1 #include "play-gamble.h"
2 #include "core/asking-player.h"
3 #include "core/show-file.h"
4 #include "io/input-key-acceptor.h"
5 #include "market/building-actions-table.h"
6 #include "market/building-util.h"
7 #include "market/poker.h"
8 #include "player-info/avatar.h"
9 #include "term/screen-processor.h"
10 #include "term/term-color-types.h"
11 #include "view/display-fruit.h"
12 #include "view/display-messages.h"
15 * @brief カジノ1プレイごとのメインルーチン / gamble_comm
16 * @param player_ptr プレーヤーへの参照ポインタ
17 * @param cmd プレイするゲームID
18 * @return プレイ成立やルール説明のみ等ならTRUE、賭け金不足で不成立ならFALSE
20 bool gamble_comm(player_type *player_ptr, int cmd)
23 int roll1, roll2, roll3, choice, odds, win;
28 char out_val[160], tmp_str[80], again;
33 if (cmd == BACT_GAMBLE_RULES)
35 (void)show_file(player_ptr, TRUE, _("jgambling.txt", "gambling.txt"), NULL, 0, 0);
40 if (player_ptr->au < 1)
42 msg_print(_("おい!おまえ一文なしじゃないか!こっから出ていけ!",
43 "Hey! You don't have gold - get out of here!"));
50 maxbet = player_ptr->lev * 200;
51 maxbet = MIN(maxbet, player_ptr->au);
54 sprintf(tmp_str, _("賭け金 (1-%ld)?", "Your wager (1-%ld) ? "), (long int)maxbet);
58 * Use get_string() because we may need more than
59 * the s16b value returned by get_quantity().
61 if (!get_string(tmp_str, out_val, 32))
68 for (p = out_val; *p == ' '; p++);
71 if (wager > player_ptr->au)
73 msg_print(_("おい!金が足りないじゃないか!出ていけ!", "Hey! You don't have the gold - get out of here!"));
78 else if (wager > maxbet)
80 msg_format(_("%ldゴールドだけ受けよう。残りは取っときな。",
81 "I'll take %ld gold of that. Keep the rest."), (long int)maxbet);
86 msg_print(_("OK、1ゴールドからはじめよう。", "Ok, we'll start with 1 gold."));
92 oldgold = player_ptr->au;
94 sprintf(tmp_str, _("ゲーム前の所持金: %9ld", "Gold before game: %9ld"), (long int)oldgold);
96 sprintf(tmp_str, _("現在の掛け金: %9ld", "Current Wager: %9ld"), (long int)wager);
101 player_ptr->au -= wager;
104 case BACT_IN_BETWEEN: /* Game of In-Between */
105 c_put_str(TERM_GREEN, _("イン・ビトイーン", "In Between"), 5, 2);
109 roll1 = randint1(10);
110 roll2 = randint1(10);
111 choice = randint1(10);
112 sprintf(tmp_str, _("黒ダイス: %d 黒ダイス: %d", "Black die: %d Black Die: %d"), roll1, roll2);
115 sprintf(tmp_str, _("赤ダイス: %d", "Red die: %d"), choice);
117 prt(tmp_str, 11, 14);
118 if (((choice > roll1) && (choice < roll2)) ||
119 ((choice < roll1) && (choice > roll2)))
122 case BACT_CRAPS: /* Game of Craps */
123 c_put_str(TERM_GREEN, _("クラップス", "Craps"), 5, 2);
129 roll3 = roll1 + roll2;
131 sprintf(tmp_str, _("1振りめ: %d %d Total: %d",
132 "First roll: %d %d Total: %d"), roll1, roll2, roll3);
134 if ((roll3 == 7) || (roll3 == 11))
136 else if ((roll3 == 2) || (roll3 == 3) || (roll3 == 12))
142 msg_print(_("なにかキーを押すともう一回振ります。", "Hit any key to roll again"));
147 roll3 = roll1 + roll2;
148 sprintf(tmp_str, _("出目: %d %d 合計: %d",
149 "Roll result: %d %d Total: %d"), roll1, roll2, roll3);
155 } while ((win != TRUE) && (win != FALSE));
160 case BACT_SPIN_WHEEL: /* Spin the Wheel Game */
163 c_put_str(TERM_GREEN, _("ルーレット", "Wheel"), 5, 2);
165 prt("0 1 2 3 4 5 6 7 8 9", 7, 5);
166 prt("--------------------------------", 8, 3);
168 get_string(_("何番? (0-9): ", "Pick a number (0-9): "), out_val, 32);
170 for (p = out_val; iswspace(*p); p++);
174 msg_print(_("0番にしとくぜ。", "I'll put you down for 0."));
179 msg_print(_("OK、9番にしとくぜ。", "Ok, I'll put you down for 9."));
183 roll1 = randint0(10);
184 sprintf(tmp_str, _("ルーレットは回り、止まった。勝者は %d番だ。",
185 "The wheel spins to a stop and the winner is %d"), roll1);
188 prt("*", 9, (3 * roll1 + 5));
193 case BACT_DICE_SLOTS: /* The Dice Slots */
194 c_put_str(TERM_GREEN, _("ダイス・スロット", "Dice Slots"), 5, 2);
195 c_put_str(TERM_YELLOW, _("レモン レモン 2", ""), 6, 37);
196 c_put_str(TERM_YELLOW, _("レモン レモン レモン 5", ""), 7, 37);
197 c_put_str(TERM_ORANGE, _("オレンジ オレンジ オレンジ 10", ""), 8, 37);
198 c_put_str(TERM_UMBER, _("剣 剣 剣 20", ""), 9, 37);
199 c_put_str(TERM_SLATE, _("盾 盾 盾 50", ""), 10, 37);
200 c_put_str(TERM_VIOLET, _("プラム プラム プラム 200", ""), 11, 37);
201 c_put_str(TERM_RED, _("チェリー チェリー チェリー 1000", ""), 12, 37);
204 roll1 = randint1(21);
205 for (i = 6; i > 0; i--)
214 roll2 = randint1(21);
215 for (i = 6; i > 0; i--)
224 choice = randint1(21);
225 for (i = 6; i > 0; i--)
227 if ((choice - i) < 1)
234 put_str("/--------------------------\\", 7, 2);
235 prt("\\--------------------------/", 17, 2);
236 display_fruit(8, 3, roll1 - 1);
237 display_fruit(8, 12, roll2 - 1);
238 display_fruit(8, 21, choice - 1);
239 if ((roll1 == roll2) && (roll2 == choice))
258 else if ((roll1 == 1) && (roll2 == 1))
267 if (odds) win = TRUE;
273 prt(_("あなたの勝ち", "YOU WON"), 16, 37);
275 player_ptr->au += odds * wager;
276 sprintf(tmp_str, _("倍率: %d", "Payoff: %d"), odds);
278 prt(tmp_str, 17, 37);
282 prt(_("あなたの負け", "You Lost"), 16, 37);
286 sprintf(tmp_str, _("現在の所持金: %9ld", "Current Gold: %9ld"), (long int)player_ptr->au);
289 prt(_("もう一度(Y/N)?", "Again(Y/N)?"), 18, 37);
296 if (wager > player_ptr->au)
298 msg_print(_("おい!金が足りないじゃないか!ここから出て行け!",
299 "Hey! You don't have the gold - get out of here!"));
305 } while ((again == 'y') || (again == 'Y'));
308 if (player_ptr->au >= oldgold)
310 msg_print(_("「今回は儲けたな!でも次はこっちが勝ってやるからな、絶対に!」",
311 "You came out a winner! We'll win next time, I'm sure."));
312 chg_virtue(player_ptr, V_CHANCE, 3);
316 msg_print(_("「金をスッてしまったな、わはは!うちに帰った方がいいぜ。」", "You lost gold! Haha, better head home."));
317 chg_virtue(player_ptr, V_CHANCE, -3);