_infra);
1970         rd_s16b(&creature_ptr->oppose_fire);
1971         rd_s16b(&creature_ptr->oppose_cold);
1972         rd_s16b(&creature_ptr->oppose_acid);
1973         rd_s16b(&creature_ptr->oppose_elec);
1974         rd_s16b(&creature_ptr->oppose_pois);
1975         if (z_older_than(10, 0, 2)) creature_ptr->tsuyoshi = 0;
1976         else rd_s16b(&creature_ptr->tsuyoshi);
1977
1978         /* Old savefiles do not have the following fields... */
1979         if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
1980         {
1981                 creature_ptr->tim_esp = 0;
1982                 creature_ptr->wraith_form = 0;
1983                 creature_ptr->resist_magic = 0;
1984                 creature_ptr->tim_regen = 0;
1985                 creature_ptr->kabenuke = 0;
1986                 creature_ptr->tim_stealth = 0;
1987                 creature_ptr->tim_levitation = 0;
1988                 creature_ptr->tim_sh_touki = 0;
1989                 creature_ptr->lightspeed = 0;
1990                 creature_ptr->tsubureru = 0;
1991                 creature_ptr->tim_res_nether = 0;
1992                 creature_ptr->tim_res_time = 0;
1993                 creature_ptr->mimic_form = 0;
1994                 creature_ptr->tim_mimic = 0;
1995                 creature_ptr->tim_sh_fire = 0;
1996                 creature_ptr->tim_reflect = 0;
1997                 creature_ptr->multishadow = 0;
1998                 creature_ptr->dustrobe = 0;
1999                 creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
2000                 creature_ptr->muta1 = 0;
2001                 creature_ptr->muta2 = 0;
2002                 creature_ptr->muta3 = 0;
2003                 get_virtues(creature_ptr);
2004         }
2005         else
2006         {
2007                 rd_s16b(&creature_ptr->tim_esp);
2008                 rd_s16b(&creature_ptr->wraith_form);
2009                 rd_s16b(&creature_ptr->resist_magic);
2010                 rd_s16b(&creature_ptr->tim_regen);
2011                 rd_s16b(&creature_ptr->kabenuke);
2012                 rd_s16b(&creature_ptr->tim_stealth);
2013                 rd_s16b(&creature_ptr->tim_levitation);
2014                 rd_s16b(&creature_ptr->tim_sh_touki);
2015                 rd_s16b(&creature_ptr->lightspeed);
2016                 rd_s16b(&creature_ptr->tsubureru);
2017                 if (z_older_than(10, 4, 7))
2018                         creature_ptr->magicdef = 0;
2019                 else
2020                         rd_s16b(&creature_ptr->magicdef);
2021                 rd_s16b(&creature_ptr->tim_res_nether);
2022                 if (z_older_than(10, 4, 11))
2023                 {
2024                         creature_ptr->tim_res_time = 0;
2025                         creature_ptr->mimic_form = 0;
2026                         creature_ptr->tim_mimic = 0;
2027                         creature_ptr->tim_sh_fire = 0;
2028                 }
2029                 else
2030                 {
2031                         rd_s16b(&creature_ptr->tim_res_time);
2032                         rd_byte(&tmp8u);
2033                         creature_ptr->mimic_form = (IDX)tmp8u;
2034                         rd_s16b(&creature_ptr->tim_mimic);
2035                         rd_s16b(&creature_ptr->tim_sh_fire);
2036                 }
2037
2038                 if (z_older_than(11, 0, 99))
2039                 {
2040                         creature_ptr->tim_sh_holy = 0;
2041                         creature_ptr->tim_eyeeye = 0;
2042                 }
2043                 else
2044                 {
2045                         rd_s16b(&creature_ptr->tim_sh_holy);
2046                         rd_s16b(&creature_ptr->tim_eyeeye);
2047                 }
2048
2049                 if (z_older_than(11, 0, 3)) {
2050                         creature_ptr->tim_reflect = 0;
2051                         creature_ptr->multishadow = 0;
2052                         creature_ptr->dustrobe = 0;
2053                 }
2054                 else
2055                 {
2056                         rd_s16b(&creature_ptr->tim_reflect);
2057                         rd_s16b(&creature_ptr->multishadow);
2058                         rd_s16b(&creature_ptr->dustrobe);
2059                 }
2060
2061                 rd_s16b(&creature_ptr->chaos_patron);
2062                 rd_u32b(&creature_ptr->muta1);
2063                 rd_u32b(&creature_ptr->muta2);
2064                 rd_u32b(&creature_ptr->muta3);
2065
2066                 for (int i = 0; i < 8; i++)
2067                         rd_s16b(&creature_ptr->virtues[i]);
2068                 for (int i = 0; i < 8; i++)
2069                         rd_s16b(&creature_ptr->vir_types[i]);
2070         }
2071
2072         creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
2073         if (z_older_than(10, 0, 9))
2074         {
2075                 rd_byte(&tmp8u);
2076                 if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
2077                 creature_ptr->ele_attack = 0;
2078         }
2079         else
2080         {
2081                 rd_s16b(&creature_ptr->ele_attack);
2082                 rd_u32b(&creature_ptr->special_attack);
2083         }
2084
2085         if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
2086         else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
2087         if (z_older_than(10, 0, 12))
2088         {
2089                 creature_ptr->ele_immune = 0;
2090                 creature_ptr->special_defense = 0;
2091         }
2092         else
2093         {
2094                 rd_s16b(&creature_ptr->ele_immune);
2095                 rd_u32b(&creature_ptr->special_defense);
2096         }
2097
2098         rd_byte(&creature_ptr->knowledge);
2099         rd_byte(&tmp8u);
2100         creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2101
2102         rd_byte(&tmp8u);
2103         rd_byte(&tmp8u);
2104         creature_ptr->action = (ACTION_IDX)tmp8u;
2105         if (!z_older_than(10, 4, 3))
2106         {
2107                 rd_byte(&tmp8u);
2108                 if (tmp8u) creature_ptr->action = ACTION_LEARN;
2109         }
2110
2111         rd_byte((byte *)&preserve_mode);
2112         rd_byte((byte *)&creature_ptr->wait_report_score);
2113
2114         for (int i = 0; i < 48; i++) rd_byte(&tmp8u);
2115
2116         strip_bytes(12);
2117         rd_u32b(&current_world_ptr->seed_flavor);
2118         rd_u32b(&current_world_ptr->seed_town);
2119
2120         rd_u16b(&creature_ptr->panic_save);
2121         rd_u16b(&current_world_ptr->total_winner);
2122         rd_u16b(&current_world_ptr->noscore);
2123
2124         rd_byte(&tmp8u);
2125         creature_ptr->is_dead = tmp8u;
2126
2127         rd_byte(&creature_ptr->feeling);
2128
2129         switch (creature_ptr->start_race)
2130         {
2131         case RACE_VAMPIRE:
2132         case RACE_SKELETON:
2133         case RACE_ZOMBIE:
2134         case RACE_SPECTRE:
2135                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2136                 break;
2137         default:
2138                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2139                 break;
2140         }
2141
2142         current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2143         rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
2144         if (h_older_than(1, 7, 0, 4))
2145         {
2146                 creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
2147         }
2148         else
2149         {
2150                 rd_s32b(&creature_ptr->feeling_turn);
2151         }
2152
2153         rd_s32b(&current_world_ptr->game_turn);
2154         if (z_older_than(10, 3, 12))
2155         {
2156                 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2157         }
2158         else rd_s32b(&current_world_ptr->dungeon_turn);
2159
2160         if (z_older_than(11, 0, 13))
2161         {
2162                 creature_ptr->current_floor_ptr->generated_turn /= 2;
2163                 creature_ptr->feeling_turn /= 2;
2164                 current_world_ptr->game_turn /= 2;
2165                 current_world_ptr->dungeon_turn /= 2;
2166         }
2167
2168         if (z_older_than(10, 3, 13))
2169         {
2170                 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2171         }
2172         else rd_s32b(&current_world_ptr->arena_start_turn);
2173
2174         if (z_older_than(10, 0, 3))
2175         {
2176                 determine_daily_bounty(creature_ptr, TRUE);
2177         }
2178         else
2179         {
2180                 rd_s16b(&today_mon);
2181                 rd_s16b(&creature_ptr->today_mon);
2182         }
2183
2184         if (z_older_than(10, 0, 7))
2185         {
2186                 creature_ptr->riding = 0;
2187         }
2188         else
2189         {
2190                 rd_s16b(&creature_ptr->riding);
2191         }
2192
2193         if (h_older_than(1, 5, 0, 0))
2194         {
2195                 creature_ptr->floor_id = 0;
2196         }
2197         else
2198         {
2199                 rd_s16b(&creature_ptr->floor_id);
2200         }
2201
2202         if (h_older_than(1, 5, 0, 2))
2203         {
2204                 /* Nothing to do */
2205         }
2206         else
2207         {
2208                 rd_s16b(&tmp16s);
2209                 for (int i = 0; i < tmp16s; i++)
2210                 {
2211                         monster_type dummy_mon;
2212                         rd_monster(creature_ptr, &dummy_mon);
2213                 }
2214         }
2215
2216         if (z_older_than(10, 1, 2))
2217         {
2218                 current_world_ptr->play_time = 0;
2219         }
2220         else
2221         {
2222                 rd_u32b(&current_world_ptr->play_time);
2223         }
2224
2225         if (z_older_than(10, 3, 9))
2226         {
2227                 creature_ptr->visit = 1L;
2228         }
2229         else if (z_older_than(10, 3, 10))
2230         {
2231                 s32b tmp32s;
2232                 rd_s32b(&tmp32s);
2233                 creature_ptr->visit = 1L;
2234         }
2235         else
2236         {
2237                 s32b tmp32s;
2238                 rd_s32b(&tmp32s);
2239                 creature_ptr->visit = (BIT_FLAGS)tmp32s;
2240         }
2241
2242         if (!z_older_than(11, 0, 5))
2243         {
2244                 rd_u32b(&creature_ptr->count);
2245         }
2246 }
2247
2248
2249 /*!
2250  * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2251  * @param player_ptr プレーヤーへの参照ポインタ
2252  * @return なし
2253  * @details
2254  * Note that the inventory changed in Angband 2.7.4.  Two extra
2255  * pack slots were added and the equipment was rearranged.  Note
2256  * that these two features combine when parsing old save-files, in
2257  * which items from the old "aux" slot are "carried", perhaps into
2258  * one of the two new "inventory" slots.
2259  *
2260  * Note that the inventory is "re-sorted" later by "dungeon()".
2261  */
2262 static errr rd_inventory(player_type *player_ptr)
2263 {
2264         player_ptr->total_weight = 0;
2265         player_ptr->inven_cnt = 0;
2266         player_ptr->equip_cnt = 0;
2267
2268         if (player_ptr->inventory_list != NULL) C_WIPE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2269         C_MAKE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2270
2271         int slot = 0;
2272         while (TRUE)
2273         {
2274                 u16b n;
2275                 rd_u16b(&n);
2276
2277                 if (n == 0xFFFF) break;
2278                 object_type forge;
2279                 object_type *q_ptr;
2280                 q_ptr = &forge;
2281                 object_wipe(q_ptr);
2282
2283                 rd_item(q_ptr);
2284                 if (!q_ptr->k_idx) return (53);
2285
2286                 if (n >= INVEN_RARM)
2287                 {
2288                         q_ptr->marked |= OM_TOUCHED;
2289                         object_copy(&player_ptr->inventory_list[n], q_ptr);
2290                         player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2291                         player_ptr->equip_cnt++;
2292                         continue;
2293                 }
2294
2295                 if (player_ptr->inven_cnt == INVEN_PACK)
2296                 {
2297                         note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
2298                         return (54);
2299                 }
2300
2301                 n = slot++;
2302                 q_ptr->marked |= OM_TOUCHED;
2303                 object_copy(&player_ptr->inventory_list[n], q_ptr);
2304                 player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2305                 player_ptr->inven_cnt++;
2306         }
2307
2308         return 0;
2309 }
2310
2311
2312 /*!
2313  * @brief メッセージログを読み込む / Read the saved messages
2314  * @return なし
2315  */
2316 static void rd_messages(void)
2317 {
2318         if (h_older_than(2, 2, 0, 75))
2319         {
2320                 u16b num;
2321                 rd_u16b(&num);
2322                 int message_max;
2323                 message_max = (int)num;
2324
2325                 for (int i = 0; i < message_max; i++)
2326                 {
2327                         char buf[128];
2328                         rd_string(buf, sizeof(buf));
2329                         message_add(buf);
2330                 }
2331         }
2332
2333         u32b num;
2334         rd_u32b(&num);
2335         int message_max;
2336         message_max = (int)num;
2337
2338         for (int i = 0; i < message_max; i++)
2339         {
2340                 char buf[128];
2341                 rd_string(buf, sizeof(buf));
2342                 message_add(buf);
2343         }
2344 }
2345
2346
2347 /*!
2348  * @brief メッセージログを読み込む / Read the dungeon (old method)
2349  * @param creature_ptr プレーヤーへの参照ポインタ
2350  * @return なし
2351  * @details
2352  * The monsters/objects must be loaded in the same order
2353  * that they were stored, since the actual indexes matter.
2354  */
2355 static errr rd_dungeon_old(player_type *creature_ptr)
2356 {
2357         s16b tmp16s;
2358         rd_s16b(&tmp16s);
2359         floor_type *floor_ptr = creature_ptr->current_floor_ptr;
2360         floor_ptr->dun_level = (DEPTH)tmp16s;
2361         if (z_older_than(10, 3, 8)) creature_ptr->dungeon_idx = DUNGEON_ANGBAND;
2362         else
2363         {
2364                 byte tmp8u;
2365                 rd_byte(&tmp8u);
2366                 creature_ptr->dungeon_idx = (IDX)tmp8u;
2367         }
2368
2369         floor_ptr->base_level = floor_ptr->dun_level;
2370         rd_s16b(&tmp16s);
2371         floor_ptr->base_level = (DEPTH)tmp16s;
2372
2373         rd_s16b(&tmp16s);
2374         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2375         rd_s16b(&tmp16s);
2376         creature_ptr->y = (POSITION)tmp16s;
2377         rd_s16b(&tmp16s);
2378         creature_ptr->x = (POSITION)tmp16s;
2379         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) { creature_ptr->y = 33; creature_ptr->x = 131; }
2380         rd_s16b(&tmp16s);
2381         floor_ptr->height = (POSITION)tmp16s;
2382         rd_s16b(&tmp16s);
2383         floor_ptr->width = (POSITION)tmp16s;
2384         rd_s16b(&tmp16s); /* max_panel_rows */
2385         rd_s16b(&tmp16s); /* max_panel_cols */
2386
2387         int ymax = floor_ptr->height;
2388         int xmax = floor_ptr->width;
2389
2390         for (int x = 0, y = 0; y < ymax; )
2391         {
2392                 u16b info;
2393                 byte count;
2394                 rd_byte(&count);
2395                 if (z_older_than(10, 3, 6))
2396                 {
2397                         byte tmp8u;
2398                         rd_byte(&tmp8u);
2399                         info = (u16b)tmp8u;
2400                 }
2401                 else
2402                 {
2403                         rd_u16b(&info);
2404                         info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2405                 }
2406
2407                 for (int i = count; i > 0; i--)
2408                 {
2409                         grid_type *g_ptr;
2410                         g_ptr = &floor_ptr->grid_array[y][x];
2411                         g_ptr->info = info;
2412                         if (++x >= xmax)
2413                         {
2414                                 x = 0;
2415                                 if (++y >= ymax) break;
2416                         }
2417                 }
2418         }
2419
2420         for (int x = 0, y = 0; y < ymax; )
2421         {
2422                 byte count;
2423                 rd_byte(&count);
2424                 byte tmp8u;
2425                 rd_byte(&tmp8u);
2426                 for (int i = count; i > 0; i--)
2427                 {
2428                         grid_type *g_ptr;
2429                         g_ptr = &floor_ptr->grid_array[y][x];
2430                         g_ptr->feat = (s16b)tmp8u;
2431                         if (++x >= xmax)
2432                         {
2433                                 x = 0;
2434                                 if (++y >= ymax) break;
2435                         }
2436                 }
2437         }
2438
2439         for (int x = 0, y = 0; y < ymax; )
2440         {
2441                 byte count;
2442                 rd_byte(&count);
2443                 byte tmp8u;
2444                 rd_byte(&tmp8u);
2445                 for (int i = count; i > 0; i--)
2446                 {
2447                         grid_type *g_ptr;
2448                         g_ptr = &floor_ptr->grid_array[y][x];
2449                         g_ptr->mimic = (s16b)tmp8u;
2450                         if (++x >= xmax)
2451                         {
2452                                 x = 0;
2453                                 if (++y >= ymax) break;
2454                         }
2455                 }
2456         }
2457
2458         for (int x = 0, y = 0; y < ymax; )
2459         {
2460                 byte count;
2461                 rd_byte(&count);
2462                 rd_s16b(&tmp16s);
2463                 for (int i = count; i > 0; i--)
2464                 {
2465                         grid_type *g_ptr;
2466                         g_ptr = &floor_ptr->grid_array[y][x];
2467                         g_ptr->special = tmp16s;
2468                         if (++x >= xmax)
2469                         {
2470                                 x = 0;
2471                                 if (++y >= ymax) break;
2472                         }
2473                 }
2474         }
2475
2476         if (z_older_than(11, 0, 99))
2477         {
2478                 for (int y = 0; y < ymax; y++)
2479                 {
2480                         for (int x = 0; x < xmax; x++)
2481                         {
2482                                 floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2483                         }
2484                 }
2485         }
2486
2487         if (h_older_than(1, 1, 1, 0))
2488         {
2489                 for (int y = 0; y < ymax; y++)
2490                 {
2491                         for (int x = 0; x < xmax; x++)
2492                         {
2493                                 grid_type *g_ptr;
2494                                 g_ptr = &floor_ptr->grid_array[y][x];
2495
2496                                 /* Very old */
2497                                 if (g_ptr->feat == OLD_FEAT_INVIS)
2498                                 {
2499                                         g_ptr->feat = feat_floor;
2500                                         g_ptr->info |= CAVE_TRAP;
2501                                 }
2502
2503                                 /* Older than 1.1.1 */
2504                                 if (g_ptr->feat == OLD_FEAT_MIRROR)
2505                                 {
2506                                         g_ptr->feat = feat_floor;
2507                                         g_ptr->info |= CAVE_OBJECT;
2508                                 }
2509                         }
2510                 }
2511         }
2512
2513         if (h_older_than(1, 3, 1, 0))
2514         {
2515                 for (int y = 0; y < ymax; y++)
2516                 {
2517                         for (int x = 0; x < xmax; x++)
2518                         {
2519                                 grid_type *g_ptr;
2520                                 g_ptr = &floor_ptr->grid_array[y][x];
2521
2522                                 /* Old CAVE_IN_MIRROR flag */
2523                                 if (g_ptr->info & CAVE_OBJECT)
2524                                 {
2525                                         g_ptr->mimic = feat_mirror;
2526                                 }
2527                                 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2528                                         (g_ptr->feat == OLD_FEAT_GLYPH))
2529                                 {
2530                                         g_ptr->info |= CAVE_OBJECT;
2531                                         g_ptr->mimic = g_ptr->feat;
2532                                         g_ptr->feat = feat_floor;
2533                                 }
2534                                 else if (g_ptr->info & CAVE_TRAP)
2535                                 {
2536                                         g_ptr->info &= ~CAVE_TRAP;
2537                                         g_ptr->mimic = g_ptr->feat;
2538                                         g_ptr->feat = choose_random_trap(creature_ptr);
2539                                 }
2540                                 else if (g_ptr->feat == OLD_FEAT_INVIS)
2541                                 {
2542                                         g_ptr->mimic = feat_floor;
2543                                         g_ptr->feat = feat_trap_open;
2544                                 }
2545                         }
2546                 }
2547         }
2548
2549         /* Quest 18 was removed */
2550         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2551         {
2552                 for (int y = 0; y < ymax; y++)
2553                 {
2554                         for (int x = 0; x < xmax; x++)
2555                         {
2556                                 grid_type *g_ptr;
2557                                 g_ptr = &floor_ptr->grid_array[y][x];
2558
2559                                 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2560                                 {
2561                                         if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2562                                         {
2563                                                 g_ptr->feat = feat_tree;
2564                                                 g_ptr->special = 0;
2565                                         }
2566                                         else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2567                                         {
2568                                                 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2569                                         }
2570                                 }
2571                                 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2572                                         (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2573                                 {
2574                                         g_ptr->feat = feat_up_stair;
2575                                         g_ptr->special = 0;
2576                                 }
2577                         }
2578                 }
2579         }
2580
2581         u16b limit;
2582         rd_u16b(&limit);
2583         if (limit > current_world_ptr->max_o_idx)
2584         {
2585                 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2586                 return (151);
2587         }
2588
2589         for (int i = 1; i < limit; i++)
2590         {
2591                 OBJECT_IDX o_idx = o_pop(floor_ptr);
2592                 if (i != o_idx)
2593                 {
2594                         note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2595                         return (152);
2596                 }
2597
2598                 object_type *o_ptr;
2599                 o_ptr = &floor_ptr->o_list[o_idx];
2600                 rd_item(o_ptr);
2601                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2602                 {
2603                         monster_type *m_ptr;
2604                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2605                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2606                         m_ptr->hold_o_idx = o_idx;
2607                         continue;
2608                 }
2609
2610                 grid_type *g_ptr;
2611                 g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2612                 o_ptr->next_o_idx = g_ptr->o_idx;
2613                 g_ptr->o_idx = o_idx;
2614         }
2615
2616         rd_u16b(&limit);
2617         if (limit > current_world_ptr->max_m_idx)
2618         {
2619                 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2620                 return (161);
2621         }
2622
2623         for (int i = 1; i < limit; i++)
2624         {
2625                 MONSTER_IDX m_idx;
2626                 monster_type *m_ptr;
2627                 m_idx = m_pop(creature_ptr);
2628                 if (i != m_idx)
2629                 {
2630                         note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2631                         return (162);
2632                 }
2633
2634                 m_ptr = &floor_ptr->m_list[m_idx];
2635                 rd_monster(creature_ptr, m_ptr);
2636                 grid_type *g_ptr;
2637                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2638                 g_ptr->m_idx = m_idx;
2639                 real_r_ptr(m_ptr)->cur_num++;
2640         }
2641
2642         if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
2643                 current_world_ptr->character_dungeon = FALSE;
2644         else
2645                 current_world_ptr->character_dungeon = TRUE;
2646
2647         return 0;
2648 }
2649
2650
2651 /*!
2652  * @brief 保存されたフロアを読み込む / Read the saved floor
2653  * @param player_ptr プレーヤーへの参照ポインタ
2654  * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
2655  * @return info読み込みエラーコード
2656  * @details
2657  * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2658  * 現在確認している処理は以下の通り、
2659  * <ul>
2660  * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2661  * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2662  * </ul>
2663  * The monsters/objects must be loaded in the same order
2664  * that they were stored, since the actual indexes matter.
2665  */
2666 static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
2667 {
2668         grid_template_type *templates;
2669         floor_type *floor_ptr = player_ptr->current_floor_ptr;
2670         clear_cave(player_ptr);
2671         player_ptr->x = player_ptr->y = 0;
2672
2673         if (!sf_ptr)
2674         {
2675                 s16b tmp16s;
2676                 rd_s16b(&tmp16s);
2677                 floor_ptr->dun_level = (DEPTH)tmp16s;
2678                 floor_ptr->base_level = floor_ptr->dun_level;
2679         }
2680         else
2681         {
2682                 s16b tmp16s;
2683                 rd_s16b(&tmp16s);
2684                 if (tmp16s != sf_ptr->floor_id) return 171;
2685
2686                 byte tmp8u;
2687                 rd_byte(&tmp8u);
2688                 if (tmp8u != sf_ptr->savefile_id) return 171;
2689
2690                 rd_s16b(&tmp16s);
2691                 if (tmp16s != sf_ptr->dun_level) return 171;
2692                 floor_ptr->dun_level = sf_ptr->dun_level;
2693
2694                 s32b tmp32s;
2695                 rd_s32b(&tmp32s);
2696                 if (tmp32s != sf_ptr->last_visit) return 171;
2697
2698                 u32b tmp32u;
2699                 rd_u32b(&tmp32u);
2700                 if (tmp32u != sf_ptr->visit_mark) return 171;
2701
2702                 rd_s16b(&tmp16s);
2703                 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2704
2705                 rd_s16b(&tmp16s);
2706                 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2707         }
2708
2709         s16b tmp16s;
2710         rd_s16b(&tmp16s);
2711         floor_ptr->base_level = (DEPTH)tmp16s;
2712         rd_s16b(&tmp16s);
2713         floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2714
2715         u16b tmp16u;
2716         rd_u16b(&tmp16u);
2717         player_ptr->y = (POSITION)tmp16u;
2718
2719         rd_u16b(&tmp16u);
2720         player_ptr->x = (POSITION)tmp16u;
2721
2722         rd_s16b(&tmp16s);
2723         floor_ptr->height = (POSITION)tmp16s;
2724         rd_s16b(&tmp16s);
2725         floor_ptr->width = (POSITION)tmp16s;
2726
2727         rd_byte(&player_ptr->feeling);
2728
2729         u16b limit;
2730         rd_u16b(&limit);
2731         C_MAKE(templates, limit, grid_template_type);
2732
2733         for (int i = 0; i < limit; i++)
2734         {
2735                 grid_template_type *ct_ptr = &templates[i];
2736                 rd_u16b(&tmp16u);
2737                 ct_ptr->info = (BIT_FLAGS)tmp16u;
2738                 if (h_older_than(1, 7, 0, 2))
2739                 {
2740                         byte tmp8u;
2741                         rd_byte(&tmp8u);
2742                         ct_ptr->feat = (s16b)tmp8u;
2743                         rd_byte(&tmp8u);
2744                         ct_ptr->mimic = (s16b)tmp8u;
2745                 }
2746                 else
2747                 {
2748                         rd_s16b(&ct_ptr->feat);
2749                         rd_s16b(&ct_ptr->mimic);
2750                 }
2751
2752                 rd_s16b(&ct_ptr->special);
2753         }
2754
2755         POSITION ymax = floor_ptr->height;
2756         POSITION xmax = floor_ptr->width;
2757         for (POSITION x = 0, y = 0; y < ymax; )
2758         {
2759                 byte count;
2760                 rd_byte(&count);
2761
2762                 u16b id = 0;
2763                 byte tmp8u;
2764                 do
2765                 {
2766                         rd_byte(&tmp8u);
2767                         id += tmp8u;
2768                 } while (tmp8u == MAX_UCHAR);
2769
2770                 for (int i = count; i > 0; i--)
2771                 {
2772                         grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2773                         g_ptr->info = templates[id].info;
2774                         g_ptr->feat = templates[id].feat;
2775                         g_ptr->mimic = templates[id].mimic;
2776                         g_ptr->special = templates[id].special;
2777
2778                         if (++x >= xmax)
2779                         {
2780                                 x = 0;
2781                                 if (++y >= ymax) break;
2782                         }
2783                 }
2784         }
2785
2786         /* Quest 18 was removed */
2787         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2788         {
2789                 for (POSITION y = 0; y < ymax; y++)
2790                 {
2791                         for (POSITION x = 0; x < xmax; x++)
2792                         {
2793                                 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2794
2795                                 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2796                                 {
2797                                         if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2798                                         {
2799                                                 g_ptr->feat = feat_tree;
2800                                                 g_ptr->special = 0;
2801                                         }
2802                                         else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2803                                         {
2804                                                 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2805                                         }
2806                                 }
2807                                 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2808                                         (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2809                                 {
2810                                         g_ptr->feat = feat_up_stair;
2811                                         g_ptr->special = 0;
2812                                 }
2813                         }
2814                 }
2815         }
2816
2817         C_KILL(templates, limit, grid_template_type);
2818         rd_u16b(&limit);
2819         if (limit > current_world_ptr->max_o_idx) return 151;
2820         for (int i = 1; i < limit; i++)
2821         {
2822                 OBJECT_IDX o_idx;
2823                 object_type *o_ptr;
2824                 o_idx = o_pop(floor_ptr);
2825                 if (i != o_idx) return 152;
2826
2827                 o_ptr = &floor_ptr->o_list[o_idx];
2828                 rd_item(o_ptr);
2829
2830                 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2831                 {
2832                         monster_type *m_ptr;
2833                         m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2834                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2835                         m_ptr->hold_o_idx = o_idx;
2836                 }
2837                 else
2838                 {
2839                         grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2840                         o_ptr->next_o_idx = g_ptr->o_idx;
2841                         g_ptr->o_idx = o_idx;
2842                 }
2843         }
2844
2845         rd_u16b(&limit);
2846         if (limit > current_world_ptr->max_m_idx) return 161;
2847
2848         for (int i = 1; i < limit; i++)
2849         {
2850                 grid_type *g_ptr;
2851                 MONSTER_IDX m_idx;
2852                 monster_type *m_ptr;
2853                 m_idx = m_pop(player_ptr);
2854                 if (i != m_idx) return 162;
2855
2856                 m_ptr = &floor_ptr->m_list[m_idx];
2857                 rd_monster(player_ptr, m_ptr);
2858                 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2859                 g_ptr->m_idx = m_idx;
2860                 real_r_ptr(m_ptr)->cur_num++;
2861         }
2862
2863         return 0;
2864 }
2865
2866
2867 /*!
2868  * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
2869  * @param player_ptr プレーヤーへの参照ポインタ
2870  * @return エラーコード
2871  * @details
2872  * The monsters/objects must be loaded in the same order
2873  * that they were stored, since the actual indexes matter.
2874  */
2875 static errr rd_dungeon(player_type *player_ptr)
2876 {
2877         init_saved_floors(player_ptr, FALSE);
2878         errr err = 0;
2879         if (h_older_than(1, 5, 0, 0))
2880         {
2881                 err = rd_dungeon_old(player_ptr);
2882                 if (player_ptr->dungeon_idx)
2883                 {
2884                         player_ptr->floor_id = get_new_floor_id(player_ptr);
2885                         get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
2886                 }
2887
2888                 return err;
2889         }
2890
2891         rd_s16b(&max_floor_id);
2892         byte tmp8u;
2893         rd_byte(&tmp8u);
2894         player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
2895         byte num;
2896         rd_byte(&num);
2897         if (num == 0)
2898         {
2899                 err = rd_saved_floor(player_ptr, NULL);
2900         }
2901         else
2902         {
2903                 for (int i = 0; i < num; i++)
2904                 {
2905                         saved_floor_type *sf_ptr = &saved_floors[i];
2906
2907                         rd_s16b(&sf_ptr->floor_id);
2908                         rd_byte(&tmp8u);
2909                         sf_ptr->savefile_id = (s16b)tmp8u;
2910
2911                         s16b tmp16s;
2912                         rd_s16b(&tmp16s);
2913                         sf_ptr->dun_level = (DEPTH)tmp16s;
2914
2915                         rd_s32b(&sf_ptr->last_visit);
2916                         rd_u32b(&sf_ptr->visit_mark);
2917                         rd_s16b(&sf_ptr->upper_floor_id);
2918                         rd_s16b(&sf_ptr->lower_floor_id);
2919                 }
2920
2921                 for (int i = 0; i < num; i++)
2922                 {
2923                         saved_floor_type *sf_ptr = &saved_floors[i];
2924                         if (!sf_ptr->floor_id) continue;
2925                         rd_byte(&tmp8u);
2926                         if (tmp8u) continue;
2927
2928                         err = rd_saved_floor(player_ptr, sf_ptr);
2929                         if (err) break;
2930
2931                         if (!save_floor(player_ptr, sf_ptr, SLF_SECOND)) err = 182;
2932
2933                         if (err) break;
2934                 }
2935
2936                 if (err == 0)
2937                 {
2938                         if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
2939                 }
2940         }
2941
2942         switch (err)
2943         {
2944         case 151:
2945                 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
2946                 break;
2947
2948         case 152:
2949                 note(_("アイテム配置エラー", "Object allocation error"));
2950                 break;
2951
2952         case 161:
2953                 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
2954                 break;
2955
2956         case 162:
2957                 note(_("モンスター配置エラー", "Monster allocation error"));
2958                 break;
2959
2960         case 171:
2961                 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
2962                 break;
2963
2964         case 182:
2965                 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
2966                 break;
2967
2968         case 183:
2969                 note(_("Error 183", "Error 183"));
2970                 break;
2971         }
2972
2973         current_world_ptr->character_dungeon = TRUE;
2974         return err;
2975 }
2976
2977
2978 /*!
2979  * @brief ロード処理全体のサブ関数 / Actually read the savefile
2980  * @return エラーコード
2981  */
2982 static errr rd_savefile_new_aux(player_type *creature_ptr)
2983 {
2984         u32b n_x_check, n_v_check;
2985         u32b o_x_check, o_v_check;
2986
2987         strip_bytes(4);
2988         xor_byte = current_world_ptr->sf_extra;
2989         v_check = 0L;
2990         x_check = 0L;
2991
2992         /* Old savefile will be version 0.0.0.3 */
2993         rd_byte(&current_world_ptr->h_ver_extra);
2994         rd_byte(&current_world_ptr->h_ver_patch);
2995         rd_byte(&current_world_ptr->h_ver_minor);
2996         rd_byte(&current_world_ptr->h_ver_major);
2997
2998         note(format(
2999                 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3000                 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3001
3002         rd_u32b(&current_world_ptr->sf_system);
3003         rd_u32b(&current_world_ptr->sf_when);
3004         rd_u16b(&current_world_ptr->sf_lives);
3005         rd_u16b(&current_world_ptr->sf_saves);
3006
3007         u32b tmp32u;
3008         rd_u32b(&tmp32u);
3009
3010         u16b tmp16u;
3011         rd_u16b(&tmp16u);
3012
3013         byte tmp8u;
3014         rd_byte(&tmp8u);
3015         rd_byte(&kanji_code);
3016
3017         rd_randomizer();
3018         if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3019
3020         rd_options();
3021         if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3022
3023         rd_messages();
3024         if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3025
3026         for (int i = 0; i < max_r_idx; i++)
3027         {
3028                 monster_race *r_ptr = &r_info[i];
3029                 r_ptr->max_num = 100;
3030
3031                 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3032                 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3033         }
3034
3035         rd_u16b(&tmp16u);
3036         if (tmp16u > max_r_idx)
3037         {
3038                 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3039                 return (21);
3040         }
3041
3042         for (int i = 0; i < tmp16u; i++)
3043         {
3044                 rd_lore((MONRACE_IDX)i);
3045         }
3046
3047         if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3048
3049         rd_u16b(&tmp16u);
3050         if (tmp16u > max_k_idx)
3051         {
3052                 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3053                 return (22);
3054         }
3055
3056         for (int i = 0; i < tmp16u; i++)
3057         {
3058                 object_kind *k_ptr = &k_info[i];
3059                 rd_byte(&tmp8u);
3060                 k_ptr->aware = (tmp8u & 0x01) ? TRUE : FALSE;
3061                 k_ptr->tried = (tmp8u & 0x02) ? TRUE : FALSE;
3062         }
3063         if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3064
3065         /* 2.1.3 or newer version */
3066         {
3067                 u16b max_towns_load;
3068                 u16b max_quests_load;
3069                 byte max_rquests_load;
3070                 s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
3071
3072                 rd_u16b(&max_towns_load);
3073                 if (max_towns_load > max_towns)
3074                 {
3075                         note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3076                         return (23);
3077                 }
3078
3079                 rd_u16b(&max_quests_load);
3080                 if (z_older_than(11, 0, 7))
3081                 {
3082                         max_rquests_load = 10;
3083                 }
3084                 else
3085                 {
3086                         rd_byte(&max_rquests_load);
3087                 }
3088
3089                 if (max_quests_load > max_q_idx)
3090                 {
3091                         note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3092                         return (23);
3093                 }
3094
3095                 for (int i = 0; i < max_quests_load; i++)
3096                 {
3097                         if (i >= max_q_idx)
3098                         {
3099                                 strip_bytes(2);
3100                                 strip_bytes(2);
3101                                 continue;
3102                         }
3103
3104                         quest_type* const q_ptr = &quest[i];
3105
3106                         rd_s16b(&q_ptr->status);
3107                         s16b tmp16s;
3108                         rd_s16b(&tmp16s);
3109                         q_ptr->level = tmp16s;
3110
3111                         if (z_older_than(11, 0, 6))
3112                         {
3113                                 q_ptr->complev = 0;
3114                         }
3115                         else
3116                         {
3117                                 rd_byte(&tmp8u);
3118                                 q_ptr->complev = tmp8u;
3119                         }
3120                         if (h_older_than(2, 1, 2, 2))
3121                         {
3122                                 q_ptr->comptime = 0;
3123                         }
3124                         else
3125                         {
3126                                 rd_u32b(&q_ptr->comptime);
3127                         }
3128
3129                         bool is_quest_running = (q_ptr->status == QUEST_STATUS_TAKEN);
3130                         is_quest_running |= (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED));
3131                         is_quest_running |= (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load)));
3132                         if (!is_quest_running) continue;
3133
3134                         rd_s16b(&tmp16s);
3135                         q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3136                         rd_s16b(&tmp16s);
3137                         q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3138                         rd_s16b(&q_ptr->type);
3139
3140                         rd_s16b(&q_ptr->r_idx);
3141                         if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3142                         {
3143                                 determine_random_questor(creature_ptr, &quest[i]);
3144                         }
3145
3146                         rd_s16b(&q_ptr->k_idx);
3147                         if (q_ptr->k_idx)
3148                                 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3149
3150                         rd_byte(&tmp8u);
3151                         q_ptr->flags = tmp8u;
3152
3153                         if (z_older_than(10, 3, 11))
3154                         {
3155                                 if (q_ptr->flags & QUEST_FLAG_PRESET)
3156                                 {
3157                                         q_ptr->dungeon = 0;
3158                                 }
3159                                 else
3160                                 {
3161                                         init_flags = INIT_ASSIGN;
3162                                         creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3163
3164                                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3165                                         creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3166                                 }
3167                         }
3168                         else
3169                         {
3170                                 rd_byte(&tmp8u);
3171                                 q_ptr->dungeon = tmp8u;
3172                         }
3173
3174                         if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3175                                 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3176                                         r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3177                 }
3178
3179                 /* Quest 18 was removed */
3180                 if (h_older_than(1, 7, 0, 6))
3181                 {
3182                         (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3183                         quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3184                 }
3185
3186                 rd_s32b(&creature_ptr->wilderness_x);
3187                 rd_s32b(&creature_ptr->wilderness_y);
3188                 if (z_older_than(10, 3, 13))
3189                 {
3190                         creature_ptr->wilderness_x = 5;
3191                         creature_ptr->wilderness_y = 48;
3192                 }
3193
3194                 if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
3195                 else rd_byte((byte *)&creature_ptr->wild_mode);
3196                 if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
3197                 else rd_byte((byte *)&creature_ptr->ambush_flag);
3198
3199                 s32b wild_x_size;
3200                 s32b wild_y_size;
3201                 rd_s32b(&wild_x_size);
3202                 rd_s32b(&wild_y_size);
3203
3204                 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3205                 {
3206                         note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3207                         return (23);
3208                 }
3209
3210                 for (int i = 0; i < wild_x_size; i++)
3211                 {
3212                         for (int j = 0; j < wild_y_size; j++)
3213                         {
3214                                 rd_u32b(&wilderness[j][i].seed);
3215                         }
3216                 }
3217         }
3218
3219         if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3220
3221         rd_u16b(&tmp16u);
3222         if (tmp16u > max_a_idx)
3223         {
3224                 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3225                 return (24);
3226         }
3227
3228         for (int i = 0; i < tmp16u; i++)
3229         {
3230                 artifact_type *a_ptr = &a_info[i];
3231
3232                 rd_byte(&tmp8u);
3233                 a_ptr->cur_num = tmp8u;
3234
3235                 if (h_older_than(1, 5, 0, 0))
3236                 {
3237                         a_ptr->floor_id = 0;
3238
3239                         rd_byte(&tmp8u);
3240                         rd_byte(&tmp8u);
3241                         rd_byte(&tmp8u);
3242                 }
3243                 else
3244                 {
3245                         rd_s16b(&a_ptr->floor_id);
3246                 }
3247         }
3248
3249         if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3250
3251         rd_extra(creature_ptr);
3252         if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
3253
3254         if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3255
3256         rd_u16b(&tmp16u);
3257         if (tmp16u > PY_MAX_LEVEL)
3258         {
3259                 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3260                 return (25);
3261         }
3262
3263         for (int i = 0; i < tmp16u; i++)
3264         {
3265                 s16b tmp16s;
3266                 rd_s16b(&tmp16s);
3267                 creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3268         }
3269
3270         sp_ptr = &sex_info[creature_ptr->psex];
3271         rp_ptr = &race_info[creature_ptr->prace];
3272         cp_ptr = &class_info[creature_ptr->pclass];
3273         ap_ptr = &seikaku_info[creature_ptr->pseikaku];
3274
3275         if (z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
3276         {
3277                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3278                 roll_hitdice(creature_ptr, 0L);
3279         }
3280
3281         if (z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
3282         {
3283                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3284                 roll_hitdice(creature_ptr, 0L);
3285         }
3286
3287         if (z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
3288         {
3289                 creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3290                 roll_hitdice(creature_ptr, 0L);
3291         }
3292
3293         if (z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
3294         {
3295                 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3296                 roll_hitdice(creature_ptr, 0L);
3297         }
3298
3299         mp_ptr = &m_info[creature_ptr->pclass];
3300
3301         rd_u32b(&creature_ptr->spell_learned1);
3302         rd_u32b(&creature_ptr->spell_learned2);
3303         rd_u32b(&creature_ptr->spell_worked1);
3304         rd_u32b(&creature_ptr->spell_worked2);
3305         rd_u32b(&creature_ptr->spell_forgotten1);
3306         rd_u32b(&creature_ptr->spell_forgotten2);
3307
3308         if (z_older_than(10, 0, 5))
3309         {
3310                 creature_ptr->learned_spells = 0;
3311                 for (int i = 0; i < 64; i++)
3312                 {
3313                         if ((i < 32) ?
3314                                 (creature_ptr->spell_learned1 & (1L << i)) :
3315                                 (creature_ptr->spell_learned2 & (1L << (i - 32))))
3316                         {
3317                                 creature_ptr->learned_spells++;
3318                         }
3319                 }
3320         }
3321         else rd_s16b(&creature_ptr->learned_spells);
3322
3323         if (z_older_than(10, 0, 6))
3324         {
3325                 creature_ptr->add_spells = 0;
3326         }
3327         else rd_s16b(&creature_ptr->add_spells);
3328
3329         if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
3330
3331         for (int i = 0; i < 64; i++)
3332         {
3333                 rd_byte(&tmp8u);
3334                 creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3335         }
3336
3337         if (rd_inventory(creature_ptr))
3338         {
3339                 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3340                 return (21);
3341         }
3342
3343         rd_u16b(&tmp16u);
3344         int town_count = tmp16u;
3345
3346         rd_u16b(&tmp16u);
3347         for (int i = 1; i < town_count; i++)
3348         {
3349                 for (int j = 0; j < tmp16u; j++)
3350                 {
3351                         if (rd_store(creature_ptr, i, j)) return (22);
3352                 }
3353         }
3354
3355         rd_s16b(&creature_ptr->pet_follow_distance);
3356         if (z_older_than(10, 4, 10))
3357         {
3358                 creature_ptr->pet_extra_flags = 0;
3359                 rd_byte(&tmp8u);
3360                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3361                 rd_byte(&tmp8u);
3362                 if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3363
3364                 if (z_older_than(10, 0, 4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3365                 else
3366                 {
3367                         rd_byte(&tmp8u);
3368                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3369                 }
3370
3371                 if (z_older_than(10, 0, 7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3372                 else
3373                 {
3374                         rd_byte(&tmp8u);
3375                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3376                 }
3377
3378                 if (z_older_than(10, 0, 8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3379                 else
3380                 {
3381                         rd_byte(&tmp8u);
3382                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3383                 }
3384
3385                 if (!z_older_than(10, 0, 8))
3386                 {
3387                         rd_byte(&tmp8u);
3388                         if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
3389                 }
3390         }
3391         else
3392         {
3393                 rd_s16b(&creature_ptr->pet_extra_flags);
3394         }
3395
3396         if (!z_older_than(11, 0, 9))
3397         {
3398                 char buf[SCREEN_BUF_MAX_SIZE];
3399                 rd_string(buf, sizeof(buf));
3400                 if (buf[0]) screen_dump = string_make(buf);
3401         }
3402
3403         if (creature_ptr->is_dead)
3404         {
3405                 for (int i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3406                 {
3407                         r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3408                 }
3409         }
3410
3411         if (!creature_ptr->is_dead)
3412         {
3413                 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3414                 if (rd_dungeon(creature_ptr))
3415                 {
3416                         note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3417                         return (34);
3418                 }
3419
3420                 rd_ghost();
3421                 {
3422                         s32b tmp32s;
3423
3424                         rd_s32b(&tmp32s);
3425                         strip_bytes(tmp32s);
3426                 }
3427         }
3428
3429         /* Quest 18 was removed */
3430         if (h_older_than(1, 7, 0, 6))
3431         {
3432                 if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3433                 {
3434                         creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3435                         creature_ptr->current_floor_ptr->dun_level = 1;
3436                         creature_ptr->current_floor_ptr->inside_quest = 0;
3437                 }
3438         }
3439
3440         n_v_check = v_check;
3441         rd_u32b(&o_v_check);
3442         if (o_v_check != n_v_check)
3443         {
3444                 note(_("チェックサムがおかしい", "Invalid checksum"));
3445                 return 11;
3446         }
3447
3448         n_x_check = x_check;
3449         rd_u32b(&o_x_check);
3450         if (o_x_check != n_x_check)
3451         {
3452                 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3453                 return 11;
3454         }
3455
3456         return 0;
3457 }
3458
3459
3460 /*!
3461  * @brief ロード処理全体のメイン関数 / Actually read the savefile
3462  * @param player_ptr プレーヤーへの参照ポインタ
3463  * @return エラーコード
3464  */
3465 errr rd_savefile_new(player_type *player_ptr)
3466 {
3467         safe_setuid_grab();
3468         fff = my_fopen(savefile, "rb");
3469         safe_setuid_drop();
3470         if (!fff) return -1;
3471         errr err = rd_savefile_new_aux(player_ptr);
3472
3473         if (ferror(fff)) err = -1;
3474         my_fclose(fff);
3475         return err;
3476 }
3477
3478
3479 /*!
3480  * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
3481  * @param player_ptr プレーヤーへの参照ポインタ
3482  * @param sf_ptr 保存フロア読み込み先
3483  * @return 成功したらtrue
3484  */
3485 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
3486 {
3487         u32b n_x_check, n_v_check;
3488         u32b o_x_check, o_v_check;
3489
3490         xor_byte = 0;
3491         byte tmp8u;
3492         rd_byte(&tmp8u);
3493
3494         v_check = 0L;
3495         x_check = 0L;
3496
3497         current_world_ptr->h_ver_extra = H_VER_EXTRA;
3498         current_world_ptr->h_ver_patch = H_VER_PATCH;
3499         current_world_ptr->h_ver_minor = H_VER_MINOR;
3500         current_world_ptr->h_ver_major = H_VER_MAJOR;
3501
3502         u32b tmp32u;
3503         rd_u32b(&tmp32u);
3504         if (saved_floor_file_sign != tmp32u) return FALSE;
3505
3506         if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
3507
3508         n_v_check = v_check;
3509         rd_u32b(&o_v_check);
3510
3511         if (o_v_check != n_v_check) return FALSE;
3512
3513         n_x_check = x_check;
3514         rd_u32b(&o_x_check);
3515
3516         if (o_x_check != n_x_check) return FALSE;
3517         return TRUE;
3518 }
3519
3520
3521 /*!
3522  * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
3523  * @param player_ptr プレーヤーへの参照ポインタ
3524  * @param sf_ptr 保存フロア読み込み先
3525  * @param mode オプション
3526  * @return 成功したらtrue
3527  */
3528 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
3529 {
3530         /*
3531          * Temporary files are always written in system depended kanji
3532          * code.
3533          */
3534 #ifdef JP
3535 # ifdef EUC
3536         kanji_code = 2;
3537 # endif
3538 # ifdef SJIS
3539         kanji_code = 3;
3540 # endif
3541 #else
3542         kanji_code = 1;
3543 #endif
3544
3545         FILE *old_fff = NULL;
3546         byte old_xor_byte = 0;
3547         u32b old_v_check = 0;
3548         u32b old_x_check = 0;
3549         byte old_h_ver_major = 0;
3550         byte old_h_ver_minor = 0;
3551         byte old_h_ver_patch = 0;
3552         byte old_h_ver_extra = 0;
3553         if (mode & SLF_SECOND)
3554         {
3555                 old_fff = fff;
3556                 old_xor_byte = xor_byte;
3557                 old_v_check = v_check;
3558                 old_x_check = x_check;
3559                 old_h_ver_major = current_world_ptr->h_ver_major;
3560                 old_h_ver_minor = current_world_ptr->h_ver_minor;
3561                 old_h_ver_patch = current_world_ptr->h_ver_patch;
3562                 old_h_ver_extra = current_world_ptr->h_ver_extra;
3563         }
3564
3565         char floor_savefile[1024];
3566         sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3567
3568         safe_setuid_grab();
3569         fff = my_fopen(floor_savefile, "rb");
3570         safe_setuid_drop();
3571
3572         bool is_save_successful = TRUE;
3573         if (!fff) is_save_successful = FALSE;
3574
3575         if (is_save_successful)
3576         {
3577                 is_save_successful = load_floor_aux(player_ptr, sf_ptr);
3578                 if (ferror(fff)) is_save_successful = FALSE;
3579                 my_fclose(fff);
3580
3581                 safe_setuid_grab();
3582                 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
3583
3584                 safe_setuid_drop();
3585         }
3586
3587         if (mode & SLF_SECOND)
3588         {
3589                 fff = old_fff;
3590                 xor_byte = old_xor_byte;
3591                 v_check = old_v_check;
3592                 x_check = old_x_check;
3593                 current_world_ptr->h_ver_major = old_h_ver_major;
3594                 current_world_ptr->h_ver_minor = old_h_ver_minor;
3595                 current_world_ptr->h_ver_patch = old_h_ver_patch;
3596                 current_world_ptr->h_ver_extra = old_h_ver_extra;
3597         }
3598
3599         byte old_kanji_code = kanji_code;
3600         kanji_code = old_kanji_code;
3601         return is_save_successful;
3602 }